#improve which flying garbage sound is played

4 messages · Page 1 of 1 (latest)

small geode
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with the addition of surge and the way the attack is split in three, i have noticed that small-ish (under 15 i guess) attacks simply result in louder versions of weaker flying garbage sounds.

what i mean is, if you send a 6 surge (2+2+2), instead of the large flying sound, you get 3 small flying sounds played at the same time, which gets kinda loud.

it may help to determine the sound of flying garbage not on an individual basis, but what is overall sent at the same time. that way, 3 sounds arent playing together and we get a better sense of what is truly being sent.

small geode
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actually, a different way this could be done is to separate the garbage flying in by like, 0.1 or 0.2 seconds, so that each fly and impact sound can be heard, and you know for sure that it is cheese

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otherwise with my old solution it would sound like a regular large attack

dire karma
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Me on my way to make a bnuuy sound edit that just has one garbage-in-___ sound to just be way louder than the rest.