#7+X-Bag in TL

1 messages · Page 15 of 1

grand topaz
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discussion on whether guideline games are actually still popular i think

winged tartan
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renaming the thread to "PPT2 hateclub"

earnest socket
spiral vessel
golden drum
grand topaz
lament elm
quick sapphire
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Well I can see there is no point in me being in this thread anymore.

lament elm
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same

severe spindle
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same

grand topaz
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well, is there really more that can be said? it's been over 14k messages

torpid acorn
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well that's clearly an indicator that there is quite a bit of passion regarding this issue 🙂

spiral vessel
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osk will never add this because osk is a good dev

tough light
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didnt osk start 7+X bag things

grand topaz
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if 7+X was added, people would stop asking "what opener do you use" after saying hi

winged tartan
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wat lol who asks that

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(aside from you apparently chaotic_cat)

spiral vessel
cinder vapor
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I sometimes get asked that though only because Sailboat isn't a common opener lol

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It's fun to use though FridayFace

grand topaz
grand topaz
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i only ever see 24.8k+ guests use it

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that TSS => TST is very pog

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i'd love to see it midgame woke

cinder vapor
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Sailboat is TSS->TSS->TST. Hachispin is TSS->TST though

slender torrent
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hi

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what opener you guys use

queen barn
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gamu ❤️

golden drum
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Usually ss, rake stacking v2 and reliable

onyx tide
slender torrent
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rake

onyx tide
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cant find it on the internet but ok

rare sequoia
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this thread has completely derailed

grand topaz
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extended-sdpc-spin and stickspin like a real pro

golden drum
warm galleon
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7+X should be implemented permanently into TL because it is good and fun and turns openertris into tetris 🙂

grand topaz
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^this

open lion
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dt stick tki

torpid acorn
grand topaz
golden drum
torpid acorn
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my personal favorite is the i have no idea what i'm doing opener

wanton arrow
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Wolfmoon cannon

grand topaz
wanton arrow
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100% haha

torpid acorn
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You're speaking a language I don't understand lol

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I will absolutely freestyle but for openers it's sdpc or shudder 4wc as a desperation move

tidal magnet
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gives 12 clean lines at the start and then a bunch of cheese right after

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so they cant cancel the cheese if they play wrong

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if they can tank the clean and then use it to remove the cheese then damn

grand topaz
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7+X can't come back soon enough woke

rare sequoia
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opener talk should really move to a different channel before osk locks this request or something

grand topaz
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Opener talk is a good argument for 7+X

rare sequoia
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Not in this context, people are just talking about their favorite openers or ones they've made

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And before that it was guideline games and an emote chain

torpid acorn
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It's all related.

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Abd yeah, opener talk doesn't make a case for this awful bag system. Total RNG ala classic tetris would be better

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If we're go8ng to make the beginning random why not go all the way?

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Trying to shut down talk you don't like doesn't help the case

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I maintain this issue could be addressed by nerfing PCs which the most popular openers rely on

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Rather than trying to disable strategies entirely, balance them.

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7x bag is akin to deleting overpowered champions in League instead of nerfing them

primal gale
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as much as I loathe league, you're right

open lion
hybrid depot
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total mayhem is not better

torpid acorn
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I mean I don't like it either but why stop at 5 chaotic bags

spring minnow
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why have 5 chaotic bgs

rare sequoia
grand topaz
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i'll never understand why anyone tells me "LST is not an opener" and then i encounter this shit

rare sequoia
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total rng would be a gimmicky mess and the game would be reduced to 9-0 simulator with occasional tspins

hybrid depot
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thats literally it

rare sequoia
# torpid acorn Trying to shut down talk you don't like doesn't help the case

And it's not that I'm trying to shut down talk I don't like, it just didn't seem to be very related to 7+x

  • what changes has PPT 2 gone through
  • 7+x is good because nobody will need to focus on openers so much to the point it's the first thing brought up in conversation
  • no one asks that
  • people ask to disprove and be funny
  • this opener is cool because of the tspins
  • I use these openers
acoustic plover
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7+x bag seems a good idea to me : the game is interesting because you think about how you stack, not because you are able to pull out prememorized openers at a high speed.

queen barn
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I am so sick of openers yui_eyes

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uh

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please excuse my following rant

chilly robin
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i think it'll be valid thoughts

grand topaz
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i'm sick of seeing people with 180 APM drop to 70

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and from 120 to 40

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just because they don't know what to do with the pieces beyond the 28th piece

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unless they are LST main in which case it's 35 pieces

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your turn to rant 👍

chilly robin
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caveat: loopers and proper lst mains can continue indefinitely

chilly robin
queen barn
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I feel that kill openers -- like sdpc -- are detrimental to the health of the game. They make matches so much more stressful and frankly, less fun. Although there are strategies to counter specific openers, which I have taken my time to learn, openers still remain dominant at almost every level of play. And I just keep losing to them, because the sheer amount of pressure they put on you at the very start of every game is just... ridiculous, and frustratingly so. The fact that if I make any mistake in my first 20 or so pieces, I instantly die to a kill opener, is awful. Any misdrop that I make is lethal, which is usually not true for the average position in a given TL midgame; I can often dig myself out of these holes. And even with good play, I can still lose *despite * my best attempts to cancel and downstack. My 3 pps tki will still often fold to a 5 pps sdpc dpc loop (or faster -- this discrepancy between opener speed and midgame speed is only possible because every single piece placement is all memorized theory), because I simply am not fast enough to prevent the loop, and now I am completely dependent on good rng in the form of garbage wells. My best option at this point is... to adapt the exact same strategy and rely on very powerful openers at high speeds just to survive this. I'm no game dev, but when the best strategy to counter something is pretty much the exact same strategy as the thing you're trying to counter... it doesn't seem like a very healthy meta.

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However, I don't think that 7+X bag -- although a step in the right direction -- is the best solution, although I would've liked more time to test its effects on TL. If osk is listening, please, try more stuff like this in the future, give these experiments their proper time in testing (and please give more of a warning woomy).

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anyways, sorry for the wall of text

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hopefully my points still make sense through all of my bias

grand topaz
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i don't see why 7+X isn't the best solution. The effect is what we need: to effectively "erase opener APM" and force game to start with mid-game APM

chilly robin
# queen barn I feel that kill openers -- like sdpc -- are detrimental to the health of the ga...

I think if you have the skill to 5 pps loop, you deserve to win — this argument against speed advantages has been made time and time again, but undermines the skill needed to do this.

How many people do you know who can actually do kill openers at 5 pps consistently? If it were that easy, you'd see a lot more people doing it. This argument extends across all ranks, too. Speed advantages should always be rewarded because you are fundamentally displaying more skill than your opponent. A 1.5 pps stickspinner should indeed be rewarded against their 0.7 pps opponent.

Just because piece placements are the same every time does not mean you don’t have to read the full 7 piece queue, recognize solves, play 15 kps without misdropping, etc., all of which take skill and thus should be rewarded

Moreover, with most kill openers, one misdrop = death, so you could make the same argument of "if I'm sdpc dpc looping and make any mistake, I just die to the clean garbage counterspike my opponent inevitably returns and have to rely on rng garbage to survive"

chilly robin
queen barn
chilly robin
chilly robin
chilly robin
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also, openers tend to be dependent on rng too

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setting aside the classic early o and optimal solve arguments, whether or not you succeed in an opener often depends on the entire queue

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with a shitty but still buildable queue, your opener speed can drop 1 pps compared to a really clean, low hold + low das alternation queue

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how is that not equally rng dependent as your survival?

grand topaz
chilly robin
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that's not answering the question

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I feel that a lot of the arguments made against opener maining are accidentally disingenuous because the people making them have no experience with the nuances of opener maining themselves

chilly robin
grand topaz
chilly robin
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I agree that kill openers should be nerfed, but I disagree with the arguments yall are making

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It is very clear that you disregard the skill it takes to actually use kill openers effectively

grand topaz
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people who actually know how to play will be able to get the c-spin mid-game

grand topaz
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if you want to do a "kill opener" do it midgame

chilly robin
grand topaz
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yes

chilly robin
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Roundabout way to say that but sure, valid

chilly robin
chilly robin
grand topaz
chilly robin
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It is very weird to me that you don't think those skills should be rewarded

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They are not easy to do

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If you disagree, try it

grand topaz
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i'm happy to reward those skills midgame

chilly robin
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Why not at the start? what's the difference?

grand topaz
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there is no enemy interaction if you win in 5 seconds

chilly robin
grand topaz
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7-bag is too predictable

chilly robin
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answer the question

grand topaz
chilly robin
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so if you were to 4 pps freestyle apm spam in 7+x [think promo] and plonk your opponent to death in 8 seconds, does that skillset not deserve to be rewarded?

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beacuse there's no enemy interaction

chilly robin
grand topaz
grand topaz
chilly robin
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I think speed advantage should always be rewarded

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if you cannot counter that, that is not the game being unfair, that is you not having the requisite skills to survive

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also with the exception of ms2, openers can't always be built, and opener mains will play midgame quite often

grand topaz
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the common blitzmain argument

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the 7+X argument is if you can't play with the first 35 pieces being slightly more random, do you even know how to play the game

chilly robin
grand topaz
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why is it rewarded that people memorize 28 piece placements fast

chilly robin
chilly robin
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zhun have you ever tried any kill opener

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ms2, sdpc, stick

grand topaz
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well, i'm sure you can do it in 7+X if you really want

chilly robin
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hachi

chilly robin
grand topaz
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it just takes a bit more effort

chilly robin
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you were the one who argued good openers can exist in 7+x yeah?

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that has yet to be shown

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16 million bag combinations, good luck finding coverage

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even pco with alt forms found <50% coverage

grand topaz
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well who said you need to be able to PC loop in 7+X

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that's kinda the whole point

chilly robin
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and yet no non pc loop openers have been found yet

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so what's your argument

chilly robin
chilly robin
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5000 bag combinations to 16 million

grand topaz
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well, make a cool shape then with what you got woke

chilly robin
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for reference:

7! = 5040

(7 C 3) 10! / (2! 2! 2!) = 15876000

chilly robin
queen barn
# chilly robin I think if you have the skill to 5 pps loop, you deserve to win — this argument ...

The problem I have here is the play patterns. I know that opener maining is a skill of it's own, but the fact that certain players have the capability to turn games into a coin toss of 'can you survive 200+apm pressure until you manage to break my loop' is just not entertaining. From the opener perspective, you are playing in almost an identical fashion for multiple games of every match, and you are often relying on certain rng in order to continue the loop. I would argue that this is not interesting gameplay, and rng-dependant gameplay is not desirable either. From the other side, you need to survive this pressure. You need to be able to access the wells, and if you happen to get a well that is not as easy to downstack into, then you might just be screwed. However, if your well spawns exactly where you need it, you might just win in an instant counterspike. Reducing games to this sort of luck is really not what I'm here for. At least when it comes to midgame there is much more nuance and opportunity for varied gameplay and strategies, and any victory is much more often due to better decision making throughout the midgame.

chilly robin
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thank you for your contributions (seriously)

grand topaz
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i think even in school, they don't give you exactly the same assignment in a test as they gave you as homework

queen barn
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also sorry for replying so late, it's hard to gather my thoughts in a timely manner

chilly robin
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you're fine

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you are making much more consistent and logical arguments than zhun

queen barn
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y'all tak so fast woomy

chilly robin
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strong inf ds players will force you to play inf ds

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just as strong opener players will force you to play rng survival

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when you consider that play patterns can be just as restrictive in terms of playstyle / "what you're here for", how does that change things?

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does it only feel bad because opener is so much more fast paced?

chilly robin
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as such, I think this is a pretty strong point

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it just so happens to be that many players prefer the exact opposite

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and I think a lot of anti opener arguments ignore that

rugged ether
chilly robin
grand topaz
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well in U rank and above you counter, but that doesn't fix how it's effectively broken from S- and below, while in SS it's honestly just a struggle to look at

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the worst argument for 7-bag i heard is "but only top-ranks know how to do proper mid-game, why expect lower ranks to know midgame"

chilly robin
chilly robin
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players who have that skill rise up

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players who don't have that skill stay hardstuck

grand topaz
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indeed, but that means openers make the game obsolete for 95% of players

chilly robin
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meh, tki is a really really low barrier

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you forget that 2 pps tki fucks 2.5 sdpc 90% of the time

queen barn
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I certainly admit to having a lot of bias
I do not like lottery-esque gameplay patterns
I prefer strategy based gameplay (I love chess) and I find it very satisfying to outmaneuver others in midgame
but I can see the appeal it might have for others

rugged ether
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to me personally, openers helped me a lot in the low ranks to learn setups i wouldn't have learned otherwise

chilly robin
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the effort to learn 2 pps tki <<<<<< the effort to learn 2.5 pps sdpc

grand topaz
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blitz main is always a lottery

chilly robin
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I can fully state that

chilly robin
chilly robin
chilly robin
rugged ether
chilly robin
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¯_(ツ)_/¯

torpid acorn
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I don't think skill at executing prepared strategies is any more or less valid than improvisation skill

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Funny enough music is the same way.

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Some people are good at one, some thrvother

rugged ether
torpid acorn
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Doing both is the hard part

chilly robin
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as an opener main I can tell you that

  • I know mirror, so sdpc build rate is 75%
  • when I can build sdpc, I get the pc at most 90% of the time [this factors in me misdropping at any point]
  • when I get the pc, there is at most a 75% chance that it (or the subsequent dpc) kills

so really, I only kill with pc looping at most half the time

this is just my personal experience, but maybe it helps put things into perspective

grand topaz
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i think it's a good thing if tetrio also rewards improvisation from the start but rewards execution from 35+'th piece

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currently it does not favor improvization at all due to 7-bag predictability

chilly robin
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and yet non kill openers are still fully viable

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players like kdbar can open with literal 9-0 every single round and maintain high u / x rank

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because players like kdbar have great midgame and survival skills (what you call improv)

chilly robin
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I will note that some ms2 mains will force you to play high apm survival literally every single round because ms2 has 100% build rate

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but with every other opener, nah

queen barn
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I really don't like playing against opener mains. It's one of the few things that can affect my mental.
As much as I will complain and gripe about openers maining in the higher ranks, it's just my opinion, and different players will have different perspectives.
The real problem is and always has been openers in lower ranks, where counterplay simply does not develop very quickly. Especially when these players might lack skills such as screenwatching and canceling. Playing fast is a skill of it's own, but when you match some B- who spent 15-30 minutes practicing stickspin against someone who mostly just uses 9-0, one of them is about to get nuked on every early O bag, and they're not gonna know what hit them.

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I remember learning stickspin required very little time on my part, back in my early S- days. The effort to reward ratio is way too skewed at these skill levels

chilly robin
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That is exactly the argument I would make

rugged ether
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My experience in low ranks:
-first time meeting stickspin and dying to it
-watching it in replay then learning it myself
-climbing with it then realizing that it's not a "free win" at a certain point
-forces me to learn how to play midgame because it's not a "free win"

chilly robin
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but everything else argued was kinda ?? to me

chilly robin
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huge imbalance creates a slaughter in the lower ranks

queen barn
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I missed it woomy

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anyways

grand topaz
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Incredibly commonly heard in lower ranks: "I don't want to fight opener mains, I just want to play the game"

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Most likely from people who inf-ds by default

queen barn
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The ideal solution to this opener debacle is one that is applied to all ranks equally, and serves to only prevent opener 'crutching' at lower ranks. As much as I detest playing against kill openers, the opener stage allows it's own kind of creativity. Opener theory is actually quite interesting (especially when you don't face the same thing in all of your games -- yes I am just really sick of sdpc). So a good solution could create a skill barrier that makes it difficult for inexperienced players to access the power of these kill openers -- pure memorization would have to be difficult and impractical, but at the same time allow players of higher skill levels to access these patterns in order to capitalize on opener theory. In this regard I think that the current implentation of 7+X is too restrictive. Getting 3 extra random pieces (from a 5th bag) and 2 extra pieces in the second bag makes opener skill almost impossible to apply, as there are simply too many possibilities for even dedicated opener theorists to map out. Maybe I underestimate them, but in this case, the barrier is set too high.

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For what it's worth, I think that different changes to the bag system should be experimented with. I don't know if this is the best way, but it's worth trying. For example, I like the idea of mixing the first two bags to make one 14-bag at the start of each game; but I don't have the experience with this to claim that it is any better

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These experimentations deserve considerable amounts of time in testing, because opener theory doesn't just develop completely in the span of two days

grand topaz
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Another funny way to solve opener issue: always make bag start with TSZ before O

queen barn
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sdpc and stick are not the only kill openers thonk

grand topaz
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they're the worst though

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BT => c-spin will make a comeback probably

queen barn
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I don't think that sdpc or stick should be impossible; that is not really the goal here.
But it's criminal that they have 75% build rate on first bag

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The fact that a player can build sdpc in the majority of their games means that the raw power granted by the opener is so consistent and practical that there is little incentive to not just continually spam sdpc when possible

chilly robin
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it'll be just as bad

grand topaz
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easier counter tho

chilly robin
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maybe for you

grand topaz
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it takes more bag for them to send damage

chilly robin
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not really lol

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if anything the cspin is more consistent than the pc

grand topaz
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they typically get the c-spin but can't get the pc at which point it is counterable

chilly robin
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ms2 isn't necessarily a pc opener

grand topaz
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SDPC sends you TSS => TSD => PC and have a lot of skim combo blocks

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so SDPC is much more annoying to play against

chilly robin
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it's a counterspike opener

grand topaz
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i mean, i'm not going to give you a free quad under your c-spin

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but that's actually a compelling argument for me to learn it against LST mains

rugged spear
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why are you so against lst stare

grand topaz
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the order of annoying openers (my list obv) goes SDPC/DPC => LST => extended-sdpc => stickspin => BT Cspin => MS2

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actually i think this list is wrong. maybe extended is more annoying than LST

rugged spear
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they are annoying but arent gamebreaking, so imo they should not be removed 👍

grand topaz
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depends on how you define game-breaking

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i think they are effectively gamebreaking in every rank below 24.2k

rugged spear
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shrug so is scholar's mate against someone who has never played chess

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or low elo for that matter

queen barn
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imo lst is exactly where I think openers should be
hard to abuse for lower ranks but very rewarding at higher skill thresholds

grand topaz
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i'd favor 6-3 over lst

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altho it'd make the game more like te:c zb in that regard, everyone 6-3's who doesn't honeycup

rigid zenith
slender torrent
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I came here to say that opener maining is already nerfed

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everytime you try to opener main a fricking freeze frames suddently happens making you miss

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every single round

slender torrent
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I dont think so

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When v9 released it wasnt happening

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Now the freeze is crazy, And I noticed it doesnt happens only to me

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I won an entire match cuz my opponent did crazy DAS missdrops on opener

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every round

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Well I can still force 1pps for 5 seconds then go fast again to prevent the freeze messing up

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but still, if its to wait I'd rather play with do-nothing plonk kogori

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and no, I don't use t+

grand topaz
slender torrent
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Downloaded version

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I wonder if browser doesnt lag

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I should try

grand topaz
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for me, browser lags real bad lol

slender torrent
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I mean

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my issue isnt like

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lagging

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its more freeze spikes

earnest socket
open lion
hybrid depot
hybrid depot
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it's too much of a band-aid solution and only causes other things to inflate in effectiveness

open lion
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Remove pc for first 20 or more seconds tf

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And if u get looped then uh just also loop

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Cause lst and tki can do that

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Or just time attacks

grand topaz
hybrid depot
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yes but in 40l you dont care abt openers

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and even if you do, you can just reset

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tl is supposed to be about you managing any start bag

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i think at least 1 cspin opener uses late o too

grand topaz
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tl is supposed to be about you managing any start bag
good argument for 7+X

open lion
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to me tho just maybe a bit awquard to start

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with like two s peice and no opener like tki

atomic gorge
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which is already quite broken as is

open lion
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ms2 is the thing where u tank and then spike right?

atomic gorge
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not necessarily, though a lot of people use it that way

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it's a TD opener

open lion
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oh

hybrid depot
spring minnow
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other options for balancing ganepkay should probably be explored as there isn't a clear majority in the 7 plus x debate

tired flame
fallow copper
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!

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Also unrelated im surprise people are still debating

tired flame
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LST is not an opener

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However openers do end in same board states or can transition to one

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LST is a stacking pattern. Flatop TKI is just a bag 1 opener that easily transitions to a 7-2 board

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and it just happens that LST is easily done on 7-2 boards

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LST is usable in other board states. I've completed 6-3 20tsds with mostly LST

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and well lucky bag rng on piece_i to fix somethings

hybrid depot
quick sapphire
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Has this topic not been discussed to death yet?

hybrid depot
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basically nothing has been agreed on

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and uh…we’re still trying

quick sapphire
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At this point if nothing has been agreed on then we should just agree to disagree.

I think the only thing stopping the mods at this point from closing the thread is the imminent creation of a duplicate one straight after.

winged tartan
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yeah i wasn't really sure if i should just unpin it at this point lol

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a little surprised osk even removed the slowmode

quick sapphire
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You're not gonna get any more valuable information from it.

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Everything that can be discussed, Has been discussed. From what I can see it's just rambling now.

open lion
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Also because there’s no right answer to this maybe.

onyx reef
open lion
grand topaz
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there'sa right answer: if you want to reduce the focus of openers in the game, then make the start less "stabilized", 7+X is perfect for this as it only affects the first 35 pieces

spring minnow
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damn 💀

loud hazel
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what kind of opener is this

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teach pls

grand topaz
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it's much less finicky than initial garbage although i'd have fun with that too

fallow copper
fossil charm
open lion
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and if it is its maybe just by a bit

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but bassically wat i say is i no like

grand topaz
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it would fix TL for 95% of the ranks and it would make it less stressful for the rest

open lion
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but not really decided or anything

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idk i kinda like the stress

grand topaz
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i've seen people start crying from it i dunno man

open lion
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only thing that will maybe make me play faster

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well if they lose multiple in a row then yeah

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happens to anyone if they lose a lot

grand topaz
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take a few deep breaths first just to be chill in case they're an extended-main so you don't rage/rage-quit

open lion
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but the only thing i would agree on in like this entire convo is that the easiest way to counter an opener is another opener

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pretty sure ussually openers are just like whos faster or whatever but it's not too hard to go to midgame if you send like a quad

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or use tki

winged tartan
# fossil charm i did? huh idr

i could've sworn we weren't allowed to manage slowmode in threads, guess i was wrong there
but yeah it definitely wasn't me lol

fossil charm
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mm i dont rmemeber changign it

winged tartan
golden drum
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Real

summer locust
brazen pawn
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Yes the blitz one

earnest socket
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nakavora tf

onyx tide
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Bt cannon

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suprising effective

fallow copper
grand topaz
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Can I use "turn bag into 7+X" opener

rigid zenith
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i think this thread should be unpinned. it’s not really as active like before nor the conversations recently are too relevant regarding to 7+x

grand topaz
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Well there was definitely no new info on whether it would happen or not, and it's been a month I think since the 7+X day

hybrid depot
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i think if we want anything new to come out of this thread, we would need a longer testing period

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or osk could do what he did with passthrough and blockout rules, with the in-game feedback

mystic yoke
#

alternate fixes
the PT testing was between reduced, zero, and consistent
7+x is literally the only attempt atm

rigid zenith
grand topaz
#

i didn't even know there was an in-game feedback thing

quick sapphire
rare sequoia
#

back when passthrough was being tested there were ratingHappy and ratingSad after each game of TL which you could click to send feedback on the match

hybrid depot
winged tartan
primal gale
#

technically the alternative is not pinning anything

torpid acorn
#

My stance it and will remain that if anything, simply reduce the influence of openers by nerfing PCs

#

Adjusting this mostly just affects openers because midgame PCs are pretty rare and mostly by chance

#

And by doing this people still have to train their midgame but the wide range of builds/tactics that exist for game start aren't simply erased entirely

#

Now correct me if I'm wrong but I'm pretty sure PCs are presently more powerful in T.IO vs other games with guideline bags

rare sequoia
#

Just nerfing PCs isn't enough to stop the problem of openers being easy wins in the lower ranks though

I do agree that it would be best to keep openers around if possible rather than removing them entirely though

torpid acorn
#

Just like any other competitive game

#

you have to keep learning new things

#

And the biggest advantrage of going this route is now your 1v1 mode isn't suddenly completely different from literally the entire rest of the game

#

Which will cause a lot of confusion for new people entering the TL Q

rare sequoia
#

a big argument of those for 7+x is that it makes the beginner experience very unfun because you get destroyed by openers

torpid acorn
#

I think taking away the power of PCs does enough to address that

rare sequoia
#

what about openers such as sdpcspin which don't utilize PCs?

torpid acorn
#

I don't know. I don't see that all that often

rare sequoia
#

even if you don't see them often, the meta will shift and they'll be more popular if this change is implemented

torpid acorn
#

I do know that every opener i've ever used aside from stacking 4wc involves PCs

#

and they are responsable for most of the sudden instant deletes i've ever experienced

#

and like I said, PCs outside of openers don't happen very often. So this is a tuning lever that doesn't really affect the rest of the game much.

rare sequoia
#

I agree, I'm just saying only nerfing PCs probably isn't enough to fix the main issue of kill openers

torpid acorn
#

I would essentially just prefer a solution that doesn't make TL suddenly an entirely different game mode

#

rather than just the place where people compete

grand topaz
#

also mid-game PCs are still pog tbf

#

but somehow if anything is done as opener, it is "less cool" regardless if it works

chilly robin
#

not at all a problem

#

imo

#

maybe im too low to see it
sure if i fidn the 1/10000 pc looper i'd lsoe but the real issue w/ opener gameplay is jsut people being too fast at sdpcspin/stickspin or even c-spin for me to be able to reasonable prepare a defense

grand topaz
#

PC nerf would only 'fix' SDPC/DPC but would do nothing with the other kill-spike openers being a bit too reliable

#

at lower rank just stickspin is already a menace

grand topaz
#

maybe 6-3 meta wouldn't be too bad after all. It honestly kinda already is once you're past the openers

open lion
#

i just think make 2 que s for tl like 7 x and normal and if the playerbase isn't split like at least 30 percent then that just means that people dont like 7 x

torpid acorn
#

id be really concerned about wait times, but if "Character Mode" is to have match making I suppose it could be a good test for something like that

#

I just really, really dislike the idea of TL playing so differently from the rest of the rest of the game where changes probably aren't needed so much

open lion
#

but whats wrong with nerfing pcs

#

like if they do extended spdc just like do tki lst and ds

#

if you just take away the pc from sdpc then you can live easily (probably)

torpid acorn
#

Well, that's exactly what my proposed solution was

#

their argument is there are openers that don't rely on PCs that wouldn't be nerfed by this

#

though frankly the PC openers in my experience are far more common

#

its partially because PCs are a fixed and rather high amount of garbage added onto whatever garbage the line clear sends

#

rather than being variable

#

honestly the fixed value is probably a good thing but I think it's too high. If a PC is taken down from 10 lines to maybe 8 its still a decent attack but is less likely to be instant death in an opener

grand topaz
#

If you can make a C-spin outside an opener then 7+X won't stop you from doing that

odd dew
#

wait this is still in discussion?

grand topaz
grand topaz
odd dew
#

14k messages lmao

grand topaz
#

The sad thing is that what we actually do see imo is that the game retained the people who like openers, because those who didn't might have already left

#

Personally I'm just try-hard and tenacious enough that I don't give up on some things early even when bashing my head against the wall

eternal merlin
#

Someone should do a bullet point recap of everything that’s been said

grand topaz
#

Time to throw 14000 messages into chatgpt

eternal merlin
odd dew
#

which models have big enough context window 🤔

grand topaz
#

Well it's not worse than it already is then woke

grand topaz
odd dew
winged tartan
#

the bag-1 system

grand topaz
#

i wonder what the bag-1 system is

sharp condor
#

you get 7 bag but delete one piece

#

like 7-1

#

i presume

winged tartan
#

1-bag
piece_t only

grand topaz
#

remove the early O woke

hybrid depot
hybrid depot
# odd dew hot

i do not consent to being used in an ai!!!!!1 😡😡😡😡😡😡

hybrid depot
#

if we do anything to the bag, it needs to become more unpredictable without having bias to any piece

autumn summit
#

tpc

#

you can make tsar cannon or ms3

#

its really easy

rare sequoia
#

this to everything adt said

swift pilot
torpid acorn
grand topaz
#

every day i hope 7+X comes back

#

every PC looper and LST stacker affirms this thought

#

maybe one day

hybrid depot
#

we, get it

eternal merlin
#

zhun try not to mention 7+X every day challenge impossible woomy

honest oriole
winged tartan
#

when i say piece_t only i mean there's only one piece_t
you run out of pieces afterwards

mental storm
#

me when i deck-out in tetris

grand topaz
#

imagine that you just remove 1 piece from every bag

#

at random

hybrid depot
#

definitely worse than 7+1 unless it's done as a chaotic gimmick

grand topaz
#

but the worst part of opener phase is that it ruins the average stats

#

so you can't really know if 70 APM means people know how to play beyond the 35th piece or they just loop something

hybrid depot
fossil charm
bronze crest
#

Bejeweled 💎

keen elbow
#

no more moves

mossy lake
#

no moves is what opener main gets after they misdrop 💀
nothing new to them

eternal merlin
#

4w

tired flame
#

so like the first 4-5 bags have no T or I pieces?

#

wait 3 random pieces . . .

#

so 4 bag?

grand topaz
#

Remove 1 piece from each bag

chilly robin
#

Would be fun with allspin ngl

winged tartan
#

can't say i agree? and i'm the allspin guy lol

scenic iron
#

Openers feels like a lose-lose situation to me, like yeah I love winning a round using SDPC-Spin but it doesn't feel very "deserved"/"worthy"/"skillful"

Personally, compared to midgame, I think that winning to openers doesn't feel that satisfying, and losing to openers feels more frustrating

To be clear, I tried 7-X and yeah I hate it too when I can't do my opener, but that's just how humans react to changes. I do believe that once 7-X is rolled out and people start transitioning and get used to it, it will feel great when they win and "my opponent deserved the win" when they lost.

#

_ _
as for blitz and 40 lines I feel like there's world record label attached to it so I don't think people will like leaderboard resets nor bag changes, but maybe a new mode (5 million blasts anyone?) would be a welcome additon to singleplayer modes

grand topaz
hybrid depot
#

starting to think 7+x isnt as bad as i thought before ratingHair

#

would still be interested in finding other solutions but if this is all we have, it's alright

scenic iron
#

14-bags anyone?

open lion
#

I don’t think this bag will ever happen though

#

at least in tl

grand topaz
#

7+X is less disruptive

#

i mean it could be 7+2, 7+2, 7+2, 7+1 instead of 7+3, 7+2, 7+1, 7+1 🤔

mystic yoke
coarse elm
#

I'd be down for an experimental mode of 7+X, maybe have its own arbitrary ranked TR as well?

#

sounds fun imo

hybrid depot
onyx tide
#

I feel like people should have a quick choice at the start of each match/game. - 7 bag or 7+X
If they both pick the same thing, that is what type of bag it will be.
If they pick different options, then it should be 7+X

grand topaz
onyx tide
#

oh ok then yea thats fine

#

tho maybe not in order cause pc ppl are insane

hybrid depot
#

pc setups assume the extra pieces are at the beginning

torpid acorn
#

I did just fine during that little test run but I didn't really enjoy it. Yes, I went into it knowing openers wouldn't work

#

And as i've said a number of times before, I don't like TL having substantially different rules to the rest of the game

grand topaz
#

if the more drawn-out strategy is starting with LST, then that's also just as much an opener and it makes sense for it to be disrupted

open lion
#

I still don’t think you can remove normal 7 bag cause bassically half the community agrees and disagrees

#

and with the thing saying there’s not enough player base for 2 tetra leagues they maybe just not play tl if it’s just 7x

#

but I guess idk if it makes sense or not

warm galleon
open lion
#

I guess that maybe more people would quit from openers than if 7x was added tho but I mean everyone just says to just deal with openers

#

And I maybe kinda did

#

speedgap will be maybe a problem and maybe matches more stale

pseudo heron
# open lion I still don’t think you can remove normal 7 bag cause bassically half the commun...

by "the community", you mean "members who decided to join the Discord and are fairly active in the Discord", which is a very non-representative slice of TETR.IO's player base

this subset of the player base is skewed heavily toward higher-ranked players. additionally, players who prefer using kill openers are going to be more likely to join this server and be active because they're very willing to go out of their way to use external resources (e.g. four.lol) to learn those kill openers. people who just want to "play the game" are less likely to join a Discord server and/or use those external resources. the result is a thread that seriously overrepresents people who are opposed to 7+X (kill-opener mains and those who are more resistant to change). this thread is not meant to be an accurate poll of attitudes; it is meant to generate discussion and reveal more insights from different perspectives

this is pure speculation, but I'm willing to bet that the actual percentage of players who would prefer 7+X or something like it is far higher than ~53%. after all, this change is meant to solve a problem that primarily affects lower-ranked players, and much of the opposition comes from the high-ranked players. low-ranked players are far less likely to join the Discord server, let alone participate in this thread

open lion
#

tbh tho osk should maybe make a in game poll or idk maybe will make real numbers maybe won’t

#

not very sure maybe

pseudo heron
#

unfortunately won't make very good numbers for a few reasons:

  • is biased toward players who are active during the 7+X test (will skew the results more toward "no")
  • risks getting kneejerk reactions from people on both sides (will probably skew the results more toward "no")
  • has survivorship bias: players who quit due to openers won't respond because they quit (will skew the results more toward "no")
  • requires voluntary response (will skew the results toward the side that has the strongest opinions)
#

then there's the question of poll design itself - a simple yes/no poll shoves people into one of two boxes: "yes, I want 7+X (3, 2, 1, 1,)" and "no, I want regular 7-bag." this leaves no room for opinions in the middle. for example, I'm in the camp of "7+X but it's less chaotic (something like 1, 2, 2, 1, 1)." if the poll is to contain a third option like "other, please specify", then mods will have to read the individual responses, and this leaves out the opportunity for conversation in a centralized place

#

most likely, this stuff isn't immediately obvious to most people, so please pardon my walls of text. I just feel like explaining this somewhat in-depth because I love talking about the bit of my statistics class that I remember kagaXD

long palm
#

yeah a poll would really not work for 7+X considering all the skewed results from the Tl testing period

grand topaz
# pseudo heron unfortunately won't make very good numbers for a few reasons: - is biased toward...

has survivorship bias: players who quit due to openers won't respond because they quit (will skew the results more toward "no")
this is the worst part, i've seen quite a few people quit because they're annoyed with dealing with [whatever is double your speed in tetrio] openers followed up with either absolutely no stacking ability to literally downstacking for 5 minutes and never sending a single attack ever

#

i'm not surprised people quit

#

honestly i sometimes wonder why i play this game, like, half the matches are stressful, half the matches are unusually easy, and half the matches are just annoying

#

still hard-stuck

#

i can see why anyone in my position would rather just play a game they enjoy 100% of the time and not just "sometimes if they're lucky and otherwise tilt-queue to get TR back" (not fun)

#

the people who have zero midgame beyond the opener would just fall down to 23.1k and leave me alone

#

literally just had some guy 6-7 me and then tell me how much i suck because i'm "only 2 pps even after 1300 hours" 🤷

#

on the bright side at least i found the first actually openly toxic person in U rank in-game, new achievement unlocked i guess

#

very fun

#

i probably misdropped 1 piece

#

i do hope every day that 7+X comes back so that people start to make new things in a game rather than repeat the same thing every single time and then be rewarded for it immensely

open lion
#

I think maybe at least more testing with this stuff if it’s considered and in like maybe not tl or smth cause we got like 1 day or smth

torpid acorn
#

and in general i dont think essentially removing strategies of any sort because some people dont like them is a good solution to whatever you percieve the problem to be

#

and its pretty apparent to me there isn't enough of a consensus here for any permanent change to be without controversy

grand topaz
#

openers still the same as ever

#

the 7-bag backup strategy of a SDPC/DPC main

queen barn
#

people were still 4-widing in 7+x

#

in fact, 4 wide probably gets buffed by 7+x

grand topaz
#

it's harder to build then

grand topaz
hybrid depot
#

i never said i was good at 4w in the first place man

#

the fact that i was still able to build it was my main point

#

i mean if you want i can 1v1 you with only 4w and maybe i will get enough practice to do anything substantial

#

like, i should be able to build it 90% of the time, and by the time its built, the bad pieces are done

torpid acorn
grand topaz
#

just send TSD quad to guard

#

or two-wide quad

#

either of them would solve it

open lion
#

maybe spdc 4 w woke

brazen pawn
brazen pawn
torpid acorn
#

Sdpc

grand topaz
# brazen pawn Also what is spdc

SDPC AKA Sad Dreadful Purple Clowns are scary specimens that are infesting the Tetrio community and they are multiplying at an insane rate. Remember: DON"T BE A SAD DREADFUL PURPLE CLOWN!

#

from a reputable* source

earnest socket
#

sad sfands fro scerectly a dinosuat

#

ae

#

i cnat tyepft odya

#

i giev up

signal crypt
bronze crest
opal hamlet
#

Yes, Vał, I know I’m single

grand topaz
#

i'm not oyes

tidal magnet
opal hamlet
#

I mean it’s as simple as tapping and holding “l”

grand topaz
severe spindle
#

Manaka rei?!?!?!?

grand topaz
#

the sea pancake vtuber???

open lion
#

wat is this thread

grand topaz
torpid acorn
#

problem is, theres things it still doesnt prevent and completely changing tl from the rest of the game is a bad idea

#

better to just make some balance adjustments

winged tartan
#

people often say 7+X does too much to destroy any openers lol

torpid acorn
#

you can still 4w and if anything, 7x makes 4w stronger lol

winged tartan
#

not to say the force backing any "serious" research when 7+X day happened was impressive or anything, but the math checks out

#

ok i don't know why but i just read this and thought you said people were going to just make New™️ eight bag openers

torpid acorn
#

no lol

#

This whole thing does raise legitimate concerns. I just don't care for the solution presented

#

the biggest thing is like i said, i dont like TL feeling like a totally different game mode. It's not like removing popular openers makes mechancial performance gaps less noticable

grand topaz
#

up to a point in ranks anyway

torpid acorn
#

well ppl seem to be complaining "its whoever does this the fastest"

#

this implies that speed matters more when we have openers compared to if we dont

#

but I disagree with that

#

also personally there is not that much of a difference in my sepeed when i do an opener vs mid game

grand topaz
#

if you're fighting dot-cannon/MS2 then you have a bit more time to send unclean garbage under it but not by much.

#

in B rank people are doing extended-sdpc-spin, you see some dude trying to 9-0 and they get hit with a 23 spike, but it's B rank so if anything went wrong suddenly it'd be -0.5 pps and 10 APM

#

and honestly this thread alone shows that without openers, a lot of people think you can't kill your opponent. When i play 7+X sometimes it ends at piece 28 all the same

#

7+X game

torpid acorn
torpid acorn
#

"somteimes it ends at piece 28 all the same"

#

then not much has really changed has it

grand topaz
#

yes and no

#

there was no step-by-step executed kill guide that makes the experience miserable at B- just because anyone can read the docs directly and do it every game

torpid acorn
#

I see you mention lower ranks a lot as well

#

but that doesn't even affect you so why are you arguing for it

grand topaz
#

personally i just don't like fighting [some PC opener] into DPC because if they get to DPC it's probably immediate death

torpid acorn
#

Which is why ive been arguing for balance adjustments instead

#

particularly nerfing PCs

grand topaz
#

midgame PC is pretty nice though rshrug

#

it's just opener that is op because of how opener works

torpid acorn
#

most PCs happen in openers

grand topaz
#

also PC nerf does nothing against extended-sdpcspin/stickspin/sdpcspin

torpid acorn
#

all three of those things have "pc" in them

grand topaz
#

yes but they don't actually go for pc

#

they're just b2bx2 c-spin

torpid acorn
#

well thats poorly named then :p

grand topaz
#

i think extended might be b2bx3 c-spin quad? not even sure

torpid acorn
#

like a tspin that doesnt have tspins in it

grand topaz
#

shit i don't actually have time to argue here but yeah those spike openers don't actually go for pc

grand topaz
#

name moment

torpid acorn
#

now that just makes my head hurt

#

i mean yeah, i suppose there are non pc openers but it still weakens popular tactics without eliminating them entirely

#

people dont have to unlearn things they've known for years

#

just because some chump in B rank read a thing online and killed someone with it

#

IMO if someone figures out how to do anything fast, whether it's some slick opener strat or just stacking quads

#

they deserve to be higher than B rank and they will rise out of it

#

if you can learn to SDPC with super high pps you can learn to do anything else

#

personally, i might try to sdpc and sometimes they'll do it too

#

if i find they're faster at it, I can just do something different

#

and that often gets me through it

#

people just have to learn to adapt

grand topaz
torpid acorn
#

there was certainly incentive for me

#

by having more skills and plans in my back pocket

#

i can deal with more situations

grand topaz
#

SS is what it is because there is not enough incentive to do other things

#

by the time you can somewhat reliably counter the bs-strats you are at least U rank

torpid acorn
#

well lots of ups and downs but ive been slowly creeping in that direction

grand topaz
#

it's the exact placements at the beginning of the game that are slightly shuffled

#

if you have good fundamentals you barely even notice there is a difference other than that stuff like stickspin don't work

torpid acorn
#

as ive siad before I don't like the idea of essentially entirely eliminating various strategies from the game just because its impacted a certain range of players, i just think there are other solutions

#

And no, it's not because I can't do midgame

#

I still performed about as well as usual during the test

grand topaz
#

PCs are significantly less of a problem than the "overly reliable skill spikes that you can execute with exact piece placements for 4 bags ahead".

#

extended-sdpcspin is kind of a problem

#

and it makes people leave, for a good reason

torpid acorn
#

PCs are a big part of the openers I personally fight against the most.

spring minnow
grand topaz
torpid acorn
#

maybe that's just a B rank thing but i dont really see this other stuff

grand topaz
torpid acorn
grand topaz
torpid acorn
#

well, yes, I'm not

#

which tells me its not as much of a problem as its being made out

grand topaz
#

lol

#

maybe get up here in 24k woke

torpid acorn
#

Because if it was that good I would be seeing it all the time

#

and probably doing it myself

#

NGL

#

but I havent seen an opener that's just so good that the only way to beat it is to do the same thing faster

grand topaz
#

you need an opener of equal strength

spring minnow
grand topaz
torpid acorn
#

it sounds to me like the tactic you're referring to isnt as inpenetrable as you suggest

grand topaz
#

you have to guard it there is no other way

torpid acorn
#

Sometiumes I'll scream "thats bullshiat" when I get rekt but really in most cases it was just me playing like crap lol

grand topaz
#

every day i hope 7+X erases DPC-loopers

torpid acorn
#

well theres always the solution that i know no one will like

#

give the game the delays other games have

#

delays hamper speed advantage

grand topaz
#

now that would in fact make the game into the 6-3 simulator that so many people here criticize as "boring" 🤣

torpid acorn
#

if you have no delays and you can literally play as fast as you can push buttons

#

"do it faster" will be a thing no matter what strategies are in play

#

so it doesnt seem reasonable to me to complain about people training themselves to do something fast

grand topaz
#

or at least in TE:C ZB that's effectively the only actually viable strat due to the delays

grand topaz
torpid acorn
#

I think its harmful to just go and say XYZ things you can do in any other "stacker" cant be done here because we dont like it

spring minnow
grand topaz
torpid acorn
#

right now, aside from being delayless, Tetr.io plays like other stackers and is easy for people to get into

#

I think it will be a big turnoff from anyone who isn't currently a dedicated TETR.IO fan

grand topaz
torpid acorn
#

if this change is implemented

grand topaz
torpid acorn
#

i.e. this kind of change only serves the existing community (if it serves anyone tbh)

#

it will be bad for anyone coming from any other game on the market

#

unless some other game has also adopted this system

grand topaz
torpid acorn
#

but as far as I know these special bag settings were invented with this game

grand topaz
#

that and 7+X only affects the first 35 pieces. After that everything you've learned is still applicable.

spring minnow
torpid acorn
#

that's where you're wrong

grand topaz
#

even before it, it is applicable, just not with literally every single piece placement being fed to you by a wiki document

torpid acorn
#

7+x doesnt just mess up openers

#

it messes up anything besdies just random stacking tspins and quads

grand topaz
#

finally you can't just apply the same formula over and over

torpid acorn
#

and it feels like I have to throw down the first 4 bags as fast as I can to get to the actual game

#

which isn't a whole lot different from doing an opener lol

grand topaz
#

currently you don't even get to the actual game unless you happen to send uneven garbage below the loopers.

torpid acorn
#

thanks for illustrating that there is a counter

#

frankly all of these tactics have counters

#

to me, its little different than choosing an opening move in #927697331099430923

#

except chess is turn based and this is real time

grand topaz
#

it's honestly stupid

#

it's one of those things you do like periodically scrubbing the toilet

#

you invalidate the bullshit and you get to the actual game beyond the DPC loop

torpid acorn
#

subjective

#

if i wasnt having fun I wouldn't be playing

grand topaz
#

and sometimes you fail and suddenly "oh look, DPC"

torpid acorn
#

and like i said

grand topaz
torpid acorn
#

its not about being an "opener main"

#

I muddled through the test they ran and came out relatively in the same place i was before it

grand topaz
#

vaow fun

#

literally a -0.9 pps drop

#

oh look i failed the TSS at the start guess i die

torpid acorn
#

I can do midgame not just openers

torpid acorn
#

I curse myself out for those kinds of mistakes all the time but the fact is, if I messed up i deserve to lose

grand topaz
#

this is what the game rewards right now

spring minnow
torpid acorn
#

my pps really doesnt drop that much after an opener lol

spring minnow
#

the stats in that second round are still quite impressive

grand topaz
torpid acorn
#

it might go down a little but not that much

grand topaz
#

the problem isn't that i lose, it's that i lose to bs strats

torpid acorn
#

i wouldn't want FT7 with every game lasting mutliple minutes

grand topaz
#

dpc looping makes the game a massive nuisance

torpid acorn
#

tbh

grand topaz
#

better than league of legends where every game is 40 minutes

#

and you can't quit ever

torpid acorn
#

well i quit lol a long time ago but not for game length reasons lol

grand topaz
#

i just think last-hitting is not fun

#

and the game is mostly about last-hitting

torpid acorn
#

the strange thing though

#

is the games that eliminated that concept have never done as well

grand topaz
#

i guess some people like it. rshrug

torpid acorn
#

I mean I'm not like a FAN of it or anything but it also doesn't BOTHER me

#

no, the reason I quit is much simpler

#

I really enjoyed some of the other game modes and they got removed

#

when i started LoL dominion was new

#

and I really enjoyed it

#

Then it got removed

#

and so then i fell in love with 3v3 and heck it even had a ranked queue

#

I got pretty good at that particularly with a friend

#

So this "autochess" thing was catching on in its competior, DOTA 2

#

and they worked on their own version

#

it was only really ever popular in china but they make big money in china so they pursued it

#

as late as 1 month before Teamfight Tactics launched, they said 3v3 was not going anywhere

#

and then TFT launches

#

and 3v3 is removed almost immediately after

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so thats twice they removed a favorite game mode

#

and i just said EFF 'EM after that

spring minnow
#

theyre just using one to supplement their skill

torpid acorn
#

I can understand being critical of noobs discovering an opener and beating the crap out of somebody

#

but I think that's really just a low rank issue

#

i don't think its that much of a problem in the upper ranks

#

there is counterplay for pretty much any opener

grand topaz
torpid acorn
#

I just don't see that

#

if you know how the openers work you can counter them

queen barn
#

IMO in high U you should be ready to counter opener for the most part if opp uses a kill opener

grand topaz
#

it is a matter of speed

grand topaz
torpid acorn
#

and the counters dont' really require the same amount of speed training

grand topaz
#

to match 3.5 pps opener you need to do 3.5 pps burst

queen barn
#

if you die then it might just be a skill issue, to put it very. bluntly woomy

grand topaz
torpid acorn
#

they really don't. No opener kills you with 1 attack.

grand topaz
torpid acorn
#

A loop that doesn't have a PC can't be infinitely repeated because you will eventually run out of room

queen barn
#

ds/plonk strategies can still thrive against opener even with 1pps speed difference or more

torpid acorn
#

i think PCs should be nerfed, even if they aren't part of all openers

grand topaz
#

PCs are not the problem in most cases

#

i guess it would nerf BT => c-spin loop but... eh

#

i guess DPC would get nerfed

torpid acorn
#

PCs ahve a fixed attack value that adds in to whatever caused the pc

grand topaz
#

someone said all clear should send lines to both opponent and self, that would be funny

torpid acorn
#

they don't require a btb to be powerful tehy are always powerful

#

but 90% of PCs (or more) are in openers

#

thus nerfing PCs nerfs many openers

queen barn
torpid acorn
#

did they really put the O on the left

spring minnow
#

2 quad :explode

torpid acorn
#

EFF why am I not U lol

grand topaz
torpid acorn
#

because I make too many errors thats why lol

#

as pps increases, precision decreases

#

im just saying

#

that was a really bad play

queen barn
#

opener may be disproportionately strong to other phases of the game, but that doesn't give you an excuse to not prepare for it, at least at U-X level

grand topaz
#

see if you make bad play

torpid acorn
#

I already make bad plays lol

#

i just expected better from someone higher >.>

grand topaz
#

it was already over when they got the dpc

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there was no reason to do anything else

torpid acorn
#

i find it hard to believe its JUST speed

torpid acorn
#

looking at your setup and your next queue

#

there was an obvious path forward

grand topaz
#

it was over

torpid acorn
#

it really wasn't lol

grand topaz
#

when they got quad-pc from dpc it was over.

torpid acorn
#

you could easly downstack more than the incoming perfect clear

queen barn
#

you definitely had enough time to survive with a small burst

torpid acorn
#

^

spring minnow
#

15 incoming, cancel 12 ds 8 = -5 lines down

grand topaz
#

on the bright side, i left that game and played better games after.

torpid acorn
#

I'll take this as proof that I have good game knowledge and just weak mechanical performance

grand topaz
#

just sayin

torpid acorn
#

everything is releative

grand topaz
#

yes but no

#

garbage travel speed

#

is constant-ish

torpid acorn
#

There's little difference between 4 pps and 3pps vs 2pps and 1.5

grand topaz
#

so if you can 3.5 pps then you can typically build fast enough to guard garbage that you are forced to tank if you are slower.

torpid acorn
#

the relative gap between is the same

grand topaz
torpid acorn
#

thus the same plays should have the same outcomes

grand topaz
#

speed matters at every level to let you do what you want

torpid acorn
queen barn
#

I'm just going to say that it takes just as much or less effort to learn how to counter (or at least survive) a very fast opener then it is to execute it at very high speed
(in my experience)

#

like a first bag tsd opener or TD opener should suffice to survive most rounds against a 1pps speedgap provided you don't misdrop and know macro strategies

grand topaz
#

i probably need a first-bag TSD opener for early O and no early i

#

gabe louis keeps telling me i should learn flamingo cradle and flamingo cradle mirror

#

maybe i should do that

#

you need openers to fight openers

grand topaz
#

welcome to SS

#

you know

#

....into mech??

#

yea 7+X would have fixed this

earnest socket
grand topaz
#

but i fought niya once

#

and i won 7-2 it was a confusing match

signal crypt
#

didnt know this thread turned into vod review stare

earnest socket
grand topaz
#

just pointing out the problem 7+X woudl have solved

earnest socket
#

their sprint it mech

grand topaz
#

e.g people literally not knowing how to clear lines after 1 misdrop, in SS

earnest socket
#

Puzzle together in this free-to-win modern yet familiar online stacker in the same genre as Tetris. Play multiplayer games against friends and foes all over the world, or claim a spot on the leaderboards - the stacker future is yours!

signal crypt
#

it has been pointed out enough btw stare

#

unless you want to beat the dead horse again

#

then i digress

grand topaz
#

with 7+X, people would have to get beyond the opener phase and play the rest of the game

grand topaz
signal crypt
#

complain in #tetrio·general instead droidsmile

grand topaz
#

dw i do that too

signal crypt
#

at least someone will read your message and probably not get bored by this thread for the 300th time

grand topaz
#

this is the nature of the game

winged tartan
#

what a statement lol

signal crypt
winged tartan
#

use the meta defining conversational openers

#

discord could really do with a reworked RNG system

winged tartan
#

well now i'm forced to say hi back or else he wins by default tiger_taciturn

grand topaz
#

pesky opener mains forcing our hands once again

signal crypt
#

roll a 12 to say hello

long palm
grand topaz
#

throw nat 1 and you choke on air?

winged tartan
#

this is truly the equivalent of getting piece_tpiece_spiece_tpiece_zpiece_zpiece_ipiece_s as your first seven pieces

#

irrecoverable; game has already ended

long palm
#

Truly agonizing

winged tartan
golden drum
#

If you play well you can survive any opener at 3.5 only going 2 pps and bursting 2.2-2.3

severe spindle
#

Extended is powerful but if u literally send like 8lines they cant really use extended

quick sapphire
grand topaz
#

same

#

i'm happy to be that guy

hybrid depot
#

i mean that is the perfect start to a 6-3 stack

open lion
open lion
#

If ur really good at pcs tho I bet you can find one every bag

#

Then we’d have pc spam openers

#

If we got pc spammers is it just s kill

torpid acorn
#

If I only played when I was in the right physical state and mindset, and made fewer misdrops/dumb errors I would be U

#

I've come within striking distance more than once

sharp condor
sharp condor
#

Like where are these claims coming from lol

#

everytime i scroll this thread i'm just reading misinformation machine or something, whether it's actually about tetr.io or anything else

loud hazel
#

we should rename this thread into: someone just lost to an opener main and now is complaining about it

#

the actual discussion is already over imo

#

all the points that could be stated were already stated and now we're just beating a dead horse

signal crypt
#

already said it 👍

winged tartan
#

yeah the tenacity of both sides is kinda ridiculous random

grand topaz
mystic yoke
mystic yoke
grand topaz
#

i just remember lasthitting monsters

loud hazel
#

from what i know mobas are definitely not all about last hitting

#

unless you're playing smth like antimage and you kill creeps for 30 minutes before actually helping the teammates

#

but thats like 1% of the roster

rigid zenith
quick sapphire
#

Then a new one would just crop up.

mystic yoke
#

that's deletable

winged tartan
#

yeah i mean we'd obviously shut it down as a duplicate lol

#

but locking the thread means literally killing this idea, there's no way anyone would ever unironically discuss of it again imo

quick sapphire
#

Frankly there isn't anything left with regards to 7+X to discuss unironically. It's been discussed to death.

winged tartan
#

put on six hour slowmode so more individuals can just state their opinions

grand topaz
#

it would be very interesting to see who just says "they won't play if 7+X is implemented", who returns if 7+X is implemented, and who will actually play 7+X even if they claimed they wouldn't

#

i was expecting to be hit by 6 hours of slow-mode rip

winged tartan
#

i don't really feel empowered enough to effectively do that right now

#

i re-pinned #1081243074547679302 but ironically i think that made this more of an echo chamber lol

torpid acorn
sharp condor
#

i don't think they can justify the costs of maintaining something like that, especially since recent years have shown they needed to layoff like 10% of their staff or something and cancel big projects

torpid acorn
#

the projects they cancelled were from third party studios contracted to make games

#

like the single player RPG they made and some other stuff

#

their justification after the fact was the map used old systems and they would have to test every new champion with more stuff if they kept it

grand topaz
#

#lobby

torpid acorn
#

tangents

dusky rose
#

i want sdpc Gone

#

that's a fair reason for 7+x bagi think

grand topaz
#

same

#

stickspin, sdpc and sdpc-spin and flattoptki=>lst will all be gone

thin grail
#

tbh for maximum "fuck openers" the X in 7+X should also be randomized

grand topaz
thin grail
#

i don't want to take any bets tbh

#

sooner or later strats will be devised, so more obstacles won't hurt

thin grail
loud hazel
#

sometimes i skip openers entirely since im lazy to burst pps opener all the time and that usually doesnt change anything at all

#

i just like having them as an option

thin grail
#

again, it's less of a problem in higher ranks

thin grail
#

because people actually play the game

#

and not just stop after they finish the kill opener

loud hazel
thin grail
#

i don't disagree with that argument but that does not justify the experience of many players

#

it's either "learn opener" or "learn another opener" until you can get to the good stuff

#

fortunately i am seeing less opener mains now around A - or maybe they are all in S now after inflation

loud hazel
#

you still need midgame to climb the ranks

#

so they all will end up hardstuck in a single rank until their midgame gets good

#

and by simply learning all the different ways to counter openers you can easily start winning against the hardstuck opener mains

#

all it took for me to get out of the ss/u inflation zone is to plonk specifically their openers

#

i didnt have to even learn how to properly plonk in midgame

#

just that

thin grail
#

can we talk about the A/S zone instead

#

remember, the argument is not that "opener mains are strong and should be nerfed" it is that "you can not choose a different play style against a certain play style"

#

against opener mains there is few options and it does not make the game interesting

loud hazel
#

i can only talk about the u rank zone and maybe a bit of ss

#

but i got out of ss like half a year ago

thin grail
#

it's why you don't really understand the situation

#

half a year ago is different from today

loud hazel
thin grail
#

i'm going to get to the A/S border soon and I'll report what I find

loud hazel
#

you either just beat them by simply being faster or plonking and dsing

thin grail
loud hazel
thin grail
#

I can midgame just fine, in fact, but i'd die instantly at sdpc spin, I don't have a chance to midgame

thin grail
#

openers are covered way more often than other areas

loud hazel
#

i ended up being stuck in ss/low u

thin grail
#

another thing

loud hazel
#

i had to have a top 30 global friend explain things to me on how to be more efficient lmao

loud hazel
#

(they can get wumbo coaching though)

loud hazel
thin grail
# thin grail another thing

The argument that "People can just learn to counter openers" imo is really dumb. if people learn openers then learn opener counters, you end up with pretty much the same game as when openers don't exist, but a far worse experience for new people as I've said

loud hazel
#

different openers counter each other

#

so it kinda adds a little bit of rock paper scissors