#All Clear Nerf is too heavy
1 messages · Page 2 of 1
Same lmao
it wouldn't, the 14 line rule is enough to keep loops out
I usually just solve pcs in my head when I'm bored
btw why is sdpc->dpc the main thing you're looking at
there's at least 14 openers that i've seen people use competitively to different levels of use
i think they should make perfect clears after you've recieved garbage send the normal 10 because i think funny
most of which are not even loops
SDPC/DPC is the most annoying to play against. At least with MS2 it was fairly easy to get garbage under them (although still not guaranteed and still stupidly volatile because of C-spin + PC damage, IMMEDIATELY going for that DPC every single game (supposedly very variety or something idk))
rng quad pcs are at risk but in general yeah i see where this could go
PC openers were all annoying to play against
a matter of sending uneven garbage under them so they can't get away with bs
every step memorized and repeated
7+X was also a great way to nerf it, but it does mess up stacking for even the default stack types like 9-0
the game was more about forcing an opener main into playing midgame than about playing
early O was stressful
pc sending 6 would be fine honestly
-# uh oh weve hit several people are typing
openers are nerfed enough
seek shelter
idea: secretly adjust the serverside seed generator to skip bags with early O
we could have had this instead too 
how about no
bro ive told you this is bad
i know this was brought up already some time ago but
if your issue with a set of moves is not being able to counter them
i don't think it's entirely the game's fault for you not being able to handle the set of moves 
the moves were effectively an insta-win cheat code
yeah idk, if you are u rank, you know how to counter a loop
“i got it, lets make the bag MORE predictable”
loops just shouldn't be as heavily rewarded, and S2 fixes this
with the PC damage nerf
they're insta win if you don't learn to prevent the insta win
at LEAST 7+x was unpredictable
no, they aren't. if you're skilled, you can stop the loop
ok great idc i countered them like 70% of the time and it was still ass 
if you choose to let them loop, you dont really get the right to complain about it as if it's some unstoppable win
SDPC/DPC loopers were the reason why teh game was only fun 40% of the time
i can't blame people who left
oh my god for once you brought up an actual point, good job
in defense of pcs, t-spins originally wasn't intended, and so was 7 bag, hold queue, ghost piece, and heck even garbage
these things just came around because [unnamed company that might sue tetrio] evolved and mechanics were introduced
pcs gave the game depth, a satisfying sound hits your ears upon clearing the board completely and happiness fills you as you learn to spot more and more pcs
now tell me, if i said hold queue makes the game too easy and stay at that opinion, wouldn't you be mad that something you've used for all those years are now starting to be hated on?
if you couldn't stop the loop, get better and improve
rather than trying to REMOVE it entirely
which is why it's kind of a bell curve - where there's an unusual majority in like ss-mid x sdpc is more common, anywhere else it's like rare
if i hate 4w, i'm going to get better at countering it
im not going to complain and try to REMOVE 4w entirely
just because i die to it
i'm happy with it being removed because it makes the game more fun (to have it removed) at every single level of play 
evidently it has Not
for You, stop speaking for everyone else
well then what are you doing exactly 
midgame pcs are fun i wont lie
not doing That
even for the recipient
literally everyone in this thread is disagreeing with you
i can speak for everyone since that is literally what is happening right now
yeah once my opponent got 2 quad midgame pcs in a row, it was funny lmao
1 is less than more than 1, this is a fact
when i’ve received midgame pcs, it was deadass fun to be like oh shit i gotta get out, how am i alive holy shit
my basis for the arguments is on seeing what a bunch of others are saying, and a lot of it is disagreeing with 3 damage pcs
therefore 1 persons opinion isn't as many of the same opinion as more than 1 persons opinion
this may or may not be a fact
as well as playing with the higher end of the leaderboard
go sleep
ok i do wanna suggest this now
pcs send very little garbage normally (3, for example)
the pc nerf is lifted for you after receiving 5 (or more) lines of garbage, to which it becomes the usual 10 (or like, 8 idk)
when you pc, it gets nerfed and you need to receive 5 more garbage, and it all repeats
5 garbage is to prevent spam and stop rng-quad pcs from being stupid
then it increases to bring back midgame pcs
whether or not it adds anything to b2b, idk
i am not the game designer tho 
would like to reiterate in this thread to keep conversations civil
do you think low ranks would be aware of this or care though, it feels a bit muddled
o
we dont want to influence the flow of conversation so we're avoiding butting in as much as we can but if our rules are broken our rules are broken
what if nerf consecutive pcs 
there are usually skims between pcs though
so i dont know how u would accurately determine that
by time wouldnt work
yeeaa can't really tell when a pc ends and midgame starts or whatever 
i kinda think its good if a pc's attack/special thing can be constant throughout the game
because it feels 'different' than normal clears
like when i was low rank
it felt to me like a special thing you got maybe once every couple rounds
not part of the normal game
yeah fair, weird to telegraph
(is the random starting board still worth discussing)
ngl feels like something that should be in charsys
(its not quite on topic but it would stop easy pc openers, and we can keep the pc bonus at 10)
its a cool idea
but
idk about it
wish i could test it out tbh
it would change the opener phase a whole lot i bet
similar to 7+x maybe
im sure it would sprout another very civil thread if it was tested
anyway back on topic, if the pc damage amt is to not be changed as the match goes, id rather keep it at 3
or another small amt
honestly these types of threads usually have decent conversation until someone comes in and starts making absolutely ridiculous, exaggerated claims that have no basis in reality
actually what do we think of the pc adding 2 surge rather than 2 b2b
yeah i dont mind a small send, but i think something interesting like adding multiple b2b bonuses will be nice
like a temporary +2 surge bonus until you break b2b?
ik that puyo has it so after an all clear, your next pop sends a big chunk
that's interesting too
*In Puyo Puyo 2. Different games give different all clear bonuses. For example, in Puyo Puyo Fever, an All Clear generates a pre-made chain
i think, but im offering that it doesnt change b2b and only does surge
yeah thats what i thought
thats really interesting
but still feels kinda underwhelming
2 extra lines
i wouldn't be opposed to 3 + 2 line(delayed)
you could make it like, 6 idk
6 surge would be nice
no
im just making up anumber
the goal is to make PC less viable, 3+6(delayed) is wild
i think it's nice
jeez calm down
pc is already less viable
i'm calm
openers have been nerfed to high heaven
3+3(delayed) makes sense to me
ok how bout
ugh that stinks
zero lines, 5 surge
you'll send 3 lines, and then you have 3 more lines to send later
that's not that fun
i like that it is not rewarded much atm but i think the 3 +(3delayed) is a good number.
like, is a PC really cooler than a TST.
idk making pc have defensive qualities is cool
but the (3delayed) should be limited to at most 3. separate from b2b i think.
don't collect 6+ or even 12+ damage surge from PC.
loops should not be favored by the game.
or like, the pc has 8 lines of stuff (making up a number ok it can be diff), and it ONLY cancels lines and the rest of the unused 8 becomes surge
shoulda said loops, stuff like stick is still alright
it legitimately does next to nothing compared to normal stacking
i like that SDPC can be prevented at all 
it always was preventable
if you matched the burst pps, sure 
some people just werent aware of how to do it, which was the problem
it was always overpowered compared to every other style of attack
you don't need to match the burst pps, you just need to make a tsd
only if you let the sdpcer get far into the loop
ok wait i coded a modern stacker game, in theory i can just test the sht we are saying
wait rlly
i dont have a computer on me rn but yes
on phone mb
i don't want to care about this.i just want to play the actual game that is not the SDPC game 
ah
then stop the sdpc loop and go into midgame maybe
people who do "either SDPC or c4w in every game" are doing war crimes.
oh god
tbf its easier said than done
yeah, it is a skill to stop it
im not sure if im getting it completely correct but i think the second one can accomplished by having a system like pc mode in jstris
E.g. skims up to 4 lines after a pc doesnt breaks b2b
this way pc loops still can be viable to some extend and have a proper reward
They happen once in a blue moon but when they do it’s goated
mainly because when low ranks get them they expect something cool, but sending 3 lines and getting 2 b2b is not that cool
and the target of these opener nerfs and pc nerfs is low ranks so
people dont get hyped because its op, they get hyped because its rare
right
I personally got a midgame pc every like 20 games but it was still nice to see a spike in middle of a game
so it should have something interesting with it, doesnt have to end the game
the goal of the rule change is to make PC loops significantly less viable, potentially to discourage their use at all
yep
i get it but just throwing a major aspect of the game doesnt seem right to me
theyre fun as hell if theyre strong
it is the primary reason why a lot of people quit
because by this rules its simply unusable
oh like who
that is the goal of the rule
new players im sure
i keep running into this, list 7 people and then get "oh i don't actually care, why would i care about these people i don't know" so I'm not doing this game again
i spend too much time in #tetra·league so this is recurring
well those are the ones i know by name
getting PC looped at every rank is the #1 thing that makes people quit
#1 complaint is "i just want to play the game"
and then they get hit with SDPC
i mean, new players will be beaten in placement matches no matter what so, i don't think it's necessarily sdpc dpc loop
which btw has like, 3 notable solves that are ~100% chance
for 25+ damage
so like, no
there's a valid reason that this rule was implemented
namely to stop SDPC being "the game"
and opener being "the game"
i agree that people shouldnt be dependent on pc loops but it should be still a plus to spend time learning those loops
"just quit pc" imo isnt a solution
• people are not getting pc looped in every rank
• sdpc was not "the game", it's a common opener but it's not necessary to know
• you don't know that the #1 complain is "i just want to play the game", the most common complaints are probably about connection issues
stop exaggerating
please
you have your point, do it justice
the real exaggeration is that the "game is unplayable because PCs are weak"
literally NOBODY is saying this
absolutely NOBODY
you don't spend as much time in #tetra·league then lol
i don't have to to know that people are NOT SAYING that "the game is unplayable because PCs are weak"
people are saying that the pc nerf is TOO MUCH so it's NOT THAT FUN to get pcs anymore
you can literally apply this to any aspect of the game
dont ds in vs cuz there is cheese race
dont play fast cuz there is 40l
would a game of just sending tspins and tetrises fun?
it would be very one dimentional
gentle reminder for all of us as we descend into chaos again
it wasn't fun to get SDPC'd ever 
it's never fun to lose quickly in the beginning of a round
so, try to prevent that
PC was the only way that can send so much damage that you immediately die in 4 seconds
yes it's justified, but nerfing it this much makes it very boring
then do more interesting things
it wasn't the only way, lol
you have all-spin minis and surge 
yes, but pcs exist and when you get one, especially midgame, you expect that there will be something better than 3 lines and 2 b2b
something you can get easily
color clears exist and they are not rewarded either
every game
you should be happy that something so RNG-based gets a bonus at all
(btw, i think "perform a color clear" shouldn't be a revive requirement in duo, but that is beside the point)
it's not an expectation that color clears give any bonus, regardless of why this is, you have to consider that when someone, especially a low rank, gets a pc, they expect there will be some bonus, this isn't true for color clears
not trying to derail but I think the color clear one only appears once several revives have already occured
getting t and i pieces in quick succession to nail a huge b2b-only combo is rng, and the combo table rewards this a ton
they only expect it if they knew that this used to give you a bonus. If the game just didn't say a thing, they wouldn't care about it at all. Nobody cares about color clears until anyone mentions it, either.
no, something heavily rng based, something rare, should be the thing, if any, to get a bonus
all an actually new player would notice now is that the opponent using SDPC shenanigans is not insta-killing them.
it doesn't have to be game-ending but it should still be interesting, more interesting than 3 lines and 2 b2b
if it's RNG and not intended then why reward it so much at all.
i'm not saying it needs a huge reward.
color clears are also rare, yet the game doesn't reward it.
hello
+3 damage is a buff anyway already.
up here
-7 damage is Not A Buff
i mean, i could expect to get a +3 damage for a color clear.
why not.
its basically nothing lets be real ok, i get the whole cheese thing but its just not that much cheese
yes, but low ranks, the target audience of opener and pc nerfs, will not
if it weren't for the SDPC mains, i would personally advocate for 3+3 damage from a PC.
however, due to the existence of loopers, +3 is a safe bet.
plus, color clears feel much less "special" than a pc, which is why a bonus for them isn't usually expected
color clears don't feel special because the game doesn't have a sound effect and "COLOR CLEAR!" at the top of your board.
sdpc is nerfed to an acceptable level already with the 14 line rule imo..
if it did, it would feel special.
i like it not being viable if someone collapses into it midgame.
ok they do feel flashy at least right idk
uh no, you have the order wrong.
there's no COLOR CLEAR! at the top of your board nor is there a sound effect because color clears dont intrinsically feel as special
the goal is to stop people from looping.
that goal has been fulfilled.
no, i'm pretty sure you have the order wrong on this one.
yes, thanks to the 3 damage instead of 10 
looping is no longer op, it's easy for your opponent to break it
ok well attack the issue from the source right?
well this is also why b2b surge is added in place of b2b chain
again, 1 line doesnt mean much
perfect clears were always special, no matter what effects or sounds accompanied them. that's why sounds and effects were added, because they were already special. color clears aren't that special intrinsically, hence why effects and sounds arent as important to add. they just aren't as exciting intrinsically.
you can find similar screenshots of people complaining about many, many other ways they lost
this was literally an hour ago 
Would like to add on color clears aren't as special because they're easier than perfect clears
i wanna add that in nestris, pcs and t spins are not rewarded, and we still pog at them
if you lose to sdpc dpc with season 2 rules, that is, more than ever, a pure skill issue
well yes, SDPC/DPC was a problem in s1 which is why the opener all-clear nerf happened in the first place
exactly my point. they are intrinsically exciting
i wouldnt go that far, its still cheap memorization
exactly, so why did you post that screenshot
what are you even arguing against
...the screenshot is about the s1 experience
why does this need to be spelled out 
yeah, but it doesn't pay off anymore
it's power is far too low now to say that "it's too OP i die no matter what"
no, you need to get better at the game
SDPC is as powerful as it should be for something so easily quickly repeatable. about 17 damage instead of 40.
well it's not a super kill spike but it does send you to the upper half of your board if it's not purposefully cancelled
memorization is speed, so it can still pay off
by the new rules it just becomes from "impossible to win against" to "impossible to lose against"
i won't miss SDPC. 
because you said it was an hour ago, which i assumed to mean it was about s2
good
SDPC was the worst part of the game
but why
bless OSK for making the game so much better with S2
its still a part of the game
i mean i dont mind sdpc not killing
yeah, but if you lose to a loop that Used To be Good but now is barely better than tki, you really, genuinely, honestly, sincerely, need to get better at The Game
thankfully it is no longer The Game
which it, was
at every single rank
in every single game
almost*
I'm just going to say that dpc mains were stressful af to play against and I'm glad they're no longer a problem
^
i rarely see people complaining about losing to tki or 6-3 stacking, and right now, sdpc is pretty similar in garbage send to those.
i agree actually lol
the moment i see DPC placements i get my blood boiling
might wanna get that checked out ngl
yeah i think same ngl but still it should do something ather than sen 3 lines and get broken by a single tspin
i'm so glad it is over
s2 fixed it 
ye
tbf sdpc is harder to get under now that you can't send cheese with a tsd because the tss can cancel double
I agree that dpc loopers were unfun to play against, but perhaps there isn't too much harm in PCs sending 4-6 lines
no
i liked baron's idea of 3 + (3 surge) tho
but if you give them 6 immediate damage they'll just getb ack to looping and ruining the game again for everyone
Plus surge could be good
anyways i think the general consensus is that pc's have been nerfed way too much, and they need to have some power (but doesn't have to be op)
4-6 doesn't mean 6 though
3 instead of 4+ is a buff mid-game to all clear because it is cheese not clean
im probably going to leave the thread soon because the various tangents zhun injects into the chat range from the eye-rollable to the infuriating
so i like the whole 3(+3 later) thing
me repeating baron's idea: "wow zhun said something annoying again"
i mean its just the same as any tspin-only opener right?

im not talking about now
im talking about when you claim that d ranks are going 300 apm
this is true actually, i did notice this
they actually still SDPC, it's just 1.2 pps
no they dont
they literally
do
not
can't verify it now that S1 is over, can we 
tho objectively i think mech-TSD was more popular in B+ than SDPC was
3 surge is nothing though, i feel like its gotta be a little more to justify it in any way
perfect clears, thanks to DPC, are nowhere nearly as cool as this thread expects them to be
Yeah the cancellation goes both ways, which is something to consider about buffing PCs
it's like, "oh my god not this s-h--t- again"
they are for low ranks who, AGAIN, are the TARGET DEMOGRAPHIC of opener and pc nerfs
maybe not You
but for LOW RANKS
maybe change them back after 60 seconds or smth if u really want maybe
which low rank is going to be like, "wow i hate how SDPC mains are not killing me anymore" 
ok fair
it absolutely was not
… no it wasnt
Time based stuff isn't good because it just becomes speed game
low ranks rarely run into sdpc mains, it really starts in ss
i came across ONE sdpc main in ALL MY TIME in d, c, b, a, and s rank
well no i feel like they def in the a ranks at least
yeah the only one i played against was an a rank
they aren't good enough to see all the solves though so it's quite a bit less dangerous
To be fair, how long ago was that? The sdpc meta didn't arise until 1-2 years ago
i mean were you in those ranks before sdpc was meta
in my opinion pc should be consistent between opener and mid game it feels too janky otherwise
jinx
i guess you are right people are just gonna do sdpc spin instead of sdpc
actually, that was more than a year ago so yeah, you might be right, people just didn't sdpc as frequently back then
like you can't make opener pc send X amount and mid game pc send Y amount, it feels too strange and unintuitive
no but you don't understand, as soon as pc has 4 or more lines, BOOM BOOM EVERY single RANK is going 300 APM!!!!
personally i'm fine with pcs being +3 lines. i would even be fine if pc was +0 lines
i feel like pcs are not necessary for the games meta to be healthy
I did have an idea for consecutive PCs doing less and less each time, as in if there was a PC within idk 14 pieces then the next one would do -2 or something, this nerfs opener PCs while keeping midgame pcs relatively rewarding
its not technically necessary, but low ranks expect something special from a pc, and that matters
very few people are going to stumble into clearing all the blocks of their board and not expect something to happen
we also brought up pcs only doing 10 if you tank garbage first
the games meta could be healthy without z pieces btw
How does that work? As in only for midgame PCs?
a concerto sounds fine without a single instrument
you can take away many things but each of them gave something, had something to show
well it suggests that only midgame pcs are gonna send a lot but yeah, changing the damage value is weird
pcs are flashy, and i want them to be rewarded at least a little more than a damn quad
The problem is that they're much more easily spammable in a short timeframe than a quad... It might be for the best that they are low reward
ig thats fair
opener loops, crazy as it sounds, had something to show for themselves- they had massive amounts of clean, risk, and reward, they made the opener phase incredibly volatile
overall, this may have been a con. but it's the job of the new S2 update to replace whatever good has been lost.
- i don't think the meta would be healthy without Z pieces, it would fundamentally change the way we set up t-spins
- i agree that there can still be a beneficial place for unnecessary aspects in a game, but it becomes problematic when those aspects actively take away from enjoyment of the game, which i feel like pcs did for a lot of people. imagine the instrument played a dissonant sound that many people disliked, wouldn't it make sense to modify or remove it?
i didnt like the volatility very much
personally i am attached to the idea of a sustained reward from a pc, i dont know exactly how you'd do this
yeah most people didn't, because it felt dumb for whoever misdropped first to lose
idk about risk because against a dpc looper I had to fight tooth and nail just to have a fighting chance in the midgame, I rarely ever won off their clean
but the opposite is also bad, no one person having much risk of death for the opener phase
there is still risk
well risk meaning if they misdrop they get counterspiked and if you misdrop you die from pressure
yeah, but not much
i also dont like surviving sdpc and then being like “haha fk you and your nonexistent midgame” and then win, it gets tiring
I'd say that's really not that bad from all the games I've played against them
That is true
correct me if i'm wrong but most opener users have acceptable midgame, you might just be better and once you survive their opener you slowly win
like a true opener crutch is pretty rare
i mean i was exaggerating but i think i can gradually beat an sdpc main
oh lol yeah
its still not as fun
It's more that clearing the loop was a prerequisite to fight them in midgame where I have a chance to win, so I'm already at a grave disadvantage due to completely getting shut out for any opening mistake while if they make one I get to actually 1v1 for the point, which is still losable
Pretty unfun to deal with imo
whoever created this thread is right
that is a good way of putting it
I don't think anyone really enjoyed fighting opener mains
the current system is just too slow imo..
and when someone gets a big b2b chain and you don't have one, it's really hard to fight back
If it feels that way consider #1269727999528538162 !
might just be that i haven't played enough
small plug
^
yeah i really like this suggestion
oh i said that stuff in here lol
i miss b2b scaling already lmao
@hidden cove how is midgame pc a buff
doesnt it only send 3 lines
who cant ds 3 lines
midgame pc is not a buff
its the same as opener pc
idk why hes so insistent on that
like
that sends 3 too ??
that is exactly why it is a buff
for me whenever i midgame pc i won before
now they dont die
how is that a buff
also i just won a round against somebody who midgame pced me
they lost because their boardstate was dog afterwards
good
soi its worse
they had a completely clear board, you'd think they can make something out of that
just because they mid-game PC'd doesn't mean they are supposed to immediately win 
ur celebrating that pcs are weaker but also explaining how they are stronger. pick a side
just because +3 is strong doesn't mean guaranteed win.
it is risk-free to send. so it is better.
but it is also not an immediate win.
so is it better or is it worse 
why is the logic going both ways and either way is not logical
you talk about the guaranteed win from the ten line pc, and you talk about the counterspike you dont need to worry about for the three line pc. please, pick a side
both are true
here we go 🤣 goodbye im leaving the thread 🤣 🤣
so the problem is skill issue
thats this entire thread

that is why people complain, they can't win without PC loops i guess 
nah im fine with opener pc being taken away
against u
bc if you buff midgame pc people will fish for it
and then keep looping once they have it
there is no fix
ggs
thread closed
gg
you don't wanna know
,LOL
dude i swear i don’t see THAT many in your streams
they are still the worst part of the game that just stick with you forever
you might not see them as much because when there is no lag or they are below 4 pps then i TKI the TSS with TSD
and they get stuck
and then complain to me about how i made their opener game into cheese race 
but it sucks when i misdrop the TKI and they get a free win with something so easily repeatable 
worst in tiebreaker
genuine question, do you like cheesy games
cuz that would explain why you like the three lines
yes
ok that helps
cuz i think most players think cheese is slow and painful (myself included)
wait so what do you think of b2b chaining then?????
also stickbase openers intentionally use cheese to make it stronger
here is a point of reference: they complain about dying to a tsd + quad
by your logic of cheese being the buff of pc, sdpc is actually cheesier and therefore more of an abusable opener
derailment of a thread should be bannable
please keep on topic, no matter how hard it is to continue. we have 5 other channels to chat in
In my imo we should let the meta play out for a bit considering the new TL ruleset has existed for 2 days
to throw my 5 cents in, I believe that nerfing all clear is the right direction into making games less dependent on who can execute an opener/pattern faster.
There are of course still openers that don't rely on all clear and can easily defeat you as well, but again, this already makes games a lot more interesting without completely taking All clears out of the equation.
This and nerfing combos (which happened a long while ago) is turning the game more intuitive and tactical instead of monkey brain do opener 8 pps uga buga
sdpc first bag now cancels tki first bag though
you remind me of this video
https://youtu.be/UixIn83h7m0
There are a lot of them.
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"we cut your legs off but your crawling speed is now 2x faster, BUFFED"
okay and?
how is that anything related to buffing midgame pcs
in right hands i think you can not break the loop
i just feel like if you buff midgame pc's you need to do this in a way that doesnt impact opener ones too
however even rn opener pc's are still too weak imo
Too weak compared to what?
what they used to be
which was the point
also no cs from pc
cs? 
which was the most fun when dealing with pcs
counterspike
i think like 5 line 1 cheese on top 4 clean for pc will make it really interesting
no easy counterspike but if your spins are good enough you still get one
reminder that most pc's are still either loop or rng
and?
so sending 4 clean just so you can get counterspiked is a bit odd
no reason to take it
3 is better
it literally sent 10 before
with a way easier counterspike
the problem was always 2 PCs or for example "c-spin + PC" being crazy strong
did you ignore the 1 cheese on top
you dont want to break b2b
i mean, tss
Here's SDPC DPC while keeping b2b
here's tsd spam up to similar number of pieces
looks pretty balanced to me, pulling a PC gives you b2b advantage
while the intended goal of nerfing the kiilling potential
b2b counter probably higher if i can do 1st 2nd pc dpc while keeping b2b
isnt that rng though
even with all spin
okay fair
also sdpc alt o -> dpc is pretty much higher chance of keeping b2b
i've done 2 dpc loops before while keeping b2b in TL multiple times
¯_(ツ)_/¯
I dont really get the issue tbh. PCs dont KO anymore . . . that's the entire point
goign for them puts you ahead in b2b/surge
which is probably the point
i just like playing against pcs
barely surving a loop and then counterspiking feels so good
misdropping against a loop on a tiebreaker feels so bad 
and even if you do die to one im left with a feeling "yeah thats fair should have stacked cleaner/been faster"
misdropping on a tiebreaker always feels bad
no matter what are you against
if you have like a truly terrible md the guy can like already send 10+ garbage to you with back to back while youre fixing it
... not really
(assuming they had an upstack in the midgame or if its the opener)
now everybody survives the loop at medium board instead of at the top i dont see how that's a big deal
im still getting pushed to the upper parts of the board when people tank my tsds 2 times then counter spike
nothing really different from season 1
thats the thing
everybody survives
Yeah that's the entire point.
idk i just feel like it takes skill out of the equation too much
how so? if you mess up during opener, you're still getting KOed
opener burst pps is still very relevant
against a loop it's so much worse 
by the time someone can pull a sdpc dpc loop or pco 2nd pc dpc you better have skills to counterspike properly
ends your tb suffering faster 
thats not only limited to pcs
every opener does that
yeah and now openers cant really KO unless you make some fatal mistakes
which is the entire point, win more via midgame
openers are for starting the match
¯_(ツ)_/¯
thats always been like that
if you die to an opener thats a skill issue
i do that a lot
and i know its my personal problem
this is why openers dont really matter as much at top levels
wheres the clip of westl looping 5 pps pcs for 20 seconds or so and then still losing the round
APM doesnt lie you know that's not true
pc loop apm is now closer to tsd spam and both got nerfed via b2b levels being gone
There's now more leeway in surviving
surge/b2b advantage matters alot more now
to finish them off later
and also tanking/canceling to break their b2b before it gets too big
so the opener focus changes a bit
okay fair
i agree
there is more leeway now
but i personally liked it when there wasnt as much
So basically I dont see the reason why PCs should be buffed, especially during openers. I just want midgame pcs to be more special as it was
i get it, easier for beginner players
And the benefits of being better at opener than your opponent is still there
Wont be surprised if someone figures out a consistent 1st 2nd pc dpc loop with all-spin in a few weeks that also low kpp and transitions to a good board state and becomes meta to do because you get more b2b for same pieces than tsd spam
the problem was that people hyperfocused on learning the exact placements for the first 21 pieces to effectively get a guaranteed win every time on an early O (and mech for early T)
not a problem for me
there is genuinely no reason to pc
:/
pcs send cheese 
ew
pco could be good against td openers 
can we go back to 10 lines
nothing to plonk
real
i dont want 3 line pc anymore
get counterspikes or die tryin'
i dont get my adrenaline rush when im not being sent 4 lines a second
its not
pcs are genuinely
worthless
so true
all I am going to say here is 5 lines
leaves
4 clean 1 cheese on top
i think that'll be fun
with the all spins
i dont think we need to buff the damage
but if all clears get back to back bonus, then that'd be cool
@brisk dome apparently a color clear definitely feels special if it's a duo revive condition
wtf is a color clear
when you clear all colored blocks (regardless of if you have garbage)
they already do right now
sorry it was a very long time ago but i didn't realize coop mode has "color clear" indicator like that (and it was relevant to that discussion then)
its 3 garbage +2 b2b
so same as all clear
color clears dont have nothing tho
color clear only matters if it's a duo quick play revive condition
they just look coolish but not really
oh
but yea, all clear does get a b2b +2 bonus right now
ok, cool, so does holding 12 times in a row
which doesnt do anything because you have to skim anyway for them h
yeah?
how much garbage does ac send
4
rng
dont u have to break b2b to even pc?
if u dont tetris pc or all spin yes
consider the following
it takes 10 pieces to pc
that .8 app for a perfect rng situation
Or you could like upstack slightly more for tspin quad
so its rng
its completely rng
yes
Yeah
why are so many people complaining
mega bad
because whats the point of even having pcs in the game
opener mains when no sdpc
i mean it's not bad but it's not really optimal
yup
Opener mains when stickspin 
ig its time to learn sdpc-spin extended
Omg wait I got buffed for season 2
it's quite easy if your 3rd bag is correct
I’ve never used extended sdpc for its intended purpose lol
extended is funny for memes
I’ve used it to extend 5 times, build b2b, and stickspin
extended sdpcspin is the best opener
Never to sdpcspin
i've been watching some lower rank TL streams and the S2 changes made the game so much more fun
i've been playing S2 and the game is now more fun for me too
(i define best as whatever gets a 6yo to make the wojak face)
pretty exciting how good the PC opener nerf has changed things up a bit
im kinda exhausted with this topic so ill just say one last thing and go
if the pc attack is to not change throughout the round, it should deal no less than 3, no more than 6
I think that’s normal sdpc
is ms2 still fine
the c-spin and counterspike potential is still strong
c-spin???
you just don't get an extra +10 "possibly a kill spike" extra damage for a PC collapse
MS2 is c-spin 
all openers that did not rely on pc for garbage are still fine
yes
openers are more guardable i nthe first 14 pieces if you build for cancel
i saw a full SDPC get guarded by a single t-spin double (and the other half was easily tankable) it was great to watch
so learn sdpc spin extended
it is definitely a viable option
no ones gonna guard 2 tss lol
huh so people are honing in on a flat value
gimme a sec i got an idea
(note that you can vote a range, if you're unsure but know it's around 8-10 for example, you can vote 8, 9, and 10)
has anyone argued before that buffing pc to more lines also buffs the opponent for more counters pike oppurtunities
it rewards midgame also.
make pc sends line whatever you want (below 10 and above 3 imo) and itd still be balanced but you're throwing away the chaoticness and skill needed to pc
the problem is that at a certain point it stops being useful for the opponent and instead just becomes a wall of 2+ boards worth of garbage within 10 seconds
the players are already adapted to random spikes so why not
I know this update prevents that but it's too much lol
hence why I said it's less chaotic and fun
because it's too rewarding for the player using it while also have very little counterplay and risk, if the opponent misdrops they're dead, if the looper misdrops they both duke it out in midgame
then repeat the next round
hmm maybe not 10 lines but Definitely not 3
I have completely not read the previous 1k chats so this opinion may already be there, but what about rewarding PCs differently for which number of bag they are PCing at - if osk's intention is to make players avoid early PC loops and rather encourage midgame PCs.
For example, when you PC at nth bag, you send something like n+2 lines for n<5 (this formula probably needs some adjusts) and 7 or something lines for midgame pc
also no way you voted less than 3 for pc 😭
Others have already mentioned that it's unintuitive and strange if PCs are different at different points in the game, it's probably best if they don't change throughout a game
I won't advocate too much on it though since I barely use pc anyways
It said vote for a range
<3-5 was my range
so what pc can send 1 and yall would be happy?
omg that is not even pc lol that's just a dubble
Realistically no one is going to support that
honestly why would anyone make weird pc setups and try to achieve them for 3~4 lines when TSD is way easier to make and is more rewarded
as long as it's not oppressive to play against I'm happy
So pc sending 1 or 2?
I think it's a necessary evil because any more than that and it starts to get too strong
Not oppressive right
Yeah
i mean anything is good that is lower than 4 
i'm not married to PCs i can see them get 0 damage too
I don't really use PCs
pc is a mechanic
I'm not saying "omg PC has to send 0 lines" but anything 5 or less imo is ideal
would you support pc sending 1 line?
i'm even willing to support 0 line, so yea 
bro would you rather get pc spammed or lst spammed
interesting
i think it should not be more than 3
and pc sends less than 3
unless it adds directly to surge instead of send directly
if it is viable to support the idea of PC sending 1, to which i said "yea sure why not"
b2b sends +1, too
theres nothing to argue about if you think pc should send 0
like its just conversation ending

true
It's not that drastic
I refuse people like those exists
I'm fine with PCs even sending 5
to people who don't use pcs yeah but I can atleast see what's on the other side lol
yeah 5 is good
I would rather get pc spammed that sends 6 lines more than 3 lines
10 or less even, I was dealing with it in s1 so I still can and any nerf is appreciated, but around 5 is where I'd say it's balanced
according to the poll currently it's a tie between 3, 5, and 6
weirdly enough 4 is the outlier garnering way less votes
this argument should literally work on everyone but for some reason not everyone sees it
1 person voted more than 10 lol why not
I literally cannot tell what that sentence is arguing for
that I want more clean garbage?
more lines isn't necessarily bad
kinda is, less lines isn't necessarily bad either if you're using that as an argument
yeah it's just preference tho and it's a good middle ground that it should be higher
than 3
it is 3 so that it is not clean
if SDPC/DPC wasn't so broken, i could support 3+2 for example
im fine with that either way, just... less fun
but i am happy with a change that makes games stop being sdpc/dpc 
I can agree with that, 5/6 is pretty good as an upper limit imo because that's when a dpc loop sends a full board
Inb4 osk changes something on s3 and no one knows how to survive apm
Where's the keep pc as it is and buff midgame pc option.
Nope, it's good
6 or 7 seems to be the consensus
how much should pcs send
11
24
2
4-6
is the all clear nerf really your biggest issue with Season 2 thus far?
18
20
2
no
686649473690239062
crossed
Lol @carmine sand the formatting failed

But yeah, the all clear nerf isn’t the biggest issue
strangely enough newlines work in the summary text but not in the main poll
The PC nerf is annoying as the game randomly framedrops now
Ohhhh you meant AC nerf didn’t you?
Yeah no ACs are fine
who tf uses AC instead of PC 😭
also you think pcs should be at 3 garbage??
the game apparently
text goes all spinny flashing orange and white as it shouts "ALL CLEAR" during your 3 lines sent to the opponent
I believe the Puyo Puyo Tetris games likely use “Perfect Clear” to avoid confusion with Puyo Puyo’s All Clear mechanic
i imagine the more modern games use it because, to some people, the tetris line clear is already "the perfect clear"
Tetris Party (Deluxe) uses “All Clear” too
damn, PPAC almost PPAP
i have almost not felt the 14 piece thing
the only time i have was when using hachi vs tki lmao
this also applies to sdpc spin btw
(also as hachi tank the first tsd it will help you more than canceling half of it)
oh my goodness i have felt it, i thought i didn't
pco vs pco, normally the same solve would cancel each other but it left me confused once my opponent cleared later and sent me like 2 lines
the worst change is that new replays don't always work
Weren’t u complaining that pc was too op 😭 why u acting like u can just counterspike it now
PC was OP as opener, and often a mistake midgame; so making it 3 makes it a survivable opener while making it 3 makes it a safe attack midgame
because all you have to do is be lower than row 6 in order to make PC as a mid-game attack actually terrible unless you start looping from thereon 
mid-game PC nerf reduces chance of people looping midgame too
cause u got no board so there’s no defense maybe
defense to what? 3 damage 
Zhun how many midgame pcs have u encountered
not that many, but it was annoying when i sent one and it just killed me
sending 3 damage instead of 4+ makes that super nicely smoothed out
So if u truly believed that midgame pcs were bad why would you take them
it seemed cool
and then it was a bad idea
i've taken trinities at row 16 and they sometimes didn't work out either
not all decisions are the best
Trinities at row 16 don’t work unless your fast at stacking
Ur well is blocked for at least two bags
exactly
you can boomerang 2nd tsd
And then didn’t do it again

i just try to boomerang 2nd or just spin in L/J 3rd
Imo midgame pcs don’t happen that much
And when they do it’s just like a spike
i mean there were games when i won with 4 PC at the start
We just continue with midgame
why not just nerf second pc and up
i got 2 2L PCs in 4 bags or somethin
why not just keep it at 3 damage instead 
cause 3 damage is fucking stupid
it did happen but you can't play S1 replays anymore
Maybe
I just wanna get my nice midgame pcs back
so why would it be worse
should be in this one
at sending damage

Ayo
derailment part 1904830
evidently you didn't complain about 7+X being brought up 5 messages above, so you're quite biased with that aren't you 
U said 2 2L pieces
With 4 pc
The way I interpreted it
U pc then 2L pc then 2L pc
im not talking to only you
4 pc
evidently and unfortunately people can easily set up PCs with 4.5 pps, so they are not as hard as the people originally thought it was
and evidently people in that skill range can survive pcs at 4.5 pps?
if you've ever been U rank, then not necessarily
honestly it wouldn't be an issue if it wasn't like, 4.5 pps PC bs => 1.7 pps nothing
i think i should know about pc spamming by now
but
idk why you complain about certain strategies so much bruh
it is their game as much as it is yours
the game devolving into "can you get exactly 1 garbage on opponent board"
lol?? but its not
well it is evidently "more their game" because the whole idea is that they win in 6 seconds before you can place a single piece
you just have to send a counterspike greater than 10 garbage
which is not hard when you already have 10 clean on your board
when the original PC is followed with PC DPC then it gets consumed
like at that point its pretty skill issue
complaining about S2 rules is also skill issue
arent you the one complaining about s2 rules?
ok so why are you telling me this
everyone else is yelling at me about it
"why do you like the rules now"
and it's because it's fun
im just saying that the way you approach this game is biased
the broken strategies are less broken
when are you saying this to everyone in this thread complaining about the PC nerf 
whats all this about "pc should send 3 garbage"
it already sends 3 damage right now
like damn let other people have their own opinions as well
you're telling me this when i'm the one who is constantly being told to shut up 
genuinely idk why you keep pushing these things over and over
so it doesn't seem like a major echo chamber where everyone claims "new pc is unplayable, i can't win in 7s econds" or something
and then you get all defensive when someone points out a glaring flaw in your logic
wdym win in 7 seconds I literally use tki and pco maybe
IMO pc should send 6 lines. This way, it has less kill potential while also presenting counterspike opportunities. 3 lines only makes pc spam garbage cheesy, which in my opinion makes the game less interesting.
6 line u can cheese after because of the 2 extra lines maybe
I agree that pc nerf is too heavy. There's 0 incentive to take any form of pc
(then don't)
^ that'd be nice
i was thinking of 3dmg immediate and making your surge damage be 3 if dmg is less than 3, (or +2)
but like, with SDPC/DPC having been as strong as it is, not sure if any such buff would favor gameplay 
lowkey would be nice if clean
surge is split into 3, so it's clean if you send at least 12 spike
pc spam could probably bypass breaking the b2b with all spin though
could be a good idea though
all I'm going to say is that hamburger stacking sends more than pc spam
a two combo triple sends the same amount lmfao
it is meant to discourage spamming all clears as an attack, i guess
yea I love when games make already mediocre playstyle completely unusable and forces you to use one specific strategy
already mediocre? it was winning most games because of its generally unstoppable nature
if i have b2b rn and send 10 tss', does this mean im sending 10 pcs
tki or dubble:
"unstoppable strategy" vs 1 line of garbage:
obviously in S+ you are not encountering SDPC with 4.5 pps 
into 1.9 pps of nothing
so you think dubble still works
reliably
even through lag and garbage travel speed
hint: it doesn't
I feel like U rank should be able to counter opener
then what was the problem
that the counter was not reliable
while the loop was
all it takes is early O
and then they win most of their games
but you could counter it most of the time right