#(02-04-2023) What have your learned from Commander and applied to other games?
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The power of card advantage (and/or resource gathering) to determine games!
It's what propelled me to learn to love blue-black, after many years being mostly punchy in Boros
And this has then warped how I play other card games with my family etc
Or Catan, for example
In spirit of the question but in the other direction. When I was way more into Hearthstone (around 2017), I would find myself able to enter the tank, calculate the board then execute a play in a reasonable amount of time thanks to the Youtube videos of TrumpSC.
Commander helped set the appropriate timeframe between under and over analysis of the game state and how to “solve” it
(02-04-2023) What have your learned from Commander and applied to other games?
Not from MTG but YGO which was inspired by MTG...
Card advantage is king
If you can effectively deny # of opponents+1 cards per card... You will win quite often.
I used to play fighting game, and I learnt a lot in that in regards to playing against the player/reactions and habits
Moving on to magic I was able to transfer some of that skill set despite being vastly different game engines.
Magic then taught me a lot more about patience and prepping multiple turns/sequences in advance, so moving back to the fighting game, I felt like I’d level’d up in playing that player/seeing what options are available and planning what strategy I was going to take to exploit my opponent
It's okay to accept a theme is not supported enough to mesh into a deck. Also learning when you cannot force a theme but to write it down and come back every few sets to review
We should have a post for what we've learned from other games and brought to magic tbh