#No VM available

17 messages · Page 1 of 1 (latest)

exotic shard
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hey guys ,
Iam trying to upload my unreal engine server build .. its just for testing and development .
using the free plan and it says it provides 750 hours ..

but when I try to create a new build -check image- it says no virtual machines with available quota ..

I requested quota change , but isnt it suppose to be free for development phase ? or am I missing any settings

solid hill
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I requested 1 core for US East and Europe North since those are supposedly the free ones. It got approved but I still have the same error

solid hill
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I found a thread from earlier saying that there is a minimum of 2 cores. I will update if it works tomorrow

exotic shard
lapis osprey
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Yes, you need to request quota. 2 is the minimum cores because the smallest machine we offer has 2 cores. Request a little more than you need so you have room to do swaps too.

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You're only billed for what you use, not how much quota you request.

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And the 750 free core hours does stand for the two available regions 🙂 It won't turn off automatically when you hit that point though, so keep a close eye on your consumption.

solid hill
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My request was approved and now it works, thank you

tardy matrix
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Hello, i followed these steps and got more VMs which is great ! but i get this **Unhealthy **state i looked online nobody is explaining anything abt it. Can someone explain to me what should i do pls.

tame swift
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have you tried running your game server with LocalMultiplayerAgent?

tardy matrix
tardy matrix
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I followed the docs to instal LocalMultiplayerAgent, but i got this error at the end.
Looking it up got me here https://github.com/dotnet/runtime/issues/94406, But i couldnt change the .NET 9.0 files i installed to add the code snippets they found as solutions.
am i even doing this right ?!

GitHub

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps. - Issues · dotnet/runtime

tame swift
tardy matrix
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oh i was following these steps in the repo readme

tardy matrix
glossy latch
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Your supposed to add the game server and add the required data.
There is a generator you can use to generate the required json. It will look like this and should be present already in your LMA folder:
https://github.com/PlayFab/MpsAgent/tree/main/LocalMultiplayerAgent/SettingsJsonGenerator
You are only to run the LMA once you are done with that.
Use the correct flow depending on what your using process or container.
https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/localmultiplayeragent/run-process-based-gameserver

https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/localmultiplayeragent/run-container-gameserver

It is saying that title id or the output folder is missing so add that as well.

GitHub

Azure PlayFab Multiplayer Servers LocalMultiplayerAgent project and helper libraries - PlayFab/MpsAgent

How to run a game server using LocalMultiplayerAgent in Process mode

How to run a game server using LocalMultiplayerAgent in Container mode