#Quickplay 2 Mods in Custom Rooms

41 messages · Page 1 of 1 (latest)

vivid nymph
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Playing tetr.io with friends is really fun due to how accessible it is, but unfortunately, it just becomes a sad curbstomping session if there's a significant skill difference in the room. With the addition of Quickplay 2's tarot cards, I think it would be really fun to have it as an option (either as a per-player option, or room-wide) to play the game with mods in order to provide a handicap, or just simply messing around and showing off.

Not everything has to be implemented though. Volatile Garbage and Allspin provide unique double-edged advantages that would be incredibly unfair in a smaller group with the right player, though I imagine the mods don't necessarily need the tarot card branding in the context of customs so these offending mods can simply be changed up. (Volatile Garbage can instead be changed to have the player only send 50% garbage, while still being able to counter 100%. All-spin can be changed to not give allspin bonuses, but repeat clears are still punished)

mild trout
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I really hope this happens

north rockBOT
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mild trout
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with the new reverse mods i bump this again

snow flower
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A good start would be to implement them for practice reasons in custom (solo) and Zen so you can practice them. Having those in custom rooms (MP) as well would be dope.

dense tartan
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Hear me out

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Imagine mod_invisible

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It turns visible at the same time for both players

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And you can always see opponent's board

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This would make it actually useful to look at opponent's board

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When you don't know what yours look like and might aswell look

dense tartan
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It's generally like you play at the same time and you look at each other at the same time

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Depending on your skill of course

candid moat
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yeah this would be cool

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idk if it'd be better to have them optional and individual like in qp or enforced for all players (i.e. a setting for the room that applies that mod universally)

proud glacier
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well people would definitely want to see the former for #1020145231800324096

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so that implies hosts being able to modify player by player

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because you can very much so just recreate mod_noholdmod_messy and mod_gravity on their own already lol

ripe dragon
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lolololol

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also snowball in custom rooms when

proud glacier
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#1278291611989839903

candid moat
proud glacier
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there's enough rationale for it to go either way? rshrug

candid moat
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i mean there's also the option to just support all three ways of implementing it but that would be a bit much wouldn't it

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like a separate setting:
QP2 MODS APPLICATION

  • universal
  • per-player (host only)
  • per-player
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idk

ripe dragon
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can i also ask, how was kaliente implemented?

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like what was the idea behind it

candid moat
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it was implemented kalientemente oyes

ripe dragon
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lol

trail vigil
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idk if this is the full story but it's at least named after king kaliente from super mario galaxy, a boss where you hit attacks back iirc

north rockBOT
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north rockBOT
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north rockBOT
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north rockBOT
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eager prairie
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If there were tetra league with qp2 mod, would it be named like : modded league?

dawn wharf
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XD tetra league with qp2 would be cool

north rockBOT
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ruby void
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QP2 and all its mods on Custom but QP2 related achievements can't be obtained

north rockBOT
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