#Rougesareth deck building
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it's a bounce-equivalent plus Mairsil reset if we care about that
and can send Mairsil back to command zone if it gets shut down somehow
mana cost is a little high though
I would probably prefer phantasmal image over the MDFC value
[[phantasmal image]]
yeah, the flexibility for copying opponent's creature is nice
Plus 3 is 50% more than 2
Cut two lands for Disk and Fact or Fiction
Riptide Laboratory is not really pulling weight so I cut that, and then a basic Island
I may add one land back, but it won't be Riptide
I think Riptide is not good because it's colorless
we're not activating the ability often enough to make it worthwhile, since the ability is three mana
also Sage of Hours did not feel great to draw since it only combos with Anthroplasm and is useless on its own
it would combo with Endling and sac outlet if we actually had ETB/LTB stuff but we don't
at most we can make infinite mana with a haste source and Gilded Lotus or another mana generator, but that's four cards for a non-win
however being a two-card combo is a strength
I think all our other combos are three-card?
I think Anthroplasm may be the worse out of the two in terms of finding a combo for it, and it's hardly any better to hardcast than Sage of Hours
if you can find some other source of five +1/+1 counters per turn then that would be nice
it's not a real win condition in itself with infinite mana because we have no evasion
aside from like Aetherling
Galecaster Colossus is really great though
Sensei's Divining Top is pretty neat
I decided to just type that I was activating top on other players' turns so that people didn't have to wait for me to use it
because it is kind of slow
I've found myself using the Endling/sac outlet/ballista combo the most
I've won three games with it out of four or five I think
might just be luck of the draw
I do think we may need more robust alternate combo lines to deal with sacrifice/graveyard hate
our current options are Sage of Hours + Anthroplasm, Hateflayer/Dreadsire + untapper + Quicksilver/maybe Mirror, Galecaster + untapper + Quicksilver kind of (can stall the game with it), Nevinyrral's Disk + Aetherling (meaner version of Galecaster lol), Anthroplasm + infinite mana + Aetherling (three turns)
Hateflayer is the only one I've actually won with, and I think you'll note that aside from Sage of Hours/Anthroplasm which has no redundancy whatsoever and might not win in certain situations, Endling/Ballista is the only combo that wins on the spot
In my goldfishing I found myself choosing to go for ending over sage as well
so that probably explains why I've been mostly winning with Endling
It feels safer by a mile to me
I just couldn't imagine the sage lines being practical, and we're so tutor dense I always was like "I have enough to go for the safer line"
yeah, our best tutors (Gifts Ungiven and Intuition) can grab three pieces anyway
It's like a bait turbo line
I think if we can replace Anthroplasm with something more useful, Sage may be worth keeping
because I can see having other combo lines with Sage potentially
Anthroplasm not so much
Riptide is usually a defensive piece, but I'm not sure we need the function in this
We don't
Stock Up is good but I think also if we have room we may want the "into hand and graveyard" card advantage spells
If possible yeah
that's part of why I put Fact or Fiction back in
aside from it being a pretty decent draw spell in general
I think [[ransack the lab]] and the new ff version aren't quite at rate
I need to find a proper bracket 4 game
I've only been in "bracket 4 or lower" games where everyone is actually playing bracket 3
and then I win and feel like this probably wasn't a good test of the deck's power
but hey, at least we know it can win!
It's a start
oh speaking of I took Necrodominance out of the nicer version of my Queza deck
because I drew it in opening hand and then proceeded to win with it and aetherflux reservoir lol (I had Sheoldred too)
and then I was like ...should this really be in lower bracket 3
so I put it in sideboard along with aetherflux
Yeah I usually cut those from my lower bracket brews too
the better version of the queza deck gets to keep all the shiny toys though
I'm using that one if I feel like the table is high power enough to not mind
hm... yeah I'm not sure about this one
the ff one has flashback but it's so expensive that I doubt I'll ever cast that side
Yeah it's just the front side
I tried looking up sage of hours combos but it looks like there are actually not good ones
a lot of them are in simic
we may want to cut sage too since it is currently part of zero combos aside from anthroplasm
and find a better alternate combo line
Could run a value [[rona, Herald of]]
Legendary Creature — Human Wizard
Whenever you cast a legendary spell, untap Rona.
: Draw a card, then discard a card.

: Transform Rona. Activate only as a sorcery. (
can be paid with either
or 2 life.)
1/3
Rona, Tolarian Obliterator
Legendary Creature — Phyrexian Wizard
Trample
Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
"At last, I am compleat."
5/5
Im not against cutting sage honestly
front side seems kind of slow
I like Tolarian Obliterator but that's in Brawl
feel like it's going to be a lot worse in Commander
She's one of the better looters usually
We can think about mirror mad phantasm graveyard lines again
still don't like mirror mad honestly
we do not have good ways to win with our library in the graveyard
because we still need to actually attach our pieces to Mairsil
[[Enclave Cryptologist]] maybe?
how bad is dying to 1 damage pings
Im sure we can make the graveyard plan very easy with just 1-2 extra cards
Rona is way better than cryptologist, she let's you see more cards more quickly.
we still have mairsil in the graveyard (or command zone), though...
we don't have that many untap triggers is the issue
Even just getting another trigger on casting mairsil makes her better than most looters
like we can make it work but it's going to be a hurdle
It wouldn't be a mairsil line
It could be I suppose
But it's probably an ooze line or something
I think our deck is too built around mairsil for that though honestly
I doubt it
well the other issue is this is not actually an alternate combo unless we go thoracle or something
it's just another way to get to our existing combos
Not true
which means that it's vulnerable to the same things
Well it's true that it has the same vulnerabilities as our good combo, I just think it's way better than sage
I do think it's better than sage
I'd prefer to have something that doesn't have the same vulnerabilities though
We can put staff of domination or something back in, and a way to make infinite artifact mana
what does staff actually combo with?
Any loop that makes 6 mana (or less depending)
^
But 6 lets you draw your deck
Its like the perfect infinite mana outlet cause it draws your whole deck in colorless, and has other text too
We already have grim monolith so we can easily do [[rings of brighthearth]] or something similar for infinite without mairsil, and the staff is good on her too
[[power artifact]]
If mairsil imprints it it's only 1 to untap then too
Its not grim that goes infinite with rings, it basalt. you need power artifact to go infite with grim, but still
Kind of random, but this makes me want a [[karn, the great creator]] board
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Loyalty: 5
We can include staff, basalt monolith to combo with power artifact, and rings of brighthearth to go off. Throw in ensnaring bridge, soul-guide lantern, and he's just a one sided stony silence
I moved sage of hours and anthroplasm to considering
okay
ehhh sure I guess preordain is good for land smoothing
are we doing something with the -2?
or something with the +1
The -2
I think its kind of sweet
Memory jar too
Relic of sauron for a big mana rock
when do we actually want to unattach something from mairsil though
hmm?
I think we had relic of sauron in initially right?
what's the situation where we have a face-up artifact in exile
This ability: "−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand."
Our sideboard
I thought commander doesn't allow sideboard even for wish effects
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Loyalty: 5
Yeah it looks like they removed sideboards a little over half a decade ago lol
"A face-up artifact card you own in exile"
Yeah so we can rebuy stuff
Commander has never had side boards
It used to exist as an optional rule I believe, now it is a sideboardless format
Yeah I found it actually https://web.archive.org/web/20130715001716/http://mtgcommander.net/rules.php
Optional rule is an add on
Highlander, the one commander grew out of, didn't have sideboards
True, but for a time I would build decks with wishboards, and when people didn't want to play with wishboards the cards were just worse and it was fine
like [[living wish]]
Anyways
I wonder when they added that
I put Preordain back in as requested
I think it was removed about 6 years ago, and that snapshot is from 2013
Nice
I feel so foolish that we don't have dark ritual
We really should probably put it back in
Answer. It was a suggested house rule to keep people from getting any card in their collection
Thats how it was played in kitchen table back in the day
If they put wishboards in, I will quit
haha
But that's a different discussion
to be honest, I feel like we do not have a lot of dark ritual targets
we want to be casting mairsil (which dark ritual doesn't help with that much), blinking mairsil, and getting our combo pieces into hand or graveyard
dark ritual can help cast things like [[gifts ungiven]], yes
but I feel like it's a bit narrow
It helps a lot with the second cast of mairsil, and is at least a lotus petal+ for the first one
It can help with artifact startstoo
The one ring, coveted jewel
lotus
we don't want to hardcast jewel though
Well we can though
Its fine
Hardcast jewel>tutor for kitten is a very really line
Like a very really line
I also think we might want a [[mission briefing]] or similar for gifts piles
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Are you putting in [[psychic frog]]?
I want to
Its in our considering, we've cut it for now
I don't know how often we're casting mairsil twice at a point when the mana matters to be honest
like yeah it will happen if we are getting focused but
Do you support the frog?
@tawdry cave What do you think of [[mission briefing]] or something like that to improve our gifts piles
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
what are we casting with it is the issue
Reanimate is one thing, so a pile could be briefing+reanimate+creature (kitten) to get the creature 100%
this feels way too clunky
I mean snapcaster mage is just a good card in general
we're spending a gifts ungiven for displacer kitten?
Coveted jewel + kitten literally is a vintage deck dude
no I just mean I think mission briefing is the wrong card for this
if we have gifts ungiven we're already doing well
[[animate dead]] then
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
we could put that back in yeah
I think making gifts a card card tutor for our secondary win con is very important
also doesn't gifts inherently involve the graveyard though
not quite as much as our primary wincon, but
unless we're building a pile where any two cards in it combo
Its a backup plan for the other bad thing, our commander gettng taxed out
Sometimes we gotta pretend we don't have a commander lol
Oh we can always [[dualcaster mage]]
for twinflame?
seems like a good line
do we have anything else that combos with it
I guess it's just good value if we have the mana for it
true, true
spell copying is nice
I didn't realize you don't have to control the spell
let's put it in, then
I don't entirely believe in animate dead unless we add more entomb effects or self-mill
getting mairsil into graveyard isn't actually that easy
and displacer kitten is the only creature we're regularly hardcasting
kozilek and dreadsire are nice but
I would rather cut [[siren's ruse]] honestly. Animate dead is just so consistently good. It turns removal into upside, disrupts enemy combos, randomly steals bombs. Makes intuition into an any tutor creature as well
that's fair, maybe I'm not thinking about the graveyard interaction potential enough
we can cut siren's
This looks nice
Imma golfish a bit
Oh hmm
I kind of think [[fire covenant]] is a notable ommision as far as interaction is concerned
ehh...?
I feel like we don't usually have the life to spare
Toxic Deluge is fine because it's so efficient
The card is just crazy, its instant speed and so versatile. If we go seeking more removal thats a decent place to start
I feel like Covenant would be better in a board-based deck
(assuming we're playing it "fairly" obviously)
this seems not that good for the same reason we're not playing Cyclonic Rift
and we have actually zero sources of lifegain
this card seems like it's going to be worse murder too often
A lot of tables play a lot of mana dorks
And a lot of little interaction dudes
It can pick up 3-5 key pieces, and maybe even a hatebear on a pretty regular basis
3 mana is so little compared to rift as well
maybe, it does look fun
Its a crazy card
I'm just finding myself ending games pretty low on life already is all
If you haven't played it, its insane
That one and the 1 cmc gift bounce spell are worth revisiting later
since we put in dualcaster, maybe [[molten duplication]] too?
yeah, we'll see how much we need removal
[[twinflame]]
Yeah that does seem better
I think maybe we run both?
Sure
I could see it
Hmm
What does it do thats better than a mairsil activation
resets mairsil ability charges/untaps mairsil
and sends back to command zone in the process
if we don't want that to happen then it's just a mairsil activation yes
okay
I haven't gotten a chance to actually test twinflame yet
now that we have two copies I may be able to
how do you normally play?
On cockatrice
I've been bouncing the land count up and down because it's hard to tell
I think 30 is probably a safe bet honestly
let me see what I can cut
hm [[pili-pala]] may be not pulling weight honestly
it only really combos with quicksilver is the issue
I think if we want another thing that combos with quicksilver we put knacksaw clique back in
I'll cut pili-pala and add a land
Yeah
Quicksilver seems like it goes hard enough no matter what that we don't need to out of the way to give it another enabler
@cursive forum It begins https://moxfield.com/decks/n_c2dbhz9kCR2mcUHg7wFw
Nice!
My current WiP: https://moxfield.com/decks/UBTZKZqAJUGFSPU9Wm1rAQ
[[Altar of Bhaal]], [[Whisper, Blood Liturgist]], [[Hell's Caretaker]] all look promising
Artifact

,
, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Bone Offering 

Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
I'll put them into considering, but they're in direct competition with some very powerful cards
Such as [[chthonian nightmare]]
Are you planning on running [[Drivnod]]?
Some sac outlets that fill up your graveyard could be useful, like [[Altar of Dementia]] or [[Greater Good]]
Btw what do you want the win con to be for this deck?
Primarily a midrange value/advantage deck
I'll include an unsearchable infinite in the 99 somewhere
altar of dementia/greater good are in
I like how you plan for this
the deck is not complete unless you have a combo
just end games by sheer force of stats
Thats plan A
I mean not every deck needs a combo, but decks should certainly have win cons
yeah, I just found it funny that rougesareth was specifically planning to have an unsearchable infinite ahead of time
I do think every b3+ deck needs a deterministic~ ish win
lmao yeah
idk I think in B3 it's pretty easy to do this without combos though
Or beating everyone to death with an endless army of Abzan midrange creatures that I will pump out forever
Just something that declare "if this resolves, I am winning"
I've definitely tried to lean away from that in Akroma just because Queza and Mairsil are so combo-based
but I guess my version of that for Akroma is kicked Rite of Replication
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
yeah I am thinking about my Bracket 3 decks
while I think only 1 has an actual infinite combo, many of them have some haymakers that can deliver a knockout pretty easily
I do have a couple decks where the strategy actually just is accumulated value though
I have decks like this, but I still like to sneak in something that just goes over the top, even if its a 4 card combo or something.
Its funny, because i'm like "the combo guy", but I win 90% of my games probably through whatever backup value plan I include
My sac outlets are pretty fleshed out now
Yeah I suppose that even in my two decks that don't have immediately obvious haymakers, there are some spells in there which will quickly end the game if not dealt with
They're just odd and surprising
Exactly
It's a bit more common for my B3 decks that the big threat needs to survive one time around the table before I win though
Like my [[Esix, Fractal Bloom]] deck if I manage to land [[Avenger of Zendikar]] with my Commander out then there will be an opportunity to board wipe before I crush everyone with 9 million plants
I think right now the order is [[sek'kuar, deathspeaker]] as the lowest power option, [[slimefoot and squee]] as the mid power option, and [[korvold, fae-cursed king]] as the high power option. Still smoothing things out, but solid start so far
No card found for “sek'kuar, deathspeaker”
Does this deck have a combo in it?
It doesn't necessarily need one, but you indicated you might add one
If you put in [[Nim Deathmantle]] then you do have a combo with Ashnod's Altar + Zulaport + any nontoken creature + your commander
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip 
Or if you want a Jund specific way to kill people there is [[Kresh, the Bloodbraided]] and some flings
[[falco spara pact]]
Build falco for your bant
He is cool
His raised foil is cheap
Okay it was 7$ now its 30
yeah you gotta shell out if you want that sweet, sweet gilded foil
It's pretty
[[Slimefoot and squee]] + [[ruthless technomancer]] + big creature + sac outlet is what I have. Theres a bit of modularity to it depending on if I have ashnods or pitiless plundered as well. Without either the only creature big enough is wight of the reliquary, with either I can get away with smaller.
Creature — Human Wizard
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.

, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
This guy is was eyeing, I think I might build them
They seem awesome
You totally should
@tawdry cave I've bee thinkign about Mairsil and I have a few ideas. Mostly that our best two cards are probably gifts and intuition, and that makes me want to play mystical tutor and merchants scroll
completely agree on that assessment
[[merchant's scroll]]
Fun fact, merchant scroll was restricted in vintage once upon a time
The rate is fine, its the same as DT
we're not usually tutoring for gifts with DT though, are we?
there's only so much tutoring for tutors you can do
that said, demonic tutor is such an insane card that strictly worse demonic tutor could reasonably be worth running
yeah, we want graveyard enablers but not really graveyard payoffs
since mairsil hoards the cards
notably we can tutor for force of will/fierce guardianship/deflecting swat if we want
but being sorcery speed makes that much more awkward
let's try putting both mystical tutor and merchant scroll in and see how they play?
what do you think we should cut
we were looking at potentially cutting dreadsire before but I do like having an infinite creatures (potentially with haste) combo line
aside from the fact that 10/10s are pretty decent if not being used as part of a combo
although we have the dualcaster twinflame line for that as well now
we could look at cutting mass hysteria depending on how afraid we are of it helping our opponents
that said we can always wait to play it until it matters, since it's one mana
I kind of like the dreadsire now tbh
I've come around on it a bit
I like having a super fair backup gameplan, and I also like having a single good card we can entomb for and go o ff
glad to hear!
I think putting our haste enabler in our lands only is probably enough to be honest, I think mass hysteria isn't neccesary. Plus not all of our combos even require tapping
yeah, that's fair, will put it in considering
Merchant scroll is basically just "DT for either a draw spell, combo spell, or counterpsell" and its pretty good at being that
Same as mystic being just vamp for the same things
mystic's instant which does matter a bit
oh wait I was thinking of imperial seal
yeah vamp is instant
should we be running vampiric tutor? I don't think we actually are
If we aren't we probably should be
I've put it in
good
took out Ashling's Prerogative too
still need one cut though
could try cutting disk since destroying all artifacts is a real downside in this deck
but I feel like we need some kind of board wipe
we could cut twinflame since it's just worse molten duplication in our deck mostly
although I do like it as a value piece
aside from making the dualcaster combo a bit more consistent
we could cut mirage mirror since it's a lot clunkier than quicksilver elemental I think
2 mana instead of one is a real cost when we're doing loops, even if it's generic mana
I think just playing molten > twinflame is probably right
I could see mirage mirror too, i've been eyeing it for a while
yeah the problem is that quicksilver mirage are best as loop enablers
and mirage costing 2 makes it that much harder to combo with
Its true
do note that haste enablers on lands are a lot worse because they only work once per turn cycle
That is true for sure
I like perogative more than the hysteria
It plays double duty
me too
prerogative is just a really neat card
I've cut Twinflame instead of Ashling's Prerogative for now
feel free to make your own changes
we've added vampiric, mystical, and scroll and are at 100 cards again
thinking about it the main actual advantage for mystical over scroll is being able to tutor for duplication/deluge/reanimate/windfall
(plus demonic tutor lol)
I do feel like having two copies of Twinflame is nice but dualcaster and molten duplication can both stand on their own very well so it's not mandatory
Ashling's Prerogative works on Mairsil and Dreadsire tokens, which is all we need here
so it's just one extra mana compared to mass hysteria to disrupt opponents as well
oh by the way I'm cutting crosis's attendant for blood pet
because I'm pretty sure our only way of removing counters right now is walking ballista (correct me if I'm wrong)
so we can't use crosis's to generate infinite mana without being able to just kill people anyway
this is a side effect of cutting sage of hours but I still think the use case for that one was probably too narrow
Makes sense to me
i'm glad to have blood pet back tbh
Mystical is so versatile, I would probably preferit over merchant, but having too many topdeck tutors can be a drag
we only have two anyway
Yeah
but yeah topdeck tutors are a bit vulnerable to disruption I think (and obviously they interfere with each other like you were saying)
like I said I wholeheartedly prefer mystical to merchant here
but I think you're right that we need all the tutors we can get
We can also think about [[defense grid]] I think. We're probably a bit soft to instant speed interaction with how mana intensive our commander is
true, and we don't have a ton of instant speed interaction ourselves
this wrecks offer and swan song though (still works for protection during our turn, I guess)
but the rest can be free
we could replace one of them with pact
True
actually wait does the cost get increased after the base is set to 0
then that's still going to be sad
I like pact, and protecting ourselves on our own turn is the important ting anyways
I think we can win at instant speed though right?
during our turn, but still
that said mairsil can get counterspelled
I was more thinking about removal
We can, but a well timed [[strix serenade]] or swords can be brutal
pretty sure we can just respond to swords by winning
but yeah getting countered would be pretty bad
it's why we're running cavern of souls in there
Swords gets us if we still need to exile a piece because tehy can respond to the trigger
we still win on next cast but yeah it slows us down
since the trigger happens if mairsil is off the board
I'm going to add pact and cut arcane denial, then?
I would prefer veil of summer, be we aint breya
Hmm
I honestly think it might just require playtesting
Put in pact for now, and just pretend its a denial when we draw it
Imagine how it would compare in the spot
the nice thing is that at least for protection purposes we can always pay for pact
since Mairsil is 4 and we don't need to counter the first cast being countered anyway
not sure how much pact slows us down if we cast it on a turn we're not winning on, though
A lot
Its like timewalking yourself most of the time
But thats better than losing
I have decided that I do want to build [[sydri, galvanic genius]]. Stax/combo time
Mendicant core augur is cooler
Last time I built a Sydri deck I ended up cutting Sydri
It's a Marneus Calgartifacts deck now
Sydri just looks really awkward
Counterpoint: she can turn your [[Aetherflux Reservoir]] into a creature and give it lifelink
I want to [[liquimetal coating]] lands because im a bad person
This just feels like [[Kamahl, Fist of Krosa]] with extra steps
sounds hot
I actually have a Kamah deck but it's nice Kamahl, he doesn't fight your lands usually
I know I want to do a semi-stax deck with [[thopter foundry]]. I'm working back from there to pick a commander, andI sort of don't think any fit perfectly. The affinity for artifacts urza is my other runner
I mean if you wanna win by Thopter Foundry you could always do 4-color [[Bjorna]] + [[Wernog]] + [[Lurus]] Companion
Legendary Creature — Human
, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Friends forever (You can have two commanders if both have friends forever.)
1/3
Legendary Creature — Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever (You can have two commanders if both have friends forever.)
1/2
No card found for “Lurus”
[[Lurrus]] wtf
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
Its more a vibes thing, extended era next level blue vibes. I'm not dong 4c right now, thats for future me.
I got 3 ore three color shards to finish
Creature — Volver
Kicker 
and/or
(You may pay an additional 
and/or
as you cast this spell.)
If this creature was kicked with its 
kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its
kicker, it enters with a +1/+1 counter on it and with first strike.
1/1
ah that one is mardu whatever
all the volvers are wedges
I think I'm going to cut Agatha's Soul Cauldron for Defense Grid
played a game just now that I think I would have won if we didn't get disconnected
host wanted to leave, tried to give host to me, I thought I accepted, but we all got disconnected when the host left
but I had Vivi on Mairsil + Displacer Kitten and used Gifts Ungiven to get combo pieces into my hand/graveyard and I think that was a guaranteed win
also Arcanis on Mairsil did a ton of work with haste on Thousand-Year Elixir
Soul Cauldron lets us combo with Grim Monolith/Mana Vault instead of just Gilded Lotus/Coveted Jewel (and helps with mana filtering)
but I think maybe it doesn't do enough in this deck by itself? since the activated ability counters will fall off when we blink mairsil
it's definitely nice to have though, so I'd like to hear your thoughts
I'm making the change for now
would've been like a turn 9-10 win I think?
but someone blew up everyone's lands on turn 5, so faster than it sounds
pretty sure I was helped by the fact that the land destruction player kept recurring Wasteland to destroy the Atraxa poison player's new lands
Vivi+Arcanis+haste on Mairsil was basically upgraded Coveted Jewel + Kitten
I did draw through like half of my deck before hitting Gifts (no other tutors either)
opening hand wasn't great but I started with both Windfall and Wheel of Fortune and just wheeled turn 3, which turned out to be the right move
even though it drew my opponents a lot more cards relatively
I started with 0 lands in opening hand so mulliganed and got lands, the wheels, and really not much else
so I had no plays until the wheel
Mairsil was removed once but not countered, and then someone tried to remove Mairsil again but I responded with Planar Incision
had Cavern of Souls in opening hand but it didn't matter because that got destroyed
I decided to put Gamble and Imperial Seal in- took out Skull of Ramos and Flamekin Village
not as sure about Seal but I think Gamble is pretty necessary here
also I'm trying Lotus Petal in place of Blood Vassal, since it's a better card overall and does the same combo if we have a haste enabler
Blood Pet stays
I like that swap
The seal I dont lvoe as much
Seal is always really awakward feeling in my experience
Sorry, I didn't notice these messages from yesterday, i've been so spaced out T_T
In your quest to pick a Bant commander, I'd say you could try [[Ellie and Alan, Paleontologists]], but it looks dangerously close to being Partners and I know how you feel about those...
Legendary Creature — Human Scientist
, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
2/5
Even worse, jurassic park
I don't why why the artstyle of that set makes me so grumpy
Lotus petal is a great great addition
Im really happy to have that one in there
no worries!
yeah, sorcery speed topdeck tutor is ehh
Gamble is amazing, and I think cutting soul cauldron is great now that our grinding plan is better
could try something else
I want to try goblin engineer in our list still at some point, im not convinced by it, but its worth trying I think
By the way i've been looking for a B4 lobby and can find a single one during my play hours lmao
I'm in one right now!
the reason I decided to look for more tutors is because I played two games and lost both lol
got mana screwed the first game (was my fault, Mystical Tutored for Brainstorm without a shuffle in hand; should've been Faithless Looting)
Classic
second game I didn't draw my pieces and someone else won
so I felt like I should add more tutors maybe
Hmm
I don't think we have the mana for three cmc tutors really
because there's always [[grim tutor]] if we think we do
we don't
do we want Tainted Pact maybe?
is that better than Imperial Seal
I do too
We're such a sorcery speed deck in a way that every instant speed effect is huge too
@compact trout I do wanna put Knacksaw Clique back in here somewhere just to have a win condition that gets around Glacial Chasm and protection
but if you have a better idea for an alt wincon, then let me know
notably Hateflayer has no infinite combos with anything in our current list except vivi+quicksilver for infinite mana and a tapper
it does still combo to win us the game non-infinitely without vivi if we have enough mana
the removal is nice but I think the mana cost might be real if we're not comboing
also I don't have defense grid in the current list but I'll look at finding somewhere to put it in
do we like [[Taigam's Scheming]], actually?
or [[otherworldly gaze]]
also, [[wheel of misfortune]]?
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
I'm thinking that if we have the space for either of these, we probably just want more tutors, but wanted to consider them
I do want to say that we may want another untapper anyway (Hateflayer is currently the only one other than Thousand-Year Elixir which has to be cast)
I'm not in love with the filter to graveyard effects, too high of odds of just being -1 cards in our deck. Wheel of misfortune I like more, wheels can be pretty big haymakers for us.
Hateflayer I have thought was high mana requirements for a while, but I just havent ha the chance to play with it and get a sense for ho it controls a baord
I'm open to adding an untapper, we have a ton of options
I think either one that doubles as protection or as an infinite mana outlet is best
we do only have one infinite mana route (vivi) currently
but yeah some outlet would still be good for comboing with vivi
like I said my preferred untapper would be knacksaw just because it lets us force through a win against certain types of protection
but a utility untapper might be good too
galecaster is better for general board control I think
Thousand-Year Elixir is generally just nice value, but it only works once per turn cycle currently
agree with the general assessment of the surveil effects
we don't gain a ton of value from just general cards in our graveyard
Im down for knacksaw
True
I have finally decided on what esper deck I want to make
[[toluz, clever]] cycle storm
Legendary Creature — Human Rogue
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
3/1
cut Hateflayer for Knacksaw Clique for now, cut Consider for Dark Ritual because I wanted to try it
I think Knacksaw is just better as a win condition because we can infinitely loop it, while we can't loop Hateflayer without Vivi
the removal is nice but I think it is probably a bit slow- dealing 4 damage does not always get rid of problems either
won T4- cast Windfall on T2 with the help of Mana Vault to get Anger into my graveyard, cast Demonic Tutor on T3 for Arcanis the Omnipotent, cast Mairsil on T4 into no responses (the Sephiroth player tried to Snuff Out Mairsil before realizing that it didn't work- I had Force of Will but my only other blue card in hand was Vivi so that would've been awkward), exiling Vivi from hand, generated RRRR with Vivi, paid RR for Molten Duplication on Mairsil, kept the token copy, exiled Arcanis from hand, tapped Mairsil to draw 3 since Mairsil had haste from Anger, drew into Lion's Eye Diamond and Frantic Search, generated UUUU with Vivi, paid UUR for Frantic Search, drew into Gilded Lotus and untapped City of Brass and my dual land that could generate black, played Lion's Eye Diamond and sacrificed it for BBB, discarding my hand, spent all of my floating mana to cast Mairsil from command zone, tapped Mairsil to draw 3 in response to the ETB trigger, drew Quicksilver Elemental, exiled Quicksilver Elemental with the trigger, used it to generate a large amount of blue and red mana with Vivi, activated Arcanis's second ability for 2UU to bounce Mairsil to my hand, replayed Mairsil, tapping City of Brass for black, took a moment before we realized that I had Gilded Lotus in my graveyard, and the rest of the table conceded since I could draw my library
the Anger enabler was a T4 Steam Vents
felt like a storm line lol
first time I've done something like that, but it's good to see that we can in fact win early because my previous wins have been like turn 7 or 8 and later
mhm, took me a while to get through all of that but I'm glad I didn't mess up
the Demonic Tutor for Arcanis was really nice there- I saw that I had Vivi and Molten Duplication in hand and figured that I could do something silly
Aranis with haste is a fun infinite mana out too
yeah, I hadn't really realized that if we have infinite mana and Arcanis with haste we basically just win
we do need a source of black to keep replaying Mairsil, so Vivi (our only infinite mana generator) doesn't go the full distance by itself
if we decide to include another infinite mana outlet, we should probably also find another infinite mana line
Ifw e do iude another infinite mana outlet it should be playing double duty as something else, like staff of domination
also agree
infinite mana is not our primary gameplan
that said staff of domination still feels like we have to jump through hoops for infinite mana
well, all we need is quicksilver and gilded lotus
but vivi is way better in a vacuum for also a 3-card combo with quicksilver
I mean staff is an outlet while not under mairsil as well, our outlet doesn't have to be imprinted (though it still can be in this case)
being its own outlet is nice though yeah
and true, cards working both on and off mairsil is always nice
I guess putting in staff as it stands isn't a terrible idea because it's both an infinite mana generator (if imprinted) and an infinite mana outlet
And an untapper for our fair plan
Dreadsire? True, and Arcanis
[[dreadsire]]
I see you're endeavoring to misspell Arcanis in as many ways as possible
anyway, you've actually kind of convinced me to run staff
would have to see what we'd want to cut for it, though
mmm
hm do you think we care about saw in half being a vivi antisynergy
by the way I tried putting in Arid Mesa and Wooded Foothills (the Mountain/irrelevant type fetchlands) for more Anger consistency
any thoughts?
We should probably have all the fetches tbh
I havent looked at the manabase much, but I doubt we want to be missing many
we have 4 basics, gemstone caverns, city of brass/mana confluence, exotic orchard, the in-color fetches, the fetches I mentioned, Xander's Lounge (the triome), Ancient Tomb, command tower obviously, the shocklands, the original duals, the bondlands, the painlands, and Minamo (untapper)
We should have a surveil land
one exactly?
how does the card selection compare with the fact that it enters tapped?
obviously surveil lands are better than usual in our deck but I'm not sure how much better
Well
They're extremely good
Keep in mind vintage decks play 1-2 most of the time
And modern and legacy
The value of having a fetchable psuedo-cantrip cannot be understated
It makes your hands without a one drop less punished
oh, I see
You don't want too too many of course, because the tap land is a risk
yeah, I do like tapped lands for that reason, just wasn't sure how they hold up in a format that is pseudo-Vintage
But its a worthwhile risk
(in terms of running tapped surveil/scry lands in Standard)
how good do we think Mana Drain is in here?
should we cut it maybe
it's nice for ramping into a couple of things but I'm not sure how nice
I think we probably keep it for casting the mana artifacts
Merchant Scroll still seems a bit slow
Burning Inquiry seems only decent but the disruption to opponents' hands could be potentially hilarious so it's probably worth it
Kozilek is not a win condition but I feel like it's really nice utility
Ashling's Prerogative is less efficient than Anger and probably worse in terms of utility than Thousand-Year Elixir, but haste actually does matter
Splash Portal as a sorcery-speed blink is still not amazing but we end up using our effects at sorcery speed a lot of the time anyway
I think I do like Molten Duplication more though so we could look at replacing with Twinflame possibly
I'd probably be looking at cutting Merchant Scroll, Saw in Half, or Ashling's Prerogative for Staff of Domination?
Asmodeus is still hard to pay for but Gilded Lotus et cetera makes it quite easy and drawing seven cards is pretty nice
I'll try cutting Merchant Scroll for now and see how that goes
I think being restricted to instants and not instants and sorceries like mystical tutor actually is a bit of a disadvantage
even if the primary purpose of merchant scroll is gifts and intuition
actually maybe not hm
also saw in half actually combos with dualcaster too
I guess I'll try cutting Ashling's?
giving all tokens haste is a bit bad
since we only have one token line
obviously doesn't matter if we win same turn but
same kind of issue as defense grid actually
okay, staff of domination is in and ashling's is out
still no defense grid currently
I guess mox diamond is still a maybe but I'm not sure there's a place to slot it in that would feel good
oh, right, do we have any lines that win against etb preventers, or do we just cry?
I guess we have to interact with those
if I saw someone running these cards, I would be very apprehensive about what they were planning
I know you don't have any win conditions (yet) but I'm just intimidated
Don't disrespect the god of secrets that way
My current win con is a big rite of consumption + vecna and/or beat down, i'll be adding more of course
Maybe a little [[void mirror]]
not that one, the lifeswap one
4C BEGINS
ATRAXA IS FIRST
IT IS LANDS WOAH
I'm going high-budget on this one for funsies
I will be making BIG MANA and playing BIG SPELLS
I intend to do this with secret commander [[omo, queen of vesuva]]
Legendary Creature — Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
1/5
And many land tutors
I would love some suggestions for whacky big mana payoffs
And also maybe a good way to filter mana
Does [[Bake into a pie]] count or is that too morbid?
I was on the fence about it honestly
Ill put it in for now, but ive got my eye on it
[[shovel of decapitation]]
There’s so many cards in Magic that fit this, so it can definitely get removed
What about [[creepy doll]] or such?
I did stuffy doll, I think creepy doll might be a line too far
[[Twitchy doll]]
No card found for “Twitchy doll”
All dolls are creepy
In this deck its just a regular doll anyways
Its growing on me
[[cartographer]] this man has a job
[[expert level safe]]
Artifact
When this artifact enters, exile the top two cards of your library face down.
,
: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
He keeps his maps here
Especially [[Arabella, Abandoned Doll]]
Legendary Artifact Creature — Toy
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Every night, Cori threw the unsettling doll away. Every morning, it was back on the shelf, its eyes following her every move.
1/3
[[master chef]]
Legendary Enchantment — Background
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
You never thought "rations" was an appropriate term for the feasts you prepare for your party.
[[catalog]] maybe?
This art makes me laugh
Can't run [[gerrymandering]]
Whats it to you ass
He's busy archiving, leave him alone
I can do whatever I want
[[argivian archeologist]]
[[Bribery]]
Look at this nerd
[[!wayfarer's bauble|LTC|290]]
[[devout harpist]]
[[gwafa hazid, profiteer]]
[[cooped up]]
[[royal herbalist]] lmao
This might be another one of the morbid options but [[Murder investigation]] and [[Scene of the crime]]
Anything that mentions royalty is a little off base imo
The art is hilarious
[[fraying line]] is a sweet card, and probably also fits
Artifact
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay
. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Its just like a man with a hookah
Oh I didn't notice the hookah lmao
That name is a miss I agree, but the art is just too much
I like murder investigation
[[Grappling hook]]?
[[graveyard shovel]]
art:tool seems sick
[[intruder alarm]]
i'm doing humans ending in ist and er right now
Thats too good
What was the other silver bordered card earlier
Im going to add both to the sideboard
gerrymandering
Do we like the bobbleheads? I think they're cute
[[musician]]
Creature — Human Wizard
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay
for each music counter on it," it gains that ability.
1/3
I think they work. Our shut-in cartographer ordered a ton of them from temu.
They're kind of the main character
[[!talisman of impulse|who|0251]]
No card found with with collector number “0251” in Doctor Who
[[!talisman of impulse|who|251]]
[[swiftfoot boots|PIP]]
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
"I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for."
Or [[swiftfoot boots|FIC]]
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
"You can gain all kinds of abilities by equipping relics." —South Figaro merchant
He gets dressed up
fic is better
[[contraband livestock]]
City ordinance states he cannot own livestock within city limits
We're already over 100 cards by the way
Nice
[[talisman of conviction|PIP]]
Fallout and who really coming in clutch
every fallout talisman is just a magazine lmao
[[you're confronted by robbers]] maybe?
I think if one of the option names was funnier
Like how [[school daze]] has "do homework"
Actually stall for time is pretty funny
[[waste management]]
[[a little chat]]?
A little chat is good
Plus it keeps us on curve
Thank god
[[stoic builder]] this guy is pretty funny
[[slip out the back]] is good, but maybe a bit fantastical
Its borderline
I would include it if I wasnt already 20 over
I moved the dolls to considering for now
[[jackhammer]]
[[chainsaw]]
[[suspicious bookcase]]
niiice
[[ominous parcel]]
[[dream cache]] is funny
[[campfire]]
What a deck

I don't
[[saw]]
Tools have been pretty good for this deck tbh
[[strong back]] lol
hahahaha
Could use all the lord of the rings map lands
At this point i'm cutting it if either the name or the art is off, sorry WHO talisman
Which mpa lands
Oh yeah these are perfect
[[world map]]
[[mulch]] maybe?
[[!mulch|ISD|196]]
I think if there was the right art for mulch
Artifact — Food
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
, Sacrifice this artifact: You gain 3 life.
"Secret ingredient? What do you think?" —Ms. Bumbleflower
[[midnight snack]]
[[frazzled editor]]
The penis
[[Book of Rass]]
I wish [[iridescent tiger]] was legendary, could bethe commander
You could honestly make it 3 color or fewer if you can find the right commander
Yeah
I can always inject +10 cards in talismans and bobbleheads worst case
Im looking around at commanders, trying to see if one does jump out at me
Could even be partner I suppose
[[The regalia]]
Most things are colorless artifacts, yeah lol
I’ll keep looking if you’re wanting something that’s actually useful for this but [[Tom Bombadil]] has “look at this stick I found!” energy
Legendary Creature — God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
I was actually thinking tom too
I mean his effects will likely never be used but that’s not really the point I suppose
he grants me the ability to just call him 'tom' the whole time, which is quite funny
Not a whole lot of commanders that truly fit the “this item exists irl” theme unfortunately
[[Infinite Guideline Station]] is something humanity will probably never accomplish but it’s close…ish…kinda?
Legendary Artifact — Spacecraft
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
STATION 12+
Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
7/15
[[gold pan]]
(
: Add one mana of any color. (

, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.

(
.
: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
