#Make last stand more balanced

11 messages · Page 1 of 1 (latest)

queen crow
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in almost every last stand round there will be a random sudden 40+ lines sent to you at once. This makes the mod feel RNG based (receiving the 40+ spike later, earlier or never)

runic ginkgo
next wagon
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that RNG are other players

polar basalt
# next wagon that RNG are other players

Well, as I'm the only one who reacted this, I think that this is pretty weird
The difficulty in qp shouldn't be player-based since qp2 isn't like older qp: It's a game mode that could show the player's skill just like in TL
Not only the last stand but also all others shouldn't be like that
-# The F2 HELL

wary quiver
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How dare of other players to send you garbage and you have to deal with it windup_4

inland quarry
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i absolutely agree
this gamemode is basically 3 mins of absolutely no pressure, then a random af windup_3 followed by a windup_4 that you have no way to survive

#

there is really nothing you can do to a 60 spike with no surge and a 14 high board

wet lichen
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I think this isn't a problem with last stand but rather with everything related to quickplay

sharp fog
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honestly the qp2 garbage system is a little fucked, amount of garbage you receive is somewhat directly proportional to how many players are in the room

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i've noticed this during events, near the end of each event there's a lot of players in qp
i could pass f10 easily, but with all those people somehow it becomes impossible to get past f9, which means i can't get a new best (happened with lover's day)

pearl magnet
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Imo this is more qp2 garbage issue than the mod