Hello! For building applications with WebSocket support in Deno, you can consider using the native WebSocket API that Deno provides. The documentation includes an example of a chat application that utilizes WebSockets, which can be a great starting point for understanding how to implement WebSocket communication in Deno. 🦕
Here's a simplified version of how you might handle WebSocket connections in Deno:
// Import the serve function from the standard library
import { serve } from "https://deno.land/std/http/server.ts";
// Create a new server
serve((req) => {
// Check if the request is trying to upgrade to a WebSocket
if (req.headers.get("upgrade") !== "websocket") {
return new Response(null, { status: 501 });
}
// Upgrade the request to a WebSocket
const { socket, response } = Deno.upgradeWebSocket(req);
socket.addEventListener("open", () => {
console.log("A client connected!");
});
socket.addEventListener("message", (event) => {
console.log("Received message:", event.data);
// You can send messages back to the client using `socket.send()`
});
socket.addEventListener("close", () => {
console.log("A client disconnected");
});
// Return the response to complete the upgrade
return response;
});
To run this example, you would use the following command:
deno run --allow-net your_script.ts
Remember to replace your_script.ts with the path to your Deno script.
This example demonstrates how to set up a basic WebSocket server that can accept connections, receive messages, and handle disconnections. You can use this as a foundation for building more complex applications, including mobile app backends that require real-time communication.
If you're looking for a higher-level framework that