#Better staff identity

1 messages · Page 1 of 1 (latest)

celest karma
#

I think a return to the first games staff differences would be better, spicy explodes like a fireball, fresh freezes like cone of cold, keep the fast three attacks chain but have the charged shots be different to give them their own identities again, I know I was sad to see that they were exactly the same outside of elemental damage type.

willow wren
#

Reminds me of a thought I had a while back for making different kinds of staves before socketing the candies. Missile, Wave, Bolt, and Blaster were the originals I came up with, I think.

celest karma
#

I really like that idea

#

I also had ideas for one handed candy wands and a "warlock" class pure candy dps very little if any defense

dire canopy
#

I'd like to see the spicy and chill staves being almost exact opposites.

Spicy works as it does now but the charged attack is a prolonged spray of sizzle goo.

The chill staff would have a long range, lower damage cone of cold. The second attack would be mid range but higher damage/chill. The third shot would be close range with high damage/chill. The charged shot would be the same as it is now.

As things stand I'm not really looking forward to the sour staff. I get the impression it will just be more of the same.

celest karma
#

Yeah, also i had hopes for a salty staff as well, make it like a long range ray, it could also auto jerky the bug meat

#

But if they're all gonna just be the exact same...

dire canopy
#

For salt I would like an arc of salt crystals. Horizontal, vertical, then an X for double diagonal. The X would cause bleeding.
The charged shot would be cool as a long ranged stream or ray of salt crystals.

I agree it should make them into jerky.

#

Caramel would be a great addition too. Sticky candy.