#Kemba, Kha Regent Tokens
132 messages · Page 1 of 1 (latest)
I'm making this deck at medium power, not building it to fight hyper efficient 1 and 2 drops or against combo decks
[[Kemba kha regent]]
I'd definitely add some For Mirrodin! cards.
Like [[Kemba's Banner]] or [[Glimmer Lens]]
They are equipments that make creature tokens on entry and provide useful things.
[[One Last Job]] can be a good budget option to recur a necessary equipment or creature.
Sorcery
Spree (Choose one or more additional costs.)
— Return target creature card from your graveyard to the battlefield.
— Return target Mount or Vehicle card from your graveyard to the battlefield.
— Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
[[Unfinished Business]] works well in this regard too.
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
"My story ends when I say so."
[[Eowyn, Lady of Rohan]] is always valuable to cheapen Equip costs and gives a useful buff to your equipped creature.
Legendary Creature — Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost
less to activate.
2/4
[[Builder's Talent]] can be a great way to gain more value overtime from casting your equipments and make Kemba or tokens even stronger.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
[[Puresteel Paladin]] will be amazing value for the deck overall.
And [[Forge Anew]] is among the best Mono White Equipment-centric cards around and not too expensive either.
Enchantment
When Forge Anew enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
[[Codsworth, Handy Helper]] is also a fun source of utility that helps keep Kemba safe and casts out your equipments.
[[Fragmentize]] or [[Abolish]]
I didnt see this was my thread
^^'
Thank you for all of the suggestions, I appreciate it
No problemo!
Unfinished Business is actually crazy in this deck
Assuming I cant protect against a board wipe
Mmhmm and your graveyard doesn't get exiled.
I was also thinking about [[Frantic Salvage]]
To field would be better but that's 3 more mana and sorcery speed
I can do this in response to someone trying to exile my gy
Hmm... it's decent though the only issue is that it might mess up draws early game.
Late game though yeah that could be very good.
Yeah I was thinking
4 mana to return a Swiftfoot boots to hand isnt terrible
or Caduceus
More of a mass reclaim of my equipment
I also have Sevinne's Reclamation so I can return 3 of my equipment to field
Mmhmm, an always excellent choice.
Codsworth is pretty nice too, ward 2 on my commander, mana dork, and bypass equip costs
Codsworth is a wholesome Legendary.
I might be able to trade some cards in to get Enlightened tutor so I can start tutoring for the utility artifact creatures
Right now I only have Steelshaper's Gift and Open the Armory
I have Builder's Talent but I'm not sure about adding it
[[Builder's Talent]]
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
I just dont know if it's worth running
The first ability is whatever, the 2nd would be better if I had more +1/+1 synergy
And 8 mana total to return a 3 mana equipment to field
oh lv 3
it's any noncreature nonland
Fair. I just appreciate i for how cheap it is early on and that it can build up a Permanent's power if you are casting lots of non-creatures.
Most of my equipment is 2-3 mana so an enchantment would have to be very strong for me to cast it in place of one
And a 0/4 with defender doesn't cut it for me
but returning a noncreature nonland of any mv is interesting
Though that's mostly lands, 2-3 mana equipment, and Karn Living Legacy
Kemba's Banner I definitely need to get, Glimmer Lens too
I really want Unfinished Business
Return Kemba, Maul of the Skyclave and Caduceus to field equipped would be insane value after a board wipe
or Cloak of the Bat and Caduceus
Haste Flying Lifelink, potentially +5/+5 and indestructible
Damn, One Last Job is $0.05 and Unfinished Business is $0.15
Told you they were budget ^3^
Codsworth is around $8 alas but that's still not terrible for a Commander only set.
It's an all in one card, its to be expected
Thanks again for the recommendations, I'll add these to the list of cards I need to buy
Im still adding to the moxfield cards that I bought today
Mangara, Argent Dais, Idol of Oblivion to replace the less synergistic draw
Mace of the Valiant is just nuts with Kemba
No problemo! 😄 If you need any more just give a heads up. Like [[Banish to Another Universe]] can be discounted by your equipment and is a good removal.
Not a huge fan of extended universe cards
But that's a good one
Could basically be free, if it had flash it'd easily go in the deck
Rn I have [[Chains of Custody]]
Enchantment — Aura
Enchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Just because it gives ward 2, if it didnt I would probably replace it
Godsend is the only equipment I have that really removes creatures
Yeah, and since you are in mono white voltron Kemba Tokens style, things like a Swords or Stroke of Midnight are useful to have.
xd
Have you seen the moxfield?
I'm not sure about [[Condemn]] but the rest of my removal seems alright
Collective Effort I'm having issues with keeping just because it doesnt hit artifacts
I have XD. Just thinking freshly that's all.
I really like Thraben Charm
2 mana instant speed removal with the condition being twice the number of creatures I control
Or destroy an enchantment or exile my opponent's graveyards
YEAH! I've been playing around with it in the decks I've added it in like my mono white Beza and it's fabulous.
The other 2 are attached to lands which are great as well
Which reminds me, kudos to you playing [[Sculpted Suburst]] like I do. VERY underrated boardwipe.
Yeah I originally had 3 but could only find 2 of them
Since it works especially well agains super quick board establishing match-ups.
Keeping Kemba while exiling eveyone else's stuff is insane even if they do get to choose
Denying death triggers is also massively helpful in the pods near me, lots of sacrifice payoffs
There's also [[Harsh Mercy]]
Which if nobody else has a type deck can basically be a 3 mana asymmetrical board wipe
I just forgot to look for one when I went to buy cards xd
I'd give you my unused copy if we lived close but that's a long shot XD.
Ooh you could use [[Heliod's Intervention]] if you really want to get rid of other artifacts/enchantments without risking your own.
Yeah that's another great one
[[Unexplained Absence]] is also a fun bit of removal that uses exile and can hit any kind of permanent from all foes.
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
I've noticed that Asymmetry in white is either letting your opponents choose or super mana intense
Nonland permanents but yeah, it's very good
You can also exile one of your own cat tokens for some pseudo-card draw
although maybe not because I dont run that many creatures
That too though it runs the risk of hitting an equipment that you can't flip up but yeah.
Oh that reminds me. Since you seem ok with Fallout, I think this cad would be lovely! It's a card I'd love to run in a deck someday. [[Vault 101: Birthday Party]]
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "
,
, Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
You get to put two free equipments from either hand or grave with a bit of patience.
I'm ok with Extended Universe cards that are too good to pass up
like Reprieve
But if it's printed in non Extended Universe I try to get a normal copy
(And I think that'll be it for my suggestions. Don't want to overbear XD)
Yeah, thanks again for the suggestions
I'm goldfishing the deck to see what its missing
Jazal Goldmane is insane
+X/+X to all attacking creatures where X is the number of attacking creatures
And it doesnt even require tapping so you can double that for another 5 mana
13 attacking creatures, unblockable with odric, so +13/+13 on top of a +2/+2 anthem
And another +13/+13 for another 5 mana lmao