Sure, here's an example of how you might use a worker with esbuild in Deno.
First, let's create a worker file named worker.ts:
self.onmessage = async (e) => {
const { code } = e.data;
const result = await someTransformFunction(code);
self.postMessage(result);
};
Then, in your main file, you can create a new worker and use it to transform your code:
import * as esbuild from "https://deno.land/x/esbuild_wasm/mod.ts";
const worker = new Worker(new URL("./worker.ts", import.meta.url).href, { type: "module" });
worker.onmessage = (e) => {
console.log("Transformed code:", e.data);
};
const result = await esbuild.build({
entryPoints: ["./hello_world.ts"],
platform: "browser",
target: ["chrome99", "firefox99", "safari15"],
format: "esm",
bundle: true,
minify: true,
absWorkingDir: Deno.cwd(),
outdir: ".",
write: false,
metafile: false,
});
worker.postMessage({ code: result.outputFiles[0].text });
In this example, someTransformFunction in worker.ts should be replaced with the actual transformation logic you want to apply to your code. The transformed code is then logged in the main thread.
Please note that this is a simplified example and might need to be adjusted based on your actual use case. Also, remember that the permissions of the worker are inherited from the main thread, so if you need to use any Deno APIs inside the worker, you need to ensure the main thread has the necessary permissions.