#More tarot cards / QP2 mods

1 messages · Page 3 of 1

smoky isle
#

Now it's just pure stacking skills

teal swan
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just prepare for an 60 long i piece drought

jovial nimbus
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For how failing to cancel with this works, I guess DELAYED PIECE SPAWN entry and 300 GARBAGE ARE?

warm osprey
#

Well it really is ×3

#

×4 is maybe you're playing tyrant

warm osprey
wet moss
#

?

wet moss
#

here from teh future: if there's 2 bombs in a garbage line, you have to clear both of them to clear it. (source: Dimentio's Doomsday during '6 wide + 2 wide' ruleset. that might change if this ever implemented, idk)

south swallow
#

just the former

jovial nimbus
elfin frigate
#

ok what about this

#

conversion

#

tarot card: death

#

in every 7-bag, select 2 pieces

#

and say it with me

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convert the LEFT piece...

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into the RIGHT piece

dark fjord
#

Omg balatro

indigo ferry
#

The Sun
The most bottom row of coloured minos (without garbage minos in that row) evaporates.
Evaporation rate increases per floor.
-# Q=mcΔt

  • The hue of the minos will gradually turn white before evaporating.
void lotus
#

i dont like the flavor text but other than that its a cool idea

indigo ferry
elfin frigate
indigo ferry
#

Here. Take it or leave it

elfin frigate
#

that's the best we're gonna get lmao

#

the one before that sounded very overly sexual lmao

indigo ferry
#

I want to do a cooking reference like searing a steak or smth, can't think of smth great

void lotus
#

remember that it's okay to not include flavor text if you don't have ideas you like

tepid shadow
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idk if its been requested before

#

and its kinda silly idea

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how about s1 ruleset card

#

that doesnt allow allspin at all and b2b is chained instead of surged

void lotus
#

interesting

#

but what about it + allspin

tepid shadow
void lotus
#

mmm ehh

tepid shadow
#

if there is way more tarot cards some will not be combinable anyway

#

i think

indigo ferry
#

Make it a reverse then

void lotus
#

reverse modifier with no base modifier

elfin frigate
fringe lion
#

Does it move the lines above downward or leave the upper lines floating?

fringe lion
# indigo ferry **The Sun** The most bottom row of coloured minos (without garbage minos in that...

My idea of the sun:

The Sun

The topmost coloured row periodically turning white and disappears. The rate of disappearance increases as you stack closer to the top, and also as you climb to the higher floors.

-# Do not stack too close to the sun.

The Sun Reversed -- The Fall of Icarus

Garbage falls from above instead of rising up from below. The bottom-most row of your coloured stack periodically disappears and leave the rest floating.

-# You flew too close to the sun. Your wings were clipped. Now you are to drown in the sea of your own hubris.

#

Removing lines from the top is going to be pretty evil

#

It means your spin setups will be ruined every few moments

#

As for garbage falling from above... just ask puyo puyo players

indigo ferry
indigo ferry
#

Pretty exploitable by mech heart ngl

fringe lion
#

Yeah, spin-setups is the definition of "flying too close to the sun"

#

You're forced to play 6-3

#

Or sneak in some TSDs at your own risk

indigo ferry
fringe lion
#

Mayhaps

indigo ferry
#

Would be a nightmare to play this with all spin

fringe lion
#

Icarus is going to be pretty chaotic to play though

indigo ferry
#

Or that's just talentless lmao

indigo ferry
fringe lion
#

It's going to be a different kind of misery though

#

Damnation garbage can't be cancelled, but only rolling in 2 for each non-clears

#

It still leave your top setups intact

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If you can't cancel Icarus garbage, it means your whole setup is ruined and you have to start over on top of the garbage lines that had just fallen

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And god forbid there's more than 8 lines of garbage in the queue

indigo ferry
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Does the garbage behaves like puyopuyo garbage?

fringe lion
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Not quite

teal swan
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is it just "bam 4 rows of garbage but theres nothing below the hole so die lmao"

fringe lion
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The base of the fallen garbage will rest on top the highest part of your stack

indigo ferry
#

The garbage has to be instantaneous then

fringe lion
#

Yeah

fringe lion
indigo ferry
# indigo ferry **The Sun** The most bottom row of coloured minos (without garbage minos in that...

Reverse: Black Hole
The base of the board is replaced by a black hole (endless pit). All rows (coloured minos, garbage lines, permanent lines) will sink into the endless pit at a continuous speed. The sinking rate increases per floor. 10 permanent lines is given at the start. Game will end by topping out or if the board is empty.

  • permanent line debuff will be reducing board height instead.
  • When garbage lines come into the board, all rows stop sinking until the all garbage lines are recieved. (to avoid jank, garbage lines only come in when the rows on the board are aligned with the grid lines)
  • clutch clear is disabled.
  • you can only climb by sending attack or cancelling garbage (to avoid stalling even tho stalling does very linited benefit)
    -# Everything will be emerged to a singularity.
void lotus
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that kinda goes hard actually

elfin frigate
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it's awesome

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it kinda does the thing that mod_volatile does, where it gives you a buff and a nerf simultaneously

void lotus
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i assume the run just ends if there is nothing left to suck in

fringe lion
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I think the each line sunken should enter your garbage queue

indigo ferry
void lotus
#

well

#

maybe

indigo ferry
#

Also, that would be so annoying when every sec the board stop for a garb line

#

It feels like your gears aren't greased and keep getting stuck

void lotus
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well

elfin frigate
void lotus
#

wouldnt the sucking be per-tile too

#

or

fringe lion
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Object won't simply disappear upon falling into black hole. They emit energy as they're being torn apart and fallen into the event horizon.

void lotus
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does it actually animate between tiles

indigo ferry
fringe lion
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Or, if the board is empty, the black hole begins sucking down the board height

elfin frigate
#

you know how in real life

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black holes do this thing after a while called hawking radiation?

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maybe that could be a debuff like 15 minutes down the line

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where your board goes KABOOM and sends 4 lines of garbage to everyone in the same floor

#

board go kaboom = die

elfin frigate
fringe lion
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Nah, just make the black hole permanently eat the board height instead if there's nothing else to feed it

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Instead of instant gg

void lotus
elfin frigate
indigo ferry
void lotus
elfin frigate
#

people within 30m of you

fringe lion
elfin frigate
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for higher floors that's like 4-5 people

void lotus
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just like

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discard the garbage idea maybe

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sorry

elfin frigate
fringe lion
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Nah

indigo ferry
elfin frigate
#

the black hole will eat anything

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even your apm display woomy

fringe lion
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Not to mention there's going to some garbage rolling in

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To support your build

indigo ferry
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That's why I give you 10 perm lines to begin with

fringe lion
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Depends on how fast the lines are sinking

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Let's say the black hole eats 1 line/s

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That's 10 mino gone per second

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So you can outbuild the sinking lines by dropping at least 2.5 pps

indigo ferry
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No.

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Your objective is to survive the sinking, if there's nothing on the board, the sinking wins, just like if you fall into quicksand in movie, you die. Thank you.

void lotus
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yeah you cant place on the floor yea

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question:

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what if you place a piece via overhang such that it is on a mino, but part of the placed piece is in the floor

indigo ferry
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As long as there's something (even a line pixels of the mino blocks), it's ok

void lotus
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so like

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act as if the black hole is literally just empty space

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?

indigo ferry
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It's a endless pit, you can say that ig

fringe lion
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So, the piece just simply disappear if placed on the unsupported area?

indigo ferry
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It endlessly falls into the endless pit

teal swan
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however
perpetual stall

void lotus
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literally why would you if youre trying to

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win

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there is zero benefit to stalling

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it actually harms you a lot

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cause youre trying to outrun the sinking

void lotus
teal swan
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stall until end of floor

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or in f10
never

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let the rocket under the board carry you

void lotus
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you literally cant.

teal swan
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wdym you cant

void lotus
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"stall" then what. the black hole kills your board

teal swan
#

mino gets sucked out
put a piece
mino gets sucked out
put a piece

void lotus
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so just

teal swan
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argue this

void lotus
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well you start getting mega garbage first of all

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getting to next floor from that also requires you to fan outward to make the stack

teal swan
void lotus
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but im sure one thing could be added that ruins stalling more

teal swan
#

good argument, however

mino gets sucked out

void lotus
#

??

teal swan
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the garbage lines get sucked out

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go back to loop

void lotus
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yeah but you get MEGA garbage if you stall for too long

teal swan
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yep

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wait for the black hole to do the thing

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they get sucked out
put a piece

void lotus
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mega as in death

teal swan
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just suck them out

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mega don matter

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powerstack
garbage in
clutch clear a few times and mino get sucked out
repeat

void lotus
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well

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whats your fix idea then

teal swan
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make it per piece

void lotus
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??

teal swan
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piece-based

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ye

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put a piece down
black hole does its thing (or not)

void lotus
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not nearly enough explanation

teal swan
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black hole dont do anything when no pieces are placed

void lotus
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the point is to outrun it tho.

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if youre too slow it leaves you behind

teal swan
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thonk
if its a time-based thing then there needs to be another idea

indigo ferry
teal swan
#

ye

void lotus
#

they said tank garbage and wait for it to sink

teal swan
#

put slabs of minos to the sides like a c4w and wait for it to sink

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and since lines sinks faster the higher up the board is
its able to scale up against increasing garbage

void lotus
#

what about something to do with climb speed

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climb speed becoming depleted being another fail condition

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and then something that affects it

teal swan
void lotus
#

what does tyrant do to climb speed

teal swan
#

board falls

indigo ferry
#

I think you imagine the sinking speed to be crazy fast at f10 but actually it should be manageable for at least s ranks.
It's easy to fix this. You just need to send attack or cancel garbage to climb

void lotus
teal swan
#

the board jsut falls

void lotus
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thats LITERAL speed OF falling

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im on about climb speed, the coloured bar

teal swan
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and the board falls faster
climbing speed is reduced to mult

void lotus
#

isnt fall speed in tyrant decided by floor

teal swan
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yep

void lotus
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doesnt csp still give passive climb even if its covered by fall speed

teal swan
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not in mod_tyrant

fringe lion
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No

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Tyrant CSP doesn't passively climb for you

void lotus
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hm

teal swan
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its a mere mult for attack sent only

void lotus
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what i said bears i think no resemblance to that then

teal swan
#

back to black hole how to differentiate it from mod_tyrant whiile still being "climb speed becoming depleted being another fail condition"

#

climb speed zero still climbs

void lotus
#

its already differentiated

fringe lion
#

starts game
0 csp
insta gg

teal swan
void lotus
#

😔

void lotus
teal swan
void lotus
#

it has no similarity to tyrant CSP except that it is still the Climb Speed Meter

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which is the one thing that cant really be changed i think, unless you make it a semi-central mechanic

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its not "only by technicality"

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tyrant CSP is Just Normal Climb Speed but without the passive +0.25n m/s

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(and also with the harder maintaining, like expert)

teal swan
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if i was seeing this mod id be saying mod_tyrant-lite even with the minos getting sucked out
there needs more differentiation than a nerd stat

void lotus
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literally how are you ever comparing it to tyrant

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explain

teal swan
#

board falls down

void lotus
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it does not

teal swan
#

damn

void lotus
#

the one similarity doesnt even exist

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WAIT A SECOND

teal swan
void lotus
#

maybe we should both read next time

teal swan
#

xd

void lotus
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so uh yeah

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theres

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the solution

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lmao

teal swan
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oh nah its edited

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i swear that wasnt there before

void lotus
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pretty sure it was

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i dont remember "clutch clear disabled" being the last one

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WAIT

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clutch clear disabled too

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and your method involved clutches didnt it

teal swan
#

damn this feels like the clunkiest mod to have been suggested today

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ye

void lotus
#

wow

void lotus
#

the mod seems fine

teal swan
#

it is

void lotus
#

clunky how btw

teal swan
#

no clutch clear in a game of clutch clears

void lotus
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"a game of clutch clears"

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are you sure

teal swan
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yeah

indigo ferry
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I mean...

void lotus
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whar?

teal swan
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all that is fine ish

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the lack of passive climb is fine ish

void lotus
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so

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idk what game youre playing

indigo ferry
#

He's playing o spin mini double

teal swan
#

just regular tetrising

void lotus
#

how much are you relying on clutches

indigo ferry
teal swan
#

i know im just saying that feels a bit weirdge imo

void lotus
#

didnt the current clutches also not exist until beta

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old clutches were just if lockout would kill you but you cleared a line

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which was almost never anyway

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because you needed lockout to be enabled woomy

fringe lion
#

The Moon

Only O-spins count as "difficult clear".
-# Praise the moon

The Moon Reversed: The Loon

Only O-spins send lines
-# Insanity is the only thing you can hold onto

void lotus
teal swan
#

real

indigo ferry
#

Just like what osk has said, no kagari in The Moon, it goes to garbo can.

fringe lion
#

O-spin doubles counts as full-spin and named "Kagari-Spin Double" instead in The Moon and The Loon.

#

-# totally not kissing up the dev team

#

Okay, so:

The Moon

Combos are disabled. Only O-spins count as "difficult clear". Other clears (e.g., T-spins, other spins, quads) are treated as regular clears and break B2B. O-spin doubles counts as full-spin and dubbed "Kagari-Spin Double".
-# Praise the moon. Praise be Kagari-sama

The Moon Reversed: The Loon

Same effects as The Moon, but only clears with O-piece send lines.
-# At the height of insanity, madness is the only thing you can hold onto. Kagari-sama yamete kudasai

void lotus
#

this is obv joke right

fringe lion
#

No?

void lotus
#

it should be

fringe lion
#

Maybe less of a joke if I allow regular O-clears to send lines in The Loon

void lotus
#

o spins are entirely unviable

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100% unviable

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the gameplay would just be nospin

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moon would be quad spam, loon would be 2w

fringe lion
#

Give it Asc rotation

void lotus
#

that makes it possible but still probably unviable

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would still just be worth it to quad spam

#

loon maybe different

fringe lion
#

I was thinking about disabling combos and make non-o spins clears sending max 1 line

#

Just to twist the arms

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But that would be too brutal as the reg mod

indigo ferry
#

Reverse: Forfeiture
2 laws from Judgement will be applied periodically. If a law is violated, it turns grey (becomes inactive until 2 new laws are refreshed)
Additional laws in Forfeiture:

  • No placing ? pieces and every ? piece must be placed within 3 seconds.
  • No clearing garbage lines.
  • No non-spin clears.
    Violating any one of the laws will be punished by one of the following.
  • next 10 pieces are s/z
  • all btb clears only worth 1 line of attack.
  • each combo gives one wound line.
  • all I-pieces will be replaced by other pieces for the next 30 pieces.
  • hold is locked for 30 seconds.
  • queue is hidden for 20 seconds.
  • bag will be completely random for the next 20 pieces.
    -# Fighting against the absolute power.
vestal plinth
vestal plinth
indigo ferry
#

There's always smth on the board

vestal plinth
#

did i not disable ping

indigo ferry
#

You did

vestal plinth
#

ok

wet moss
indigo ferry
wet moss
indigo ferry
#

What's left on the board after pc?

vestal plinth
#

is it possible to pc with permalines

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maybe it is (since it was possible to do it with wound)

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maybe not

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but

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idk

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don't ask me

wet moss
indigo ferry
#

I haven't done a pc with perm lines. You should've explain yourself better

#

and I don't gaf about whether you can do pcs or not

vestal plinth
#

i don't purposely do pc so idk
(when i do pc, there is 99.99% chance that it is accidental)

#

can we have mod_expert req lowered if those weird(?) and hard mods get added

frozen hedge
#

the question is how unlocks are gonna be done if these mods get added in the first place

#

not lowering existing mod requirements

indigo ferry
#

I can safely say new mods will more likely to be limited time mods instead of regular

#

After mod_snowball is added, qp2 feels easier to play. After mod_bleedinghearts is added, qp2 feels harsher to play (mod_laststand was unplayable)

fringe lion
#

Hostile Garbage -- The Star

Garbage is at max messiness, but also generated based on the hole heights. Garbage hole will tend to appear more often at the columns with higher bottom hole heights (lowest possible garbage favour). Targeting graces are disabled.

-# Oooh, look at the constellations on the board!

fringe lion
#

Hostile Garbage Reversed -- The Delirium

Same base effect as The Star. A random row on your board, including garbage rows, will be inverted at a quickening interval as you climb to the higher floors.

-# As your consciousness slips, all you see are the stars as your vision fades to nothingness.

smoky isle
#

I swear it's definitely something that stacked dice (Reverse wheel of fortune) is already doing

#

garbage in stacked dice is filled with nothing but pure hatred

fringe lion
#

I'm not sure how messiness works though

#

Loaded dice is just extra (or max) messiness

#

So, not sure if it already included the hostile garbage mechanic or not

#

In this mod, if the column has no hole, then the entire column height is used for garbage generation

smoky isle
#

that roughly translates to how easy it is to dig

fringe lion
#

Which means in something like C4w, garbage will appear under the block and not the well

smoky isle
#

if you've played stacked dice then you'd know that it is infact full of spite and hate

fringe lion
#

Okay, so that hostile garbage is covered

#

Gotta think of something new

smoky isle
#

so hostile garbage is just stacked dice without the 69 frame clear delay and donuts

fringe lion
#

Hostile garbage will be at -55

#

Just like Mess + Expert

smoky isle
#

so starts at -55 and goes down to -82?

fringe lion
#

Going below -55 has no additional effect

#

It's just going to be as bad as -55 for the entire run

indigo ferry
#

Reverse: Graveyard
Similar to Death, unlimited deaths are granted with a cost of debuff per death. Climbing mechanics are the same as Death.

Board spawns with 20 lines of permanent lines. Minos (coloured or garbage) of the most bottom row (above permanent lines) turns dark grey one by one. Colour changing rate increases per floor. If all 9 minos in the that row turn dark grey, the row turns into a permanent line. Otherwise, the line can still be cleared.

Bag size is 7 before and after the first forced death (by the 20 permanent lines). Bag size increases by 7 per death (7 -> 14 -> 21).

  • permanent line debuff will not be erased by death.

-# Buried and forgotten forever.

vestal plinth
#

can i try this

#

good i think

teal swan
#

its supercharge or be supercharged

vestal plinth
#

"Board spawns with 20 lines of permanent lines."
tyrant except fatigue applies 12 minutes earlier

teal swan
vestal plinth
#

idk what it is

teal swan
vestal plinth
#

i suck at mod_allspin but ok

#

btw

#

is clutch disabled in mod_warlock

teal swan
#

clutch enabled

vestal plinth
#

(idt i should say this here but)

#

hmm

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then

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umm

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idk how to say this but

#

if it does clutch

#

then

#

there should be another mino after making a mistake (unless that is from spin zero)

#

but

#

of course

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there isn't

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(if it is, then i am just stupid)

teal swan
vestal plinth
#

i don't have mod_warlock unlocked so can you try

#

unless you don't really care

teal swan
#

i dont got a clue what you've just typed here

vestal plinth
#

maybe i am just stupid

#

but is it possible to clutch after getting 20 wounds?

teal swan
#

ye

#

just need to spin clear a few lines and then downstack all outside the board

vestal plinth
#

since i don't even have it unlocked
can you give me proof pls

#

i mean

#

i want to see that

teal swan
#

im too bad to clutch 6 times for that

vestal plinth
#

just clutch only once then

#

idt it is meant to be possible (to survive after getting 20 wounds)

teal swan
void lotus
#

(because you can only climb via bonus altitude)

waxen oriole
#

I was referring to graveyard

void lotus
#

"similar to Death,"

#

its the port from non-reversed

teal swan
# teal swan ltr

this is hard
i literally cant do this without playing a regular allspin run

fringe lion
#

The Death

Every time you reach the upper floor, your board shrinks by 1 row.

-# Nothing lasts forever.

The Death Reversed: The Living Dead

Your board only have 4 rows. You can't cancel garbage. Garbage only comes in 1 per non-clears. You attack and be attacked by everyone in the same floor you are in.

-# Living on the borrowed time before the oblivion.

indigo ferry
#

Harder last stand?

fringe lion
#

Last stand with a side of damnation

vestal plinth
#

forwarded because i wanted to see them

#

does it count the floor boundary stop thing

#

(where your meter is halted until you clear line)

#

wait

#

it doesn't even exist

#

another problem: is it possible to get meter within 10 seconds

#

nvm just need to quad every 10s

#

nvm tsd also works

vestal plinth
#

(is it rounded down individually or is fraction carried over)

pine grotto
#

The Living Dead movie

tiny lake
#

Reversed

vestal plinth
#

another attack will send 1 less (chosen at random)
w h a t

tiny lake
#

It will never roll for the same attack type

fringe lion
#

Impotence

You cannot attack or cancel garbage.

-# Resistance against God's will is futile.

#

This is meant to be a reversed mod

#

Not sure what tarot this will fit.

vestal plinth
tiny lake
tiny lake
vestal plinth
#

it says EVERY attack sends 1 less

#

EVERY + another = ???

tiny lake
#

At the start, quad will send 3 garbage, and if it gets chosen to be weakened, it will send only 2

vestal plinth
# tiny lake

doesn't mini spin send zero or something - some guy (@vestal plinth) who can't spin triple

tiny lake
#

The game will not choose to weaken it again

#

mini spin singles/doubles don't send lines

vestal plinth
#

i mean

#

wasn't that zero already

#

wait what

#

ok whatever

vestal plinth
#

(1 -> 0 -> -1)

fringe lion
#

Attack 0
Cancel 0

#

You can still climb according to its regular value though

tiny lake
#

It can't go any lower than 0

fringe lion
#

Judgement

At the start of the game and every 30 seconds, a random piece is chosen. Throughout the 30-second duration, clearing lines with pieces of the same chosen shape will not send lines.

-# Resign yourself to god's judgement.

Impotence (Judgement Reversed)

Your attacks send no lines. You cannot cancel garbage.

-# To defy god's will is futile.

tiny lake
#

Another reversed one

vestal plinth
#

i want to try it

#

because whynot

indigo ferry
vestal plinth
#

...

indigo ferry
#

Maybe I should just completely disable quads

vestal plinth
#

that's weird

indigo ferry
#

I changed it to divided by 4 instead of halved which I think can balance the situation cuz before any deaths it's just normal gameplay

vestal plinth
#

what if i forget to clear line for 10s and just die out of nothing

indigo ferry
#

Now 2 deaths divide the attack by 16

vestal plinth
#

ok

#

what does deal 16

#

maybe wumbo can

indigo ferry
#

12 combo quad

vestal plinth
#

the fact that it must be 16 in single mino, makes it even worser

indigo ferry
vestal plinth
#

but at very beginning

#

idt double/triple give something

indigo ferry
#

I believe they can do 9-0 within 10 seconds right?

vestal plinth
#

idk but ok

fringe lion
smoky isle
#

-# there is a flat +1 increase to targetting factor at 3, 5 and 7 minutes

vestal plinth
#

that hurts

tiny lake
pine grotto
#

Hanged man is supposed to be upside down of the board.

indigo ferry
#

No one liked it 🤷🏼‍♂️

fringe lion
#

Hanged Man

Every 30 seconds, the board turns 180 degrees.

-# Wisdom can only be acquired by learning both sides of the matters.

Crucifixion -- The Hanged Man Reversed

In addition to Hanged Man effect, the T-pieces become cross-shaped hexominoes that cannot be rotated.

-# Nail yourself to a cross and become a martyr.

#

This is what T-piece will become in the Crucifixion

fringe lion
indigo ferry
void lotus
#

if you have a swivel monitor

#

or

#

just press the rotate screen shortcut that most common OSes have

elfin frigate
#

just do the thing phigros players do

#

"ipad-spin triple"

vestal plinth
#

T-pieces become cross-shaped hexominoes that cannot be rotated.

but tspin is major source of attack

vestal plinth
# tiny lake

"t-spins send a flat 2 regardless of lthe number of lines cleared"
what about tspin zero

vestal plinth
#

not tarot but some idea:
cannot cancel garbage, but receive 0.75x, and garbage enters slower

reverse of that: 16 height + cannot cancel + receive 1.25x + mod_messy

idk if that is good, or it can fit into tarot or not

indigo ferry
vestal plinth
#

hmm

#

true

#

just some idea so it might be ass

frozen hedge
#

(and keep in mind it comes once PER BAG)

#

there's no way you can make a j/l dependency once every bag

smoky isle
#

Add on it
Uses 14-bag, (7+7) with 7 pieces spawning in the normal position and 7 pieces spawn in 180
Reversed version uses 7+7+crucifix if you want to keep to the theme

polar elkBOT
#

mergeout #1350523516549595196 (0 messages) was moved here.

dark fjord
runic totem
#

XIII Death - you friken die

elfin frigate
plain flower
#

What if there was a mod that just suggested to turn off b2b charge

#

whole game would change

elfin frigate
dark fjord
#

Card: The Hanged Man
Mod: Chained
Effect: B2B chaining replaces B2B surging, b2b bonus increases faster but any spins other than T will not increase b2b (but keep them)

Reverse mod: (no fancy name)
Effect: B2B surging replaces chaining. You drop height (like icon_tyrant) but gain natural height if your b2b is over 4, in the other side your surge will be depleting to gain natural height, all spins counts to surge. You will start losing height again once surge is fully depleted

#

Season 1 TL goes brrrrr

languid crescent
#

another silly idea: garbage lines are injected into random rows between the bottom and the highest non-empty row in your stack

elfin frigate
#

in every 7bag, destroy 1 piece

smoky isle
#

Just

#

7x7 randomizer

#

49 is basically 52

fringe lion
#

Non-T spins are counted as "Micro Spins" which neither break nor contribute to B2B chain.

void lotus
#

that should be a suggestion but like with a different name

fringe lion
#

Maybe ?

#

Reducing the b2b chain by 1 instead of breaking it

dark fjord
#

Bring b2b chaining back with this modcard :3

hasty niche
vestal plinth
#

w h a t

#

what happen if i get into b2b debt

smoky isle
#

break it and you hit yourself

#

also loses altitude

white hornet
#

have -50 b2b and youre at 0m, you go floor -1

oak junco
#

crazy idea

elfin frigate
oak junco
#

idk what to call this but basically when you clear lines, top of your stack goes down in accordance to your clearing. so, when you clear enough lines, the pieces spawn area can go into the garbage thingy, killing you

elfin frigate
#

so technically you could have a 30-piece long drought of I pieces if you rolled the I piece 5 times in a row

fringe lion
#

The minimum would just remain at 0x

elfin frigate
vestal plinth
frozen hedge
#

Yeah, non-b2b is b2b x-1, first 'difficult clear' is b2b x0

tiny lake
#

if you clear 0 lines

#

In other words, T-spins have a max cap of 2 damage

vestal plinth
#

ok

runic totem
oak junco
#

lmao

#

don't mind that

elfin frigate
#

reversed last stand (double reversed volatile):

#

all incoming garbage below 8 lines is converted to a single garbage line

#

otherwise, raise incoming garbage to the power of 1.3

#

8^1.3 is 14.9 lines, i've survived more

rare iron
#

4w mod but you get 4 times as much garbage to compensate

elfin frigate
#

in 2 minutes

fleet yoke
#

So I asked what Awakened made were and what they would do, and I have some ideas for some awakened mods in mind.

frozen hedge
#

they will not add mods that make climbing easier.

vestal plinth
#

hold 25 ??????????????????????????

elfin frigate
#

jump start

#

you start at 50m and green climb speed, skipping the awkward floor 1 mess

#

it could stop the people we all know in QP2 who never get past 5m because they keep spamming harddrop whenever they misdrop

vestal plinth
elfin frigate
vestal plinth
#

maybe you can use it to unlock mods, but not ranked or badge

#

and you don't gain mastery

#

(idk if it should be dealt with fatigue if it isn't ranked and doesn't give mastery)

elfin frigate
#

also another mode i saw at one point

#

zen mode

#

send and receive no garbage

#

still climb as normalk

#

hidden from leaderboards

#

meant for people who just want to experience what f10 is like but are too bad at the game

#

like me

vestal plinth
#

and like old me (except i reached f10 today, skipping death at f8 and f9)

#

that's good idea i think

#

but

#

idt osk would like it if everyone gets free mod_expert access

elfin frigate
#

because you can just play and not worry about dying at all

vestal plinth
#

then probably you can't gain mastery either

#

but then

#

just use youtube or something to watch someone reach f10

elfin frigate
#

lmao

vestal plinth
#

umm

elfin frigate
#

anyway i'm gonna try and reach f9 again, i gotta lock in

vestal plinth
#

what if osk use that to reach f10

#

(???)

vestal plinth
#

😦

#

(DX243 tried but then died)

elfin frigate
vestal plinth
#

(except i wasn't focusing)

#

solution: search tetra channel (919.7m)

elfin frigate
#

(buzzer noise)

vestal plinth
#

BRUH

elfin frigate
#

anyway ima try again

vestal plinth
warm osprey
#

I'm wondering about a thing
here that is based on more mods and it seems that there are some reversed mods here
how about to let normal(no mod) could have a reversed?
something like T-only(T-spins+), or no b2b surge and something else?

vestal plinth
#

"normal(no mod) could have a reversed?"
🤔
interesting
but
does it make sense to reverse nomod when concept of it is reversing a mod (or a card)

indigo ferry
#

I was thinking about a mod that uses s1 rule, and it's reversed being a mix between nes tetris rules and tetris99 rules.

warm osprey
#

the "reset" button let me think could used for it

fleet yoke
#

Some ideas i were reading were pretty clever and here's my idea for expert

Awakened Expert - [Beginner]

  • Any garbage sent will take twice as long.
  • You can cancel any garbage before it gets received.
  • you can climb 75% faster than the regular board.
smoky isle
#

I made a suggestion about easy qp a while back

#

Basically makes it a separate unranked mode

#

For people who wants a more relaxed experience

#

(And people who can only play at 0.5 pps)

#

You have a separate set of cards in Explore The Tower mode that are toggleable individually. Runs are considered unranked and they are not compatible with the normal set of cards

smoky isle
#

The subtext was me shitposting and should not be taken seriously

#

Also wrote it with the already existing systems in mind

fleet yoke
#

Some of your ideas seem very interesting, and were thinking of the same thing, like this one:

My Idea:

Awakened Messy Garbage - [Clean Garbage]

Garbage becomes significantly cleaner by ~60%. Every time you receive garbage, there is a 5% - 10% chance that the garbage will change columns.

Your Idea:

Beaten Path - Clean Garbage
-# Quad Quad Quad Quad Quad Quad

  • Garbage is considerably cleaner
  • Change During Attack changed from Floor3% to Floor2%.
  • Change Between Attack is set to 0%
  • If used along with Explosive, the bomb tile now has Floor*5% Change During Attack but still 100% Change Between Attacks
smoky isle
#

Yea so garbage messiness is floor based

#

It is 3*Floor% and 2.5x that for during/between attacks respectively

#

But in practice thanks to garbage favour it actually is 0/0/0/0/0/5/10/fuck/fuck/20

#

I just realized that beaten path would make it practically perfectly clean all the way to F9 so garbage favour might also need to be nerfed by 33%

#

As for what I was smoking with Better Together
Revive runs are unironicly fun to do and I wished that there was a way to be able to have them as sidequests in a normal QP run, where if you do it when convenient or go out of your way to do them you're awarded with a small/decent burst of climbing speed (not altitude) to conpensate for your efforts

hoary patrol
#

easy qp 💀

#

so it doesnt come

smoky isle
#

Aw so that is non negotiable

indigo ferry
#

Easier mods means more garbage in qp so def no

#

I can already imagine no mod players getting bombarded by cleaner garbage players

smoky isle
#

-# The Tyrant players casually flinging 70-100apm while being stuck at F1

fair seal
indigo ferry
#

The Star
Extra garbage rains from the top of the board in form of monominos (5 lines of garbage = 5 garbage monominos + (5 - 3) lines of regular garbage lines (minimum: 1) ). Garbage monominos cannot be cleared by filling the row until a piece is placed on top of the garbage monomino. Clearing a line with garbage momomino will not break back-to-backs.

Reversed: Meteor Shower
Meteorite spawns occasionally. A meteorite will spawn 20 meteor lines at row 21. After 30 seconds, the meteorite will strike the bottom of the board and raise meteor lines. Meteor lines function like permanent lines but will disappear after 30 seconds.
-# --Meteor lines look like permanent lines but with a kagari face on it--

A shield can cancel one meteor line per shield power before the meteor strike. Doing a spin clear of a certain piece, specified by an objective, can increase the shield power by 1 per spin clear, from 0 to 20. Doing the specified piece spin twice consecutively can add bonus +1 power to the shield. O-spins are enabled by rotating the piece before clearing lines. (If the objective specifies s spins, only s spin clears can raise the shield power)

Garbage receiving is the same as The Star.

mellow hinge
#

Update:
The Empress: Every 10 garbage lines, a void mino may have a 50% chance of spawning. You can feed the void mino a certain amount of pieces/minos to remove it.
The Heirophant: Doing 3 clears in the same column consecutively will be punished with a column lock. When a line is cleared in the locked column, a line of garbage will be injected into the board.
The Hanged Man: Your boardstate (not your whole board) flips every 35 pieces.

vestal plinth
#

"a line is cleared in the locked column" -> what
"Your boardstate (not your whole board)" -> whatx2

mellow hinge
#

if a piece that touches the locked column(s) clears a line, a line of garbage will be injected into the board for every column touched

vestal plinth
#

hmm

#

how do i unlock then

mellow hinge
#

you may clear lines in the unlocked columns to unlock them

#

but not for every piece

#

so for every 35 piece your boardstate will do a 180 flip and will flip again in the 36th piece and so on

#

i might consider changing the piece req because that may encourage 5 bag looping

smoky isle
#

24

mellow hinge
#

yeah 24 works

mellow hinge
smoky isle
#

including the garbage lines?

mellow hinge
#

probably not

bold flower
#

The Hanged Man = upsidedown board

mellow hinge
#

ipad users:

celest cloak
#

The Moon
Receive 2x garbage
The garbage queue works differently. Instead of pending garbage entering your board after a small delay, garbage instead accumulates in your garbage queue, where it initially cannot be cancelled. After a floor-based garbage limit has accumulated, it then changes color and can be canceled. It then enters your board after a period of 5 seconds.
Dynamic garbage limit:
F1: 10 lines
F2: 12
F3: 15
F4: 18
F5: 22
F6: 26
F7: 30
F8: 35
F9: 40
F10: 45

indigo ferry
#

Tetris 99 ahh stalling 4w gameplay

elfin frigate
#

Overcharging:

The mod has four different settings, 200%, 300%, 400%, and 500%. Each setting multiplies surge but also multiplies garbage ingoing.
200%: 2x surge, 2x garbage
300%: 3x surge, 4x garbage
400%: 4x surge, 7x garbage
500%: 5x surge, 12x garbage

smoky isle
#

so like
extra clean garbage

#

while letting you surge harder with quads

#

that's barely a debuff

white hornet
#

12x garbage sounds stupidly difficult already 😭

smoky isle
#

Becomes 9x after taking targetting grace in account

hasty niche
#

hear me out

#

there should be a secret fatigue effect for all spin

#

2 hours (wound lines are now permenant garbage)

#

and u get achievement if u get that fatigue

elfin frigate
#

no one would reach 2 hours lmao

novel rapids
wet moss
#

oh no.
osk knew

jovial nimbus
#

I'm overcharging the battery to ↁ%.

tiny lake
#

Starting an omega mod concept

tiny lake
tiny lake
#

The table on the top is the garbage delays for each mod

frozen hedge
tiny lake
#

That's the point

#

And on a related note, reversed mods are already fine enough

fresh falcon
elfin frigate
elfin frigate
smoky isle
#

survivable

elfin frigate
jovial nimbus
vague meadow
upper pike
#

TGM4 will have a Shirase-like mode :D

elfin frigate
#

also should i make an icon for the mod i suggested

#

nvm i'm terrible at icons

vague meadow
elfin frigate
#

i tried sketching something out in MS Paint until I realized I'm bad at designing anything

#

art-wise

vague meadow
elfin frigate
#

oh shit i forgot to save it

#

i can try and make a new sketch tho

vague meadow
#

Alr :>

indigo ferry
#

Goofy ahh mod:
Each piece can only rotate 6 times and only rotation kicks (not stationary kicks) can send attack or cancel garbage. Single/double/triple are still counted. tf

vague meadow
elfin frigate
vague meadow
wheat star
#

Should I rework this into a reverse Duo variant?

#

Changes I would make would be so

  • after 30 seconds, the gravity of the balance would increase bit by bit making harder as time goes on

  • And revive challenges difficulty also be tied to how much imbalance there is.

elfin frigate
#

what if

#

a duo mode where you have 2 people plus an assister

#

the assist sends only 0.15X as much garbage (with cumulative rounding) and when they die, both of the main duo-ers do one revive task

wheat star
#

Now I wonder

#

what happens when the assist is dead and one of the duos?

elfin frigate
#

the duo-ers take priority

#

assister comes afterwards

vague meadow
elfin frigate
#

only one person needs supporter

elfin frigate
#

what if

#

promising garbage: all garbage intake is now ^^1.1

winter saddle
#

death

elfin frigate
# winter saddle death

not really, tetration to the 1.1 height doesn't do much for lower values of N like how much garbage you receive

elfin frigate
#

that being said, I can't find a tool that calculates tetration with non integer height

white hornet
#

there was some approximation but yeah
calculating a non-integer tetration is just
j

#

begs the question if it really has a solution

elfin frigate
white hornet
#

j.

elfin frigate
#

also doesn't balatro jen's almanac mod have jokers that have tetration

#

with noninteger values

white hornet
# white hornet j.

thats how i express things when like
not sure how else to respond to just complication

white hornet
#

which is fine ig

elfin frigate
white hornet
#

idk why i nitpick this though
i did check sourcecode of omeganum and break_eternity

elfin frigate
#

i'm surprised that they apparently have built in functions for tetration

#

i thought that would be a different library entirely lol

#

maybe you could check a game that has tetration operators used

#

revolution idle has an upgrade that reduces cost by a tetrational amount really late-game, that's where i would begin

white hornet
#

not sure if i really should get in depth with how non-integer tetration operation work
since this is outside the thread's main topic

#

since i brought this up very very randomly 😭

vestal plinth
# elfin frigate promising garbage: all garbage intake is now ^^1.1

there is calculator where i can do x^^1.1
(note: nvm it just does x^x^0.1)

calc table (floored at 2nd decimal)
x / x^1.1 (by chatgpt) / x^^1.1 (by that calculator)
1 / 1.0 / 1.0
2 / 2.1 / 2.1
3 / 3.3 / 3.4
4 / 4.5 / 4.9
5 / 5.8 / 6.6
6 / 7.1 / 8.5
7 / 8.4 / 10.6
8 / 9.7 / 12.9
9 / 11.1 / 15.4
10 / 12.4 / 18.1
11 / 13.7 / 21.0
12 / 15.1 / 24.1
13 / 16.4 / 27.5
14 / 17.8 / 31.0
15 / 19.2 / 34.8
16 / 20.5 / 38.8
17 / 21.9 / 42.9
18 / 23.3 / 47.4
19 / 24.6 / 52.0
20 / 26.0 / 56.9
21 / 27.4 / 62.0
22 / 28.8 / 67.3
23 / 30.2 / 72.9
24 / 31.6 / 78.8

elfin frigate
#

only slightly harder than last stand woomy

vestal plinth
#

mod_laststand is hard for me (for some reason)

#

btw

#

does it make sense if someone say that "any attack w/o windup is less than 8" (before any modifier)

elfin frigate
#

yea that makes sense

#

trying to calculate that post-tetration would be nine separate nightmares

#

lmao

vestal plinth
#

what i wanted to ask:
if it enters like 12 then 8, is it 12^^1.1 + 8^^1.1 or (12+8)^^1.1

#

(first is 37.0 / second is 56.9)

elfin frigate
#

it's the first one

#

second one would be insanely unbalanced

vestal plinth
#

true

elfin frigate
#

garbo get in here we're trying to cook

vestal plinth
#

:volatile: + that = 💥

#

???

#

emoji fail

elfin frigate
#

it's mod_volatile

vestal plinth
#

mod_volatile + promising garbage = 💥

elfin frigate
#

i want it to be like different tiers of volatile, and promising is the highest tier

#

volatile means like

#

fragile

#

and a promise is the most fragile thing that there can be

#

refer to the lover's day event

vestal plinth
#

if someone sends you 12
then:
standard = 12
mod_volatile = 24
promising = 24.1
mod_laststand = 36
mod_volatile + promising = 48.2 or 78.8 (depending on order)

#

how does windup work with mod_volatile / mod_laststand / promising garbage

elfin frigate
#

windups threshold increases per windup (8, 20, 40, and then any left over goes to the 4th chunk)

#

also, i should say that mod_volatile comes after promising, so that no bad things happen

vestal plinth
#

table (promising)
x / x^^1.1
4 / 4.9
8 / 12.9
12 / 24.1
16 / 38.8

#

wait

#

we need to deal with decimal first

#

(round / ceil / floor / carryover)

elfin frigate
#

use RNG rounding

vestal plinth
#

ok

elfin frigate
#

e.g. 11.5 would mean 11 lines, plus a 50% chance of 1 extra line

vestal plinth
#

windup:
1: 12~24 (4+8+extra)
2: 25~38 (4+8+12+extra)
3: 39~ (same as 2)

uhh

#

why did i end up with conclusion that makes windup 2/3 same

#

wait it's windup_3 and windup_4

#

i am stoopid

#

something(?):
when you send attack, it doesn't
when your combo breaks, all attack (that didn't sent because the thing above) releases at once
(ppt2 moment except i never played it)

elfin frigate
#

not good

#

if you're wumbo and get a 60 spike, you could send like a 300 spike

#

to someone with promising garbage

vestal plinth
#

hmm

#

also realized I did windup calc wrongly

#

I'm stoopid

vestal plinth
elfin frigate
#

and either way

#

surge attacks are split up amongst multiple players

vestal plinth
#

then make that also split

#

problem solved

elfin frigate
#

yeah that makes sense

#

also maybe i should define the other tiers of volatile garbage

#

first is just volatile garbage (2x receive, 2x cancel)

#

then laststand (3x receive, 1x cancel)

#

then Powerful Garbage (^1.2 receive)

#

and finally Promising Garbage (^^1.1 receive)

#

i kinda wanna make a feature request thread full of all of the ideas i have in a notepad document all at once

#

even tho most of them are garbage shit

smoky isle
#

What if mod+

#

the bridge between a tarot card and the reversed mods

#

all-spin that checks last 2 moves
volala but 3x receive 2x cancel
No hold + 3 Next
Messy pure hatred (garbage favour locked on -100)
Gravity 20G at start without lock decrease
double hole is 100% at all floors

#

invis is every idk 12s?

wet moss
mellow hinge
#

maybe invis can turn into xray?

smoky isle
#

or downwards

#

like the second move indicator is in the green area or something like that

#

also for Messy how about Full Scatter at start

elfin frigate
#

just press rotate a few times

vague meadow
#

aand i just realized that it said "overcharging", not "overcharged"

elfin frigate
#

this looks awesome

#

lmao

vague meadow
#

I'll do a reverse version too

vague meadow
elfin frigate
#

reverse of overcharged......?

vague meadow
elfin frigate
#

i think i have an idea

vague meadow
#

i have an idea too

elfin frigate
#

reversed overcharged: you can still pick the same settings (200,300,400,500%)

#

BUT

#

the surge multiplier is X, the garbage multiplier is X^2.

#

5x surge = 25x garbage

#

someone sent you a double? too bad you die now woomy

vague meadow
#

i had another idea
Name: Broken Battery
garbage mulitiplier stays, but no surge multiplier
surge breaks automatically upon activating

elfin frigate
#

so you just

vague meadow
#

so if you reach b2b x 4, it breaks instantly

elfin frigate
#

can't surge??

vague meadow
#

pretty much

elfin frigate
#

what if

#

you make the surge timed

#

i.e. if you don't increase your B2B again within 5 seconds, it breaks

vague meadow
#

not bad

elfin frigate
#

what the fuck dude, you're COOKING

vague meadow
elfin frigate
#

garbo get in here

#

this guy is peak art designer

vague meadow
elfin frigate
#

you got me???

vague meadow
lament ocean
#

Hey, could you give me a better explaination for the moon? I feel dumb for not knowing what it does.

lament ocean
#

also is there like a list of the best ideas for each card or something?
just asking

tulip island
#

My dumb mod idea:
Return

send additional garbage to yourself in 10-100 seconds for each 2 lines you send to someone else

“To succeed, you must overcome yourself”

frail wolf
#

risking getting lambasted for this:
The Hanged Man(???): Garbage constantly spawns (like Survival Timer in Custom Game) (rate increases per floor)
The Fool (april fools event): Allowed Spin: Stupid, but No Garbage Blocking

elfin frigate
frail wolf
#

yes (garbage blocking is tetrio's term though when you make a custom game)

elfin frigate
#

sh ok

#

what i thought of for april fools mod was maybe like

#

a mod that's either stupidly easy or stupidly hard

#

an idea i have for a stupidly hard one is Pentominous Garbage

smoky isle
#

oh wait there's a delay

elfin frigate
#

Garbage received is ^^^1.08, garbage blocked is ^^^1.05.

#

if you're confused i highly recommend looking up what pentation is

frail wolf
elfin frigate
#

it's not impossible to survive

#

but it's difficult

dark fjord
#

Wait now why dont we intergrate Antimatter Dimensions into TETR.IO

elfin frigate
#

piece study 181

dark fjord
#

:)))

elfin frigate
#

you gain 1% of your height per second

elfin frigate
#

no T or I pieces

dark fjord
elfin frigate
#

height gain is ^0.5

#

csp is ^0.7

#

garbage is ^2

dark fjord
#

Wait

#

Dilation ^everything?

elfin frigate
dark fjord
elfin frigate
dark fjord
#

Gain and cancel got ^1.1
Climb ^0.7
Climb speed decay ^1.05

#

:))))

dark fjord
elfin frigate
#

is it the one with darkmatter dimensions

dark fjord
#

Yea

elfin frigate
dark fjord
#

O WAIT

#

I HAVE A DUM IDEA

#

CEL5 AS MOD

#

So climb speed is capped at lv4, but you use this mod with other mods to gain memories of corresponding mods except Ra

vestal plinth
#

what happened

#

here

vestal plinth
runic totem
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(stupid spin flows in my veins for years now)

wicked flicker
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you probably murder everyone then die instantly tbh

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especially if everyone in the lobby has it

elfin frigate
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i have an idea

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now that hyperspeed is restricted to nomod now

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maybe there could be a setting where you can turn on hyperspeed as a setting, but you don't actually have hyperspeed

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i.e. you still can't get icon_zenithspeedrun

smoky isle
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Actually yes visual HS would be cool even if it's just visual

elfin frigate
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that you can unlock after reaching hyperspeed X number of times

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so your first time seeing HS is actually real

fair seal
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add a toggle that only serves to visually confuse people icon_temperance

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if this is about record keeping, the API still reports split times even if you don't get hyperspeed

elfin frigate
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don't you have to get mint climb speed in F2 or before to get it then?

void lotus
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unmoving unrainbow splits, and maybe a large overall timer up top like in HS that stands out more than the small board stats

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and no schnellfeuer

elfin frigate
void lotus
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the song is SPECIAL

elfin frigate
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to be fair schnellfeuer can help one focus a lot better

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one time i turned music off in TETR.IO and had schnellfeuer playing in YT music in another window

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and THAT was the only time i ever reached F9

void lotus
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only time I've used alt music is when I put on the SpeedRunners (2016) music in qp

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the vibe fits but eh not worth it

elfin frigate
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oh

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also

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maybe there COULD be a feature where the game displays your pace and height to next floor

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pace = ([1650-altitude]/average altitude per second up to this point)

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height to next floor = height to next floor

void lotus
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to next floor probably won't matter

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cause of the background and the slowdown and the fact that players probably memorize the heights after long enough

smoky isle
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No T piece
You get no T piece
Your bag is 7-T

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Reversed would make it a 20 bag (5x4 without T nor I pieces

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Idk why but my brain told me to say it

indigo ferry
vestal plinth
vestal plinth
frozen hedge
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hyperspeed was made modless only due to mech heart

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but that now mech heart is basically dead, the change should be revertable, but idk if it will be

warm basin
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guys hear me out

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"advanced quick play"

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where we stuff all the other tarot cards and make them as hard as the reversed cards

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since honestly most of the easy modifications are already taken and the difficulty is limiting creativity a bunch

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also make them unstackable with other mods to not get into a problem with mod combos

polar elkBOT
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mergeout #1356427582576394280 (7 messages) was moved here.

pine grotto
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Judgement will be random fatigue effects in every one minute.

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Basically, fatigue have +2, +3, +5 permanent lines and 25% more garbages.

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Besides, my fatigue idea are, when you droped every bags you will have a chance to get a big block.

fringe lion
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This base mod actually went into this year's APF lmao.

indigo ferry
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The fool being penta is kinda low effort imo kagaPout ngl a lil disappointed. The fool I just come up is garbage holes shifting position for every 3 - 5 pieces, and rev fool being garbage holes shifting a space to the right every 2 seconds.

wicked flicker
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there was like, some design behind it with tarot stuff

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don't want to speak for the guy (garbo) but he did say a lil on stream i just don't rember where

indigo ferry
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The only thing a remember he said on stream is April's fool is meant to be unplayable

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I just reviewed half of his stream

indigo ferry
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The interpretation of the tarot card itself is a bit off but fair enough ig.

fringe lion
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Still funny Garbo said he wanted to unalive himself after playing it

indigo ferry
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He deserves it

smoky isle
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What goes around comes around

elfin frigate
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and fun to play

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Kaliente mode was one of the best things to come to tetr.io

elfin frigate
upper pike
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the reversed version was the funny part

polar elkBOT
#

mergeout #1356627005008777338 (0 messages) was moved here.

elfin frigate
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there's duo mode

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what about centi mode

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100 players

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and all attacks are undivided trollblob

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we getting floor 10 in 4.2 seconds with this one

elfin frigate
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here's what my idea for the april fools mod would've been:

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the gambler

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Height gain for each attack is logarithmically randomized between 0.2X and 3.0X

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this yields an average of 0.64x height on average

vestal plinth
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logarithmically randomized
does that mean you take number between log(0.2) and log(3.0) then multiply attack by 10^(number)

vestal plinth
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me: doesn't know actual value of those logs

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-0.69897~0.47712

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some idea: you cannot ko (this disables luck factor i think)

polar elkBOT
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mergeout #1357380169936933004 (1 message) was moved here.

novel rapids
teal swan
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sent here by kagari

fair seal
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but yeah feature ideas is already more accurate than what we have now

elfin frigate
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you will on average gain only two-thirds of average height

novel rapids
subtle totem
foggy hull
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if a no next box card is ever made for an event, id like to suggest the reversed is similar to asceticism but takes classic nestris mechanics it didnt use

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0F lock delay, no wallkicks, tetrises are the only way to send/cancel garbage (as a reference to that being the only effective way of scoring points), and maybe disable hard drop if thats still too easy

smoky isle
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so if you press soft drop with inf sdf once you instantly die

foggy hull
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i completely forgot about inf soft drop lmao

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if thats an issue then either soft drop becomes replaced with a preset 1G, some kind of ARE gets added, or its just kept in because its funny

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but regardless itd probably make no hard drop a no go

smoky isle
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Sonic drop

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Wait nvm classic

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Well

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u could make it tgm1

foggy hull
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maybe, maybe

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i think a modern classic gives me enough of my tgm1 fill though

smoky isle
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True, true...

frozen hedge
foggy hull
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its the moment it tries to go down when it touches the stack, so i guess it depends on your definition

wet moss
fresh falcon
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NEStris does not have lock delay, instead it locks if the piece tries to fall but encounters an obstacle

vestal plinth
subtle totem
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Death
Would be a cool idea if the card had themes of floor 6 and fatigue involved. It starts out normal (or maybe one debuff) and slowly as you climb (based on height), you get random debuffs, some permanent, some temporary. Here are some ideas:

Monochrome Colour Scheme (messes up some faster players)
Lines are wounded before entering
+1 Perma line
Messier garbage
10% more garbage
Reduce next queue
Increase invis time
Inject lines
Increased targeting

NOTE: Fatigue level 1 starts still at 8 minutes and level 5 starts at 12 as well. Nothing changes in that regard.

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Also, if you had mod_invisible and invis time is increased by 5 seconds, it ends up being 10 seconds. Just an FYI.