#General deckbuilding Q&A and Short Discussion
1 messages · Page 12 of 1
You could throw in [[zidane, tantalus thief]]
The stuff you’ll want no matter what is more ways to give your opponent stuff:
[[role reversal]]
[[bazaar trader]]
[[vedalken plotter]]
A funny zedruu I know about is an enchantress build that gives away the auras while they're attached to your creatures.
Oh that's so cute. I love that.
Yeah, that's why I was like, how mean do you want it.
I have been making an [[Arjun, the shifting flame]] deck and put this together and im pretty comfortable that this is what i go with - but idk if you guys have any tips or adds i should be aware of, i have 25 cards sideboard i could switch for anything in the main deck: https://moxfield.com/decks/-zqYyYoJhU2IhmXf5kg_XQ
I built this deck as a +1/+1 and sacing tokens but it has struggled in games due to never getting enought counters on my creatures or commander being removed. Was wondering if adding more cards caring about +1/+1 counters would be the way to go or if there just any help i could get ill take.
https://archidekt.com/decks/13024456/ghave
Hello, I wanted to make a Deadpool deck and needed help with some stuff
What car should I replace for terror of the peaks? And should I replace Deadpool for “the master multiplied” as the commander
as chaotic as possible, I think
I need help building a aggresive equipment deck that is cheap and can do good consistently. If there good thoughts on commanders or cards anything can help
I really like playing [[silas renn]] [[ardenn]] for its wild card economy and recoverability. It's playing things like [[mask of the schemer]] which are nuts as ways to dig
That sounds like a fun deck to build do you have a deck already made?
Aye, lemme check if my list is online. It won't be up to date either way but no huge differences most likely.
So it's not up to date at all but it should be an okay starting point still as the vibe is still similar
Has anyone built discard in a way that they have found a bit more interesting than the regular mono black Tergrid/Tinybone afair? I have been looking around for a more interesting way to use my discard cards as im quite board of my tiny bone deck.
As it stands iv been looking at [[Gisa and geralf]] & [[Garna the bloodflame]] as potential picks, as they provide ways to get any creature discarded back onto the field.
I have also been considering [[talion the kindly lord]] as a generically good value piece with access to blue for a more control heavy game.
Im quite new to building decks completely from scratch and have relatively little grasp on how i might actually construct a game plan like this from the ground up. Any help would be welcomed
how well would [[wizard class]] fit in a Hakbal deck? is there better option?
[[Reliquary tower]] [[thought vessel]] [[spellbook]] [[nerd rage]]
These options do the same thing mostly
Trying to decide on a commander for [[necrotic ooze]] combo shenanigans. I just want to mill a lot of cards, reanimate nooze, and get noozely with it.
I was considering [[grist]] as a fun option since grist is a simple mill/interaction engine but also nooze with loyalty abilities could be interesting. Don't think it does much for any kind of combo unless I play chain veil.
Multiple cards match “grist”, can you be more specific?
I think the flip one is cooler, personally
I've been out of the MTG loop for practically a decade, and was more into classic than EDH last I played. I enjoy ludicrous toxic strategies - the winrate doesn't have to be high, but the payoff should be.... memorable... at the very least (Infiniturn, bizarre combos, gifting players leveler, multi-party kamikazes, etc.). My friends are fully aware of my brand of shenanigans, so I'm looking for some truly radioactive fun to assemble.
Anyone have a short-list of some commanders or decks that violate the geneva conventions, even if they aren't necessarily meta?
I bought this deck, First Flight, and have played it a couple times loving it, but it needs an upgrade. I've gone through and researched a lot of stuff to upgrade it (I am trying too keep it pretty budget), and I would love some feedback on cards to add/take away! Let me know:
Always watching
Celestial Colonnade
Emeria Shepherd
Errant and Giada
Haunted Cloak
Jackdaw Savior
Keep Watch
Kor Halberd
Linvala, Shield of sea gate
Loyal Drake
Medomai The Ageless
Propaganda
Ring of Thune
Selfless Spirit
Serra's Emissary
Thraben Watcher
Unbreakable Formation
Watcher of the spheres
And Dragonlord Ojutai as my commander
[[beamtown bullies]] is kind of modern day leveller-gifting staple.
Legendary Creature — Ogre Devil Warrior
Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4/4
This does indeed look like my brand of toxic, I like it
There's also the ever irritating [[Jon irenicus shattered]]
Legendary Creature — Elf Wizard
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
3/3
can someone help me choose which cards I should replace with the cards in my sideboard?
all aren't necessary
ive noticed I need some more card draw, some more control of others boards, and maybe more wincons besides swinging slowly
im thinking take out [[growth spiral]] or [[spreading seas]] for [[kindred discovery]]
Agreed with those two cuts
Also have to say that I think heralds horn is overrated and shouldn’t go in most decks
Is Rendmaw better then Nethroi for a semi competitive bracket, my group doesn’t play brackets really but I doubt they are in the 4s I’m trying to grow speed things up a bit. Debating which one is easier to start off then scale up
Nethroi is like a proper scary combo deck at high levels, rendmaw is really is just kinda a group slug guy for combat purposes (albeit a fairly good accelerator once he's down)
Nethroi scales up basically forever, rendmaw just accesses like.. deathmantle and artifact creature combos but doesn't really add anything to those
So nethroi arguably the better choice
Taking cut suggestions to get the "sideboard" in:
https://moxfield.com/decks/5YVQYk8qiUCuDgDNUIyZPg
I’d say Inspiring Overseer and Soul Warden.
For Overseer, you’re getting two draw pieces from your sideboard and you don’t have enough flicker to justify the effect that solely triggers on etb.
For Soul Warden, the Guide of Souls is pretty much a straight upgrade.
Hmm, I like that Overseer is lifegain and draw in one, but the new draw options probably are just better.
Guide of Souls over Soul Warden though? Guide only procs on your creatures vs Warden on all. I was probably leaning towards Lunarch Veteran if replacing one of those effects. Even if the option to Disturb comes in handy.
I'd like to have an [[Omnath Locus of All]] deck but a theme eludes me. Feels hard to narrow down since it's 5c with no real speciality beyond "pips" which could be anything still
Legendary Creature — Phyrexian Elemental
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
4/4
Keruga companion
Legendaries w/ 3 or more pips
That's cute, but I already have simic gandalf for that
Umori companion?
Double keruga funny
Mono black omnath
This could be neat
Blomnath is neat but maybe not what I'd like, it feels a bit played out but maybe that's just my perspective
Fair
The companions are cool options tbf, always are
True
Shame there's only like 3 that can work here and I think I play all of them lmao
I always get excited to see another lurrus option
Obosh?
I have something against damage doublers, but group slug could be fun, I don't currently have one for that
Feels like I'll be aching for playables
Huh, I could lean onto theft?
Gonti, covetous urge, Don andres, ixhel, rashmi and ragavan
Im really horrible at building decks, can someone help me at some point
card knowledge is important for this part of the game and i have noneeee
I wanna build a nice [[erinis, gloom stalker]] and [[street urchin]] deck that has good token making so i can sac creatures to deathtouch ping
I have a deck that reanimates and generally does graveyard things; going up against mill tends to be nice because they fill the yard for me. That said, a couple of my game-enders are sorceries/instants (e.g., [[Ascend from Avernus]]) that put my whole yard back on the battlefield, and getting those milled can really suck (not auto game loss, but definitely not good). Any way for an Orzhov deck to get sorceries and instants back into hand or cast from graveyard, even just once?
Orzhov has extremely minimal ways to do ao
They exist, but you're legitimately better off running none of them and just grinding to a finish rather than trying to recover the big finisher
damn, kinda what i expected but RIP. thanks!
I assume drawing more cards will be the best way to deal with it then. For a [[Lurrus of the Dream-Den]] Companion deck that has limits on permanent cmc, what are some good card draw options other than the typical stuff like [[Dark Confidant]]?
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
also out of just curiosity what are the few options that exist?
Artifact creatures that cost 5-7 mana mostly
Strixhaven has a couple
And others that just do any card from gy to library
They're very inefficient
[[biblioplex assistant]] is the closest I could find and it sucks really bad
What’s your budget
Don't want to be spending like $20+ on a single card (e.g., Rhystic Study, Deadly Rollick) lol. I paid maybe $250ish (maybe closer to $200 as I had a good chunk of the cards beforehand) for the deck in total, including a recent upgrade. Would prefer to keep it within another $50-70ish range. What did you have in mind?
wow that does kinda suck and I can't even use it because of Lurrus companion condition
feels bad
Oh there's like nothing in lurrus range other than like. [[Elixir of immortality]] which has its own issues and isn't a creature
How aristocrat-y are you? There’s plenty of village rites type of effects that let you sac to draw
I have a couple of those, I think i have village rites itself plus eviscerator's insight; also dockside chef.
TBH it's not super aristocrats-y, there are just some aristocrat pieces since between Lurrus and a couple of my other cards I have a fair number of ways to keep bringing permanents back and some of them are strong when recurred like Dauthi Voidwalker. It's primarily lifegain focused with [[Amalia]] as commander
Legendary Creature — Vampire Scout
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
Since i'm dumping permanents into the yard as much as possible, I try to get effects I want on bodies so i'm not forced to keep it on top of the deck unless i really want/need to (e.g., Ascend from Avernus)
What do you think about this deck? Its one of my first deck that i created. Yeah it is actualy modified precon but i do a lot of modifications. I change more then 30 cards. https://moxfield.com/decks/I-nUV6Y6wUiKtFw2KgJIrA
Hey guys, I’ve been thinking about making a living weapon and Job select deck for a while, but I can’t think of a good commander! Anyone have any ideas?
I don’t think that he’s the best since he’s mono-red, but [[firion, wild rose warrior]] works really well with those effects. Maybe [[neyali]]?
Legendary Creature — Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
Note that “for mirrodin” is also an auto-equip ability
True, but then I have to figure out what I cans to protect the little guys from dying
Actually she would work
Wanted to include maybe a third color?
[[tazri]] maybe?
Multiple cards match “tazri”, can you be more specific?
Which one?
Legendary Creature — Human Warrior
This spell costs
less to cast for each creature in your party.



: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
@lost shuttle https://scryfall.com/search?q=o%3A"living+weapon"+OR+o%3A"for+mirrodin"+OR+o%3A"job+select"
@lost shuttle these are all the job selects that would work with that Tazri
https://scryfall.com/search?q=o%3A"job+select"+o%3A"rogue"+OR+o%3A"job+select"+o%3A"warrior"+OR+o%3A"job+select"+o%3A"wizard"+OR+o%3A"job+select"+o%3A"cleric"&unique=cards&as=grid&order=name
@lost shuttle these are all the Job Select, Living Weapon, or For Mirrodin cards
Thanks man! I actually never thought about the party! I just have to be careful with my creatures. I thought about buying the precon Neyali because of all the goodies that come in it.
No problem, I’m actually considering building a Party deck now lol
I just like the idea of creating a deck that focuses on equipment creating its own creature!
Though buying the precon is something I’m trying to avoid. Also what could you put into the deck that Tazri could hit?
She can’t hit the equipment
Btw if you want more Final Fantasy stuff you could go with [[sephiroth, fallen]]
Legendary Creature — Human Avatar Soldier
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion —
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5
He was my original pick
I would just need to add some token creation and I think I could be cooking
You could probably look through the decklist for Neyali and see which ones would fit
True
is anybody else building emperor of palamecia
Genuinely glad FF doesn't have a lot for Tayam, I was worried I'd have to uproot the whole deck and as it turns out it's basically just [[shelinda]] and that's all
I think shelinda may finally replace the [[juniper order ranger]] which is great because I can lower my curve a bit
I never like casting ranger it's just a fairly good card to have
Technically less counters overall but that's legitimately not an issue in tayam these days
Paying an extra 3 mana for a shelinda that puts down two counters and can't be reanimated seems real bad in Tayam
It's restricted to only humans and it's a leftover from the first version a year or two back
So this is a welcome switch for real
Speaking of, I've really not been paying attention to FF (not a fan so minimal meaning) but looking at this set feels like looking at a real smorgasbord of interesting commanders under the surface of all the crazy ones.
[[Setzer]] is such a cool take on coin flips
[[Golbez]] is really toolboxy and I think will be really engaging to play with
[[Rydia]] is awesome, ton of saga support this set
[[Frion]] is like, wild to think about in the context of equipment decks with weird gimmicks
[[Joshua dominant]] fits my boros reanimator really nicely and I'm excited to brew it
So many more!! It's crazy full of unique effects it'll be a brewers paradise to come back to for years I'm sure.
Multiple cards match “Golbez”, can you be more specific?
Multiple cards match “Rydia”, can you be more specific?
No card found for “Frion”
Legendary Creature — Human Noble Wizard
When Joshua enters, discard up to two cards, then draw that many cards.


,
: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"In ashen grip, let ember glow, to kindle flames anew."
3/4
Phoenix, Warden of Fire
Legendary Enchantment Creature — Saga Phoenix
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).
Flying, lifelink
4/4
[[Rydia, summoner mist]]
Legendary Creature — Human Shaman
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon —
,
: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
1/2
[[Golbez collector]]
Legendary Creature — Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
[[Firion]]
Multiple cards match “Firion”, can you be more specific?
I am going to hate calling up cards from it though apparently
[[Fririon wild rose]]
No card found for “Fririon wild rose”
[[Firion, wild rose]] 🫠
Legendary Creature — Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
I get you man!
what should I use as a pirate commanderthats focus is stealing permanents
Have I got the commander for you!
[[Don andres]]
Legendary Creature — Vampire Pirate
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
"Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?"
4/3
Alternatively, [[ramirez pillager]]
You can also do [[edward kenway]]
Legendary Creature — Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5
@tall horizon honestly the best might be [[admiral Beckett brass]]
hmmm
its not the same concept but i just saw [[malcolm, alluring scoudrel]] and it seems really fun
Yeah! If you find it interesting, go ahead!
Control players, how do you actually deckbuild for control within commander?
It feels like an archetype with so little room for pet cards and such a premium on efficiency that it's hard to have any one control deck look different from another pile of goodstuff interaction with a+bs sprinkled on top.
For context I guess, I'm building out [[katilda and lier]] at the moment and the ratios just feel so weird, like I'm not sure exactly how to translate the gameplan in my head to a real deck.
One sided board wipes are huge
And protection for your opponent’s board wipes leverage their own spells against them
Pair that with good sized bodies that either efficiently interact or draw, and you end up with a dominating board state
https://moxfield.com/decks/4YeEWzG40EqFNn9Nc-KlkA
This is where I'm at currently. Every wipe either let's me keep katilda or brings it back basically immediately.
Feels like that's much harder with this colour spread and concept
Austere command, Harsh mercy
Battle of bywater if you can support it
Same with dusk//dawn
Raise the Palisade is a maybe but humans are also fairly common
They can be, but not in a way that you won’t come out on top with
Hm, true true
I threw what's in that list together in like 20mins before work so I'll take a better look when home
What kind of finishers exist in RB at 8+ mana that don't depend on other cards existing?
[[Repay in Kind]] was an unexpected find.
[[Cloud Strife]]
Legendary Creature — Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.




: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3/2
how do i use this card the most effective way for a token aggro deck? 🙂
any card suggestions
i know Anointed Procession, and Doubling Season is good one
but what else can i use?
Parallel Lives, Mondrak... I'm sure there are other token multipliers
Najeela's been a top commander for a long time. I don't have a list but I'm sure there are a bunch on EDHRec
Thanks for your advice 👍
How do you feel about decks that are all about cards that ask for other players' input like [[Prisoner's Dilemma]] or [[Fact or Fiction]]? Do you find them annoying or fun to play against?
Are there commanders that are particularly good for those decks? I was thinking of going [[Pako]] or [[Loot, Pathfinder]] for the colours.
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback 


I think those are fun effects. It's certain better than everyone doing a bunch of solitaire stuff and combo-ing off. I've never had a Prisoner's Dilemma played in one of my games but I think that would be fun. Playing it with Pako and Haldan would be a neat way to combine the group input with stealing opponent's cards, and that's definitely something I like to do. My Prosper deck has a bunch of fun theft effects but not as much group input stuff
Im making my girlfriend a commander deck i was wondering if someone can look at it and see if theres anything that can be improved. Want to keep it relatively cheap and simple and casual. https://moxfield.com/decks/lAmgZQwFD0CJtWoG8tLOcw
Would be good to make a thread
But initial thoughts if you probably want to lean more into creatures that grab lands rather than dorks to hedge against board wipes, the biggest threat for the deck
Only dork I like is bop since you’re a three colour deck, rest I would cut
[[oketra’s monument]] also seems great for the deck
[[beast whisperer]] for another draw engine
And if you have budget, [[delney]] is cracked
Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
[[raise the past]] seems like an explosive card for the hares
No card found for “raise the past seems like an e…”
[[raise the past]]
Maybe squeeze in a haste enabler for this reason
[[rally the ancestors]] is an alternative. With no other recursion for the rabbits it’s probably fine that you exile the hares
But you can do this on end step to not require haste and be vulnerable to board wipes
Aggravated assault is cute if you get a billion tokens for infinite combats, but you’re probably better off just running [[beastmaster ascension]] when your board is that wide
Looking at mana base, you probably want [[strength of harvest]] as a pretty solid mdfc
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
Haven of the Harvest
Land
This land enters tapped.
: Add
or
.
"For us, a temple is a part of nature, not something we impose upon it." —Sythis, Harvest's Hand
War room sucks, esp in a 3 colour deck
Much better utility lands to run, like [[scav grounds]]
Or [[abstergo entertainment]]
[[diamond city]]
Hello 🙂 I've recently built a Kess deck which the point is to pump up mana by spells and flashback them and then cast Crackle With Power and use mana generated from treasures/Urabrask or Chandra's ignition(I think tough I might change Chandra's Ignition to other burn spell since I don't run that many creatures and def not creatures with high power so I would love other suggestions) then copy those multiple times and then copy again via flashback. I feel like my deck might be too much slow to get to that point, so I wanted to know how to fix that.
This is the deck via Archidekt:
https://archidekt.com/decks/13663255/rekindle
Thanks in advance!
Debating on whether or not to keep Falco Spara as the commander or swap to [[Yuna, grand summoner]].
Either way the other will be in the 99, but do I keep the card advantage in the CZ, or switch to a mana dork with ozolith-adjecency?
Legendary Creature — Human Cleric
Grand Summon —
: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5
How have your games played out? Do you feel more locked on card advantage or mana + pp counter synergy
That's the thing, it's really balanced currently, and most of the time the commander is just a "win more" option. It works just fine wothout ever even playing falco.
But after also chatting with a few other folks about it at work, I think I'm just going to try both and see how it goes for a handful of games each, figure out which one just ends up getting used more.
I want to make my girlfriend a mono black deck she chose from these commanders, which one would be good for a beginner and someone new to magic?
Gisa is a great start point tbh
It's got a simple ability that teaches you a lot over time, it's got easy theming for a beginner (zombies, make em then get big and swing) and then can be changed into all sorts down the line with upgrades or sidegrades
The others all are interesting but also all have off-kilter gameplans (or might cause social issues in the case of raven man) so would be less beginner friendly and harder to change down the road
WoUlD aNyOnE lIkE tO lOoK aT mY dEcK
Adelbert Steiner
i’m open to new suggestions lol
For raven man, are you implying discard is not a good idea social-wise for a new player? Just clarifying
If they are coming to edh first over other formats, then yeah I generally wouldn't want to start them on something that might get rolled eyes or be rejected from play groups, simply as a matter of ease
WoUlD aNyOnE lIkE tO lOoK aT mY dEcK
What are some generally good and cheap (money wise) options for cheating out permanents?
Thanks!
no prob bob
Hey, I'm trying to build a grixis deck, but non of the commanders spark inspiration. Do y'all have any interesting strategies or non-commander build arounds you'd recommend.
Theft.
Looked up a few theft decks, tried a few different styles of theft and game plans, Theft just doesn't jive with how I like to play, but I like where your heads at.
So my grixis decks have been:
[[Mishra eminent]] this is just a toolbox commander at heart, you play a bunch of artifacts and just abuse etbs and sac abilities to farm value and control the gamestate. It's not high power because of its limitations but it is very fun to play.
I also played nekusar both in its traditional wheel form, but also as a reanimator deck, forgoing the usual pillow fort strategy and cutting wheels to fit in 2-3cmc reanimation spells and bombs, so that opponents would use their removal on nekusar to not take huge damage from wheels only to not have it when I dumped a [[magmatic force]] and brought it back
Legendary Creature — Human Artificer
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
5/4
I actually have a Mishra, Eminent One deck and it's a lot of fun on occasion, but I'm looking for non-commander build arounds. I'm trying to give myself a challenge by building around something besides the commander because I don't like how most Grixis commanders play, either centralizing the deck around themselves like Mishra, or lending themselves to combos like [[Anhelo, The Painter]], or just don't spark joy like Nekusar. Both good suggestions though, thank you.
Legendary Creature — Vampire Assassin
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Every work of art is a hit.
1/3
I think I got some kind of interesting Grixis deck. [[Kess, Dissident Mage]] cycling. I'll get a list on Goldfish and post it later today.
I'm trying to upgrade my [[Ureni of the Unwritten]] deck, are [[Utvara Hellkite]] and [[Klauth, Unrivaled Ancient]] worthy additions? I know they're quite powerful but they have attack triggers instead of ETB
Yeah, Klauth especially combos with [[relentless assault]] if you're aiming for degenerate infinites
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Oops, not that one
[[Aggravated assault]]
Oh that looks delicious. Thank you!
Consider [[savage ventmaw]] for some redundancy with Aggravated Assault
https://moxfield.com/decks/0zP82jlgV0GNzSzTByndyw
i have this kefka deck that aims to turboramp into kefka's back side, would it be a good idea to run tron lands?
or do people know other lands that would be good/inexpensive to run
[[Shrine to nyx]] comes to mind
Though... [[$shrine to nyx]]
$54.73
$40.31 • €34.89
$38.39 • €29.33 • 0.14 TIX
Quick question about [[Case of the Uneaten Feast]]: once it's solved does the ajani's welcome effect that gains me life still activate until I use the sac ability or is that gone once the enchantment is considered solved?
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Yes, the triggered ability is still there until you sacrifice it.
For the future, this kind of question is what the #mtg-rules-questions channel is for
Are there any good [[Ureni, of the Unwritten]] decklists that people have tested out and are happy with? I'm trying to brew one and it just feels incredibly clunky, I'd love to have some inspiration.
Anyone know any cards similar to [[selective memory]]
Similar how? What are you trying to do? Search for multiple cards at the same time? Like with [[gifts ungiven]]? I personally think [[guided passage]] is an underestimated budget card
I need to get 7 specific cards into exile
I don't need to empty my library but it's not a big deal if it happens so long as I've already got mirror of fate in hand
So far I know of
Demonic Consultation
Tainted Pact
Spoils of the Vault
Selective Memory
Leveler
Thought Lash
But only consult, pact, and selective memory feel reliable
Working in esper colours
who do I have to kiss to get some deck help? im 3 minutes away from running 20 lands cause I love all the cards in a deathtouch deck in making.
[[Noxious gearhulk]] or [[witch of the moors]]
Creature — Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
I know they do two different things but both fit the deck well
Well only one of them has deathtouch sooo :)
Do you have enough lifegain to consistently proc the witch?
I put a bunch of cards in that have lifegain and my commander [[chevill, bane of monsters]] pretty much gives me three each turn
Legendary Creature — Human Rogue
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
1/3
https://moxfield.com/decks/yXThbJIENE-mxP7FyWeroQ
probably easiest
What I like to do when cutting cards personally is adding tags in moxfield
Like removal, draw, ramp, etc
Helps visualize what you have too much of or too little of
And narrow down what you might want to cut
is there an option to automatically do that? im not good enough at deck building to know how to properly organize them
No automatic way no
maybe i should be using archidekt then?
What I do is categories for
Ramp
Removal
Draw
Lands
In every deck, then another tag or two, if you feel like it, for like the main theme/goals
unless theres no way there either lol
I think theirs is auto but Ive seen a lot of weird categories there tbh lol
In my avacyn deck I literally just have a tag called angels for big combat angels lol
ill give it a try. I still try to stay close to a 10/10...ect rule but loosely
10/10?
I quickly glanced over something someone wrote and they said when they build they stick to 10 enchantments/sorcery/instants/ maybe artifacts
but I never really looked up a guide
Oooh
I wouldnt worry about that too much
For me the important ones are
- ~12-14 ways to ramp mana
- 15-20 cards that draw you cards (even just to replace themselves)
- 10-20 interaction spells (for example, in your deck something like Bounty Hunter would count as one. But also protection spells, counterspells, boardwipes, and so on)
- 36-40 land
And then the remaining cards are your big win conditions, or cards that just realllly synergise with what your deck wants to do
yikes. im way off of that but ill save this and try to work on changing this deck around
You could cheat a little lower on some of those, those are just the numbers that I've found feel good.
And wherever you can, having one card that fits two boxes is really nice (removal/ramp/draw that works well with your gameplan, spells with multiple options, etc)
I know its not ideal but I have this distaste for playing a card just to replace it with another card. its probably a new player thing but I cant see myself putting them in my decks. unless its a good tutor
id rather tap a creature for mana instead of tapping to sacrifice for land
And in your deck leaning a bit heavier to the mana ramp side of things makes sense
Because your commander itself has card draw
But still, some draw engines that work with him would be good to have
Have you seen this card?
[[Morbid opportunist]]
Would be good to have I think
this is gonna sound dumb but
I saw it in someone else's deck and I think I was a bit put off. in my mind I see small creatures and think theyll get removed easily. at least easier then enchanment or artifacts. also, didnt have deathtouch
the longer I stare at it, the more it makes sense to put in the deck
it says once each turn, that includes other people's turns?
Yup
well shit
As for ramp, have you seen this card?
[[Grim Hireling]]
That says a player (not "one or more"), so if you get one deathtoucher through to each opponent that's six treasures
Also doubles as removal
Yeah that sounds solid
im leaning heavily toward the graveyard to play instants or sorcery with [[sword of once and future]]
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip 
I feel like it'll be a good replacement for Chupacabra as well
grim kinda kills the budget a bit. I should have said im trying to keep it under 170
Ahh
completely forgot to mention that one huge factor lol
How about [[black market]]
I think this is a bit cheaper now
Bit of a lightning rod for removal but if it sticks... lol
I almost like it better
enchanment, slow build up that no one would really care about until its giving me 5 mana a turn
It's worth noting you don't need draw you need card advantage and those can be very different. Playing [[genesis]] isn't draw, but it does put a card into your hand when you need it to and that's card advantage. You might play something like a self mill engine to let you see more cards, or play something that steals cards from opponents. All of those are forms of card advantage that might not necessarily tick the draw box, but do get you to see and have access to more cards than before.
Hear me out, nobody* is spending removal on Morbid Opportunist if they have anything better to use it on, so while it may be "easy" to remove its almost never worthwhile doing in practice
Which means it often does draw 4/5 cards before dying to something incidentally and 3cmc draw five is good
after play testing the deck a bit, I ended up adding it
32 lands in a deck that has 5+mv cards is certainly a choice
The main thing is it’s a hedge against removal. Creature removal is common but land removal isn’t. A board wipe doesn’t reset you as hard if you hedge your ramp into lands
Could very easily squeeze in more lands as mdfcs.
[[bridgeworks battle]]
[[khalni ambush]]
[[revitalizing repast]]
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"I thought trolls were supposed to be under bridges!" —Nelvin, Vantress squire
Tanglespan Bridgeworks
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The chasm formed during the Phyrexian Invasion quickly filled with new life.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"The difference between life and death in Ora Ondar is about three seconds of startled screaming." —Raff Slugeater, goblin shortcutter
Khalni Territory
Land
This land enters tapped.
: Add
.
"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn." —Raff Slugeater, goblin shortcutter
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
"Today, we feast! Tomorrow, we fight! Then, we feast again!" —Harald, king of Skemfar
Old-Growth Grove
Land
This land enters tapped.
: Add
or
.
The most potent elvish tonics and potions are brewed from the trees containing their imprisoned gods, the Einir.
Wolfshunter quiver is not where you want to be. 6 mana and tapping a creature to kill 1 is an awful rate (and a blow out if they have instant speed interaction)
What is the need for having so many flying equipment?
Just kill their fliers if they become a problem
Or simply play hornet queen
I think the only playable pinger equipment is the virdian longbow, everything else is too expensive
Quietus spike is a funny gimmick, but with little evasion and a redundant keyword, you’re likely overpaying for removal again
You are already dead seems weird I a deck that is already full of deathtouch
I guess it can capitalize on opponents attacking each other? Still seems too marginal to be worth a cantrip
Heroes downfall is just too pricey these days and planeswalkers aren’t common. I’d switch for an mdfc land if you really just play it
Also I get that this is a deathtouch deck and bite spells seem cool, but they’re all still fundamental single target destroy only removal that only hit creatures and can be blown out by instant speed reaction
Also outside of chev and morbid, you don’t have that many draw engines. I’d go with [[toski]] and [[ohran frostfang]] to leverage the fact that no one wants to block deathtouch
Multiple cards match “toski”, can you be more specific?
[[toski, secrets]]
@placid wave you're not being ignored. it was a bit to wake up to. just reading these over and ill get back to you! thank you for the input!
i use flying to get straight to face damage in case i cant immediately deal with creatures on the board. a bit of my cards have "does combat damage to player". it has worked really well in play testing at least in Forge.
im trying to get as many similar cards like Quietus spike to kind of just speed up the game a bit. my pod is a bit slow since were all new and taking chunks of health just helps with that.
Already dead is exactly for that. bounty on a card that does combat with another player. I mostly put in Downfall because of the creature removal. the theme i was going for in this deck was to kind of avoid fighting and just ping from afar or above. just straight creature hate
to your point though, i do end up having an empty hand a few turns in. wouldnt hurt to get more card draw
I think you’ll have more luck with trample, which is better supported in green
i think the creatures are too weak without changing the deck to include +1/1 counters
how about swampwalk?
[[avelina]] would be a good add
Criatura — Górgona Bruxo
Toque mortífero
Toda vez que você comete um crime, a criatura alvo que você controla ganha ameaçar ou vínculo com a vida, à sua escolha, até o final do turno. (Escolher como alvo oponentes, qualquer coisa que eles controlem e/ou cards no cemitério deles é um crime.)
"Tá procurando um suquinho de coragem? Eu tenho de assassinato também, se quiser."
3/2
The thing with trample and death touch is you only need 1 point to kill the creature and the rest can be sent to the player
And you can run some stronger cards than generic flying equipment
Can anyone look at this deck and let me know how many lands I should be running, or how to evaluate that?
I'd look at your curve and where you want to get it to. And, since Alania is 5 you really want to be sure to hit that
https://moxfield.com/decks/Cz8cn9bWzkmKyS9hhY_BJQ
What do we think? Im honestly pretty happy it ended up so cheap but it kinda makes sense since im not exactly on a lot of staples or scary lands
I think I drop draugr necro on second thought
Hello about to purchase this deck for my girlfriend thats new to magic and wanted a bunny themed deck. Can someone look over real quick before i buy?
Hi, this is a leak and not allowed
Once it has been previewed you will be able to discuss the card. Please check with Scryfall or the official gallery to confirm status if needed.
Ah shite my bad chief
Does someone know a WUBRG commander that can animate artifact tokens?
Legendary Creature — Human Warrior
Each creature you control has "
: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."




,
: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Any animated food becomes a mana dork for animation effects, food sacrificing, and gives you a direction to help cut down on choice paralysis
Other than that, it's just whichever you happen to like most
[[Azlask]] could work actually
Legendary Creature — Eldrazi
Whenever Azlask or another colorless creature you control dies, you get an experience counter.




: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
2/2
Just tell people you're not actually playing eldrazi so you don't get your teeth kicked in lmao
The animated foods are colourless creatures, and it gives you an overrun that's accessible
You can always just fall back on kenrith but there's no synergy there, it's just a good card
@trail cedar just to tag since i forgot to reply directly
Thanks for the cards 🔥
I don't really see how she fits in the deck. Could you explain?
She makes the animated foods into mana rocks for activated abilities but honestly, it was my first look over and she's fiddly. She also does things with cards like Katsumata and other artifact animators with activated abilities
Personally, I'd be rolling with Azlask for your 5c food combat concept
👍
is it a bad idea to consider running more creature protection spells instead of single creature removal spells that are in the Temur Roar precon?
for example; take out Beast within and put in Heroic Intervention
Not at all
Id recommend you have at least a couple protection spells for a creature heavy deck
here me out. no removal at all. and rely on flying, haste, trample, +1/+1 counters to go over their creatures
and go heavy with protection
Most of my creature heavy decks tend to be light on creature removal in favor of simple having bigger creatures
the precon only has like 3 or 4 anyway
But I’d still recommend a good suite of noncreature removal
Particularly stuff that plays nice with creatures at the same time a la [[season of gathering]]
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.


— Draw cards equal to the greatest power among creatures you control.
card is nuts
hmmm good point. i shouldnt worry about creatures as much and focus on enchantments and artifacts
Don’t entirely get rid if creature removal tho
You can run cheap fight spells if you wanna stay on flavor. [[stump stomp]] [[khalni ambush]] [[bridgeworks battle]] these are even lands in top
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Don't be a superstitious coward. What's a tree going to do, slowly fall on us?" —Sebastian the Logger
Burnwillow Clearing
Land
This land enters tapped.
: Add
or
.
The loggers never questioned why the last crew had abandoned camp.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"The difference between life and death in Ora Ondar is about three seconds of startled screaming." —Raff Slugeater, goblin shortcutter
Khalni Territory
Land
This land enters tapped.
: Add
.
"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn." —Raff Slugeater, goblin shortcutter
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"I thought trolls were supposed to be under bridges!" —Nelvin, Vantress squire
Tanglespan Bridgeworks
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The chasm formed during the Phyrexian Invasion quickly filled with new life.
These + [[disciple of freyalise]] go absolutely nuts
Creature — Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
"Freyalise is gone, but her song lives on."
3/3
Garden of Freyalise
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The Juniper Order safeguards secret places that still thrum with traces of Freyalise's life-giving magic.
how does "fighting other creatures" interact with trample? does it do damage to player or nothing since its not combat?>
But there is [[ram through]]
Took the words out of my mouth, yup
I've killed folks with it before, green burn spell fr
Ram through is an instant add that i completely forgot about
I just don’t have trample often enough
I usually prefer flying, is why I don’t typically use that
[[garruk's uprising]]
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
i thought i had more that give trample. guess not
Is there another piece of equipment I can play in an Atraxa deck beside sword of truth and justice?
[[Umezawa’s Jitte]]
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip 
When and how often can I activate effects like those?
Is it possible to make an Ur dragon deck that is still strong but doesnt cost as much as buying a flat?
I’m sure I could build one for B3 in the 500-1000 range easy, and that’s not factoring in my collection. It would probably cost me $100-$150 worth of new cards to build the deck, though that number doesn’t include Ur-Dragon which I don’t have
Bracket 4 would cost more, and would require expertise I lack.
Define "still strong" and "as much as a flat" and that question becomes a lot easier to answer
You can just play the very cheapest dragons, a couple expensive payoff and enablers, couple of reducers + ur drag and have a fairly weak but extremely cheap and still effective B2 deck
Which 2 cards would y'all put in a plus 1 counter deck
Anafenza kin tree spirit
Dead bridge goalith
Bulwark ox
Sigardian paladin
Laid to rest
Hive heart shaman
Magma pummeler
Savior of ollenblock
Angelic quartermaster
Creature — Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2
Could I play [[Kalonian Hydra]] as a budget [[Vorinclex, Monstrous Raider]] in an Atraxa Superfriends deck?
Legendary Creature — Phyrexian Praetor
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6/6
The commander is shalai and hallar
Not really, no. Vorinclex doubles the loyalty counters on planeswalkers, kalonian only does +1/+1 counters
You could do [[pir imaginative]] and [[lae’zel vlaakith]] as alternatives though
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1/1
I already have Lae'zel in my deck. How would Lae'zel and Vorinclex work? Is it just if the planeswalker gets +4 loyality he would get 4 from vorinclex and 1 from Lae'zel ontop?
It would apply in whatever order you want them to, since they’re affecting you/your stuff
You can apply lae’zel’s first to go from 1 to 2, then vorinclex to go from 2 to 4
Could you give me a second card pick from the list I sent?
Anafenza
Is there a budget alternative to Sylvan library in an Green/Blue/White/Black deck?
[[mirri’s guile]]
Doesn’t draw you the cards hut it does let you set the top three
Is mana Drain worth the money?
$37.74 • €34.51 • 1.55 TIX
$185.04 • €135.35 • 0.40 TIX
3.63 TIX
$41.85 • €39.06 • 3.16 TIX
$53.22 • €45.45
$97.54
3.27 TIX
$40.08 • €36.37 • 3.42 TIX
$64.27 • €52.09
$43.12 • €36.48 • 3.18 TIX
Oh jeez, definitely no
[[$fierce guardianship]]
$45.41 • €37.74
$40.92 • €38.99 • 11.28 TIX
$64.70 • 13.29 TIX
$50.60 • €46.04 • 12.25 TIX
$41.13 • €38.66 • 9.44 TIX
Whats a good alternative then?
see above
[[counterspell]]
no magic card is worth this much but
I already have counterspell in it
Have a list? You might’ve linked it already but I cba to scroll
what are you looking for duck
[[arcane denial]]
cheap and good
Love arcane denial
That’s what I was gonna rec too
People are also a lot less upset about being countered when they get to draw cards
So what about Swan song?
relative to the table youre in a better spot cards wise
solid yeah
[[an offer you can't refuse]]
And what about cyclonic rift?
It’s more worth it than mana drain and fierce but idk if the price is still justified
[[$cyclonic rift]]
$29.39 • €37.88
$50.27 • €37.93 • 3.44 TIX
$49.90 • 0.95 TIX
$850.00
$64.16 • 1.63 TIX
$32.66 • €27.71 • 0.29 TIX
$67.16 • 0.36 TIX
1.38 TIX
$35.95 • €27.45 • 0.13 TIX
Ehhhh. In a PW deck you’ve got a lot of good options
What is PW?
Planeswalkers
Oh
For example?
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Saves your walkers instead of hurting your opponent’s boards too
Oh that one sounds like the custom bordwipe for a PW/Atraxa deck
So now I am left with 2 issues I am having with my deck
What’s that
I am not really happy with my mana base
And I feel like I have a ton of proliferating and buffing proliferating but dont have a lot of stuff that actualy puts the first counters onto things
And I feel like I should cut some ramp cards that search lands and add signets
Yes
And at some point with a [[Nissa who shakes the world]] and [[Dryad of the Ilysian Grove]] combo
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty: 5
Just a green mana doubler for all your lands? Or am I missing something
Well I guess the main side is just Nissa, Dryad just adds more mana
But I like her ult and then having lands that are also indestrutable have counters I can the nproliferate
Feels like you could just play [[mana reflection]] if the extra mana is the main goal
[[everflowing chalice]]
Multiple cards match “astral co”, can you be more specific?
shoot
How many basics are you running?
What would I cut for it?
[[Astral Cornucopia]]
well these 2 are mana rocks so theyd replace another ramp spell id think
havent looked closely at your distributions
theres also
8
[[jeweled amulet]]
might be good with atraxa
t1 you add a counter and then you proliferate the rest of the game
atraxa is his commander
Yeah and it's still slow
And doesn't fix well since it only makes 1 colour of mana that way
So it looks like there's only about 5 forests total in the whole deck, I'd cut nissa for a card that interacts better with your manabase
Her static does next to nothing, her ult does next to nothing, and her only remaining ability isn't worth running a 5 mana walker for
Ill think about it
I built this as a budget infect deck, and it’s been miserable so far. A mix of archenemy and anticlimactic proliferate poison wins. I’ve been thinking about rebuilding it to try not to win with poison and focus more on getting to three poison counters and playing my opponents libraries. Any thoughts on the viability of that?
How accurate is the Cost/Production evaluation from Archidekt?
Exact
It’s just a calculation of the colored pips in your deck and the % of lands that make what color mana pip
What about mana from Artifacts?
I think it includes that too
Dammit
Playing the opponents cards is already a risky gamble, and needing to get them to 3 poison counters makes it worse because they’ll think that’s how you want to win
But if it’s how you want the deck to work you can go for it, risky gambles are fun gambles (unless it’s your actual life)
I can try to find my [[Vishgraz, the Doomhive]] brew I made a while ago, I don’t have any data on it cause it’s online only but it wants to win through poison counters
Legendary Creature — Phyrexian Insect
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
3/3
Is there a cheaper Planeswalker tutor then Arena Rector?
I am talking money wise cheaper
[[$djeru eyes open]]
$2.50 • €0.47
$0.31 • €0.51 • 0.02 TIX
[[Djeru eyes open]]
[[search for glory]]
Which card would y'all put in a shalai and hallar deck
Dead bridge goalith
Sigardian paladin
Laid to rest
Hive heart shaman
Magma pummeler
Savior of ollenblock
Angelic quartermaster
[[Dead bridge goalith]]
[[Sigardian paladin]]
[[Laid to rest]]
[[Hive heart shaman]]
[[Magma pummeler]]
[[Savior of ollenblock]]
[[Angelic quartermaster]]
[[Dead bridge goalith]]
Creature — Insect
Scavenge 

(

, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Some Golgari insects live for centuries—and they never stop growing.
5/5
You can't do that many in a call unfortunately
So, you asked this the other day. It's probably easiest to send a deck link and put these in the sideboard
Some of the ones you've listed aren't immediately familiar to people
How do I put these in a side board in archidekt?
And I changed it slighty I took out two cards
When you click on a card it’ll bring up a menu
Scroll down and it should look like this
The other way (which won’t put them in the sideboard, but in the deck itself) is import cards which is in a menu to the right:
Mods let me know if this is the wrong thread for this
Oh right, you copy and paste the card list you want into it
Ok
I'll do it later but in the mean time y'all can check out my decklist and tell me what changes you would add
Is it B2, B3 or B4?
B2
I’m not going to fill this thread with recommendations but [[All Will Be One]] could be useful
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.
So fun fact I'm kinda restricted to what cards I can and can't get the cards I can get very easily while all for one I have to try my luck and get in packs
You may want to start a brewing thread if you're looking for more discussion on the deck?
Discord is a social media space, and sometimes people are busy with other things and can’t reply to someone’s request
Ok
https://moxfield.com/decks/cKfw81I96k6nCqSdJdVq-g
Possibly cutting something for [[Court of Vantress]], any suggestions? I'm leaning towards One Ring to Rule Them All.
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
It's shown up twice in games and both times I've neglected to cast it over other things, makes me think it's low value.
Oh wait I read your message backwards
Own it, don't like it. If I'm wiping, I want the board to actually be clear.
Wiping the elf player or scute swarms to replace them with bigger creatures negates why I'd want the wipe most times
Fatespinner has been super good actually, people just kept skipping combat where im otherwise weaker so I can increasingly turn on pressure with value engine pieces without worrying about life total, or draw which is a [[bottomless pit]] effectively but without the gy setup issue it can cause.
Also, pet card I never found a deck for so it's staying in anyway 😛
Fair, I like fatespinner for non-combat decks
Maybe that's them playing badly into it and I shouldn't account for that, but they keep doing it so 🤷
I am basically a control deck that's going to punch face late game with sun titan, big commander, and animated enchantments/Knights of round, so an on curve piece like fatespinner has been a huge cushion for early game
I'm honestly surprised at it's effectiveness
Anyway, I like one ring to rule them all usually but it has been too slow and meh when I've seen it. Estrids has been insanely good and Vantress pulls similar duty, so I'll try it out in the slot and see if it comes up
I was looking for a knights of the round as you mentioned it. Got sold before I could grab it. Just bought a Nyxthos and a Tefferi’s protection though 😭
Any must haves for upgrading the Terra precon?
The Alesha’s that recur stuff
Already got em
Laelia, the Blade Reforged and Inti
[[Inti]]
Multiple cards match “Inti”, can you be more specific?
Found it, yes those look right
I would definitely add him. If you have laelia and him on the battlefield their abilities work together and you don’t go down on cards.
This deck upgrades easy
Are there any things that reduce equipment costs, auto-equips, or something of the like in mono-green?
[[Professor Hojo]]
Legendary Creature — Human Scientist
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
2/2
which one for 5 mana?
[[ganax, astral hunter]]
[[goldlust triad]]
[[Goldspan dragon]]
[[rapacious dragon]]
Creature — Dragon
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
4/3
im leaning goldlust
If you have a lot of other treasure goldspans second ability might be nice
Goldspan feels more likely to get value, having haste and treasure on attack vs only when not blocked
wouldn't the copy tokens also have goldlust ability? so anywhere from 1-3 treasure tokens?
and honestly, I dont have any treasure generating dragons lol
Yes 0-3 depending how many get through
But it needs a turn before it can attack
No haste
And if it gets removed you get nothing
Idk which is better to be clear but I think it might be close. Probably depends on the rest of your deck
The turn you swing with goldlust
Is the second turn you swing with goldspan
Goldspan guaruntees 2 treasures, goldlust is 0-3
Past the first swing goldlust defs way better just its slower
i was just throwing dragons around while messing with a temur roar precon and I ended up leaning heavily towards control-ish type dragons. similar to [[transcendant dragon]] and [[marang river regent]]
(You could count goldspans treasure for double too since they give 2 mana while hes alive)
Transcendant dragon is hillarious
I won a counterspell war with it once
XD
lmfao I dont have nearly enough blue spells but I think it'll be fun to use dragons as some clut h counter like that
what other dragons do you know of that may fit that bill? should I list the ones i already have or post the link?
I'm fascinated by Tannuk and the play pattern the deck presents. Any suggestions would be appreciated:]
oh man someone made it first I’d recommend making sure the deck isn’t fully reliant on warp to make sure the creatures are castable, if it has too many big creatures you’ll be unable to actually cast anything
Honestly only vaguely dragon deck ive built is black blue green so i probs cant be of too much help
[[!Canopy Gargantuan]]
$17.46 • €20.73
$18.14 • €18.52 • 8.78 TIX
I've added a bit more ramp pieces to hopefully help with that issue. I was considering Sneak Attack but I'm on the fence about it.
They're all good. Ganax is great because he lets you get treasure for any dragon that enters, including tokens
There’s also both Neheb’s if you want to go for them
Oh I'll add it to my consideration pile, that looks like it can get out of hand.
Absolutely worst case scenario they bait removal
Best Mono-Green card draw?
[[greater good]] is neat
@vast wind your link got automodded because you posted a discord link with .gg/[xyz] at the end, replace the gg with .com/invite/[xyz]
Also judging from the message you posted the wrong link anyhow
Ah ok
Yea I did lol I fixed it idk what link I even posted the first time
If my weak creature makes a weaker token that attacks and sacrifice it's self by the end of turn would y'all consider the weak creature a good or bad creature?
Idk if I'm allowed to to talk about eoe previews
I think every card is previewed officially now so all good to talk about
Oh rip. My partner was hoping there'd be some space zombies. Hope a God-Eternal Bontu reprint is good enough for her 
We have vampires and one that makes creatures skeletons
But I don't think any zombies
https://moxfield.com/decks/kB7ZJgYcgUCruozdR0as7Q after some playtests i am extremely satisfied with how this deck is currently, im sure ill have opinions playing it in real games but does anyone ssee any glaring issues?
[[overpowering attack]] or [[full throttle]] in a [[ureni of the unwritten]] agro deck
Sorcery
Freerunning 
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Why not both?
1 space left. i already have [[great train heist]] and [[world at war]] in there
Instant
Spree (Choose one or more additional costs.)

— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
— Creatures you control get +1/+0 and gain first strike until end of turn.
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Myr retriever has 5 targets, you might not see them in a game
it is exclusively there to recur phyrexian altar if it goes down or gets countered
PA is pretty important to Seph, good point
I wonder if you want [[moonsilver key]]
Just because it can find the altar
Quick question. This is for a [[freya crescent]] list with 17 creatures. Would you choose the top or the bottom row for the last 3 slots?
Bottom row, but if I had my way I’d switch the two far right cards and choose bottom
Because PoP based
I can see that
I just didn't know if i'd want to keep all the "noncreature casts" together
3 mana slot kinda sucks for that
Though first strike is nice to have for an equipment deck
for me bottom row with right card swapped for dfd or pop depending on pref/meta
Yeah, Lang has it right
Thanks all
My brain decided last night it would be fun if I bring 3 decks helmed by rats tonight after I was trying to update Greasefang and saw Freya in the box next to a lot of equipment stuff
I'll put the list up soon because it's a "red and equipment cards I own" list
I'd probably go Firebrand, Whelp, and Daredevil tbh. You won't be casting many 2nd spells compared to noncreatures. Price of Progress might be very useful against landfall decks lategame, but I don't think it'll do more than burn 4 on average per game. Meanwhile, daredevil is playable almost anytime; if a spell was good enough for someone to cast, you get a copy of it.
And as the equipment deck, you can have a Lavaspur Boots to give haste to rando. creatures.
Yeah, I don't have a lavaspur boots in the list because I didn't want to go to look through OTJ cards 😅
Which, any that aren't currently in decks are in the basement
Lol, fair enough
This is the final first draft of the list https://moxfield.com/decks/lZKQ_X04eEm1zhVOpy5Xmg
Glad to see The Aetherspark there. Freya's ramp for equipment, so equipment that is also a non-equipment type is especially good for her
I just didn't have any reconfigure stuff pulled aside for some reason other than [[ogre helm]] and I didn't like that as an inclusion
Artifact Creature — Equipment Ogre
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
It's fine, but eh
Any living weapon stuff?
Seems a little bit light on reconfigure stuff, but aside from lizard blades or the rabbit one, they're not exactly commander competitive
Not in what I included in the end
I have the goad dog somewhere
That would have been the one I'd have included
I spent about an hour and a half putting the list together
[[komainu battle armor]]
Artifact Creature — Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
And I'll probably go looking longer to find it to include
Living weapon can be synergy and Mask of Immolation if you want to fling (is there one that flings for more than 1 damage?). Maybe include [[Bloodthirsty Blade]] as tech to keep the scariest creature in check
Legendary Creature — Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3/3
One reason you might run Mask of Immolation is if you need to keep a creature out of exile. But it looks like you don't have much graveyard recursion (not surprising in mono red), so probably not a relevant concern.
I think I'd consider swapping out Stoneforge Masterwork and Sword of the Squeak for nearly anything else. You're not deep enough into tribal for them to be relevant.
[[Barrow-Blade]] will be very helpful
I think [[Tavern-Brawler]] will also be worth including if you've got a copy
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other.
And Hot Soup or Whispersilk Cloak if you wanna bypass blockers
Sword of the squeak attaches it to my commander
Because she's a rat
Also we can go to my brewing channel I think at this point
Is the 2 mana discount for +1/+1 on a non-hasty creature that valuable?
Ah, I was more or less finished
This is when we go back to "It was an effect/interaction I liked and I haven't gotten a chance to test it yet"
I'll take your suggestion under advisement though
It's just also easier for me to keep track of it there?
https://moxfield.com/decks/tLuMk0ol70Wn-xpQbFb3iw
Just looking to do regular Core gaming here, meant to be able to sit down into precon level games without any real adjustment. Do we feel that's been managed?
(Took a page from umaru and threw ledger shredder in. Might well swap out for something like [[green slime]] tho)
Creature — Ooze
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2/2
I plan on making the landbase more slowfetch based later to make that spawn-creating card a little more valuable
Based
You can get away with another tutor if you’re interested
Trinket mage, for instance
Lmao what the hell is [[field of dreams]]
so goofy
I'm not running more than fabricate deliberately
That’s fair, I just mean b2 allows two tutors
It's Lantern 2 🙂
So one thing I’m seeing - a noticeable lack of mill rocks
I see two I think
There’s a lot of flurry effects for a commander that only cares about your first spell each of your turns
Fight rigging seems really out of place?
If you know a way to tutor field of dreams I'm all in on that lol
And don't say gamble
The commander trigger is the second spell
I just like the card, but I agree it is an easy cut
Oh shoot. [[rashmi ragavan]]
Legendary Creature — Elf Monkey
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
2/4
Nvm I’m genuinely so dumb
Fun replacement?
go for another mill rock baybeee
I didn't wanna focus in too much on the 3 lanterns (2 plus fab) so I may end up trying something else first
Neat suggestion though
This one is especially funny/chaotic
I do think it's funny that it could feasibly end the game with the second ability but nobody knows in what direction
Run an infinite mana and untaps combo just to resolve Pyxis on 20 cards 😅
Anyone know any good thematic boardwipes for a +1/+1 / token deck in black/green?
I got Ezuri's Predation and Gix's Command looking for one more
decklist is here https://moxfield.com/decks/4CiFm03jxE6Zw9CNVMlgag
Anybody ever get [[Arthur marigold]] to feel smooth? Its obviously "fair winota" but I always found it felt so much more fiddly and hard to get working.
Legendary Creature — Mouse Knight
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5
Could always do it as a sneak attack deck
Plus omniscience/show and tell
And run big ass creatures
I tried and the problem was the return to hand. Brago helped a lot but that was one card
[[genku, future]] was OK but also still awkward at 4
Legendary Creature — Moonfolk Wizard
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.


: Put a +1/+1 counter on each creature you control.
2/5
It feels like he wants you to use things around 3cmc so you can basically go attack -> minor value etb -> replay the same minor value etb in MP2 but that's basically just playing the worst version of a Flicker deck.
Only being able to grab one thing incentivises maximising value by playing big scary etbs/evasive threats, but these clog your hand and mean you can't get the 2-creature attack Arthur needs unless you have a very well constructed but weird looking curve
It has so many stop-gaps on, likely because of winota, that it feels really difficult to smooth the gameplay out.
And like, it's red too so you have access to things like purph, warstorm surge/terror of the peaks, and can easily trigger revolt and similar effects
But none of these really synergise in any way
I made Arthur from a [[shadowfax]] list I had and that definitely was smoother to play
I had the Norn version, not horses
I can’t think of any reason to run Command Tower in a mono-color deck, can y’all think of one?
If there’s a mono color creature that cares about different land names?
I’m not sure that exists but it’s kinda the only logical reason aside from CT being a neat card
In a deck that cares about having non-basics?
This is really the only answer and it’s not a good one
Generally in monocoloured you stack up with utility lands instead of multicoloured ones, aside from maybe fetchlands to deck-thin
Although using fetches to thin an edh deck is questionable compared to running tutors or card draw
Like if you're running certain theft decks, you might use an [[Exotic Orchard]] to help use creature abilities out of your colours
I guess the other usecase is just if you have less basics than the deck needs, but you've got a spare command tower, or retrofitted a multicolour deck and forgot to remove the tower
It’s not even questionable - it’s negligible at best
It's because you really like [[tower winder]]
You know what that’s based
That card is sick
It would be funny if you could have a simic flicker deck that has like titania and you sac your command tower
simic or bant
Get 5/3s etc.
It's my least favourite new card from any precon in memory
Id love if someone could help me make or reccomend me a already made Three Kingdoms Deck for commander
If I sacrifice a creature to [[Braids, Arisen Nightmare]] with [[Rakdos, the Muscle]] out on the field, can I cast the exiled cards for one more turn rotation? Similarly, if I sacrifice a Warped creature (from the new set) at my end step, do I have one more turn rotation to cast the exiled cards?
Legendary Creature — Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3/3
Legendary Creature — Demon Mercenary
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
6/5
I wanna build token go-wide aggro [[Isshin, Two Heavens As One]].
Find it hard to decide between a more classic midrangy build like
https://moxfield.com/decks/emVL8CgjCk2mwuUjajPk8g
or something that leans heavily into curving out into fast aggression with no ramp and less value plays like
https://moxfield.com/decks/DvqP7WDYPEesEErT2LlyfQ
What are your thoughts on this?
Nitōichi - Two Swords As One:
As a nod to Miyamoto Musashi](https://en.wikipedia.org/wiki/Miyamoto Musashi), Isshin, Two Heavens as One makes use of Musashi's [Nitōichi -Two Swords As One- dueling style. "In this technique, the swordsman uses both a large sword and a 'companion sword' at the s...
Make both and see what you like more?
Looking for some 2-3 mana creatures in Izzet with evasion and combat triggers.
[[Bilbo, retired burglar]] like this?
Yes like that
[[Headliner Scarlett]] isn’t 3 mana but it’s a really good card for giving stuff evasion
Yo can I ask for some advice on a deck?
https://moxfield.com/decks/Mj61F1g7RUSSbAAPRGkmIw
I've got a Br3 deck with Raffine that aims to use the discard as a positive and reanimate big stuff out of the grave. Thing is, one of the best targets is Valgavoth, Terror Eater but every time I bring it out it feels like the table as a whole has less fun. Anyone wanna suggest a neat reanimation target that's not soulcrushing?
[[Archfiend of the dross]] is a gigantic gamble but it could count as neat
I don't have any way to get rid of it, so that's probably going to lose me the game like 90% of the time lol
I'd have to drop a boardwide or top deck a Victimize
Creature — Angel
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
4/4
Creature — Dragon
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
I just found this one
That could be good too
It's not as sticky as [[Valgavoth, Terror Eater]] but in some ways that may be a good thing
Legendary Creature — Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
If you’re finding games are less fun after it comes out, you should cut it
yeah, I'm 100% cutting it, just figuring out what to slot in
Cause it’s one thing if people are complaining about it being strong, it’s another issue altogether if you are having less fun with it out
I've been on the fence about it a while but I played a game earlier today where I got to reanimate it on turn 3 and I basically became archenemy and still won
It's also a pain to track
There’s that too
It's a bracket 3 deck tbf, I think power is still a legit complaint at that bracket
Scalelord is still really scary since Raffine can easily pump creatures with the connive trigger
I’m not concerned about other people’s feelings on the deck’s strength, what matters most here is how much fun the deck is to pilot
Mm. If there's anything I've noticed it that games often go long with it
especially with Valgavoth
[[Sun Titan]] is a neat reanimator card
but in general it's a control-end of midrange win-on-board deck with big reanimates or recursion
Sun Titan's in there, yeah
Oh right
My big finishers are basically either a onesided boardwipe using Cyclonic Rift, or one of my Wraths + an indestructible effect, Moonshaker/Elesh Norn + board
(or Archfiend of Ifnir to Group Slug people into oblivion and then run them over with the board)
[[Nevinyrral, Urborg Tyrant]] like this?
Legendary Creature — Zombie Wizard
Hexproof from artifacts, creatures, and enchantments
When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.
When Nevinyrral dies, you may pay
. When you do, destroy all artifacts, creatures, and enchantments.
3/6
🤔
Probably not? That looks more like it wants to be in a token or aristcrat leaning deck
Fair
In fairness, I guess it's kind of an expensive boardwipe than I can use my [[Selfless Spirit]] with
but I don't really sac that many creatures
[[Sunblast Angel]] can punish aggression
Maybe 🤔
It's a pretty good one, I'll put it in considering. I think Scalelord's still slightly preferred
Oh!
[[Celestine the Living Saint]]
This one's even got lifelink
Yeah that would be a pretty strong include
I'll try the scalelord first, then see if Celestine feels good. I guess Hullbreaker is an option but that shit just seems cruel.
So, I built an Arden and Kediss Voltron deck a while back with only commons and uncommons. I’m looking to upgrade it here soon, and I was wondering what some budget options might be for good auras, equipments, and syngergies :)
[[Robe of stars]] is a really fun protection piece
Oh sweet! Thank you!
Considering Esper Sentinel, Thran Dynamo and Manfold Key for this, was interested in opinions on cuts or if they are worth adding:
https://moxfield.com/decks/eVnUNWxTWUCA8NL8NKh3iA
was wondering what tweaks i can make to this deck to make it more fun, as well as analyzing which power bracket it'd fall under
I'd definitely consider taking out Shambling Suit. Cephalopod Sentry I have my eye on too, but at least it's a flier
Hello y'all if your all not to busy could y'all check my post it's called deck removal and plz keep in mind that I'm restricted to what cards I can get
What are some good mana sinks in Naya?
Really depends on the strategy and what you’re looking to get out the sink
But something to get started https://scryfall.com/search?q=ci%3Arwg+otag%3Amana-sink&unique=cards&as=grid&order=edhrec&dir=
How much hate would [[Kilo, Apogee Mind]] draw from a pod that's familiar with commander? I know that's a very broad question, but would you hate on the player immediately if you knew they kept within the bracket they stated?
Legendary Artifact Creature — Robot Artificer
Haste
Whenever Kilo becomes tapped, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Both sculptor and sculpted.
3/3
I haven’t seen them in a game yet, so I don’t know if you can do anything super toxic
But I wouldn’t hate it on sight
Boardstate dependent, but nothing on him specifically comes across as a must-kill. It might combo off if there's something that untaps permanents whenever it gets counters.
[[Warden of the Inner Sky]] is lowkey a synergy piece
So I think Kilo's a pretty tame commander. Worst that I'd expect is infinite proliferation
Kiko Superfriends is the only variant I'd have to keep an eye on imo
Infinite proliferation combos do exist with it so like, usual bracket conversation applies
Is there a good way to get a high storm count in commander that doesn't win on its own? I'm brewing [elsha of the infinite] as a storm commander but I'm having trouble getting high storm counts
What are you doing with the storm count that isn't trying to win?
[[grinning ignus]] [[birgi, god of storytelling]] is an infinite storm count generator that's not just winning off of it
Legendary Creature — God
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
"This is a tale to make all Kaldheim tremble..."
3/3
Harnfel, Horn of Bounty 

Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Like her well of stories, Birgi's horn never runs dry.
I meant that doesn't make something else
Thanks
Hi
Q1) Would a Stompy URG EDH deck still need U Sweepers*(return my own beaters to my hand)*?
Q2) Wouldn't it be better if I just ignored U Sweepers & let my opponents try to deal w/ my beaters instead?
Q3) Wouldn't having 2 more counterspells to deny opponents' boardwipes instead be better?
What if instead of:
- 4-6 Counterspell, 3-5 U&G Sweepers
I switched to:
- 6-8 Counterspell, 1-3 G (Enchant/Artifact ) Sweepers
URG Commander could be [[Maelstrom Wanderer]] or [[Animar, Soul of Elements]]
For Context: I will regularly play against the same 2-3 guys all on vanilla precons w/ faster but smaller creatures
Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
7/5
Look for onesided options like [[River's Rebuke]] maybe?
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spent to cast this spell. (
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