#Storm's Brewing Projects and Archive
1 messages ¡ Page 3 of 1
but anyways lol
I am probably gonna have to make a few cuts to the permanents, but I gotta add some instants and sorceries
oh also i'm adding [[refraction elemental]] because battles
Battle â Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 3 damage to each creature and each planeswalker.
Defense: 4
Refraction Elemental
Creature â Elemental
WardâPay 2 life.
Whenever you cast a spell, this creature deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4
I have never looked in that channel đ
Itâs unmuted for me so I check it out every once in a while
It's unmuted for me too but I'm already behind on all my multimedia so adding more feels like a mistake
That's great that you were able to do that though!
yeah I had fun
gonna do it again tonight as well because now Im stuck trying to beat this game
("stuck" he says)
[[impact tremor]] effects like [[warleaderâs call]] and [[general kreat]] (even makes a token) could be something worth for your deck?
Legendary Creature â Goblin Soldier
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
To cross swords with her is a shockingly bad idea.
2/2
I like battles and I wouldn't have picked the one you went with
the backside is very nice
[[invasion of gobakhan]] [[invasion of segovia]]
Battle â Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
Defense: 3
Lightshield Array
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.
Battle â Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Defense: 4
Caetus, Sea Tyrant of Segovia
Legendary Creature â Serpent
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for
or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
3/3
and the front is a decent effect that doesn't kill my commander even without the prowess
oh for sure both of these were considered
@trim minnow NO U!

yeah
for sure
but since its also a noncreature spell it does get a prowess trigger
so there is definitely room for them to not die to it
[[windcrag siege]] on Mardu
Enchantment
As this enchantment enters, choose Mardu or Jeskai.
⢠Mardu â If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
⢠Jeskai â At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
I was considering that one
I also run [[tersa]] though in mine
Multiple cards match âtersaâ, can you be more specific?
oh yeah
[[tersa lightshatter]]
currently at 18 cuts minimum and that doesn't include Tersa if I add her
so I should start trimming this down
cori mountain stewart I would cut to, doesnât help with your gameplan
you donât have to:)
I just giving suggestions đ
I tried it out, was very excited about it but the card was too slow and didnât make me happy
your list is quite pip intensive, the cost reduction is not that good I feel
29 of my 40 spells can be cost reduced by it (including the flashback off of flooting)
[[lyse hext]]
May be worth it in your list
instead of brushmaster
1 less, less pip intensive
And a cost reducer
I wanted to suggest cutting the same card
oh, refresh
For one thing it pulls any rebounds into the end of your turn
that one got cut already a while ago
I just had refreshed...
One thing I've learned about combat tempo list is probably the most important thing to think about is when you're doing something
When are you drawing your cards, when are you wanting to cast spells
mhmm
how good is artistâs talent in your deck?
Artist talent is fantastic in Narset
yeah
I just didn't hae any additional copies for mine
discard stuff for her to cast
And I wanted to try [[stillness in motion]]
Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
"The Meditation Realm is a willful puzzle. Seek, and it will impede. Wait, and it will permit passage."
hmmmmmmm
But it's basically cheaper [[whirlwind of thought]] but with discard
yeah
that can level up into a cost reduction
I run it in Solphim Dragon's Approach and its a monster in that deck
like actually one of the best cards in there
ok just asking, I never played it
Artist Talent is CRACKED
https://moxfield.com/decks/xe0mWUXnOUChHuk_DaQH3A look at it in this deck lol
[[synthesis pod]] is the sneaky fun card
Artifact
(
can be paid with either
or 2 life.)

,
, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.
this town ainât big enough maybe cut?
I would rather play snap
all 3 steps of it do so much work
already did
beautiful
Solphim loves being an artist
kitsa and drake hatcher I would cut
Drake hatcher sure
Kitsa, idk actually
its a looter which is nice for Narset plus it can very easily start copying spells
Kitsa's good for copying narset's trigger
mhmm
Since she also has vigilance
yeah, they both get to attack together
ok fair
Veyran in this deck is so nasty lol
So, attack with narset, tell to cast instant or sorcery, 2 prowess triggers on the stack for kitsa, activate ability to copy the spell
she is
Kitsa is better the larger the spells are you're casting
mhmm
Kitsa loves Jesaki Revelation
which might be a cut sadly but I love big spells
I wonder if [[saheeli, sublime]] instead of young pyro
Legendary Planeswalker â Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
â2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Loyalty: 5
My first pass on cut recs
- mistfire adept
- fiery confluence
- elemental eruption
- 2 lands (your choice)
7 mana for revelation plus 2 for Kitsa ability, this a bit much
there's a lot of mana reduction in this deck tbh
I should add "...off of narset"
what's the third one?
which cost also mana.
I think itâs just too much mana
oh damn
[[elemental eruption]]
Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
The crater screamed into the wind, and the wind carried its blazing voice across the sky.
I think a cut is Forth Eorlingas!
shoot
lol I forgot that was in there
lmaooo
I'd consider [[surge of salvation]] trying to find a cut other than veto
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.
x spells are kinda bad for narsets ability
mhmm
I just love Forth Eorlingas...
like have you read this card?
its fucking wild
Ill cut it tho
but I loved when the rohirrim king shouted fortz eorlingas
Consult the star chart is one I'd maybe do instead
But it's probably fine
I play canlander too...
It's a very good card but its impact feels very different for commander
[[song of totentanz]] is an x spell I considered for Narset
I also wanna make a naya tokens deck that plays every token doubler just because. to be that deck that's like "I would never do this except to meme"
But with as few of creatures as I have it's not that bad for needing haste
the haste is real good
the deck currently sorta feels torn between like go wide, spell slinger, and big spells/extra combat
that sounds like how I brew, yes
they all work well together but it does mean the deck is being pulled in three different directions
the problem is the go-wide is kind of tied itno the otehr two since its mainly prowess go-wide
One thing, with you going wide as you are mesmeric orb will kill you
I run it in one that I'm not going near as wide and I still feel like it's going to kill me eventually
oh true
And part of why I have [[stillness in motion]]
Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
"The Meditation Realm is a willful puzzle. Seek, and it will impede. Wait, and it will permit passage."
so that's probably a cut
I would replace enter enigma with [[leap]] or [[shadow rift]] they are basically the same but instants which is way cooler
honestly I was planning to cut Enigma
I use [[lightfoot technique]] in the same vein
just cut a couple more things, in case people need ot refresh
in addition to enigma, monastery swiftspear is probably also on the chopping block
oh this is a cool card!
also good as protection
yeah
Archmage of Runes feels in the wrong placement
sigh
swiftspear has to go I think as well but I didnât wanted to suggest it because itâs such an iconic card:(
yeahhh I mean its probably better off being a medallion if youre really looking for the discount
emeritus is the better one I think
I don't run either of them tbh, but that may be me being weird
honestly I'd rather do that
I always liked emeritus in my own narset
Like I'd rather have Ashling or similar for the looting
I wouldn't run either of them either
but he also felt a bit slow with 4 mana
I don't have veyran in mine because I'm trying [[narset, jeskai waymaster]]
Ashling is so good in this deck (magecraft is cracked)
Even though she'd make more sense
I considered that narset
just wasn't sure if it did enough sometimes
tho the discard pairs well with Narset's ability
As I said I'm trying it
you probably need more cheaper spells to really make waymaster shine in your deck
I know you're working on cuts - do you want me to share my own narset list I brewed up a few months ago?
Going heavier on the mill is interesting
balmor would be a strong include in your deck as well, Storm
Bria is equivalent because it makes Narset unblockable
Also Balmor is only instants/sorceries
yes but giving all your pumped up tokens trample is huge
also balmor costs only 2 mana, bria 4
I would simply play both:)
Will take a look at it once im home
this is good, yeah
anyways im back form my workout
9 cuts
@rose iris you suggested cutting fiery conf, so I assume a similar thoughts for mystic conf
interested to hear reasoning if you want, as I think I know why but just in case something else
Oh I just generally think theyâre a skosh overcosted for my preferred playstyle in commander
Mystic is better imo because its less conditional removal (hard counter, bounce anything)
I know theyâre all stars in limited I just donât personally love them in commander
If Fiery had a âexile the top card of your library. You may play it this turnâ I would be much higher on it
copy that
still at 9 cuts left, damn
I am, just left before I went about it
Sorry i couldnât make it this time, i knocked out by like 9pm
Dont apologize id you have nothing to apologize for
Fair, I do bc I planned to be there and then had not slept the entire night before lol
Its fine
Might do one this morning since i work this evening
Hell yeah, Iâm wfh today, ping me when you do start
My twitch loves not notifying me
Okay
I didnt want to ping anyone because its right there. If people wanted to know they can look
Okay I wanna finish making cuts to this deck https://moxfield.com/decks/_rRghsPuWki3j0g-c_RNHQ
I'm too lazy to look through adn give recommendations but are you getting enough benefit from warleaders call?
https://moxfield.com/decks/iG96AMpan0eIkzMe-H8m6Q
okay, messing around with this
I want sway to be one of the big win cons in the deck
[[change of plans]] [[march of swirling mist]] [[ripples of potential]] all feel like sensible includes
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Potentially [[teferi's veil]]
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?" âErtai, wizard adept
I would also include all of the casting-from-gy type cards like [[torrential gearhulk]], [[snapcaster mage]] etc just for redundancy
[[scholar of the lost trove]]
There's also the much worse [[quistis]]
Legendary Creature â Human Wizard
Blue Magic â When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
"It's not like everyone can get by on their own, you know?"
2/2
But it does it from any graveyard (at sorcery speed, YUCK!)
how did my thread not show that I have all these messages?
you put spells into exile that you can cast after resolving a sway to put everyone down to low totals and clear their boards
idk...
Yeah, as hopefully obvious by my suggestions I got, but I was wanting to hear in case there was a specific combo I was missing
that's fair
idk why my thread didn't show those messages to me, and just collapsed my thread
so all those suggestions and questions wen't unnoticed until now
what are the effects that let me play from exile?
suspend, adventure, foretell, plot, discover and cascade, what else?
tbf I will be able to just plot stuff
If your gameplan revolves around a specific spell where there arenât multiple versions of the effect, Iâd run at least 2-3 ways to flash it back
Cipher, rebound, hideaway, imprint
https://scryfall.com/search?q=otag%3Acast-from-nonhand+ci%3Au
something tells me I won't be turning on any of the hideaway lands, but maybe the new cappena card
ill check
I think I play tron in this deck
and maybe some locus
That could be fun
oh my god
I think I play Teferi's Isle lol
that would be hilarious
but it can dodge sway if I time it right
like I probably make this some sort of artifacts deck
maybe
then I can play Tolarian AcademyUthros, Titanic Godcore maybe
Probably yeah
also lets me get a lot out of the tron lands
this does mean I'm doing some search effects
Not if you just run a shit ton of [[impulse]] effects
Brainstorm is a good one for this deck, eh
also brainsurge
oh good idea...
something tells me none of these are making it in
none of those four other effects
How are you just finding about jewel in Tannuk
I haven't played against Tannuk yet
Jewel is one of the funny includes for it
somehow
oh its so good
that's why I was so shocked
How did I not think of that?!?
Did your friend have Clive?
let me check, they sent their list
they sure do
https://archidekt.com/decks/14925102/tannuk
This is their list
This is the first draft I made for tannuk https://moxfield.com/decks/zTbjIUwznE6znLywo8bZIg
You need some more devotion things
Mm [[defiler of instinct]]
Creature â Phyrexian Kavu
First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
4/4
[[scrappy bruiser]] and [[yuffie, materia]] are the weird tech pieces I've found
Creature â Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
"My flesh is an affront to existence? Come say that to my fist, you bloated rust bucket." âKoko, Riveteers welder
3/4
Legendary Creature â Human Ninja
Ninjutsu 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
"I know you want my help because I'm so good!"
3/3
And [[getaway car]]
Since they all allow you to re-buy etbs
truuuue
HmmmâŚ.defiler, [[hazoretâs monument]], [[ruby medallion]] [[foundry inspector]], [[helm of awakening]]
FREE CASTING TIME BAY BE
I was mostly memeing about all of the cost reducers, but hazorets monument and the medallion would both be really good here
Put a bunch of spells into exile that I can cast later, plot, foretell, or similar, and then sway everything back to peopleâs decks, then cast them
[[taigam, opportunist]]?
Legendary Creature â Human Monk
Flurry â Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
2/2
Taigam is honestly one of the best options for this yeah
With less of a reputation than Jhoira suspend
Taigam or [[tenth doctor]] since you can better control the setup for casting Sway off of suspend with time travel
Legendary Creature â Time Lord Doctor
Allons-y! â Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey â
: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
3/5
I will add those to the deck, with the doctor being an exception because color identity
One thing that's nice about Taigam is you can either set it up so that you have a series of things that come out after sway OR you're pre-setting having a second copy of sway
Mhmm
Already this list looks fun
I am struggling with some of the more "veggies"
like 23 creatures still sounds a bit low to me
but i also have like no interaction suit
Yeah I love it
I would agree for goreclaw
Your interaction is pretty low. Tbf your land count is very high
Could always add [[bridgeworks battle]] and [[disciple of freyalise]] to help with that
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"I thought trolls were supposed to be under bridges!" âNelvin, Vantress squire
Tanglespan Bridgeworks
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The chasm formed during the Phyrexian Invasion quickly filled with new life.
Creature â Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
"Freyalise is gone, but her song lives on."
3/3
Garden of Freyalise
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The Juniper Order safeguards secret places that still thrum with traces of Freyalise's life-giving magic.
my one rule for creatures is that i want them all to be affected by Gorecalw
all must be 4 or more power
i have not looked at fightspellst hough
Oh power 4 or greater
I forgot its not mv 4+
yeah you got big creatures, fight and bite spells are good for your deck
theres one from MAT that I love but can never recall the name
throwing these projects into here
seems like i inspired a Goreclaw brew here
Yes
There was also an ATLA card thatâs responsible
So you and an ATLA card that someone pinged me about
[[boulder, ready]]
Legendary Creature â Human Warrior Performer
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
"The Boulder's gonna win this in a landslide!"
4/4
@dense spoke I'm currently wondering if I cut [[idol of oblivion]] from Phelia
Ahhhh
it;s a flaw too, because tag "enters in company" works for any CREATURE that makes another creature token on ETB. And "multiple bodies" works for any spell that makes tokens, but at least 2. As fars I can find, there isn't one that just says "makes a token" in general, it's always claused
In that case I'd end up just using o:"token" and counting the results haha
I think I counted 11 total things that make tokens
which most if not all are repeatable due to commander
but still, is 11 out of 62 enough for idol?
Yes
okay
11 means you find one every ~10 cards or so, which means probably by turn 3 or 4 you have a way to make this thing work
I was looking at it and was like "I didn't lean into tokens that much, so idk if this card actually does anything, or enough"
You can also put in like [[fountainport]]
just have to pay the mana toll more
There are other token making lands
but it is a land
You can also include [[preston]]
its a land in a mono-colored deck, which helps
Multiple cards match âprestonâ, can you be more specific?
[[Preston the vanisher]]
so imma edit my list of projects
https://moxfield.com/decks/T_ouUc0HOUiSIRE7nYob6A
https://moxfield.com/decks/Gplrfw2cCkWweYct1yeA1A
https://moxfield.com/decks/qkY6UJlZ-EyGFJqx4uC4qQ
https://moxfield.com/decks/-T1N1avxYkuzRaIIpUkF_g
okay, embed limit is 5
For the last one (Capitoline Triad) I need more ways to put stuff in the bin
I think [[murderers axe]] is the only free discard
Like where you can keep discarding because it doesn't cost mana and doesn't need to tap
Nm [[patchwork gnomes]] also do
Also (slowly) working on a phelia blink deck.
Fake friend smh
This is a 404 for me, maybe a search? (i do that a lot)
No I know why
I deleted that list because it was the tutor one and I wasnât liking it
Ill repost it
Needless to say, there are a ton of airbending things for the phelia deck
[[airbender's ascension]] đ
Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
So, if you are honestly building River, forced effects are really key
I went with a more political combo list and @wheat horizon went with [[hive mind]]
https://moxfield.com/decks/cWSQzStyY0SZov-Xnxg0dQ just for your reference if curious
I love that that reads like a juxtaposition between suave, sophisticated political schemer and feral cackling âwhy are you hitting yourselfâ combo troll
Im gonna be building her pure slug if/when I do (Jeff keeps telling me to)
I mean, mine's still fundamentally a combo list.
Izzet [[rurik thar]]
No card found for ârurik tharâ
[[ruric thar]]
I remembered it with a K as well
Haha I know, it just made this immediately pop into my head the way I read the comment initially
Considering I'm one of two River decks playing stuff like [[world at war]] "normal" is a tall claim
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
602/3,434 River decks play Hive Mind, so probably reverse your meme
@quasi magnet Sorry to hijack
OK, figured I'd give you the opening to say to stop
I will say it if I would prefer it
[[aftermath analyst]] [[clifftop lookout]] [[elvish rejuv]] [[loot exuberant]] [[nissa | mat]]
[[lumra bellow]] [[six | mh3]] [[territory culler]] [[traveling botanist]] [[walk in closet]] [[song of freyalise]]
Legendary Creature â Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4
Creature â Dog Scout
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Every part of every plant is usefulâfor food, for medicine, and for ceremonies.
2/3
Enchantment â Room
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Forgotten Cellar 


Enchantment â Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment â Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II â Until your next turn, creatures you control gain "
: Add one mana of any color."
III â Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Legendary Creature â Beast Noble
You may play an additional land on each of your turns.


,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4
Legendary Creature â Elf Scout
Landfall â Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
Oh my god I didn't even need to ping you
oh?
do I dare put constant mists into this deck?
Do you dare not?
I would not
so Im up to 127 cards and I didn't accidentally add any tutors lol
Mists essentially says " combat decks cant win" in an earthbend deck, if you arent already willing to play glacial chasm i would not play a mista
now the question is do I put dark depths and thespian's stage in here
You can use the new [[marit lage|TLA]]
No card found named âmarit lageâ in Avatar: The Last Airbender
I find the combo doesn't do that much and draws a ton of aggro, but being able to rebuy it a few times does sound fun
I refuse to use those printings only because of what the art is
MHMMMMMMM
bringing my goreclaw list back up to the top for some focus
any creatures yall think I should add?
mainly just adding tons of creatures rn, then gonna work on the rest of the 99
so Im now over the 100-card count and I have no idea if there's other things I want lol
I already gotta cut but I feel like I'm not done adding things?
help
[[Diamond Weapon]] and [[Ultima, Origin]] are great inclusions imo
Hmm, maybe
Updating my current projects:
https://moxfield.com/decks/DqH8Ev2oGUW3o3xLoiBXDw
https://moxfield.com/decks/Gplrfw2cCkWweYct1yeA1A
https://moxfield.com/decks/qkY6UJlZ-EyGFJqx4uC4qQ
https://moxfield.com/decks/eLr0-nzyNU-itFbL5Ocrig
Also I want to find a cut in my Solphim list for [[Invasion of Karsus]] so any suggestions are appreciated: https://moxfield.com/decks/xe0mWUXnOUChHuk_DaQH3A
Battle â Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 3 damage to each creature and each planeswalker.
Defense: 4
Refraction Elemental
Creature â Elemental
WardâPay 2 life.
Whenever you cast a spell, this creature deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4
So I am dismantling Ygra, and plan to at some point make some more Golgari lists
Currently throwing together a Mycotyrant/Nemata concept list as well as changing the contents of Ygra
Can recommend Sorcery Speed Savra
Nemata is sweet. I put a list with her together a while ago
https://moxfield.com/decks/B8SDVsEnIEaAldzfB5eUiQ
so Im tweaking this list a bit.
cut all the tutors except Kura
plan is to just use the token mode
also demo field
What about this is related to season of gathering
No offense i was just trying to find the link lol
oh its a stretch lol
the deck list im working on is running it
I think Yedora is finally being retired
and Im gonna try to make cat car
in paper
Ill take whatever recs you are willing to give
https://moxfield.com/decks/B8SDVsEnIEaAldzfB5eUiQ looking to make 7 cuts (no Invasion of Ixalan is not one of them)
(of course any extra "maybe try this card in the deck" is welcome too)
all cards in line for cutting are going to the sideboard
Ive settled on the current list for now
Figured here'd be less busy - #commander message
mhmm
[[herd heirloom]] is sweet
true
Guild Artisan, Passionate Archeologist, Sword Coast Sailor, and Tavern Brawler are all decent includes
https://scryfall.com/search?q=t%3Abackground+ci%3Atemur&unique=cards&as=grid&order=name
bane's contingency, klauth's will, road of return, tome of legends, witch's clinic, will of the sultai
idk what kind of budget you're looking for
fair
currently I only plan to own my colorless and five mono colored decks, plus some upgraded and unmodified precons
but it would be cool to stay under say 200 bucks
if not 100
[[aqueous form]] [[candlestick]] [[mage slayer]] [[ordeal of nylea]] [[tempered in solitude]]
Enchantment â Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
[[two handed axe]]
extra combat and/or extra turn spells are common too
very fun
https://moxfield.com/decks/qkY6UJlZ-EyGFJqx4uC4qQ working on cutting this down to a legal amount of cards
interested in keeping some of the more fun/goofy cards
https://moxfield.com/decks/kyWYaTfK_0ms34fiqsnkFg
messing around with Malcolm
have not really made sure the veggies are in the list yet
just trying to get the fun cards in first
My current commander roster, and their respective play counts for this year
https://docs.google.com/spreadsheets/d/16FyJtZ0lhg4ci_qz1SL00K_W_XHYgd5rqWFZeC6XEHY/edit?usp=sharing
@wind bison are you able to pin this?
Yeah
thanks friend
Stats
Yeah
Solphim and Parhelion are the only two I have no wins with
so likely the ones I will play next time
Mono white decks look like they are in light mode while in dark mode
This deck rules, I love mono white control
lol
I just generally like playing vehicles and watching creatures die
Ive been enjoying pitching Valor's Flagship to its own ability, and the getting it back via various effects like [[one last job]] because this card is so good
Sorcery
Spree (Choose one or more additional costs.)
â Return target creature card from your graveyard to the battlefield.
â Return target Mount or Vehicle card from your graveyard to the battlefield.
â Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
holy moly one last job
because the activity is inconsistent
but I do want to change that lol
You say that but
my play count sheet is pinned here now
Life has a funny way
Hey I just started using mine again after a long ass break
lol
https://moxfield.com/decks/xe0mWUXnOUChHuk_DaQH3A
@high parcel @slate tangle if you also want to see Solphim, the other deck without a win so far
i looked at this and i was like "why is this so tiny"
and then i saw the 28 copies of dragons approach
yeah
also this deck is only on 31 lands plus 3 MDFCs
and 1 of those is always tapped
oof
so its definitely on a land count that's not reasonable lol
but its not super common to be screwed
i know this is just me being weird but have you considered going up a couple of lands and playing zell
[[zell]]
Multiple cards match âzellâ, can you be more specific?
hmmm
(I have considered going up lands, but idk what to cut lol)
maybe magus of the wheel
[[Zell dincht]]
sorry
I dont think this deck wants or needs this
it's just short-term ramp that gives you replays on mountains for valakut etc.
yeah
I may go down on Magus for another basic
heck may even cut Locket of Yesterdays for one
otherwise idk what else I'd cut
i actually like locket here
i would not cut it
approach is 3 mana, that's a lot
if i were pell (and i am) i would be off valakut exploration
even though i think that card's cracked
okay
So do you think Magus is a fine/good cut for a land?
Exploration Im not sure I want to cut rn
I do have 6 other wheel style effects
and none of them require said source waiting a turn to be proced
now do I add a basic or a nonbasic?
i guess this isn't that great, you probably don't have solphim out early all that frequently
yeah, the other thing is I dont generally want to exile DAs for treasure, and that's most often what will be in the bin
Barbarian Ring isn't bad, and Castle Embereth will enter untapped a lot
i like embereth, but i dont know what your deck really gets from it
seems expensive for deck where all the creatures are dragons
barb ring is probably worth it though
yeah if any it might be barb ring
the other thing would be potentially swapping in some of the cyclers, but I would need to buy those; I do not have to buy a barb ring, I have several from MH3
Nothing like a very interesting artifact commander that also does KCI loops pretty well
I would love thoughts on this
@rose iris you're awake
@high parcel you're around too
okay that's enough pinging
Pell is on the road and will respond in roughly 30 minutes
I would help but Iâm not artifact deck brained
Uhhhhh
The Megalodon is estimated to have had upwards of 40,000 teeth, making fossils of its teeth worth a surprisingly small amount of money, even in good condition
thanks
hey question why did we cut sol ring
Oh it was never in the deck
oh why
I dont run it really
hmm
have we considered stridehangar automaton
your commander creates a token every time it is activated, getting a scrap and a thopter seems superior
i also think that i would consider running demand answers even if you don't think you need the draw
Oh not a bad idea
Looked over this again and really those are the only includes I think you're missing, maybe
actually, you might still want [[Sojourner's Companion]]
card's still notably very good, slobad turns it into 7 mana if you don't have any artifact lands left to get, etc.
and it'll usually cost 0 so it's easy for engineer or welder to turn into something else
Mhmm
in the business of keeping this thread active
I wanna try finishing this list
@rose iris you were just here so Im pinging you lol
@high parcel you as well lol (sorry friend but I appreciate your insight)
Howdy. On my way home from dinner with my partners extended family
oh don't sweat it
Storm's Brewing Projects and Archive
@sharp flax happy for any other advice, just moving it to here so the convo isn't lost
ok so
pell help
6 cuts, what are we doing what are your non-negotiables and are there any combos i should know about
Idk if thereâs many/any combos
But rn just looking for apparent weakspots/fluff
Currently at the gym so will come back to whatever
Kind of just needed prompts to actually cut things lol
Someone helped earlier with that with Silver Myr and stuff
Alright, if that's all the guidance I'm being given:
- I think Mind Stone is a little mediocre here, but Arcane Signet or Sky Diamond would legitimately be better due to a highish pip count. Not necessarily a cut, just an observation.
- I think Taigam is extremely mediocre unless you've got cards that Time Travel. It's unfortunate, but 4 entire rounds is a lot.
- I don't know how much you're getting out of Body Double, but 5 mana for a clone is rough.
- I am not big on Karn's Temporal Sundering, I think it should really be either Nexus of Fate or Capture of Jingzhou.
- Gossip's Talent is pretty weak here. We're not really utilizing it super well with a lower creature count and no real flicker synergy.
- I think Propaganda's going to get you murdered more often than it will prevent you from doing so. It's a psychological thing, but Prop should never be your only "stax" piece.
- I think Serum Visions is just really weak here overall.
- I weirdly think Mirror Room//Fractured Realm is your worst big free spell. It only gives you half of it free off of Malcolm, and while it's a good effect, it's the worst one.
Holy moly you are thoughtful 

Suggestions included, I do wanna take a note to say "I don't know how much Capture of Jingzhou is right now, it could be really expensive, it has been in the past, but I know it literally just had a secret lair so maybe it's not so bad?"
Ah, it was in Commander Masters, so it's $10. Very reasonable.
(This isnât a deck that cares super much about price)
If it enters my hands in paper its not via real cards
Sorry, I had lunch and things turn up
I figured but it's always worth checking on stuff like that because some people do care about proxying expensive stuff, I don't think you're one of them but it's something my brain makes sure to go to.
And I knew nexus is dirt cheap rn but i didnt know capture because it fluctuates hard
(I am at 1 cut rn)
No for sure, it can be relvant
Taigam, Body Double, Gossip's Talent, Prop, Serum Visions, and Mirror Room should be 6?
[[Virtue of knowledge]] only has 4 targets
another great option
i specifically didnt mention it because it does copy malcolm triggers on the cheaper half
Taigam, body double, mirror room, gossipâs talent.
Those are the 4 i cut (i had dropped 2 earlier but maybe I add the myr back)
I think im swapping out virtue for the myr
realizing Mirrorform, while fun, is not great in this deck without the clones package
Mirrorform is a powerful but challenging card to include
Yeah
I've only found a handful of commanders for it
Either for a deck where the main targets arent legendary, or where you have a way to actually copy a legend, ie sakashima decks
And you need a lot of tokens
Mhmm
@slate tangle @high parcel @rose iris
Solphim and Parhelion finally have their first wins of this year
Also got 2 surprise C games in, borrowing some decks:
first was Flubs: won
Second was with Kinnan: lost
I canât wait until we get a non noah bradley (or miku) art
actually food chain this time
I had eruth in my opening hand lol
not our copy of song of creation nevermind
https://moxfield.com/decks/Gplrfw2cCkWweYct1yeA1A
next for fun project
currently just at the stage of making cuts
but happy for any suggestions as well
22 cards over the limit, hell yeah
Im down to 120
[[Garruk's horde]] and [[verdant sun's avatar]]?
I know the horde is a 7/7 future sight but it feels late even with the reductions?
current otag counts:
Ramp - 25 (it doesn't count medallions or nature's will); could cut this down
Card advantage - 39 (this includes cycling lands and veil of summer type cards by the otag)
Removal - 18 (including land removal like wasteland) + 1 counter effect
GY hate - 0 currently...
Thoughts on [[the earth crystal]]?
I considered it yeah
I can add it for now
idk why but Im weirdly attached to VSA for this deck...
This is all the ramp plus Earth Crystal, Rhonas's Monument, Emerald Medallion, and technically Nature's Will
so 28 pieces total
Trailtracker scout didn't get pictured
@high parcel @trim minnow wanna help me mess with this mess?
because even for a deck highly skewed to the back of the curve, I don't think 28 ramp pieces is a good idea
Card Advantage
even if we take out the one-off stuff like Regal Behemoth, Veil of Summer, and the cycling lands, its still well over 30 pieces
[[Railway brawler]] is one I was expecting to see
oh damn
well, its there now
I almost put Orouburoid, but its not 4 power
like, its still cracked even if I hard cast it instead of 2-cast it
but idk
I think I'll leave it out
[[Golden guardian]] is "fine" from my experience
Artifact Creature â Golem
Defender
: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
4/4
Gold-Forge Garrison
Land
(Transforms from Golden Guardian.)
: Add two mana of any one color.
,
: Create a 4/4 colorless Golem artifact creature token.
An army of living gold for the golden city.
yeah
I don't know if its for this deck
I think Primordial Sage is one of the weaker card draw pieces
there's a lot of other cards that do that for less mana
I have if in my golem deck and it's only fine there
You'd think it would manage better than fine if it would anywhere
The main issue is the cost of the fight activation
pell was eepin til a few moments ago please hold

aight so you know my questions
- what are we doing
- are there any combos/key synergies
- what are your non-negotiables
Idt this is gonna be much of a combo deck, its mostly just tons of big creatures to run over people with
ok before i even start this off i already need to suggest something that isnt in here
honestly not sure if there's any thing in terms fo the creatures Im too strong on wanting to stay (if there are I can find them as I go lol)
most of your deck triggers [[up the beanstalk]]
true
it's like, a lot
I was considering too yeah
(I accidentally typed "true" into the moxfield search instead of in here lol)
my brain went "I should say true... wait, wrong textbar"
I mean, Im at 40 pieces of card advantage including the cycling lands and thos ekinds of one-offs
[[True]] out of curiosity
Multiple cards match âTrueâ, can you be more specific?
if you wanna leave any suggestions I will look at them
gonna go to the store in a bit but still have some time
i am taking a look rn
damn, I wish I could just leave it here
just let me have a 120 card deck with a manabase for a 100 card deck lol...
okay, brb
any suggestions yall have are appreciated, I will look at them once home
Here we go:
- I think The Boulder is probably the worst creature on the list. He doesn't require a lot to be 2 4+ bodies, but he'll never help you recover from a wipe, which is what you want from a card that gives multiple bodies.
- Caldaia Guardian gives 1/1s, which we don't really care much about and can't do a lot with.
- Ulvenwald Oddity/Behemoth is cool, but a lot of mana for a weaker overrun and I'm convinced we're already doing better.
- Loyal Guardian doesn't really do a ton, almost all of our creatures already are 4+ and one +1/+1 per round doesn't add a statistically significant benefit.
- Mycoloth, similarly to Caldaia Guardian, is just not doing what we really care about, and is worse because we have to wait until our upkeep to get there.
- Verdurous Gearhulk seems weak compared to what the rest of the deck is doing.
- Verdant Sun's Avatar, while powerful, feels out of place since we're not paying life for anything and aren't using our life total any other way.
That's a start, I need to shower, I'll send more when I'm back
Gearhulk is kind of a pet include
Im not sure about Anara as just 2/4 mana protection for Goreclaw solely
especially just for my turn
so I think that's one of the cuts
14 cuts left
still like 25 ramp reffects
Sylvan Scavenging seems just too slow
Keeper of Fables is good but one I've been eyeing as not the best form of card advantage
12 cuts left now
Aight back at it. Sorry.
I think Ashaya is not really where this deck wants to be, the protection against This Town and such is really nice but IDK if it's worth it.
I also think Rampaging Aetherhood gets big and does not a lot else, it's hard to remove but if it does get removed it likely didn't really do a whole lot.
I'm trying to get us down to like ~38 creatures so we can start looking at what the deck actually wants to do so expect to see a lot of creature cuts
I think Bloated Contaminator is like, not very good here, even if it's a cheap ferocious.
I also think Ancient Bronze is maybe not where we want to be, our things are already big and that card's kind of at its best when it's making smaller things very large.
Do not apologize if you have nothing to apologize for

Similar to the gearhulk, the dragon is kind of a pet card for this
But those other suggestions make a lot of sense
Ashaya was mainly in there as sometimes ramp but also protection
I have seen the aetherhood just get so big and become the problem
Same thoughts I had, just needed another person to prompt me on it
alright, so from here we know what we're doing
The gameplan is to play ferocious creatures, draw cards to prevent boardwipes from taking us out, and hitting people for multiples of 4 essentially
how much interaction are we playing
Silverback Elder, Emerald Dragon, Terastodon, Apex Altisaur are our creature-based interaction, they all work really well for this and suit the gameplan, the only one that's kinda ? is Emerald Dragon but honestly I'm pretty down for Dissonant Wave, even if it's a big expensive.
- Pest Infestation I think is usually going to be worse than something like Pick Your Poison or Force of Vigor, even if it can hit more things, we don't really get a lot out of the 1/1 pests with no Ouroboroid or anything that easily makes them 4/4s, and we should probably look at other options for mass artifact/enchant removal, even something like a Wave of Vitriol is probably better.
- Animist's Might is only good if our legendary count is high enough, IMO, and we should count that.
- Bridgeworks Battle is fine, no notes.
- Season of Gathering is like, one of the reasons to be in Monogreen Big Cost imo. No notes, card's insane.
- Legolas's Quick Reflexes is weirdly either protection or a ritual since all of our dorks tap for more than its cost. Huge.
- Nature's Claim is absolutely fine, I usually prefer stuff like Deglamer but it's totally fine.
- Collective Resistance is expensive but very powerful, and is one of the reasons I'm not high on Pest Infestation.
- Cosmic Hunger is... I don't know if this is the best punch spell we have access to? I'll have to look at the list again, but it might be.
- Ram Through is great. I'd like to see Prizefight in here as well.
- Grip's fantastic.
- Boseiju is here, good shit.
Yeah
I think really the only ones I'm not super high on are Cosmic Hunger, Pest Infestation, and Nature's Claim.
Youve sold me: i should put ezuris predation in here lol
Bridgeworks battle
[[horrific assault]]
yep, same text
I think I'm like, maybe higher on Hard-Hitting or Horrific Assault than I am on Cosmic Hunger
but I'd still always be on Prizefight before any of them I think
[[Prizefight]]
yeah it's a fight not a punch, but it refunds you back to 1 total mana spent
i actually don't hate Ezuri's Predation in this deck
it's probably not worth it but it's potentially 8 mana draw a bunch and clear the board?
but yeah, just going based on cuts, I think if I'm pell (and I am) I would cut Pest Infestation, Cosmic Hunger, and Nature's Claim and add Prizefight?
gives us a still very good interaction count
i do still need to count legends for animist's might
You have 11 legendary creatures (including your commander), which I would argue is probably too low for Animist's Might.
I added it.
I like it here
Aww, i really wanna do animistâs might
I like that card a lot lol
Considering its a sorcery tho you are probably right
yeah if we were up a few more legends i actually would like it
but we're just not đ
like i think im minimum 16 to start considering it usually
7 cuts left
we dont have any other token generators left right
I dont think so?
Let me check
Bramble Sovereign, Galadriel, Kura, Terastadon (technically), Vaultborn (if things go south), and Predation
None of which are gonna be making creature tokens that are too small
Tho Galadriel is one Ive been eyeing
I dont think the one treasure from her a turn will do enough, and idk how much the counters will do
Yeah
Kura Idk if im sold on for this deck
Im cutting greater good not because its bad
But because the deck has lots of draw and knowing me idk how much im gonna use it
That brings us to 4 cuts
i was gonna also suggest dropping greater good
hadnt gotten there yet
time to arbitrarily pick 4 cards
doomskar warrior, caretaker, soul of the harvest, become the avalanche?
and i'd just put those in considering in case you want them later
Doomskar is similarly a pet card, i just love backup
Idk, I like BTA
A fun overrun effect for a big creatures deck
Im wary of emerald dragon
then cut that one
those last 4 cuts are arbitrary
you just put em in a sideboard so you have stuff to sub in
đ
Yeah
https://moxfield.com/decks/Gplrfw2cCkWweYct1yeA1A
reposting: this is the list
Gonna playtest more once im home
Hows the goreclaw tests going
I heard you got the win with the angel car, big grats
this is the second text im doing, the first one disciple of freyalise drew 13 cards...
on turn 5? 6?
so here's how the next one is going...
That nykthos about to tap for one million mana
no fucking kidding lol
I just drew Last March of the Ents...
and hit Surrak and Goreclaw
[[last march of the ents]]
I wonder if I should play this in [[aeve]]
Multiple cards match âaeveâ, can you be more specific?
bro holy fuck
Become the Avalanche is a dope overrun
just gave my whole board +15/+15
adn they have trample from Surrak and Goreclaw
Messaging here so the thread stays open for me
Brb
Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Do we have [[Vaultborn Tyrant]]?
Yeah hes on it
Okay good cause that's like a no brainer
[[$vaultborn tyrant]]
$25.51
$26.75 ⢠âŹ29.09 ⢠0.03 TIX
$57.42 ⢠âŹ62.02 ⢠0.03 TIX
$151.05 ⢠âŹ110.03 ⢠0.02 TIX
$40.84 ⢠âŹ36.08 ⢠0.02 TIX
No we literally dont
Any overrun isnt necessary because goreclaw is one
And even then i want to play more different cards
Crine
GAD DAMN
I gotta rob a vault to afford this fucker
Herd heirloom and vaultborn are both in the deck
Vortex is not in here tho i could try it out
Lets goooooooooo
made sure to suggest the mana rock as soon as i saw the deck
Vortex is awesome
Yeah
I love that card
Its very fun
Are we on [[Kogla Titan ape]]?
Creature â Ape Shaman
Whenever you cast a creature spell, choose one â
⢠Destroy target artifact or enchantment.
⢠Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
⢠You gain 4 life.
5/7
The "fuck you and your non creature" permanents on a stick?
I saw this one already
Almost added it
Yes
You can also jam vorinclex(s)
Oh! [[Radagast the brown]]
Legendary Creature â Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5
This guy FUCKS
Maybe the MOM one but thatâs it
Dont really want or need the other two
You have enough creatures to make flippy clex a decent choice as well
Not power 4
True, but he helps a lot with your other creatures
8clex is fun though
Eh
That is true
Fun for you i mean
Stunning peoples lands is indeed annyoing
I didnt have much fun
Ok everyone the sauce to beat 8clex is to tap the mana you need for your instant speed removal while clex is still on the stack, then kill it after it resolves
Just gonna throw this here even though Goreclaw can't make it cheaper
[[Gigantosaurous]]
Smh storm youre not playing the best green creature ever
Wheres [[colossal dreadmaw]]
You're so right
equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.
,
, Sacrifice five Illusions: Exile target nonland permanent.

"