#“Mobile only” even though I tried to upload it to PC (it's solved now)
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there's a 3.0 fallback if you use the awtter sdk provided for that
using unity hub there may be pc dependencies that it may require you to install, I'm not familiar with mac installs though
The only reliable way to switch platforms is to go into Unity and click File -> Build Settings
Doing it from the SDK Control Panel never works perfectly. So it’s best to use Unity’s own functionality to switch platforms.
If you have already switched back to Windows (check the Unity Titlebar and see if it does say it), then use VRChat SDK -> Reload SDK from the Menu Bar in Unity.
figured it out, it was a small mistake on my part LMAO
avatar shows as an "all platforms" model now :)