#Fire Lord Azula assistance

5 messages · Page 1 of 1 (latest)

jovial jolt
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Good morning all, hoping for a bit of help / handholding!

Fairly new to deck brewing so things are still a bit overwhelming to me, but I've been trying to put together a Fire Lord Azula commander deck, with a bit of both "big blowout spells" as well as some combat tricks. So far I've put together the following list (I know the land base isn't even close to complete), with the main list being comprised of cards I currently own, and the Maybeboard being filled with cards I've seen / been recommended and might need to pick up.

I don't know where to begin with trimming things down completely, and get things down to 100, or even if there's cards in there that just aren't worthwhile at all. Would people be able to assist with this, and help me get to a point where I've got a complete list, please?

https://archidekt.com/decks/17656162/fla

Archidekt

Fire Lord Azula - Commander deck

(1) Commander • (1) Anthem • (4) Artifact • (1) Burn • (1) Copy • (5) Creature • (10) Draw • (1) Enchantment • (1) Finisher • (11) Instant • (9) Land • (2) Protection • (1) Pump • (8) Ramp • (1) Recursion • (5) Removal • (2) Theft

old plaza
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Id probably be at 35-37 lands ... So to get your mana base correct id add 9 mountains 8 islands and 8 swamps

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Also the commander you picked wants you to spell sling while he's attacking... So I'd run 20-25 instants because that's what your commander wants and I would run about 25 creatures. 7 mana rocks ... A few pillow fort enchantments and about 7 utility spells ie 3 board wipes and 4 permanent based draw enchantments and artifacts and if you already have draw in the creature side that's even better... At least, that's what I would do

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Your preliminary list shows you very creature heavy.. and if you are wanting that I'd probably change the commander