#Fist weapons

1 messages · Page 1 of 1 (latest)

tepid stone
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I've seen a few suggestions for fist weapons, so wanted to compile them here.
I will comment each one individually since its too much text here.
I'd love boxing gloves or brass knuckles to be added too. Any thoughts? If I missed any fist suggestions feel free to add them

tepid stone
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https://discordapp.com/channels/675491639804035089/1399559450020544683/1401429301726941246
<Fist Buffs
Fists might seem like a beginner tool and kind of weak, but if there’s a mutation meant for them, they should actually be worth using. That’s where I introduce...

Brawler!
Going all-in on fists should unlock special mechanics like perfect dodges, Sure, fists won’t deal a ton of damage — but if they can’t do anything, what’s the point?

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https://discordapp.com/channels/675491639804035089/1399559450020544683/1400944670460215416
Please change the fist weapons damage type to Smashing. We already have spears, bow/arrows and the Mosquito Needle to do Stabbing damage yet we only have clubs to do Smashing.

Please add a T1 craftable trinket for mage builds.

Please give 2 handed weapons some love from armor sets. Most of the fighter armor sets focus on shields, the rogue sets focus on dash attacks, the archer sets focus on bows (as the should) and the mage sets focus on staves (which makes sense). There isn't really any armor that supports 2h clubs and swords currently so either adding armor variants from the rogue sets or fighter sets that support 2h builds would be nice.

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https://discordapp.com/channels/675491639804035089/1399559450020544683/1400647695583940698
Lil Fist buffs only get lost if you use your charge attack or attack with non-fist damage

I think if Lil Fist is based around building up a charging KO punch now, stacks should be kept even if you get hit or swap to shields or another weapon on accident.

If you actually hit the enemy with non-fist damage, stacks should be taken away. If you use your big KO charge, stacks should be taken even if you miss. Like punch out!

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https://discordapp.com/channels/675491639804035089/1399559450020544683/1400637183882301481
Prevent Lil Fist Stacks from depleting when switching between Unarmed Weapon to Shield and vice versa (Shield to Unarmed)

Unsure if this is a bug and should be reported that way, but as it stands you can gain lil fist stacks using gauntlets OR unarmed + shield. However, you can only USE stacks with the gauntlet charge attack. Using a heavy shield helps fist users guard without losing stacks to damage and accumulate stacks faster (punching with shield is faster than with weapons). However, switching from shield to dual fist weapons deletes all stacks. Please fix this!!