#Issues with PlayFab and GSDK Integration in Unreal Engine 5.5.0 (Blueprints)

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rose crane
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Hi,I’m currently working on integrating PlayFab and GSDK into my Unreal Engine project (version 5.5.0) using Blueprints, specifically within the Game Instance. While I’ve made some progress, I’m encountering several issues that I can’t seem to resolve. Below are the details of the problems I’m facing, along with screenshots for clarity.

I am successfully using PlayFab’s authentication system (sign-up, login, and retrieving account information works without any issues).
Following the documentation and tutorials, I implemented the Event Init node as shown in Image 1 . However, when I add the Set Default Server Port and Ready For Players nodes, the game crashes immediately upon running in the editor, resulting in a fatal error. What could be causing this issue? Is there something specific I need to configure or check before using these nodes?

rose crane
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Please someone help, I really need it 😦