#Pell's Personal Deckbuilding Enclave
1 messages · Page 6 of 1
Its not worth here, but [[omni-cheese pizza]]
New egg, good times
Thats a good egg for sure
oh, i guess if you count pyrite spellbomb
but that's actually in here as removal rather than anything else
if only the red skullbomb didnt suck ass
[[terrarion]] is the only other true egg I would consider here I think, since it has positive interactions with sac outlets
Same as star
yeah i've considered terrarion
i dont think im ever on sphere since i can't kci it for value
Honestly I dont think pyrite spellbomb is bad at all
Im not running either in Urianger, but maybe I could be
you should be on [[surgical skullbomb]]
card's extremely solid
Yeah I probably should be, I actually forgot about this cycle
Its awful
+2/+2 and flying
+2/+2
but the blue and black ones are great
Originally that deck was a twiddlestorm deck
twiddl


True
so for tonight, our additions are Ichor Wellspring, Goblin Recruiter, and Throne of Eldraine
all great cards i am looking forward to playing with

recruiter has goldfished extremely well so far
Recruiter is totally broken
Probably should be banned in every format for play pattern reasons, but luckily it sees zero play so we get to enjoy it
funny enough i wasn't running ichor wellspring
but i was running [[arcum's astrolabe]]
Game tonight with Jaws went well. I think I got really lucky with how things ended up matchup-wise, though. I do think Recruiter is probably correct, I drew the KCI on the turn I would have used it to go get Crime Novelist anyway, but having an extra way to win through creatures feels good. No card really felt bad except Dargo, but he was a threatening 7/5 blocker for 1 mana and a blood, no real complaints other than that he felt a little ???.
I fear that when I run this into decks that aren't helping my gameplan actively I might struggle to close games.
I might also be on too much interaction. I'm going to try to cross-reference tomorrow against similar decks and see where I'm at.
Being in a position to take control of the political conversation at the table with this deck feels great though. I actively watched 2 players ponder their life total when it came to making choices, which I'm not super used to.
Barbarian Ring might become Ancient Tomb or City of Traitors. I'm unsure if I can give up the GC slot for a tomb.
Oh yeah I forgot to mention to you [[Obsidian Obelisk]] is a two mana rock you could use.
It taps for colorless.
I know it might be a bit late to bring up now but I thought about you talking about wanting a 2-mana rock that doesn't tap for colored mana.
that one's pretty awful compared to something like [[mind stone]] here as the 2nd mode is never on
that was a mean way to say that i think in retrospect but i do stand by what i said
Looking at some more Godo lists from the monored discord today, I've got a few other things I wanna try at some point:
[[vessel of volatility]] [[eldrich immunity]] [[chain reaction]]
Kindred Instant — Eldrazi
Target creature you control gains protection from each color until end of turn.
Overload 
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The hail of arrows flew straight and true. But as the arrows got close, they simply ceased to be.
i don't know if Chain Reaction beats [[Cave-In]] or Volcanic Fallout or whatever but it might be worth rtying
Volatility is really interesting to me because it is a turn 3 jaws every time
which again, i want my draw engine in play as early as possible
@outer parcel did you see im on [[goblin recruiter]] now lmao
because it's a 2 mana tutor for Crime Novelist or Slobad or Goblin Engineer
the time quickly approaches where i start to consider the efficacy of Name Sticker Goblin
I did not, been in the middle of a job switch and havent been online as much
Thats neat though! No 1 card combo lines I assume lol
no, but one cool thing is that this is matron+ in this deck
because of blood tokens
so if i need the card immediately, i just turn it into a matron by using the mana i would save to crack a blood to draw the card i got off of recruiter
i've also been considering [[Squee Goblin Nabob]]
i don't know if this it worth it but it is tutorable and makes those blood tokens VERY tempting
kinda like old squee survival tech
if only there were a card that when i discard it, it just returns to my hand 
Another thing I'm looking into is running some light stax pieces instead of some of my interaction and a pyrohemia again. I liked Pyrohemia in the b3 league IRL, it was really good, but I took it out when I tried to make the deck run a bit faster
Light stax pieces being [[damping sphere]], [[roiling vortex]], [[weathered runestone]], and [[crawlspace]]? Possibly back on [[Tanglewire]]?
Artifact
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
not crawlspace
Ensnaring Bridge
concern with Bridge is how hard it is for me to get enough cards for Jaws to attack again
if i were a gambling pell i would just put The Tabernacle at Pendrell Vale in my deck
I do not need very many creatures to function
I've also been suggested [[Connecting the Dots]]
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)

, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
"How could I have missed it? The answer was right in front of me all along!"
I don't think it'd be a bad - turns all of your creatures into bomat couriers or baby ragavans
yeah
That's why I'm considering it, I don't love the slow wheel but a wheel is a wheel
you know what i mean lmao
looking at Ojer Axonil lists from monored discord, I am reminded that I cut [[Witch's Mark]] at some point and never re-added it but that I really liked playing with it
Sorcery
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Eh I don't love it
6 is a very different number from 5 in jaws
that's really it
6 is 4 jaws smacks, 5 is 5, and importantly every buff jaws gets is another blood every time i hit
i don't think it's anywhere near on the level of [[Demand Answers]] but it felt good when I played it
if they could just go ahead and give us demand answers #2 i'd be cool with that
[[Light Up the Stage]] is another one I've been really considering but again i fucking hate the timing restriction on it
it being a sorcery here is actually the worst part
because i can very easily ping an opponent on their turn which would turn on Spectacle but this is a sorcery so that doesn't matter
are you on [[wrenns resolve]]?
Artifact
,
, Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Unearth 
(
: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
hey I would be shocked if we didn't get something in SOS
i am not on it
Sorry I'm at work so my responses are short sometimes
So I'm not on Wrenn's Resolve mostly because I value that instant speed so highly, but it is a very tempting card; i do think i'd be on Light Up first since it's just cheaper most of the time for me
but I have considered it
Desk was another one I considered, but having to only pick one was a rough consideration for me because sometimes it's gonna be like, Goblin Recruiter KCI and i have to pick between card that wins the game and card that wins the game but both of them need the other one
holy shit tech from an Ojer Axonil list [[Downhill Charge]]
i am primarily mountains this is crazy
sometimes this will be 0 mana get 4 or 5 more blood?
i might actually be on [[blazing crescendo]], thoughts @tawny zephyr ?
this is functionally 2 mana draw 4 cards?
All good!! Nw
Ooh I don’t hate it
i dont either, i think that's probably worth giving a try
More cards from monored discord [[Capricious Hellraiser]]
Creature — Phyrexian Dragon
This spell costs
less to cast if you have nine or more cards in your graveyard.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4
this is probably not very good if you're on breach, and i really think with Jaws you should be, but it does say 3 mana recast a wheel theoretically
[[Knollspine Dragon]] is similarly kinda interesting
but far too expensive to actually cast
but with a KCI i can convert 2 mana and 3 blood into a wheel?
Thinking about testing [[Jeska Thrice Reborn]] again now that the deck has really changed in how I'm building it.
Legendary Planeswalker — Jeska
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Loyalty: 0
Sure, it's only ever going to go off once, but it interacts well with both buffs AND doublestrike.
And I think for 3 mana if there was a spell that just said "Until end of turn, if target creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead." I would just play that.
There's also [[Quest for Pure Flame]] or [[Insult//Injury]] in that same way.
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Injury 

Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Insult also gets me around One Ring protection 🤔
[[City on Fire]] is very tempting but there is no way I ever have enough creatures in recent builds to ever convoke it out for a reasonable cost
(the reason i care about triple is triple + tentacles or hero's blade is a kill on a player, whereas double is not, double needs either both or 1+doublestrike)
Man, it really pisses me off that there's no good way to search Dargo
Dargo's the best way to sacrifice 25 blood tokens simultaneously since you don't need to resolve a spell to do it
the ONLY ways in red to grab him, as far as I'm aware, are [[Giant Harbinger]] and Gamble.
oh, or [[Weatherlight]]
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4/5
i wonder if there's a legendary/historic tutor, actually
it is really weird that despite all the cards that care about having spells with high casting cost, we don't have a single tutor that searches for spells with high CMC
i guess actually there's like, [[Tamiyo's Journal]] or whatever, but I think I'd be better off drawing a bunch of cards over paying 5 mana and then waiting 3 turns
I assume Fierce Empath doesn't do what you're thinking of here
[[Fierce Empath]]
Legendary Creature — Shark
Trample, haste
Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
5/5
i just think it's weird that they keep doing the "big spells matter" thing in red but red has no tutors for anything like that
@lucid loom im writing a primer and i think you would find this section funny
pfft
but am i wrong
nope
they keep doing "big spells matter" and have only JUST given red mana dorks...I want to see another ritual or two
true
and while we're at it they should reprint Rite of Flame into standard...
wait a minute...
okay but what if
hmm, hang on, brain spinning
we just got a new ritual back in... i dont remember when it was
I mean maybe not SOS and ik SOA isn't standard legal but what if SOA rite of flame reprint
[[open the omenpaths]]
yeahhhgh
well. actually.
the last time we got more than one new ritual WAS stx...
WHY DID I ASSUME KALDHEIM WAS 2023
fuckin eh
its still March 2020
oh, actually, we got The Last Agni Kai, Rousing Refrain, and Path of the Pyromancer in the last 3 years
that's 1 per year for 3 years actually
wait, actually, is rousing new or old
I WAS BAITED IT WAS C21
Kaldheim, Throne of Eldraine, Zendikar Rising, Ikoria, and Theros Beyond Death all shared a standard
🤮 [[explosive welcome]] POR QUE
im very close to running [[Path of the Pyromancer]] you have no idea
Sorcery
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
no but fr its spicy
wait pell.
do you run that VOW superwheel
but consider that blood tokens feed breach like a mf
what one
oh, [[Change of fortune]]
yeah
no, i don't run this because it's 4 mana
was trying to remember its name
blood cost 1 mana per to pop
touche
i think if it was 3 mana I'd play it
oy vey yeah so they did
but at 4, it actually requires me to KCI 2 blood to cast it
the alternate timeline where it costs (1)RR
which is 2 blood i am not spending getting its effect
makes sense
i think it's hot as fuck if im wheel breaching though
imagine i breach wheel twice and then cast this
whoops i have 21 cards in hand
it is probably better in b4 as a result
since you can actually breach wheel with LED
[[brass's tunnel grinder]]
Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Tecutlan, the Searing Rift
Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.)
: Add
.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
I've looked at Brass's a few times, it's not bad but I only get value from it if i am discarding more than 3?
it's. tempting. even for my prosper deck. but it's so SLOW
otherwise it's the same rate as blood tokens
discarding over three turns
oh i dont care about flipping it
Mentioned KCI, so I figured an additional artifact you can eat after would be nice
that is a good point
as far as a wheel goes it is a worse rate than blood tokens until you discard 3 (which are 7 mana for a wheel... 🙁 ) but it is an artifact i can eat afterward for sure
It also offers selection, fwiw
oh believe me i have plenty of card selection
Don't have to sink everything to use it, which is nice
that is true. I did recently fall in love with [[valakut awakening]]
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
"My ancestors reshaped the world to their vision. I have a few ideas of my own." —Tars Olan, stoneforge mystic
Valakut Stoneforge
Land
This land enters tapped.
: Add
.
"I can hear the echo of their hammers, long stilled." —Tars Olan, stoneforge mystic
yeah very importantly i can use it when jaws is not in play and not hemmorage my entire equity
i fucking hate valakut awakening actually i am so sorry sov
every time it has been in my hand it has felt atrocious
's all good! tis the beauty of commander
either i get a tapped mountain or i get a wheel that doesnt put things in the place i want them
fwiw I wasn't suggesting it for your deck - just mentioning it as a similar version of brass tunnel grinder
i would like it more if awakening said discard instead, weirdly
Yeah
(see, tunnel grinder)
that is a good upside to tunnel grinder but valakut is v good in my windgrace deck because it's part land
i've been testing a lot of suboptimal cards lately trying to find really good things but once I'm on triple/quad wheel and breach again i'm going to be so much happier
[[Snort]] is a hell of a card
as is [[Will of the Jeskai]]
both of these cost 4 and i think if either of them cost 3 i would never even consider playing without them
Reminds me how sad Winds of Change is
I've tried it, and I was so close to liking it
it's actually so close
again, shuffling in is the killer
if it let me discard my hand i would play it over... wheel of misfortune?
I've been wanting to try [[burning inquiry]] because i simply do not give a fuck about what's in my hand most of the time, but the risk of randomly drawing and discarding Dargo or KCI was just too much
Collective Defiance is also a little sad
similarly, [[Casey Jones Vigilante]] is really interesting to me but the risk of drawing KCI or Dargo and not being able to play them and randomly discarding them feels really bad
or i guess more importantly, discarding Breach randomly kills me
i can win without breach but it is so much harder
Idk what your normal hand movements look like. Do you need a refill or just to dig?
most of what im doing is refilling
because blood tokens aren't card advantage unless you have cards in your hand that you want to discard, you do need to actually have cards in your hand in the first place
I assume Wheel of Potential is just not good enough. Same for Ox of Agonas
wheel of potential unfortunately requires you to actually run energy cards to work
Ox I haven't really tried despite it being one of my favorite cards, I suspect it's probably good enough but I'm waiting until Strixhaven to see if it competes with anything
I have a c build and a 3 build
3 build can use neheb~ Anje's Ravager is similarly not good enough for c.
honestly Anje's might be fine for c, Godo's been using it for ages
Neheb is a weird one because you'd think it'd be perfect, it exactly pays for whatever blood tokens you generate
but it just never feels quite right in the slot, like playing it is competing with Jaws for time
oh, another card I was looking at because I'd seen it in a Slicer primer was [[Convenient Target]]
I don't know if this is actually good, though, because actually we kinda want any buff in the deck to provide +2/+2 for math purposes
but IMPORTANTLY this works with blood tokens???
it's like a slower, shittier version of [[Squee Goblin Nabob]] that has value if i cast it
cards that return themselves to hand from graveyard are like, kind of a premium
I was looking at this but kinda wondering how often I'd get it back
extremely interesting though
[[Metalwork Colossus]] is very close to going in the deck
and i really do want to test this
2 blood is a really, really steep price for a card i'll never cast, but i can discard it to draw a card and get it back to discard again
and it's an excellent [[reckless handling]] or [[goblin engineer]] target
(yeah you can't reanimate it with engineer, but again i don't care, i just want it in the graveyard actually)
but having ways to do this is a good way to turn blood into real card advantage instead of virtual card advantage
Phial of Galadriel...? Not sure how often you're hellbent. Seasoned Pyromancer has that weird wording where you go positive if you have 1 or 0 cards in hand
[[Seasoned Pyromancer]]'s going back in the deck once the weirder inclusions leave, almost definitely
im on some weird shit rn and a 3 mana draw 2 is the least of my worries
im also probably back on [[expedition map]] with the actual build, because [[fomori vault]] is so absolutely cracked in this deck
4 mana to turn any card in my hand into a dig through time is really fuckin good, actually
Fomori Vault is VERY good
Also War Room
it's like, maybe better in jaws than any other deck
just due to how many fuckin artifacts this deck makes
[[war room]] vs [[bonder's enclave]] sec i need to look
Ech war room is. Fine. 4 mana to draw 1 card is VERY ~fine~
couldnt remember the cost on enclave
I don’t know if either of these are THAT good here???
no, i dont run either
Better than Enclave probably. They're fine for b3 probably
my actual list rn is only on 5 or 6 nonbasics
everything else is a snow mountain because [[arcum's astrolabe]] is such an incredible card
They’re both ~fine~ (and I don’t think I have any decks with either WR or enclave)
looking at other cards from lists tonight, i might be back on [[fraying line]] again
Artifact
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay
. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
i dont know if this is better than chain reaction
it is probably better than chain reaction
I've also been looking at [[Dreadhorde Arcanist]]
i don't know if this one's good enough, either, but if i'm still on Doc Ock's and Hero's Blade, i can for sure pay the cost to equip one of those if it's going to recast a wheel
similarly, I've seen a couple of Jaws guys on [[Tyrite Sanctum]]
i think this one's kinda dogshit but not uninteresting
as well as [[Blast Zone]] which i think is less dogshit by miles
(also, I've noticed a few Slicer players picking up Doc Ock's Tentacles and Hero's Blade, so that's vindicating)
Trying to think if [[The Mycosynth Gardens]] is worth it, do i even play any artifacts worth copying
[[Chrome Dome]] + [[Chromatic Orrery]] is too cute as a kill combo to put in the primer, right?
@keen orbit what do you think, worth listing?
these two are a kill with Jaws on board
not sure :d
Why not include it?
i think it's a little shit
having a 2-card infinite makes it invalid for b3, but also it being so expensive means it's probably bad for b4+
That makes sense
I think a primer is a place to include edge cases and situational combos. Its less of a product without it, just put it in its own section with other borderline stuff, that way its protected from the list changing
yeah fair
this is also the rare deck where i get to suggest actually trying karn lattice lock if you're in a bracket that can do that
because karn is weirdly like, pretty good???
the real thing karn does is make [[Agatha's Soul Cauldron]] a better card, even if that's not really apparent
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
but because you discard so many cards every game, sometimes you'll need some of your artifacts back, and being able to exile them to cauldron and then activate karn to get them back is pretty valuable
and in the process you get to add counters to Jaws
And then of course Lattice has the weird effect of adding a number of noncreature artifacts simultaneously (your lands and enchants) to sac to whatever
So if you are on 5 lands and have x-11 artifacts where x is your opponents' lifetotals it is a sneaky way to just win if it resolves
Okay, here's the strategy section.
The second paragraph I think I could reword, because I think I explained it poorly, but Jaws wants to get to a point where you CAN kill a player without actually doing so, so actually focusing down one player is pretty valuable.
You want to be in a game where a player is functionally dead to a sac outlet, rather than actually killing them.
i didnt really realize this but you can also loop in LED to produce infinite red mana
I'll have to redo this section at some point
I think when I redo it, I'll do a step-by-step and then include little sections for the different interesting 0-cost and 1-costs you can loop
If anyone wants to check out the current primer so far. Ignore the fact that the list is blank. We're gonna work on it.
I don’t have a Jaws deck but I’d definitely want to read something like this if I was making one!
I’m happy you included the Chrome dome/chromatic orrery combo in the primer, and without insulting it too
Of course, I don't think it's very good but that doesn't mean you can't try it
maybe it'll work for you
I actually don't think all of the combos in the other section are very good either to be clear
like I think the Aggravated Assault combos are likely to just get you killed
Still though it’s nice to include lower power combos for people that want to go that route
The whole section is prefaced with "Jaws is not a combo deck" so really anything after that is kinda "do this if you want, here are your options"
yeah exactly
that was the plan
so am i putting this mf archaic in the shark deck or nah
i can get it free VERY quickly
🙁 looked at someone else's Jaws primer and they were like "[[Academy Manufactor]] turns Jaws's blood triggers into more tokens!"
i truly wish people could read
crazy shit is this is the most viewed Jaws list on Moxfield, too
Haha, no
Well, now that you mention it, thoughts on [[transmutation font]]?
Idk if you get to the third different one
You get treasures sometimes and blood pretty often
But a different one, idk
Thats fair
Well the good news is this makes the 3rd one
The real problem is this ends up being a slow tutor for KCI. Not a bad thing, mind, but it does!
Curse of Op is a mulligan target
oh right
I think op is the only card I would be willing to keep a turn 5 Jaws for
Maybe KCI
Maybe goblin recruiter too
I don't like font for jaws
Oh no...
yeah :/
I've gotten Manufactor suggested a lot in various places by people I think never actually read the card
it's probably actually fine considering the raw amount of treasure generators i suggest, but like, it doesn't trigger on jaws or curse of op or weapons manufacturing for sure
Yeah
Like... no
Thankfully people haven't done that for me but most people seem to be confused on what my deck is doing
This is true for basically all cards in Jaws
So that's at least on theme
yeah
People don't really read the cards in the deck in the first place, this is a fact lmao
"What do you mean Jaws isn't blue?"
Yeah,
In fairness the Jaws art is nigh unreadable unless you already know the card
Well it is a shark, sharks live in the ocean, and the ocean is blue so
Jaws looks so very blue though yeah
And in defense of Aca bot, it’s very easy to accidentally include blood tokens when thinking about it instead of seeing the card
I know I’ve made similar mistakes with cards before
Yeah I cant really judge that stuff either
I judge it when someone is writing a primer
i assume someone writing a primer has read the cards in their deck typically
That’s fair
im not asking for any level of expertise but this is something that would come up the first time you play the card, which says to me it wasn't actually tested
I'm talking about how people have said (when I have 5 mountains) they're worried about me being a blue player at the table
Like, there are levels of not reading involved there
And yeah, judging someone for a primer mistake is absolutely fair
oh fuck lmao
Okay, I'm having a self-doubt moment and I need feedback
I have the single card discussion here where I'm going over individual cards categorically rather than by card type. I don't know if this is actually all that helpful.
It also has led to me listing certain cards multiple times because they serve multiple jobs.
I think its helpful, but I think listing cards multiple times is confusing. I also think because of the formatting its slightly harder to find analysis on a card you're curious about without using a search function
Do you think it would be better to list them out by card type? Or perhaps making a section for core cards first, since those are the ones serving double+ duty?
Maybe since the goal is to share the function of a card you could include a list of functions in the entry like tags?
"Prized statue - Treasure generator, ritual, etc: A slow ritual, but it's 2 treasures for 2 mana. More importantly, it's 3 noncreature artifacts for 2 mana. You should just run this." type beat
And then sort by some other more simple method, such as type
yeah, maybe you're right
I think the categories are fine, they're not confusing
I honestly think the main thing is having to list stuff twice is cringe
yeah
it also sucks because if i say different things about a card in different sections that's hard to find
Yeah, I agree. I'll try to work on it at work today, I'm unsure how well that's gonna go because I'm driving to fucking Navarre today but we'll see 🙂
Ohio
GL
(without the s, yes)
Weird thing here I saw out of a Jaws list today: [[Technodrome]]
They're also on Agatha's Soul Cauldron, Walking Ballista, and Arcbound Ravager
which seems like a REALLY solid package.
Technodrome is basically just a second copy of [[Idol of Oblivion]]?
Technodrone feels like an inverted idol of oblivion with summoning sickness
yeah
I wouldnt play it in your list
But I would play it in a list I might build
I think
I think the idea was to use it and not idol as a target for Soul Cauldron
Cause I care more about it being able to attack as a 6/6 in a vacuum I think
so you make your walky b for x=1, drop technodrome and ravager in the grave
wait i fucked it up
If you're engineering for cauldron all the time, then this does seem better than idol
you play technodrome, drop walky b and ravager in grave, cauldron away the ravager
make a huge technodrome
untap, cauldron away walky b, kill people?
right now im not even on cauldron, but i'm questioning if maybe this package makes it worth it
having a draw engine that works with those 3 other cards is very tempting
because i've been on ballista cauldron ravager before
i do care about dealing combat damage, not in a real way that matters that much but a 6/6 technodrome is 6 damage i no longer have to output with the shark
but moreso i care about having a good target for the cauldron combo and if it can also be a draw engine and enable itself, that's big
I think working backwards is a mistake usually, I wouldnt justify cauldron with technodrome, even if they do intersect
Cauldron seems worth it in a vacuum to me
like, i can exile a walking ball much earlier knowing i won't get the +1/+1 counter on technodrome and have it give itself one later
yeah i mean i've been on cauldron before and liked it
i am a big fan actually
So if you are on cauldron already, technodrome is probably worth considering
yeah
If you aren't currently on cauldron, I dont think technodrome adds to the EV of cauldron very much
i mean i'm on and off of cards all the time
i don't think Cauldron is not worth it, it just came out when i wanted to test other things
mostly the KCI combo stuff at the time
which i do not think is worth the amount of space it requires lmao
but yeah i just found that interesting and maybe when im back on cauldron ravager walking ballista i consider testing technodrome
because card draw is really nice
Glad to have your opinion on it, though, because I was like "wait this might actually just make that package better"
I was already kinda on [[Cryptic Trilobite]] sometimes for that package
but i didnt love it
Well its a good card so not surpriced
I'm surprised they wrote it up in the primer when Jaws isn't really making the stuff that triggers manufactor
It's a good card, but Jaws doesn't work with Academy Manufactor.
Manufactor is very specifically ONLY Treasures, Clues, and Food.
Jaws makes Blood, which is none of those.
If this were like, the guy that makes a 1/1 when you make an artifact token, sure
that one works with jaws
works really well too
This thing is like the best card that always underperforms for me
card's cracked but also i hate it
i think it sucks actually and yet it has the most deranged text
what do you mean i can turn +1/+1 counters into 2 mana
with Jaws, specifically, it's theoretically insane, because that ability-only mana? [[blood]]
but also it feels so fucking bad every time
@remote coral @thorny plinth do u mind postin ur list again so pell can see
shit gets buried so fast in this channel because i am The Yapper
I'm updating mine. I changed out something the other day but like, still need to put in like baubles
I know you said that you're going to try Inti, but I'm trying wtih Zhao
Inti's been pretty good so far since I stopped disrespecting the power of the blood token
zhao's coming back in too because i think im on more soft stax
I had too many times where it getting exiled was bad for the deck and I put it in [[captain ripley vance]]
hmm
i mean fair, you dont need every draw engine available
but you know pell, we like card draw here
I love card draw. I just don't want to go buy another inti
Fair.
I'm waiting on a Doc Ock tentacle still
mine came in, it's foil 
I think I need to update the list a smidge but it's pretty close
its ok im actually mostly looking at manabase
Okay, post-depression pell time
This looks like it is the same list because the name is the same but it is not
this person was doing well in cEDH events with this deck and is regularly upkeeping it
some neat inclusions this guy's been on somewhat regularly
Scrawling Crawler was cool to see. It's a draw engine, but it puts us behind the table, so I didn't really consider it, but it does also burn the table.
Kuldotha Forgemaster, because they're much heavier on artifacts than I am
This person's also on [[Chromatic Orrery]] which makes me think that maybe Orrery Chrome Dome isn't as silly as it might otherwise seem
oh tezzeret is sick in this deck, I hadn't even considered that
yeah, he's VERY good here
I'm also considering being on Liberator, Urza's Battlethopter, a card I saw in a couple of other Jaws lists as well as Slicer lists
as part of a small Soul Cauldron package
not as good here as in Slicer where you can cast your commander at flash speed, but still
[[Liberator Urza's Battlethopter]]
would be in a package with [[Technodrome]] and [[Arcbound Reclaimer]]
I think it's probably a little too cute though
shit I forgot about technodrome
I did have that earmarked and then completely forgot about it lmao
yeah i've been looking at it as a 2nd idol of oblivion
i think in every universe i probably play it before i play scrawling crawler
I might prefer [[arcbound crusher]] over reclaimer?
oh reclaimer was actually the outlet
it is in fact that
like, the thing you use the counters for
crusher doesn't really do that
oh fuck there was another creature legacy was playing that was super interesting
[[patchwork automaton]] ?
Artifact Creature — Construct
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
It dwells happily near the ever-burning forges of Sokenzan City, crafting small things of beauty from discarded scraps.
1/1
ah it says cast
CRINGE
but yeah carson for the cauldron package i gotta have some kind of outlet for the counters
so i was thinking reclaimer since im on 3 wheels and probably about to be on faithless looting too
o sure
but i dont like this one as much
yeah that's pretty mid
the other guy was on runaway steam-kin
which again seems pretty ok
similar to crystalline crawler but you gotta cash out in 3s and that seems hard with Liberator
but i guess it's better on its own
as like "you can just play this and get a cash out" it just seems solid in that slot?
i think im probably on both Technodrome and Liberator, it's just trying to figure out what the 3rd piece is
oh, actually, the soul cauldron combo of Crime Novelist + Cauldron + [[Triskelavus]] is pretty interesting
you pay 1 mana and a +1/+1 counter, make a trisk token, sac the trisk token to ping someone for 1, get a red and a +1/+1 counter for novelist
scryfall is struggling rn

but honestly it's probably worth just including Triskelavus if I'm running the other 2 cards anyway
Other card I'm kinda interested in other than [[Triskelavus]] is [[Smoke Bomb]]
I think Smoke Bomb is really interesting in this
i've seen numerous jaws players on it now, and it makes sense
but also i've just never wanted to pay 3 for shroud
unblockable is VERY tempting though
Are you already on silver shroud costume or whatever its called?
[[silver shroud costume]]
im not, no
but i think 2 copies of the effect could be valuable, i'd put silver shroud in first
[[Dire Flail]] is conceptually very interesting
Artifact — Equipment
Equipped creature gets +2/+0.
Equip 
Craft with artifact 

(

, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Dire Blunderbuss
Artifact — Equipment
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip 
"Thought you were out of my skull-bashin' range, didn't you?"
because if Jaws ever gets equipped with this you just start popping board?
and you can just craft flail with a blood token?
i think it's probably still just worse than [[Chainsaw]] even though Chainsaw's only once, though
It feels so good to finally be back on [[Gogo, Mysterious Mime]]
Legendary Creature — Wizard
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
2/2
The smoke bomb in Jaws is also disruptive rather than just protective
Because it also gives shroud to opponents' creatures
So it's sort of a counterspell?
Like, I never want to shroud Magda, but I might smoke it
[[Marketback walker]] is another counters outlet
You could also be on [[extruder]] to add more counters
Artifact Creature — Juggernaut
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
As the invasion drew closer, Urza's means began to resemble Phyrexia's end.
4/3
I don't love the soul cauldron package here fwiw, but I understand it
I've been thinking about [[the ooze]] though
Legendary Artifact
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
I was much less of an Ooze fan than I thought I would be
It never quite felt right
Mindless is really interesting, too
If only bc it is not hard to cast 2 3cmc spells to draw a card
Honestly i might just be fine with technodrome and cauldron on their own
It's more that it's targeted gy hate
With cauldron technodrome I could also just turn crime novelist into a draw engine too
I had a funny thought of something to put under cauldron.
[[humble defector]] since they only have the ability as long as you control the creature
But that would basically only be if you're like, animating blood tokens or something like that.
Thinkin about making a series where I go through every card from Alpha -> to find cards that don't see play but should, as a way to both find new cards that should see play and also to have some videos online to show that I can edit videos
there are reasons I still consider running [[street urchin]]
Or [[claws of gix]]
I should maybe try claws
[[Smoke]]
are you on [[improvised arsenal]] or is it too slow? 🤔
i think if we're in a society where [[cranial plating]] but it copies itself is too slow i am worried
but i am not on it rn, no
Fair point
Cranial plating is not in the pop consciousness because of the black equip cosr
yeah it's not because it's bad it's because it's only playable in decks that don't want it
whereas improvised is something we do actually want in this deck, I just worry that it might not be enough for my uses personally
my equipment suite is VERY stringent
I'm on:
Doc Ock's Tentacles
Umezawa's Jitte
Hero's Blade
The Reaver Cleaver
Sword of Wealth and Power
and generally that's it
oh, and I'll be back on Silver Shroud Costume too
I'd say that it's sort of in the same slot as Jitte
yeah, very similar slot here, if you don't like Jitte you can swap it for Improvised Arsenal
I like Jitte, so I run Jitte, the flexibility to remove blockers has always been more valuable to me than just having raw power
I have [[saw]] in that slot
yeah i mean fair enough
I should write up a whole section in the primer on equipment because I think some number of equipment is correct, and I think at this point it's actually wrong to not be on tentacles and hero's blade
but the rest of it is pretty flexible
saw is pretty cool, yeah
for me that one kinda fits into the slot Technodrome does, though
and mostly I think I'd prefer Technodrome but there's very obvious reasons to want something else
I think I'm mid on jitte but I might like basilisk collar or shadowspear for lifelink
I prefer [[lost jitte]] I think over original
Mono R is hungry for card draw, I think there's space for both
well, i'm on 3 card draw artifacts rn
Lost Jitte can be found with Tezzeret is the main reason
One Ring, Technodrome, and Idol of Oblivion
yeah this was something i had considered when i settled on umezawa's over lost, it does suck to not be searchable
but i mostly just value what the actual modes on umezawa's do over the ones on lost
and regarding technodrome it's still being tested, my first game with it went really well and i liked it but i think if i drew it a turn later it would have felt atrocious
Umezawas does something none of the other options does, operate as a rattlesnake while sending offense.
Yeah, being a kill spell while also presenting the ability to suddenly gain +4/+4 is pretty big
especially in a deck that really likes evasion and doublestrike
and can, at times, even run stuff like [[Jeska, Thrice Reborn]]
Legendary Planeswalker — Jeska
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Loyalty: 0
which i am once again considering
does she only have 1 loyalty, absolutely
does she triple the damage jaws deals, yes
The other options for a 2nd planeswalker are:
- [[Karn, the Great Creator]], if you like being able to lock people out of artifact-based mana.
- [[The Aetherspark]], which I've heard is a pretty great draw engine in Jaws specifically.
- [[Chandra, Spark Hunter]], which I'm not totally down with but some people seem to enjoy.
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Loyalty: 5
Legendary Artifact Planeswalker — Equipment
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Loyalty: 4
Legendary Planeswalker — Chandra
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Loyalty: 4
1st planeswalker is always Tezzeret Cruel Captain, it's simply too good
I've been high on Tezzeret the whole time with Jaws
And have been singing his praises there since I built the deck
Karn is the most generically powerful, The Aetherspark is a great engine since it draws 2 cards every turn with Jaws. Chandra's ult does, however, just win us the game.
I think which one you run depends on whether you're on:
- moons
- value equipment
- midrange
and also her +2 is like, pretty good
I think if you're on Magnetic Theft and more equips than I am, Aetherspark is the best one
like, objectively
That's value equipment
Dangerous to value a planeswalker based on their ult
I'm running Winter Moon and like Zhao, so Karn makes more sense there
well, it's not just her ult, her +1 effectively just pops a blood without paying mana or discarding
Jeska I don't like because she's dependant on the number of times you've cast your commander
Jeska I'm a little worried about at my current meta because of how popular Gut Shot is here
she will, always, have 1 loyalty
Yep
That you have to cast her after Jaws and she'll basically only have 2 loyalty at most is why I'm not in love with her even if she has the damage boost
I guess that she gets around sword of wealth and power is good?
She's cheaper than [[isengard unleashed]]
yeah, that's really the competition she has
is she better than Isengard Unleashed? Maybe
5 mana is a lot but also there's a chance she comes down and dies before she gets her 0 off
That sounds like a play error to me in the context of evaluating jeska vs isengard. Thats a risk you opt into being able to take with jeska, but cant with isengard.
She doesnt seem amazing tho
i think that conceptually, repeatable triple damage is good
and being able to get around wealth and power, which i do think is a correct card to play pretty much always, is very good
and in monored there are not that many ways to do that
but also sometimes an opponent will gut shot in response to her 0, you paid 3 mana to get the effect once, and you feel bad
"I had a good idea but oppo had removal"
Sometimes you get got (or gut shot, as it were)
You at least get the one activation of Jeska if she resolves
Which may be enough
Triple damage is not nothing
it's functionally the same as just casting Isengard Unleashed, except in exchange for 2 mana it's WAY easier to interact with and also it doesnt triple Jaws' pings
do i care about the 2 mana difference, maybe
Why is it so much easier to interact with compared to isengard for a 1 time use?
i need to both resolve a planeswalker and a targeted activated ability
which means it can be swatted, etc.
but also it fully gets countered if jaws is killed or bounced, whereas at least Isengard would work for if i need to recast Jaws, or for anything remaining on board
in exchange, more people run Flusterstorm than run Swat, I think
and you can fluster isengard but not either part of jeska
Have you played with either yet?
Like, in a real game?
At some point you just gotta pick one. Pros / cons list only gets you so far, both have risks / downside
nope, i want to test either but haven't really had a good opportunity to fit them in a build
it's just "which one do i want to start with"
usually i start with the one im more skeptical of
I had isengard in my list but cut it because it never lined up for the curve
I've had more luck with [[ojer axonil]] in terms of consistent increase in damage to opponents even if it's not correlated to increased blood
Legendary Creature — God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Temple of Power
Land
(Transforms from Ojer Axonil, Deepest Might.)
: Add
.

,
: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.
I am adult enough to admit that despite not liking Axonil, it probably serves enough of a purpose to be worth giving another shot sometime
It's just also a secondary target from Jaws
And have often found people more interested in killing/exiling it
Oh, right, I corrected myself earlier in the Red Love discord
Chrome Dome + Chromatic Orrery is not a win with Jaws
it is a win with Weftstalker Ardent or Reckless Fireweaver
but legend rule specifically does not destroy or sacrifice, which are the requirements to trigger jaws
Well, I need a copy of Blazing Firesinger, now.
Seething Song is kinda just the best card in Jaws that isn't KCI, so...
It's up there
@keen orbit @thorny plinth @remote coral with the new tech of the extra Fork and Seething Song dwarf, I am considering being on said dwarf, said fork, Goldhound, and [[infernal plunge]]. Thoughts?
Maybe, why goldhound?
[[Choreographed Sparks]]
also it triggers JJJ
Hrm
or is a turn 2 jjj if that's better
also, being a 1 mana creature, you can do things like Choreographed Sparks for Goldhound and Infernal Plunge
and generate a lot of mana for not much cost
it's fine
i'm just trying to think if this is a small number of inclusions worth trying out
because i've been very close on Infernal Plunge for a while
honestly could be a situation where i want both skirk and goldhound
if im on plunge
or like, a low drop that makes a treasure
[[impulsive pilferer]] or [[enterprising scallywag]] or something
Creature — Goblin Pirate
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Encore 
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/1
or [[charming scoundrel]]
I've also still been looking at Dead//Gone
I really just need to actually fix up a full list and do more testing but I can't get proxies for the new set until after I move, and I expect a lot of the stuff I want for this deck to be rather pricy to just buy
Sorry for yapping so much, I am mostly trying to get a stock list together so I can easily test
Never apologize for being excited about something
What's sparks for? I don't see the line here
dwarf maybe?
Sparks is just a flexible card, even if I only ever do one mode or the other, it's a Fork that's also copy a creature for Facebreaker or whatever
But importantly it also is pretty nice with dwarf
I already like Reverberate or Fork
An annoying thing that might put me off Sparks instead of Fork is that you can't use Sparks to copy opposing countermagic
Which is usually what I use Fork for outside of copying seething
We considering spoilers for shark btw?
And more yeah
Is wheel of fortune prepare guy already in consideration? Been meaning to mention him but haven't been able to look at chat the past several days
What do you mean?
[[Naktamun Lorespinner]]
Creature — Jackal Wizard
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
Wheel of Fortune 

Sorcery
Each player discards their hand, then draws seven cards.
Oh this card is very bad for us
We need to avoid hellbent by any means
If it entered prepared I would try it
The issue is really that ever being at 1 or less in hand for an entire turn cycle means we are not cycling blood tokens
That's just an area where I wasn't sure if you were still struggling to refill
I'm considering for my list
plus I'm not on seething song, that might make the cut
I've always been mid on rituals that don't win the game (see: mana geyser)
Fair, I personally love Seething Song, 3 mana cast Jaws is always very attractive to me
3 mana jaws is sick until he gets immediately swords'd and you're four mana away from Jaws 2
Yeah, that happens sometimes
Some of these cards worth testing I think probably don't end up in the deck, but before I can even test them I really need to make a true stock list to work from
I'm gonna work on that when I get home since I'm still at work
Equipment:
- Beamtown Beatstick
- Doc Ock's Tentacles
- Hero's Blade
- Umezawa's Jitte
- Sword of Wealth and Power
Optional Equipment: - Conqueror's Flail
- Silver Shroud Costume
- Improvised Arsenal
- The Reaver Cleaver
are any of those optional ones I should consider core? I really do think you should be on Reaver Cleaver if you're on Jaws but also ???
im mostly second-guessing myself here
I used it in Wolverine to get enough mana to win on some else’s turn
It’s great
Especially if someone uses removal on it and not Jaws
Pell, where's your current list
my current list doesnt even exist rn
im in a really bad mental state atm and questioning Everything I've Ever Done
so we're gonna fix that problem today
🙁
yeah dont worry im gonna deal with it
i hope
😄
im gonna lay down for a lil tiny bit and then whip something up
Yeah, it never hurts to take a breather and a break from the brewing.
To Replenish your Mind and get a Stroke of Genius and Preordain something new.
gotta ponder those orbs before you throw them in the trash
https://moxfield.com/decks/DVj4Mv3i0kuB5TWg_-Bs_g @short flare and the gang, we're
creating a baseline
Hmm, it looks like the person who was going to events with Jaws is on [[Adaptive Omnitool]] again despite cutting it previously
Artifact — Equipment
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip 
i really wish i could get in contact with some of these people, it would make my life a lot easier
okay here's their recent changelist
they're off lizard blades and reaver cleaver rn
I kinda like [[Dowsing Device]]
Artifact
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
"A little innovation can lead to a big score." —Admiral Beckett Brass
Geode Grotto
Land — Cave
(Transforms from Dowsing Device.)
: Add
.

,
: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
it's kind of a Rampant Growth
4 is literally nothing
4 is great furnace, a couple of treasures, and this thing
and notably it can just be a rampant growth on etb lmao
at the same time, though, is it better than Fellwar Stone or Fire Diamond or whatever
okay so this feels fine
it's turn 7, so a little ??? on speed but i'm fine being a little slower
i might need some more soft stax pieces
this is a kill with crime novelist, triskelavus, and agatha's soul cauldron
i think the fastest i can pull it off with this b3 build is still turn 4 if i get literally the nuttiest of nut draws
it has to be t2 cauldron, t3 wheel, t4 crime novelist
and the novelist has to be in my hand after the wheel lmao
Hrm
im not really happy with it
I just still don't think jaws is a cauldron deck
but like, i'm already going to run cauldron and crime novelist anyway
those are just good cards in here
god, wait, hear me out here
Yeah, it's good graveyard hate. I mean I don't know it's trike combo
maybe this is why the guy who was running cauldron was on both atogs
I could see that
the cauldron was for jaws so jaws can be both the sac outlet and enabler
i do not like this idea but it's like, fine???
i would prefer arcbound ravager
since it can put itself in the grave
In my b3 artifact aggro Zinnia deck i think I'm landing on this as at least one of my platings
im also trying out rad lotus
Ive been impressed with the potential
with kuldotha forgemaster
i would like to test with it but also it's 1 card in 99 lmao
this is literally everything i have ever wanted
in a single hand
the only thing missing is fomori vault?
that still ended up poorly
i am missing the goblin recruiter in all of this
one thing that's kinda nice about omnitool is it is a cranial plating
so sometimes jaws is just a 29/29
and with agatha's and any sac outlet that usually just closes out a game
test hands are feeling a tad slower than i'd like though for not having any stax in them
other than a grafdigger's
i think this build is actually, somehow, worse than the one i was already playing
i miss my free cycling artifacts damnit
the trisk cauldron thing is like, totally fine and that's a really nice 3-card dealeo
but the rest of the deck i think kinda fucking sucks
i still dont like welder, i dont like krark-clan shaman
im probably supposed to keep welder in if im on cauldron though
since i can turn any creature into a welder
okay so this is what i made today and it's not very good
compare to my previous build
please ignore the name of my previous build storm
it's not important
(it's the first build with goblin recruiter)
using the compare feature most of the cards that were different were cards i kinda missed
baubles, goblin recruiter, train heist, jjj, hedron detonator
also i keep going back and forth on whether it's worth running Wealth and Power + Commander's Plate, or just one or the other
i think you can probably get away with just commander's plate + silver shroud + a couple of redirects
good news: they got back to me and they are already in this discord so when i get time to chat i will ping
Considering [[Dire Blunderbuss]]
Artifact — Equipment
Equipped creature gets +2/+0.
Equip 
Craft with artifact 

(

, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Dire Blunderbuss
Artifact — Equipment
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip 
"Thought you were out of my skull-bashin' range, didn't you?"
an 8 damage pop is pretty big but the cost is kinda high
notably i always have the artifact to craft with
i didnt complete the thought
but more importantly, the 1 mana equipment equips for 1 and gives +2/+0
OKAY GAMERS
I NEED 2 CUTS
I THINK THIS IS IT.
We're on Irencrag Feat again because I've realized that actually it's just 3rd copy of Seething Song
so i am on every legal copy of that spell
it might be correct for it to be Geosurge instead
this was an incredibly mediocre hand and it's still a t5 kill
also, you are indeed seeing that correctly, without all the fast mana normally available i still did this t5 with 2 lands
and i did the whole thing with silver shroud backup
and most of it with a redirect lightning which is in the grave
i need to work on my quick Radiant Lotus math though
it's coming up in these test hands where im actually overproducing red when i could be producing less
i need a quick formula to know how many blood to turn into red
like, i had 43 (for example) and my brain was like "oh i can crack 14" but actually that produces 42 mana, and i have 29 blood left
is it literally just 1/4
if i crack 11, i make 33 mana, and have 32 remaining
oh
(in this scenario obviously all opponents are dead if i just sacrifice all blood to radiant lotus, thanks to jaws, but i wanted to do math)
@lucid loom this current build feels WAY better
just cleaner
oh hell yeah
i do still need to find what 2 cards im cutting but
having both radiant lotus and kci is like
pretty huge
any kinks you're worried about?
the biggest thing is actually the irencrag feat vs geosurge deal
[[Irencrag Feat]] [[Geosurge]]
so the thing is one of these is kind of seething song and the other isn't
irencrag can be cast for 3 mana with a ruby medallion
but it is a much worse card overall
and im unsure how i like it comparatively
in general either of them is mostly just going to get used to cast jaws and maybe equip him
how significant do you think it is that it SOMETIMES is 3 mana and not 4?
i think it's not that significant but quad red can be tough
im on a fair number of colorless lands now
"a fair number" honey you are on 8...
i was on like 3 before
the thing i like about geosurge is it's more flexible
it's better after i play jaws than irencrag is
but quad red is so fucking rough
how rough is triple red?
I mean, you're mono red
it might just be worth doing the geosurge
I know you got colorless sources but you're still mono red
here's a thing that might push me over the edge
I would do Geosurge if you have to choose one or the other
there's a kill line actually i can't do with irencrag
that i can do with geosurge
which is "i have cauldron and tezzeret and at least 1 blood token in play with jaws and imperial recruiter in hand"
in which i imperial recruiter for arcbound ravager
you can't cast the arcbound ravager if you irencrag
but basically the point is that you can use jaws to sac your entire board's artifacts precombat to swing in and get a bunch of blood tokens to sacrifice with jaws
and it kills pretty fast
you can also theoretically do this with atog if you're running that and it's easier to win that way
, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
can be paid with one mana from a snow source.)

less to cast, where X is the total mana value of noncreature artifacts you control.
,

