I might be missing something here but I went to export my game and the maximum amount of quarks I could claim was +25. This is much lower than it has been for a long time of me playing the game. I didn't change anything, I was still in the same Ascension run etc. Then about a minute later it changed to +9, 714 which is around what it usually is. I know it does change, but I'm not sure why it was so low.
#Quark on export not working correctly
28 messages · Page 1 of 1 (latest)
it should fix itself if you click the settings subtab
ahh okay, thank you. I did check but I couldn't see this posted before so I just wanted to flag it up
same thing has happened again today
clicking the settings sub-tab didn't fix it, but refreshing the game did. This time I didn't click it to show how many quarks it should display.
This isn't a problem I've ever had before so I think it's a new problem for the current build. At least, it is for me
I don't know if this affects anything but I'm logged into the game via discord, if that helps
click on any other subtab in the setting tab, and then click on the settings subtub again. that should fix it
I am getting the problem to and have so far fixed by reloading the game
every time it happens it thinks i'm in stats for nerds (cause moving via arrow keys jumps me to there)
and it doesn't make much sense to update a tab you're not supposed to be on so that's probably why it doesn't change
do you know what's causing it? Are you switching from one tab specifically to the settings tab (ie. cubes -> settings by clicking)? or are you using the arrow keys to switch tabs?
i always use arrow, but i haven't linked it to any specific behavior (it just happens occasionally)
i found something: refresh, switch (via either arrow or click) to a non-settings tab on a subtab other than the first, and then switch (same) into settings, it will think you're on the subtab number you just came from
it seems to happen only once per refresh
seems like there is no default html element with active-subtab in settings on page load so it will just inherit the number you came from
o wait nvm
i can't read
so it does have active, but this check fails on domcachehas
so it will display the first subtab but player.subtabNumber is not the first
so removing that check fixes the behavior (at least with that way of producing it), but idk how the caching works so i don't want to break anything
and separately a similar thing always happens with the pcoin tab (visually, too) which looks like it's cause of the special handling of #updateSubtabs in CartTab
subtab number being a single variable is very fun lol
i think that's sufficient, @torpid condor
I think I'll get rid of player.subtabNumber entirely and set it in localStorage or sessionStorage
does anyone actually care about what subtab they were in after they close the game and come back?
i'm not sure if that's even preserved, it seems to always put me on first subtab of buildings regardless on refresh