Prepare for my absolute rant/yap fest
It is EXTREMELY difficult to get good at Tetris unless you sink 10 hours a day into it. Especially if you’re new. I’ve found that it takes new players 50+ hours of gameplay to start being able to not die to base gravity and themselves.
That basically means dying on quick play’s floor 2 50 times in a row.
The current tutorial is literally just the controls. That’s it. The game tells you absolutely nothing about what you should be doing.
It’s like explaining to somebody how the pieces in chess move, then expecting them to have fun when they get destroyed like 20 times in a row. The worst part is that at least in chess, you get some sort of indication that you’re doing well; taking the other guy’s pieces. In tetris? Clearing lines doesn’t really do that. It’s more like “barely surviving” than “actually making progress.”
The implementation could probably just be how chess.com does it; puzzles and lessons.
Lessons on chess.com briefly walk you through a concept. Simply put, they give example positions on what you should be doing.
Puzzles aren’t really a “tutorial,” per se, but they serve a (somewhat) similar purpose, particularly if there’s some sort of explanation saying why the puzzle’s solution is the best move.
The system could likely work similarly to what chess.com has, just that the things are Tetris, not chess (e.g. a lesson on what piece dependencies are.)
There are two issues I see with implementing something like this.
- the Tetrio team already has their hands full with stuff.
- People have already made guides on other platforms. However… I don’t think those guides are actually reaching newbies. So the proposed feature still serves a purpose; I just thought I should bring this up.
It’s not perfect, but it’s better than nothing.