#General deckbuilding Q&A and Short Discussion

1 messages · Page 8 of 1

dire remnant
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I’m trying to settle my mana curve

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I have a lot of 7 mana guys

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So I’m lowering the amount of them

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And putting in some 5-6 mana guys to compensate

graceful knot
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The good thing about this guy is having a lot of 7 drops means more chances to hit them off this 😄

dire remnant
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They all do such cool things though!

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I hate cutting cards

round mist
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I don't like it much, based on the fact that you have to put in Mana for each activation. That being said, it sure is a card and not the worst thing you can do. But defintely not a must have for me personally

shrewd kiln
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I like that it can hit one of your bigger creatures too, but that's about it

dire remnant
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Fair I guess

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All my 7 drops are so damn cool man

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Like this sucks

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But I know I gotta flatten out some of these expensive cards

round mist
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do you have a list? stuff like this is always easier if we know what you are looking at

dire remnant
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Yea sure

shrewd kiln
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I suggest [[Gorex, the Tombshell]] as another big drop

dire remnant
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Trying to cut down on cards so I’m at 100

hollow latchBOT
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Legendary Creature — Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs mana2 less to cast for each card exiled this way.
Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
4/4

shrewd kiln
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take out Bladewing and Lady Orca for it

dire remnant
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But Orca blows up when it dies and it could do like a bajillion damage

dire remnant
shrewd kiln
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eh, you have enough redundancies and tiny self-reanimators to carry things out

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Gorex helps recycle cards you may want back

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the token creation feels well-rounded already, you may want other things back instead

dire remnant
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That’s fair

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Ok so

round mist
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yeah, and with that deck, you don't really want the dreamshaper shaman. It's so much worse than everything else you do

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same is true for Butcher of Malakir. Keep in mind that you can't activate Akul again for another round, and this will not survive a turn rotation

dire remnant
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“When I’m cheated out I kick ass”

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Dreamshaper seems like it would faciliate that

round mist
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more like IF I am cheated out... but it could also read as: pay 9 mana, sacrifice a creature, get a rakdos signet. And that is a low floor, compared to [[phyrexian delver]] or [[junji]], for example

hollow latchBOT
round mist
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or even [[fireflux squad]]

hollow latchBOT
dire remnant
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Oh ok, none of those guys are expensive right? I’m on a pretty tight budget

round mist
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delver and squad definitely no, Junji is like 5 bucks

dire remnant
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I really hear you, and I am gonna take your suggestions on the 7 drops but…dreamshaper shaman is really tempting, like it’s a pretty funny card

dire remnant
round mist
dire remnant
round mist
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elemental mastery makes whatever you put it on immediately a target. and yes, rising does that, but you need cuts and this was about the least impactful I could find

dire remnant
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Fair

shrewd kiln
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Procession is a nonbo with Jadar

opal roost
reef yacht
manic bear
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I can try to help with that later

manic bear
opal roost
novel pond
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Hey y'all, is there a go-to Elsha list I can use as a blueprint?

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Not really sure what I should be going for

eager axle
novel pond
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Thx!

rotund forge
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If you're looking for her for cEDH there are even a few different lists that are maintained.

buoyant spire
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So I want to build a The Master, Transcendent deck I think but still keep my Mothman deck, am I better off buying the singles or getting another Mothman precon… I don’t know how much of the precon is going to be in both I think that’s where I am… I just want mid-level power decks nothing fancy

reef yacht
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Depends on how much radiation cards you want in the decm

graceful knot
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Master feels very different to me than mothman. But it really depends what you're doing with them both. Mothman as a not very modified precon is fairly solid and fun, the master probably wants more mill and untap effects while mothman focuses in on counter support

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Master I'd be trying to do intruder alarm /phenax combo stuff

reef yacht
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Master also feels like it should be more Reanimate tbh in my eyes

wheat mango
buoyant spire
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But The Master on his own interest me as Mill but I want both Master and Moth in both decks

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Like I have a lot of stuff I’m trying to work on at once I have I think like 53 precons I counted and I’m sick of playing them base so now I’m trying to upgrade them all

sacred flame
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Got myself an extra mana dork (Orochi Merge-Keeper) and a Planeswalker (Nissa, voice of zendikar)

now, how to decide what to take out.

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don't think the urza lands (Power plant, mine, tower) would work in this deck

eager axle
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Thelonite Hermit maybe?
Also as an aside- I don't really like Evolving Wilds and Teramorphic Expanse in 2-color without landfall. Would rather tapped duals or just basics.

sacred flame
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Good idea, haven't really uses him with his morph ability.

Those lands came with the precon, don't have any other non-basics to swap them out with. except like the Urza's

eager axle
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Yeah and to use his morph ability costs 8 mana total. 4 2/2's is nice but that's a bit of an expensive rate.
I'd just do a Forest and an Island for now, tbh. And if you get any other duals, feel free to toss 'em in.

foggy spade
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I really need some help optimizing him. Will this deck work as is? Is it balanced?

young patrol
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I'm considering swapping [[Filth]] out of monoblack Nashi but would want to replace it with a creature card that still offers him evasion from the graveyard in some way. Are there other cards that do that?

hollow latchBOT
young patrol
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Scavenged Brawler exists and isn't quite what I'm looking for, but I might end up playing it anyway for midgame life stabilization.

eager axle
young patrol
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I'm not running Urborg and it ends up just picking on whoever randomly happens to be playing black, assuming they actually have a swamp in play.

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Which leads to a bit more of counteraggression from those decks for that reason alone.

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[[Demonic Embrace]] is probably the closest thing presently but I don't like it here because it's a ton of risk. I would play a Gryff's Boon variant though. It's possible a flashback/unearth removal spell could partially fit this.

hollow latchBOT
quaint geyser
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is there any commander that contains at least blue and red that i can use run a secret commander enchantment? i wanna see about building a deck that revolves around getting eye of the storm + thousand year storm out. id rather not do jodah + every tutor if possible

graceful knot
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Yea, it's called "you're in izzet just draw cards"

eager axle
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There are no UR commanders that tutor enchantments if that's your question.

graceful knot
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Yeah unfortunately on a more serious basis, they really are not the enchantment colours. Your best bet is just running things like Gamble or [[Ethereal usher]] for maximum unrestricted tutors

hollow latchBOT
quaint geyser
eager axle
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Statement holds though. Enchantment tutoring is actually quite rare.

quaint geyser
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need me a prismatic bridge but for enchantments

graceful knot
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There is a meme build for it

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You could run [[illuna apex]]

hollow latchBOT
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Legendary Creature — Beast Elemental Dinosaur
Mutate mana3manargmanaumanau (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6

graceful knot
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But it's gimmicky, weak to interaction, not overly fun, and can just exile most of your library leaving you with no payoff. Plus you need a creature to mutate onto, but that can be done with tokens from spells

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You can also run a Blue/Red background commander like Gale//Archaeologist and play [[reality scramble]] effects to cheat them out from your background

hollow latchBOT
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Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

graceful knot
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That's probably your best bet, since its easy to tutor for the reality scramble in colour, and you have access to an enchantment at "all" times for it

eager axle
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Oo. Red polymorphing yourself is an interesting take.

rotund forge
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How close do you want to stay to UR?

young patrol
young patrol
rotund forge
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If you use [[encroaching mycosynth]] you can sculpt to be enchantments in UR

hollow latchBOT
rotund forge
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With like [[audacious reshapers]]

hollow latchBOT
rotund forge
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Also... [[gate to the aether]] exists though it's symmetrical

hollow latchBOT
graceful knot
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If you want gate, I'd play the sphinx instead

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[[Arbiter of the ideal]]

hollow latchBOT
graceful knot
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Oh no

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It doesn't do enchantments, it MAKES enchantments

quaint geyser
# graceful knot But it's gimmicky, weak to interaction, not overly fun, and can just exile most ...

yeah and i have a friend who already runs that with the goal of just eye of the storm so wanna do different. i messed around and built a kykar https://www.moxfield.com/decks/FHkETbF3902Tlr_R3I100g

so its mostly just normal kykar but crammed with tutors. although ill look at switching in some of those suggestions

undone crescent
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trying to build a commander deck from scratch with extra cards i've accumulated, considering one of these three for my commander, any advice?

queen ivy
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Troyan is really fun

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You can make [[keruga]] your companion and go to town dropping big spells

hollow latchBOT
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Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5/4

undone crescent
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Ooohhhh that looks fun!! thanks :3 i'll give it a try

quaint geyser
graceful knot
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You can also just discard a land to recast it

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I know why you're saying cascade, but I do still feel like I should say you aren't cascading

quaint geyser
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true. but its gonna be a bit costly. 13 mana, 12 if i discard a land just to get the combo out. so should probs run a bit controlly and have a treasure creation sub theme

graceful knot
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It is costly, but there's like 0 chance you're doing it all same turn

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Gale and insert background here should be your turn 2/3 plays, then you can just play spellslinger until you find a way into either scramble or one of its counterparts

quaint geyser
graceful knot
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That is always going to be true

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You're playing a secret commander deck, they have that issue built in

quaint geyser
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unless ya run norin lol but true. ok ill give this a build and come back

rotund forge
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What about [[baral and Kari zev]] which cuts down on some of the costs?

hollow latchBOT
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Legendary Creature — Human
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
2/4

rotund forge
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They also give you a creature to polymorph

graceful knot
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We don't want a creature to polymorph, we're morphing into guaranteed 1 of 2 enchants

rotund forge
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Sorry!

graceful knot
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It's alright, you just woke up (and didn't sleep much). Forgiven

rotund forge
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And was in the car also checking traffic for the driver.

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I was not the driver

eager axle
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[[The Rani]] can create enchantment tokens for you to polymorph and gives access to black tutors too.

hollow latchBOT
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Legendary Creature — Time Lord Scientist
Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4

quaint geyser
foggy spade
foggy spade
rotund forge
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Why does that make it harder for Nils?

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You're keeping them from attacking

foggy spade
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I guess in a sense I would like to know, politically, what I’m defending myself from. But I get what you mean, not the entire game plan here.

rotund forge
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I'd work out how many counters you can generate each turn on average up to about t10.

eager axle
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For those who use tags in decks, what do you tag cards like Land Tax/Oreskos Explorer/Gift of Estates that tutor lands to hand?

buoyant spire
queen ivy
round mist
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I don't tag my things, but if did, I would tag them as engine pieces or maybe fixing, as they neither ramp or draw you spells

rotund forge
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I've only tagged cards in one deck and that my Niv-Reborn so I can keep track of the different guilds

rotund forge
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Just wondering, has anyone worked on building [[Riku|OTJ]] here?

hollow latchBOT
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Legendary Creature — Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3

spare marsh
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I built the other 3 mana temur commander from thunder junction but I would love to see and (maybe) help out with the brew

rotund forge
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I keep getting bogged down with the number of modular instands/sorceries

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Like I go through the list and it's like I'm on a grocery-based gameshow and trying to get more turkeys in.

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And I come out with like 60

trim rock
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Well ideally, you can focus on a particular method of which of Riku's effects you want to focus on and hone in on.

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You can do some pseudo-exile shenanigans and synergies with that first ability, go semi-voltron and raw power with the second, or go wide with the third ability.

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And you can definitely go into a spellslinger route where copying the modal spells gives you twice the value .

rotund forge
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Yeah, the first and the third are probably my preference.

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Almost forgot [[harmonic prodigy]]

hollow latchBOT
trim rock
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Hmm, I think you should add Talrand.

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He goes well as a backup commander for Riku and he'll also be making flying tokens like Riku does when you are casting modal spells.

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Making the go wide strategy even more of a ticking time bomb for your opponents.

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I'll give more comprehensive thoughs and suggestions when I get back from work today on your channel if interested.

buoyant spire
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For [[Marneus Calgar]] how much of that precon do you use for him?

hollow latchBOT
rotund forge
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That depends on the person building it? I don't know that there's a set amount that you're supposed to use.

buoyant spire
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I just have the precon and I want to do Marneus, I'm sitting here, working on Urza, Chief Artificer, Caesar, Millicent, Stella Lee, upgrading Ghalta, Pantlaza, trying to fine tune Mothman, and build Galadriel Elf-Ball

rotund forge
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Ah

buoyant spire
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I'm trying to NOT buy anymore precons, so what I have here I'm trying to upgrade, and also my add, I didn't realize Galadriel BANT Elf-Ball would be so difficult

rotund forge
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Yeah, it is

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From the people I've heard who made it. THere are a LOT of options.

zenith cipher
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Hey all, I'm new to magic and this is my first deck - a sea monsters deck. I've been struggling with some issues with it. When it works, it works VERY well and I win games quick. But rarely does it play out that way. I finished making some revisions to it to make it faster, but the main problem I'm having is i'm usually stuck with a hand for the first 5ish turns where I feel like I can't play anything and by the time i can, my opponents have options on the board to force me out of the game before i can find my big pieces and combos.

I played 3 games with this new version yesterday. 1st game was extremely slow and by the time i found my options it was too late. 2nd game went sort of well, but seems this deck is hard countered by exile. 3rd game i was useless all game due to mana.

Any suggestions on what to do change? idk if 3 games is too soon to make a decision, i dont want to give up on this deck since i like the idea of a sea monsters tribal.

Deck list: https://www.archidekt.com/decks/7623854/sea_creatures_v2

My recent revisions

Removed colossal majesty
Removed dark depths
Removdd giant shark
Removed breaching leviathan
Removed thassas rebuff
Removed watcher in the water
Removed renegade doppelganger
Removed blue suns zenith
Removed mystic speculation
Removed aether vial
Removed 2 swamp
Renoved watery grave

Added Garruks uprising
Added cultivate
Added kodamas reach
Added strionic resonator
Added counterspell
Added dance of the dead
Added survival of the fittest. Combos with leviathan and DofD^
Added secrets of the dead
Added chromatic lantern
Added bojuka bog
Added misty rainforest

Archidekt

Muldrotha, the Gravetide - Commander / EDH deck

(1) Commander • (1) Copy • (1) Creature • (16) Draw • (2) Evasion • (36) Land • (1) Mill • (17) Ramp • (1) Recursion • (11) Removal • (1) Theft • (7) Tokens • (4) Tutor • (1) Untap

rotund forge
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One thing I"m seeing is your curve is a problem.

zenith cipher
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I've been playing magic for one month, so tbh im not sure how thats alleviated. Like does that mean i need more ramp or smaller creatures?

rotund forge
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I thin you need to use ramp that tries to get ahead of things

eager axle
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Sea monsters is gonna have a much higher curve than usual. I do see some easy cuts though.

rotund forge
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Looking at what you classify as ramp, some of the pieces are 4-5 which means they're mid to late game ramp rather than early ramp. even though your commander is 6 mana

buoyant spire
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Thsat's an issue I'm having with Mothman is hitting my lands...

rotund forge
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As much as I enjoy the card [[sand squid]] should be cut

hollow latchBOT
zenith cipher
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I could see why smaller ramp options could be helpful. It feels like my games are either all mana, no creatures. or all creatures, no mana

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my squidy boi

eager axle
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- Library of Leng
- Decanter of Endless water
- Thornwood Falls
- Caged Sun
buoyant spire
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So... this is where I am with this... though I have a lot more I can add into it, lol https://www.archidekt.com/decks/7460160/wingatron_5000

This is what I'm running right now though... https://www.archidekt.com/decks/7535321/mutant_menace

Archidekt

The Wise Mothman - Commander / EDH deck

(1) Commander • (4) Counters • (3) Drain • (8) Draw • (1) Evasion • (36) Land • (12) Mill • (4) Proliferate • (2) Protection • (12) Ramp • (6) Recursion • (11) Removal

Archidekt

The Wise Mothman - Commander / EDH deck

(1) Commander • (6) Counters • (2) Drain • (7) Draw • (33) Land • (14) Mill • (8) Proliferate • (4) Protection • (12) Ramp • (5) Recursion • (8) Removal

rotund forge
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I'd argue in favor of keeping decanter

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Library of Leng should be replaced with [[thought vessell]] if you want to keep another hand size effect

hollow latchBOT
eager axle
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3 drop rock in green? No thanks

zenith cipher
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between library or decanter i need something that gives me no max handsize. when games go well i get passed 7 cards very often

rotund forge
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[[reliquary tower]]

hollow latchBOT
eager axle
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Discard them, you're Muldrotha. They're still in your hand.

rotund forge
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I don't see that in your list

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Yeah, you shouldn't be afraid to discard

zenith cipher
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thats fair

rotund forge
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In fact you probably want to discard more

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Survival of the Fittest is a great example for that, which I see there.

zenith cipher
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i definitely need to not worry about discard as much. i think my waryness comes with how haard it is to bring out muldrotha in some games where im mana screwed. but the ramp changes youre suggesting should alleviate that. Thank you

rotund forge
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[[Urza's INcubator]] is a safe cut

hollow latchBOT
eager axle
rotund forge
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You have too many different types

zenith cipher
rotund forge
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That's a lot for a little reduction in cost...

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This deck doesn't read like you're going to be focusing on doing that.

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I'd expect to see things like [[kindred dominance]] if you were

hollow latchBOT
rotund forge
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Not that one

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[[Kindred discovery]]

hollow latchBOT
rotund forge
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And you'd be better off naming Serpent

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Because of Koma

zenith cipher
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so swap arcane adaption for kindred discovery? i call everything krakens for urza, but for some other effects like spawning kraken. i can start calling things serpents now, but theres value in having a card that changes names yeah?

rotund forge
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No, if you're focused on making them all the same type then lean into that.

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I still don't see arcane adaptation in this list

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There it is...

zenith cipher
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for some reason its under the tokens lol

rotund forge
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I hate archidekts' labeling

zenith cipher
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i didnt name the labels, dont even know if i can

rotund forge
#

Don't worry about it! It isn't your fault

zenith cipher
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appreciate all your help btw

rotund forge
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This is like asking me to find something on a Mac though...

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I'm putting it in Moxfield to make it easier to read.

eager axle
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Charix is cool, but I don't think you need him. 🦀

zenith cipher
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yeah i have such mixed feelings on charix. Its nice having a blocker like him when im mana screwed(and we love crabby boi). but most times it feels like hes just sitting there

eager axle
#

In that case, I would think of it as: Would you rather cast Charix or would you rather cast ramp/draw?

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(Granted, I think in terms of numbers, you have enough draw and ramp. Just need to increase the quality of it. And then you can cast better things more consistently.)

zenith cipher
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id rather grab my demonic tutor or cultivate than my charix thats for sure lmao

eager axle
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Also in a deck with a curve likes yours, just raw going up 1-2 lands wouldn't hurt either

zenith cipher
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should i go back up to 8 swamps? originally cut them forbojuka bog and misty rainforest

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or i guess maybe go 10 islands since i use em more

eager axle
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Keep Bog and Misty. Definitely go more islands before more swamps

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Handy chart

zenith cipher
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Im probably good as far as creatures right? Idk if i need to stuff in smaller creatures with them or just focus solely on ramp

rotund forge
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Ramp or mill for creatures yeah

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I'm almost done on cuts/additions

zenith cipher
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Oh didnt know you were doin all that, thank you!

eager axle
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I don't know how to minmax sea monsters so I mostly ignored them. None super stood out besides Charix.

rotund forge
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Cards I'm suggesting are ones like [[gyruda, doom of fools]]

hollow latchBOT
#

No card found for “gyruda, doom of fools”

rotund forge
#

[[gyruda, doom of depths]]

hollow latchBOT
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Legendary Creature — Demon Kraken
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6

rotund forge
#

I took my glasses off...

zenith cipher
zenith cipher
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Because thats gonna kill a lot of the cards in there i think

rotund forge
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No, the restriction doesnt then

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Struggling on the last 4 cuts.

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But I need to get going home

zenith cipher
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Wow shigeki is such good synergy

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Thats okay this is more than whay i expected thank you! I can make the cuts where needed

rotund forge
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Shigeki is great, especially when you're filling up your graveyard and are looking for lands

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I tried to be responsible on suggested additions even though you have some pricey cards in here already

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So hedge maze is the most expensive, followed by kindred discovery. But they're both still under $6

zenith cipher
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Cost is fine as long as it isnt like $200+ a card or something. This is my only deck and will be for a while so dont mind investing in it

rotund forge
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I have a seamonster deck and there are similarities to what you're doing but I'm just in blue/green

eager axle
#

A couple budget lands to add:
Exotic Orchard
Path of Ancestry

rotund forge
#

[[Mosswort bridge]]

hollow latchBOT
#

Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
manat: Add manag.
manag, manat: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

rotund forge
zenith cipher
#

Gonna be out for a couple hours but ill take a look when im back, thanks for the help

zenith cipher
eager axle
#

Chromatic Lantern is a very nice quality of life card. But if you have green, you could just color fix with ramp instead. I like having it personally but it could go either way.

foggy spade
#

Would anybody wanna see my wip [[council of four]] deck and throw some recommendations my way?

hollow latchBOT
foggy spade
round mist
hollow latchBOT
foggy spade
#

Good ideas

opal roost
buoyant spire
round mist
hollow latchBOT
rotund forge
zenith cipher
rotund forge
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Yay!

zenith cipher
#

won all 3 games i played it in. Feels like the deck has a turbo charge on it now lmfao

rotund forge
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😅

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I'm glad the update worked though. It reads a lot better.

zenith cipher
#

ended up putting chromatic lantern in over urza and put caged sun back in. Combod them together and ended up having basically endless mana

#

Anyway, thanks again

rotund forge
#

The sweatdrop is that I hope I didn't manage to help you overtune it. I was trying to help based on how you described your games went (including your opponents) and tried to extrapolate it to estimate the strength of those decks

zenith cipher
#

that shigeki add was disgusting btw. i basically have access to whelming wave whenever i want if its in the grave and i have muldrotha to get him back after

rotund forge
#

OK, if it was just 1v1 or 3v3 that would explain it a little better. I was assuming it was 4v4

graceful knot
#

Shigeki reigns supreme yet again

queen ivy
#

Shigeki the GOAT

rotund forge
#

I don't know how but a lot of people missed it as a card.

graceful knot
#

I've had multiple arguments about it being good but every time anybody sees it in play they're immediately like Danny devito

rotund forge
#

Shigeki is one of the "cheap green cards I adore and I always want to put in decks and recommend other people put them in" and then I never do a deck that's great for them.

queen ivy
#

I mean you don’t really have to do a deck that’s good for them

rotund forge
#

It would need to have green in it.

queen ivy
#

It’s like rampant growth - you don’t wait until you got a green spellslinger deck to run that

queen ivy
rotund forge
#

Shigeki is currently in my [[Narci, singer]] deck and that's it.

hollow latchBOT
graceful knot
#

I am sad I accidentally made Smeagol my lands deck cause now I have a [[Kura boundless]] with no place

hollow latchBOT
rotund forge
#

It's part of the reason I'm motivated by finishing Karador or Yuma

queen ivy
#

Could always do Meren

rotund forge
#

I have Kura in Zimone and Dina

queen ivy
#

Shigeki goes great in Meren

graceful knot
#

.....there's also the leak card. But I'll leave it at that.

rotund forge
#

nods

queen ivy
#

Okay, I’m sensing a theme that eventually I’ll be able to build self mill aggro decks, they keep attaching mill + recursion to attack triggers on cheap green creatures

#

In the wise words of mcdonalds, I’m lovin’ it

#

We’ve got that choose a background guy, the one with ninjutsu, mill turtle

graceful knot
#

But in all seriousness that's really close to what Mothman is like

queen ivy
#

I mean, yea

#

I had a mothman deck built

#

But I took it apart because it felt so low impact

#

Probably because it was an Umori companion deck and that made the deck way slower

#

But still

graceful knot
#

I think that might be your own doing yeah

queen ivy
#

Maybe I just need to re-tune it

graceful knot
#

Cause you're the only person I've ever heard call it low impact

#

It is consistently everywhere and SCARY

queen ivy
#

I mean, it can win games

#

But for me it just never had that oomph

#

I’ll toy with it some more

#

Especially if we keep getting sick attack trigger creatures

#

I’ll just have to retrace my steps

graceful knot
#

Sludge Titan go fucking hard

queen ivy
#

Oh yeah!

#

Love that guy too

#

[[sludge titan]]

hollow latchBOT
graceful knot
#

I am the Titans biggest fan

queen ivy
#

So what do we do with all the milled cards?

graceful knot
#

I just need them to print a green one that doesn't literally get banned

queen ivy
#

That’s one of the things I got stuck on with my creature deck

graceful knot
#

[[Young deathclaws]]

hollow latchBOT
#

Creature — Lizard Mutant
Menace (This creature can't be blocked except by two or more creatures.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
4/2

rotund forge
#

The official description for the Jund precon is "Fill your graveyard, then let the fallen fuel your counterattack and watch your foes run with this relentless Black-Red-Green deck" so maybe one of the commanders in there.

queen ivy
#

God I wish

graceful knot
#

Yeah honestly I'd "wait and see" what the jund commander deck has going on, especially on 99 cards

#

In reality the cards you mill in mothman barely matter

#

You just play some amount of basic recursion and delve/retrace of your favourite flavour and use the mill as an incredible engine for power buffs on board

queen ivy
#

Right, but surely you’re gonna do more than make mothman big right? I’m not just coping saying I can build him as a non-weird voltron?

graceful knot
#

You make everything big

queen ivy
#

Right, but usually with just mothman mill you only get like one or two cards at a time

#

Ooh. [[blight titan]]

hollow latchBOT
graceful knot
#

Mothmans ability is, iirc, one counter on x creatures where X is nonlands milled, so you play things like sludge titan or shigeki

#

Or Blight Titan!

queen ivy
#

Right, i can definitely do that

graceful knot
#

Things that get you extra value from milling but are also solid attackers or value pieces, sod the graveyard you're playing aggro!

#

I looooove Blight Titan

queen ivy
#

[[kagha]] is sick as hell

hollow latchBOT
#

Legendary Creature — Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1/4

graceful knot
#

But again, I am the Titans biggest fanboy

#

I even play [[iceberg titan]]

hollow latchBOT
#

Artifact
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact mana4manaumanau (mana4manaumanau, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Iceberg Titan
Artifact Creature — Golem
Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
The force of a blizzard. The rage of a monstrosaur.
6/6

queen ivy
#

Ooh [[riddlekeeper]] is spicy

hollow latchBOT
rotund forge
#

Kagha is a card I'm appreciating more and more

#

Especially when I'm working on this Karador list and it provides additional graveyard play.

graceful knot
#

Hell iceberg might even be fine for mothman. It mills and cantrips, and later in the game post wipe or something you can just craft with a milled artifact for a 6/6 with a tap ability for blockers or pseudovigilance

queen ivy
hollow latchBOT
graceful knot
#

Okay that is actually epic as fuck

#

Anti graveyard hate but in the weirdest way possible

rotund forge
#

which? The riddlekeeper?

graceful knot
#

Torrent

rotund forge
#

Just that it removes itself from exile

queen ivy
#

Like literally every time it comes down he goes from dealing piddly damage to damn near killing everyone

#

It’s a muldrotha/Umori list that runs a lot of creature based removal

#

And so it ends up with a ton of little guys

#

But they can’t get through until torrent comes down and SLAPS

graceful knot
#

I opened a second rutstein and now I'm so close to playing Rutstein//Umori for the meme

#

But I'm tryna break my green deck habit and play some izzet or jeskai or somethin

rotund forge
#

I think the greenest blue commander is still Braids

graceful knot
#

Might be a reason for that looks at set symbol

rotund forge
#

LOL

#

Just looking at my husband's lists. His Blue decks that aren't Braids and don't have green are: Eowyn, Archimandrite, Commodore Guff, Hinata, Saruman (Grixis), Narset (original), Veyran and Toxril

graceful knot
#

I still need to knuckle down and finish up a monowhite list

rotund forge
#

What are you looking at doing?

graceful knot
#

All sorts, I've got flip elesh norn and gandalf white rider as practical and theory builds respectively but neither grips me right

#

The Bones of teshar became Peacock and I really don't need more artifact decks lol

rotund forge
hollow latchBOT
#

Multiple cards match “Preston”, can you be more specific?

graceful knot
#

I have played enough blink to make my group never want to see abdel adrian in their lifetime, I'd go back to it but I think I'd struggle to have it feel casual enough since Flicker is inherently evil 😅

rotund forge
#

I keep trying Mono White, I like it but never love it. Heliod Sun-Crowned was close but people got tired of it getting the combo

graceful knot
#

Heliod but the bad one was a monowhite cleric deck at one point

#

But again, just really didn't grip me in any meaningful capacity

#

If I build blink again it'll definitely be the selesnya unicorn, so it won't be monowhite

rotund forge
#

I thought about doing [[Crovax, Ascendant Hero]] with [[Near Death Experience]]

hollow latchBOT
rotund forge
#

Which was a weird deck idea

eager axle
#

Usually it's [[Selenia]] for that. (Though obviously not mono white)

hollow latchBOT
#

Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Hand Size: +1
Starting Life: +7

eager axle
#

[[Selenia Dark Angel]]

hollow latchBOT
rotund forge
#

Yeah, I use that for a [[Children of Korlis]] combo

hollow latchBOT
eager axle
#

Nobody has ever once wanted a Vanguard card.

queen ivy
#

An e-wit that also reduces all your spells is sick as hell

graceful knot
#

It took a slot in tayam, which are tight these days.

#

If that tells you anything about how much I respect rutstein

rotund forge
#

Tayam is near impossible for my husband to fit anything in now

queen ivy
#

I mean, your card pool being literally anything 3mv or less is a pretty big pile of cool cards

queen ivy
#

You curve is literally just 8 1 drops, one 3 drop and 49 5 drops

#

Though… maybe not umori because then you get access to a lot more good 1 mana ramp

graceful knot
queen ivy
#

Nooooot really

#

Way too many good humans

rotund forge
#

You lose some key pieces, but you do get [[overseer of vault 76]]

hollow latchBOT
#

Legendary Creature — Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3/3

rotund forge
#

Which is apparently is deeply silly

queen ivy
#

Holy shit

#

That’s insanely good

#

How did I not remember this

rotund forge
#

Because people said it wasn't good?

#

Example: "Overseer of Vault 76 uses quest counters to pump your whole team by not a lot. +1/+1 and vigilance? Snore! I'm kinda stunned I'm bringing up Goldnight Commander
a second time this review, but it's obvious that Overseer of Vault 76 is just blatantly worse."

graceful knot
#

I'm actually not playing overseer but this is a huge overlook on my part

graceful knot
#

And now I have to find a slot for overseer

#

The hard bit is every 3 drop does so much work already, I'm afraid I'll be dropping a 1-2 drop which really makes my early turns miss

#

But maybe overseer is still worthwhile

#

Probably cut [[Martyr of the cause]]

hollow latchBOT
graceful knot
#

Cards also great but I don't consistently have a great sac outlet for it

#

It's either that or [[experiment one]]

hollow latchBOT
#

Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
1/1

queen ivy
#

Man ooze is too good thouhh

graceful knot
#

Indeed.

buoyant spire
round mist
buoyant spire
#

I’m trying to keep it “mid power” and not trying to fall into the food chain trap

spare marsh
#

aw yeah the morb

royal pewter
#

It’s morbin time

buoyant spire
#

Its in there already

royal pewter
#

I deleted the folly

spare marsh
#

the hidden morb is the deadliest

royal pewter
queen ivy
#

Yeah, the WOE precons are really good

#

That’s the green/white one right?

#

[[Ellivere]] is really easy to upgrade, she’s super strong and even has cedh lists

hollow latchBOT
#

Legendary Creature — Human Knight
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4

queen ivy
#

You really can’t go wrong with her

#

For sure!

#

Ellivere works with anything that ramps into her and plays basically any creatures

#

She just needs bodies to slap virtuous roles onto frankly

#

Hmm, what’s the planeswalker? You can use double brackets [[]] to pull cards up in chat

#

Ah, [[nissa genesis mage]]

hollow latchBOT
#

Legendary Planeswalker — Nissa
+2: Untap up to two target creatures and up to two target lands.
−3: Target creature gets +5/+5 until end of turn.
−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Loyalty: 5

queen ivy
#

It’s… not great

#

I suppose she’d be good in the deck to untap two big creatures as blockers

#

And ramp a little

#

You can use the forests, yeah

#

Can’t use woodland stream or islands since they’re not in your commander’s ID

#

Out of the other cards in the deck, [[feral prowler]] is neat tech, and [[ambuscade]] is solid removal ( and has good, easy, and cheap upgrade options)

hollow latchBOT
queen ivy
#

There’s lots of french vanilla or vanilla creatures which are generally considered unacceptable in commander (unless you build around them ofc)

#

Or they’re gimmick-sized

#

You might check out Ellivere’s EDHRec page for some good options for a budget version of her

queen ivy
#

Congrats!

#

Make sure to get cool sleeves for it, i recommend Eucalyptus Dragon Shield Dual Mattes, but that’s just me

#

Works too, that’s a gorgeous color

buoyant spire
#

Just be careful with the Ellivere list a lot her builds anymore are stax/hatebears so they’re starting to show up in her average list now I believe

queen ivy
#

I think hatebears is overblown

#

You can easily build her as creature goodstuff and it be not bad

rotund forge
#

Like [[gaddock teeg]]

hollow latchBOT
rotund forge
#

It's a cheap creature that interuupts your opponent's ability to play

#

[[Thalia, guardian of thraben]]

hollow latchBOT
rotund forge
#

They're bears because of [[grizzly bears]] so people called things that were 2/2 for 2 mana a bear

hollow latchBOT
rotund forge
#

Hate bears are classically 2 mana for a creature that hates on your opponents.

#

[[Yasharn]] is a hate boar

hollow latchBOT
#

Legendary Creature — Elemental Boar
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
In its hoofprints, barren dust becomes fertile ground.
4/4

vivid pulsar
#

Anyone want to help me tinker with Kroxa?

royal pewter
#

Just ping me wherever

vivid pulsar
royal pewter
rotund forge
#

@round oxide do you have a link to your torbran deck?

round oxide
#

Not at the moment

rotund forge
#

The other thing my Torbran deck lives off of is [[glacial chasm]]

hollow latchBOT
#

Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.

rotund forge
#

Do you have a deckbuilding thread up in general?

alpine pine
#

Hey everyone, I was hoping I could get a little bit of help with my Knight deck whenever y’all got a second. I feel like I’ve got a good base, but it could definitely use some help

#

This is the deck thread, any feedback would be awesome 🙏

lilac urchin
#

In adding ramp to a mono black commander deck for the express purpose of playing the commander faster and getting my wincon earlier would it be better to add both [[Mana Vault]] and [[Jeweled Lotus]] or just [[Mana Crypt]]?

The deck already has decent ramp for a monoblack with Cabal Coffers, Nykthos, Phyrex Altar, and Ashnods Altar.
My inclination is to get the two instead of the one especially because it would be for playing the commander earlier instead of activating the wincon later.

hollow latchBOT
lilac urchin
#

5 drop commander [[Marrow-Gnawer]]

hollow latchBOT
lilac urchin
#

I can drop deck list if you need

rotund forge
#

I would probably add one of those in because I know how big of a difference Marrow-Gnawer being out is.

lilac urchin
spice gyro
#

hi guys, what do you find weak or not so good in "party time" from baldurs gate ? I struggle finding what is bad in the identity of the deck

graceful knot
#

Party time is probably the strongest out of the box from those precons. Just solid all round.

#

There are definitely weaker party-synergy creatures that could probably be swapped for generically good party creatures, probably an efficiency upgrade for some interaction but the deck is just good

royal pewter
#

How many artifacts would you consider enough to run Kappa Cannoneer in your deck?

hidden oriole
#

Not sure, but Kappa also procs off token artifacts, so that can also be considered

primal canyon
#

Any one have a queza deck I can have a look at

#

I wanted to make a queza group hug deck that makes my opponent lose life as they draw cards with me so far project purity is the only card I can think of and blood gift devil as pay off

spice gyro
rotund forge
round mist
zenith cipher
#

Posting my Kraken deck once again, this time for a minor change/advice. The deck is decking right now, but a recurring theme in my games with it is that I bounce things a lot, but dont have something I can do after a bounce to win the game/advance the game. This leads to like 2 hour games where I end up losing a lot of the time anyway.

I just added Lightning Greaves and concordant crossroads since haste is what it may need. But id love an extra pair of eyes and suggestions on wincons.

https://www.archidekt.com/decks/7654148/sea_creatures_v3

Archidekt

Muldrotha, the Gravetide - Commander / EDH deck

(1) Commander • (1) Copy • (14) Draw • (2) Evasion • (1) Finisher • (38) Land • (2) Mill • (1) Protection • (15) Ramp • (2) Recursion • (11) Removal • (1) Theft • (8) Tokens • (4) Tutor

eager axle
#

I would assume your general game progression would be to take your big fat sea monsters and turn them sideways.

graceful knot
hollow latchBOT
zenith cipher
# graceful knot I'd definitely throw a hat in for [[flood of tears]] if you're doing bounce stuf...

I notice what ends up happening is that my decks main answer for problem cards is bouncing the board. But once i bounce, it takes a while to set things back up befofe they can get their problem cards back out on the field. I added haste because of this.

Idk if its just the level of my local meta, but it feels like people set up threatening boards that are hard to deal with before i can get my board set up, and they also get their stuff back pretty quick after a bounce

#

Worth noting ive been playing magic for about 6 weeks so could be a piloting issue. I just find myself in a loop of bouncing boards and then not really being able to follow up on it

hidden oriole
remote vapor
#

question do yall think its possible to make a deck around the godzilla art cards? for commander some of the cards are not bad and i can see it being a thing but im having trouble with putting it together can anyone help with this?

shrewd spire
#

is there anything to discount colored mana costs in mardu?

#

it's a [[zenith seeker]] deck

hollow latchBOT
shrewd spire
#

ugh

#

[[kaalia, zenith seeker]]

hollow latchBOT
shrewd spire
#

i've got [[maskwood nexus]] and [[edgewalker]] already

hollow latchBOT
hidden oriole
#

[[Bontu’s Monument]] and [[Rakdos, Lord of Riots]] maybe?

hollow latchBOT
quaint geyser
#

for herigast is the emerge cost colorless mana?

still hemlock
#

[[herigast]]

hollow latchBOT
graceful knot
#

Not putting it in a thread yet because it's too wide a question.

[[Tameshi]] is probably my next project. I don't want to run any combos in it, despite its usual proclivities towards them. I do however then still require a win condition.

I'm now taking suggestions. Both in general (yes, I'll be running scholarship scholar) and more specifically for things I can be doing to win the game that aren't loops of any kind. I don't mind value loops over several turns, or "things considered combos in 60 card because they kill everybody", I just specifically don't want to do tameshi loops.

hollow latchBOT
rotund forge
#

Hmm. Tameshi is kind of interesting with catch-up lands cards

#

[[claim jumper]] etc.

hollow latchBOT
rotund forge
#

and [[confounding conundrum]]

hollow latchBOT
rotund forge
#

because you can get draw triggers off of that.

#

[[canoptek tomb sentinel]] [[river kelpie]]

hollow latchBOT
rotund forge
#

[[case of the shifting visage]]

hollow latchBOT
graceful knot
#

Idk about case, the surveil is fine but unless I'm going heavy on mill I don't feel ill ever solve it

rotund forge
#

Yeah, one of the tameshi options is try to get as much stuff in the gy as possible

#

and things like [[grimoire of the dead]]

hollow latchBOT
graceful knot
#

I've had a confounding conundrum without a home for a while

eager axle
#

I've added it and recut it a couple times because there's just too many times where it does nothing or it actively helps the opponent.

rotund forge
#

Tameshi getting the card draw offsets it a little

#

[[noetic scales]] is the evil inclusion

hollow latchBOT
rotund forge
#

It doesn't give triggers to tameshi but, it controls a lot.

still hemlock
#

I know @cinder timber is a known Tameshi lover

cinder timber
#

you will draw just an obscene number of cards; I like [[Psychosis Crawler]] a lot in the deck

hollow latchBOT
graceful knot
graceful knot
# cinder timber <:bglNyoom:1037087999416086710>

I'm happy to hear any of your thoughts! I've been thinking about a small saga package, including the Mirari saga that returns interaction then copies. I haven't really got a list so I don't want to make a thread just yet.

cinder timber
#

I'm probably cutting Patron of the Moon; I was hoping to keep it because it's a strong value piece, but in reality I either never see it or I just hold it until I have the combo

#

if you don't want to go infinite, I'd include one of Lotus Bloom and Patron, because both are fantastic cards but they go off together

#

sagas are definitely cool with this guy; looping ECD is a little mean but something like [[Founding the Third Path]] on repeat seems awesome

hollow latchBOT
#

Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

cinder timber
#

Elspeth Conquers Death

graceful knot
#

Ohhh. That one does slap tho...

#

I feel you could do reanimator here.

#

There's gotta be enough parts.

cinder timber
#

one of my favorite "small" plays in the deck is using Tameshi's ability to get an artifact land (or Urza's Saga!) out of the graveyard, which is net even on mana but puts a land and a card from your deck in your hand

#

yeah mine's base reanimator

#

Brilliant Restoration is such a fun card

#

the Theros gods are cool for the reanimator angle as undercosted "creatures"

#

so you can use Tameshi to get them back directly instead of digging for a spell to do it, and you won't feel too bad

graceful knot
#

I'll take a look at building a draft list later/tomorrow

primal canyon
hollow latchBOT
shrewd spire
#

hrm, maybe...

#

it's harder to get a cost reduction on colored pips when casting spells

primal canyon
#

Yeah exactly so this would help because you can burn life to cast them out

#

And establish board state

#

Running some clerics will help with staying healthy especially the ones who heal you on etb

#

[[impassioned orator]]

hollow latchBOT
primal canyon
#

For example

#

[[auriok Champion]]

hollow latchBOT
primal canyon
hollow latchBOT
primal canyon
#

Or even [[heliod sun crowned]]

hollow latchBOT
primal canyon
#

You have rakdos colors in there so you can make people wheel for damage too

shrewd spire
#

It's more of an aggro deck.

#

I have a low curve and discounts so that when the commander fills my hand, I can get them into play fast and start hitting

primal canyon
#

Ahhh okay

hidden oriole
#

Hello, for aristocrat decks with Teysa at the helm, are creatures like [[Doomed Traveler]] still valuable? Or is it better to get more consistent/persistent forms of token generation? Ex. [[Skrelv’s Hive]]

hollow latchBOT
rotund forge
#

Which teysa? (There are 4 of them and 3 care about tokens)

hidden oriole
#

Teysa Karlov, Ravnica Allegiance

opal roost
oak moss
#

Do you think I have a good manabase going on here?

opal roost
oak moss
rancid jackal
#

Hey guys, I’ve recently started playing MTG with a precon, and now that’s I’ve played for a bit, I want to build my own deck. I watched some YouTube videos to help me get started, but I don’t really know what commander to choose, because there’s like thousands. Do you guys have any suggestions?

trail yarrow
#

Like artifacts or vehicles

graceful knot
#

Or what do you want to learn to do can also be a neat starting place!

trail yarrow
queen ivy
hollow latchBOT
#

Legendary Artifact Creature — Robot
More Than Meets the Eye mana2manaumanarmanaw (You may cast this card converted for mana2manaumanarmanaw.)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.
4/8

Optimus Prime, Autobot Leader
Legendary Artifact — Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
6/8

queen ivy
#

Incredibly hard to kill and constantly piling counters on your stuff

cinder timber
cinder timber
#

Two color still gives you a reasonable depth of choices without making you stretch your mana too hard

sacred flame
opal roost
rotund forge
#

It looks like you made a cut decision?

opal roost
#

Yeah I think I ended up cutting Pitiless Plunderer.

solemn steppe
#

Any tips on how to improve Chaos Incarnate?

round mist
solemn steppe
primal canyon
rotund forge
#

There's a special event for Pride month

#

They're letting all legendary creatures/legal commanders function like they have partner

#

There have been a number of "rule 0" [[saheeli, sun's brilliance]]x[[huatli|lci]] decks

hollow latchBOT
#

Legendary Creature — Human Artificer
manaumanar, manat: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan.
2/2

#

Multiple cards match “huatli” in The Lost Caverns of Ixalan, can you be more specific?

rotund forge
#

[[huatli, poet of unity]]

hollow latchBOT
#

Legendary Creature — Human Warrior Bard
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
mana3manarwmanarw: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3

Roar of the Fifth People
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have 'manat: Add manar, manag, or manaw.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

queen ivy
#

Artifact dinos

#

Wooo!

rotund forge
#

[[poetic ingenuity]] go

hollow latchBOT
rotund forge
queen ivy
#

We finally got there, let’s go

#

Dino bot secret lair

rotund forge
#

That was the ship name before it was canon

still hemlock
#

We love dinobots in all forms ❤️

rotund forge
#

@desert egret just because this is more in deckbuilding now... Concordant Crossroads is the one that you could actually kill the table within the first few turns.

#

[[concordant crossroads]]

hollow latchBOT
desert egret
#

yeah, t1 crossroads t2 some ramp spell t3 food chain t4 kill the table?

#

and it gets faster with fast mana

#

oh, wait, you actually need an extra mana for that

#

wait no, you'd have it, that's why it's t4 and not t3

rotund forge
#

Yeah

desert egret
#

you just need 5 mana with foodchain and concordant crossroads on the table to go infinite dryads lmao

rotund forge
#

Yep

desert egret
#

i foresee people trying jyoti foodchain eventually, people love simic nonsense

rotund forge
#

People will try it quickly I think.

#

But maybe not as quickly because of the bird

#

Do you want "simic food chain" or "simic combo nonsense"?

#

That is interesting that Jyoti is a clearer path on "how to win"

desert egret
#

yeah

#

but does less simic nonsense than omo

rotund forge
#

But clearer than Omo in terms of direct lines

desert egret
#

yeah like it's very clear on how it wants to win

rotund forge
#

Omo... it really is land control and pray you have removal for blood moon

opal roost
primal canyon
#

Any of y'all have a esper full party commander I can have a look at for inspiration

rotund forge
quaint geyser
#

i wanna build both an ulalek and an azlask but dont really like having two decks that are basically the same, what do yall think are some fun building restrictions ideas i could do to try and get two very different decks?

buoyant spire
rotund forge
wintry jetty
#

Oh funky

#

Most of those were after my time

rotund forge
#

Also ones that didn't turn up on the search

#

[[greenside watcher]]

hollow latchBOT
rotund forge
wintry jetty
#

I see

#

I also definitely see what you mean tho about how any gate is gonna make people assume mazes end is in play

rotund forge
#

But, even if it isn't [[basilisk gate]] is in the deck

hollow latchBOT
#

Land — Gate
manat: Add manac.
mana2, manat: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.

wintry jetty
#

Yeah I do remember seeing that one. Cool card

mental thunder
#

How much equipment would you say is needed to justify running [[Armory Paladin]] and Puresteel Paladin in a deck primarily based on artifact creatures? 8? 20?

hollow latchBOT
buoyant spire
rotund forge
mental thunder
rotund forge
#

Unless your commander is an aura/equipment

primal canyon
placid wave
# primal canyon Anyone able to help me cut some cards so I can add more lands https://www.moxfie...

Deck is pulling in too many different directions with its subthemes

  • Both Lilianas: Your rogues are mostly bad blockers so these will usually be expensive 1 shot effects
  • Crypt Ghast: Outside the one liliana which is an expensive tutor, you don't have many ways of finding your Urborg meaning your swamp count will be low in most situations
  • Tourach / Thoughtseize: Targeted discard is not very strong in a multiplayer format and has no rogue or mill synergy
  • Vicious Rumours: Just doesn't really do enough to justify a slot
  • Door of destinies: Is just really slow. 4 mana do nothing that takes a cast to even be a bad glorious anthem
  • Whip: Life link is kinda nice, but your creatures are pretty small and you don't really have big creatures worth reanimating
  • Double down: kind of suspect considering you have a decent number of legendary creatures. The dream is comboing with notorious throng, but it won't happen often
  • nykthos: doesn't feel like you'll hit a critical threshold of devotion to make this good in most situations

Potential Additions:

  • you have some random pure mill cards like archive trap, mind funeral, and ruin crab. While mill wins are even harder in commander than other formats, you could try things like Tasha's Hideous Laughter to lean more into it. The other direction you could go is to cut these entirely and focus on more rogue synergy pieces or interaction like counterspells, removal, or boardwipes
  • If you still with the mill plan, more actual mill payoffs like Syr Konrad could be good, like Dreadhound
  • Changeling Outcast fits with your cheap unblockable rogue plan
  • Chromatic Lantern/Commander's Sphere: Usually better off with cheaper rocks like dimir signet, talisman of dominance, mind stone, and fellwar stone
  • more bident of thassa like cards, like coastal piracy, reconnaissance mission, and the indomitable
wheat glen
#

@placid wave Can you suggest me the same for one of my decks?

wheat glen
#

Strategy is pretty simple, put Narset, make tokens, prowess and swing to kill

#

Polymorph as backup win

placid wave
# wheat glen https://www.moxfield.com/decks/qaD5SuYAlEiHYvEZDDL-YA

I think the poly back up strat dilutes your deck too much. It's cute that you can turn your tokens into big impactful creatures, but you're banking on your opponents never having spot removal, which alongside boardwipes is already what the deck is vulnerable to.

To make things worse, both plan A and plan B both rely on actually having tokens on the field, but I count only 9 ways to generate tokens at all and half of them are either 4mv+ and/or require other spells to be good (saheeli, empty the warrens). That's a common problem when you run too many synergy payoffs like annointed procession or the anthems - they're good when you do the thing, but you're not even doing the thing that often.

I see a couple directions to go

  • Cutting out the poly package and run some more good token generators, like young pyro, 3rd path iconoclast, and monastery mentor. Add more protection and counters to protect your Narset since she's more critical to the plan

  • Go more all in on the poly package. Remove some of more marginal cantrippy spells and go-wide pay offs like intangible virtue and add more non-creature token generators (eg. ral's reinforcements) to support the poly plan and counters/protection against removal (it would suck if your big creature just gets board wiped)

  • Keep both, but trim down down most of the synergy payoffs, like annointed, bitter renunion, all of the anthem effects, and random clones. Keep only the absolute best version of those effects. You'll still need to add in more protection/counters

In each case, use the moxfield playtester tool and just restart over and over and get a feel what an average opening hand looks like. I tried about 15 hands with this current list which led me to the above suggestions

wheat glen
placid wave
#

i think the poly can be strong, it just doesn't fit with the rest of the deck, it's pulling in two directions and you need too many support pieces for both

wheat glen
#

I see, so put less cantrips and add more tokens generator?

placid wave
#

yeah. in that version, narset is more of a backup plan. you might even consider another Jeskai commander instead like Kykar

wheat glen
#

Ngl, when I poly into these 4 creatures I won

placid wave
#

I mean it's also really dependent on your group

wheat glen
#

My playground is low level

placid wave
#

if your group doesn't play a lot of interaction or board wipes you're probably fine

wheat glen
#

Removal Nezahal is a pain, remove Locust God too, same shit
Niv and Jin can be removed pretty fast but yea

placid wave
#

Ok, I would just drop the prowess go wide idea or only keep it as a distant backup

wheat glen
#

Tbh, Poly is mostly a backup plan the main way to win is still generate tokens and prowess

placid wave
#

I'd probably switch to something like Kykar, since that commander can generate tokens as well as make mana

wheat glen
#

I know it's restrictive but I won't change my commander, this list is in fast a deck (commander) someone gave me last year at Christmas (secret santa)
I only upgraded it but the main theme was to make tokens, prowess and polymorph them

#

So I tried to keep that strategy

#

Even tho it's not optimal

#

Atm, I try to cut 2 or 3 cards to add more lands

#

31 is low even for that curve

placid wave
#

ok, then i would go option 3, cut out most of the optimistic stuff that is only good when you're already winning and people aren't messing with your board

wheat glen
#

Ngl, the deck already do well, I've no issue with it so far, just that I feel I'm too low on lands

placid wave
#

your mana demand is quite high if you want to do prowess things

wheat glen
#

I think I need to aim for 34 lands

placid wave
#

I'd go 37+ tbh, some of those can be MDFCs

wheat glen
#

Thing is that, idk what to cut

#

You find Bitter Reunion too weak?

placid wave
#

i'd cut the more expensive cards first

#

cantrippy cards can help you find lands and are easier to cast on your big prowess pop off turns

wheat glen
#

All cards above 5cmc doesn't count because I cheat these

placid wave
#

surge to victory, irenicus, nanogene stand out the most to me

wheat glen
#

The only one I don't cheat at 5cmc is surge victory and nanogene

#

But these are wincon

#

Legit win everytime I cast them

placid wave
#

i guess the other question is do you need all of them

wheat glen
#

mmh

placid wave
#

would 2-3 be fine

#

annointed and apprentice's folly also stands out as things to remove

wheat glen
#

Oh right

#

I removed annointed

#

Not in the list anymore

#

Forgot to update this

#

Every cards that are 4+cmc must be very impactful

#

I agree

#

If not I cut

placid wave
#

basically i would just go through the deck and if the card only makes tokens better, i would consider cutting it

wheat glen
#

Nanogene isn't super strong but it's lethal tbh

#

Everytime I could cast it, target Narset

#

Imagine 6 narset on my board that attack

#

x6 prowess

#

And 6 triggers free cast from GY

#

It's instant win

placid wave
#

i can also imagine you having no narset or tokens and just being sad it's in hand doing nothing

wheat glen
#

Reason why I cantrip and dig and I added plenty of cards that generate tokens or poly cards

placid wave
#

like if you're saying the deck is already working well and people don't mess with your plan, then you know best with how your group interacts

wheat glen
#

Poly is really there if Narset is stuck in command zone

#

I might cut Apprentice folly

placid wave
#

ok then trim back on some of the poly effects

wheat glen
#

My other concerns is, do I replace the tokens generator like Heroic Reinforcements by weaker but cheaper effects

placid wave
#

i mean how often are you attacking with the tokens the turn you make them

#

vs sitting aroudn until your next turn to do something

#

if you're not using the +1/+1 and haste, then change it

wheat glen
#

Mmh, haste is only useful there if I cast Narset then do Heroic Reinforcements in the same turn

#

To instantly trigger narset

#

But that's a lot of mana

#

mmh

#

Yea, might cut that card for ral's reinforcement

placid wave
#

since your group runs low interaction, it feels like most of your games play out by you playing out your pieces slowly turn by turn and then unleashing everything for the combo kill turn

#

and if you've had no problems with that, lean into it

wheat glen
#

That's right

#

Thoughts on Bitter Reunion?

placid wave
#

i play in a higher interaction environment so i'm very skeptical of slow build up strategies

#

because i expect to be interacted with or get boardwiped

wheat glen
#

This is legit a janky Narset build tbh

#

Because Poly exist

#

My group already complain about this commander

#

If I really opti narset I'll just have no fun

#

And my playgroup too

placid wave
#

ok so if you're not really trying to optimize, what are you looking for when asking for cuts?

#

to power down?

wheat glen
#

At this point I just try to trim the deck to make it more consistent

#

lands

#

31 lands is low

placid wave
#

yes, but most of the cards i've suggested are power related cuts

#

but you dont' want to cut those

wheat glen
#

I see

#

Yea, I need to step back and think how to handle that deck

placid wave
#

i mean another angle is to just get rid of your own removal and interaction entirely

#

no swords, counters, etc

#

and run lands

placid wave
#

then you're all in on just making your strategy working

wheat glen
#

Plus I can cast removals from my opp's GY

#

mmh

placid wave
#

sure

wheat glen
#

Can you explain why bitter renunion is bad there?

placid wave
#

it's a fine card

#

you just don't have enough room since you want to keep all your jank cards

#

which is why i suggested cutting it

#

it really sounds like the no-interaction direction would be good for your play group

wheat glen
#

Make sense

wheat glen
placid wave
#

cut all interaction, go up to like 35-37 lands

wheat glen
#

That many lands?

placid wave
#

at least

wheat glen
#

37 feels a lot to me

placid wave
#

you run a lot of rocks and cantrips which helps, but most people run way too few lands

wheat glen
#

ngl, my decks run low on lands

#

I've a deck with 30 lands

placid wave
#

and if you don't feel punished for that, that's fine

wheat glen
#

I mean, I try to compensate with draw

placid wave
#

my groups run a bit faster and tighter and missing a land drop on the first 3-4 turns can be game ending

wheat glen
#

ramp and curve

wheat glen
#

Most of my decks run 34 lands

placid wave
#

like maybe 31 is already enough for you in this deck

wheat glen
#

mmh

placid wave
#

the only deck i have that runs less than 37 lands are turbo ramp decks that have a ton of mana dorks or mana rocks

#

i personally really value consistency because i want to minimize the number of times i mulligan or have non-games because i'm stuck on 2 lands for 5 turns or w/e

wheat glen
#

This is my 30 lands deck

placid wave
#

if it works for you more power to you

wheat glen
#

It does works but I'm aware that I play with the odds too much

#

And might get punished for that

#

Someday

placid wave
#

does your group play with strict mulligan rules or just mull until you're happy

wheat glen
#

We play with scrict mull

#

1 free

#

Then -1

#

etc

placid wave
#

surprised you don't get punished more often then

#

my group also doesn't mind killing players who are missing land drops since we know they become a problem once they do

wheat glen
#

I mean, for that deck specifically

placid wave
#

but that comes with a higher power group

wheat glen
#

I ramp, draw a lot

placid wave
#

ramping and land count are related, but not the same

#

eg. if you play a mana rock on turn 2, but miss a land drop, all you've done is play an expensive land

wheat glen
#

Not wrong

mental thunder
shut trail
#

i was directed here about some queries i have about trying to build some decks im wanting to make.

  1. im trying to make a 5 colour artifacts pile where i can have a small pile in each colour and artifact cards in each of the 5 colours while smushing them together with partners ( i have made a similar deck but it being artifacts is what makes it tricky)

  2. i am trying to make a golgari saproling core for 3 decks as i dont want to have to buy 3 copies of the same cards as i want to make sultai, jund and abzan saprolings

can folks help at least with the second one as i have no idea how to build a core and it would greatly benefit me in terms of learning this skill as it will help with budget

hollow latchBOT
primal canyon
#

For example I use rogues kinda as the core of this deck

#

I use basic cards to fill in roles that I think are okay

primal canyon
hollow latchBOT
hollow latchBOT
primal canyon
#

Underated combo is [[conviction]] with [[hero of iroas]] it works in your deck and you can start doing some funny synergys with auras and artifacts

hollow latchBOT
primal canyon
#

[[Gift of immortality]]

hollow latchBOT
shut trail
hollow latchBOT
#

Legendary Creature — Human Fungus Pirate
manat, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
manat, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/3

shut trail
#

So the idea is that i take out cards that are not in the commanders colours but keep the golgari stuff e.g. if I'm playing xavier and the want to play slimefoot and squee i remove all the blue cards and add red cards

round mist
shut trail
round mist
shut trail
#

Ty very much

round mist
shut trail
#

It kinda does but at the same time i don't know what to have as the bulk while subbing out cards for the colours eg if i have squee and slimefoot in can put in cards like goblin bombardment but if it's xavier i can add cards that make token copies for him to proliferate etc

#

As for the 5 colour artifacts idea i made a deck that uses a similar logic

Here's the deck i made that I'm also trying to make an artifact version of

https://www.moxfield.com/decks/ufc_bVbMckCHNHyLZaZLAw

round mist
shut trail
graceful knot
#

This isn't a super easy "there is a mathematical easy 25 card swap" realistically. I say that as somebody who has done exactly this with 5C [[burakos]] pairings

round mist
hollow latchBOT
graceful knot
#

It's partly going to run on vibes until you can playtest the versions

shut trail
#

Ah the tags didn't appear when i loaded it, i might be due to my presets on my profile

shut trail
#

Especially in the artifacts one as colourless artifacts can cover everything

shut trail
round mist
# shut trail Just to understand your tags is body the main thing and the core are mandatory c...

The core are the cards the deck is built around (more or less), they are essentially why you want to run this specific deck. In your case, I added some cards that are saproling- payoffs that will help bind the deck together, regardless which of the three commanders you pick (Savra can be cut, tho- she is nice, but a bit outdated, I mostly added her for the colours and because she would broadly work). The body are the remaining free slots I fill with cards that support the theme, in this case boradly saproling- typal. But if you run slimefoot and squee, for example, it becomes more of a reanimator- style deck; or if you run ghave, you probably care more about token- or counter- enablers, and so on

queen ivy
#

I need help with a dumb deck idea

shut trail
queen ivy
#

[[ellivere of the wild court]] except it’s just a stompy deck full of creatures people love from magic’s history, like [[brushwagg]] and [[charging badger]]

hollow latchBOT
#

Legendary Creature — Human Knight
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4

round mist
queen ivy
#

Just cool creatures, mostly

round mist
hollow latchBOT
#

Legendary Creature — God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5

Temple of Cultivation
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
manat: Add manag.
mana2manag, manat: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.

queen ivy
#

All very good

#

Thinking something like [[voice of resurgence]] too

hollow latchBOT
queen ivy
#

Classic, loved (or hated,) cards

wintry jetty
#

I remember when this first came out

#

People went kinda nutty

spare marsh
#

voice of resurgence my beloved

#

still have my signed playset from standard

shut trail
#

If the options were build 1 of each mono colour deck with the origins flip walkers or the mom flip phyrexians e.g. elesh norn what would be more interesting

still hemlock
#

Phyrexians are more powerful, origins walkers are more interesting imo

shut trail
#

I prefer fun and interesting over power despite my love of phyrexians

#

The reason i was thinking about it due to the new flip walkers

trim rock
#

Alas they are duo-colors.

#

But it's a good idea to be inspired.

rotund forge
#

You can at least play them as a mono-colored commander. They have additional color identity but you don't need it to cast them.

quaint geyser
#

am i missing something, why is treasures the most popular theme for herigast on edhrec. like artifacts id get but treasures seem counter inuititve to how herigast would want to play, using cheap creatures to reduce the cost of bigger ones

graceful knot
#

Rituals and making creatures into a sort of fast mana to churn through cards/creatures

rotund forge
#

[[herigast]]

hollow latchBOT
rotund forge
#

It may be that it's not treasures as much as a lot of the cards that synergize with it are treasure-theme aligned cards?

#

It's a dragon. A lot of dragons make treasure

crude matrix
rotund forge
hollow latchBOT
opal heart
#

Trying to build a junky storvald ward deck (7 mana commander, white/green/blue)

But it's my first time building green deck.

If I want to get commander out on turn 5 consistent, how do I make my ratio of ramp?

1 drop ramps X how many?
2 drop ramp X how many?
3 drop ramp X how many ?
4 ect ect?

Like I try goldfish with 35 lands and 6x 1-drop, 6x 2-drop, 6x 3-drop and still doesn't seem right. Should the ramp have a curved ratio ? Higher number of lower mana ramps?

Someone pls help me with the statistics of ramp LOL to a newbie of green
Idc if it takes even 20 ramp spells I just don't know what it takes to make it work (can't use the expensive$$ cards tho)

alpine pine
#

Similar question to the person above me, what is the general rule of thumb for ramp in a deck with an average cmc of ≈3? My commander costs 6 mana. I currently have 6 ramp artifacts, Codsworth for equipment ramp, and Knight of the White Orchid to grab an extra plains sometimes

#

36 lands total

round mist
# opal heart Trying to build a junky storvald ward deck (7 mana commander, white/green/blue) ...

I think 20 seems right. And 18 of those should probably 1 or 2 as much as possible, if you want the commander out by turn 5. But also, you should consider a couple bigger ramps in order to accelerate more (think Gilded Lotus, Thran Dynamo etc.). If you are also considering 3- mana rocks, I would definitely recommend a curve- aspect. Also, did you pay attention to tapped vs untapped accelerators?

round mist
#

Generally, for both of you, I would look at potential options for the early game, or 1-2 more board wipes/ multi- removal- spells so you don't fall too far behind ramping

opal heart
# round mist I think 20 seems right. And 18 of those should probably 1 or 2 as much as possib...

How many lands do you think would be good in combination to the ~20ramp? Should I go up to 37 lands to have more viable hands to get to 7 mana?

Side note: how many redundant pieces should one have if no tutors in deck if it's something you want to see at least 1 of each game? (Like I have 5 copies of a single card but different names lol but idk if that's too low or high. But I do see the value of tutor now..!)

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Thanks or help

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For*

graceful knot
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Mathematically of course, can't guarantee

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For instance, with 5 of a given card you have a 69% chance to see 0 of them in your opening 7, you can adjust these numbers until you feel confident

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I'd be happy if in my opening 10 I had <25% chance of not seeing any if the deck needs them to function

round mist
reef hawk
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Has anyone got any interesting deck or deck concepts for Codie, Vociferous Codex? Trying to come up with something that isn't devolving into Maze's End combo or Approach

rotund forge
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I've not had good luck finding interesting Codie decks to play against unfortunately.

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I toyed with the idea of a Codie deck that played permanents that would get put onto the battlefield through non-permanent spells.

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Like play creatures with [[green sun's zenith]]

hollow latchBOT
reef hawk
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Yeah I was looking at things to maybe make the game more interesting like using the politics cards but the problem is that there isn't really a pay-off from what I could see that would mean winning the game (like through [[Expropriate]])

hollow latchBOT
proven plume
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I've built a blue/green [[Pir, Imaginative Rascal]] and [[Toothy, Imaginary Friend]] deck on the concept of counters and proliferate. Of course it makes lots of +1+1 counters, but it's also got stun counters, indestructible counters, flying counters, hexproof counters, and deathtouch counters. If only I could move those counters from one permanent to another, this deck would be really fun.

The only blue or green card I found that can move any type of counter is [[Leech Bonder]]. Is there any other card that can move or copy ANY counter in blue/green or colorless? if not I'll just have to put a couple tutors in my deck to get my Leech, and I find that significantly less fun.

hollow latchBOT
placid wave
hollow latchBOT
placid wave
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FYI, you can use scryfall to find cards with similar effects with the tagger

here's a video on it https://www.youtube.com/watch?v=SlaTEiVPm0o

Tomer shows you how to best use Scryfall to make the sweetest Commander decks!

Today's video is brought to you by Card Kingdom. You can pick up some Magic: the Gathering cards (and help support the show) at https://www.cardkingdom.com/mtggoldfish

#MTG #magicthegathering #commander #edh

▶ Play video
opal roost
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Any cool stuff I could do for a flip tamiyo commander deck?

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I’m thinking just going clues.

pale monolith
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Any ideas to improve this besides a grinding station and a brainstorm mana base is 11 islands and 10 forests

mental thunder
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Is [[Gem of Becoming]] a ramp card?

hollow latchBOT
placid wave
# mental thunder Is [[Gem of Becoming]] a ramp card?

Ramp generally refers to somehow getting access to more mana generation than the normal 1 land per turn would allow.

Playing rampant growth is the most classic form. A mana rock like arcane signet is similar. They let you access more mana than usual.

Gem of becoming doesn’t let you access more mana sooner, it just draws you land cards. It’s effectively a 6 mana draw 3, but the three cards are always lands.

mental thunder
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So would you categorize as card draw? (I’m recategorizing a deck rn)

placid wave
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Yeah card draw ( that’s very narrow and over costed)

placid wave
mental thunder
hollow latchBOT
pale monolith
placid wave
pale monolith
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Using either grinding station walking ballista or simic ascendancy or mechanized production with the 2 that aren't in the deck are on the way they shipped yesterday

placid wave
mental thunder
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I mean, I have called counterspells removal

placid wave
placid wave
pale monolith
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There are 9 non basics in the deck that I had pictured on top of the basics

mental thunder
placid wave
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Oh ok, 30 still seems low though

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Like turbo aggro monored standard decks still run 21 lands in a 60 card deck to function. That’s already equivalent to 34-35 lands in a 99.

placid wave
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Same with thoughtseize

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And using that calculation determine if you have enough

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I assume this is some bolas theme deck

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If you’re more draw go, then you can count counters as being a more of a hard removal and the more tap out you are the less they can be counted as removal and more as combo protection or w/e

mental thunder
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You can definitely skip down past the first category

placid wave
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So what are you looking to improve or are you just categorizing right now

mental thunder
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Just categorizing, seeing if I can slam more pet cards

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Ostensibly I have more card draw and removal in the bolas specific cards

placid wave
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Yeah you aren’t really draw go so I’d count Counterspells as like maybe 50% of a removal spell. They’re more like protection spells for your board to stop opponents from board wiping or pointing removal at your walkers