#retro-blit
16 messages · Page 1 of 1 (latest)
Реализованы блиттеры для спрайтов с цветовым ключом с учётом опционального переворота вдоль горизонтальной или вертикальной оси. Здесь можно видеть процесс отладки флипов
monitor frame is optional. For example, here it isn't used https://youtu.be/0rXEHp0wxI8
There's also some additional features, like ability to switch between different FOVs
Started adding some basic AI for mosters so dungeon crawler would look much less unfinished.
Not so interesting, but I managed to migrate from miniquad fork to a completely self-made solution based on an sdl2 and glow. I named it gl_pipelines, but for now it stays on github only. I think I will dogfood for some time with it and may be publish it along with retro-blit on crates.io later
Monsters became faster, and damage logic was implemented
now player has hands, soon they will be useful
Various VFX, as well as battle system actually works now
Started working on roguelike-like project using this library
https://youtu.be/4J4fqOBI7eE
Простой редактор карт и посвместительству способ протестировать тайлы для игры в жанре "рогалик"
looks cool