#Mahadi, Aristocrats Deck
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Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.

: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."

: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
First off you should probably ask yourself if you want it to be competitive. You're at 4 GCs right now so you could try to make the deck stronger to be Bracket 4 or you could go down to 3 GCs and build intentionally for Bracket 3.
Ok so for Bracket 4 the main place you're looking is to increase efficiency. Like cutting [[In Garruk's Wake]] in favor of [[Blasphemous Edict]], for example
I also feel like in this game plan the Krenkos are gonna be slow, better to play cards that make tokens immediately
Some interesting cards to consider for the deck are like [[Priest of Forgotten Gods]], [[Tallyman of Nurgle]], [[Blood for the Blood God!]], and [[Sephiroth, Fabled SOLDIER]]
Legendary Creature — Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Sephiroth, One-Winged Angel
Legendary Creature — Angel Nightmare Avatar
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
I'd also try to cut noncreatures for more creatures, so you have more to sacrifice
Also more grave pacts
[[Dictate of Erebos]], [[Sothera, the Supervoid]]
Legendary Enchantment
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
as far as creature sac outlets go, they're a-dime-a-dozen
[[Viscera Seer]], [[Carrion Feeder]], [[Umbral Collar Zealot]]
I also don't hate [[Jadar, Ghoulcaller]] in your deck
Legendary Creature — Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"
1/1
doesn't seem thematic in your deck
If you wanna do a thematic win combo for aristocrats there are a million versions of [[Gravecrawler]] + [[Phyrexian Altar]] + [[Blood Artist]]
Or since you run Ashnod's Altar already you'd just need like [[Nim Deathmantle]] and [[Su-Chi Cave Guard]]
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip 
You can probably cut Exquisite Blood from your deck, I think that card is only really for lifegain decks
yeah I'd cut both pieces of the Sanguine Bond combo for sure
It's a pain in the butt to tutor it and you can't reanimate it
What's [[Dualcaster Mage]] doing in there? Am I missing a combo piece?
Btw if you wanna just convert a bunch of treasures into a win, I see you already have Exsanguinate but you don't have [[Torment of Hailfire]]
I also see that if you're saccing and reanimating stuff you don't have [[Gray Merchant of Asphodel]]
If you wanna protect from counterspells just use like [[Imp's Mischief]]
Or if you're a rich person, [[Deflecting Swat]]
Like if you cast Reanimate and someone casts Swan Song on it, you can cast Imp's Mischief to redirect the Swan Song to Imp's Mischief
Speaking of... since you are a Bracket 4 graveyard deck you should probably worry about [[Rest in Peace]] and run some enchantment removal
So like [[Feed the Swarm]], [[Withering Torment]], [[Chaos Warp]]
Also in case of something like [[Grafdigger's Cage]] you might want something like [[Vandalblast]]
though I guess you don't need things to come back from the graveyard
you just need them to die
Start your cuts with high MV spells
Like In Garruk's Wake, Brass's Bounty, Blood Money (people play more combo in Bracket 4 so you don't need as many board wipes anyway)
[[Valgavoth, Harrower of Souls]] is kinda bad in Bracket 4
if it were the other Valgavoth it would be worth running
but only if you're cheating it into play via reanimation spells
I think your deck isn't really set up for Impact Tremors type effects so you can cut [[Weftstalker Ardent]]
Creature — Drix Artificer
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2/3
[[Marionette Master]] is good but it costs a lot of mana, you might prefer things like [[Marionette Apprentice]] or [[Disciple of the Vault]]
Creature — Human Artificer
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
1/3
Creature — Human Artificer
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
"Ah! Yes! I got its leg to twitch!"
1/2
oh Weftstalker is creature or artifact
ignore my comment about Weftstalker
I didn't know the card worked for artifacts, that actually totally makes sense
"Reading the card explains the card, JEFF"
🤦‍♂️
Unless you expect to kill people with Combat Damage I'd cut [[Cranial Plating]]
I'd probably replace [[Professor's Warning]] with [[Malakir Mire]]
Instant
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Professor Onyx urged the twins to prepare for the dark mage Extus, sounding very much like someone familiar with the rise of tyrants.
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide
Malakir Mire
Land
This land enters tapped.
: Add
.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide
anyway I think I've already given you quite a lot to think about, maybe once you make some edits we can circle back
You're welcome, good luck!
I don't think that works as a combo?
Because every time you cast or copy Unearth you need to immediately choose a target
So you don't have time to sacrifice Dualcaster Mage in the middle in order to target him with Unearth
The only reason [[Sharuum]] can target itself when you do the combo with [[Sculpting Steel]] is because Sharuum dies as a state-based action before his ETB goes on the stack, so it ends up being able to target itself in the graveyard. It's a very specifically silly interaction
I see, you need another 3-drop in your graveyard and you need to hold priority multiple times
I do not have experience building for cEDH, not my thing
If you want like a middle 4 with some fun stuff, maybe. If you want it to be competitive I'm the wrong guy
Yeah if you're winning with Thoracle Combo you're into competitive territory and you're better off asking a spikier player
Yeah if the deck is winning with Thoracle combo I'm not the guy to help you with it
I cannot tell you anything about Tergrid you don't already know lol
Yeah so if you're trying to do Thoracle combo, which is only really appropriate in cEDH, you should get someone who can help you with cEDH. It's a completely different beast
I'm not good at cEDH and I don't enjoy it personally, but many people do, and if you wanna get really good at tactics and at efficient deckbuilding and at knowing what is truly strong then it's worth digging into
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.

: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."

: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Awesome, glad it's been working out for you and that it's been fun!
. Until end of turn, you don't lose this mana as steps and phases end.
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