#All Clear Nerf is too heavy

1 messages · Page 2 of 1

hidden cove
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they honestly ruined PC's for everyone

glass thicket
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Same lmao

brisk dome
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it wouldn't, the 14 line rule is enough to keep loops out

glass thicket
young elk
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btw why is sdpc->dpc the main thing you're looking at
there's at least 14 openers that i've seen people use competitively to different levels of use

round hedge
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i think they should make perfect clears after you've recieved garbage send the normal 10 because i think funny

young elk
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most of which are not even loops

hidden cove
meager ledge
hidden cove
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PC openers were all annoying to play against

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a matter of sending uneven garbage under them so they can't get away with bs

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every step memorized and repeated

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7+X was also a great way to nerf it, but it does mess up stacking for even the default stack types like 9-0

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the game was more about forcing an opener main into playing midgame than about playing

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early O was stressful

brisk dome
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pc sending 6 would be fine honestly

meager ledge
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-# uh oh weve hit several people are typing

brisk dome
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openers are nerfed enough

brisk dome
hidden cove
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we could have had this instead too woke

brisk dome
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how about no

meager ledge
young elk
hidden cove
brisk dome
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yeah idk, if you are u rank, you know how to counter a loop

meager ledge
hidden cove
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with the PC damage nerf

young elk
meager ledge
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at LEAST 7+x was unpredictable

brisk dome
hidden cove
brisk dome
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if you choose to let them loop, you dont really get the right to complain about it as if it's some unstoppable win

hidden cove
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SDPC/DPC loopers were the reason why teh game was only fun 40% of the time stare i can't blame people who left

broken brook
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oh my god for once you brought up an actual point, good job

in defense of pcs, t-spins originally wasn't intended, and so was 7 bag, hold queue, ghost piece, and heck even garbage
these things just came around because [unnamed company that might sue tetrio] evolved and mechanics were introduced

pcs gave the game depth, a satisfying sound hits your ears upon clearing the board completely and happiness fills you as you learn to spot more and more pcs

now tell me, if i said hold queue makes the game too easy and stay at that opinion, wouldn't you be mad that something you've used for all those years are now starting to be hated on?

brisk dome
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if you couldn't stop the loop, get better and improve

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rather than trying to REMOVE it entirely

young elk
brisk dome
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if i hate 4w, i'm going to get better at countering it

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im not going to complain and try to REMOVE 4w entirely

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just because i die to it

hidden cove
young elk
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evidently it has Not

brisk dome
hidden cove
meager ledge
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midgame pcs are fun i wont lie

meager ledge
broken brook
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literally everyone in this thread is disagreeing with you
i can speak for everyone since that is literally what is happening right now

brisk dome
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yeah once my opponent got 2 quad midgame pcs in a row, it was funny lmao

brisk dome
meager ledge
young elk
brisk dome
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therefore 1 persons opinion isn't as many of the same opinion as more than 1 persons opinion

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this may or may not be a fact

young elk
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as well as playing with the higher end of the leaderboard

broken brook
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i was gonna sleep 15 minutes ago omg

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gn

meager ledge
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ok i do wanna suggest this now

pcs send very little garbage normally (3, for example)

the pc nerf is lifted for you after receiving 5 (or more) lines of garbage, to which it becomes the usual 10 (or like, 8 idk)

when you pc, it gets nerfed and you need to receive 5 more garbage, and it all repeats

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5 garbage is to prevent spam and stop rng-quad pcs from being stupid

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then it increases to bring back midgame pcs

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whether or not it adds anything to b2b, idk

alpine wind
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i am not the game designer tho feisty

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would like to reiterate in this thread to keep conversations civil

brisk dome
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o

alpine wind
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we dont want to influence the flow of conversation so we're avoiding butting in as much as we can but if our rules are broken our rules are broken

round hedge
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what if nerf consecutive pcs thonk

brisk dome
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there are usually skims between pcs though

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so i dont know how u would accurately determine that

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by time wouldnt work

young elk
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yeeaa can't really tell when a pc ends and midgame starts or whatever distracteline

brisk dome
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i kinda think its good if a pc's attack/special thing can be constant throughout the game

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because it feels 'different' than normal clears

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like when i was low rank

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it felt to me like a special thing you got maybe once every couple rounds

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not part of the normal game

meager ledge
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(is the random starting board still worth discussing)

brisk dome
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ngl feels like something that should be in charsys

meager ledge
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(its not quite on topic but it would stop easy pc openers, and we can keep the pc bonus at 10)

brisk dome
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its a cool idea

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but

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idk about it

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wish i could test it out tbh

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it would change the opener phase a whole lot i bet

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similar to 7+x maybe

meager ledge
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im sure it would sprout another very civil thread if it was tested

brisk dome
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7+x thread part 3

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lmao

meager ledge
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anyway back on topic, if the pc damage amt is to not be changed as the match goes, id rather keep it at 3

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or another small amt

brisk dome
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honestly these types of threads usually have decent conversation until someone comes in and starts making absolutely ridiculous, exaggerated claims that have no basis in reality

meager ledge
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actually what do we think of the pc adding 2 surge rather than 2 b2b

brisk dome
brisk dome
meager ledge
brisk dome
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that's interesting too

hidden cove
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is 2 surge == 5 b2b ?

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if like, if your b2b is lower than 5, make it 5, else add +2

ruby flax
meager ledge
brisk dome
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yeah thats what i thought

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thats really interesting

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but still feels kinda underwhelming

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2 extra lines

hidden cove
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i wouldn't be opposed to 3 + 2 line(delayed)

meager ledge
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you could make it like, 6 idk

brisk dome
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6 surge would be nice

hidden cove
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no

brisk dome
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like pc will be more defensive

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rather than completely offensive

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yeah i like that

meager ledge
hidden cove
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the goal is to make PC less viable, 3+6(delayed) is wild

brisk dome
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i think it's nice

meager ledge
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jeez calm down

brisk dome
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pc is already less viable

hidden cove
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i'm calm

brisk dome
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openers have been nerfed to high heaven

hidden cove
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3+3(delayed) makes sense to me

meager ledge
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ok how bout

brisk dome
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ugh that stinks

meager ledge
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zero lines, 5 surge

brisk dome
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you'll send 3 lines, and then you have 3 more lines to send later

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that's not that fun

meager ledge
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eh fair

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idk

hidden cove
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i like that it is not rewarded much atm but i think the 3 +(3delayed) is a good number.

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like, is a PC really cooler than a TST.

brisk dome
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idk making pc have defensive qualities is cool

hidden cove
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but the (3delayed) should be limited to at most 3. separate from b2b i think.

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don't collect 6+ or even 12+ damage surge from PC.

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loops should not be favored by the game.

meager ledge
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or like, the pc has 8 lines of stuff (making up a number ok it can be diff), and it ONLY cancels lines and the rest of the unused 8 becomes surge

brisk dome
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shoulda said loops, stuff like stick is still alright

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it legitimately does next to nothing compared to normal stacking

hidden cove
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i like that SDPC can be prevented at all stare

brisk dome
hidden cove
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if you matched the burst pps, sure stare

brisk dome
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some people just werent aware of how to do it, which was the problem

hidden cove
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it was always overpowered compared to every other style of attack

brisk dome
brisk dome
meager ledge
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ok wait i coded a modern stacker game, in theory i can just test the sht we are saying

brisk dome
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wait rlly

meager ledge
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i dont have a computer on me rn but yes

brisk dome
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no computer rip

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oh lmao

meager ledge
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on phone mb

hidden cove
brisk dome
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ah

hidden cove
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i played 1400 hours and SDPC/DPC loopers are the worst part.

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c4w is the next.

brisk dome
hidden cove
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people who do "either SDPC or c4w in every game" are doing war crimes.

brisk dome
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oh god

meager ledge
brisk dome
foggy sigil
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im not sure if im getting it completely correct but i think the second one can accomplished by having a system like pc mode in jstris
E.g. skims up to 4 lines after a pc doesnt breaks b2b

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this way pc loops still can be viable to some extend and have a proper reward

ebon ice
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They happen once in a blue moon but when they do it’s goated

brisk dome
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mainly because when low ranks get them they expect something cool, but sending 3 lines and getting 2 b2b is not that cool

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and the target of these opener nerfs and pc nerfs is low ranks so

foggy sigil
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people dont get hyped because its op, they get hyped because its rare

brisk dome
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right

ebon ice
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I personally got a midgame pc every like 20 games but it was still nice to see a spike in middle of a game

brisk dome
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so it should have something interesting with it, doesnt have to end the game

hidden cove
brisk dome
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yep

foggy sigil
meager ledge
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theyre fun as hell if theyre strong

hidden cove
foggy sigil
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because by this rules its simply unusable

brisk dome
hidden cove
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that is the goal of the rule

meager ledge
hidden cove
# brisk dome oh like who

i keep running into this, list 7 people and then get "oh i don't actually care, why would i care about these people i don't know" so I'm not doing this game again

brisk dome
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what

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oh

hidden cove
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i spend too much time in #tetra·league so this is recurring

brisk dome
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7 people isn't really a lot of people

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but ok

hidden cove
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well those are the ones i know by name

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getting PC looped at every rank is the #1 thing that makes people quit

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#1 complaint is "i just want to play the game"

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and then they get hit with SDPC

brisk dome
hidden cove
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which btw has like, 3 notable solves that are ~100% chance

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for 25+ damage

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so like, no

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there's a valid reason that this rule was implemented

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namely to stop SDPC being "the game"

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and opener being "the game"

foggy sigil
hidden cove
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not in this game's S2 versus mode, apparently stare

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do them in blitz

foggy sigil
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"just quit pc" imo isnt a solution

hidden cove
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yes it is

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do better shapes

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the game rule set explicitly says so

brisk dome
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• people are not getting pc looped in every rank
• sdpc was not "the game", it's a common opener but it's not necessary to know
• you don't know that the #1 complain is "i just want to play the game", the most common complaints are probably about connection issues

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stop exaggerating

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please

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you have your point, do it justice

hidden cove
brisk dome
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absolutely NOBODY

hidden cove
brisk dome
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i don't have to to know that people are NOT SAYING that "the game is unplayable because PCs are weak"

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people are saying that the pc nerf is TOO MUCH so it's NOT THAT FUN to get pcs anymore

foggy sigil
# hidden cove do them in blitz

you can literally apply this to any aspect of the game
dont ds in vs cuz there is cheese race
dont play fast cuz there is 40l

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would a game of just sending tspins and tetrises fun?

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it would be very one dimentional

meager ledge
brisk dome
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i mean yeah nobody's getting personal or anything

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idk

meager ledge
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just to preface the next few minutes

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thats it

hidden cove
brisk dome
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it's never fun to lose quickly in the beginning of a round

hidden cove
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exactly

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so PC nerf is justified

brisk dome
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so, try to prevent that

hidden cove
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PC was the only way that can send so much damage that you immediately die in 4 seconds

brisk dome
hidden cove
hidden cove
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you have all-spin minis and surge stare

brisk dome
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yes, but pcs exist and when you get one, especially midgame, you expect that there will be something better than 3 lines and 2 b2b

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something you can get easily

hidden cove
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color clears exist and they are not rewarded either

brisk dome
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every game

hidden cove
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you should be happy that something so RNG-based gets a bonus at all

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(btw, i think "perform a color clear" shouldn't be a revive requirement in duo, but that is beside the point)

brisk dome
lusty swan
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not trying to derail but I think the color clear one only appears once several revives have already occured

meager ledge
hidden cove
brisk dome
hidden cove
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all an actually new player would notice now is that the opponent using SDPC shenanigans is not insta-killing them.

brisk dome
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it doesn't have to be game-ending but it should still be interesting, more interesting than 3 lines and 2 b2b

hidden cove
brisk dome
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i'm not saying it needs a huge reward.

hidden cove
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color clears are also rare, yet the game doesn't reward it.

hidden cove
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+3 damage is a buff anyway already.

brisk dome
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up here

brisk dome
hidden cove
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why not.

meager ledge
brisk dome
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yes, but low ranks, the target audience of opener and pc nerfs, will not

hidden cove
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however, due to the existence of loopers, +3 is a safe bet.

brisk dome
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plus, color clears feel much less "special" than a pc, which is why a bonus for them isn't usually expected

hidden cove
brisk dome
hidden cove
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if it did, it would feel special.

hidden cove
meager ledge
brisk dome
hidden cove
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the goal is to stop people from looping.

brisk dome
hidden cove
hidden cove
brisk dome
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looping is no longer op, it's easy for your opponent to break it

meager ledge
hidden cove
meager ledge
hidden cove
brisk dome
# hidden cove no, i'm pretty sure *you* have the order wrong on this one.

perfect clears were always special, no matter what effects or sounds accompanied them. that's why sounds and effects were added, because they were already special. color clears aren't that special intrinsically, hence why effects and sounds arent as important to add. they just aren't as exciting intrinsically.

brisk dome
# hidden cove

you can find similar screenshots of people complaining about many, many other ways they lost

hidden cove
lusty swan
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Would like to add on color clears aren't as special because they're easier than perfect clears

meager ledge
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i wanna add that in nestris, pcs and t spins are not rewarded, and we still pog at them

brisk dome
hidden cove
brisk dome
meager ledge
brisk dome
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what are you even arguing against

hidden cove
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why does this need to be spelled out stare

brisk dome
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it's power is far too low now to say that "it's too OP i die no matter what"

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no, you need to get better at the game

hidden cove
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SDPC is as powerful as it should be for something so easily quickly repeatable. about 17 damage instead of 40.

lusty swan
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well it's not a super kill spike but it does send you to the upper half of your board if it's not purposefully cancelled

meager ledge
foggy sigil
hidden cove
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i won't miss SDPC. stare

brisk dome
hidden cove
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SDPC was the worst part of the game

foggy sigil
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but why

hidden cove
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bless OSK for making the game so much better with S2

foggy sigil
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its still a part of the game

meager ledge
brisk dome
hidden cove
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which it, was

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at every single rank

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in every single game

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almost*

hushed mesa
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I'm just going to say that dpc mains were stressful af to play against and I'm glad they're no longer a problem

hidden cove
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^

brisk dome
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i rarely see people complaining about losing to tki or 6-3 stacking, and right now, sdpc is pretty similar in garbage send to those.

hidden cove
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the moment i see DPC placements i get my blood boiling

brisk dome
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might wanna get that checked out ngl

foggy sigil
hidden cove
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i'm so glad it is over

hidden cove
brisk dome
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ye

hushed mesa
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tbf sdpc is harder to get under now that you can't send cheese with a tsd because the tss can cancel double

lusty swan
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I agree that dpc loopers were unfun to play against, but perhaps there isn't too much harm in PCs sending 4-6 lines

hidden cove
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i liked baron's idea of 3 + (3 surge) tho

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but if you give them 6 immediate damage they'll just getb ack to looping and ruining the game again for everyone

lusty swan
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Plus surge could be good

brisk dome
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anyways i think the general consensus is that pc's have been nerfed way too much, and they need to have some power (but doesn't have to be op)

hidden cove
brisk dome
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im probably going to leave the thread soon because the various tangents zhun injects into the chat range from the eye-rollable to the infuriating

hidden cove
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so i like the whole 3(+3 later) thing

hidden cove
meager ledge
hidden cove
brisk dome
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im talking about when you claim that d ranks are going 300 apm

meager ledge
hidden cove
brisk dome
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they literally

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do

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not

hidden cove
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tho objectively i think mech-TSD was more popular in B+ than SDPC was

meager ledge
hidden cove
lusty swan
hidden cove
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it's like, "oh my god not this s-h--t- again"

brisk dome
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maybe not You

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but for LOW RANKS

dusk marsh
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stare maybe change them back after 60 seconds or smth if u really want maybe

hidden cove
hidden cove
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and in B- rank, a PCO was a free win

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but only 70% of the time

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which is also silly

brisk dome
meager ledge
lusty swan
meager ledge
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b ranks can tspin

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hell, c ranks can

brisk dome
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i came across ONE sdpc main in ALL MY TIME in d, c, b, a, and s rank

meager ledge
brisk dome
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yeah the only one i played against was an a rank

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they aren't good enough to see all the solves though so it's quite a bit less dangerous

lusty swan
meager ledge
mellow frigate
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in my opinion pc should be consistent between opener and mid game it feels too janky otherwise

meager ledge
#

jinx

foggy sigil
brisk dome
mellow frigate
brisk dome
mellow frigate
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personally i'm fine with pcs being +3 lines. i would even be fine if pc was +0 lines

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i feel like pcs are not necessary for the games meta to be healthy

lusty swan
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I did have an idea for consecutive PCs doing less and less each time, as in if there was a PC within idk 14 pieces then the next one would do -2 or something, this nerfs opener PCs while keeping midgame pcs relatively rewarding

brisk dome
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its not technically necessary, but low ranks expect something special from a pc, and that matters

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very few people are going to stumble into clearing all the blocks of their board and not expect something to happen

meager ledge
brisk dome
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the games meta could be healthy without z pieces btw

lusty swan
brisk dome
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a concerto sounds fine without a single instrument

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you can take away many things but each of them gave something, had something to show

meager ledge
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pcs are flashy, and i want them to be rewarded at least a little more than a damn quad

lusty swan
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The problem is that they're much more easily spammable in a short timeframe than a quad... It might be for the best that they are low reward

meager ledge
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ig thats fair

brisk dome
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opener loops, crazy as it sounds, had something to show for themselves- they had massive amounts of clean, risk, and reward, they made the opener phase incredibly volatile

overall, this may have been a con. but it's the job of the new S2 update to replace whatever good has been lost.

mellow frigate
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  1. i don't think the meta would be healthy without Z pieces, it would fundamentally change the way we set up t-spins
  2. i agree that there can still be a beneficial place for unnecessary aspects in a game, but it becomes problematic when those aspects actively take away from enjoyment of the game, which i feel like pcs did for a lot of people. imagine the instrument played a dissonant sound that many people disliked, wouldn't it make sense to modify or remove it?
meager ledge
brisk dome
brisk dome
lusty swan
brisk dome
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but the opposite is also bad, no one person having much risk of death for the opener phase

lusty swan
#

there is still risk

brisk dome
brisk dome
meager ledge
lusty swan
lusty swan
brisk dome
#

like a true opener crutch is pretty rare

meager ledge
brisk dome
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oh lol yeah

meager ledge
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its still not as fun

lusty swan
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It's more that clearing the loop was a prerequisite to fight them in midgame where I have a chance to win, so I'm already at a grave disadvantage due to completely getting shut out for any opening mistake while if they make one I get to actually 1v1 for the point, which is still losable

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Pretty unfun to deal with imo

spice robin
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whoever created this thread is right

brisk dome
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that is a good way of putting it

lusty swan
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I don't think anyone really enjoyed fighting opener mains

spice robin
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I'd consider it being useless than nerf though

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2 b2b really does nothing

brisk dome
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the current system is just too slow imo..

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and when someone gets a big b2b chain and you don't have one, it's really hard to fight back

lusty swan
#

If it feels that way consider #1269727999528538162 !

brisk dome
#

might just be that i haven't played enough

lusty swan
#

small plug

brisk dome
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oh i said that stuff in here lol

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i miss b2b scaling already lmao

ebon ice
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@hidden cove how is midgame pc a buff

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doesnt it only send 3 lines

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who cant ds 3 lines

spice robin
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midgame pc is not a buff

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its the same as opener pc

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idk why hes so insistent on that

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like

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that sends 3 too ??

hidden cove
ebon ice
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for me whenever i midgame pc i won before

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now they dont die

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how is that a buff

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also i just won a round against somebody who midgame pced me

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they lost because their boardstate was dog afterwards

ebon ice
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soi its worse

hidden cove
hidden cove
meager ledge
hidden cove
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it is risk-free to send. so it is better.

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but it is also not an immediate win.

limpid fjord
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so is it better or is it worse stare

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why is the logic going both ways and either way is not logical

spice robin
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zhun try to be consistent

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challenge

meager ledge
meager ledge
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well it’s not guaranteed to win

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both cannot be true

brisk dome
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here we go 🤣 goodbye im leaving the thread 🤣 🤣

ebon ice
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thats this entire thread

spice robin
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ngl i wish there was an option to block zhuns opinions

hidden cove
spice robin
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bor how many

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ppl pc looped

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in u

ebon ice
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nah im fine with opener pc being taken away

spice robin
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against u

ebon ice
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but midgame pc man

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i loved it

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the problem is nobody can come up with an inbetween

spice robin
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Rather than 3 lines, I'd rather PC send 6 lines ngl

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and cheesy

ebon ice
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bc if you buff midgame pc people will fish for it

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and then keep looping once they have it

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there is no fix

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ggs

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thread closed

spice robin
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gg

hidden cove
spice robin
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,LOL

meager ledge
hidden cove
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you might not see them as much because when there is no lag or they are below 4 pps then i TKI the TSS with TSD

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and they get stuck

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and then complain to me about how i made their opener game into cheese race clownsmug

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but it sucks when i misdrop the TKI and they get a free win with something so easily repeatable stare

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worst in tiebreaker

meager ledge
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genuine question, do you like cheesy games

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cuz that would explain why you like the three lines

meager ledge
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ok that helps

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cuz i think most players think cheese is slow and painful (myself included)

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wait so what do you think of b2b chaining then?????

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also stickbase openers intentionally use cheese to make it stronger

limpid fjord
meager ledge
#

by your logic of cheese being the buff of pc, sdpc is actually cheesier and therefore more of an abusable opener

gritty mango
#

derailment of a thread should be bannable

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please keep on topic, no matter how hard it is to continue. we have 5 other channels to chat in

tall carbon
#

In my imo we should let the meta play out for a bit considering the new TL ruleset has existed for 2 days

spring grove
#

to throw my 5 cents in, I believe that nerfing all clear is the right direction into making games less dependent on who can execute an opener/pattern faster.

There are of course still openers that don't rely on all clear and can easily defeat you as well, but again, this already makes games a lot more interesting without completely taking All clears out of the equation.

This and nerfing combos (which happened a long while ago) is turning the game more intuitive and tactical instead of monkey brain do opener 8 pps uga buga

keen hinge
#

sdpc first bag now cancels tki first bag though

#

"we cut your legs off but your crawling speed is now 2x faster, BUFFED"

humble granite
#

how is that anything related to buffing midgame pcs

keen hinge
keen hinge
#

however even rn opener pc's are still too weak imo

humble granite
#

Too weak compared to what?

keen hinge
humble granite
#

which was the point

keen hinge
#

yeah

#

but they were nerfed too hard

hidden cove
#

no

#

it is perfect now

keen hinge
#

also no cs from pc

hidden cove
#

cs? kagathink

keen hinge
#

which was the most fun when dealing with pcs

keen hinge
hidden cove
#

ah, yes

#

this is why it's a buff

keen hinge
#

i think like 5 line 1 cheese on top 4 clean for pc will make it really interesting

#

no easy counterspike but if your spins are good enough you still get one

hidden cove
#

reminder that most pc's are still either loop or rng

hidden cove
#

so sending 4 clean just so you can get counterspiked is a bit odd

#

no reason to take it

#

3 is better

keen hinge
#

it literally sent 10 before

hidden cove
#

indeed

#

and counterspike got you killed quite often

keen hinge
#

with a way easier counterspike

hidden cove
#

the problem was always 2 PCs or for example "c-spin + PC" being crazy strong

keen hinge
#

you dont want to break b2b

hidden cove
#

i mean, tss

keen hinge
#

so you have to maneuver around it

#

also the cs wont be as crazy as previously

humble granite
#

here's tsd spam up to similar number of pieces

#

looks pretty balanced to me, pulling a PC gives you b2b advantage

#

while the intended goal of nerfing the kiilling potential

#

b2b counter probably higher if i can do 1st 2nd pc dpc while keeping b2b

keen hinge
#

even with all spin

humble granite
#

has pc setups been crafted yet

#

to include all-spins?

keen hinge
#

okay fair

humble granite
#

also sdpc alt o -> dpc is pretty much higher chance of keeping b2b

#

i've done 2 dpc loops before while keeping b2b in TL multiple times

#

¯_(ツ)_/¯

keen hinge
#

i know nothing about pc's sooo

#

my blitz pb is no pc lmao

humble granite
#

I dont really get the issue tbh. PCs dont KO anymore . . . that's the entire point

#

goign for them puts you ahead in b2b/surge

#

which is probably the point

keen hinge
#

barely surving a loop and then counterspiking feels so good

hidden cove
#

misdropping against a loop on a tiebreaker feels so bad stare

keen hinge
#

and even if you do die to one im left with a feeling "yeah thats fair should have stacked cleaner/been faster"

keen hinge
#

no matter what are you against

#

if you have like a truly terrible md the guy can like already send 10+ garbage to you with back to back while youre fixing it

meager ledge
keen hinge
humble granite
#

im still getting pushed to the upper parts of the board when people tank my tsds 2 times then counter spike

#

nothing really different from season 1

keen hinge
#

everybody survives

humble granite
#

Yeah that's the entire point.

keen hinge
#

idk i just feel like it takes skill out of the equation too much

humble granite
#

how so? if you mess up during opener, you're still getting KOed

#

opener burst pps is still very relevant

hidden cove
keen hinge
#

by the time someone can pull a sdpc dpc loop or pco 2nd pc dpc you better have skills to counterspike properly

keen hinge
keen hinge
#

every opener does that

humble granite
#

yeah and now openers cant really KO unless you make some fatal mistakes

#

which is the entire point, win more via midgame

#

openers are for starting the match

#

¯_(ツ)_/¯

keen hinge
#

if you die to an opener thats a skill issue

#

i do that a lot

#

and i know its my personal problem

#

this is why openers dont really matter as much at top levels

#

wheres the clip of westl looping 5 pps pcs for 20 seconds or so and then still losing the round

humble granite
#

pc loop apm is now closer to tsd spam and both got nerfed via b2b levels being gone

#

There's now more leeway in surviving

#

surge/b2b advantage matters alot more now

#

to finish them off later

#

and also tanking/canceling to break their b2b before it gets too big

#

so the opener focus changes a bit

keen hinge
#

i agree

#

there is more leeway now

#

but i personally liked it when there wasnt as much

humble granite
#

So basically I dont see the reason why PCs should be buffed, especially during openers. I just want midgame pcs to be more special as it was

keen hinge
humble granite
#

And the benefits of being better at opener than your opponent is still there

#

Wont be surprised if someone figures out a consistent 1st 2nd pc dpc loop with all-spin in a few weeks that also low kpp and transitions to a good board state and becomes meta to do because you get more b2b for same pieces than tsd spam

hidden cove
strong night
#

nah these all clear nerfs are not peak

#

midgame pcs are crap

strong night
#

there is genuinely no reason to pc

keen hinge
#

if i queue a random ss opener main thats free tr

strong night
#

:/

hushed mesa
#

pcs send cheese rshrug

round hedge
#

ew

hushed mesa
#

pco could be good against td openers woomy

round hedge
#

can we go back to 10 lines

hushed mesa
#

nothing to plonk

keen hinge
round hedge
#

i dont want 3 line pc anymore

keen hinge
round hedge
#

i dont get my adrenaline rush when im not being sent 4 lines a second

strong night
#

pcs are genuinely

#

worthless

strong night
#

pco > dpc is sub .5 app

#

its worse than just stacking quads its hilarious

turbid lake
#

all I am going to say here is 5 lines
leaves

keen hinge
#

i think that'll be fun

round hedge
#

20 lines but you can cancel 4x as good

#

trust

keen hinge
strong night
#

just make qp 3 and tl 6

#

lol

#

or something like that

keen hinge
#

revert to s1 but quickplay garbage

storm topaz
#

i dont think we need to buff the damage

#

but if all clears get back to back bonus, then that'd be cool

hidden cove
storm topaz
#

wtf is a color clear

hidden cove
storm topaz
#

oh

#

how much garbage

strong night
hidden cove
#

sorry it was a very long time ago but i didn't realize coop mode has "color clear" indicator like that (and it was relevant to that discussion then)

strong night
#

its 3 garbage +2 b2b

storm topaz
#

so same as all clear

round hedge
#

color clears dont have nothing tho

hidden cove
round hedge
#

they just look coolish but not really

storm topaz
#

oh

hidden cove
brisk dome
strong night
#

which doesnt do anything because you have to skim anyway for them h

brisk dome
#

dont make me come back here, im too tired for this

#

yeah

#

bye

storm topaz
#

wait

#

if you have like

#

3 btb

strong night
#

yeah?

storm topaz
#

how much garbage does ac send

strong night
#

4

storm topaz
#

can someone explain to me

#

is it like b2b chaining

strong night
#

pc is now considered a b2b clear

#

like tssd

storm topaz
#

so

#

how much bonus does it recieve

strong night
#

+1 garbage if u already have b2b

#

thats it

storm topaz
#

mm

#

but you can maintain b2b with it?

strong night
#

rng

storm topaz
#

dont u have to break b2b to even pc?

strong night
#

if u dont tetris pc or all spin yes

storm topaz
#

then just tetris pc

#

3+4+1 lines

#

thats still pretty good

#

and 3 b2b

strong night
#

consider the following

#

it takes 10 pieces to pc

#

that .8 app for a perfect rng situation

round hedge
#

Or you could like upstack slightly more for tspin quad

storm topaz
#

so its rng

strong night
#

its completely rng

storm topaz
#

so just

#

dont pc?

#

like

strong night
#

yes

round hedge
#

Yeah

strong night
#

dont pc

#

its bad

#

like

storm topaz
#

why are so many people complaining

strong night
#

mega bad

storm topaz
#

just tsd-quad

#

it sends more

round hedge
#

Because it’s too bad

#

Pcs are fun

strong night
#

because whats the point of even having pcs in the game

storm topaz
#

opener mains when no sdpc

hidden cove
hidden cove
round hedge
#

Opener mains when stickspin tf

storm topaz
#

ig its time to learn sdpc-spin extended

round hedge
#

Omg wait I got buffed for season 2

hidden cove
storm topaz
#

its rlly easy lol

#

im alr learning it

round hedge
#

I’ve never used extended sdpc for its intended purpose lol

strong night
#

extended is funny for memes

round hedge
#

I’ve used it to extend 5 times, build b2b, and stickspin

storm topaz
#

extended sdpcspin is the best opener

round hedge
#

Never to sdpcspin

hidden cove
#

i've been playing S2 and the game is now more fun for me too

storm topaz
#

(i define best as whatever gets a 6yo to make the wojak face)

hidden cove
#

pretty exciting how good the PC opener nerf has changed things up a bit

meager ledge
#

im kinda exhausted with this topic so ill just say one last thing and go

if the pc attack is to not change throughout the round, it should deal no less than 3, no more than 6

round hedge
#

I think that’s normal sdpc

storm topaz
#

is ms2 still fine

hidden cove
storm topaz
#

c-spin???

hidden cove
#

you just don't get an extra +10 "possibly a kill spike" extra damage for a PC collapse

storm topaz
#

i have trauma from s-spin

#

c-spin

hidden cove
#

MS2 is c-spin stare

storm topaz
#

so is stickspin still strong

#

cuz its counterspike

strong night
#

all openers that did not rely on pc for garbage are still fine

storm topaz
#

but theres the opener nerf

#

cancel double the garbage?

strong night
#

yes

hidden cove
#

i saw a full SDPC get guarded by a single t-spin double (and the other half was easily tankable) it was great to watch

storm topaz
#

so learn sdpc spin extended

hidden cove
#

it is definitely a viable option

storm topaz
#

no ones gonna guard 2 tss lol

broken brook
#

huh so people are honing in on a flat value

#

gimme a sec i got an idea

#

(note that you can vote a range, if you're unsure but know it's around 8-10 for example, you can vote 8, 9, and 10)

lusty carbon
#

has anyone argued before that buffing pc to more lines also buffs the opponent for more counters pike oppurtunities

#

it rewards midgame also.

#

make pc sends line whatever you want (below 10 and above 3 imo) and itd still be balanced but you're throwing away the chaoticness and skill needed to pc

lusty swan
#

the problem is that at a certain point it stops being useful for the opponent and instead just becomes a wall of 2+ boards worth of garbage within 10 seconds

lusty carbon
#

the players are already adapted to random spikes so why not

#

I know this update prevents that but it's too much lol

#

hence why I said it's less chaotic and fun

lusty swan
#

because it's too rewarding for the player using it while also have very little counterplay and risk, if the opponent misdrops they're dead, if the looper misdrops they both duke it out in midgame

#

then repeat the next round

lusty carbon
#

hmm maybe not 10 lines but Definitely not 3

candid latch
#

I have completely not read the previous 1k chats so this opinion may already be there, but what about rewarding PCs differently for which number of bag they are PCing at - if osk's intention is to make players avoid early PC loops and rather encourage midgame PCs.
For example, when you PC at nth bag, you send something like n+2 lines for n<5 (this formula probably needs some adjusts) and 7 or something lines for midgame pc

lusty carbon
#

also no way you voted less than 3 for pc 😭

lusty swan
#

Others have already mentioned that it's unintuitive and strange if PCs are different at different points in the game, it's probably best if they don't change throughout a game

lusty carbon
#

I won't advocate too much on it though since I barely use pc anyways

lusty swan
#

<3-5 was my range

visual dove
#

so what pc can send 1 and yall would be happy?

lusty carbon
visual dove
#

Realistically no one is going to support that

candid latch
#

honestly why would anyone make weird pc setups and try to achieve them for 3~4 lines when TSD is way easier to make and is more rewarded

lusty swan
#

as long as it's not oppressive to play against I'm happy

visual dove
#

So pc sending 1 or 2?

lusty swan
visual dove
#

Not oppressive right

lusty swan
#

Yeah

visual dove
#

so why would you pc ever again?

#

when you can send a double

hidden cove
#

i'm not married to PCs i can see them get 0 damage too

lusty swan
lusty carbon
#

pc is a mechanic

hidden cove
#

it is now

#

just like color clear

#

which is not

#

(except in duo revive conditions)

lusty swan
#

I'm not saying "omg PC has to send 0 lines" but anything 5 or less imo is ideal

visual dove
hidden cove
lusty carbon
#

bro would you rather get pc spammed or lst spammed

visual dove
#

interesting

hidden cove
#

i think it should not be more than 3

lusty carbon
hidden cove
#

unless it adds directly to surge instead of send directly

lusty swan
#

what are you guys arguing about

#

I didn't really see your points

hidden cove
#

b2b sends +1, too

visual dove
#

theres nothing to argue about if you think pc should send 0

#

like its just conversation ending

lusty swan
lusty carbon
#

true

lusty swan
#

It's not that drastic

lusty carbon
#

I refuse people like those exists

lusty swan
#

I'm fine with PCs even sending 5

lusty carbon
#

yeah 5 is good

#

I would rather get pc spammed that sends 6 lines more than 3 lines

lusty swan
#

10 or less even, I was dealing with it in s1 so I still can and any nerf is appreciated, but around 5 is where I'd say it's balanced

broken brook
#

according to the poll currently it's a tie between 3, 5, and 6
weirdly enough 4 is the outlier garnering way less votes

lusty carbon
broken brook
#

1 person voted more than 10 lol why not

lusty swan
lusty carbon
#

more lines isn't necessarily bad

lusty swan
#

kinda is, less lines isn't necessarily bad either if you're using that as an argument

lusty carbon
#

yeah it's just preference tho and it's a good middle ground that it should be higher

#

than 3

hidden cove
#

it is 3 so that it is not clean

#

if SDPC/DPC wasn't so broken, i could support 3+2 for example

lusty carbon
hidden cove
#

but i am happy with a change that makes games stop being sdpc/dpc stare

lusty swan
#

I can agree with that, 5/6 is pretty good as an upper limit imo because that's when a dpc loop sends a full board

lusty carbon
humble granite
unreal belfry
#

Nope, it's good

quick prism
#

6 or 7 seems to be the consensus

lofty dragon
#
poll_question_text

how much should pcs send

victor_answer_votes

11

total_votes

24

victor_answer_id

2

victor_answer_text

4-6

carmine sand
#
poll_question_text

is the all clear nerf really your biggest issue with Season 2 thus far?

victor_answer_votes

18

total_votes

20

victor_answer_id

2

victor_answer_text

no

victor_answer_emoji_id

686649473690239062

victor_answer_emoji_name

crossed

ruby flax
#

Lol @carmine sand the formatting failed

carmine sand
ruby flax
#

But yeah, the all clear nerf isn’t the biggest issue

carmine sand
#

strangely enough newlines work in the summary text but not in the main poll

lofty dragon
ruby flax
#

The PC nerf is annoying as the game randomly framedrops now

#

Ohhhh you meant AC nerf didn’t you?

#

Yeah no ACs are fine

lofty dragon
#

who tf uses AC instead of PC 😭

lofty dragon
broken brook
#

text goes all spinny flashing orange and white as it shouts "ALL CLEAR" during your 3 lines sent to the opponent

carmine sand
#

omg no other game would do this

#

no other game

ruby flax
#

I believe the Puyo Puyo Tetris games likely use “Perfect Clear” to avoid confusion with Puyo Puyo’s All Clear mechanic

carmine sand
#

i imagine the more modern games use it because, to some people, the tetris line clear is already "the perfect clear"

ruby flax
#

Tetris Party (Deluxe) uses “All Clear” too

young elk
#

the only time i have was when using hachi vs tki lmao

lofty dragon
#

(also as hachi tank the first tsd it will help you more than canceling half of it)

broken brook
#

oh my goodness i have felt it, i thought i didn't
pco vs pco, normally the same solve would cancel each other but it left me confused once my opponent cleared later and sent me like 2 lines

hidden cove
ebon ice
hidden cove
dusk marsh
#

3 is maybe not safe midgame

hidden cove
#

wdym

#

it is always non-clean

ebon ice
#

Pc is op yes

#

Then why u say u die by counterspike

hidden cove
#

mid-game PC nerf reduces chance of people looping midgame too

dusk marsh
hidden cove
#

defense to what? 3 damage kagathink

ebon ice
#

Zhun how many midgame pcs have u encountered

hidden cove
#

not that many, but it was annoying when i sent one and it just killed me

#

sending 3 damage instead of 4+ makes that super nicely smoothed out

ebon ice
#

So if u truly believed that midgame pcs were bad why would you take them

hidden cove
#

and then it was a bad idea

#

i've taken trinities at row 16 and they sometimes didn't work out either

#

not all decisions are the best

ebon ice
#

Trinities at row 16 don’t work unless your fast at stacking

#

Ur well is blocked for at least two bags

ebon ice
#

But I mean

#

U would have learned once

hidden cove
#

you can boomerang 2nd tsd

ebon ice
#

And then didn’t do it again

hidden cove
#

haha

#

no, i did it again

ebon ice
hidden cove
#

i just try to boomerang 2nd or just spin in L/J 3rd

ebon ice
#

Imo midgame pcs don’t happen that much

hidden cove
#

mid-game PC was only worth if you could get 2nd PC after

#

start spamming it

ebon ice
#

And when they do it’s just like a spike

hidden cove
#

i mean there were games when i won with 4 PC at the start

ebon ice
#

We just continue with midgame

hidden cove
#

i still wouldn't bring it back

#

it's broken

gritty mango
#

why not just nerf second pc and up

hidden cove
ebon ice
#

Yeah that’s gatta be cap

#

Crazy rng

hidden cove
#

why not just keep it at 3 damage instead stare

gritty mango
#

cause 3 damage is fucking stupid

hidden cove
ebon ice
#

Maybe

gritty mango
#

an all clear is much harder to set up than a tsd

#

or a quad

ebon ice
#

I just wanna get my nice midgame pcs back

gritty mango
#

so why would it be worse

hidden cove
gritty mango
#

at sending damage

dusk marsh
#

Maybe should’ve made pc send 6

#

So it op

#

Maybe

#

Or 7

ebon ice
#

This could be fixed with 7+x bag

dusk marsh
gritty mango
#

this could be fixed by blowing up tetrio servers forever

#

🤯

ebon ice
#

Ayo

hidden cove
gritty mango
#

derailment part 1904830

hidden cove
ebon ice
#

With 4 pc

#

The way I interpreted it

#

U pc then 2L pc then 2L pc

ebon ice
#

That pc u show i know of

#

Also u did say 4 PC

gritty mango
#

4 pc

hidden cove
gritty mango
#

and evidently people in that skill range can survive pcs at 4.5 pps?

hidden cove
gritty mango
#

ive been through u rank

#

for a year

#

and then x rank for another 2 years

hidden cove
#

honestly it wouldn't be an issue if it wasn't like, 4.5 pps PC bs => 1.7 pps nothing

gritty mango
#

i think i should know about pc spamming by now

#

but

#

idk why you complain about certain strategies so much bruh

#

it is their game as much as it is yours

hidden cove
#

the game devolving into "can you get exactly 1 garbage on opponent board"

gritty mango
#

lol?? but its not

hidden cove
gritty mango
#

you just have to send a counterspike greater than 10 garbage

#

which is not hard when you already have 10 clean on your board

hidden cove
gritty mango
#

like at that point its pretty skill issue

hidden cove
gritty mango
#

arent you the one complaining about s2 rules?

hidden cove
#

no

#

i'm saying S2 rules are amazing

gritty mango
#

ok so why are you telling me this

hidden cove
#

everyone else is yelling at me about it

#

"why do you like the rules now"

#

and it's because it's fun

gritty mango
#

im just saying that the way you approach this game is biased

hidden cove
#

the broken strategies are less broken

gritty mango
#

if you want to complain about these things then just like

#

make your own game

hidden cove
#

when are you saying this to everyone in this thread complaining about the PC nerf stare

gritty mango
#

whats all this about "pc should send 3 garbage"

hidden cove
#

it already sends 3 damage right now

gritty mango
#

like damn let other people have their own opinions as well

hidden cove
#

you're telling me this when i'm the one who is constantly being told to shut up stare

gritty mango
#

genuinely idk why you keep pushing these things over and over

hidden cove
#

so it doesn't seem like a major echo chamber where everyone claims "new pc is unplayable, i can't win in 7s econds" or something

gritty mango
#

and then you get all defensive when someone points out a glaring flaw in your logic

dusk marsh
#

stare wdym win in 7 seconds I literally use tki and pco maybe

severe remnant
#

IMO pc should send 6 lines. This way, it has less kill potential while also presenting counterspike opportunities. 3 lines only makes pc spam garbage cheesy, which in my opinion makes the game less interesting.

dusk marsh
#

6 line u can cheese after because of the 2 extra lines maybe

royal ledge
#

I agree that pc nerf is too heavy. There's 0 incentive to take any form of pc

hidden cove
#

(then don't)

bold smelt
#

How about PC sends 0 but +7 b2b charges

#

Would be funnier

hidden cove
#

^ that'd be nice

#

i was thinking of 3dmg immediate and making your surge damage be 3 if dmg is less than 3, (or +2)

#

but like, with SDPC/DPC having been as strong as it is, not sure if any such buff would favor gameplay stare

gritty mango
hidden cove
#

surge is split into 3, so it's clean if you send at least 12 spike

gritty mango
#

pc spam could probably bypass breaking the b2b with all spin though

#

could be a good idea though

lofty dragon
#

all I'm going to say is that hamburger stacking sends more than pc spam

royal ledge
#

a two combo triple sends the same amount lmfao

hidden cove
#

it is meant to discourage spamming all clears as an attack, i guess

lofty dragon
hidden cove
sleek meteor
#

if i have b2b rn and send 10 tss', does this mean im sending 10 pcs

lofty dragon
#

"unstoppable strategy" vs 1 line of garbage:

hidden cove
#

into 1.9 pps of nothing

#

so you think dubble still works

#

reliably

#

even through lag and garbage travel speed

#

hint: it doesn't

royal ledge
#

I feel like U rank should be able to counter opener

hidden cove
#

well i could do it most times

#

it was still an annoying thing

royal ledge
#

then what was the problem

hidden cove
#

that the counter was not reliable

#

while the loop was

#

all it takes is early O

#

and then they win most of their games

royal ledge
#

but you could counter it most of the time right

hidden cove
#

well i was 24.4k

#

it just wasn't particularly fun to play against

#

and it was broken in general at lower ranks

lofty dragon
#

also can you not like tki at least at 3 pps???

#

like come on