#Quark on export not working correctly

28 messages · Page 1 of 1 (latest)

craggy remnant
#

I might be missing something here but I went to export my game and the maximum amount of quarks I could claim was +25. This is much lower than it has been for a long time of me playing the game. I didn't change anything, I was still in the same Ascension run etc. Then about a minute later it changed to +9, 714 which is around what it usually is. I know it does change, but I'm not sure why it was so low.

bold lava
#

it should fix itself if you click the settings subtab

craggy remnant
#

ahh okay, thank you. I did check but I couldn't see this posted before so I just wanted to flag it up

craggy remnant
#

same thing has happened again today

#

clicking the settings sub-tab didn't fix it, but refreshing the game did. This time I didn't click it to show how many quarks it should display.

#

This isn't a problem I've ever had before so I think it's a new problem for the current build. At least, it is for me

#

I don't know if this affects anything but I'm logged into the game via discord, if that helps

strange lily
#

click on any other subtab in the setting tab, and then click on the settings subtub again. that should fix it

jagged maple
#

I am getting the problem to and have so far fixed by reloading the game

deep oak
#

every time it happens it thinks i'm in stats for nerds (cause moving via arrow keys jumps me to there)

#

and it doesn't make much sense to update a tab you're not supposed to be on so that's probably why it doesn't change

torpid condor
#

do you know what's causing it? Are you switching from one tab specifically to the settings tab (ie. cubes -> settings by clicking)? or are you using the arrow keys to switch tabs?

deep oak
#

i always use arrow, but i haven't linked it to any specific behavior (it just happens occasionally)

deep oak
#

i found something: refresh, switch (via either arrow or click) to a non-settings tab on a subtab other than the first, and then switch (same) into settings, it will think you're on the subtab number you just came from

#

it seems to happen only once per refresh

#

seems like there is no default html element with active-subtab in settings on page load so it will just inherit the number you came from

#

o wait nvm

#

i can't read

#

so it does have active, but this check fails on domcachehas

#

so it will display the first subtab but player.subtabNumber is not the first

deep oak
#

so removing that check fixes the behavior (at least with that way of producing it), but idk how the caching works so i don't want to break anything

#

and separately a similar thing always happens with the pcoin tab (visually, too) which looks like it's cause of the special handling of #updateSubtabs in CartTab

#

subtab number being a single variable is very fun lol

#

i think that's sufficient, @torpid condor

torpid condor
#

I think I'll get rid of player.subtabNumber entirely and set it in localStorage or sessionStorage

#

does anyone actually care about what subtab they were in after they close the game and come back?

deep oak
#

i'm not sure if that's even preserved, it seems to always put me on first subtab of buildings regardless on refresh