#Storm's Brewing Projects and Archive

1 messages ¡ Page 3 of 1

quasi magnet
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just hanging out chatting about whatever

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but anyways lol

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I am probably gonna have to make a few cuts to the permanents, but I gotta add some instants and sorceries

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oh also i'm adding [[refraction elemental]] because battles

sturdy galeBOT
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Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 3 damage to each creature and each planeswalker.
Defense: 4

Refraction Elemental
Creature — Elemental
Ward—Pay 2 life.
Whenever you cast a spell, this creature deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4

sharp flax
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I have never looked in that channel 😅

quasi magnet
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I forgot about it until yesterday when I went live

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was like "yeah why not"

wind bison
sharp flax
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It's unmuted for me too but I'm already behind on all my multimedia so adding more feels like a mistake

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That's great that you were able to do that though!

quasi magnet
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yeah I had fun

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gonna do it again tonight as well because now Im stuck trying to beat this game

("stuck" he says)

fathom elk
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[[impact tremor]] effects like [[warleader‘s call]] and [[general kreat]] (even makes a token) could be something worth for your deck?

sturdy galeBOT
sharp flax
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I like battles and I wouldn't have picked the one you went with

quasi magnet
sharp flax
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[[invasion of gobakhan]] [[invasion of segovia]]

sturdy galeBOT
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Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs mana2 more to cast.
Defense: 3

Lightshield Array
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.

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Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Defense: 4

Caetus, Sea Tyrant of Segovia
Legendary Creature — Serpent
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for mana1 or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
3/3

quasi magnet
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and the front is a decent effect that doesn't kill my commander even without the prowess

quasi magnet
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@trim minnow NO U!

trim minnow
sharp flax
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It just kills most of your tokens

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Depending on when you cast

quasi magnet
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yeah

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for sure

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but since its also a noncreature spell it does get a prowess trigger

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so there is definitely room for them to not die to it

sharp flax
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[[windcrag siege]] on Mardu

sturdy galeBOT
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Enchantment
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

quasi magnet
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I was considering that one

sharp flax
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I also run [[tersa]] though in mine

sturdy galeBOT
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Multiple cards match “tersa”, can you be more specific?

quasi magnet
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oh yeah

sharp flax
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[[tersa lightshatter]]

sturdy galeBOT
quasi magnet
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currently at 18 cuts minimum and that doesn't include Tersa if I add her

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so I should start trimming this down

fathom elk
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I would probably cut archmage of runes

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5 mana is just too much

quasi magnet
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sigh

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I don't want to lol

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like I really don't want to

fathom elk
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cori mountain stewart I would cut to, doesn‘t help with your gameplan

fathom elk
quasi magnet
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no I know

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but like I'd sooner cut Emeritus over Of Runes

fathom elk
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I tried it out, was very excited about it but the card was too slow and didn‘t make me happy

quasi magnet
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I like it in my U list

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I wanna try it here

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cutting a few of the enchantments lol

fathom elk
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your list is quite pip intensive, the cost reduction is not that good I feel

quasi magnet
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29 of my 40 spells can be cost reduced by it (including the flashback off of flooting)

sharp flax
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[[lyse hext]]

sturdy galeBOT
sharp flax
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May be worth it in your list

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instead of brushmaster

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1 less, less pip intensive

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And a cost reducer

quasi magnet
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damn

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yeah good pick

sharp flax
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I don't think second sun is worth it

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Shadow of the

fathom elk
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I wanted to suggest cutting the same card

quasi magnet
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oh, refresh

sharp flax
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For one thing it pulls any rebounds into the end of your turn

quasi magnet
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that one got cut already a while ago

sharp flax
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I just had refreshed...

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One thing I've learned about combat tempo list is probably the most important thing to think about is when you're doing something

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When are you drawing your cards, when are you wanting to cast spells

quasi magnet
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mhmm

fathom elk
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how good is artist‘s talent in your deck?

sharp flax
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Artist talent is fantastic in Narset

quasi magnet
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yeah

sharp flax
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I just didn't hae any additional copies for mine

quasi magnet
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discard stuff for her to cast

sharp flax
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And I wanted to try [[stillness in motion]]

sturdy galeBOT
quasi magnet
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hmmmmmmm

sharp flax
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But it's basically cheaper [[whirlwind of thought]] but with discard

sturdy galeBOT
quasi magnet
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yeah

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that can level up into a cost reduction

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I run it in Solphim Dragon's Approach and its a monster in that deck

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like actually one of the best cards in there

fathom elk
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ok just asking, I never played it

quasi magnet
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highly recommend trying it out

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a lot of the talents are VERY good

rose iris
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Artist Talent is CRACKED

quasi magnet
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hi Sovereign

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welcome to my Narset party

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15 cuts left

rose iris
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Basically a one sided helm of awakening with upside (in the right deck)

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Hello!

sharp flax
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[[synthesis pod]] is the sneaky fun card

sturdy galeBOT
fathom elk
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this town ain‘t big enough maybe cut?
I would rather play snap

quasi magnet
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all 3 steps of it do so much work

rose iris
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beautiful

quasi magnet
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Solphim loves being an artist

fathom elk
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kitsa and drake hatcher I would cut

quasi magnet
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Drake hatcher sure

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Kitsa, idk actually

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its a looter which is nice for Narset plus it can very easily start copying spells

sharp flax
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Kitsa's good for copying narset's trigger

quasi magnet
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mhmm

sharp flax
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Since she also has vigilance

quasi magnet
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yeah, they both get to attack together

fathom elk
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ok fair

quasi magnet
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Veyran in this deck is so nasty lol

sharp flax
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So, attack with narset, tell to cast instant or sorcery, 2 prowess triggers on the stack for kitsa, activate ability to copy the spell

fathom elk
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she is

sharp flax
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Kitsa is better the larger the spells are you're casting

quasi magnet
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mhmm

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Kitsa loves Jesaki Revelation

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which might be a cut sadly but I love big spells

sharp flax
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I wonder if [[saheeli, sublime]] instead of young pyro

sturdy galeBOT
quasi magnet
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make two cutters

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I did that in vcube last week and it won me games

rose iris
fathom elk
rose iris
quasi magnet
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I should add "...off of narset"

fathom elk
quasi magnet
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oh damn

rose iris
sturdy galeBOT
quasi magnet
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I think a cut is Forth Eorlingas!

shoot

quasi magnet
rose iris
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lmaooo

quasi magnet
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I dont wanna cut forth

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but it being an X spell is so awkward

sharp flax
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I'd consider [[surge of salvation]] trying to find a cut other than veto

sturdy galeBOT
fathom elk
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x spells are kinda bad for narsets ability

quasi magnet
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mhmm

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I just love Forth Eorlingas...

like have you read this card?

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its fucking wild

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Ill cut it tho

fathom elk
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but I loved when the rohirrim king shouted fortz eorlingas

sharp flax
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Consult the star chart is one I'd maybe do instead

rose iris
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:P

sharp flax
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But it's probably fine

quasi magnet
sharp flax
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It's a very good card but its impact feels very different for commander

quasi magnet
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mhmm

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I do have a list iwth it in it tho

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so that's fine

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I don't need it here

sharp flax
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[[song of totentanz]] is an x spell I considered for Narset

sturdy galeBOT
quasi magnet
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I also wanna make a naya tokens deck that plays every token doubler just because. to be that deck that's like "I would never do this except to meme"

sharp flax
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But with as few of creatures as I have it's not that bad for needing haste

fathom elk
rose iris
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the deck currently sorta feels torn between like go wide, spell slinger, and big spells/extra combat

quasi magnet
rose iris
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they all work well together but it does mean the deck is being pulled in three different directions

quasi magnet
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the problem is the go-wide is kind of tied itno the otehr two since its mainly prowess go-wide

sharp flax
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One thing, with you going wide as you are mesmeric orb will kill you

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I run it in one that I'm not going near as wide and I still feel like it's going to kill me eventually

sharp flax
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And part of why I have [[stillness in motion]]

sturdy galeBOT
quasi magnet
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so that's probably a cut

fathom elk
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I would replace enter enigma with [[leap]] or [[shadow rift]] they are basically the same but instants which is way cooler

sturdy galeBOT
quasi magnet
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honestly I was planning to cut Enigma

sharp flax
sturdy galeBOT
quasi magnet
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just cut a couple more things, in case people need ot refresh

rose iris
fathom elk
quasi magnet
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yeah

sharp flax
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Archmage of Runes feels in the wrong placement

quasi magnet
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sigh

fathom elk
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swiftspear has to go I think as well but I didn‘t wanted to suggest it because it‘s such an iconic card:(

quasi magnet
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I guess

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do I really cut Runes and keep Emeritus?

rose iris
fathom elk
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emeritus is the better one I think

sharp flax
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I don't run either of them tbh, but that may be me being weird

quasi magnet
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honestly I'd rather do that

fathom elk
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I always liked emeritus in my own narset

quasi magnet
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Like I'd rather have Ashling or similar for the looting

rose iris
fathom elk
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but he also felt a bit slow with 4 mana

sharp flax
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I don't have veyran in mine because I'm trying [[narset, jeskai waymaster]]

sturdy galeBOT
quasi magnet
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Ashling is so good in this deck (magecraft is cracked)

sharp flax
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Even though she'd make more sense

quasi magnet
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I considered that narset

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just wasn't sure if it did enough sometimes

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tho the discard pairs well with Narset's ability

sharp flax
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As I said I'm trying it

quasi magnet
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yeah fair enough

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okay I should get ready to work out lol

fathom elk
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you probably need more cheaper spells to really make waymaster shine in your deck

rose iris
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I know you're working on cuts - do you want me to share my own narset list I brewed up a few months ago?

quasi magnet
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oh go ahead

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im about to leave my desk so I will look at stuff later

rose iris
sharp flax
fathom elk
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balmor would be a strong include in your deck as well, Storm

sharp flax
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Also Balmor is only instants/sorceries

fathom elk
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yes but giving all your pumped up tokens trample is huge

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also balmor costs only 2 mana, bria 4

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I would simply play both:)

quasi magnet
quasi magnet
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anyways im back form my workout

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9 cuts

quasi magnet
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@rose iris you suggested cutting fiery conf, so I assume a similar thoughts for mystic conf

interested to hear reasoning if you want, as I think I know why but just in case something else

rose iris
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I know they’re all stars in limited I just don’t personally love them in commander

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If Fiery had a “exile the top card of your library. You may play it this turn” I would be much higher on it

quasi magnet
sharp flax
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I'd cut one of the 3 battles

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And I thought you were cutting mesmeric

quasi magnet
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I am, just left before I went about it

quasi magnet
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Went back live again

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Went back live again

wind bison
quasi magnet
wind bison
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Fair, I do bc I planned to be there and then had not slept the entire night before lol

quasi magnet
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Might do one this morning since i work this evening

wind bison
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Hell yeah, I’m wfh today, ping me when you do start

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My twitch loves not notifying me

quasi magnet
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Okay

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I didnt want to ping anyone because its right there. If people wanted to know they can look

quasi magnet
dense spoke
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I'm too lazy to look through adn give recommendations but are you getting enough benefit from warleaders call?

quasi magnet
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hmmm

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11-12 things that make creature tokens and/or do stuff with creature tokens

quasi magnet
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I want sway to be one of the big win cons in the deck

sharp flax
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How is sway a wincon?

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You should have [[vhal, candlekeep]]

sturdy galeBOT
sharp flax
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[[change of plans]] [[march of swirling mist]] [[ripples of potential]] all feel like sensible includes

sturdy galeBOT
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Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

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Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

sharp flax
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Potentially [[teferi's veil]]

sturdy galeBOT
rose iris
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I would also include all of the casting-from-gy type cards like [[torrential gearhulk]], [[snapcaster mage]] etc just for redundancy

sturdy galeBOT
sharp flax
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[[scholar of the lost trove]]

sturdy galeBOT
trim minnow
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There's also the much worse [[quistis]]

sturdy galeBOT
trim minnow
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But it does it from any graveyard (at sorcery speed, YUCK!)

quasi magnet
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how did my thread not show that I have all these messages?

quasi magnet
sharp flax
quasi magnet
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that's fair

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idk why my thread didn't show those messages to me, and just collapsed my thread

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so all those suggestions and questions wen't unnoticed until now

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what are the effects that let me play from exile?

suspend, adventure, foretell, plot, discover and cascade, what else?

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tbf I will be able to just plot stuff

rose iris
# quasi magnet idk...

If your gameplan revolves around a specific spell where there aren’t multiple versions of the effect, I’d run at least 2-3 ways to flash it back

quasi magnet
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that's true yeah

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you gotta convice me to not put Mystical Tutor in this deck lol

rose iris
quasi magnet
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something tells me I won't be turning on any of the hideaway lands, but maybe the new cappena card

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ill check

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I think I play tron in this deck

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and maybe some locus

rose iris
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That could be fun

quasi magnet
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oh my god

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I think I play Teferi's Isle lol

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that would be hilarious

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but it can dodge sway if I time it right

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like I probably make this some sort of artifacts deck

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maybe

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then I can play Tolarian AcademyUthros, Titanic Godcore maybe

rose iris
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Probably yeah

quasi magnet
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also lets me get a lot out of the tron lands

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this does mean I'm doing some search effects

rose iris
sturdy galeBOT
quasi magnet
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Brainstorm is a good one for this deck, eh

rose iris
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Oh absolutely

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[[scroll rack]] too

quasi magnet
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also brainsurge

sturdy galeBOT
quasi magnet
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oh good idea...

quasi magnet
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none of those four other effects

sharp flax
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How are you just finding about jewel in Tannuk

quasi magnet
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I haven't played against Tannuk yet

sharp flax
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Jewel is one of the funny includes for it

quasi magnet
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somehow

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oh its so good

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that's why I was so shocked

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How did I not think of that?!?

sharp flax
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Did your friend have Clive?

quasi magnet
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let me check, they sent their list

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they sure do

sharp flax
quasi magnet
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ooooo

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imma make a draft rn

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or start one

quasi magnet
sharp flax
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You need some more devotion things

quasi magnet
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how do you mean?

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oh stuff with more pips?

sharp flax
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Mm [[defiler of instinct]]

sturdy galeBOT
sharp flax
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[[scrappy bruiser]] and [[yuffie, materia]] are the weird tech pieces I've found

sturdy galeBOT
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Legendary Creature — Human Ninja
Ninjutsu mana1manar (mana1manar, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
"I know you want my help because I'm so good!"
3/3

sharp flax
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And [[getaway car]]

sturdy galeBOT
sharp flax
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Since they all allow you to re-buy etbs

quasi magnet
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truuuue

rose iris
sturdy galeBOT
quasi magnet
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true lol

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hey, let's me make like 10 stormscale copies

rose iris
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I was mostly memeing about all of the cost reducers, but hazorets monument and the medallion would both be really good here

quasi magnet
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god I have no idea what to do for this Sway of the Stars deck

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Ive just been stuck

tulip trail
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Uhhh

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How do u want to win

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With sway of the star

quasi magnet
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Put a bunch of spells into exile that I can cast later, plot, foretell, or similar, and then sway everything back to people’s decks, then cast them

sturdy galeBOT
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Legendary Creature — Human Monk
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
2/2

quasi magnet
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Actually yes

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Amazing idea

sharp flax
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Taigam is honestly one of the best options for this yeah

wheat horizon
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With less of a reputation than Jhoira suspend

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Taigam or [[tenth doctor]] since you can better control the setup for casting Sway off of suspend with time travel

sturdy galeBOT
#

Legendary Creature — Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — mana7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
3/5

quasi magnet
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I will add those to the deck, with the doctor being an exception because color identity

sharp flax
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One thing that's nice about Taigam is you can either set it up so that you have a series of things that come out after sway OR you're pre-setting having a second copy of sway

quasi magnet
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Mhmm

golden parrot
quasi magnet
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Already this list looks fun

golden parrot
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I am struggling with some of the more "veggies"

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like 23 creatures still sounds a bit low to me

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but i also have like no interaction suit

quasi magnet
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Yeah I love it

quasi magnet
quasi magnet
sturdy galeBOT
#

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"I thought trolls were supposed to be under bridges!" —Nelvin, Vantress squire

Tanglespan Bridgeworks
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
manat: Add manag.
The chasm formed during the Phyrexian Invasion quickly filled with new life.

#

Creature — Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
"Freyalise is gone, but her song lives on."
3/3

Garden of Freyalise
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
manat: Add manag.
The Juniper Order safeguards secret places that still thrum with traces of Freyalise's life-giving magic.

quasi magnet
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Disciple is even cheaper

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With Goreclaw

golden parrot
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my one rule for creatures is that i want them all to be affected by Gorecalw

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all must be 4 or more power

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i have not looked at fightspellst hough

quasi magnet
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Oh power 4 or greater

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I forgot its not mv 4+

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yeah you got big creatures, fight and bite spells are good for your deck

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theres one from MAT that I love but can never recall the name

golden parrot
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I did finish my draft

quasi magnet
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Woo

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Will look in a bit

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Just got back from a workout

quasi magnet
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so much for "in a bit"

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love me some thrun

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I like the deck

quasi magnet
golden parrot
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seems like i inspired a Goreclaw brew here

quasi magnet
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Yes

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There was also an ATLA card that’s responsible

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So you and an ATLA card that someone pinged me about

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[[boulder, ready]]

sturdy galeBOT
#

Legendary Creature — Human Warrior Performer
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
"The Boulder's gonna win this in a landslide!"
4/4

quasi magnet
sturdy galeBOT
dense spoke
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Ahhhh

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it;s a flaw too, because tag "enters in company" works for any CREATURE that makes another creature token on ETB. And "multiple bodies" works for any spell that makes tokens, but at least 2. As fars I can find, there isn't one that just says "makes a token" in general, it's always claused

quasi magnet
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and I wanted a quick way to find it

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yeah

dense spoke
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In that case I'd end up just using o:"token" and counting the results haha

quasi magnet
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I think I counted 11 total things that make tokens

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which most if not all are repeatable due to commander

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but still, is 11 out of 62 enough for idol?

sharp flax
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Yes

quasi magnet
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okay

dense spoke
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11 means you find one every ~10 cards or so, which means probably by turn 3 or 4 you have a way to make this thing work

quasi magnet
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I was looking at it and was like "I didn't lean into tokens that much, so idk if this card actually does anything, or enough"

sharp flax
#

You can also put in like [[fountainport]]

sturdy galeBOT
quasi magnet
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true

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this is a mono-colored deck

dense spoke
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just have to pay the mana toll more

sharp flax
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There are other token making lands

dense spoke
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but it is a land

sharp flax
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You can also include [[preston]]

quasi magnet
sturdy galeBOT
#

Multiple cards match “preston”, can you be more specific?

sharp flax
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[[Preston the vanisher]]

sturdy galeBOT
quasi magnet
#

oooo

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yes please

sharp flax
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I think [[murderers axe]] is the only free discard

sturdy galeBOT
sharp flax
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Like where you can keep discarding because it doesn't cost mana and doesn't need to tap

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Nm [[patchwork gnomes]] also do

sturdy galeBOT
trim minnow
quasi magnet
slate tangle
#

Wtf im not in here

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Mb

trim minnow
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Fake friend smh

slate tangle
trim minnow
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He has it privated

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Or just a mistyped url

quasi magnet
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No I know why

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I deleted that list because it was the tutor one and I wasn’t liking it

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Ill repost it

trim minnow
#

Needless to say, there are a ton of airbending things for the phelia deck

#

[[airbender's ascension]] 👀

sturdy galeBOT
quasi magnet
#

True

#

I should try them out

sharp flax
#

So, if you are honestly building River, forced effects are really key

quasi magnet
#

I might

#

Not currently on my list

sharp flax
#

I went with a more political combo list and @wheat horizon went with [[hive mind]]

sturdy galeBOT
sharp flax
wheat horizon
slate tangle
#

Im gonna be building her pure slug if/when I do (Jeff keeps telling me to)

sharp flax
slate tangle
#

Izzet [[rurik thar]]

sturdy galeBOT
#

No card found for “rurik thar”

sharp flax
#

[[ruric thar]]

sturdy galeBOT
sharp flax
#

I remembered it with a K as well

wheat horizon
sharp flax
sturdy galeBOT
#

Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

sharp flax
#

602/3,434 River decks play Hive Mind, so probably reverse your meme

sharp flax
#

@quasi magnet Sorry to hijack

quasi magnet
#

Its relevant

sharp flax
#

OK, figured I'd give you the opening to say to stop

quasi magnet
#

I will say it if I would prefer it

quasi magnet
#

okay Im working on my Toph list and Im almost done

#

or at least almost to 100 cards

rose iris
#

[[lumra bellow]] [[six | mh3]] [[territory culler]] [[traveling botanist]] [[walk in closet]] [[song of freyalise]]

sturdy galeBOT
#

Enchantment — Room
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Forgotten Cellar mana3managmanag
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

#

Legendary Creature — Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3

quasi magnet
#

Oh my god I didn't even need to ping you

rose iris
#

oh?

quasi magnet
#

do I dare put constant mists into this deck?

slate tangle
#

Do you dare not?

golden parrot
#

I would not

quasi magnet
#

so Im up to 127 cards and I didn't accidentally add any tutors lol

golden parrot
#

Mists essentially says " combat decks cant win" in an earthbend deck, if you arent already willing to play glacial chasm i would not play a mista

quasi magnet
#

now the question is do I put dark depths and thespian's stage in here

slate tangle
#

You can use the new [[marit lage|TLA]]

sturdy galeBOT
#

No card found named “marit lage” in Avatar: The Last Airbender

slate tangle
#

I find the combo doesn't do that much and draws a ton of aggro, but being able to rebuy it a few times does sound fun

quasi magnet
#

I refuse to use those printings only because of what the art is

slate tangle
#

Is this one of the screen grabs?

#

Ah yeah

quasi magnet
#

MHMMMMMMM

quasi magnet
#

bringing my goreclaw list back up to the top for some focus

#

any creatures yall think I should add?

#

mainly just adding tons of creatures rn, then gonna work on the rest of the 99

quasi magnet
#

so Im now over the 100-card count and I have no idea if there's other things I want lol

#

I already gotta cut but I feel like I'm not done adding things?

#

help

golden parrot
#

[[Diamond Weapon]] and [[Ultima, Origin]] are great inclusions imo

sturdy galeBOT
quasi magnet
#

Hmm, maybe

quasi magnet
#
sturdy galeBOT
#

Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 3 damage to each creature and each planeswalker.
Defense: 4

Refraction Elemental
Creature — Elemental
Ward—Pay 2 life.
Whenever you cast a spell, this creature deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4

quasi magnet
#

So I am dismantling Ygra, and plan to at some point make some more Golgari lists

#

Currently throwing together a Mycotyrant/Nemata concept list as well as changing the contents of Ygra

golden parrot
#

Can recommend Sorcery Speed Savra

rose iris
quasi magnet
#

plan is to just use the token mode

#

also demo field

wind bison
#

What about this is related to season of gathering

#

No offense i was just trying to find the link lol

quasi magnet
#

I think Yedora is finally being retired

#

and Im gonna try to make cat car

#

in paper

quasi magnet
wind bison
#

What’s the plan here

#

I’m just seeing a lot of cards and not much ado with them

quasi magnet
#

Oh, its a tokens deck

#

Make various tokens, copy tokens with cat car, profit

quasi magnet
#

(of course any extra "maybe try this card in the deck" is welcome too)

#

all cards in line for cutting are going to the sideboard

quasi magnet
#

Ive settled on the current list for now

rose iris
#

Figured here'd be less busy - #commander message

quasi magnet
#

mhmm

rose iris
#

[[herd heirloom]] is sweet

sturdy galeBOT
quasi magnet
#

true

rose iris
#

bane's contingency, klauth's will, road of return, tome of legends, witch's clinic, will of the sultai

#

idk what kind of budget you're looking for

quasi magnet
#

oh idc

#

likely this won't make it to paper

#

at best it would be proxied

rose iris
#

fair

quasi magnet
#

currently I only plan to own my colorless and five mono colored decks, plus some upgraded and unmodified precons

#

but it would be cool to stay under say 200 bucks

#

if not 100

rose iris
#

[[aqueous form]] [[candlestick]] [[mage slayer]] [[ordeal of nylea]] [[tempered in solitude]]

sturdy galeBOT
rose iris
#

[[two handed axe]]

sturdy galeBOT
rose iris
#

extra combat and/or extra turn spells are common too

quasi magnet
#

very fun

quasi magnet
#

interested in keeping some of the more fun/goofy cards

quasi magnet
#

have not really made sure the veggies are in the list yet

#

just trying to get the fun cards in first

quasi magnet
#

@wind bison are you able to pin this?

wind bison
#

Yeah

quasi magnet
#

thanks friend

slate tangle
#

Stats

quasi magnet
#

mhmm

#

did 2 games today: 1 with Bello and 1 with Gix; both were wins

slate tangle
#

Win a game with Parhelion please

#

Angel car

quasi magnet
#

Yeah

#

Solphim and Parhelion are the only two I have no wins with

#

so likely the ones I will play next time

quasi magnet
slate tangle
#

Mono white decks look like they are in light mode while in dark mode

#

This deck rules, I love mono white control

quasi magnet
#

lol

slate tangle
#

I just generally like playing vehicles and watching creatures die

quasi magnet
#

Ive been enjoying pitching Valor's Flagship to its own ability, and the getting it back via various effects like [[one last job]] because this card is so good

sturdy galeBOT
quasi magnet
#

holy moly one last job

slate tangle
#

That card is crazy

#

I should definitely put it in tails

high parcel
#

why pell did not know this thread

quasi magnet
#

but I do want to change that lol

wind bison
#

You say that but

quasi magnet
#

my play count sheet is pinned here now

wind bison
#

Life has a funny way

slate tangle
#

Hey I just started using mine again after a long ass break

quasi magnet
#

lol

high parcel
#

i looked at this and i was like "why is this so tiny"

#

and then i saw the 28 copies of dragons approach

quasi magnet
#

yeah

#

also this deck is only on 31 lands plus 3 MDFCs

#

and 1 of those is always tapped

high parcel
#

oof

quasi magnet
#

so its definitely on a land count that's not reasonable lol

#

but its not super common to be screwed

high parcel
#

i know this is just me being weird but have you considered going up a couple of lands and playing zell

quasi magnet
#

[[zell]]

sturdy galeBOT
#

Multiple cards match “zell”, can you be more specific?

quasi magnet
#

hmmm

#

(I have considered going up lands, but idk what to cut lol)

#

maybe magus of the wheel

high parcel
#

[[Zell dincht]]

sturdy galeBOT
high parcel
#

sorry

quasi magnet
#

I dont think this deck wants or needs this

high parcel
#

it's just short-term ramp that gives you replays on mountains for valakut etc.

quasi magnet
#

it does

#

but I think this deck would rather just have another basic than Zell

high parcel
#

maybe

#

i would not be at 31 either way

quasi magnet
#

yeah

#

I may go down on Magus for another basic

heck may even cut Locket of Yesterdays for one

#

otherwise idk what else I'd cut

high parcel
#

i actually like locket here

#

i would not cut it

#

approach is 3 mana, that's a lot

#

if i were pell (and i am) i would be off valakut exploration

#

even though i think that card's cracked

quasi magnet
high parcel
#

i think so

#

magus is the weakest wheel

quasi magnet
#

I do have 6 other wheel style effects

#

and none of them require said source waiting a turn to be proced

#

now do I add a basic or a nonbasic?

high parcel
#

mines of moria?

#

[[mines of moria]]

sturdy galeBOT
high parcel
#

i guess this isn't that great, you probably don't have solphim out early all that frequently

quasi magnet
#

yeah, the other thing is I dont generally want to exile DAs for treasure, and that's most often what will be in the bin

high parcel
#

but like, repeatable treasure generation is pretty good

#

yeah fair

quasi magnet
#

Barbarian Ring isn't bad, and Castle Embereth will enter untapped a lot

high parcel
#

i like embereth, but i dont know what your deck really gets from it

#

seems expensive for deck where all the creatures are dragons

#

barb ring is probably worth it though

quasi magnet
#

yeah if any it might be barb ring

#

the other thing would be potentially swapping in some of the cyclers, but I would need to buy those; I do not have to buy a barb ring, I have several from MH3

quasi magnet
#

Nothing like a very interesting artifact commander that also does KCI loops pretty well

quasi magnet
#

I would love thoughts on this

@rose iris you're awake

@high parcel you're around too

#

okay that's enough pinging

high parcel
#

Pell is on the road and will respond in roughly 30 minutes

quasi magnet
#

don't worry about it too much

#

stay safe friend

wind bison
#

I would help but I’m not artifact deck brained

quasi magnet
#

I mean

#

I appreciate anything you ahve to add/say

wind bison
#

Uhhhhh

#

The Megalodon is estimated to have had upwards of 40,000 teeth, making fossils of its teeth worth a surprisingly small amount of money, even in good condition

quasi magnet
#

thanks

high parcel
quasi magnet
#

Oh it was never in the deck

high parcel
#

oh why

quasi magnet
#

I dont run it really

high parcel
#

hmm

#

have we considered stridehangar automaton

#

your commander creates a token every time it is activated, getting a scrap and a thopter seems superior

#

i also think that i would consider running demand answers even if you don't think you need the draw

quasi magnet
high parcel
#

Looked over this again and really those are the only includes I think you're missing, maybe

#

actually, you might still want [[Sojourner's Companion]]

sturdy galeBOT
high parcel
#

card's still notably very good, slobad turns it into 7 mana if you don't have any artifact lands left to get, etc.

#

and it'll usually cost 0 so it's easy for engineer or welder to turn into something else

quasi magnet
#

Mhmm

quasi magnet
#

in the business of keeping this thread active

#

I wanna try finishing this list

#

@rose iris you were just here so Im pinging you lol

#

@high parcel you as well lol (sorry friend but I appreciate your insight)

rose iris
quasi magnet
#

oh don't sweat it

quasi magnet
#

Storm's Brewing Projects and Archive

quasi magnet
#

@sharp flax happy for any other advice, just moving it to here so the convo isn't lost

high parcel
#

ok so

#

pell help

#

6 cuts, what are we doing what are your non-negotiables and are there any combos i should know about

quasi magnet
#

Currently at the gym so will come back to whatever

#

Kind of just needed prompts to actually cut things lol

Someone helped earlier with that with Silver Myr and stuff

high parcel
#

Alright, if that's all the guidance I'm being given:

  • I think Mind Stone is a little mediocre here, but Arcane Signet or Sky Diamond would legitimately be better due to a highish pip count. Not necessarily a cut, just an observation.
  • I think Taigam is extremely mediocre unless you've got cards that Time Travel. It's unfortunate, but 4 entire rounds is a lot.
  • I don't know how much you're getting out of Body Double, but 5 mana for a clone is rough.
  • I am not big on Karn's Temporal Sundering, I think it should really be either Nexus of Fate or Capture of Jingzhou.
  • Gossip's Talent is pretty weak here. We're not really utilizing it super well with a lower creature count and no real flicker synergy.
  • I think Propaganda's going to get you murdered more often than it will prevent you from doing so. It's a psychological thing, but Prop should never be your only "stax" piece.
  • I think Serum Visions is just really weak here overall.
  • I weirdly think Mirror Room//Fractured Realm is your worst big free spell. It only gives you half of it free off of Malcolm, and while it's a good effect, it's the worst one.
quasi magnet
#

Holy moly you are thoughtful lrrSHINE

high parcel
#

Suggestions included, I do wanna take a note to say "I don't know how much Capture of Jingzhou is right now, it could be really expensive, it has been in the past, but I know it literally just had a secret lair so maybe it's not so bad?"

#

Ah, it was in Commander Masters, so it's $10. Very reasonable.

quasi magnet
#

(This isn’t a deck that cares super much about price)

#

If it enters my hands in paper its not via real cards

sharp flax
quasi magnet
#

Youre good

#

Its not that urgent

#

Any/all help is appreciated

high parcel
#

I figured but it's always worth checking on stuff like that because some people do care about proxying expensive stuff, I don't think you're one of them but it's something my brain makes sure to go to.

#

And I knew nexus is dirt cheap rn but i didnt know capture because it fluctuates hard

quasi magnet
#

(I am at 1 cut rn)

quasi magnet
high parcel
#

Taigam, Body Double, Gossip's Talent, Prop, Serum Visions, and Mirror Room should be 6?

sharp flax
#

[[Virtue of knowledge]] only has 4 targets

sturdy galeBOT
high parcel
#

another great option

#

i specifically didnt mention it because it does copy malcolm triggers on the cheaper half

quasi magnet
#

I think im swapping out virtue for the myr

quasi magnet
#

realizing Mirrorform, while fun, is not great in this deck without the clones package

sharp flax
#

Mirrorform is a powerful but challenging card to include

quasi magnet
#

Yeah

sharp flax
#

I've only found a handful of commanders for it

quasi magnet
#

Either for a deck where the main targets arent legendary, or where you have a way to actually copy a legend, ie sakashima decks

sharp flax
#

And you need a lot of tokens

quasi magnet
#

Mhmm

quasi magnet
#

@slate tangle @high parcel @rose iris

Solphim and Parhelion finally have their first wins of this year

#

Also got 2 surprise C games in, borrowing some decks:
first was Flubs: won
Second was with Kinnan: lost

high parcel
#

big flubs win

#

we out here drawing our copy of song of creation

rose iris
quasi magnet
#

I had eruth in my opening hand lol

high parcel
#

not our copy of song of creation nevermind

quasi magnet
#

yeah, food chain squee

#

I think tomorrow imma bring one of my c proxied decks

quasi magnet
#

currently just at the stage of making cuts

#

but happy for any suggestions as well

quasi magnet
#

22 cards over the limit, hell yeah

quasi magnet
#

Im down to 120

sharp flax
#

[[Garruk's horde]] and [[verdant sun's avatar]]?

sturdy galeBOT
sharp flax
#

I know the horde is a 7/7 future sight but it feels late even with the reductions?

quasi magnet
#

current otag counts:
Ramp - 25 (it doesn't count medallions or nature's will); could cut this down
Card advantage - 39 (this includes cycling lands and veil of summer type cards by the otag)
Removal - 18 (including land removal like wasteland) + 1 counter effect
GY hate - 0 currently...

sharp flax
#

Thoughts on [[the earth crystal]]?

sturdy galeBOT
quasi magnet
#

I considered it yeah

#

I can add it for now

#

idk why but Im weirdly attached to VSA for this deck...

#

This is all the ramp plus Earth Crystal, Rhonas's Monument, Emerald Medallion, and technically Nature's Will

#

so 28 pieces total

#

Trailtracker scout didn't get pictured

#

@high parcel @trim minnow wanna help me mess with this mess?

#

because even for a deck highly skewed to the back of the curve, I don't think 28 ramp pieces is a good idea

#

Card Advantage

even if we take out the one-off stuff like Regal Behemoth, Veil of Summer, and the cycling lands, its still well over 30 pieces

sharp flax
#

[[Railway brawler]] is one I was expecting to see

sturdy galeBOT
quasi magnet
#

oh damn

#

well, its there now

#

I almost put Orouburoid, but its not 4 power

#

like, its still cracked even if I hard cast it instead of 2-cast it

#

but idk

#

I think I'll leave it out

sharp flax
#

[[Golden guardian]] is "fine" from my experience

sturdy galeBOT
#

Artifact Creature — Golem
Defender
mana2: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
4/4

Gold-Forge Garrison
Land
(Transforms from Golden Guardian.)
manat: Add two mana of any one color.
mana4, manat: Create a 4/4 colorless Golem artifact creature token.
An army of living gold for the golden city.

quasi magnet
#

yeah

#

I don't know if its for this deck

#

I think Primordial Sage is one of the weaker card draw pieces

#

there's a lot of other cards that do that for less mana

sharp flax
#

I have if in my golem deck and it's only fine there

#

You'd think it would manage better than fine if it would anywhere

#

The main issue is the cost of the fight activation

high parcel
quasi magnet
#

you're fine friend

#

so was I except to about an hour ago

high parcel
#

aight so you know my questions

#
  • what are we doing
  • are there any combos/key synergies
  • what are your non-negotiables
quasi magnet
#

Idt this is gonna be much of a combo deck, its mostly just tons of big creatures to run over people with

high parcel
#

ok before i even start this off i already need to suggest something that isnt in here

quasi magnet
#

honestly not sure if there's any thing in terms fo the creatures Im too strong on wanting to stay (if there are I can find them as I go lol)

high parcel
#

most of your deck triggers [[up the beanstalk]]

sturdy galeBOT
quasi magnet
#

true

high parcel
#

it's like, a lot

quasi magnet
#

I was considering too yeah

#

(I accidentally typed "true" into the moxfield search instead of in here lol)

high parcel
#

obviously never cut like, guardian project for it

#

LMAO

#

hey moxfield, find me " beatrue "

quasi magnet
#

my brain went "I should say true... wait, wrong textbar"

#

I mean, Im at 40 pieces of card advantage including the cycling lands and thos ekinds of one-offs

high parcel
#

that's good

#

creature decks should have a lot

quasi magnet
#

mhmm

#

Im at 20 cuts rn

#

(just in case you may need to refresh)

sharp flax
sturdy galeBOT
#

Multiple cards match “True”, can you be more specific?

quasi magnet
#

if you wanna leave any suggestions I will look at them

#

gonna go to the store in a bit but still have some time

high parcel
#

i am taking a look rn

quasi magnet
#

damn, I wish I could just leave it here

#

just let me have a 120 card deck with a manabase for a 100 card deck lol...

#

okay, brb

quasi magnet
#

any suggestions yall have are appreciated, I will look at them once home

high parcel
#

Here we go:

  • I think The Boulder is probably the worst creature on the list. He doesn't require a lot to be 2 4+ bodies, but he'll never help you recover from a wipe, which is what you want from a card that gives multiple bodies.
  • Caldaia Guardian gives 1/1s, which we don't really care much about and can't do a lot with.
  • Ulvenwald Oddity/Behemoth is cool, but a lot of mana for a weaker overrun and I'm convinced we're already doing better.
  • Loyal Guardian doesn't really do a ton, almost all of our creatures already are 4+ and one +1/+1 per round doesn't add a statistically significant benefit.
  • Mycoloth, similarly to Caldaia Guardian, is just not doing what we really care about, and is worse because we have to wait until our upkeep to get there.
  • Verdurous Gearhulk seems weak compared to what the rest of the deck is doing.
  • Verdant Sun's Avatar, while powerful, feels out of place since we're not paying life for anything and aren't using our life total any other way.
#

That's a start, I need to shower, I'll send more when I'm back

quasi magnet
#

Im not sure about Anara as just 2/4 mana protection for Goreclaw solely

#

especially just for my turn

#

so I think that's one of the cuts

#

14 cuts left

#

still like 25 ramp reffects

#

Sylvan Scavenging seems just too slow

#

Keeper of Fables is good but one I've been eyeing as not the best form of card advantage

quasi magnet
#

12 cuts left now

high parcel
#

Aight back at it. Sorry.

#

I think Ashaya is not really where this deck wants to be, the protection against This Town and such is really nice but IDK if it's worth it.

#

I also think Rampaging Aetherhood gets big and does not a lot else, it's hard to remove but if it does get removed it likely didn't really do a whole lot.

#

I'm trying to get us down to like ~38 creatures so we can start looking at what the deck actually wants to do so expect to see a lot of creature cuts

#

I think Bloated Contaminator is like, not very good here, even if it's a cheap ferocious.

#

I also think Ancient Bronze is maybe not where we want to be, our things are already big and that card's kind of at its best when it's making smaller things very large.

quasi magnet
#

Similar to the gearhulk, the dragon is kind of a pet card for this

#

But those other suggestions make a lot of sense

Ashaya was mainly in there as sometimes ramp but also protection

#

I have seen the aetherhood just get so big and become the problem

quasi magnet
high parcel
#

alright, so from here we know what we're doing

#

The gameplan is to play ferocious creatures, draw cards to prevent boardwipes from taking us out, and hitting people for multiples of 4 essentially

#

how much interaction are we playing

#

Silverback Elder, Emerald Dragon, Terastodon, Apex Altisaur are our creature-based interaction, they all work really well for this and suit the gameplan, the only one that's kinda ? is Emerald Dragon but honestly I'm pretty down for Dissonant Wave, even if it's a big expensive.

#
  • Pest Infestation I think is usually going to be worse than something like Pick Your Poison or Force of Vigor, even if it can hit more things, we don't really get a lot out of the 1/1 pests with no Ouroboroid or anything that easily makes them 4/4s, and we should probably look at other options for mass artifact/enchant removal, even something like a Wave of Vitriol is probably better.
  • Animist's Might is only good if our legendary count is high enough, IMO, and we should count that.
  • Bridgeworks Battle is fine, no notes.
  • Season of Gathering is like, one of the reasons to be in Monogreen Big Cost imo. No notes, card's insane.
  • Legolas's Quick Reflexes is weirdly either protection or a ritual since all of our dorks tap for more than its cost. Huge.
  • Nature's Claim is absolutely fine, I usually prefer stuff like Deglamer but it's totally fine.
  • Collective Resistance is expensive but very powerful, and is one of the reasons I'm not high on Pest Infestation.
  • Cosmic Hunger is... I don't know if this is the best punch spell we have access to? I'll have to look at the list again, but it might be.
  • Ram Through is great. I'd like to see Prizefight in here as well.
  • Grip's fantastic.
  • Boseiju is here, good shit.
high parcel
#

I think really the only ones I'm not super high on are Cosmic Hunger, Pest Infestation, and Nature's Claim.

quasi magnet
high parcel
#

lmao

#

wait, what's the fight spell from mh3

quasi magnet
#

Bridgeworks battle

high parcel
#

[[horrific assault]]

sturdy galeBOT
quasi magnet
#

The one that’s also a land

#

Right

#

Hard-hitting question is the same thing

high parcel
#

yep, same text

#

I think I'm like, maybe higher on Hard-Hitting or Horrific Assault than I am on Cosmic Hunger

#

but I'd still always be on Prizefight before any of them I think

#

[[Prizefight]]

sturdy galeBOT
high parcel
#

yeah it's a fight not a punch, but it refunds you back to 1 total mana spent

#

i actually don't hate Ezuri's Predation in this deck

#

it's probably not worth it but it's potentially 8 mana draw a bunch and clear the board?

#

but yeah, just going based on cuts, I think if I'm pell (and I am) I would cut Pest Infestation, Cosmic Hunger, and Nature's Claim and add Prizefight?

#

gives us a still very good interaction count

#

i do still need to count legends for animist's might

#

You have 11 legendary creatures (including your commander), which I would argue is probably too low for Animist's Might.

quasi magnet
#

Aww, i really wanna do animist’s might

#

I like that card a lot lol

#

Considering its a sorcery tho you are probably right

high parcel
#

yeah if we were up a few more legends i actually would like it

#

but we're just not 🙁

#

like i think im minimum 16 to start considering it usually

quasi magnet
#

7 cuts left

high parcel
#

we dont have any other token generators left right

quasi magnet
#

I dont think so?

#

Let me check

#

Bramble Sovereign, Galadriel, Kura, Terastadon (technically), Vaultborn (if things go south), and Predation

#

None of which are gonna be making creature tokens that are too small

#

Tho Galadriel is one Ive been eyeing

#

I dont think the one treasure from her a turn will do enough, and idk how much the counters will do

high parcel
#

I agree.

#

I think she's like, fine, but we're doing better things.

quasi magnet
#

Yeah

#

Kura Idk if im sold on for this deck

#

Im cutting greater good not because its bad

#

But because the deck has lots of draw and knowing me idk how much im gonna use it

#

That brings us to 4 cuts

high parcel
#

i was gonna also suggest dropping greater good

#

hadnt gotten there yet

#

time to arbitrarily pick 4 cards

#

doomskar warrior, caretaker, soul of the harvest, become the avalanche?

#

and i'd just put those in considering in case you want them later

quasi magnet
#

Doomskar is similarly a pet card, i just love backup

high parcel
#

forgotten ways?

#

worst mana dork and we dont really need biorhythm

quasi magnet
#

Idk, I like BTA

#

A fun overrun effect for a big creatures deck

#

Im wary of emerald dragon

high parcel
#

then cut that one

#

those last 4 cuts are arbitrary

#

you just put em in a sideboard so you have stuff to sub in

#

😄

quasi magnet
#

Yeah

#

Gonna playtest more once im home

slate tangle
#

Hows the goreclaw tests going

#

I heard you got the win with the angel car, big grats

quasi magnet
#

this is the second text im doing, the first one disciple of freyalise drew 13 cards...

#

on turn 5? 6?

#

so here's how the next one is going...

slate tangle
#

daaamn

#

Trailblazer has become one of my favorite pieces

#

Defiler of vigor too

quasi magnet
#

I even just cast that lol

#

the trailblazer

quasi magnet
#

bro...

#

this deck is wild

slate tangle
#

That nykthos about to tap for one million mana

quasi magnet
#

no fucking kidding lol

#

I just drew Last March of the Ents...

#

and hit Surrak and Goreclaw

slate tangle
#

[[last march of the ents]]

sturdy galeBOT
slate tangle
#

I wonder if I should play this in [[aeve]]

sturdy galeBOT
#

Multiple cards match “aeve”, can you be more specific?

quasi magnet
#

lol

#

not a bad idea

quasi magnet
#

bro holy fuck

Become the Avalanche is a dope overrun

#

just gave my whole board +15/+15

#

adn they have trample from Surrak and Goreclaw

shy hornet
#

Is your commander goreclaw

#

Or surrak and goreclaw?

quasi magnet
#

Yes

#

The former

shy hornet
#

Gotcha

#

Loved goreclaw

grave urchin
#

Messaging here so the thread stays open for me

quasi magnet
#

Brb

shy hornet
#

Do you play uuhhhhhh

#

[[Monstrous vortex]]

sturdy galeBOT
grave urchin
#

I respect the no craterhoof

#

We don't need that shit

shy hornet
#

Ehhhhhhh yeah probably right

#

Maybe like [[herd heirloom]]

grave urchin
#

Do we have [[Vaultborn Tyrant]]?

sturdy galeBOT
shy hornet
#

Yeah hes on it

grave urchin
#

Okay good cause that's like a no brainer

shy hornet
#

[[$vaultborn tyrant]]

sturdy galeBOT
quasi magnet
shy hornet
#

Crine

grave urchin
#

I gotta rob a vault to afford this fucker

quasi magnet
#

Herd heirloom and vaultborn are both in the deck

high parcel
#

we are indeed on vaultborn tyrant and herd heirloom

quasi magnet
#

Vortex is not in here tho i could try it out

shy hornet
#

Lets goooooooooo

high parcel
#

made sure to suggest the mana rock as soon as i saw the deck

grave urchin
#

Vortex is awesome

quasi magnet
#

Yeah

grave urchin
#

I love that card

quasi magnet
#

I think i tossed it in randomly too

#

Vortex is a pretty wild card

shy hornet
#

Its very fun

quasi magnet
#

I will goldfish with it today

#

Since im off work for a sick day

grave urchin
#

Are we on [[Kogla Titan ape]]?

sturdy galeBOT
shy hornet
#

What about the other monke

#

[[Silverback elder]]

sturdy galeBOT
#

Creature — Ape Shaman
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
5/7

grave urchin
#

The "fuck you and your non creature" permanents on a stick?

grave urchin
quasi magnet
shy hornet
#

You can also jam vorinclex(s)

grave urchin
#

Oh! [[Radagast the brown]]

sturdy galeBOT
#

Legendary Creature — Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5

grave urchin
#

This guy FUCKS

quasi magnet
shy hornet
#

You have enough creatures to make flippy clex a decent choice as well

quasi magnet
grave urchin
#

True, but he helps a lot with your other creatures

quasi magnet
#

Yeah but also

#

I cant cast it for cheaper

#

Thats a big deal lol

quasi magnet
#

Eh

grave urchin
#

That is true

shy hornet
#

Fun for you i mean

quasi magnet
#

Eh

#

I played with it before

shy hornet
#

Stunning peoples lands is indeed annyoing

quasi magnet
#

I didnt have much fun

shy hornet
#

Double mana isnt fun for you?

#

Damn i love having double mana

quasi magnet
#

That’s not why its not fun lol

#

Brb, gotta grab something

shy hornet
#

Ok everyone the sauce to beat 8clex is to tap the mana you need for your instant speed removal while clex is still on the stack, then kill it after it resolves

grave urchin
#

Just gonna throw this here even though Goreclaw can't make it cheaper

#

[[Gigantosaurous]]

sturdy galeBOT
shy hornet
#

Smh storm youre not playing the best green creature ever

#

Wheres [[colossal dreadmaw]]

sturdy galeBOT
grave urchin