#“Mobile only” even though I tried to upload it to PC (it's solved now)

1 messages · Page 1 of 1 (latest)

gritty roost
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hmm switching to pc build should do it, but maybe something with the mac environment prevents that

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there's a 3.0 fallback if you use the awtter sdk provided for that

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using unity hub there may be pc dependencies that it may require you to install, I'm not familiar with mac installs though

earnest gorge
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The only reliable way to switch platforms is to go into Unity and click File -> Build Settings

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Doing it from the SDK Control Panel never works perfectly. So it’s best to use Unity’s own functionality to switch platforms.

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If you have already switched back to Windows (check the Unity Titlebar and see if it does say it), then use VRChat SDK -> Reload SDK from the Menu Bar in Unity.

bronze gale
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figured it out, it was a small mistake on my part LMAO

avatar shows as an "all platforms" model now :)