#All Clear Nerf is too heavy

1 messages · Page 3 of 1

royal ledge
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and I feel like the minimum requirement to get out of lower ranks is to be able to time and counter openers?

royal ledge
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like yeah its hard on a lower rank player... so to get out of the lower ranks you need to learn how to counter it

lofty dragon
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openers are not just setups, it's a phase of the game, refusing to learn how to play it is refusing to learn how to play part of the game

royal ledge
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like for me and a lot of others the dividing wall of getting into X rank was being able to beat musik. because they forced you to time and actually build attacks

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this was like 2-3 years ago so idk about who the gatekeeper is now

lofty dragon
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refusing to learn how to play the opener phase is liek refusing to learn how to downstack

hidden cove
royal ledge
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... and others know how to ds cheese but to them it also sucks? so the best place would be between both options?

lofty dragon
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some people think pressure sucks

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does that mean that's invalid?

royal ledge
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people think whatever playstyle counters their owns the best sucks tbh

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won't lie that I'm the same tbh

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I don't particularly like playing vs cheese

hidden cove
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opener isn't a guaranteed closer

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game doesn't generally end in 4 to 12 seconds

royal ledge
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it never was?

lofty dragon
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like sure I can get annoyed when someone has good defense, but that doesn't mean defense needs to be nerfed, it means I need to learn how to deal with defensive players

hidden cove
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good thing the people who rebalance the game see its effect on the game, and therefore have adjusted the game balance accordingly

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for example, so that those who are not blitz loopers have a chance to play the game without dying in 5 seconds

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it is unfortunate that this required nerfing PC to 3

lofty dragon
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I don't encounter openers main every game

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you're acting as if opener maining was meta

royal ledge
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I feel like 5 lines and 1b2b would be a good middle

hidden cove
royal ledge
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basically a b2b tetris

lofty dragon
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4.5 pps sdpc means nothing vs 3pps tki

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I'm low SS (well s+ bc rank inflation of end of season) and I could 3pps the first bag of tki

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you're telling me that at U you can't?

hidden cove
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even tho you know what to do

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it was annoying

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just a race to get uneven garbage on their board

royal ledge
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so you want to be able to 100% counter your opponent

hidden cove
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so they stop knowing how to play the damn game

hushed mesa
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rshrug 4.5 pps sdpc is not nothing idk but it might be fast enough to get second tspin to cancel tsd

hidden cove
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beyond 21 pieces

royal ledge
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so you just want to win?

hushed mesa
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kill opener meta was pretty miserable ngl

lofty dragon
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me when my opponents stategy has a CHANCE of working sometimes:

royal ledge
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like I can see why 10 lines is overkill but like 3?

hidden cove
# royal ledge so you just want to win?

personally i just want to not have to "learn a setup and do it with 4.5 pps" just so i can get to fight someone who has absolutely nothing beyond that 21 pieces of presets

royal ledge
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and especially in the midgame, part of whether or not you take a pc is whether you're in a position to do so.

hidden cove
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perfect clears become far less interesting once you realize it's just a setup they can do 100% of the time

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and it sends 28+ damage

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in 7 seconds

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it's called "broken"

royal ledge
hidden cove
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never said it was fun to do

royal ledge
hidden cove
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it was a necessity

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because they force your hand into it

royal ledge
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like I'm not sayind don't nerf pc

hidden cove
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meanwhile if you are a new player all you know is that you died in 7 seconds

royal ledge
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im saying maybe they nerfed it too much

hidden cove
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you just wanted to play some tetris and this dude is flexing on you 32 attack in a moment but if they misdrop it, they fall to 0.8 pps

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there is no reason for the game to reward all clears (as much as it did) if they are this easy to make reliably

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and otherwise are just rng midgame

royal ledge
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and that's why I'm saying they should be nerfed, just not as much as they have been

hidden cove
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i don't see why it should be more rewarded than it is now

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it is already accompanied by another attack, see MS2 or BT=>C-spin

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so any buff to PC would just be an "effort to make DPC viable again"

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instead of doing a strategy that wasn't repeated 100k+ times

royal ledge
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lets say pc spam was 100% pre update and like 10% effective now. is there a reason we shouldn't aim for 50% effectiveness of openers?

hushed mesa
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pc nerf to 3 does seem extreme but I'd wait for the meta to develop a little bit before making my own opinion

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esp since there are ppl labbing b2b allspin pcs rshrug

limpid fjord
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i mean have you seen the new replays stare

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it kinda looks painful atm

lofty dragon
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cheese is annoying! I sometimes loose to cheese, clearly all singles and doubles should do nothing and triples should only send 1 with combo.

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same logic as how pcs are being treated rn

royal ledge
hidden cove
hidden cove
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did you see T99? you get 10+ damage from a single 2-combo because of attacker bonus

limpid fjord
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are we discussing tetr.io or are we discussing t99

royal ledge
hushed mesa
limpid fjord
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topic derailing part 127357378

lofty dragon
hidden cove
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actually, maybe find one for c4w, idc stare

limpid fjord
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someone is about to list the entire tetris guideline game library for this

lofty dragon
royal ledge
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ok but they do at lower ranks so we should make it unusable

lofty dragon
hidden cove
lofty dragon
hidden cove
lofty dragon
hidden cove
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send more and the games will be shorter

royal ledge
hidden cove
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the garbage pattern is always a bit different

royal ledge
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pc garbage is also randomized?

lofty dragon
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and because on rare occasion I have long rounds with lots of cheese, and because 1/25 games I play in my rank end like that the game should be balanced around it and that playstyle should be completely invalidated because the only good playstyle is 45 second rounds with mostly pressure because that's the way I play and no other playstyle should be allowed to be viable

royal ledge
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also even though I can counter it with good timing most of the time, its not fun and I can't counter it all the time

hidden cove
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forgot the image lmao

lofty dragon
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crazy you beat someone that had 25 lower apm than you

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and 70 lower vs

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in a short ammount of time

hidden cove
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when PC loopers win with 250 APM and their opponent has 20 and they say gg:

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that's this thread

hidden cove
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are you saying games won with PC loops are not good games? tetriuHmm

royal ledge
lofty dragon
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even at my rank the max apm from an opener main is 150 at that's at teh absolute highest

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and the average apm is 50 for everyone elso

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who the hell is opener maining 250 apm vs 20

gritty mango
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jfc just accept that other people have other preferences

lofty dragon
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at what rank does that happen

unique mural
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I was low SS too, and average opener APM was 80-100 at best

hidden cove
gritty mango
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you are disruptive to the game

lofty dragon
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spikes are too disruptive to the game

gritty mango
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everything is disruptive to the game

lofty dragon
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pressure is too disruptive to the game

gritty mango
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do you want everyone to play the exact same way

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and be like

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yeah this is fun

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i mean so is opener

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and so is tki/lst spam

unique mural
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Me playing on a 2FPS ipad is disruptive to the game

gritty mango
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and so is plonking

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and so is infds

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i dont see your point

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do you just have a problem with every single playstyle besides yours

royal ledge
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the game is disruptive to the game

gritty mango
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just let people have their own preferences at the very least damn

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your word is not the fucking gold standard

lofty dragon
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you are greatly exaggerating the problem and ignoring the fact that the argument applies to every other playstyle in the game

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pressure is so unfair I literally can't have a break it should be nerfed

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spikes are so unfair I literally can die at any point

hidden cove
lofty dragon
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cheese is so unfair I literally can't downstack what they send

hidden cove
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so that pattern stacking is less rewarded

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by merely a few lines

lofty dragon
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macro is so unfair they literally counter all my attacks

gritty mango
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this is so unfair all my attacks that i learned how to send are now nerfed

unique mural
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Well Zhun, tell me what is so bad about PC sending like 5 or 6 lines

hidden cove
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what i don't get is what exactly you intend to achieve wit hyour proposed change of "re-buffing all clear" beyond bringing back the specific openers that were effectively making the game the same (despite claims of variety) in every low rank ~~ either MS2-DPC or SDPC/DPC looping

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like, if you understand why the changes were made, then okay

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if you don't understand why the changes were made, it seems irresponsible to demand any further reversion

hushed mesa
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ms2 dpc stare

gritty mango
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ms2 dpc stare

lofty dragon
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also I, regularly, and consistently, countered sdpc with hachi

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it's not like it was uncounterable

royal ledge
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guess how many times my pc killed my opponent!!! oh wait I sent 1 pc each in 2 rounds and they weren't what lead to their loss

unique mural
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I played MS2 Dpc, and I would like 2% of the time get the PC off on either, just becuase thats what happens

lofty dragon
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hachi isn't even an actual counter to sdpc it's just that sdpc isn't as meta breaking as you describe it to be

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and 1st->2nd->dpc gives a lot of opportunity to send lines in between and counterspike

royal ledge
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also there still isn't a response to the question of why pc send 5 is unviable considering it would level pc looping with 6-3/4-5/lst/st stacking

lofty dragon
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during 1st->2nd->dpc you are actually on a pretty even playing field after the first pc, if you can think quick you can counterpike and go into an advantage after opener, but if you play badly get pressured to death

lofty dragon
hidden cove
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PCs are literally made in 5 seconds

lofty dragon
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it's not as bad, but it's still shit and completely unusable even as a joke opener

hidden cove
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why should they do a lot stare

royal ledge
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it would at least be middle ground between 10 and 3 and would level dpc looping with other openers

gritty mango
hidden cove
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the goal is to discourage looping

gritty mango
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why dont we discourage stacking as well at that point

royal ledge
gritty mango
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why dont we discourage all b2b actually

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because its too easily exploited

lofty dragon
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that's the only reson midgame pcs are ever good really

royal ledge
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and the downside of pc is you have nothing to defend a counterspike with and it's pretty hard to just start making damage off of a empty board

lofty dragon
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the drawback is that they aren't always possible and hard to see

hidden cove
lofty dragon
hidden cove
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instead of merely being a passive bonus

dusk marsh
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stare b2b is maybe kinda boring now

lofty dragon
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it's a straight buff of old b2b before 7 b2b

lofty dragon
hidden cove
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sad

hidden cove
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i mean all the complaint here is that the matches are too long

lofty dragon
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I was making an example of how the arguments that are being applied to pcs here can be applied to every playstyle, and I chose long cheese matches because that is the playstyle I struggle with the most and am the most frustrated at

hidden cove
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why is that a problem?

lofty dragon
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I don't actually think cheese should be nerfed

hidden cove
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people are saying b2b without immediate reward is "boring" but what is wrong with charging b2b for a better attack?

royal ledge
carmine sand
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does this thread really need more sarcasm kogori

gritty mango
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no

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close the thread

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can we just send all feature requests back to github

hidden cove
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sorry you are right it has been sarcasm from all sides for 40 minutes now

carmine sand
lofty dragon
royal ledge
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I still haven’t heard anything about why send 5 would be bad 😔

lofty dragon
carmine sand
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honestly here's my take: if perfect clearing didn't define and trivialize zenith speedrun it'd probably still send 6 lines of garbage. there's been a lot of discussion here about how QP2's design shouldn't leak into TL and that seems relevant here. i think it should probably just be brought back up to 6 rows of garbage so we can focus on things that actually matter (by this thread's own votes, 19 to 1, there are more pressing problems with the new season)

lofty dragon
lofty dragon
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also isn't sdpc stil meta for zenish speedrun?

carmine sand
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not as far as i know

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current WR (still nowhere near the 1:40 it was getting when all clears still sent 6)

hidden cove
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this dude just did SDPC => DPC => stickspin and got 170 APM

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ngl that's wild

lofty dragon
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What if a poll was made (like an actual large one in announcement) that asked what should happen to pc, whatever gets voted on gets added to the preseason play testing phase, and from there see how it effects gameplay

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I mean the preseason is for playtesting after all

unique mural
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That’s genuinely good idea

lofty dragon
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Like I'm not saying just follow the general opinion to the letter and put in actual season 2, just use it as a baseline for playtesting

carmine sand
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too minor a change to ping @everyone about lol

sleek meteor
unreal belfry
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Why is the last option worded that way? It should be something like "I'm happy with the update". This isn't a fair poll lol

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The question makes the implication that people already have a problem with it

lofty dragon
lofty dragon
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So that mainly the people who care would see it

hidden cove
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you'd just get the people via selection bias who are currently unhappy about there being a change to their meta

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it's like google reviews; the 5/5 customers usually don't leave a review, an 1/5 or 2/5 definitely will

lofty dragon
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Neither person would know otherwise but players who care a lot about the game and check it regularly would

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There is no reason a person who likes the changes would check news less than a person who doesn't

hidden cove
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i never check #news and i care about the game stare

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honestly before you mentioned it i didn't know it's there

alpine wind
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we want the discussion to progress realistically

lofty dragon
alpine wind
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hence why me & garbo arent saying much --> we want to listen, and talking will influence the convo

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but i can assure you we are listening

dusk marsh
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yay

lofty dragon
willow narwhal
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lmao

hot gale
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osk is in our walls

gritty lark
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can confirm, have been keeping up with the discussion across all levels of play

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been reading and talking to many people about the changes, and i do plan on iterating more over these next 2 weeks

hidden cove
royal ledge
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idk if the pc was the problem considering you survived not one but TWO tetris pc's and then got timed and counterspiked with a td which only sent you 13 then got surge spiked with 10 on top of that

hidden cove
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i mean i'm not saying it was a problem

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i take my L

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but it should not be underestimated

royal ledge
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tss tsd tss tetris pc tsd tetris pc all with b2b and you're still alive having sent a tss tsd and tetris and somehow pc is still powerful

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with this stack to boot

hushed mesa
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that I piece 💀

royal ledge
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it's not that the pc is still powerful

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for me at least, with the stack you had you probably deserved to lose that round earlier. there's no underestimation of pc's +3 or any of that

hidden cove
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it's 170 APM

royal ledge
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and? you're at 100 less apm; not even HALF and you were still alive which tbh I don't think you should have been

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the pc's should be strong enough to at least punish a player who's made a mistake in their stacking

hidden cove
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what exactly is it about memorizing a few exact placements that should give them an insta-kill for any mistake, for almost no risk at all?

royal ledge
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Any mistake??? Are we ignoring the entire stack the follow up and ds from your side. Furthmore the any mistake is punished applies to the opener user as well no? You even mentioned earlier that as soon as they misdrop or make a mistake they die

hidden cove
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well i did misdrop the i piece

royal ledge
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Also you’ve consistently ignored my proposal of 5 attack and haven’t addressed my reasoning behind it either

hidden cove
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and then i died

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but that was a bit later

royal ledge
hidden cove
royal ledge
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A 5 attack would make it on par with lst/st/6-3/5-4 tho? Considering it’s basically a B2b Tetris

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Like I can lst at 4 and it’s not insta win

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There are players that 6-3 and also don’t insta win

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I also don’t think that loop openers are “all ready powerful” considering that most can be countered

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They were overpowered at +10 yes, but under 3? Absolutely not

hidden cove
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the attacks themselves already have intrinsic value

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the fact it's an all-clear, with how easy it is to make all-clears, doesn't really do much

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MS2 already sends a TST + TSD, why add another +6 on that for it being a loop

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the player happened to have no garbage. lucky

meager ledge
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every time i cant help myself but just come back to read up on what you guys are saying i give up 😭

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anyway…

meager ledge
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i kinda wanna revisit adding to surge instead of directly dealing lines

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maybe like

  • the all clear does not count as b2b, meaning it sends the surge and breaks the chain.
  • it then adds 3(?) surge after sending whatever was there and, again, does not increase b2b at all. if surge is released, the 3(?) garbage will be cheese by nature of how surge splits in 3. if b2b clears are done, it takes some time before surge starts increasing again. this would theoretically distribute the surge attack over time to be maybe a little more manageable.
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the current pc does 2 b2b and 3 garbage so maybe the 3 can be buffed to 5 or 6

languid magnet
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random idea:
if you PC with a b2b chain you send half of the surge spike without breaking the b2b chain

broken brook
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poll_question_text

If PCs sent a consistent value, what value would that be? VOTE ALL THAT YOU AGREE WITH

victor_answer_votes

18

total_votes

98

victor_answer_id

5

victor_answer_text

6

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results are in

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6

broken brook
# languid magnet random idea: if you PC with a b2b chain you send half of the surge spike without...

a pc requires you to setup any of the following clears as its ending:

  • s/z spin double
  • l/j spin double
  • triple with an l or j
  • double with an o, l, j, or t
  • single with an i
  • quad

now that looks easy, but in a midgame context where you want to keep b2b, you're likely going to need to make the setup with some garbage / color pieces below and be lucky that those can be cleared with the same clears mentioned above on the same combo as your setup
not just that, if your setup's not at the bottom of the board, you only have hard line clears as options:

  • s/z spin double
  • l/j spin double
  • quad
main yacht
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what if PC injects three lines of cheese onto the opponent's board instead
(inject meaning the cheese is instantly added and cannot be cancelled)

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so there is a guaranteed reward for doing a PC

dreamy sleet
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Put it to 6 or something

meager ledge
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imo 6 is pushing it a little if we're trying to stop pc loops from being heavily abusable

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at least, if its doing direct lines

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otherwise the garbage income is very concentrated

viscid linden
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6 unblockable cheese garbage makes SDPC too effective

ivory imp
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How about pc injects wound lines instead

noble sky
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walks in

what if PC's just do increasing damage with every time you send one, regardless of combo? you can start with 3, then make the 2nd send 4, 3rd send 5, and cap it at whatever number it used to be, or just, whatever number is most balanced?

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i thought PC's sent a base of 6 damage but someone told me yesterday it sends base 10 damage

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you can still incentivize PC's in the sense that clearing them makes PC openers still not broken, but midgame PC's viable?

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and then keep the b2b chain bonus. keep the best of both worlds imo

meager ledge
noble sky
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do you see that as a good or bad thing? again you can tweak the settings to make it more balanced

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3--->10 damage require 8 all clears

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if that's too easily obtained for some reason, why not cap the damage to something more reasonable like 6?

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or what if we swap the bonuses from a increasing damage boost, to a increasing B2B boost?

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and cap that to a number like 6?

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considering you're probably going to break b2b to build another midgame PC, you can't stack B2B heavily by looping them. unless you pull 2-3 off in the opener, but then again... that's 2 B2B, followed by 3, followed by.... at that point it becomes more and more likely that the opponent sends garbage as a counter

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my brutha i'm A rank and i have learnt zero openers

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i'm just trying to give helpful input

lofty dragon
noble sky
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hence the cap to damage?

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it's.... right there in my initial message

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good luck sending 8 PC's until you're back to 10 damage with that 9 in 10 chance you break b2b in between

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if it would even be capped to its original damage amount

lusty swan
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if anything it should be that the more you do the less damage they send, that way pcs can send ok damage but spamming is less rewarded

noble sky
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then you'd have to discuss with the rest on what's more broken, PC openers or PC midgame

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from what i read, the overall consensus seems to be that openers need more rebalancing and that they make midgame PC's not worthwhile

lofty dragon
# noble sky hence the cap to damage?

I meant worse as in effectiveness, s1 midgame pcs already weren't guaranteed kos and could actually get you killed, now midgame pcs would be even more unreliable to KO since gamege depends on how many loops you got at the start, when there is a good chance you didn't even do a loop opener

lusty swan
noble sky
lofty dragon
lusty swan
lofty dragon
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I'm saying midgame pcs in s1 weren't the best, significantly less than that and it would be better to ignore them

broken brook
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watched a few pro games and it seems like the current meta is tki flat top -> lst
makes sense, but in other occasions when tki is not possible, there's pco once then do whatever to b2b

lofty dragon
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if pcs sent even 5 lines and you saw a pc oppertunity it would be better to ignore it

broken brook
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i saw some where they're not going for the solve anymore

noble sky
# lusty swan i didnt get that at all from what ive read, the main complaint about midgame pcs...

if we are to pull through on your suggestion, then to make midgame PCs viable, you'd have to intentionally skip on opener PC opportunities. possibly worthwhile in this scenario, but i just don't see many people doing that. midgame PC's are RNG and it all depends on the risk-reward analysis of the player to decide on whether to take chances on waiting for a midgame PC.

i think in this case, most people are just gonna go with their 1-2-3 PC opener loop. but hey, that's what we got pre-season for to test right?

lusty swan
noble sky
noble sky
lusty swan
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yeah i think a low set value is better in general

noble sky
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i just think the increasing bonuses feel like a more natural and easier to follow way to implement a PC change that helps find a compromise on balancing both opener and midgame PCs

lusty swan
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but i dont really think pcs should go up in damage the more you do, that really incentivizes looping and makes one off pcs less good, which is kinda the opposite of what a lot of people in this thread think should happen

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myself included

noble sky
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if we add a "X pieces until next-PC-nerf is no longer applied" rule, that's gonna feel arbitrary to implement. not that my suggestion isn't per se. i just think it feels more self-explanatory and natural

noble sky
lusty swan
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bad thing

noble sky
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fair 😆 but i wrote more than that

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i'll just summarize

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  • you can balance looping by capping the damage to let's say 6 instead of 10. 3->4->5->6->6-> etc.
    • you can also plonk a double to counter
  • you can also give a increasing b2b chain boost instead of a damage boost, which is lost in many cases if the loop grows too big. again you can plonk a double to send a garbage line to force the PC looping to end
lusty swan
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the problem is that midgame and one-off pcs are still nerfed, which is a big part of why people are upset. this buff only applies to looping, which is one of the worst things to buff for pcs imo because it was also one of the most unhealthy parts of the game. youre basically just playing single player blitz and your opponent has to survive that each round start in order to start playing the game, and theres very little counterplay and risk to doing it

bold smelt
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It could be fun to have PCs having a unique interaction with surge, something like sending the surge attack while consuming only half the charge

noble sky
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and that's what my suggestion was, a compromise from a person who doesn't even know any PC solves

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i can definitely understand your concerns though

lusty swan
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your suggestion pretty heavily incentivizes looping while keeping non looped pcs the same, which people will still complain about, arguably even moreso than they are now

noble sky
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i think it's going to be more nuanced, but please do take my opinion with a pinch of salt because i haven't experienced that in TL myself. maybe your previous suggestion really is better, i don't know, and that's why we're here to discuss 🙂

lusty swan
hidden cove
noble sky
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the loop incentive. but i can definitely agree with you that it will make the one-off midgame PC's less exciting. but i feel like this whole nerf was the point of that... nerfing PC's altogether.

what about a different suggestion. instead of boosting PC's based on how many times you clear them, why not boost them based on how long the match has gone on?

0-10 seconds: 3 damage
10-20 damage: 4 damage
etc....
max 6? 8? who knows

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maybe let it scale more quickly? 3-5-7-9? at 0, 10, 20, 30 seconds?

viscid linden
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The solution I'm kind of thinking over that kind of solves both of the problems is to change the PC back to 6, but within the first 21 pieces, all PCs you do will add one garbage to your board
Yes, something that will have an effect to you as well. I'm not giving this solution up until now, and that's probably because I'm not seeing other suggestions on how PCs should work, it's just points on the existing solutions on how PC should be in TL.

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This solution is as weird as it is, I know, but if we're talking about this game where PC is already sending 3 lines, I don't think it sounds outrageous

bold smelt
lusty swan
# noble sky the loop incentive. but i can definitely agree with you that it will make the on...

i dont see what else would happen from your proposal other than the looping meta coming back to life a bit, the only way to make use of pcs that increase in damage the more you do is to loop them. the whole controversy around this is that pcs are too nerfed, i agree that they shouldnt do 10 damage and this change has been pretty good, but to a lot of people it feels like they might as well not be rewarded in the first place. thats why pcs should do 6 damage won the vote, slightly more rewarded so that theyre still viable, but not so damaging that theyre oppressive

#

its probably best not to set an arbitrary limit if possible and to keep it the same all throughout the game

bold smelt
#

You might just get counter spiked too easily tho

#

Was there any thought about PCs sending double hole garbage ? It could be explored too

hidden cove
#

if only 4pps+ loops hadn't been so strong that counterspiking was also barely a solution, by the time you tank, the DPC sends another 18+ at you

carmine sand
#

countered woomy

viscid linden
hidden cove
#

PC backfire is a fun idea that had come up before in the past

lusty swan
lusty swan
noble sky
lusty swan
noble sky
#

because if your first PC would be 30 seconds in it would still deal hella damage

lusty swan
#

no its for the first suggestion

noble sky
#

then let's put that suggestion aside xd

#

because as you said it does have its imperfections

lusty swan
#

okay, time based is pretty bad because if the players are fast, the matches wont last that long

bold smelt
noble sky
#

if you think 30 seconds is too much, set it to 20, 15, idk

lusty swan
carmine sand
#

yeah really just base it on pieces placed

lusty swan
lofty dragon
lusty swan
#

double hole garbage is also really hard for beginners to clear, so that could become a problem in the lower levels

lusty swan
#

they dont really need to scale

noble sky
#

then... i don't understand why we're having this discussion in the first place

hidden cove
#

if the loop is strong enough, they can block all incoming damage

lusty swan
lusty swan
noble sky
lusty swan
bold smelt
lusty swan
#

i meant anywhere from 4-6

noble sky
#

so you're not happy with sending 4 lines because you could've gotten 6? despite saying you'd be happy with PC's being 4-6 damage?

lusty swan
lusty swan
lusty swan
#

im pretty sure a lot of people would be happy with pcs sending 6 lines

bold smelt
lusty swan
noble sky
#

you know what dude

#

you be you lol

#

i got my own ideas, you got yours

#

let's just agree to disagree

lusty swan
#

?

carmine sand
#

considering the track record of this thread.....woomy

lusty swan
# noble sky you know what dude

i just meant that i said after my suggestion that it would be better to just have 1 value all across the board, your solution encourages looping so i was saying that if anything it should be the reverse (they do less attack over time instead of more) to discourage looping, but the best solution is just to have it be 1 value that is rewarding enough for 1 pc but not too broken for looped pcs

#

im fine with agreeing to disagree

lusty swan
hushed mesa
#

clearly the solution is for pcs to send 0 garbage lines, instead sending a 10 second unskippable ad directly into the center of their boardtf

brisk dome
#

remember the 14 line rules exists

#

pcs can send some lines and it's not the end of the world

lofty dragon
#

how does this thread have 2.4k messages 💀 this is genuenly the longest thread I've ever seen on discord

brisk dome
#

ngl the 7+x thread might have been longer

hushed mesa
#

7+x thread:

lusty swan
lofty dragon
#

oh wow-

lusty swan
#

yeah

lofty dragon
#

people REALLY care about openers i guess

brisk dome
#

i hope osk can get something anything whatever useful out of this

lusty swan
lofty dragon
lusty swan
#

it was very controversial because it messed with the flow of the game, but i digress

brisk dome
#

bro digresses

lusty swan
#

true!

lofty dragon
#

I mean midgame pcs are also a point of discussion here but loops are the main time pcs are used

lusty swan
#

yeah people want midgame pcs to remain cool though

noble sky
#

new suggestion:
pairs RNG in S3 TL

lofty dragon
#

and they were probably nerfed because of opener pcs, I doubt anyone had a problem because of old midgame pcs

lusty swan
#

now theres basically no point in them

bold smelt
brisk dome
#

the thing people want is for pcs to be cool, but not overpowered

#

thats kind of it

lofty dragon
lusty swan
lofty dragon
lusty swan
#

i also think its too gimmicky of a solution when we can just have 6 damage but "gimmicky" is a bit too subjective

brisk dome
lusty swan
#

yes

lofty dragon
#

if someone could send pressure after sending double hole garbage it's basically a free kill

lusty swan
#

basically a death sentence at lower ranks, and a big disadvantage at higher ranks

hushed mesa
#

hear me out: what if pcs gave you a charge that tripled the next attack you send thonk

brisk dome
#

how bout pcs send bomb garbage, and at first it's clean but gets messier into the midgame

lusty swan
#

15 damage tsd into powerstacked tetris

brisk dome
hushed mesa
#

setup pc into tst when woomy

brisk dome
#

its not too hard for beginners to understand, it feels special for the person doing the pc

#

im a genus!

lusty swan
hushed mesa
#

bomb garbage is super free clean

lusty swan
#

yeah big attacks too

hushed mesa
hidden cove
#

i love bombs but i don't think it makes sense for it to be in tl (same for total mayhem bag)

brisk dome
#

it wouldn't be that much tbh

#

eh

#

i guess

#

honestly i think it would be fine

#

a cool thing that happens when you clear all the minos

#

you send the All Clear Funny Thing wow!

#

like if i was a low rank i would like that honestly

lusty swan
#

it can be abused for high counterspike, also slightly complicated especially if youre new to the game, youre basically only going to see it in 1 part of the game and its a different game mode

#

you basically explode if you send bomb garbage to your opponent midgame too

brisk dome
#

ehhhhhhhh

hushed mesa
#

pcs should send 1 extra width to their board 🙏

lusty swan
#

😭

brisk dome
#

it wouldn't be that bad imo

#

because the person making the pc is the initiator, you decide whether to risk a counterspike

lusty swan
#

its just overly complicated and gimmicky

noble sky
#

for every PC you perform you convert the 3 next pieces in the opponents board to pentominoes

brisk dome
#

its not that complicated tbh

#

its just a special type of garbage for a special clear

#

it feels pretty simple for me

lusty swan
#

and giving your opponent bomb garbage seems to be a pretty bad nerf tbh

brisk dome
#

i really fail to see how

#

replying to the first, not the second btw

bold smelt
#

If we're going for weird stuff : PC sends opponent surge to themselves (they keep the chage)

brisk dome
hushed mesa
#

pcs give you 1 tetriobuck

lusty swan
lusty swan
#

and some b2b (maybe)

brisk dome
#

oh actually i like 6 lines send

#

i always did

#

i forgor about it 💀

hushed mesa
#

perhaps pcs could send slow garbage (like in qp)

#

so it's harder to kill

brisk dome
#

we are gimmicking

#

the gimmicker

bold smelt
#

Id rather have pc send 0 but give a lot of b2b

lusty swan
brisk dome
#

if there was no 14l rule then i would agree with you

#

a lot

#

lmao

#

im going to bed 😭

#

cya

lusty swan
hidden cove
bold smelt
#

And PCs never felt that special imo, even with 10 lines.

lusty swan
# bold smelt And PCs never felt that special imo, even with 10 lines.

Do they really need to be more special than big glowing text that says "ALL CLEAR" while sending lines? They're super common and well understood to the point people can loop them incredibly quickly and endlessly, so idk how that can be made more special without drastically messing with the balance of the game

#

They're also really luck based outside of openers so rewarding that too much is a bit questionable imo

bold smelt
#

Then why is 3 + 2b2b is a problem ?

#

I'm fine with that personally, but many people claim PC do not stand out anymore

lusty swan
#

I personally don't care too much either but I think it's not too unreasonable to add a little more damage

#

As long as it's not as oppressive as it used to be

lofty dragon
#

unless a good reason can be given as to why this should do LESS ATTACK THAN SDPC SPIN then pcs should be buffed past 3

#

(that video would be around 17 attack with the new 3 attack pc system, sdpc spin does 20)

hidden cove
hidden cove
#

just because it says all clear doesn't mean it should be an insta-win. honestly sometimes it isn't. it being insta-kill is nice for content but only if you're a youtuber because "having a cool looking attack that wins is good for content"

lofty dragon
#

doing 5 freestyle pcs is significantly harder than a t-spin or quad

hidden cove
#

for the game itself, having such disporoportionate ttack power for a single move without requiring an actual board to do it is kinda broken

lofty dragon
#

that's why pcs were even usable

hidden cove
hidden cove
#

maybe not as much at your rank 😮‍💨

#

also, when i get quad-PC in the new system, it sends 8

bold smelt
#

While adding 2

hidden cove
#

it was probably because of 1 combo + quad, so 4+3+1

neon heath
#

In my experience, looper or pc spammer, just drag them to midgame..

hidden cove
neon heath
#

Isnt that the challenge though

hidden cove
#

below SS rank it was generally "is it early O , or can i play the game pls"

neon heath
#

If you want you can keep your L and not do anything about it or at least try something to prevent it

hidden cove
#

in U rank, it was generally "if it's early O, then i have to early-TSD at the right time otherwise they win without ever having to interact with garbage"

bold smelt
neon heath
hidden cove
#

it also shows that all clears were disproportionately overpowered compared to any other attack formation in the game

#

even though it is something that was easiest to do at the beginning of the game

lofty dragon
#

crazy how that works like that

neon heath
#

Just saying bro, pcs werent really as hard to not make them happen in my experience

hidden cove
neon heath
#

I dont care if my opponent is 4.5pps pc

#

If I send a spike before their 2nd pc, I win

hidden cove
lofty dragon
neon heath
hidden cove
#

it would have been trivial to check this 3 weeks ago yk

lusty swan
hidden cove
neon heath
hidden cove
#

why is the opener insta-kill

neon heath
#

I take a TSS so I get all the clean in the 1st pc

#

then spike back?

lusty swan
#

they can get to 2nd pc within like 4-5 seconds

neon heath
#

I can spike within that time frame

hidden cove
#

anyway i'ma draw somethin hold on

neon heath
#

Yall just die and not defend about it

#

Im not even an opener main myself lol

#

Fairy or not, its still reliably easy to counter pcs

bold smelt
#

Aint fun

neon heath
lusty swan
#

i mean maybe im just skill diffed but its not really fun exploding for a single mistake at the start of every round

neon heath
lusty swan
#

mistake being misdrop because im pushing my speed to stop them before their loops becomes unstoppable

neon heath
#

Arent you a STD user, id find it easy to counter a S1 pc with said start

lofty dragon
hidden cove
#

ATTACK SHOWCASE: which one is more interesting,
1.)

hidden cove
#

it must be incredibly nice to get something right 100% of the time stare

neon heath
#

Im not sayinf its 100%, I know its completely my fault if I made a mistake anyway

hidden cove
#

on the other hand, in S2 the losses are genuine and outskilled

#

not just opener spam

sleek meteor
hidden cove
lusty swan
neon heath
lofty dragon
hidden cove
#

there is no other attack in the game without additional effort that sends so much damage

lusty swan
#

not in my experience

neon heath
#

Then idk man

#

STD feels like a very good opener to counter pcs

lusty swan
#

i mean its not like i can use std every round in the first place

neon heath
#

since its a literal tss start to tst

hidden cove
young elk
neon heath
lusty swan
#

but the game being decided within the first 5 seconds every round just isnt very enjoyable imo

hidden cove
#

the fairy cannon build has its own innate attack poewr because it has t-spins

hidden cove
#

you see OSZ and you'lre like omg it's this shit again.

neon heath
lofty dragon
neon heath
#

Would you not take a free round

#

especially if its TL

lofty dragon
#

seems like a lot of people disgree with you

#

on your numbers

neon heath
#

A mode with stakes

lofty dragon
#

no one said above 30% opener mains

hidden cove
young elk
hidden cove
#

where even is this poll

neon heath
#

Do tell why you learned SDPC @bold smelt

lofty dragon
#

I'll update later once it's ends but I'm just saying no one agrees with 85% in teh slighetst

young elk
lofty dragon
#

also pictured is a U rank saying opener mains are rare in U

lusty swan
#

im just saying i dont think anyone really enjoyed fighting opener mains, sure i can suffer for my decision to not play 100% optimally and use dpc loops and whatnot but idk

bold smelt
neon heath
#

reliability?

neon heath
bold smelt
hidden cove
lusty swan
bold smelt
#

This is litterally what i told my friends

young elk
lusty swan
young elk
#

how one gets to it plays into how people think of it

neon heath
#

But I was on for 1st pc..

lusty swan
#

what

neon heath
#

Its why I told you STD works well against PC..

#

skull

hidden cove
#

is what PC looping getting a win looks like from the outside

neon heath
#

What does tss do to a cspin main

lusty swan
#

no i literally said pc based opener mains

young elk
lusty swan
#

i think youre twisting my words a little

neon heath
#

idk im just confused about the words mb then lol

lusty swan
#

yeah its fine discussions can be hard to follow with so many people

neon heath
#

but i really do feel that it was possible to counter it despite old s1

hidden cove
#

"now i have to worry about getting uneven garbage on their board so they don't just keep looping"

#

"yet another one of these games"

#

"where is mxmossy when you want a real game"

neon heath
#

thats just my experience though, i am kinda close to you tr wise lol

lusty swan
#

i never said that it wasnt possible to counter, and i did try my best but im saying its not fun, no reason to keep it at 10 when its fine at like 6

neon heath
#

yeah im fine with 6

young elk
neon heath
#

💀

#

wtf bro

young elk
#

literally unable to follow this part

neon heath
#

LMAO

lusty swan
#

oh yeah time to backread eyevy's conversation

neon heath
#

im just not fine with it being 3 thats all

hidden cove
neon heath
#

not saying it should be back to 10

hidden cove
#

but only until you touch them when they drop 2.4 pps

lofty dragon
hidden cove
#

and you're like "oh there's no follow-iup"

hidden cove
lofty dragon
hidden cove
#

it's like one of those facebook posts

#

"hey friends can you put a like on m,y cat so i win the popularity contest"

#

i never heard of that poll, so obviously i didn't vote in it.

#

i presume as it has 8 people, most people haven't.

lusty swan
hidden cove
neon heath
#

Zhun I'm just gonna tell you this once, but you have been literally almost declining every suggestion being said here, and I clearly see why people are against you at the moment, why not let people talk

hidden cove
#

that one dude who was fun to fight in TL

young elk
young elk
hidden cove
#

even when i won with 4 PCs it was funny but it is also effectively like a gimmick

#

it means opponent couldn't even make a move and they already died

lusty swan
#

using a person people may not know probably isnt great if youre using an example to get your point across

neon heath
#

^

#

"Lysette knows how to counter all clears, therefore there shouldnt be a pc nerf"

hidden cove
#

ting704 and quarpi01 are also notable in interesting gameplay at higher ranks

neon heath
hidden cove
#

X can obviously already match opener burst speed to counter

#

the problem was the game heavily rewarding something so easily repeatable (with exact steps for execution for any bag)

young elk
hidden cove
#

the opener phase focus (of 8 second long games??) was effectively a problem

willow marsh
young elk
#

the rest i have like
no clue about

hidden cove
young elk
hidden cove
#

the whole point of asking for a PC buff is effectively "i want to get strategy back that prevents my opponent from playing the game at all"

neon heath
#

I clearly know this is an issue in the lower rated areas, but I really do feel that all clears still shouldnt send lesser than a quad

lofty dragon
#

one please

lusty swan
hidden cove
#

aka "i want to use PC loop so i can win without any player interaction beyond executing the blitz loop"

lofty dragon
#

I have not said anything about this thread what the conversation wasn't already about it, I have only done polls without further context

neon heath
#

6 is honestly reasonable enough

young elk
neon heath
#

This decision of mine also has the intention to resolve a little about the low ranks state

young elk
#

how does it mean that people want to keep 10

neon heath
#

This whole thread was about the pc nerf being too heavy, and you are out here wanting it like that or even 0.. I think most people would really agree to not let it go back to 10, but maybe something lower than that

young elk
#

the poll here has a range of 5 to 8

lofty dragon
neon heath
lusty swan
#

actually think with 7-8 sdpc starts becoming a problem again, especially with tss being able to cancel tsd

young elk
#

also i'm technically a target of this change (because of being an opener main) and i agree that both ends of 10 and 3 are bad

lofty dragon
obtuse storm
#

6 👍

#

nice and clean and its more efficient than quads so possibly worth using

lusty swan
neon heath
#

yippee finally an agreement

lofty dragon
lusty swan
#

i mean i thought it was the agreement even before this conversation happened

obtuse storm
#

ye

neon heath
#

i guess the convo got me to places HAHA

obtuse storm
#

3 too little 10 too much, 6 is a decent round middle point that doesn't seem oppressive

lofty dragon
#

okay we finally agree can we now close this thread so I can regain part of my sanity please

neon heath
obtuse storm
#

who is arguing against 6 being too much rn

lusty swan
#

zhun

obtuse storm
#

lol

lusty swan
#

unless hes just horribly misunderstood what everyone's been saying and thinks we all want it back at 10

lofty dragon
#

who agrees on 6

neon heath
#

just let other people cook first fr

#

also assuming it would be 6

lofty dragon
#

for too long actually

neon heath
#

a quad pc would send 10 right

lofty dragon
#

2.7k messages too long

neon heath
#

not a pc person myself to know that

lusty swan
neon heath
#

icic

lofty dragon
#

ok I've come around it 6 is actually pretty good and maybe better than 7

#

since with quad is still 10

#

but getting quad pc is rare

neon heath
#

if you choose your openers right, you can take advantage of the 14 piece rule i think

lusty swan
#

mm idk, i think sdpc cancels std now right

neon heath
#

mmmm

#

unfortunately lol

obtuse storm
#

it goes both ways thuogh

neon heath
#

sdt is the way tf

obtuse storm
#

since sdpc still wont be super oppressive

#

and you can easil cancel it

neon heath
#

yah

lofty dragon
obtuse storm
#

fax

neon heath
lusty swan
#

if you want another thing to give your opinions on i would appreciate yall checking out #1269727999528538162

lusty swan
neon heath
#

i havent really played around with it as much

hidden cove
dusk marsh
#

thonk pc should give 5 b2b if u got none and 2 if u got any tf

hidden cove
dusk marsh
#

ye pc breaks b2b all the time so why do u have to lose itttttttt

#

cause u mostly skim for pcs

#

also

hidden cove
#

i like the idea of 5 b2b because you either just send 2 lines fast or it promotes upstack

#

i would think sdpc/dpc wouldn't become overpowered from that especially as you'd get +2 not +5 if you already had b2b anyway

hidden cove
#

+2 charge is what i meant with the +2 at the end, and 3 damage is b2bx5 rn

#

:thonk: pc should give 5 b2b if u got none and 2 if u got any
so i do think that would probably be
1.) fun
2.) not overpowered
3.) rewarding

dusk marsh
hidden cove
#

new PC problem is that 2x b2b does not activate surge charge (4+)

#

if it did, you'd get a "nyoom" effect

broken brook
# hidden cove

garbo has a good point for the pc nerf but come onnn b2b x2, that's still barely anything

lofty dragon
# hidden cove

cool idea but if you want that don't give it 2 b2b 😭😭

#

in most discussions of the pc nerf b2b completely ignored from how inconsequential it is

broken brook
#

aight here comes another poll lol

lofty dragon
hidden cove
#

what is this "charge on blank board"

broken brook
#

hold on i'll edit

hidden cove
#

I kinda want it like set to 5 if you have 0 but only add +2 if you have at least 3

lofty dragon
broken brook
#

again, if you're unsure but know it's in a range, say +7 to +9, you can vote for +7, +8, and +9

lusty swan
#

Isn't 4 +1 charge?

hidden cove
#

if 4 is 1 charge and 5 is 2, then the poll is off again stare

lusty swan
#

Yeah everything is offset by 1 I believe

#

@broken brook

lofty dragon
#
poll_question_text

What is (in your opinion) the worst change of s2?

victor_answer_votes

7

total_votes

24

victor_answer_id

3

victor_answer_text

New b2b

#

damn

#

pc nerf is only the second least liked change (other than mini spins), people dislike the 14 piece rule and new b2b significantly more

limpid fjord
#

i think someone here brought up how bad the rounds are being played at the top level already

#

so yea not surprising given that most rounds are pushed to margin time because current b2b rule doesnt kill at all until 23+ chain

lofty dragon
#

surge is honestly an ffa mechanic not a 1v1 mechanic

limpid fjord
#

i think it was a decent idea but removing b2b ramping was like removing what made tetr.io stand out from other clients

lofty dragon
#

it works well when you're living for 6+ mins consistantly and rack up lots of b2b, but for faster 1v1s it does not mix well

lofty dragon
#

honestly b2b ramping up was one of the most unique changes tetrio had, along with multiplier combos, I think removing that and making it more generic is not a good idea

limpid fjord
#

like honestly no ramping hurts unlimited clients so much because it becomes the jstris meta of inf dsing until you magically find a huge ds spike or the game is pushed to margin time and its who outlives the other at row 16

lusty swan
#

maybe move b2b discussion to the other thread?

limpid fjord
#

ye

#

getting off topic anyway 3 lines sent still suck for pc

lofty dragon
#

another thread of s2 in general and not just specific changes

limpid fjord
#

yay my place to rant because i cant 1app droidsmile

lusty swan
#

Idk if that's really necessary, maybe would be better as a thread in #tetra·league or other channels tbh

carmine sand
brisk smelt
#

ok i was reading this thread for fun and i think its kinda funny how zhun has 2 points for midgame pc they use alot and i think its kinda funny how they contradict each other

#

"midgame pcs should not be rewarded because it is heavily rng dependant" "3 lines is a buff anyways"

hidden cove
#

but now you can safely take it

#

but if you've been reading the thread, you know this woomy

brisk smelt
#

well imo i still like the suprise factor and midgame pcs being actually able to kill

#

like its kinda cool to get a round off midgame pc

#

but 3 lines +2b2b is so sad it feels awful

#

even tho its rng its kinda cool both to send midgame pc and kill and survive midgame pc

#

now it just sends 3 so its uncool to both send and to recieve cause u just recieve cheese

hidden cove
#

well yea, sending cheese is a buff

#

that's what i've been saying

#

you're not supposed to be helping your opponent build with your attacks

brisk smelt
#

theres no way u believe 3 lines of cheese is better than 10 lines of clean

#

like its not that hard to ds 3 lines of chese man even if u get counterspiked by pc clean u can still counterspike the counterspike

hidden cove
#

it just adds a lil' bit of extra cheese you don't need to worry about

lusty carbon
#

just give it 6 lines lol

hidden cove
#

3+2 really

lusty carbon
#

I thought we already agreed on this

#

b2b just makes it a delayed 6 spike

hidden cove
#

3 immediate + 2 guaranteed surge damage buff

lusty carbon
#

isn't that basically now

#

or guaranteed as in you don't have to build b2b anymore

meager ledge
#

well i like how a midgame pc could be a decision you have to make

#

“do you trust that it will do enough to kill or could it backfire”

#

in a game with minimal macro/player interaction, this kind of stuff isnt bad

hushed mesa
#

what if pcs sent 3+ your surge (without breaking the surge) thonk

wide sky
#

But don't most PC's break b2b ?

quick prism
#

yeah that is a problem too
all spin helps a bit but oftentimes you can't all spin the whole PC, you end up breaking b2b
I also feel kind of scammed when it says b2b 1 after a PC but that's a personal thing

wide sky
#

One idea that hasn't been discussed much is to restore x% of previous b2b, so that it helps midgame PC more than opener PC. This aligns with the design of backloading damage, rather than frontloading. It also is more aimed at top ranks, who can maintain high b2b.

If a midgame PC sent 6 lines and restored 50% of previous b2b, it could be a manageable spike, while not going completely all-in to lose the b2b.

For reference, I personally liked the all-in concept of midgame PC's of Season 1. Sure midgame PC's were RNG, but as a Tetris fan, I enjoyed watching pros go into midgame PC's to break up the b2b leveling of Season 1. Maybe it was the satisfying sound or the sight of the words All Clear, or the fact they're giving up their titanic b2b stat stick to all-in their opponent that was amazing and hype, but I'd be sad to see midgame PC's gone from Tetrio.

hidden cove
obtuse storm
#

Basically just felt like misdropping lol

hidden cove
#

shouldn't it send surge ?

main yacht
#

guess now we can only take s/z/l/j‐spin‐double pcs if we want to keep b2b

obtuse storm
#

Not a great feeling

#

Ok well 8 attack total

carmine sand
main yacht
#

ooh i see

obtuse storm
#

Ye I needed to skim a single and then do PC with a triple or smth

main yacht
#

that kinda sucks

#

would be nice if that kept the b2b

lyric dirge
#

agreed

willow abyss
#

I think the main reason I'm winning more often is because my opponents are still basing their attacks on all clears, but I think the playerbase could learn eventually. Some all clear opportunities I got recently that I would have gone after, I deliberately avoided in favor of my surge attack.

#

Though I wouldn't mind if the all clear attack was raised slightly

warm hornet
#

repeating my point that 6 is a nice middle ground

willow abyss
#

Yeah, I'd be fine with 6. Probably not any higher though in my opinion

warm hornet
#

enough that it is viable to go for, but not too much that spamming is too poweful

lyric dirge
#

i miss the 10 line all clears 😭

willow abyss
#

All Clears kinda have that element where it demands an answer from the opponent, but if the All Clear is too strong it can't be answered in some cases

#

If you don't do a spike to stop it, then you're going to lose if they loop it

#

Like a 0 to death in a fighting game

warm hornet
lyric dirge
#

ahhhh

warm hornet
#

then that's equiv to 10

lyric dirge
#

i like that

willow abyss
#

I dunno, could be too strong still

hidden cove
#

It was nerfed for a reason. But I do like 3 send and +2 guaranteed surge damage add

#

The current b2bx1 is kinda not much

willow abyss
#

Would definitely favor all clears done in an existing B2B chain though

hidden cove
#

Maybe b2b x3?

#

Although with a quad clear it is strong

warm hornet
#

i want to consider that pc leaves you with an empty board

#

pc was strong because 10 lines is a fairly big amount when you are upstacking

#

which buys you time to get your board ready again

willow abyss
#

Also another problem with all clears doing 10 lines, is that it poses a bigger threat than an 8 surge attack, which gets a special warning on the opponent's board, so all clears would give a bigger surprise

limpid fjord
#

right here is the thing

#

zhun's 2 arguments contradict itself

visual dove
#

I'm like legitimately confused about your opinions bc you have conflicting stances

limpid fjord
#

so take it as however you want it to be

warm hornet
#

no comment on zhun's

visual dove
#

Like here you support it sending 0 but also support it sending 3 and also claim it is a buff and a nerf please pick one bc it makes your input feel disingenuous

lyric dirge
#

please not 0 lines 😭

warm hornet
#

reminder that I am a low ranked player and I'd like my opinions be considered too

limpid fjord
#

i dont think no one is going to disregard your opinion

#

even if you repeatedly say so

warm hornet
#

just in case

visual dove
#

Yeah and the devs are probably reading this so that's why I want actual discussion so we can like make the system actually better

#

😭

warm hornet
#

come to think of it there's a config switch for how much pcs send right

#

if there's an around a+/s- rank reading this i want to do an experiment

lyric dirge
#

theres a toggle for pc sends on custom rooms

warm hornet
#

there are new configs for how much they send and add to b2b

#

iirc

willow abyss
#

My pick is 4 lines + 2 B2B. Just bringing it back up a bit without being a bigger threat than the new B2B system. I think that's more of the theme that season 2 is going for

lyric dirge
#

but now mech tsd is overpowered 😭

limpid fjord
#

mech tsd also does like 0 pressure so 👍

warm hornet
#

my pick is 6 + 2 b2b; reasoning is pcs leave you with a weak board state comparatively, i don't want to encourage solely b2b chaining play style, but more varied viable strategies

limpid fjord
warm hornet
#

my opinion on b2b surge i'm going to crosspost here: I think surge is a fair mechanic; it solves the problem of b2b scaling, and it encourages strategic play forcing your opponent to break b2b (so you wont die), instead of infinitely clean spikes that ping pong garbage

limpid fjord
#

so while you can survive b2b more easily top level games are dragged out pretty long and become stale pretty quickly

hidden cove
limpid fjord
broken brook
# lusty swan Isn't 4 +1 charge?

no since i did count this ingame, if you cleared 5 hard line clears then you're going to B2B x4 which is where the first charge happens

#

and so essentially +1 b2b gets you to no B2B where the next hard line clear gets you to B2B x1

broken brook
quick prism
#

I like the idea of PC sending me into an instant charge
I would be happy with that

sacred wasp
#

I fine with 6 b2b no line pc

lusty swan
broken brook
#

i did say "+(number)" instead of "B2B x(number)"

#

cause indeed +5 will bring you to B2B x4?

lusty swan
#

hmm

obtuse storm
#

😭

#

if you say it buffs then it nerfs, if you say it nerfs then it buffs

hearty dome
#

nuh uh

broken brook
#

funnily enough the 3 lines doesn't send enough clean for any counter to sdpc

orchid kayak
#

wow that b2b chain is cool

hidden cove
#

It's not instakill but it does do damage

hearty dome
#

against an X rank btw like a pretty big tr gap

#

just gotta play double their speed

#

i think its fine but kinda sad to cut out a playstyle cuz no one is good enough to beat it

wide sky
#
  1. The speed difference is real, and your opponent's 2.5 pps is not keeping up with your 4.5 PPS SDPC.

  2. With better timing his first tsd could have cancelled double, but only cancelled normal, but this more nitpicky.

  3. If SDPC loop specifically is overpowered, can we think of ways to target nerf it, while keeping midgame PC's?

hearty dome
#

remove 14L rule and let people learn to get faster at tki

#

boom

#

sdpc never been the meta

#

idk

hidden cove
ivory imp
#

what do u mean for 2.5 years

#

💀

hearty dome
#

if you gotta learn how to play it at 4+ pps to have a chance to kill a U rank

#

i think u gotta rethink that

hushed mesa
#

can't keep em down ig

hearty dome
#

i dont like why they discourage the gameplay

#

thats why i play it

#

dont really care about rank

#

its tetris theres openers thats just how the game is

#

nerfing them to the point of being useless is

#

idk

hidden cove
hearty dome
#

b2b been the meta

#

lst also

#

idk about sdpc

ivory imp
#

i don't think any opener is the meta

hearty dome
#

maybe for low ranks yes

ivory imp
#

b2b is the meta for me

hearty dome
#

i dont know why they would so heavily nerf the minority which isnt even meta

hidden cove
ivory imp
#

every opener has a counter

hearty dome
#

if i spent my time learning ct4 and lst instead of 4.5 -5pps i would have been X by now prolly

hidden cove
hearty dome
#

then you lose to 70% of not good opener mains lol

#

not everyone be playing 4pps

#

just need to adjust thats how tetris is

#

is it not

hidden cove
#

this is tetrio, not tetris

#

this is better than tetris oyes

#

honestly i haven't played TE:C in months

hearty dome
#

whats the point of changing one of the most versatile types of games to make it conform to whats easier for most people to play

hidden cove
#

braindead speed game

hearty dome
#

play puyo man

#

if you dont even wanna vs speed

hidden cove
#

the proposed problem is that the game is meant to favor pattern recognition, not pattern repetition

hearty dome
#

...

hidden cove
#

which is an issue because openers are, in fact, pattern repetition

hearty dome
#

i liked how it was versatile and you gotta like get to play how you want

hidden cove
#

i mean

#

this is not entirely true

hushed mesa
#

I'm just going to say that looping in versus is 💀 and that I hope it dies

hidden cove
#

SDPC mains got to play how they wanted because they kept winning as their shape was OP

#

and made the game effectively unplayable for other styles when encountered

#

32+ spike in 6 seconds is not normal

hearty dome
#

eventually you would get good enough to tsd bag 1 and counter

#

too bad there is 14p as well now

#

kinda two sided sword lol

hidden cove
#

oh the variety of doing early-TSD against every single early-O open stare

keen hinge