#Gisa positive crime

86 messages · Page 1 of 1 (latest)

near mist
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I need some suggestions for positive target effects that can create positive bargaining for my crime deck with [[gisa, the hellraiser]]

Example but not the best is [[unnatural stamina]] [[bounty board]] and [[shizo, deaths storehouse]]

sour pendantBOT
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Legendary Creature — Human Warlock
Ward—mana2, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
4/4

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No card found for “unnatural stamina”

near mist
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[[manifold key]]

sour pendantBOT
gusty kelp
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OK, so you're doing Gisa group hug?

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[[bloodgrift demon]]

sour pendantBOT
gusty kelp
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[[dauthi embrace]]

sour pendantBOT
gusty kelp
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and other things that give shadow

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[[shadow alley denizen]]

sour pendantBOT
gusty kelp
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[[cauldron of souls]]

sour pendantBOT
near mist
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Yes its the challenge ive set ^^ wanted to subvert expectations and be the kind monoblack player.

Thank you for these suggestions!

gusty kelp
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I know bloodgift demon damages people, but it's basically "I'm handing out a phyrexian arena trigger"

near mist
gusty kelp
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There are other ways you can make tokens under your control, but I see what you mean

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oh! [[fain the broker]]

sour pendantBOT
near mist
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Bpoodgift is good, honestly though stuff like cauldron, granting unlockable or deathtouch so I can aid the people who fall behind in the group on their turns whilst making zombie tokens with gisa is the ideal place to be

gusty kelp
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You can sacrifice one of the zombies to put counters on an opponent's creatures

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And still end up ahead on creatures when it gets back to your turn

near mist
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Exactly as getting potentially 8 3/3 menace zombies is huge

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I have the zombie lords but I'm considering cutting those in favour of more kind interaction stuff

gusty kelp
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[[zombie trailblazer]]

sour pendantBOT
gusty kelp
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The first one is fairly inoffensive

near mist
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Yes that one is nasty, I have playtested it back when I had zombie typal focus

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This was my turn 5 then, but now I'm here to switch it to the group hug crime idea, which I'm dubbing an accomplice deck ^^

gusty kelp
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[[maze of ith]]

sour pendantBOT
near mist
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👍

gusty kelp
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You can use it after damage has happened

near mist
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Yes or to prevent it in case of rescuing someone

gusty kelp
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Yeah

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Like if something was goaded too

near mist
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I got violin lesson for half an hour, will be checking back after

near mist
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[[key to the city]]

sour pendantBOT
gusty kelp
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I don't know that you want to discard a card

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Unless you have additional synergy there

near mist
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True

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I don't have one

gusty kelp
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there are colorless effects that tap creatures too

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[[swashbuckler's whip]]

sour pendantBOT
gusty kelp
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[[lost jitte]] or [[pip-boy 3000]]

sour pendantBOT
near mist
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Oh haha check map as a crime what

gusty kelp
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But yeah, pip boy, attack, untap your land and an opponents

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jitte, on their turn, make a creature unable to block

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One that costs more $ but is sneaky is [[grim hireling]]

sour pendantBOT
gusty kelp
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Activate sacrificing no treasures

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still is a crime

near mist
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Oh that's

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Haha

gusty kelp
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but [[$grim hireling]]

sour pendantBOT
gusty kelp
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On arena I did a brawl deck with the new grixis marchesa and it, and that got me out of trouble at least once.

near mist
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Ouch that's a bit of a price tag

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It is a very good card though indeed

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[[ominous cemetery]]

sour pendantBOT
near mist
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[[blood artist]]

Maybe

sour pendantBOT
near mist
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Though I want to focus group hug I do need to be sure that I can survive if I miss play favourites ^^

gusty kelp
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Oh

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[[retribution of the ancients]]

sour pendantBOT
gusty kelp
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[[$retribution of the ancients]]

sour pendantBOT
gusty kelp
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Same trick

near mist
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thats way cheaper

gusty kelp
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but if you put in fain, you might be able to kill something if needed

near mist
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[[mikaeus the unhallowed]]

sour pendantBOT
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Legendary Creature — Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5

near mist
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does not work with tokens right

gusty kelp
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No

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Once tokens change zones they sort of get untethered and go away