A brief overview on weighted RNG Garbage is that it uses the decimal as a probability to send an extra line. An example is a 2.5 attack has a 50% chance to send +1 lines. Based on this table https://docs.google.com/spreadsheets/d/16WBk3baLByaWmmqAUvMUx3lB0wTrtOWCaiXBcHbTuxs/edit?gid=0#gid=0, are the lines sent by a clear and the decimals act as a chance to send +1 lines. It was stated that the feature was changed to make damage modifiers less sudden.
However, I believe it has lead to some consequences that are more noticeable at the higher ratings. Keep in mind that it is still using the season one attack table which has more b2b bonus but it can be assumed that combo bonuses will stay the same.
TLDR: For me, sending lines should not be RNG. It affects both offense and defense by making the lines less predictable. Another is that it increases the damage output especially multipliers since the old system ignored the decimals, even if the first suggestion is used.
This was inspired by Opyu's Video
https://www.youtube.com/watch?v=0rpNtEHVlGo
Link to the table with decimals from Opyu's Video
https://docs.google.com/spreadsheets/d/16WBk3baLByaWmmqAUvMUx3lB0wTrtOWCaiXBcHbTuxs/edit?gid=0#gid=0
Yes, you read that correctly, 4w is buffed the most, whilst normal gameplay is now rng dependent :skull:
Here's the updated attack table: https://docs.google.com/spreadsheets/d/16WBk3baLByaWmmqAUvMUx3lB0wTrtOWCaiXBcHbTuxs/edit?gid=1243376783#gid=1243376783
Attack table
Combo
Attack type,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
Single,0,0,1.2528,1.5581,1.7918,1.9810,2.1401,2.2773,2.3979,2.5055,2.6027,2.6912,2.7726,2.8478,2.9178,2.9832,3.0445,3.1023,3.1570
Double,1,1.25,1.5,1.75,2,2.25,2.5,2.75,3,3.25,3.5,3.75,4,4.25,4.5,4.75,5,5.25,5.5
Triple...
#1266852096154537986 (35 messages) was moved here.
i think that's part of the plan, not allowing it to be so deterministic


i guess people could hone in on the game sense but i don't really see it ever making sense to an outsider