#PlayFab doesn't spin up VM

2 messages · Page 1 of 1 (latest)

unique yew
#

I'm encountering an issue with PlayFab server scaling. I've set my Target Standby to 0 and Maximum to 1 for my multiplayer server build. When two players go through the matchmaking process, the ticket gets stuck infinitely in the "WaitingForServer" state.

I was expecting PlayFab to spin up a server automatically, but I don't see any attempts being made to do so, even though the capacity is available. From my understanding, PlayFab should spin up a server when needed in this scenario. Am I missing something in the configuration? If this is the expected behavior, what could be preventing the server from spinning up?

Thanks in advance.

gaunt berry
#

The target standingBy is what dictates the number of servers that are kept warm. With it being 0, there will not be any servers spun up. PlayFab MPS doesn't spin up servers based on a waiting request, it is based on the standingBy servers. In your case, you might want to set it to 1 and then use Schedules to manage cost.