#More tarot cards / QP2 mods

1 messages · Page 2 of 1

wheat star
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though, playing the game feels like:

fresh falcon
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Actually, the idea comes from Techmino (higher difficulty levels of TSD Challenge)

wheat star
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I see

wheat star
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you have to place the piece here but if you do this rotation you get a wound line, so you have to place the piece here instead, but in this way so you don't get a wound line.

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And Watch out for that red column over there!

wheat star
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where you had to mentally keep track of them

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though I had a blast playing it

wheat star
wheat star
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W

naive turtle
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There is super allspin: you receive 20 would lines

wheat star
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now I have an excuse to put the Joker and Poker together trollblob

naive turtle
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We need to have a new variant of reverse mods: hyper mods. These are ridiculously difficult.

wheat star
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with 'card packs'

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like

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tilted, or diagonal

naive turtle
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Hyper No-Hold: (reach floor 2 on Reverse No Hold): No next piece, no queue, and no I nor T pieces
Hyper Messiness(reach floor 3 on Reverse Messiness): Each time you place a piece without clearing a line you lose one random mino from your stack. And garbage is 100% cheese
Hyper Gravity: (reach floor 4 on Reverse Gravity): Play at 20g and lock delay is reduced by 15.
Hyper Volatile: (reach floor 5 on Reverse Volatile) Die instantly if you receive any garbage. At least you double your attack too.
Hyper Double-Hole: (reach floor 6 on Reverse Double Hole): All garbage lines are unclearable
Hyper Invisible: (reach floor 7 on Reverse Invisible): Board is permanently invisible, and also the most recent piece in your hold and next queue, but you know where garbage will spawn with notification
Hyper All-Spin: (reach floor 8 on Reverse All-Spin): Performing any non-spin-clear or repeating a spin clear would instantly kill you
Hyper Expert: (reach floor 9 on Reverse Expert): Reverse Expert with PPT-style garbage (limited garbage canceling), and garbage cap is 20 instead of 8

jovial nimbus
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Wouldn't you need 30K with the Reverse Mod?

naive turtle
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Yeah but I think Floor X with this reverse mod feels cooler

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But don’t know if anyone can even get floor 9 reverse expert

naive turtle
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Ok. I mean Hyper All-Spin should be making the same spin clear type also KO you (I.e. TSD doesn’t go with TSS or ISD)

naive turtle
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Reverse Expert should allow you to go below floor 0 and into negative heights

tight bramble
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no

naive turtle
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Why not?

tight bramble
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that's really jank

naive turtle
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I don’t think it is jank. It would be cool to be at negative 1000 meters

tight bramble
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it's jank

lusty reef
naive turtle
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If we have negative height, it would be easier to do supercharge runs. And height difference multiplier would turn your attacks into atomic bombs at floor 1

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That seems cool

tight bramble
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that seems psychopathic

modest frost
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Imagine people who do that to target people

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Gatekeeping meter based WRs

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By sending them little boy and fat man all at once

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They see CZ and Diao (duos) in the the #1 spot and people starts spamming reverse expert

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No fun allowed

naive turtle
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So you end up targeting those 0-500 players instead

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So you cannot gatekeep height records

modest frost
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Don't forget they can always go lower

naive turtle
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Like -5000 or -10000m

void lotus
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and thats BAD

naive turtle
wheat star
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my brain is not braining

void lotus
naive turtle
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It would be cool if the game adds features specifically for the top 0.1% of players

fair seal
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we should have a new mod that turns your computer off

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you can't do anything to avert this

naive turtle
fair seal
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it's uhhhhhhhhhhhhh hyper invisible

naive turtle
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Hyper invisible doesn’t seem hard enough

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We need a mod that can defeat 30pps mochbot

fair seal
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no i think just turning off your computer is good enough uptodate

naive turtle
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Tactical Nuke: Performing 3 TSTs in a row will send 100 lines to each player in the lobby (including yourself) and removed your b2b surge.

winter saddle
naive turtle
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But I think it is better to have it once you reach 30 KOs. We can add killstreaks to Tetrio (or attack streak)

winter saddle
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and this leads into your other LQ ideas

pine grotto
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Gonna chat more tarot cards again. For this time, I will telling about reverse cards.

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The Hanged man:
Normal: Board upside down
Reverse: I think board will rotate a few seconds

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Judgement will be Total mayhem bags

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Reverse Judgement will be some broken blocks

naive turtle
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I will revise my Hyper mode ideas:

Hyper No-Hold: (reach floor 2 on Reverse No Hold): No next piece, no queue, and use no I nor T mayhem bag.
Hyper Messiness(reach floor 3 on Reverse Messiness): Like Reverse Messiness but each time you place a piece, immediately after line clears process (if any), you lose one random mino that doesn’t have sky access (I.e. there exists at least one mino above in the same column) (if exists) from your stack.
Hyper Gravity: (reach floor 4 on Reverse Gravity): Play at 20g and lock delay is reduced by 15. Yes, that means 3F lock delay on floor 9, but survival depends on your skill
Hyper Volatile: (reach floor 5 on Reverse Volatile) Die instantly if you receive any garbage. Receive twice as much garbage too.
Hyper Double-Hole: (reach floor 6 on Reverse Double Hole): All garbage lines are unclearable. Start the game with 18 layers of checkerboard garbage
Hyper Invisible: (reach floor 7 on Reverse Invisible): Board is permanently invisible, including the falling piece and the ghost piece. Garbage is visible when spawned but disappears after you place your next pieces. Your hold queue is invisible and the front 4 pieces in your next queue eventually become invisible. You start the game with an I piece.
Hyper All-Spin: (reach floor 8 on Reverse All-Spin): Reverse all spin but Performing any non-spin-clear, repeating a spin piece (example is TSD then TSS) or spin number (TSD then ISD) instantly kills you
Hyper Expert: (reach floor 9 on Reverse Expert): Reverse Expert with PPT-style garbage (limited garbage canceling), fall speed never decays, garbage cap is 20 instead of 8, and you can fall below floors, with minimum zero.

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Also:

Reverse Duos
Like Duos but simultaneously a TL match where whatever garbage you send is sent to your partner. If your partner is dead, then you cannot send any lines until you complete your revive tasks

half sun
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Reversed The Fool - + piece_t and piece_i may disappear from your queue
Reversed The High Priestess - totally rhyhem bag
Reversed The Empress - + b2b chain not allowed, p|||||||||||||||through
Reversed The Hierophant - all piece are pentominoes
Reversed The Chariot - No idea
Reversed Justice - longer delays
Reversed The Hanged Man - board rotates forever
Reversed Death - 10w5hboard but garbage received are halved unless you're using mod_volatile, fatigue garbage are also halved
Reversed The Star - receive windup5,6
Reversed The Moon - the pieces spawns randomly from the skyline
Reversed The Sun - bomb-style garbage, but you can only detonate once a line. when it detonates, it remains 70%-messiness garbage or even 100%-messiness with mod_messy
Reversed Judgement - have a possibility to receive 2x backfire
Reversed The World - Incoming garbage can't be blocked

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do you think these ideas may still be approved

pine grotto
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R. High Priestess will be ice storm. The freezing board will going up and down.

pine grotto
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okay

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I know, the board will freeze into half for awhile if I have watched

half sun
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how does it "freeze"?

pine grotto
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When you make a row in the ice row, the blocks can't cleared until the ice row disappeared.

mellow hinge
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zone

wheat star
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this would be a cool Reverse mod

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though we all know if they make reverse duo, it's just no revives

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👀

jovial nimbus
# tight bramble it's jank

Not to mention you'd need to compose new music for these floors:
F0: The Basement
F-1: VIP Area
F-2: Head Office
F-3: Holodeck
F-4: Pristine Offices
F-5: Launch Pad
F-6: The Shell
F-7: Purity
F-8: Gateway of the Demons

half hare
fair seal
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yeah this is definitively what they'd be called no wiggle room this is just how it is rshrug

half sun
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mod_warlock suggestion: penalization becomes 5 lines high and the incoming garbage appear below the penalization

naive turtle
half sun
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but garbage appears below the penalization garbage

naive turtle
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The current mode makes it so you die instantly if you repeat a spin

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Which is cool

half sun
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which jumpscares me stare

naive turtle
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Play it at 1000% volume

novel rapids
wheat star
wheat star
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Mostly because it plays exactly the same

west grotto
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tru its too easy compared to other reverse cards

waxen oriole
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Gonna have to come here for something
If there is going to be a mod card, it should also have it's reverse counterpart

wheat star
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A suggestion for the suggestions

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What if unlock requirements were arbitrary?

For example

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a Surge focused Tarot card, obtained after getting X amount of Surge total, or getting achievement_gold Overcharged

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ideas could be:
Meters reached with Card combination.
Total Surge.
Total Lines
APM
Height Speed
Hyperspeed time (unlocking something like a blitz variant of QP2)
Amount of non consecutive clears.
etc.

void lotus
wheat star
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For a more outlandish example, I could make so,
3 T-spins or any 4 or 5 card combination unlocks #1290115160287215701
-# Besides 4 of a Quad, and 4 of a T-Spin Double

naive turtle
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The Speeder
(Need floor 10 hyperspeed)
The game runs 2x faster:
Gravity 2x faster (and thus gravity increase is 4x)
Lock delay 2x shorter (so 15,15,14,14,13,12,11,10,9,8)
Garbage rolls in 2x faster
Garbage pending is 2x shorter
Get targeted 2x more often
Passively climb 2x faster
Climb speed decays 2x faster
Fatigue occurs 2x earlier

Reverse speeder makes it 4x or something.

polar elkBOT
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mergeout #1331943955407048714 (0 messages) was moved here.

polar elkBOT
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mergeout #1331999856985899008 (0 messages) was moved here.

kindred pivot
hidden dune
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yeah like i said, this is more of a joke suggestion because aint no way tetr.io's system got the dog in it to deal with this idea

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though i do think some parts of it could still be repurposed for a different reverse duo concept

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for example, both players could receive the exact same pattern of garbage which are now double holed.
the mandatory revive-esque gates could also be a thing in some form

fair seal
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well everyone just goes "what if the two players attacked each other treleletreleletrelele" over and over

stuck blade
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pento mode

hidden dune
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i get the counter intuition of reverse being not actually reverse but this still really annoys me

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it's reverse because its fucked up and evil not because it's opposite

kindred pivot
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Master mod to unlock reversed

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How to master reversed mod (30k meter)

fair seal
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also mod_duo is just in an awkward position regarding mastery

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you allow mod_duo to master other mods and suddenly it's free to just drop on every mod and get carried by someone else
it's inconsistent if you don't

what happens if one player is reverse mastered and the other isn't? etc

hidden dune
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instead of 30k, gatekeep it to longtime supporters trol

fair seal
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huge supporters only

half hare
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that one guy that gifts supporter to people to carry:

hidden dune
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serious answer though, i think reverse duos could just be an entirely different check

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given that it's more of a novelty gamemode rather than a competitive one, why not just have the reverse requirement for it be reaching f10 with the duos mod. it's not the best solution, but it's one that could make sense

half hare
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i can profit off of tetrio supporter by selling 30k duo meters droidsmile

silver olive
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i agree with the idea of pentominos but maybe they could be nerfed

wheat star
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in my defense, Combined board has been suggested more often

wheat star
wheat star
wheat star
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"So you like doing this thing? now get more of it"

broken crown
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hit floor 10 while maintaining hyperspeed

warm osprey
warm basin
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oh ok

indigo ferry
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Reverse upside down board mod: board orientation changes per 200 pieces

pine grotto
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It's Hanged man

half hare
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why are we making reverses for mods that dont even exist

hidden dune
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upside down feels more like a genuine annoyance than a skill challenge

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te:c has something like this in mystery mode and everyone unanimously agrees it adds nothing besides just making the game unpleasant to play

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a boardstate flip / inversion would be pretty cool though

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it would keep the same idea of going upside down except it provides a real challenge in regards to how you shape up your stack

indigo ferry
jovial nimbus
languid crescent
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reverse duo could be something like, "every 50m, add one revive task to each player, climb slower for each outstanding revive task"

rare iron
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there should be a mod that affects the rotation system
for example, a mod that changes the rotation system to TI-ARS (the version where the I piece has kicks and the T piece has a floor kick) and it's reverse version changing it to SegaRS (same as ARS but without any kicks)
and make gravity faster to make it harder

acoustic shadow
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jester card: canceling garbage gives more to you and you send garbage to yourself (canceling your garbage you sent yourself does not send more garbage to yourself)

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unlocks at floor 10

minor notch
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Backfire?

slow cloak
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The World: Switch the rotation system to ARS
Unlocks with the Gravity unlock requirement (or even Freefall itself, I think the idea of having specific mods that can be combined with or are exclusive to Reverse cards is not a bad idea, especially for this one).

Okay so the choice of this Tarot Card is of course a nod to TGM 3 with both World Rule and Classic Rule. ARS itself is harder to play with than SRS by design (with I pieces being really difficult to deal with in particular and less spins readily available), and I feel like it would be a no brainer addition to the game

fair seal
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ok but world rule is SRS icon_asceticism

slow cloak
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I know but I didn't find anything better <_<

fresh falcon
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(although 180 flip every 3 pieces in Zenith would be really messy)

warm osprey
slow cloak
rare iron
wheat star
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this is silly, but I kept playing this over and over again.

Unlocked after getting a total 10000m with mod_expert mod_volatile mod_messy at the same time

Challenger

Receive 2.5 times the garbage. (rounded up)
Garbage is by Attack and split by two. (so a 4▫️ becomes a 10▫️ but then split down to 5+5▫️)

Garbage Queue is instant.
and Garbage rise is instant (though I wish there was a delay)

errant frost
languid crescent
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no delay between receiving and getting maybe

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might be interesting to have a mode where you get 5x garbage, cancel normally, but receive only 5% of the queue's lines at a time

elfin frigate
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death tarot card should be "if there is any material above the 20th row you die instantly"

hoary patrol
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soo yeah now its real

half sun
muted ravine
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what

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tetrio championship as a tarot card?
I'm confused

fair seal
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it's an edit

fresh falcon
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Vince is still alive!

novel rapids
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impossible
there could never be a The Moon card without a kagarin reference

errant frost
# hoary patrol

-# ngl, it would be cool if there was a bar code hidden in a card woomy

reef briar
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The Fool - 6-Bag
T-Piece no longer appears in queue.

"Those who are ignorant may be spared from the fear of ingenuity."


The Sun - No Spins
Spins are no longer counted. Surge is no longer generated.

"Existing since the begining, the eye in the sky sees all... And remembers all. It remembers what used to be, and what should have been..."


wheat star
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I thought that what did this mean is that Osk wanted to put its own lore into the game.

xor being that Kagari is some sort of self representation. (due to osk having the moon flag, which can't be selected)
however im not seeing why it couldn't be a card that adds an outside force to the game.

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by the way

half sun
half sun
fresh falcon
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Mmm, High Priestess is MPH

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(Memoryless, previewless, holdless)

half sun
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yes

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but not to be confused with mod_asceticism

half sun
# half sun

Whoops
Reversed The Empress should be added: lockout

lunar cobalt
fresh falcon
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It does

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You can set next count to 0

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I'm wrong, it's a toggle

polar elkBOT
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mergeout #1336474572131794985 (0 messages) was moved here.

elfin frigate
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gosh dang it

south swallow
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what about a rhythm mod that makes you go higher if you play on the beat but lowers your altitude if you play off-beat?

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we already got bar detection so

errant frost
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...no.

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f10 is basically guessing simulator and a lot of people just dont have the sense of rhyth,

indigo ferry
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Mod idea: coloured garbage. Coloured garbage lines require same colour pieces to clear(i.e. using z piece to clear red garbage lines), otherwise there will be penalty for not matching the colour.

Feels doable, thoughts?

Edit: maybe not all garbage lines are coloured, some are normal

Edit: obviously there's no yellow garbage

mellow hinge
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o pieces:

indigo ferry
mellow hinge
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yeah ik im just kidding clownsmug

south swallow
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also it’s a mod, it’s completely optional so no need to apply it

mellow hinge
south swallow
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oh ok

errant frost
south swallow
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really confusing with ft10

errant frost
south swallow
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…then don’t play it?

elfin frigate
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also here's something i recommended that got moved here by the bot:

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Some people might want to practice on a harder difficulty on QP2 that none of the mods provide, so here's an idea; an unranked practice mod!
For this mod, you can only increase difficulty, but you can increase it as little or as much as you want. You have several different parameters to choose, shown here:
Attack Power (between /1 and /4)
Incoming Garbage (between x1 and x4)
Number of Holes in Garbage (between 1 and 7)
Altitude Gain Per KO (between 0 and 15)
Passive Altitude Gain (On/Off, if On is selected, between /1 and /4)
Hold Piece (On/Off)
Effective Climb Speed (between /1 and /3)
Next Previews (between 0 and 5)
Lose Altitude when Idle (On/Off, inspired by mod_tyrant )
Able to Cancel (On/Off)
Cancelling Power (between /1 and /4)
Base Gravity (between 0.01666... and 20) (rows per frame)
These could all be sliders like in the Config menu for setting volume and such. Hope this gets added :)

errant frost
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If you want to practice, just climb and climb and climb and climb tbh

void lotus
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its a sandbox mode

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sandbox tower

elfin frigate
void lotus
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sandcastle

south swallow
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well in that case i have a stupid idea to test people
what if there was a mode where there was infinite gravity, 20 lock delay, and infinite movement
there would be a leaderboard 💀💀💀

would people actually tryhard this xD

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-# (please don’t implement this)

void lotus
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that kinda already exists as mod_freefall just without inf movement cause thatd just be infinite stall

half sun
# half sun

... The retro & reversed retro mod could be the celebration of anniversary of the end or start of season 1 clownsmug

elfin frigate
languid crescent
rare iron
hollow oriole
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Death = Taking garbage are deadly

stuck blade
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half the garbage cannot be cancelled is also kinda interesting (prevent opener/looping)

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duo reversed: you sends also send to your teammate

hasty niche
stuck blade
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25% is too little, it rounds down most atack

indigo ferry
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Floor 10 is almost unplayable

hasty niche
indigo ferry
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Mod: unequally distributed garbage.
Garbage grows in different height in each individual columns. For example, a 4-line garbage sends 36 grids of garbage blocks so some columns spawn 5 rows, some spawn 4 rows and some spawn 3 rows. Basically instead of 4x9, we have 3x3 + 4x3 + 5x3

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And for this reversed mod, the variance significantly increases

hasty niche
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isn’t that just messier garbage

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or is it like some garbage have a 4 wide hole and some 2 wide

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bcs then iirc that will just make things easier

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(ppl who get lucky and have 4 wide skills)

indigo ferry
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The garbage spawned has different height for each column.

errant flax
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“total mayhem piece generation is bad” proceeds to add astigmatism or whatever the fuck its called

white hornet
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basically the randomizer is rigged to make you lose

languid crescent
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drought+ isnt that bad

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but ig maybe damage is limited if the game is required to give you a preview + modern spins

vast heart
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Asthmaticism

stuck blade
dreamy loom
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me when i wanna imagine The Chariot giving you free hyperspeed at the start of the run with max climb speed, but if you play too slowly, it creates penalty lines that only can be removed by speeding up

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-# based after how The Chariot works in TBOI

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basically just forced speedrun mode

tiny lake
dreamy loom
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tldr

MUST STRIDE HARDER!!!!!!!!!!!!!!!

upbeat wadi
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ITS REAL

stuck blade
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Kek

dreamy loom
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the prophet pogmin

indigo ferry
stuck blade
stuck blade
# indigo ferry I have thought about it and it works, so?

the issues with this mod are:

  1. what about garbage with less lines (does 1 line become 1x3 0x1 0x3 and 2x3?)
  2. if this happens to every individual sends, tanking cheese is much heavily punished (since each garbage has height of +-1, 3 lines of cheese will raise board by 6, not to mention the floating garbage caused by the gaps between)
  3. might cause difficulty to players in terms of garbage bar display
  4. might have more rng tendency as the columns of the +1 +0 and -1 height can easily ruin runs (similar to damnation mod)
  5. interesting concept but the difficulty between receiving clean garbage and messy garbage is a bit too big
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maybe more specific, like garbage will always be funnel shaped will be better

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but then it will be too easy

stuck blade
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maybe just add a pento mod:
judgement: 8 bag system, 1 random pentomino per bag
reversed judgement : all pentomino

indigo ferry
# stuck blade the issues with this mod are: 1) what about garbage with less lines (does 1 line...
  1. I actually have thought about one lines and I think there shouldn't be +0 columns cuz that's just double hole. So one lines shouls be normal.
  2. hole height should be the same as the number of lines received.
  3. 3 lines will only raise a few columns by 6. There shouldn't be any floating garbage that isn't caused by the holes as the garbage should be cumulative. Let's say you receive 4 lines and then 5 lines. In one individual column, let say it is 4-1, 5+0. The cumulative garbage would be 8 lines for only that column. The cumulative garbage in other columns could be 7 to 9 lines. So in theory, there shouldn't be any floating garbage except for the holes. I'll graph it to illustrate it better.
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Though, I think it's not perfect enough.

indigo ferry
stuck blade
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hmm, seems a bit too jank especially due to it messing the top boardstate, thus leading to misdrops, players will have to pause and think after taking garbage

indigo ferry
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It is difficult

elfin frigate
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the fool should be a 15% chance to automatically move your piece one to the left or right the instant you place it (forced misdrop)

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reversed would be a chance to move it -2, -1, 0, +1, +2 with distribution of 10%,20%,40%,20%,10%

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it also sort of maybe has an upside of potentially fixing any misdrops you might make, but immediately nullifying them

elfin frigate
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also how it would work would be

void lotus
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it kinda just

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kills the run

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always

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if youre in any case except entirely safe

elfin frigate
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it rolls a 2% chance twice, one for left, one for right

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and then it does that

void lotus
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what i said is still true

elfin frigate
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i mean

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maybe you could have it so that

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the chance scales with what floor your on, to prevent early misdrops

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so like

void lotus
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no it literally becomes worse at higher floors

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cause youre in more danger

elfin frigate
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yeah

void lotus
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so you Just Die

elfin frigate
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i know

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so like

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maybe a 2% chance at floor 1

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1.5% floor 3

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1% floor 6

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0.5% floor 10+

void lotus
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none of the other modifiers Just Kill You is my point

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misdrops are run-ending a lot of the time

elfin frigate
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alright then, let's make it less fatal

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instead of movement, just have x percent chance of doing a 180 rotation

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S, Z, I, and O are therefore unaffected

void lotus
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also kinda bad, and it also just moves SZI

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trying to drop I into my well and the 180 pushes it over one space

elfin frigate
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ok scrap this

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i have another idea

void lotus
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yeah sorry you cant save the misdrop modifier

elfin frigate
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you know wound lines from all-spin?

void lotus
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yea

elfin frigate
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i think there could be a way to implement that into another mod of some sort

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if you rotate one single piece four or more times in a row, you get 4+x wound lines upon placing it (where x is the number of times rotated minus 4)

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encourages finesse, and punishes the lack thereof

void lotus
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ough

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better tho

elfin frigate
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where do you rank the two mods i just recommended

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on a tier list

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from D to X+

elfin frigate
void lotus
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finesse mod is good imo ijdk where id rank it

elfin frigate
void lotus
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i mean it seems fine

elfin frigate
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i mean think about it, it should be a pretty easy mod to master as long as you have pretty good finesse

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because in an ideal scenario, you should never have to rotate more than twice per piece

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except for spins, but even then you can do that with one rotation, 180 or 90

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reminds me, reverse of finesse mod is the same except it's two or more rotations and 7+x wound lines (where x is the number of times rotated)

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not sure what tarot card it would be tho

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i would say temperance, but no...

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maybe the hanged man / death, if you're not careful you die

elfin frigate
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but idk

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i think the reverse would be called "perfected" as you need to have near perfect finesse to not die

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One false step could cost you your life...

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would be the achievement quote and the thing that pops up when you select reverse

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not to mention, T-spins (and spins in general) have become insanely popular in qp2, and hopefully this mod could mitigate that by making them less beneficial

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because now they're like the only way to play the game and reach a really good height

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like 3-4km good

elfin frigate
# void lotus I die literally instantly 😔

yeah, reverse mods are supposed to be boss versions of their normal ones. if you can do a 40L in under 40 seconds with less than 10 finesse faults, then you can do it probably

elfin frigate
languid crescent
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the finesse card seems like it would basically not be a restriction for most high rank players, which feels bad

elfin frigate
#

also that's why we have reverse cards

languid crescent
#

i mean you still play around it, players with good finesse would just be playing normally

elfin frigate
#

idk lol

#

Anyway we can talk about this later I'm taking off on a flight in like 3 minutes

#

strike that, right now

languid crescent
#

have a safe flight

#

okay ig the one thing that would be prevented is spin stalling

elfin frigate
#

it would prevent over-spinning, as spins would become more risky

delicate escarp
#

This has probably been done before, but let's do a pentomino one.

I gave the flavourtext a prehistoric motif because pentomino placement games/puzzles have been around since long before the stacker genre existed. In fact, Pentominos were used in games before Tetrominos were.

Pentomino
Tarot Card: The Hierophant
Effect: Pentominos will sometimes appear in the next queue.
In detail: Your pieces use a 10-bag system, with 1 of each tetromino and 3 pentominos pulled from an 18-bag. You get 1 of each pentomino every 6 bags/60 pieces. Quintuple line-clears send 6 garbage and count towards B2B. The T-pentomino can T-spin.
Quote: What came before the Gods?

Reversed:
Lost Pantheon
Effect: You only get pentominos. The 18-bag is used. Quintuple line-clears send 6 garbage and count towards B2B. The T-pentomino can T-spin.
Quote: The Seven Pieces have abandoned you. Prove you don't need them.

Added achievments:
Primordial Wrath
Mods: Pentomino+Volatile Garbage+Gravity
Quote: Not all can tame the beast within.

Cave Painting
Mods: All Spin + Pentomino
Quote: Across time and culture, creation unites us.

elfin frigate
#

here's another idea:
Decay
Tarot Card: Death
Effect: A slowly increasing decay value (starts at 1) increases slowly depending on your floor, divides all outgoing and multiplies all incoming garbage.
In detail: There is a decay value below your altitude amount (starts at 1.000), and this increases by +0.0005 per second, multiplied by your current floor. This divides how much garbage you send (height gain unaffected) and multiplies how much you receive, by this value.
Quote: The universe is slowly deteriorating...

Reversed:
Radiating Away
Effect: The decay increases at twice and a half the rate (+0.00125/s base) and there are additional time-based de- and re-buffs replacing the originals, shown here:
3:00.00: The decay grows stronger... (Decay grows 15% faster)
4:00.00: You feel yourself being drained... (Decay grows 15% faster) (now 30%)
5:00.00: Everything is closing in... (Decay grows 20% faster) (now 50%)
6:00.00: You can fight it off. (Decay grows 8% slower) (now 42%)
7:00.00: But really, can I? (Decay grows 20% faster) (now 62%)
8:00.00: Yes, I can. (Decay grows 12% slower) (now 50%)
9:00.00: Nonetheless, it consumes you... (Decay grows 35% faster) (now 85%)
10:00.00: It has become death, destroyer of worlds. (Decay is set to infinity)
Decay being infinity means that one line of garbage becomes an infinite amount of garbage, killing you near-instantly. You still climb, but send no garbage.
Quote: The decay will kill you no matter what. You have ten minutes. Good luck.

Achievements:
A Slow Death
Mods: Decay + Volatile
Quote: A power of decay overpowered.

Agony
Additional time survived past 10 minutes using the reversed Decay tarot card
Quote: There is none you can do, except one final attempt to survive.

hollow oriole
#

make 50% one left and 50% one right

elfin frigate
#

FINALLY

#

FREAKING FINALLY

#

SOMEONE GAVE ME AN HQ

#

LETS F GO

tiny lake
#

Changed up some effects

#

For Jumbled Attacks, the attack values change every time you do an attack

tiny lake
#

Started working on reversed variants of what I made

next crescent
#

the fool (april fool's exclusive) all previous april fool's events happen at the same time. (stupid spins, not the multiplier because balancing???, 1 block of dark garbage, parrying, vortexes, bombs and something i forgot)

#

sorry not sorry

next crescent
# tiny lake Changed up some effects

for high priestess, couldn't you reroll until you get something like mini tsd and just play as normal? just doesn't seem to "scale" like garbage or limiting placing/clear

#

empress should apply to full spins when combined with all-spin, not just tspins (negative synergy)

#

justice is just s1 tetrio, i like it

tiny lake
#

It says right there

next crescent
#

sorry just a bit tired, just skimmed through it

#

hanged man is probably too beneficial? maybe increase the penalty or maybe even making it remove your b2b surge immediately?

#

death is just normal mode for pros, not a good mod idea imo

#

the star (combo spiking) should apply to triples

tiny lake
#

I could change some of it

next crescent
#

the moon seems interesting

#

the sun is gambling so it's perfect (how is it distributed btw)

tiny lake
tiny lake
next crescent
#

so in average you get a bit more than half sent

#

x1.5 may seem more fun, so it's x0.8 average but you should still get higher attacks

#

but does it apply to cancelling or not, because if it does, it'd be funny to see a top player die with a lot of low rolls

#

"just gamble harder"

willow island
#

I’m cooking up a new swamp water concept

willow island
#

What if it only requires 8 cards to enable swamp water?

tiny lake
#

That would be nice

#

Another reversed mod idea

willow island
#

That combining WITH all spin? AMAZING!

willow island
#

Let’s make 3 packs of qp2 cards (ALL 22 tarot cards including 2 bonus ones that’s NOT limited time) the limited time one is included for LIMITED events.

#

Here’s how I would go with the swamp water fix:

#

Instead of deck I’d say pack just like how cmdingo said

#

(Pentimino and bomb are just examples lol)

#

I’m definitely still not on topic but the limited time event cards can start with XXV, and so forth after the snowman

#

I think this is just theorizing and prediction

#

My XXIV card theory seems pretty accurate so much that osk will sue me

#

I mean Kagari

hasty niche
tiny lake
#

Another reversed mod

tiny lake
#

Yet another reversed one

polar elkBOT
#

mergeout #1341515482649329847 (4 messages) was moved here.

wheat star
dreamy loom
#

i will say that when i was thinking about this idea, i was considering all of the tarot cards and their meanings and thought that The Chariot would fit with this idea, especially given how it's implemented in The Binding of Isaac and the general meaning of the tarot card showing forms of willpower, determination, and strength

#

-# yes, i know... it's basically me making an excuse to make hyperspeeding more accessible, and no, i do not need to call a gambling hotline, put that shit away >:(

dark fjord
#

Idk which tarot card can be fitted with this idea but what if we have a mod that doesn’t decrease your climbing speed but climbing speed charging is decreased (and surge attack will not be counted in charging climb speed)

#

And some sort of extra debuff if it feels too easy

elfin frigate
hasty niche
#

i see many ppl doing ideas similar to reviving tasks, imo pls do not do those bcs it is just way too unoriginal (if you really think it is original then go ahead, and also im not a moderator so i can't stop you)

rare kite
#

garbo should do a tarot card review video as well

hasty niche
#

we should ask garbo and osk to review some of these

south swallow
#

I have an idea for a quick play mod:

Arrogance

This mod will DELAY ALL garbage and make it invisible to you UNTIL the next floor. Once you reach the next floor, the garbage that was once hidden now suddenly appears (this can be compared to how you realize when it’s too late irl).

If you FAIL to cancel the garbage, TETR.IO will automatically disable all movement and you will witness your slow but assured demise.

If you SUCCEED in cancelling your garbage, you will send an enormous attack that will kill 2-5 people.

People with the arrogance mod cannot attack normally.

With floor 10, there will be a random timer that doesn’t show you when it’s going to end, but shows the last 30 seconds. It will set another timer consistently after the previous and next one.

void lotus
#

however

#
  1. you don't need to cancel all garbage to live a spike
  2. disabling all movement is kinda just annoying
  3. "will kill 2-5 people" is both nowhere near guaranteed and nowhere near fair for the other players
south swallow
#
  1. but that’s the point. arrogance. it’s annoying to realize the truth. that’s where the shock factor comes into play and makes the person halt what they are doing
#
  1. why?
#
  1. it’s fair idk how it’s not
void lotus
south swallow
#

that sounds a lot like real life 💀💀💀

void lotus
south swallow
#

i think it’s very resemblanr

#

oh, fair.

#

yeah sure that’s what i meant but i didn’t specify that

#

sorry, gotcha

void lotus
south swallow
#

just be…patient?

void lotus
#

it's literally designed to be an instant gamemode

south swallow
#

i thought the shock factor was a nice touch but okay??

void lotus
#

also it's not shocking
if the player fails, they KNOW they've failed

south swallow
#

that’s how arrogance works.

#

it’s a double entendre(?)

void lotus
#

it's not "oh!!" but it's "noo!!"

#

there's no shock

#

well in a way there is

#

but not in that way

south swallow
#

i don’t think it’s fun(ny) when you instantly die for no reason because i mean like…
the player won’t have enough time to process what’s going on

void lotus
south swallow
#

what am i missing? sorry idk the warlock mod

void lotus
#

if you dupe a clear/spin, you instantly get 20 wounds

south swallow
#

what are wounds

void lotus
#

the colorful lines in allspin that punish you for duping a clear

#

and you clear them by clearing an amount of lines

south swallow
#

idk what that is but im assuming those are penalty lines

void lotus
#

yes

south swallow
#

still i want to shock factor imo

void lotus
#

a slow death is

#

less shocking

south swallow
#

at least they understand that they died, not, “why did i die!!! this game sucks!!!”

“oh i have the arrogance mod”

void lotus
#

literally nobody would ever forget they have a modifier

#

and they also understand they died in like almost all cases too

south swallow
#

you’re not everybody; you don’t know that

#

still im keeping my suggestion thx :D

void lotus
#

die to the 20 wounds? you made a mistake and duped a clear
die to a hold blockout? you made a mistake and misheld

south swallow
#

bro really wants the last say and cannot accept things 💀💀💀

(please go touch grass, no, really, i can’t have people not accepting opinions all day)

void lotus
#

the slow death is just bad design imo
because it's just dragging out the end, with literally no action, no chance to save it

#

in a gamemode that is meant to give that instant-retry experience

tiny lake
#

Reversed mod reworked

void lotus
#

why specifically blue colored lol

south swallow
#

bro wants to argue 💀💀💀

#

nahhhh

void lotus
#

see this is where it's clear you don't have any more defense man

south swallow
tiny lake
south swallow
modern pond
#

I had an idea for a mod that makes it so you can't cancel garbage, but garbage in queue always arrives 1 line at a time

south swallow
#

alright enough if you want to prove your useless point but im not gonna chit chat about this

void lotus
#

I also don't like the literal immunity to garbage part of your Arrogance idea, combined with the fact that you don't know how much preparation is enough until you actually receive it (at which point you've either already failed or already succeeded)
also, the strat would just be supercharged to cancel the garbage woomy

void lotus
errant frost
#

you dont have to pick a fight because somebody didnt agree with your suggestion

void lotus
#

also the claim "can't have people not accepting opinions all day" doesn't work when I'm telling you my opinion and you're going "bro doesn't touch grass, skull emoji"

void lotus
tiny lake
void lotus
#

was about to ask about the "csp bonus" followed by alt lol

#

cool!

#

like a per floor challenge

#

doesn't that mean it stops taking effect at f10 tho

tiny lake
#

Yes

#

I might add another effect

errant frost
winter saddle
#

a slow death would take away from the speed of qp2

void lotus
#

as i said woomy

winter saddle
#

and it would shy people away from playing the mod

errant frost
#

yea, basically what Flowerling said lmao

winter saddle
#

just chipping in after tilting to 19.8k

void lotus
#

"just be patient?" was their solution btw

errant frost
#

"if you fail - you will be slowly executed because fuck you. If you succeed - random 2-3 people will get a windup_4 because fuck them"

winter saddle
#

feels like a terribly rng mode

void lotus
#

yeah i brushed on that too, garbage is entirely random so you just don't know how much preparation you need

#

and once you've figured out (aka when the garbage comes), preparation doesn't do shit anymore

#

also, the higher floors have too much constant garbage for it to be viable to prepare at all

wet moss
# tiny lake

Isn't this just sprint (with multiplayer aspects ofc) in qp or am i missing something

void lotus
#

i think the sprint is on floor BOUNDARIES

#

so its normal qp, but you need to do the sprint to advance (instead of needing to clear a line)

hoary patrol
#

reversed mods if they had 'reverse effects'

No Hold - Hold is replaced with Skip
Messy - Garbage can move one column left or right randomly when a piece is placed (excluding the top rows)
Gravity - Pieces become clearable ~2 seconds after placement; zero gravity (kind of like zone mode)
Volatile - Each attack can only cancel one segment; each segment enters as one wound line
Double Hole - Garbage spawns in spin shapes
Invisible - Active piece is invisible; Next queue becomes less visible by floor
All-Spin - TBD
Expert - Dominos & triminos
Duo - Shared piece & garbage queue (infeasible but funny)

indigo ferry
#

I turn off music when I play...

hoary patrol
#

so what

#

you could just not play it

indigo ferry
# hoary patrol you could just not play it

Wow okay. You're such a genius. Reverse mods are already quite inaccessible to intermediate players and now your so called actual reverse mods are inaccessible to almost all people. Good job creating something that no one enjoys

hoary patrol
#

firstly i'm not suggesting to replace the reverse mods

#

those are just my ideas for if reverse mods were more like an alternate version

#

secondly i don't see how these would be more inaccessible

indigo ferry
#

Sure buddy have fun

turbid jungle
hoary patrol
#

not exactly

#

you'd only be able to skip one piece in a row

errant frost
#

What would Skip even do??

#

Like how will it work

indigo ferry
errant frost
#

Will the piece just Disappear into The Void?

errant frost
hoary patrol
indigo ferry
indigo ferry
hoary patrol
#

i didn't mean for that to come off as rude

#

if you don't enjoy a mod then there's nothing forcing you to play it

#

but if some players do enjoy it then there's at least some merit

#

i'm sorry that i offended you with that comment

indigo ferry
hoary patrol
#

your earlier messages would suggest against that

#

but anyway this is unproductive

indigo ferry
#

If you didn't reply with so what none of this would happen btw

hoary patrol
#

i'm aware

#

i worded that the wrong way

polar elkBOT
#

mergeout #1342761167906541608 (1 message) was moved here.

dusty gazelle
#

i have idea. reversed duo- garbage is permanent lines. your friend has to try and send lines to turn your garbage into bombs.

#

you cant downstack as you need to rely on the other person to help you clear garbage

tiny lake
#

We already had a reversed Duo mod called Bleeding Hearts and it was only available for a limited time

hidden dune
#

I've decided to go back on my idea of the April Fool Modifiers as QP2 Tarot Cards.
This is not a serious suggestion and moreso just an attempt at trying to make a reasonable version of the gimmicks on-par with the christmas event one

The Mountain - Solid Garbage (April Fools 2020)
Garbage has a shorter entry period and spawns with no holes at all. Solid garbage can be removed by clearing lines at a ratio of 1 garbage line per 2 attack
-# On top of this mechanic, certain garbage layers may require you to clear with a specific piece in order to proceed, virtually replacing the existence of messy garbage. The messier the garbage, the more specific the clear is.

The Brambles - Corrupted Pieces (April Fools 2021)
Certain pieces now spawn as a 'corrupt' piece, altering their mino count and positions, increasing in frequency and piece volatility as you progress floors.
-# Further elaboration on this-- the corrupt pieces are basically any possible mino configuration on a 2x2 (O), 3x3 (SZLJT), or 4x4 (I) area. For the sake of sanity and playability, perhaps these pieces can follow the same logic that TE:C Broken pieces go through, having a limit in how deranged a piece can be

The Rift - Portal Blocks (April Fools 2022)
Portal blocks now occasionally spawn on your board, eating any passing blocks as it goes. After a certain amount of pieces eaten, the portal disappears, respawning elsewhere after a certain amount of time
-# Portal count, lifespan and closeness to the bottom is based on the current floor. The portal disappearances ensure that 1L PCs cannot be consistently done, as well as prevent unclearable boardstates.

The Wildfire - HP Mechanics (April Fools 2023)
The player now spawns with health, decreasing as they receive garbage, and take fatigue debuffs. Health can be regained by performing parry moves (Clearing a line on a specific column), KO-ing other players (The amount regained is negligible), and by passing floors.
-# Topping out will instead cause the player's board to revive itself, albeit with a more unfavorable state. Parrying no longer sends increased attacks to the recipient, but could still provide a small boost in garbage countering

The Brimstone - Bomb Garbage (April Fools 2024)
Garbage received is now converted into mines that are directly injected into the board. Each garbage chunk corresponds to one bomb line, and destroying it causes the actual garbage to enter the queue.
-# Mines will always layer itself directly below regular garbage, and above wound lines.

tiny lake
#

I'd personally love to play with The Rift

indigo ferry
#

dk how these would interact with other mods but looks interesting

#

The brambles is my fav

past niche
# elfin frigate i honestly do like the idea of re-buffs after de-buffs, rev duo really gave us t...

the issue with debuffs/rebuffs for fatigue in solo is that they'd have to be pretty drastic to require a skillful change in gameplay

the reason why it works in revduo is because it's something that both players have to try syncing up on. trying to reach a safe board in anticipation of a clean phase may put your duo at risk, so more factors are involved around the decisionmaking besides just the phase.

it's also something i'd prefer keeping to reverse duo since it properly illustrates how the decay of a relationship isn't linear and still will have some good moments (in a still overall downwards trend). i think it stands out more when it's unique in that way

hidden dune
# indigo ferry dk how these would interact with other mods but looks interesting

assuming the mods exist individually without the others, all of these could theoretically work well with the base mods with a few exceptions
Mountain: Solid garbage with unconventional mechanics means it won't play well with messier and double hole
Brambles: No problems here
Rift: No problems here either
Wildfire: Possible issues with duos
Brimstone: Surprisingly no issues, even with allspin wounds as the mines would simply layer itself above the standard garbage and the wounds. dhg could be kind of funny though because it could theoretically double the bombs just like that one p2w tetris friends mechanic

tiny lake
#

that one p2w tetris friends mechanic
That's actually Tetris Battle's Twin Bomb item

elfin frigate
# past niche the issue with debuffs/rebuffs for fatigue in solo is that they'd have to be pre...

yeah maybe idk, but I do feel like it could be expanded to other things as well. I made a mod suggestion where your garbage output is reduced over time and garbage input increased over time by the same amount, the speed of which determined by some new debuffs

it represented a fight, a battle between the player and the decay, which does have a few upsets for the player, but it inevitably results in the loss of the player

elfin frigate
#

here's that suggestion btw
#1272352916606550118 message

#

6 people HQ'd it so i know it's good

indigo ferry
#

The Hanged Man idea
-# Pentamino/Hexamino
Holding the same piece twice will combine into a pentamino version of that piece and three times will combine into a hexamino version of that piece. (smth like 2 T-s combine into a bigger T and 3 I-s combine into a longer I)
Garbage received will increase over time by a multiplying variable. The variable will reset to x0 once a pentamino/hexamino is placed. (to force player to make penta/hexa pieces)

dreamy loom
#

HEXAMINO???? fear

elfin frigate
#

also did you steal the "garbage mult increases over time" from me? you little- :)

hasty niche
#

even though it is not really original (ppl have thought of pentamino) the way this would be implemented would be fun to see

hasty niche
indigo ferry
indigo ferry
hasty niche
indigo ferry
hasty niche
indigo ferry
#

Though it's kinda scuffed on how to force people make pentas or hexas

hasty niche
#

:hexaminoI:

elfin frigate
hasty niche
elfin frigate
hasty niche
#

and make the decrease for that slowly taper to zero

elfin frigate
#

but it's up to our lord and savior garbocan underscore to make the final call

hasty niche
#

yeah maybe ask garbo

#

but all the problems is how, if there are more mods, how would we unlock them

elfin frigate
#

maybe like

#

how the stakes in balatro are unlocked

#

e.g. get to floor X with these mods enabled

hasty niche
elfin frigate
#

like a skill tree of sorts

hasty niche
#

that could work

elfin frigate
#

there's 8 mods unlocked based on floor

hasty niche
#

would make unlocking new mods feel like exploring new things

elfin frigate
#

and then a few more per base mod that requires you to get floor X with its base mod

hasty niche
#

kind of forcing players to use mods

elfin frigate
hasty niche
elfin frigate
#

instead of just having people play on nomod forever and ever

hasty niche
#

not one single mod bcs that would be too similar to reversed mod grinding

elfin frigate
#

yeah that makes sense

hasty niche
#

or mod badge grinding

elfin frigate
#

i feel like a good prereq for the decay mod would be

hasty niche
#

but like the concept of a skill tree i agree

elfin frigate
#

get floor 7 with the mods: mod_volatile mod_messy

#

they both involve garbage

hasty niche
#

yes good point

#

but these all feel like grinding for gold badge in some mod combination

#

maybe like more exploring less grinding to get those mod unlocked

elfin frigate
#

what if we make it like the mastery thing (e.g. go X meters with this mod) but make it less grindy

hasty niche
#

idk what garbo’s idea of a good way to unlock extra mods

elfin frigate
#

instead of 30 000m, make it like 5 000m bc you're only unlocking a normal mod

hasty niche
#

bcs one way that ppl can bypass that is just to macro afk farm on loop

elfin frigate
#

same is true for unlocking reverse mastery

#

you could just put a rock on your space bar over night

elfin frigate
#

or

hasty niche
#

one way ok could prevent this is to discard all scores below 10m for the mastery grind

elfin frigate
#

better idea

hasty niche
#

?

elfin frigate
#

get one of these things

#

prop it on the spacebar

#

infinite mastery hack working february 23, 2025 at 10:00 pm

hasty niche
#

but wouldn’t auto get suspicious of the amount of times “you ko’d urself”

elfin frigate
#

maybe

hasty niche
#

from my testing scores are not submitted if u don’t make any inputs

#

and if u afk u have to submit one “input score” for the mastery meters to go up and stay there

#

idk tho there are weird ways for that to be bypassed so uhh

teal swan
#

id say raise the requirement and reward actual gaming

#

like say
mastery needs 100,000m
and score is based on the floor multiplier and distanced travelled in that floor

a run of 20m progresses 20m towards the goal
a run of 80m progresses 50*1m and 30*2m = 110m towards the goal
a run of 330m progresses 50*1m + 100*2m + 150/*3m + 30*4m = 50+200+450+120=820m towards the goal

etc

#

this proposed change lets players progress faster based on skill expression
afk strat would take a whole weekend whereas just playing the game will speed up the process quickly

u rank would get it in 2 hours of climbing

void lotus
dark fjord
#

Card: The Empress
Mod: (Unnamed)
Effect: Climb speed will never decay, but climb speed gain got massively reduced, garbage got multiplies by the climb speed multiplier (eg climb speed 1 will give x1.25 garbage up to speed 11, which gives x3.75 garbage), cancelling remains the same. Garbage messiness and targeting factor is slightly reduced if you reach climb speed of 8 or higher before floor 3 or climb speed 11 before floor 8

Reverse Mod: (unnamed)
Effect: immediately start with climb speed 11, (almost) every effect from normal mod unchanged. Targeting Factor, Garbage messiness will be higher. Cancelling is x2. The Tyrant’s fatigue will start 5 minutes sooner (aka +3 permalines will be in 1:00 instead of 6:00), except fatigue at 7:00 and 9:00 which will be removed)

#

The idea comes from The Emperor itself, by being a difficult to climb mod. So i think The Empress should be easy to climb but will gain massive garbage to balance out

#

(And Empress garbage should be cleaner ofc, how to deal with x3.75 garbage when the garbage is so messy)

hidden dune
#

ask lategame last stand players

dark fjord
#

Oh ye last stand

#

X3 garbage x1 cancel

#

I think another mod that would tampered with climb speed would be nice, but i cant make it not look like volatile/last stand

hasty niche
hasty niche
#

maybe a mod that does something creative with the climb speed would be fun

dark fjord
#

Yeah

#

Since the only thing that tampered with climb speed is expert and tyrant

#

Since those makes climb speed increasing slower, so i think of the empress as climbing faster

#

But makes run end quicker

#

It still have the basics of climb speed

wet moss
fresh falcon
#

Aha, so effectively bonus altitude in reverse Duo capped at an equivalent of 4 CSP? Interesting

hasty niche
#

and we should start a petition to bring back reverse duo

dark fjord
#

True

#

I love reverse duo

#

But yea what do you guys think of my idea

lavish zephyr
#

rate my idea stare

the fool: no i piece in queue
the moron: no i and t piece in queue

the hanged man: backfire 1x
the lost cause: backfire 2x

the moon: 50% pieces have the same color as garbage
the grim: all pieces have the same color as garbage

judgement: wound line for every wasted t, cleared by doing any spins or quad, repeat clears count
conviction: 20 wound line for wasted t

the world: 20x20 board, snowball revival stare
the grave: 20x10 board

frozen spade
#

we may make an additional leaderboard for pentomino

#

QUICK PLAY
EXPERT QUICK PLAY
PENTOMINO PLAY or PENTA QUICK PLAY or PENTOMINO QUICK PLAY or PENTA PLAY

hasty niche
#

wait...

#

split the solo into two categories

#

pentamino and tetriminos

#

or just add one 50 lines pentamino mode and a leaderbiard

#

board*

hidden dune
#

"total mayhem piece generation might fuck up a wr pace"
the ascetic in question:

teal swan
#

imo whatever zaptor said with pentamino is cap
the advantage of placing more minos per piece is outweighed by the difficulty of performing quad penta and t spins
if there exist a person that can setup tst with pentamino consistently it should be placed on the podium

teal swan
#

omg windcatcher hi

fair seal
#

i know this is the cream of the crop and nobody even remotely comes close, but nobody's exactly being motivated to come close either
point is this kind of gameplay is very possible and i think it is possible enough to provide some level of concern

teal swan
#

eh should still be passable
there's already allspin
but there's no mechanical heart with pentaminos yet

fair seal
teal swan
#

its certainly rare to stack pentaminos at anywhere above 1pps

#

uh

#

is there a cheese race with pentaminos

fair seal
fair seal
teal swan
#

damn

i cant speak for bystander opinion on that

indigo ferry
fair seal
#

i can decently play pentomino rshrug

teal swan
#

i wanna try pentaminos

fair seal
indigo ferry
teal swan
#

this penta is tough

#

but i like it for the same reason as allspin

#

(even tho its not as rewarding)

#

literal 4 min sprint

#

all the more reason for me to push this pentamino card idea

indigo ferry
teal swan
#

yep

#

ill literally take that mod just to flex tst and penta clear

#

awwww yeahhhh

indigo ferry
#

Then getting destroyed by grabage from spdc dpc?

teal swan
#

yep

#

the things ill do just to do a single tst

#

i havnet stopped at pushing b2b with ungodly pieces in april fools
so i definetly wont stop at regular pentamino tst

indigo ferry
#

Love that dedication

teal swan
#

i dont remember what the "pieces" look like back then

fresh falcon
#

I am also "decent" at pentomino and have a sub-minute 40L in Jstris

#

15,069 points in Pentomino Ultra (#12 world)

hasty niche
#

i think while the idea of qp2 is good, it imo feels like just a grind where when you top out you just go back in and it goes into an endless loop

#

and the limited choices of mods kinda makes it feel like everything is the same

#

so more mods that have creative things (like the wound lines from All-Spin) would make qp2 more fun

hidden dune
#

like sure, pentas are cool but they're no different from a standard b2b quad. and if people discover penta kicking, i don't see how that is any different from what people already achieve with allspin

#

i feel like if anything the only problem everyone will ever have with a penta mod is the fact that if they play it, they have to figure out how to place X-minos hdtrolled

#

also, te:c has pentaminos as a boss debuff and i've never seen anyone, even at high ranks ever utilize it to make plays that are better than what they can already do while stacking with normal pieces. there's obscure piece kicks here and there and the occasional pentris but it doesn't provide any meter charging advantages

hidden dune
#

sorry if it seems like i am beating your ass in the qrts like this but i AM GOD'S STRONGEST PENTAMINO SUPPORTER just really like the idea of adding pentaminos on top of the standard queue as a mod and wanted to bring my counterarguments

languid crescent
#

yea from the replays that i've seen i don't really see pentominos being any threat to the top of the lb

hidden dune
#

reading back on zap's argument a bit, i can see their point of being able to place more minos per piece being a potential issue, but i think the fact that you have to work with very weird pieces and rewire your stacking logic outweighs that pro. also, L5 and J5 quads, while powerful as you have more chances for bigger line downstacks, they require you to have specific well patterns that allows for normal L and J triples which is already quite inconvenient. trying to use them to downstack an open well will just cover them.

hidden dune
# delicate escarp This has probably been done before, but let's do a pentomino one. I gave the fl...

this is by far my favorite iteration of the mod as a suggestion. the base card is inoffensive enough as it doesn't give you too much pentaminos which could overwhelm an unfamiliar player, while still providing the essential challenge of the mod. the reverse version is a full on pentamino mode, which if it really somehow ends up being an issue, there could be some workarounds to make it harder to make up for the massive increase in minos per bag

#

since each piece gets 25% more blocks per piece, the reverse pentamino mode could maybe have a 14w board to balance out the line per mino ratio

wet moss
fair seal
#

i dunno, i just see it possibly ending up like mod_invisible where it's tough to synergize with anything else (what's its reverse? hexominoes? what fun modsets does this permit?) and certain people hate it to the point where it single-handledly makes icon_harbinger a gargantuan task to them

indigo ferry
#

There are simply too many pentominos and some of them are awkward to place. Restricting the set of pentominos should be considered

#

Tbf some pentominos are useful to fix a poor stack

hidden dune
rare kite
#

hear me out
LESS tarot cards 😤

#

remove the mod_invisible now

hidden dune
#

as for modsets, i can see it synergizing with no hold or allspin in particular

fair seal
#

3 pieces is kind of lame lol
and if you don't get pentoI then what's the point? if you do and can get that consistently then we have a problem don't we icon_temperance

#

14w still strikes me as the mod_invisible problem. maybe this isn't about "making pentominos easy"

#

(also honestly a groundbreaking change like changing board width sounds like reverse only)

#

it's just, idk, this doesn't exist in a vacuum. that's my whole argument
is this a good unlock for F10? how would 95% of the playerbase being locked out of this feel (esp now that mod_duo can't unlock it)

#

maybe i hate this thread completely because of that

hidden dune
# fair seal 3 pieces is kind of lame lol and if you don't get <:pentoI:781682968707072034> ...

in theory, it does sound lame because that's not a lot of pieces but in practice, assuming the bag cycles through all 18 pentaminos, it's actually quite fun. adding pentaminos in moderation without making it overtake the main bag is a good balance for implementing the mode for the playability factor

also, i should have clarified harder that if the reverse variant's full pentamino mode was too easy, make it 14w

fair seal
#

can you say in practice if we've both literally never played the game like that lol

#

because TE:C pentomino doesn't work like this?

hidden dune
#

obviously the implementation isn't the same, but the idea is there. te:c's pentaminos mixes in pentaminos in your current bag

#

key difference being that te:c's version has certain bias towards pieces

#

lv1 pentaminos give you L5, J5, S5, Z5, Q, P and I5s. lv2 adds the trickier pieces on top of that

fair seal
#

then again mod_laststand has only 1,630 entries

hidden dune
#

specifically there's an upgrade that gives you increased damage, but at the cost of a debuff that permanently slides in a pentamino every now and then on your queue

#

i won't talk too much about this game because this isn't about it and moreso just proving that the concept can work and wouldn't cause the end of the world

fair seal
#

i mean i've played that game as well and there's like no pushback if you're remotely competent (at least as far as i've played)

hidden dune
fair seal
#

i do think pentominos should be a room setting first before being a QP mod people complain about ① not having access to ② not being able to 1v1 with ③ not being able to play zen with

#

(i guess that's literally the situation we're in because dimentio can summon pentominos in any room he wishes to)

hidden dune
#

oh yeah absolutely agreed. main reason i'm worked up to begin with is because of the fact that the technology for it already exists and yet it's a novelty that only exists within random chimp events

#

when it could be something that people could be messing around with at any time

#

like have a room setting for a mixed bag and a pure pentamino bag and then see how the reception for it is before it becomes a mod because it's a concept that not a lot of people have encountered yet

fair seal
#

it's actually kind of already a bag type lol

#

although if you enable it now it only makes trominoes and duominos iirc

hidden dune
#

wait so like

#

you can just have an unlimited amount of piece types now instead of replacing the existing 7 like in the april fools?

fair seal
#

oh no, they're called "lone bags" and there's only 7(or 14)+1(or 2)

fair seal
elfin frigate
#

my question is what would be the unlock requirements for all of these mods

#

i mean we're basically out of floors to use as requirements

#

i would maybe have it be stuff like 'clear 2500 lines' or 'climb a total of 20000 meters' or 'rotate 100,000 times' or 'clear 300 T-Spin Doubles' or 'clear 400 quads' or 'cancel 2000 garbage' or 'send 6000 garbage' or 'tank 4000 garbage' or 'survive 13 minutes' or 'play for a total of 3 hours'

hasty niche
#

hmmm

#

maybe like uhh

#

umm

#

yeah quests like clear lines could work

#

but better not to be smthng like clim 20000 meters bcs that can be cheesed

#

my friend cheesed the height requirement for the maserty mod

#

mastery*

void lotus
#

yeah well the cheese for mastery is immensely BORING cause isn't it literally just icon_swampwater [AGAIN] [AGAIN] [AGAIN]

#

and doesn't that take like a day and a half of realtime

hasty niche
#

by leaving it on for over 2 days

#

macroing

#

well he doesn’t have all spin and expert so he used the remaining 6

void lotus
hasty niche
#

then how did my friend bypass that

void lotus
#

explicitly not allowed actually

hasty niche
#

well don’t do it anyways bcs it ruins he point of grinding

celest cloak
#

reverse mods should've been gated differently anyways kagri

hasty niche
#

like clear lines

celest cloak
#

imo it should've been like reach f8 with the mod or smth

#

gated by skill instead of grind

hasty niche
#

yeah that is a good point

void lotus
teal swan
elfin frigate
#

Fragile
Tarot card: Death
If any of your board is above row 17 for more than 20 consecutive seconds, your run ends and your game crashes.

winter saddle
#

the stuff before "your game crashes" seems... ok
definitely just pray to god and ds spam

hasty niche
#

or maybe row 15

#

and reversed mod is if 10 seconds above row 15

#

20 penalty lines

elfin frigate
#

if not a normal mod, maybe an april fools mod

#

given that's coming up at rapidpace

hasty niche
#

yea

#

um

#

@past niche what are your plans for april fools

#

in tetrio

elfin frigate
#

i think garbocanunderscore is asleep

#

no it's 8:30pm that wouldn't make sense

polar elkBOT
#

mergeout #1345657734078660608 (0 messages) was moved here.

fair seal
#

i know this is wider in scope but ① it's almost certainly been posted here before
-# ② i don't really see this happening

smoky isle
#

Felt like there really aren't any talks into the other direction of the playerbase

#

-# You know, where the other 80% of the playerbase is

fair seal
#

yeah but besides Lightweight what can you really do for these players? they have to build a very fundamental understanding of how the game works and throwing trominos at them (ala an official game's take on "beginner mode") doesn't really help imo

smoky isle
#

Yeah no triminos would completely ruin your sense of stacking lmao what is TTC cooking

fair seal
#

well it is undeniably more simple/easy

smoky isle
#

ig apart from lightweight the other ones are moreso a score boost and to sort of allow someone to reach further than they normally can

#

But I'd argue Safety could be useful
Learning to dance on the top 4 rows to navigate yourself out is a pretty impressive feat

#

Had that idea when I read this

#

Okay yeah they're definitely just moderate bonuses training wheels so that more players can actually reach F10 than just the top 3%
But making it that much easier would ruin the point of climbing normally which is why having any of those assist mods makes it unranked and not count toward achievements

#

The thematic and UI change is also my idea on how it is conveyed to the player that
"Yes this is baby mode, not the normal mode. If you're struggling or want to climb without stress then here you go but don't get too far ahead of yourself"

indigo ferry
#

The World
Everytime 40 lines are sent, a 5-second "time stop" will be triggered. When a "time stop" is triggered, the garbage bar is immediately filled up to 20 lines and will be sent after "time resumption", lines will not clear until "time resumption".
-# Za Waarudo!

mellow hinge
#

so reverse zone

#

actually not a bad idea though

wet moss
#

A bit issue; does cleared lines at the top goes at the bottom of your stack? Cause if not, then clwaeing lines at the top will lock you out of your bottom stack

indigo ferry
wet moss
#

Oh ok

#

tbh it doesn't sound that bad, especially since we can go BRRRRRRRRRRR

indigo ferry
#

If you can cancel all 20 lines of garbage after time resumption then it might be a surge-like experience

indigo ferry
elfin frigate
elfin frigate
#

if i was to make "easy" mods then they would just be the reverse of the mods

#

beginner no hold: you get an additional next preview

#

beginner messier: garbage is significantly cleaner (-50% chance to change between attacks)

#

beginner gravity: gravity cannot go above 1/15G, lock delay 1.5X

#

beginner volatile: receive half the garbage, cancel 50% more garbage

#

beginner doublehole: each garbage has a 30% chance to be a bombs garbage instead

#

beginner invisible: your board is 6x20, and the board is shifted down (to assist in clutch clears)

#

beginner allspin: all-spins are rewarded, and send 20% more garbage

#

beginner expert???: the delay between each garbage coming in is 50% longer, time it takes for garbage to enter is 80% longer, you climb 20% faster, climbspeed decays 20% slower

fair seal
#

(well this variation did have piece_i pieces as well)

smoky isle
#

Which was also why they're not constrained to "normal mods inverted"

#

There already exist a system to reduce your targetting factor when in danger, a life system and the capacity to assign a second hole to the garbage

#

Safety - Using an already existing mechanic to reduce targetting factor when in danger, but make it set to 0 instead of -1.5

Explosive - Double Hole already attempt to assign a second hole to the garbage row, make it 100% and replace it with a bomb tile
Although I'm starting to doubt myself. I'm not sure if the second garbage tile has its own messiness that can be tweaked in the code or it's picking a random second column. If it's the latter then it would probably fit better with the idea that it's a small boost/assist where the REAL garbage column is clean while the bomb is kinda all over the place

Clean Garbage - Floor*3% messiness -> Floor*2%, 0 messiness change between attacks. Although might need some tweak or also a -33% effect on Targetting Grace because with a full targetting grace value messiness would be 2% at F10 so its effect isn't Noticeably but Exceptionally Clean

False Life - There's already a life system in Tetr.io

Speedy - It's what Expert does to the decay of climbing speed, but the opposite, but the closest integer that's smaller than and closest to 3 is 2 so -33% it is

Lightweight - Lightweight

#

They were written with the idea that they're easy to implement and doesn't take too much away from development by only changing/tweaking existing systems without introducing new ones since I do want to see a form of this in the game instead of just writing the game mechanics equivalent of fanfic for the other Major Arcana for shits and giggles

#

The Guide - Safety is also meant to be a counterpart to The Emperor, someone at your side while telling you what to do instead of reigning on top of you telling you what to do
And the Tyrant is someone reigning on top, telling you what to do, while also being a massive dick

smoky isle
# elfin frigate i do like lightbringer though. it's awesome, but it does give you a major bonus ...

I also thought of that, at first I think T spins should be downgraded to minis instead but 100% change between attacks sound better. That makes it so you can never have more than 8 bombs in the same column
The strongest common attack there would be a T-spin Deca you can do a T-spin 11 but are you really gonna setup a TST on top of that which is also why it's counteracted by having a higher than normal messiness. If you get a t spin deca on the lower floors that's just like someone playing the tyrant and getting stuck on F2 with 90 APM. if you get it on higher floors it's a stupidly low change to hit a 75%~50% 8 times in a row anyways

misty void
#

sone thing i was getting to think of once

As usual i havent came up with the name and tarot card

the idea: piece fatigue

The more attack you send with specific piece - the weaker it gets during further attacks.

Details: Each time you send an attack/cancell with a piece, it starts getting a fatigue debuff which gradually decreases its attack/cancell power up to 25-10% (could be capped to minimum of 1 attack per clear if the line clear in question was already sending 2 or more lines), the only way to make it go lower is to send attacks/cancels with other pieces, but they will also begin getting fatigue. While sending attack/cancells, other pieces will loose some part of fatigue depending on amount of attack sent/cancelled.

Note, alternating between sending attack/cancell with only 2 different pieces might not do the trick and only may slow down the fatigue gain for these 2 pieces and only delay the inevitable, you have to involve more pieces and each should contribute in relatively same amount

#

Note 2: breaking b2b surge has no effect on piece fatigue - youll neigher gain nor loose piece fatigue from it aside from performed line clear's potential + modifiers like combo or active b2b chain, same applies to Perfect Clears

smoky isle
#

requiring the goddamn O piece to also be used is pretty cruel

misty void
#

Note 3: Only way to completely lift off piece fatigue is to get KO'd and be revived

elfin frigate
#

Bad-Spin: All pieces are rotated about their ends (O pieces rotated about their corners)

fresh falcon
#

Do you mean something like this ([] blocks denote rotation centers)?

elfin frigate
#

should be very difficult

#

is there already a rotation system like that

hasty niche
#

and also add as a setting to custom rooms

#

so i can make my cursed settings room even more cursed

elfin frigate
hasty niche
elfin frigate
#

you have access to supporter lounge. ping osk yourself

hasty niche
#

alr ykw i will

indigo ferry
#

The Moon (trash warning)
Colour minos (garbage lines unaffected) will float upwards after line clears above them. (rising garbage lines will not make colour minos above them float upwards)
-# "Up".

hasty niche
#

?

#

like only the one row or the entire thing

indigo ferry
#

Instead of the stack above the cleared line falling down, the stack below the cleared line floats up, but garbage lines are unaffected. Garbage lines will not push the stack upward until the growing garbage touches the stack.

indigo ferry
modern pond
#

Actually i like this a lot its a good mod

#

It does kinda feel like something a reverse mod would do though

polar elkBOT
#

mergeout #1347012753629511832 (0 messages) was moved here.

#

mergeout #1346934237726773299 (3 messages) was moved here.

dark fjord
#

You like supercharged?
I have a mod for all supercharged lovers
The High Priestess
Mod: Charge
Effect: All-spin is enabled but non b2b clear will send no attack (regardless of combo), b2b clear will increase climb speed but not climb (still send attack), surge release will climb but not increase climb speed

I love supercharbo

indigo ferry
#

Death
Topping out will not be game over. Instead, each top-out will divide the number of lines of attack and the climbing speed by 4. You can only climb by doing attacks. Altitude remaining stationary for 10 seconds will result in game over.
(btb can only increase by doing btb clears with attack > 0)
-# Immortality or endless withering?

elfin frigate
elfin frigate
#

also

#

other mod

#

fragile: any attacks below 6 lines are turned into 0, BUT any attacks 6 or above are ^1.5

#

basically volatile but more volatile

void lotus
#

remember that 6 is just any quad/tsd that has two of [b2b, clears garbage, combo]

#

or any tst

#

6 raised to 1.5 is already 14/15, so id not recommend that

elfin frigate
#

won't 14 lines be winduped into 4,4,4,2?

void lotus
#

wait

#

aah

#

I thought you meant OUTGOING

#

idk why I thought that actually

elfin frigate
#

no

void lotus
#

INCOMING I see

elfin frigate
#

incoming

#

yes

void lotus
#

doopid moment !

#

okay let me reprocess then

#

the only way to recieve 6+ damage is with a height mult or with huge fatigue

smoky isle
#

then you'd be spending the majority of the early game sitting until the cancel penalty rack up

void lotus
#

or that

#

forgor that was added

#

wait.

void lotus
#

there's no lines to cancel

smoky isle
#

(there's 2 parts into the cancel penalty, cancelling garbage and half-minutes without having a grey line pushed to your field)

void lotus
#

oh my god

#

doopid part two!

void lotus
#

whats the formula

smoky isle
#

also attack countdown/2 looks like entry delay/2

#

so it turns red faster

void lotus
#

so 30s is +5%, 60s is +20%, 90s is +45%, ... ?

#

which way do incoming attacks round

smoky isle
#

uh so round by rng before volatile is applied

wet moss
smoky isle
#

It's
Weird

#

Like, there are 2 steps of rounding or smth like that, once when the attack comes out of the attacker

#

And once when it hits

smoky isle
teal swan
dark fjord
#

Lmao

#

Incrementaltris

teal swan
#

okok what about

theres no climb speed, theres no climbing either, no apm and ko things, no nothing, height is determined only by lines cleared with spins multiplied by 1+b2b/100
oh and b2b doesnt get sent when doing non-spin clear

dark fjord
#

Oooh pretty cool ngl

#

I still love supercharbo

misty void
misty void
#

gradually begin to carry the entire weight of the world on your shoulders untill it wont crush you by its weight

indigo ferry
indigo ferry
#

Therefore with each death, you will become more and more desperate and helpless. (which is why the flavor text is about withering)

fringe lion
#

DEATH:

You target and be targeted by all players in your floor at once.

It's kill or be killed.

#

This could've been a nice effect for Tyrant (i.e., terrorizing the entire floor with your presence), but oh well

elfin frigate
#

everyone dies, gaining him like 20 KOs in a second

#

he gets fireworked up to floor 5 within 10 seconds

fringe lion
#

It's a matter if he could build before the garbage piles in

fair seal
#

well you're invulnerable to being attacked for a little bit after starting afaik

fringe lion
#

You could disable (or drastically shorten) this invulnerability period for this mod I guess

elfin frigate
#

if you're like westl (t spin abuser) you could probably survive it

#

and then you reach F10 in 2 minutes

fringe lion
#

Well, ICLY did hit F10 in less than 2 min anyway

#

Reversed Death just removes your "targeting all player" perk but all players still target you.

indigo ferry
indigo ferry
fringe lion
#

In normal Volatile you get double garbage but also cancel double

indigo ferry
teal swan
fringe lion
#

It says x3 in wiki but you're right

#

Plays similarly to last stand

#

Except with less clean garb

#

No cancelling multp

teal swan
#

getting the odd feeling this mod is gonna be the most sniped

#

someone wants to wr
a random u rank climbs to f10 with 200 b2b ready to pierce that long bar up your board

indigo ferry
fringe lion
#

No targeted bonus as well

teal swan
#

xd

#

i have this random idea for a mod

#

its duo revive run

#

but no duo

#

i cant explain it properly

#

@fringe lion @indigo ferry how to think

fringe lion
#

Like, you can only send attacks if you complete the revive task or sth

teal swan
#

ok i can maybe think

but no tarot card knowledge

#

its fast food simulator

indigo ferry
#

Or a timer

teal swan
#

damn

#

i got smth better cuz i love chaos

#

now i just need to make my ideas readable

indigo ferry
#

It does have bomb defusing vibe

smoky isle
#

basically normal qp with sidequests

fringe lion
#

Perform x within y drops or you eat 10 garbage

smoky isle
#

you get a random sidequest (revive task) which difficulty is based on the floor you're in, completing one stock one life shard
if you have 5 you get an extra life
if you already have an extra life, completing a quest gives a climbing speed boost

fringe lion
indigo ferry
#

I think I have an opposite idea to this if you don't mind trollblob

teal swan
#

go ahead

indigo ferry
#

Instead of tasks, you are banned from doing certain things once a while. For example,banning t spin double, banning quads, banning +5 combos...
If you violate the bans, you get punishments

#

If I have to pick a tarot card for this, it would be Judgement

teal swan
#

XXII - F&B Employee

take the revive prompts and put them in a solo mod

a task can only live for (initially) 60 seconds after spawning
completing any task rewards height/apm/whatever good stuff idk
failing a task by timeout injects 2 wound line to the board
failing a task by count reset injects 1 garbage line to the board

+1 task per floor explored (max. 5)
task (revive) difficulty rises for every 3 tasks cleared plus highest floor explored
-8 seconds per floor explored after The Museum

#

somewhere around the 8th floor is where things go really hectic

indigo ferry
#

Imagine duo + this

teal swan
#

holeh

indigo ferry
#

Judgement
A law will be applied periodically, violating the law will be punished.
Possible laws:

  • No quads allowed
  • No _ spin single/double/triple allowed
  • No more than 5 combo
  • No placing more than 10 pieces consecutively without clearing lines
  • No perfect clear allowed
  • No more than btb x5
  • etc.
    Violating a law will receive 10 wound lines.
    -# Losing freedom is the price for sinning.
smoky isle
#

-# A ban will be applied after a random interval
-# you're banned from tetr.io for 24h

indigo ferry
#

Import os
If ()
delete window

hasty niche
fringe lion
#

THE FOOL

Pieces become pentominoes instead.
-# Out into the uncharted territories.

The Fool Reversed: THE MANIAC

The pentomino pieces become broken
-# Absolute insanity

void lotus
#

?

fringe lion
#

Pentominoes

void lotus
#

i know pentominoes.

#

what do you mean broken

fringe lion
#

Similar effects to TE:C Connected broken pieces

#

This is what broken Tetrimino looks like

void lotus
#

interesting

#

i think having the BASE modifier be all pentominoes is

#

probably not good

fringe lion
#

If all-pento is too hard then maybe alternating between bags of tetri and bags of pento?

#

2 bags of tetri for 1 bag of pento

#

1 bag of pento has 18 pieces

#

Reversed Fool would be all-pentos with occasional 1 bag of brokens every 4-5 normal bags maybe?

teal swan
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#1272352916606550118 message

smoky isle
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What if
7x7 bag
It's just a 49-bag that's it

fringe lion
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That's like the watered down loaded dice

smoky isle
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Asceticism you meant

fringe lion
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Yeah

smoky isle
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Yeah it's like the other part of asceticism

teal swan
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(seven z/s pieces in a row)

smoky isle
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No more mechanical of anything