I'm encountering an issue with PlayFab server scaling. I've set my Target Standby to 0 and Maximum to 1 for my multiplayer server build. When two players go through the matchmaking process, the ticket gets stuck infinitely in the "WaitingForServer" state.
I was expecting PlayFab to spin up a server automatically, but I don't see any attempts being made to do so, even though the capacity is available. From my understanding, PlayFab should spin up a server when needed in this scenario. Am I missing something in the configuration? If this is the expected behavior, what could be preventing the server from spinning up?
Thanks in advance.