#Celes and the Returners

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frank sorrel
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https://archidekt.com/decks/15844690/the_returners

Working on my last 10 cuts here. Aiming for a solid Bracket 3, so I've left in some of the precon's FF6 flavor cards, but trimmed out a lot that just didn't quite work in the archetype.

Overall, looking to make the deck consistent and synergistic, but keep a decent amount of the FF6 flavor.

Goal is to do a bunch of graveyard shenanigans, buffing my creatures up with Celes, and then crash in with a moderately wide and moderately tall board to knock out opponents. I like Enduring Courage and Anger here for the haste they provide since I hope to get multiple creatures in the board at once in later turns and basically surprise attack. Wind Crystal is a consideration to give everything flying.

I'm trying to pack enough artifact ramp to hit Celes on turn 3 or 4, dump a couple creatures into my graveyard and get rolling. And I'm looking to always have at least one removal and one recursion spell in hand, plus either a card draw spell in hand, or something on board that gets me extra cards.

No board wipes since I'm thinking I'll be wide enough that they would be bad for me. I have considered a Ruinous Ultimatum (which is part of the precon), or a Nibelheim Aflame to try for a more one sided wipe. But if I'm only running two, feels like zero is the right number, and more spot removal is better.

Figure I need to cut at least 1 creature, 1 land, 1 ramp, 1 recursion, and maybe Rejoin the Fight, it it looks fun so I want to keep it.

Thought?

Archidekt

Celes, Rune Knight - Commander deck

(1) Commander • (1) Artifact • (30) Creature • (8) Draw • (38) Land • (9) Ramp • (9) Recursion • (13) Removal • (1) Sorcery

foggy marsh
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You can cut [[Charcoal Diamond]], and tbh I’m not sure if [[The wind crystal]] is doing much for you here

barren craterBOT