Hi there
I'm using GSDK in Unreal 5.4.4.
There are 3 queues a dedicated server build could be launched for. Each queue indicates a specific game mode, so server need to set up corresponding rules (Queue_Solo, Queue_Duo etc)
Is there way to identify the actual QueueName on a dedicated server when it was activated by matchmaking system, so server can call GetMatch and CreateServerBackfillTicket?
I'm looking into "Match Session Cookie", but not sure that it contains info about queue