#quick play: make your targets and attackers more visible

4 messages · Page 1 of 1 (latest)

sacred frost
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so i love this new quick play first of all, it's a very cool concept. however, it somehow feels even less like a multiplayer experience than old quick play was. before, you could at least feel like you were playing against other people if you made it to around the top 8, but now it's like, welcome to this singleplayer elevator simulator, here's some lines that other players happened to send to you.

so without really changing the gameplay of quick play 2, im wondering if literally making your target and attackers bigger and closer to you would make it feel a bit more fun. rather than just being stuck by yourself, it's a bit more like you're in a dogfight or chase scene.

keen oasis
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i think the issue with this is that targeting is handled entirely by the server now. they (the server and your client) need to be in close agreement for a feature like that to work and historically, as far as i know, that wasn't really viable

sacred frost
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would it be possible to at least make some of the boards bigger? especially as i get to the top half of floors, i basically forget im even playing multiplayer

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(once the boards are less crowded, at least)