#General deckbuilding Q&A and Short Discussion
1 messages · Page 8 of 1
I have a lot of 7 mana guys
So I’m lowering the amount of them
And putting in some 5-6 mana guys to compensate
The good thing about this guy is having a lot of 7 drops means more chances to hit them off this 😄
I don't like it much, based on the fact that you have to put in Mana for each activation. That being said, it sure is a card and not the worst thing you can do. But defintely not a must have for me personally
I like that it can hit one of your bigger creatures too, but that's about it
Fair I guess
All my 7 drops are so damn cool man
Like this sucks
But I know I gotta flatten out some of these expensive cards
do you have a list? stuff like this is always easier if we know what you are looking at
Yea sure
I suggest [[Gorex, the Tombshell]] as another big drop
Trying to cut down on cards so I’m at 100
Legendary Creature — Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs
less to cast for each card exiled this way.
Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
4/4
take out Bladewing and Lady Orca for it
But Orca blows up when it dies and it could do like a bajillion damage
Also blade wing makes tokens, I need tokens for my commander
eh, you have enough redundancies and tiny self-reanimators to carry things out
Gorex helps recycle cards you may want back
the token creation feels well-rounded already, you may want other things back instead
yeah, and with that deck, you don't really want the dreamshaper shaman. It's so much worse than everything else you do
same is true for Butcher of Malakir. Keep in mind that you can't activate Akul again for another round, and this will not survive a turn rotation
Really? I’m running a deck full of big dumbasses that are saying
“When I’m cheated out I kick ass”
Dreamshaper seems like it would faciliate that
more like IF I am cheated out... but it could also read as: pay 9 mana, sacrifice a creature, get a rakdos signet. And that is a low floor, compared to [[phyrexian delver]] or [[junji]], for example
or even [[fireflux squad]]
Creature — Human Soldier
Haste
Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
4/3
Oh ok, none of those guys are expensive right? I’m on a pretty tight budget
delver and squad definitely no, Junji is like 5 bucks
I really hear you, and I am gonna take your suggestions on the 7 drops but…dreamshaper shaman is really tempting, like it’s a pretty funny card
Have any suggestions for removing 12 cards to get down to 100?
yes. elemental mastery, rising of the day, nightmare shepherd, bladewing, orca, hordeling outburst, krenko's command, butcher of malakir, dreamshaper shaman, feign death, diregraf horde, burn down the house and maybe bone shards
Elemental Mastery is a great combo with my commander though, rising of the day lets my big hunks swing on entry.
elemental mastery makes whatever you put it on immediately a target. and yes, rising does that, but you need cuts and this was about the least impactful I could find
Fair
I'd drop Ghoulish Procession or Jadar over Elemental Mastery
Procession is a nonbo with Jadar
https://www.moxfield.com/decks/abQJY3HHfU-XHbjgyPu2tQ
How’s my decklist for the Pride event look?
Trying to tune up Savra to start getting the engine or at least the sack shenanigans going early but unsure what im missing. I have about 3 combos in the deck and such but I would greatly appreciate help
I can try to help with that later
Can you give me your elevator pitch on what you want the deck to be and on what parts it falls flat? (it might help to make a seperate thread for this)
imma make a post with the TL:DR
https://www.moxfield.com/decks/Ly_el-Av0E6T3rVjQCsP_g
Made a lot of changes to Rocco Worldfire
Hey y'all, is there a go-to Elsha list I can use as a blueprint?
Not really sure what I should be going for
There's not really such a thing as a "go-to list" for any commander.
You could try looking on deckbuilding sites for examples of complete decks. e.g. Moxfield decks with Elsha as a commander
Otherwise, there's always EDHREC for just seeing popular cards in those decks: https://edhrec.com/commanders/elsha-of-the-infinite
Thx!
If you're looking for her for cEDH there are even a few different lists that are maintained.
So I want to build a The Master, Transcendent deck I think but still keep my Mothman deck, am I better off buying the singles or getting another Mothman precon… I don’t know how much of the precon is going to be in both I think that’s where I am… I just want mid-level power decks nothing fancy
Depends on how much radiation cards you want in the decm
Master feels very different to me than mothman. But it really depends what you're doing with them both. Mothman as a not very modified precon is fairly solid and fun, the master probably wants more mill and untap effects while mothman focuses in on counter support
Master I'd be trying to do intruder alarm /phenax combo stuff
Master also feels like it should be more Reanimate tbh in my eyes
I'm not sure what to add to really close a game, anything I can add as knights reanimation targets? Or should I just add some generic stuff like some Angels and Elesh Norn?
https://www.moxfield.com/decks/MQ7ET7HWI023ogHPKfbSqw
Yeah this is where I’m lost I’m trying to make a counters Mothman, I have the bones started and I think I’m on the right track but not sure… I’m trying to keep most of my decks mid-range but can hang at high power if needed…
But The Master on his own interest me as Mill but I want both Master and Moth in both decks
Like I have a lot of stuff I’m trying to work on at once I have I think like 53 precons I counted and I’m sick of playing them base so now I’m trying to upgrade them all
Got myself an extra mana dork (Orochi Merge-Keeper) and a Planeswalker (Nissa, voice of zendikar)
now, how to decide what to take out.
don't think the urza lands (Power plant, mine, tower) would work in this deck
Thelonite Hermit maybe?
Also as an aside- I don't really like Evolving Wilds and Teramorphic Expanse in 2-color without landfall. Would rather tapped duals or just basics.
Good idea, haven't really uses him with his morph ability.
Those lands came with the precon, don't have any other non-basics to swap them out with. except like the Urza's
Yeah and to use his morph ability costs 8 mana total. 4 2/2's is nice but that's a bit of an expensive rate.
I'd just do a Forest and an Island for now, tbh. And if you get any other duals, feel free to toss 'em in.
I really need some help optimizing him. Will this deck work as is? Is it balanced?
I'm considering swapping [[Filth]] out of monoblack Nashi but would want to replace it with a creature card that still offers him evasion from the graveyard in some way. Are there other cards that do that?
Creature — Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in." —Scroll of Beginnings
2/2
Scavenged Brawler exists and isn't quite what I'm looking for, but I might end up playing it anyway for midgame life stabilization.
Why do you want to get rid of filth? It's easily the best card fitting that description.
I'm not running Urborg and it ends up just picking on whoever randomly happens to be playing black, assuming they actually have a swamp in play.
Which leads to a bit more of counteraggression from those decks for that reason alone.
[[Demonic Embrace]] is probably the closest thing presently but I don't like it here because it's a ton of risk. I would play a Gryff's Boon variant though. It's possible a flashback/unearth removal spell could partially fit this.
is there any commander that contains at least blue and red that i can use run a secret commander enchantment? i wanna see about building a deck that revolves around getting eye of the storm + thousand year storm out. id rather not do jodah + every tutor if possible
Yea, it's called "you're in izzet just draw cards"
There are no UR commanders that tutor enchantments if that's your question.
Yeah unfortunately on a more serious basis, they really are not the enchantment colours. Your best bet is just running things like Gamble or [[Ethereal usher]] for maximum unrestricted tutors
it doesnt have to be just UR, just needs to at least contain UR.
Statement holds though. Enchantment tutoring is actually quite rare.
Legendary Creature — Beast Elemental Dinosaur
Mutate 


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
But it's gimmicky, weak to interaction, not overly fun, and can just exile most of your library leaving you with no payoff. Plus you need a creature to mutate onto, but that can be done with tokens from spells
You can also run a Blue/Red background commander like Gale//Archaeologist and play [[reality scramble]] effects to cheat them out from your background
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
That's probably your best bet, since its easy to tutor for the reality scramble in colour, and you have access to an enchantment at "all" times for it
Oo. Red polymorphing yourself is an interesting take.
How close do you want to stay to UR?
I did Ludevic + Bruse for a while to draw cards off 2-drops and then also run Wild Research. Tbh, any Jeskai pairing gets you white enchantment synergies to find whatever arbitrary enchantment you're looking for.
Starfield of Nyx with any sort of deck churning is basically that, but you need to be able to get it off of the table at a moment's notice.
If you use [[encroaching mycosynth]] you can sculpt to be enchantments in UR
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
"Careful—however they might look, they're not human. A step too close and they'll drag you in." —Kara Vrist, resistance spymaster
With like [[audacious reshapers]]
Creature — Human Artificer
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.
3/3
Also... [[gate to the aether]] exists though it's symmetrical
Creature — Sphinx
Flying
Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5
yeah and i have a friend who already runs that with the goal of just eye of the storm so wanna do different. i messed around and built a kykar https://www.moxfield.com/decks/FHkETbF3902Tlr_R3I100g
so its mostly just normal kykar but crammed with tutors. although ill look at switching in some of those suggestions
trying to build a commander deck from scratch with extra cards i've accumulated, considering one of these three for my commander, any advice?
Troyan is really fun
You can make [[keruga]] your companion and go to town dropping big spells
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5/4
Ooohhhh that looks fun!! thanks :3 i'll give it a try
this combo seems interesting working on a build rn. seems like the way to get it to work is cast reality scramble on background. cascade into enchantment. cast the background again, cast some instant cantrip triggering gale allowing me to cast reality scramble on the background again and cascade into the other one
You can also just discard a land to recast it
I know why you're saying cascade, but I do still feel like I should say you aren't cascading
true. but its gonna be a bit costly. 13 mana, 12 if i discard a land just to get the combo out. so should probs run a bit controlly and have a treasure creation sub theme
It is costly, but there's like 0 chance you're doing it all same turn
Gale and insert background here should be your turn 2/3 plays, then you can just play spellslinger until you find a way into either scramble or one of its counterparts
yeah thats true, if i can split it up then thats great but also if i split it up and the first enchantment gets removed im basically screwed i cant think of anyway to get enchantment back from graveyard in izzet
That is always going to be true
You're playing a secret commander deck, they have that issue built in
unless ya run norin lol but true. ok ill give this a build and come back
What about [[baral and Kari zev]] which cuts down on some of the costs?
Legendary Creature — Human
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
2/4
They also give you a creature to polymorph
We don't want a creature to polymorph, we're morphing into guaranteed 1 of 2 enchants
Sorry!
[[The Rani]] can create enchantment tokens for you to polymorph and gives access to black tutors too.
Legendary Creature — Time Lord Scientist
Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
i got to 100 with the gale deck, gonna do a bit of tweaking but at least the first hand i played it basiaclly doesnt do anything and then turn 7 i went from an empty board to both eye of the storm and thousand year storm out
That sounds about right
It’s hard to play test this deck because I would normally need to know what my opponents are playing lol
I guess in a sense I would like to know, politically, what I’m defending myself from. But I get what you mean, not the entire game plan here.
I'd work out how many counters you can generate each turn on average up to about t10.
For those who use tags in decks, what do you tag cards like Land Tax/Oreskos Explorer/Gift of Estates that tutor lands to hand?
Any thing that tutors lands would be ramp
I tag them as ramp/card draw, because it allows you to hit more land drops than you otherwise would and puts more cards into your hand
I don't tag my things, but if did, I would tag them as engine pieces or maybe fixing, as they neither ramp or draw you spells
I've only tagged cards in one deck and that my Niv-Reborn so I can keep track of the different guilds
Just wondering, has anyone worked on building [[Riku|OTJ]] here?
Legendary Creature — Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3
I built the other 3 mana temur commander from thunder junction but I would love to see and (maybe) help out with the brew
I keep getting bogged down with the number of modular instands/sorceries
Like I go through the list and it's like I'm on a grocery-based gameshow and trying to get more turkeys in.
And I come out with like 60
Well ideally, you can focus on a particular method of which of Riku's effects you want to focus on and hone in on.
You can do some pseudo-exile shenanigans and synergies with that first ability, go semi-voltron and raw power with the second, or go wide with the third ability.
And you can definitely go into a spellslinger route where copying the modal spells gives you twice the value .
Yeah, the first and the third are probably my preference.
I just started putting a clean brainstorming list togehter and am here: https://www.moxfield.com/decks/czJFoC8-dEesrN9_woyhig
Almost forgot [[harmonic prodigy]]
Hmm, I think you should add Talrand.
He goes well as a backup commander for Riku and he'll also be making flying tokens like Riku does when you are casting modal spells.
Making the go wide strategy even more of a ticking time bomb for your opponents.
I'll give more comprehensive thoughs and suggestions when I get back from work today on your channel if interested.
For [[Marneus Calgar]] how much of that precon do you use for him?
That depends on the person building it? I don't know that there's a set amount that you're supposed to use.
I just have the precon and I want to do Marneus, I'm sitting here, working on Urza, Chief Artificer, Caesar, Millicent, Stella Lee, upgrading Ghalta, Pantlaza, trying to fine tune Mothman, and build Galadriel Elf-Ball
Ah
I'm trying to NOT buy anymore precons, so what I have here I'm trying to upgrade, and also my add, I didn't realize Galadriel BANT Elf-Ball would be so difficult
Hey all, I'm new to magic and this is my first deck - a sea monsters deck. I've been struggling with some issues with it. When it works, it works VERY well and I win games quick. But rarely does it play out that way. I finished making some revisions to it to make it faster, but the main problem I'm having is i'm usually stuck with a hand for the first 5ish turns where I feel like I can't play anything and by the time i can, my opponents have options on the board to force me out of the game before i can find my big pieces and combos.
I played 3 games with this new version yesterday. 1st game was extremely slow and by the time i found my options it was too late. 2nd game went sort of well, but seems this deck is hard countered by exile. 3rd game i was useless all game due to mana.
Any suggestions on what to do change? idk if 3 games is too soon to make a decision, i dont want to give up on this deck since i like the idea of a sea monsters tribal.
Deck list: https://www.archidekt.com/decks/7623854/sea_creatures_v2
My recent revisions
Removed colossal majesty
Removed dark depths
Removdd giant shark
Removed breaching leviathan
Removed thassas rebuff
Removed watcher in the water
Removed renegade doppelganger
Removed blue suns zenith
Removed mystic speculation
Removed aether vial
Removed 2 swamp
Renoved watery grave
Added Garruks uprising
Added cultivate
Added kodamas reach
Added strionic resonator
Added counterspell
Added dance of the dead
Added survival of the fittest. Combos with leviathan and DofD^
Added secrets of the dead
Added chromatic lantern
Added bojuka bog
Added misty rainforest
One thing I"m seeing is your curve is a problem.
I've been playing magic for one month, so tbh im not sure how thats alleviated. Like does that mean i need more ramp or smaller creatures?
I thin you need to use ramp that tries to get ahead of things
Sea monsters is gonna have a much higher curve than usual. I do see some easy cuts though.
Looking at what you classify as ramp, some of the pieces are 4-5 which means they're mid to late game ramp rather than early ramp. even though your commander is 6 mana
Thsat's an issue I'm having with Mothman is hitting my lands...
As much as I enjoy the card [[sand squid]] should be cut
Creature — Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2/2
I could see why smaller ramp options could be helpful. It feels like my games are either all mana, no creatures. or all creatures, no mana
my squidy boi
- Library of Leng
- Decanter of Endless water
- Thornwood Falls
- Caged Sun
So... this is where I am with this... though I have a lot more I can add into it, lol https://www.archidekt.com/decks/7460160/wingatron_5000
This is what I'm running right now though... https://www.archidekt.com/decks/7535321/mutant_menace
The Wise Mothman - Commander / EDH deck
(1) Commander • (4) Counters • (3) Drain • (8) Draw • (1) Evasion • (36) Land • (12) Mill • (4) Proliferate • (2) Protection • (12) Ramp • (6) Recursion • (11) Removal
I'd argue in favor of keeping decanter
Library of Leng should be replaced with [[thought vessell]] if you want to keep another hand size effect
3 drop rock in green? No thanks
between library or decanter i need something that gives me no max handsize. when games go well i get passed 7 cards very often
[[reliquary tower]]
Discard them, you're Muldrotha. They're still in your hand.
thats fair
In fact you probably want to discard more
Survival of the Fittest is a great example for that, which I see there.
i definitely need to not worry about discard as much. i think my waryness comes with how haard it is to bring out muldrotha in some games where im mana screwed. but the ramp changes youre suggesting should alleviate that. Thank you
[[Urza's INcubator]] is a safe cut
33 lands is a very good explanation for why you're struggling to hit lands. :P
You have too many different types
i combo it with arcan adaption and make everything krakens
That's a lot for a little reduction in cost...
This deck doesn't read like you're going to be focusing on doing that.
I'd expect to see things like [[kindred dominance]] if you were
so swap arcane adaption for kindred discovery? i call everything krakens for urza, but for some other effects like spawning kraken. i can start calling things serpents now, but theres value in having a card that changes names yeah?
No, if you're focused on making them all the same type then lean into that.
I still don't see arcane adaptation in this list
There it is...
for some reason its under the tokens lol
I hate archidekts' labeling
i didnt name the labels, dont even know if i can
Don't worry about it! It isn't your fault
appreciate all your help btw
This is like asking me to find something on a Mac though...
I'm putting it in Moxfield to make it easier to read.
Charix is cool, but I don't think you need him. 🦀
yeah i have such mixed feelings on charix. Its nice having a blocker like him when im mana screwed(and we love crabby boi). but most times it feels like hes just sitting there
In that case, I would think of it as: Would you rather cast Charix or would you rather cast ramp/draw?
(Granted, I think in terms of numbers, you have enough draw and ramp. Just need to increase the quality of it. And then you can cast better things more consistently.)
id rather grab my demonic tutor or cultivate than my charix thats for sure lmao
Also in a deck with a curve likes yours, just raw going up 1-2 lands wouldn't hurt either
should i go back up to 8 swamps? originally cut them forbojuka bog and misty rainforest
or i guess maybe go 10 islands since i use em more
Im probably good as far as creatures right? Idk if i need to stuff in smaller creatures with them or just focus solely on ramp
Oh didnt know you were doin all that, thank you!
I don't know how to minmax sea monsters so I mostly ignored them. None super stood out besides Charix.
It was just easier for me to do it through Moxfield because of how my brain works
Cards I'm suggesting are ones like [[gyruda, doom of fools]]
No card found for “gyruda, doom of fools”
[[gyruda, doom of depths]]
Legendary Creature — Demon Kraken
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
I took my glasses off...
Does this "even mana" effect still go into effect even if theres no companion?
Because thats gonna kill a lot of the cards in there i think
No, the restriction doesnt then
this is where I am on it https://www.moxfield.com/decks/nWzmkuD6-02fIaKBWw_NzQ
Struggling on the last 4 cuts.
But I need to get going home
Wow shigeki is such good synergy
Thats okay this is more than whay i expected thank you! I can make the cuts where needed
Shigeki is great, especially when you're filling up your graveyard and are looking for lands
I tried to be responsible on suggested additions even though you have some pricey cards in here already
So hedge maze is the most expensive, followed by kindred discovery. But they're both still under $6
Cost is fine as long as it isnt like $200+ a card or something. This is my only deck and will be for a while so dont mind investing in it
I have a seamonster deck and there are similarities to what you're doing but I'm just in blue/green
A couple budget lands to add:
Exotic Orchard
Path of Ancestry
[[Mosswort bridge]]
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This is my deck (for reference) https://www.moxfield.com/decks/0yOEqCelCUyCNK3udorn3Q
Gonna be out for a couple hours but ill take a look when im back, thanks for the help
Im surprised to see chromatic lantern side boarded. Dont think its such an incredibly powerful piece of mana generation?
Chromatic Lantern is a very nice quality of life card. But if you have green, you could just color fix with ramp instead. I like having it personally but it could go either way.
Would anybody wanna see my wip [[council of four]] deck and throw some recommendations my way?
Well, do you have a decklist?
I would look to get more triggers onto the council: [[howling mine]], dictate of kruphix]], [[faerie mastermind]], for example
Good ideas
https://www.moxfield.com/decks/Hu_cOeFkC0iS7wmw5PQaAQ
Working on a deck for the Pride event. Added the fun cards, now I gotta make like 20 cuts to add ramp and interaction.
I thought about upgrading Davros how do you thing this is? https://www.moxfield.com/decks/u8KIh__CC0CGbeLEyAFz_Q
I like it, but I, personally would like to find a slot for [[marionette master]]
Creature — Human Artificer
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1/3
I'm sorry I'm so long in replying, but my reasoning was basically what @eager axle said.
all good, i cut cards and make some very small tweaks. tested out the deck yesterday and it runs beautifully thank you!
Yay!
This ended up being the final deck list
won all 3 games i played it in. Feels like the deck has a turbo charge on it now lmfao
ended up putting chromatic lantern in over urza and put caged sun back in. Combod them together and ended up having basically endless mana
Anyway, thanks again
The sweatdrop is that I hope I didn't manage to help you overtune it. I was trying to help based on how you described your games went (including your opponents) and tried to extrapolate it to estimate the strength of those decks
im gonna run it today with a full 4 man pod and see how it goes. I think i have an idea of what cards to sideboard as needed in case it does get too powerful
that shigeki add was disgusting btw. i basically have access to whelming wave whenever i want if its in the grave and i have muldrotha to get him back after
OK, if it was just 1v1 or 3v3 that would explain it a little better. I was assuming it was 4v4
Shigeki reigns supreme yet again
Shigeki the GOAT
I don't know how but a lot of people missed it as a card.
I've had multiple arguments about it being good but every time anybody sees it in play they're immediately like Danny devito
Shigeki is one of the "cheap green cards I adore and I always want to put in decks and recommend other people put them in" and then I never do a deck that's great for them.
I mean you don’t really have to do a deck that’s good for them
It would need to have green in it.
It’s like rampant growth - you don’t wait until you got a green spellslinger deck to run that
That’s fair lol
Shigeki is currently in my [[Narci, singer]] deck and that's it.
I am sad I accidentally made Smeagol my lands deck cause now I have a [[Kura boundless]] with no place
It's part of the reason I'm motivated by finishing Karador or Yuma
Could always do Meren
I have Kura in Zimone and Dina
Shigeki goes great in Meren
.....there's also the leak card. But I'll leave it at that.
nods
Okay, I’m sensing a theme that eventually I’ll be able to build self mill aggro decks, they keep attaching mill + recursion to attack triggers on cheap green creatures
In the wise words of mcdonalds, I’m lovin’ it
We’ve got that choose a background guy, the one with ninjutsu, mill turtle
You appear to have discovered tarmoghoyf
But in all seriousness that's really close to what Mothman is like
I mean, yea
I had a mothman deck built
But I took it apart because it felt so low impact
Probably because it was an Umori companion deck and that made the deck way slower
But still
I think that might be your own doing yeah
Maybe I just need to re-tune it
Cause you're the only person I've ever heard call it low impact
It is consistently everywhere and SCARY
I mean, it can win games
But for me it just never had that oomph
I’ll toy with it some more
Especially if we keep getting sick attack trigger creatures
I’ll just have to retrace my steps
Sludge Titan go fucking hard
I am the Titans biggest fan
So what do we do with all the milled cards?
I just need them to print a green one that doesn't literally get banned
That’s one of the things I got stuck on with my creature deck
[[Young deathclaws]]
Creature — Lizard Mutant
Menace (This creature can't be blocked except by two or more creatures.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
4/2
The official description for the Jund precon is "Fill your graveyard, then let the fallen fuel your counterattack and watch your foes run with this relentless Black-Red-Green deck" so maybe one of the commanders in there.
God I wish
Yeah honestly I'd "wait and see" what the jund commander deck has going on, especially on 99 cards
In reality the cards you mill in mothman barely matter
You just play some amount of basic recursion and delve/retrace of your favourite flavour and use the mill as an incredible engine for power buffs on board
Right, but surely you’re gonna do more than make mothman big right? I’m not just coping saying I can build him as a non-weird voltron?
You make everything big
Right, but usually with just mothman mill you only get like one or two cards at a time
Ooh. [[blight titan]]
Creature — Phyrexian Giant
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
6/6
Mothmans ability is, iirc, one counter on x creatures where X is nonlands milled, so you play things like sludge titan or shigeki
Or Blight Titan!
Right, i can definitely do that
Things that get you extra value from milling but are also solid attackers or value pieces, sod the graveyard you're playing aggro!
I looooove Blight Titan
[[kagha]] is sick as hell
Legendary Creature — Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1/4
Artifact
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact 

(

, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Iceberg Titan
Artifact Creature — Golem
Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
The force of a blizzard. The rage of a monstrosaur.
6/6
Ooh [[riddlekeeper]] is spicy
Kagha is a card I'm appreciating more and more
Especially when I'm working on this Karador list and it provides additional graveyard play.
Hell iceberg might even be fine for mothman. It mills and cantrips, and later in the game post wipe or something you can just craft with a milled artifact for a 6/6 with a tap ability for blockers or pseudovigilance
Nah man, [[torrent elemental]] is the GOAT
Okay that is actually epic as fuck
Anti graveyard hate but in the weirdest way possible
which? The riddlekeeper?
Torrent
Just that it removes itself from exile
It has won my friend M U L T I P L E games
Like literally every time it comes down he goes from dealing piddly damage to damn near killing everyone
It’s a muldrotha/Umori list that runs a lot of creature based removal
And so it ends up with a ton of little guys
But they can’t get through until torrent comes down and SLAPS
I opened a second rutstein and now I'm so close to playing Rutstein//Umori for the meme
But I'm tryna break my green deck habit and play some izzet or jeskai or somethin
I think the greenest blue commander is still Braids
Might be a reason for that looks at set symbol
LOL
Just looking at my husband's lists. His Blue decks that aren't Braids and don't have green are: Eowyn, Archimandrite, Commodore Guff, Hinata, Saruman (Grixis), Narset (original), Veyran and Toxril
I still need to knuckle down and finish up a monowhite list
What are you looking at doing?
All sorts, I've got flip elesh norn and gandalf white rider as practical and theory builds respectively but neither grips me right
The Bones of teshar became Peacock and I really don't need more artifact decks lol
My husband built [[Preston]] https://www.moxfield.com/decks/UH15DA6wm06baZOyI2MCdw
Multiple cards match “Preston”, can you be more specific?
I have played enough blink to make my group never want to see abdel adrian in their lifetime, I'd go back to it but I think I'd struggle to have it feel casual enough since Flicker is inherently evil 😅
I keep trying Mono White, I like it but never love it. Heliod Sun-Crowned was close but people got tired of it getting the combo
Heliod but the bad one was a monowhite cleric deck at one point
But again, just really didn't grip me in any meaningful capacity
If I build blink again it'll definitely be the selesnya unicorn, so it won't be monowhite
I thought about doing [[Crovax, Ascendant Hero]] with [[Near Death Experience]]
Which was a weird deck idea
Usually it's [[Selenia]] for that. (Though obviously not mono white)
Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Hand Size: +1
Starting Life: +7
[[Selenia Dark Angel]]
Yeah, I use that for a [[Children of Korlis]] combo
Creature — Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause." —Tavalus, acolyte of Korlis
1/1
Nobody has ever once wanted a Vanguard card.
I mean I wouldn’t even call it a meme
An e-wit that also reduces all your spells is sick as hell
It took a slot in tayam, which are tight these days.
If that tells you anything about how much I respect rutstein
Tayam is near impossible for my husband to fit anything in now
I mean, your card pool being literally anything 3mv or less is a pretty big pile of cool cards
You should 100% build rutstein/umori because then you can just run one mana dorks, rutstein and “oops, all 5 drops!”
You curve is literally just 8 1 drops, one 3 drop and 49 5 drops
Though… maybe not umori because then you get access to a lot more good 1 mana ramp
I'm humans only, my cardpool is significantly less
You lose some key pieces, but you do get [[overseer of vault 76]]
Legendary Creature — Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3/3
Which is apparently is deeply silly
Because people said it wasn't good?
Example: "Overseer of Vault 76 uses quest counters to pump your whole team by not a lot. +1/+1 and vigilance? Snore! I'm kinda stunned I'm bringing up Goldnight Commander
a second time this review, but it's obvious that Overseer of Vault 76 is just blatantly worse."
I'm actually not playing overseer but this is a huge overlook on my part
The list took months to refine down still, you still get good cards but there are a lot less easy answers
And now I have to find a slot for overseer
The hard bit is every 3 drop does so much work already, I'm afraid I'll be dropping a 1-2 drop which really makes my early turns miss
But maybe overseer is still worthwhile
Probably cut [[Martyr of the cause]]
Cards also great but I don't consistently have a great sac outlet for it
It's either that or [[experiment one]]
Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
1/1
Man ooze is too good thouhh
Indeed.
I took another run at my mothman build... not sure how I like it... https://www.moxfield.com/decks/2p4bgApMQUyssFvlNTX9kw
This is the original for reference... https://www.moxfield.com/decks/QFztgQvyC06028t239-K1A
so, what are you looking for? feedback? card suggestions? a general vibe check?
Feedback really I’ve been dicking around with this for like a month or 2 now flipping all around trying to figure out the best way to work this I keep wanting to focus on 1/1 and proliferation
I’m trying to keep it “mid power” and not trying to fall into the food chain trap
aw yeah the morb
It’s morbin time
Its in there already
I looked for it before hand and just completely missed it
I deleted the folly
the hidden morb is the deadliest
Raised by giants?
Yeah, the WOE precons are really good
That’s the green/white one right?
[[Ellivere]] is really easy to upgrade, she’s super strong and even has cedh lists
Legendary Creature — Human Knight
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4
You really can’t go wrong with her
For sure!
Ellivere works with anything that ramps into her and plays basically any creatures
She just needs bodies to slap virtuous roles onto frankly
Hmm, what’s the planeswalker? You can use double brackets [[]] to pull cards up in chat
Ah, [[nissa genesis mage]]
Legendary Planeswalker — Nissa
+2: Untap up to two target creatures and up to two target lands.
−3: Target creature gets +5/+5 until end of turn.
−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Loyalty: 5
It’s… not great
I suppose she’d be good in the deck to untap two big creatures as blockers
And ramp a little
You can use the forests, yeah
Can’t use woodland stream or islands since they’re not in your commander’s ID
Out of the other cards in the deck, [[feral prowler]] is neat tech, and [[ambuscade]] is solid removal ( and has good, easy, and cheap upgrade options)
There’s lots of french vanilla or vanilla creatures which are generally considered unacceptable in commander (unless you build around them ofc)
Or they’re gimmick-sized
You might check out Ellivere’s EDHRec page for some good options for a budget version of her
Congrats!
Make sure to get cool sleeves for it, i recommend Eucalyptus Dragon Shield Dual Mattes, but that’s just me
Works too, that’s a gorgeous color
Just be careful with the Ellivere list a lot her builds anymore are stax/hatebears so they’re starting to show up in her average list now I believe
I think hatebears is overblown
You can easily build her as creature goodstuff and it be not bad
Like [[gaddock teeg]]
Legendary Creature — Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with
in their mana costs can't be cast.
So great are his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
2/2
It's a cheap creature that interuupts your opponent's ability to play
[[Thalia, guardian of thraben]]
They're bears because of [[grizzly bears]] so people called things that were 2/2 for 2 mana a bear
Hate bears are classically 2 mana for a creature that hates on your opponents.
[[Yasharn]] is a hate boar
Legendary Creature — Elemental Boar
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
In its hoofprints, barren dust becomes fertile ground.
4/4
Anyone want to help me tinker with Kroxa?
If you help me with mine lol
Just ping me wherever
You've also got a Kroxa list? Sure, I can take a look
Nah I have a aclazotz list I have in one of the threads
@round oxide do you have a link to your torbran deck?
Not at the moment
The other thing my Torbran deck lives off of is [[glacial chasm]]
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Do you have a deckbuilding thread up in general?
Hey everyone, I was hoping I could get a little bit of help with my Knight deck whenever y’all got a second. I feel like I’ve got a good base, but it could definitely use some help
This is the deck thread, any feedback would be awesome 🙏
In adding ramp to a mono black commander deck for the express purpose of playing the commander faster and getting my wincon earlier would it be better to add both [[Mana Vault]] and [[Jeweled Lotus]] or just [[Mana Crypt]]?
The deck already has decent ramp for a monoblack with Cabal Coffers, Nykthos, Phyrex Altar, and Ashnods Altar.
My inclination is to get the two instead of the one especially because it would be for playing the commander earlier instead of activating the wincon later.
Who is your commander?
It's a Marrow Gnawer Rats deck with a low average cmc
5 drop commander [[Marrow-Gnawer]]
I can drop deck list if you need
I would probably add one of those in because I know how big of a difference Marrow-Gnawer being out is.
I'm either adding 1 in Mana Crypt or 2 in Mana Vault and Jeweled Lotus. I'm trying to figure out which would be a better option. Crypt is good as a second soul ring but vault and lotus make my commander hit the board earlier
hi guys, what do you find weak or not so good in "party time" from baldurs gate ? I struggle finding what is bad in the identity of the deck
Party time is probably the strongest out of the box from those precons. Just solid all round.
There are definitely weaker party-synergy creatures that could probably be swapped for generically good party creatures, probably an efficiency upgrade for some interaction but the deck is just good
How many artifacts would you consider enough to run Kappa Cannoneer in your deck?
Not sure, but Kappa also procs off token artifacts, so that can also be considered
Any one have a queza deck I can have a look at
I wanted to make a queza group hug deck that makes my opponent lose life as they draw cards with me so far project purity is the only card I can think of and blood gift devil as pay off
Thanks a lot ! 🙏 I’ll try to see what cards I can add to keep my synergy on the board
I built a Queza deck but it's pretty far from what you'd be looking for.
Maybe this could give you some inspiration: https://www.moxfield.com/decks/L6F7rMFdDUaEcVr7f-e2BA
Posting my Kraken deck once again, this time for a minor change/advice. The deck is decking right now, but a recurring theme in my games with it is that I bounce things a lot, but dont have something I can do after a bounce to win the game/advance the game. This leads to like 2 hour games where I end up losing a lot of the time anyway.
I just added Lightning Greaves and concordant crossroads since haste is what it may need. But id love an extra pair of eyes and suggestions on wincons.
I would assume your general game progression would be to take your big fat sea monsters and turn them sideways.
I'd definitely throw a hat in for [[flood of tears]] if you're doing bounce stuff, but I'd second blab in that your gameplan seems fine, surely you just turn sideways and kill people with chungus combat. Is there a reason you're ending up in these long slogs?
I notice what ends up happening is that my decks main answer for problem cards is bouncing the board. But once i bounce, it takes a while to set things back up befofe they can get their problem cards back out on the field. I added haste because of this.
Idk if its just the level of my local meta, but it feels like people set up threatening boards that are hard to deal with before i can get my board set up, and they also get their stuff back pretty quick after a bounce
Worth noting ive been playing magic for about 6 weeks so could be a piloting issue. I just find myself in a loop of bouncing boards and then not really being able to follow up on it
Hello, hoping to get some input on some upgrades to the Kamiz precon 🙂 tried adding cards for pumping creatures and adding counters: https://manabox.app/decks/yb0S_2_MScydS5Zs0jIfqQ
question do yall think its possible to make a deck around the godzilla art cards? for commander some of the cards are not bad and i can see it being a thing but im having trouble with putting it together can anyone help with this?
is there anything to discount colored mana costs in mardu?
it's a [[zenith seeker]] deck
Legendary Creature — Human Cleric
Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
3/3
i've got [[maskwood nexus]] and [[edgewalker]] already
[[Bontu’s Monument]] and [[Rakdos, Lord of Riots]] maybe?
for herigast is the emerge cost colorless mana?
[[herigast]]
Legendary Creature — Eldrazi Dragon
Emerge 

(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
6/6
Not putting it in a thread yet because it's too wide a question.
[[Tameshi]] is probably my next project. I don't want to run any combos in it, despite its usual proclivities towards them. I do however then still require a win condition.
I'm now taking suggestions. Both in general (yes, I'll be running scholarship scholar) and more specifically for things I can be doing to win the game that aren't loops of any kind. I don't mind value loops over several turns, or "things considered combos in 60 card because they kill everybody", I just specifically don't want to do tameshi loops.
Legendary Creature — Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
Hmm. Tameshi is kind of interesting with catch-up lands cards
[[claim jumper]] etc.
Creature — Rabbit Mercenary
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
and [[confounding conundrum]]
because you can get draw triggers off of that.
[[canoptek tomb sentinel]] [[river kelpie]]
Artifact Creature — Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/3
Creature — Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
[[case of the shifting visage]]
Idk about case, the surveil is fine but unless I'm going heavy on mill I don't feel ill ever solve it
Yeah, one of the tameshi options is try to get as much stuff in the gy as possible
and things like [[grimoire of the dead]]
Legendary Artifact
,
, Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
I've had a confounding conundrum without a home for a while
I've added it and recut it a couple times because there's just too many times where it does nothing or it actively helps the opponent.
Tameshi getting the card draw offsets it a little
[[noetic scales]] is the evil inclusion
It doesn't give triggers to tameshi but, it controls a lot.
I know @cinder timber is a known Tameshi lover

you will draw just an obscene number of cards; I like [[Psychosis Crawler]] a lot in the deck
There are 0 landfall players in my group bar exactly me with Smeagol, so I'm pretty sure it's all upside for me
I'm happy to hear any of your thoughts! I've been thinking about a small saga package, including the Mirari saga that returns interaction then copies. I haven't really got a list so I don't want to make a thread just yet.
here's the list I'm currently running: https://www.moxfield.com/decks/rQPv4AJITE2c5dL9AX29KQ
I'm probably cutting Patron of the Moon; I was hoping to keep it because it's a strong value piece, but in reality I either never see it or I just hold it until I have the combo
if you don't want to go infinite, I'd include one of Lotus Bloom and Patron, because both are fantastic cards but they go off together
sagas are definitely cool with this guy; looping ECD is a little mean but something like [[Founding the Third Path]] on repeat seems awesome
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
ECD?
Elspeth Conquers Death
Ohhh. That one does slap tho...
I feel you could do reanimator here.
There's gotta be enough parts.
one of my favorite "small" plays in the deck is using Tameshi's ability to get an artifact land (or Urza's Saga!) out of the graveyard, which is net even on mana but puts a land and a card from your deck in your hand
yeah mine's base reanimator
Brilliant Restoration is such a fun card
the Theros gods are cool for the reanimator angle as undercosted "creatures"
so you can use Tameshi to get them back directly instead of digging for a spell to do it, and you won't feel too bad
I'll take a look at building a draft list later/tomorrow
[[Bolas Citadel]] 🤔 Maybe?
hrm, maybe...
it's harder to get a cost reduction on colored pips when casting spells
Yeah exactly so this would help because you can burn life to cast them out
And establish board state
Running some clerics will help with staying healthy especially the ones who heal you on etb
[[impassioned orator]]
And gain from it with cards like [[archangel of Thune]]
Or even [[heliod sun crowned]]
You have rakdos colors in there so you can make people wheel for damage too
It's more of an aggro deck.
I have a low curve and discounts so that when the commander fills my hand, I can get them into play fast and start hitting
Ahhh okay
Hello, for aristocrat decks with Teysa at the helm, are creatures like [[Doomed Traveler]] still valuable? Or is it better to get more consistent/persistent forms of token generation? Ex. [[Skrelv’s Hive]]
Which teysa? (There are 4 of them and 3 care about tokens)
Teysa Karlov, Ravnica Allegiance
https://www.moxfield.com/decks/-MDfOc-IP0m4xFGNV9Emdw
Need help making 4 cuts to this Nadu deck
Do you think I have a good manabase going on here?
no. you need more than 29 lands, and you need some more ramp. i'd go up five lands, add 3-4 more pieces of ramp, and cut the mostly vanilla werewolves with no daybound-nightbound
Which ones would you reccomend cutting?
Hey guys, I’ve recently started playing MTG with a precon, and now that’s I’ve played for a bit, I want to build my own deck. I watched some YouTube videos to help me get started, but I don’t really know what commander to choose, because there’s like thousands. Do you guys have any suggestions?
What do you like to do in magic
I like cool robots
Like artifacts or vehicles
Or what do you want to learn to do can also be a neat starting place!
I don’t really know what I want to learn…I just want to get good I guess
Have you considered [[optimus prime hero]]
Legendary Artifact Creature — Robot
More Than Meets the Eye 


(You may cast this card converted for 


.)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.
4/8
Optimus Prime, Autobot Leader
Legendary Artifact — Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
6/8
Incredibly hard to kill and constantly piling counters on your stuff
I think there are two good approaches here:
- Look through two-color legends and try to find ones that either you think are cool or that don’t have a ton of complicated rules text
- open a couple booster packs and see if you open a legendary creature, then build whatever that is
Why 2 color?
Two color still gives you a reasonable depth of choices without making you stretch your mana too hard
Anyone here willing to take a look at m ezuri claw of progress deck?
https://www.moxfield.com/decks/jwJ4vSA600--znkWDm0lnA
Sideboard is stuff I own and can put in the deck.
https://www.moxfield.com/decks/qqsQaSq3WUWD1cXpEyRoYg
What can I cut for Displacer Kitten?
It looks like you made a cut decision?
Yeah I think I ended up cutting Pitiless Plunderer.
Any tips on how to improve Chaos Incarnate?
this may sound stupid, but I added more goad- stuff
Yes, I read on the Internet that they usually upgrade by adding more goads. Thank you I will do it.
Sorry I'm abit new but is that legal to do for commander ? Having 2 cards with out partner mechanic to be paired up?
There's a special event for Pride month
They're letting all legendary creatures/legal commanders function like they have partner
There have been a number of "rule 0" [[saheeli, sun's brilliance]]x[[huatli|lci]] decks
Legendary Creature — Human Artificer

,
: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan.
2/2
Multiple cards match “huatli” in The Lost Caverns of Ixalan, can you be more specific?
[[huatli, poet of unity]]
Legendary Creature — Human Warrior Bard
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.


: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3
Roar of the Fifth People
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '
: Add
,
, or
.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
[[poetic ingenuity]] go
Dinobots
That was the ship name before it was canon
We love dinobots in all forms ❤️
@desert egret just because this is more in deckbuilding now... Concordant Crossroads is the one that you could actually kill the table within the first few turns.
[[concordant crossroads]]
yeah, t1 crossroads t2 some ramp spell t3 food chain t4 kill the table?
and it gets faster with fast mana
oh, wait, you actually need an extra mana for that
wait no, you'd have it, that's why it's t4 and not t3
Yeah
you just need 5 mana with foodchain and concordant crossroads on the table to go infinite dryads lmao
Yep
i foresee people trying jyoti foodchain eventually, people love simic nonsense
People will try it quickly I think.
But maybe not as quickly because of the bird
Do you want "simic food chain" or "simic combo nonsense"?
That is interesting that Jyoti is a clearer path on "how to win"
But clearer than Omo in terms of direct lines
yeah like it's very clear on how it wants to win
Omo... it really is land control and pray you have removal for blood moon
https://www.moxfield.com/decks/bND7m7dN-USVsK_qRSjumA
I'm thinking of adding chthonian nightmare to this list, but I'm unsure what to cut. I'm also tempted to put ruin-lurker bat back in, but probably not.
Any of y'all have a esper full party commander I can have a look at for inspiration
This is a list I built but abandoned because I didn't have the bandwidth to optimize the best lines for it at the time. https://www.moxfield.com/decks/-LIBjchzY0yaUQSXOEjNjQ
i wanna build both an ulalek and an azlask but dont really like having two decks that are basically the same, what do yall think are some fun building restrictions ideas i could do to try and get two very different decks?
Um.... I think I built something that no one will want to play against... though it sounded good in my head at the time of making it.... https://www.moxfield.com/decks/3vNpGk0vXUmXIpRCUqqrIA
I see
I also definitely see what you mean tho about how any gate is gonna make people assume mazes end is in play
But, even if it isn't [[basilisk gate]] is in the deck
Yeah I do remember seeing that one. Cool card
How much equipment would you say is needed to justify running [[Armory Paladin]] and Puresteel Paladin in a deck primarily based on artifact creatures? 8? 20?
Help.... I need to make 10 cuts... I'm try to keep this 36 Creatures/37 Lands https://www.moxfield.com/decks/RY0pwIPBmkCAs2x3-aazeQ
18 is usually my cutoff for anything with that sort of effect
Does it just not make the cut if youre a few shy? By a few, I mean like…. 12
Unless your commander is an aura/equipment
Anyone able to help me cut some cards so I can add more lands https://www.moxfield.com/decks/0Tff5m74l0qwYvIMKxtksA
Deck is pulling in too many different directions with its subthemes
- Both Lilianas: Your rogues are mostly bad blockers so these will usually be expensive 1 shot effects
- Crypt Ghast: Outside the one liliana which is an expensive tutor, you don't have many ways of finding your Urborg meaning your swamp count will be low in most situations
- Tourach / Thoughtseize: Targeted discard is not very strong in a multiplayer format and has no rogue or mill synergy
- Vicious Rumours: Just doesn't really do enough to justify a slot
- Door of destinies: Is just really slow. 4 mana do nothing that takes a cast to even be a bad glorious anthem
- Whip: Life link is kinda nice, but your creatures are pretty small and you don't really have big creatures worth reanimating
- Double down: kind of suspect considering you have a decent number of legendary creatures. The dream is comboing with notorious throng, but it won't happen often
- nykthos: doesn't feel like you'll hit a critical threshold of devotion to make this good in most situations
Potential Additions:
- you have some random pure mill cards like archive trap, mind funeral, and ruin crab. While mill wins are even harder in commander than other formats, you could try things like Tasha's Hideous Laughter to lean more into it. The other direction you could go is to cut these entirely and focus on more rogue synergy pieces or interaction like counterspells, removal, or boardwipes
- If you still with the mill plan, more actual mill payoffs like Syr Konrad could be good, like Dreadhound
- Changeling Outcast fits with your cheap unblockable rogue plan
- Chromatic Lantern/Commander's Sphere: Usually better off with cheaper rocks like dimir signet, talisman of dominance, mind stone, and fellwar stone
- more bident of thassa like cards, like coastal piracy, reconnaissance mission, and the indomitable
@placid wave Can you suggest me the same for one of my decks?
sure
Strategy is pretty simple, put Narset, make tokens, prowess and swing to kill
Polymorph as backup win
I think the poly back up strat dilutes your deck too much. It's cute that you can turn your tokens into big impactful creatures, but you're banking on your opponents never having spot removal, which alongside boardwipes is already what the deck is vulnerable to.
To make things worse, both plan A and plan B both rely on actually having tokens on the field, but I count only 9 ways to generate tokens at all and half of them are either 4mv+ and/or require other spells to be good (saheeli, empty the warrens). That's a common problem when you run too many synergy payoffs like annointed procession or the anthems - they're good when you do the thing, but you're not even doing the thing that often.
I see a couple directions to go
-
Cutting out the poly package and run some more good token generators, like young pyro, 3rd path iconoclast, and monastery mentor. Add more protection and counters to protect your Narset since she's more critical to the plan
-
Go more all in on the poly package. Remove some of more marginal cantrippy spells and go-wide pay offs like intangible virtue and add more non-creature token generators (eg. ral's reinforcements) to support the poly plan and counters/protection against removal (it would suck if your big creature just gets board wiped)
-
Keep both, but trim down down most of the synergy payoffs, like annointed, bitter renunion, all of the anthem effects, and random clones. Keep only the absolute best version of those effects. You'll still need to add in more protection/counters
In each case, use the moxfield playtester tool and just restart over and over and get a feel what an average opening hand looks like. I tried about 15 hands with this current list which led me to the above suggestions
I know the Poly theme isn't strong there but I really want to keep it because it's the main reason this commander was built
i think the poly can be strong, it just doesn't fit with the rest of the deck, it's pulling in two directions and you need too many support pieces for both
I see, so put less cantrips and add more tokens generator?
yeah. in that version, narset is more of a backup plan. you might even consider another Jeskai commander instead like Kykar
Ngl, when I poly into these 4 creatures I won
I mean it's also really dependent on your group
My playground is low level
if your group doesn't play a lot of interaction or board wipes you're probably fine
Removal Nezahal is a pain, remove Locust God too, same shit
Niv and Jin can be removed pretty fast but yea
They don't particularly
Ok, I would just drop the prowess go wide idea or only keep it as a distant backup
Tbh, Poly is mostly a backup plan the main way to win is still generate tokens and prowess
I'd probably switch to something like Kykar, since that commander can generate tokens as well as make mana
I know it's restrictive but I won't change my commander, this list is in fast a deck (commander) someone gave me last year at Christmas (secret santa)
I only upgraded it but the main theme was to make tokens, prowess and polymorph them
So I tried to keep that strategy
Even tho it's not optimal
Atm, I try to cut 2 or 3 cards to add more lands
31 is low even for that curve
ok, then i would go option 3, cut out most of the optimistic stuff that is only good when you're already winning and people aren't messing with your board
Ngl, the deck already do well, I've no issue with it so far, just that I feel I'm too low on lands
your mana demand is quite high if you want to do prowess things
I think I need to aim for 34 lands
I'd go 37+ tbh, some of those can be MDFCs
i'd cut the more expensive cards first
cantrippy cards can help you find lands and are easier to cast on your big prowess pop off turns
All cards above 5cmc doesn't count because I cheat these
surge to victory, irenicus, nanogene stand out the most to me
The only one I don't cheat at 5cmc is surge victory and nanogene
But these are wincon
Legit win everytime I cast them
i guess the other question is do you need all of them
mmh
would 2-3 be fine
annointed and apprentice's folly also stands out as things to remove
Oh right
I removed annointed
Not in the list anymore
Forgot to update this
Every cards that are 4+cmc must be very impactful
I agree
If not I cut
basically i would just go through the deck and if the card only makes tokens better, i would consider cutting it
Nanogene isn't super strong but it's lethal tbh
Everytime I could cast it, target Narset
Imagine 6 narset on my board that attack
x6 prowess
And 6 triggers free cast from GY
It's instant win
i can also imagine you having no narset or tokens and just being sad it's in hand doing nothing
Reason why I cantrip and dig and I added plenty of cards that generate tokens or poly cards
like if you're saying the deck is already working well and people don't mess with your plan, then you know best with how your group interacts
ok then trim back on some of the poly effects
My other concerns is, do I replace the tokens generator like Heroic Reinforcements by weaker but cheaper effects
i mean how often are you attacking with the tokens the turn you make them
vs sitting aroudn until your next turn to do something
if you're not using the +1/+1 and haste, then change it
Mmh, haste is only useful there if I cast Narset then do Heroic Reinforcements in the same turn
To instantly trigger narset
But that's a lot of mana
mmh
Yea, might cut that card for ral's reinforcement
since your group runs low interaction, it feels like most of your games play out by you playing out your pieces slowly turn by turn and then unleashing everything for the combo kill turn
and if you've had no problems with that, lean into it
i play in a higher interaction environment so i'm very skeptical of slow build up strategies
because i expect to be interacted with or get boardwiped
This is legit a janky Narset build tbh
Because Poly exist
My group already complain about this commander
If I really opti narset I'll just have no fun
And my playgroup too
ok so if you're not really trying to optimize, what are you looking for when asking for cuts?
to power down?
At this point I just try to trim the deck to make it more consistent
lands
31 lands is low
yes, but most of the cards i've suggested are power related cuts
but you dont' want to cut those
i mean another angle is to just get rid of your own removal and interaction entirely
no swords, counters, etc
and run lands
I thought about it ngl
then you're all in on just making your strategy working
sure
Can you explain why bitter renunion is bad there?
it's a fine card
you just don't have enough room since you want to keep all your jank cards
which is why i suggested cutting it
it really sounds like the no-interaction direction would be good for your play group
Make sense
Honestly, since I want to keep the jank part, defo
cut all interaction, go up to like 35-37 lands
That many lands?
at least
37 feels a lot to me
you run a lot of rocks and cantrips which helps, but most people run way too few lands
and if you don't feel punished for that, that's fine
I mean, I try to compensate with draw
my groups run a bit faster and tighter and missing a land drop on the first 3-4 turns can be game ending
ramp and curve
I see, in my playgroup it's fine
Most of my decks run 34 lands
like maybe 31 is already enough for you in this deck
mmh
the only deck i have that runs less than 37 lands are turbo ramp decks that have a ton of mana dorks or mana rocks
i personally really value consistency because i want to minimize the number of times i mulligan or have non-games because i'm stuck on 2 lands for 5 turns or w/e
This is my 30 lands deck
if it works for you more power to you
It does works but I'm aware that I play with the odds too much
And might get punished for that
Someday
does your group play with strict mulligan rules or just mull until you're happy
surprised you don't get punished more often then
my group also doesn't mind killing players who are missing land drops since we know they become a problem once they do
I mean, for that deck specifically
but that comes with a higher power group
I ramp, draw a lot
ramping and land count are related, but not the same
eg. if you play a mana rock on turn 2, but miss a land drop, all you've done is play an expensive land
Not wrong
I've got this deck with like 4 slots left in it, I think I'm good on all the major categories so like any suggestions for zombie support or really good equipment I'll appreciate
i was directed here about some queries i have about trying to build some decks im wanting to make.
-
im trying to make a 5 colour artifacts pile where i can have a small pile in each colour and artifact cards in each of the 5 colours while smushing them together with partners ( i have made a similar deck but it being artifacts is what makes it tricky)
-
i am trying to make a golgari saproling core for 3 decks as i dont want to have to buy 3 copies of the same cards as i want to make sultai, jund and abzan saprolings
can folks help at least with the second one as i have no idea how to build a core and it would greatly benefit me in terms of learning this skill as it will help with budget
How bout [[grave crawler]]
Well number 2 on your list is kinda easy but with out knowing what cards you got it's hard to suggest what to use for flexibility cards
For example I use rogues kinda as the core of this deck
I use basic cards to fill in roles that I think are okay
Skull clamp for zombie token /draw support
[[hero of iroas]]
[[all that glitters]]
Underated combo is [[conviction]] with [[hero of iroas]] it works in your deck and you can start doing some funny synergys with auras and artifacts
[[Gift of immortality]]
The cards are saprolings so the commanders are [[Slimefoot and Squee]] , [[Xavier Sal, Infested Captain]] and [[Ghave, Guru of Spores]]
Legendary Creature — Fungus Goblin
Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.



, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
3/3
Legendary Creature — Human Fungus Pirate
, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/3
So the idea is that i take out cards that are not in the commanders colours but keep the golgari stuff e.g. if I'm playing xavier and the want to play slimefoot and squee i remove all the blue cards and add red cards
There is definitely a good overlap here. I could put together a toolkit for you that should work for all three decks, centered about Saprolings and the core features each deck should have. Do you think this would help?
It would greatly help please. Would i be able to learn how to replicate this type of deck build via looking at your list or would i have to have a breakdown and description of what is what etc
Cool! I'll try to put it together in the next couple of days, then we can talk about it
Ty very much
Here is what I put together- tagged it, too. It's by no means a finished product, but hopefully, it can gve you a bit of an idea what would be possible https://www.moxfield.com/decks/rgF23cQUC0qv6XFGr2aZoA
It kinda does but at the same time i don't know what to have as the bulk while subbing out cards for the colours eg if i have squee and slimefoot in can put in cards like goblin bombardment but if it's xavier i can add cards that make token copies for him to proliferate etc
As for the 5 colour artifacts idea i made a deck that uses a similar logic
Here's the deck i made that I'm also trying to make an artifact version of
The Idea of this Pile is to take 2 Colours Chosen at random and Smash them together and you have a instant commander deck that is different each time.
There should always be 5 cards for removal, 5 cards for card advantage, at least 2 MDFC for flexibility and 15 core cards.
10 Ramp artifacts tha...
Here's the rough draft of the artifact one
Yah, that's what you would need to decide. The section labeled "body" is the best to replace
That's what I have the issue with is. How much of removal, card draw etc should be kept to function and then add to as if i make it dependant on the cards u add for the colour changes i fear that the deck just won't function at all
This isn't a super easy "there is a mathematical easy 25 card swap" realistically. I say that as somebody who has done exactly this with 5C [[burakos]] pairings
That's why I tagged everything. I wouldn't touch draw, ramp or removal initially. The numbers I added should work reliably until you have figured out in detail what each permutation needs
Legendary Creature — Orc
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
2/4
It's partly going to run on vibes until you can playtest the versions
Ah the tags didn't appear when i loaded it, i might be due to my presets on my profile
I get what you mean, i figured I'd ask outside opinions on how to balance the ratios better so that i don't turn up with a non functional deck
Especially in the artifacts one as colourless artifacts can cover everything
Just to understand your tags is body the main thing and the core are mandatory cards that have to always be present?
The core are the cards the deck is built around (more or less), they are essentially why you want to run this specific deck. In your case, I added some cards that are saproling- payoffs that will help bind the deck together, regardless which of the three commanders you pick (Savra can be cut, tho- she is nice, but a bit outdated, I mostly added her for the colours and because she would broadly work). The body are the remaining free slots I fill with cards that support the theme, in this case boradly saproling- typal. But if you run slimefoot and squee, for example, it becomes more of a reanimator- style deck; or if you run ghave, you probably care more about token- or counter- enablers, and so on
I need help with a dumb deck idea
Gotcha ty for the help on the matter 🙂
[[ellivere of the wild court]] except it’s just a stompy deck full of creatures people love from magic’s history, like [[brushwagg]] and [[charging badger]]
Legendary Creature — Human Knight
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4
and what are you looking for? creatures? payoffs?
Just cool creatures, mostly
how about [[ojer kaslem]] or [[aura gnarlid]] or [[champion of lambholt]] or [[ajani's chosen]] or [[elderwood scion]] ?
Legendary Creature — God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Temple of Cultivation
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
: Add
.

,
: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.
Classic, loved (or hated,) cards
If the options were build 1 of each mono colour deck with the origins flip walkers or the mom flip phyrexians e.g. elesh norn what would be more interesting
Phyrexians are more powerful, origins walkers are more interesting imo
I prefer fun and interesting over power despite my love of phyrexians
The reason i was thinking about it due to the new flip walkers
You can at least play them as a mono-colored commander. They have additional color identity but you don't need it to cast them.
am i missing something, why is treasures the most popular theme for herigast on edhrec. like artifacts id get but treasures seem counter inuititve to how herigast would want to play, using cheap creatures to reduce the cost of bigger ones
Rituals and making creatures into a sort of fast mana to churn through cards/creatures
[[herigast]]
Legendary Creature — Eldrazi Dragon
Emerge 

(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
6/6
It may be that it's not treasures as much as a lot of the cards that synergize with it are treasure-theme aligned cards?
It's a dragon. A lot of dragons make treasure
Keep in mind the sample size is incredibly small right now. 44 decks out of 431 is nothing. Not to mention its entirely possible for there to be false positives included in that number. The "treasure" cards they seem to be running are just like Dockside and Goldspan dragon. Generic, goodstuffs cards that incidentally make treasure, for extra mana
[[atsushi]] could probably trigger it being deemed a treasure list too
Trying to build a junky storvald ward deck (7 mana commander, white/green/blue)
But it's my first time building green deck.
If I want to get commander out on turn 5 consistent, how do I make my ratio of ramp?
1 drop ramps X how many?
2 drop ramp X how many?
3 drop ramp X how many ?
4 ect ect?
Like I try goldfish with 35 lands and 6x 1-drop, 6x 2-drop, 6x 3-drop and still doesn't seem right. Should the ramp have a curved ratio ? Higher number of lower mana ramps?
Someone pls help me with the statistics of ramp LOL to a newbie of green
Idc if it takes even 20 ramp spells I just don't know what it takes to make it work (can't use the expensive$$ cards tho)
Similar question to the person above me, what is the general rule of thumb for ramp in a deck with an average cmc of ≈3? My commander costs 6 mana. I currently have 6 ramp artifacts, Codsworth for equipment ramp, and Knight of the White Orchid to grab an extra plains sometimes
36 lands total
I think 20 seems right. And 18 of those should probably 1 or 2 as much as possible, if you want the commander out by turn 5. But also, you should consider a couple bigger ramps in order to accelerate more (think Gilded Lotus, Thran Dynamo etc.). If you are also considering 3- mana rocks, I would definitely recommend a curve- aspect. Also, did you pay attention to tapped vs untapped accelerators?
I would try at least 9ish, all of which should be cmc 2 or less.
Generally, for both of you, I would look at potential options for the early game, or 1-2 more board wipes/ multi- removal- spells so you don't fall too far behind ramping
How many lands do you think would be good in combination to the ~20ramp? Should I go up to 37 lands to have more viable hands to get to 7 mana?
Side note: how many redundant pieces should one have if no tutors in deck if it's something you want to see at least 1 of each game? (Like I have 5 copies of a single card but different names lol but idk if that's too low or high. But I do see the value of tutor now..!)
Thanks or help
For*
I think the answer is around 13 to see one in your first 10 cards most of the time
Mathematically of course, can't guarantee
You can use a hypergeometric calculator to find these btw, such as https://aetherhub.com/Apps/HyperGeometric
For instance, with 5 of a given card you have a 69% chance to see 0 of them in your opening 7, you can adjust these numbers until you feel confident
I'd be happy if in my opening 10 I had <25% chance of not seeing any if the deck needs them to function
I would run 37 at least, and ideally a couple of MDFCs as well, so you don't have to mulligan too much, but still have some equity later on
Has anyone got any interesting deck or deck concepts for Codie, Vociferous Codex? Trying to come up with something that isn't devolving into Maze's End combo or Approach
I've not had good luck finding interesting Codie decks to play against unfortunately.
I toyed with the idea of a Codie deck that played permanents that would get put onto the battlefield through non-permanent spells.
Like play creatures with [[green sun's zenith]]
Yeah I was looking at things to maybe make the game more interesting like using the politics cards but the problem is that there isn't really a pay-off from what I could see that would mean winning the game (like through [[Expropriate]])
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Few things are more valuable than time or money—and Leovold has plenty of both.
I've built a blue/green [[Pir, Imaginative Rascal]] and [[Toothy, Imaginary Friend]] deck on the concept of counters and proliferate. Of course it makes lots of +1+1 counters, but it's also got stun counters, indestructible counters, flying counters, hexproof counters, and deathtouch counters. If only I could move those counters from one permanent to another, this deck would be really fun.
The only blue or green card I found that can move any type of counter is [[Leech Bonder]]. Is there any other card that can move or copy ANY counter in blue/green or colorless? if not I'll just have to put a couple tutors in my deck to get my Leech, and I find that significantly less fun.
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1/1
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
There's [[Goldberry, River-Daughter]], which is a little slow, but also draws you a card
[[Nesting Grounds]] does it on a land
Legendary Creature — Nymph
: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
,
: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
"Fear nothing! For tonight you are under the roof of Tom Bombadil."
1/3
FYI, you can use scryfall to find cards with similar effects with the tagger
here's a video on it https://www.youtube.com/watch?v=SlaTEiVPm0o
Tomer shows you how to best use Scryfall to make the sweetest Commander decks!
Today's video is brought to you by Card Kingdom. You can pick up some Magic: the Gathering cards (and help support the show) at https://www.cardkingdom.com/mtggoldfish
#MTG #magicthegathering #commander #edh
thank you!!
Any cool stuff I could do for a flip tamiyo commander deck?
I’m thinking just going clues.
Any ideas to improve this besides a grinding station and a brainstorm mana base is 11 islands and 10 forests
Is [[Gem of Becoming]] a ramp card?
Ramp generally refers to somehow getting access to more mana generation than the normal 1 land per turn would allow.
Playing rampant growth is the most classic form. A mana rock like arcane signet is similar. They let you access more mana than usual.
Gem of becoming doesn’t let you access more mana sooner, it just draws you land cards. It’s effectively a 6 mana draw 3, but the three cards are always lands.
So would you categorize as card draw? (I’m recategorizing a deck rn)
Yeah card draw ( that’s very narrow and over costed)
What are you trying to do with this deck?
But it’s definitely on-theme
On this note: Would you consider Thoughtseize to be removal? What about [[In Bolas’s Clutches]]?
Spd it up but spend a whole ton maybe another 50 to 100
Like I mean what are you trying to accomplish overall and how do you want to win
Using either grinding station walking ballista or simic ascendancy or mechanized production with the 2 that aren't in the deck are on the way they shipped yesterday
Thoughtseize is hand disruption which is its own thing - it’s sorta like calling Counterspell a removal.
I mean, I have called counterspells removal
Ok first of all 21 lands seems ridiculously low. Minimum I would go is 34 even all of the can trips and what not. You can fill the gaps with mdfcs of stuff but otherwise you’re asking to be mana screwed every single game and hope people just feel pity on you and don’t attack you while you’re stuck on 2 mana
I mean they are and aren’t. You aren’t really a draw go deck and once something problematic hits the field a Counterspell can’t do anything
There are 9 non basics in the deck that I had pictured on top of the basics
The deck I’m categorizing is a hard control list for what it’s worth
Oh ok, 30 still seems low though
Like turbo aggro monored standard decks still run 21 lands in a 60 card deck to function. That’s already equivalent to 34-35 lands in a 99.
Would need to see the rest of the list. I would probably only count your counter spells as some % of a real hard removal spell
Same with thoughtseize
And using that calculation determine if you have enough
I assume this is some bolas theme deck
If you’re more draw go, then you can count counters as being a more of a hard removal and the more tap out you are the less they can be counted as removal and more as combo protection or w/e
Yeah, I don’t play combos, but here’s the list
You can definitely skip down past the first category
So what are you looking to improve or are you just categorizing right now
Just categorizing, seeing if I can slam more pet cards
Ostensibly I have more card draw and removal in the bolas specific cards
Yeah you aren’t really draw go so I’d count Counterspells as like maybe 50% of a removal spell. They’re more like protection spells for your board to stop opponents from board wiping or pointing removal at your walkers

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: Move a counter from target creature onto a second target creature. (