#7+X-Bag in TL
1 messages · Page 13 of 1
higher ranks also have the freestyle skill to counter openers, but that skill is weaker as ranks go lower
pov: u use mech
well so learn counter it instead of using it?
“non pc loop” 💀
the problem is the health of the rank when "winning the game" revolves around the first 10 seconds
pov: you have the most good argument which is "lol you use <opener>"
well ~15 for lower 
Stops loop yeah but doesn’t stop them from being more efficient than you when the lower players can’t even form a t spin or stack correctly
“non pc loop” is like 1 thing lmao
if you practice freestyle as you practice opener, pretty sure it shouldnt be much difference on efficien(cy?), not enough to die till the opener ends
that used to happend when I started playing tetris with a friend of mine, his game was basically trying to stall me till I md or end the opener, and use all the garbage I sent to finish
well I think interaction with 2 or more playstyles much more fun than just who is better in x thing
Ur saying that but opener is negative interaction
ok the "you do <opener>" one
Ok no more ad hominem, opener mains literally just do the same thing regardless of anything that happens
So i doubt they actually interact with their opponents board or anything
well if they do that, theyre just bad opener mains, kek
anyone that have basic plonk could beat it
Lol cuz basic plonking is so easy
i was being sarcastic…
eh, were you?
Something that isn't an issue for one person doesn't exclusively not make it an issue for anyone else tho 
Ok lets define basic plonking to be 0.7 app, 0.15 ds/piece average (pretty easy fr fr) - i dont think new players can do that
Freestyle down there is like 9/0. So say someone does DT cannon and pulls off the T spin even if you don’t die they could probably build back to a fat 9/0 or 4 wide you after before you could keep spamming quads
i dont think a lot of experienced players could do that
basic plonking is just plonking the opener
You’re underestimating both the difficulty of plonking and how oppressively fast openers actually get
if the dt cannon main build back a 9-0 and still beat the 9-0, it most imply that he would win anyways with only 9-0
and you're understimating the difficulty of not missdropping and fixing those with opressively fast opener
Even with an average of well over 0.8app in the opener i normally struggle playing against 4.5pps with 2.5pps; imagine being 1.5pps and playing against 3pps openers
Yes and no? The person doing the 9/0 has a heavier weight load and pressure to deal with being closer to the top. Idea probably works better with a one dimensional opener because you don’t have to think where you stack
if 2.5pps has already chance to beat 4.5pps I'd call it a win win
cancel
Openers are pretty much the same efficiency no matter your rank, but your ds and defense get a lot better; thats why openers arent as much of an issue in X rank
If you’re SS theres no way you defend against double speed openers
well thats a truth
just dont have half speed? maybe? or you think its impossible to improve speed out of opener
Openers: If you memorize this loop at 3 pps then you will be X rank pressure (for at least 10-20 seconds) -> takes a week or month or so for new players if they grind
Midgame: If you learn all of these improvised setups at 3 pps then you will be X rank pressure (for a longer time) -> higher skill ceiling, takes years to master
Slower midgame at 1.5 PPS still probably takes more time to grind than memorizing the opener
Reward:Effort ratio for opener at lower ranks is insane compared to that of midgame
It would still take a long time for the beginner midgamer to be able to defend against the opener consistently
ok teach me that 3pps loop that makes me x rank
Openers are a skill, but its not a skill that is really beneficial for the game
I'm saying X rank pressure, not actual X rank. At 3 PPS with SDPC-spin, you would be at least 150 APM, which is already X rank stats for a couple of seconds. But lower leveled players don't have enough defense yet and it takes a while to learn defense so those few seconds are enough to kill.
if you ignore midgame entirely, but either upstack or ds ability to survive opener specifically how does this changes it?
Dont think they said it would lead you to X, but the loop isnt mech lol
Openers tend to ruin interaction between players and they involve lots of repetition and stifle creativity; their power relative to difficulty results in a lot of people opener maining
btw in short thats my opnion about that subject:

be 0.7 app, 0.15 ds/piece average (pretty easy fr fr) - i dont think new players can do that
i feel like by the time you have that sort of stats you are at least high SS
Im not gonna say 5pps opener isnt a skill because it is, but also is it really interesting to compete in who can place 35 memorized piece setups faster?
Well, you can certainly try to upstack or ds, but if you do any of it incorrectly then you die lol
If you have a rough board or you send clean or screenwatch at the wrong time or if the garbage rng doesn't favor your stack or you hesistate even just a little bit at a slower speed, then you probably die.
U rank competition in a nutshell 
It's not impossible to counter opener with midgame at all, but it's certainly a lot harder than just using another opener to counter
well if they cant, have you considered why does tl puts 2 people at similar rank?
the issue isnt that opener is unbeatable, which might be true for 2 players of the same gametime but probably not true for 2 of the same tr. the issue is the gameplay resulting from opener spam which is honestly just dumb.
S/S+ has a lot of people who either "get the opener" or "flail until they collapse"
if I put out to compare someone who can 3pps midgame with 2pps opener and say that midgame can win would feels the same 
technically to counter opener, your burst speed has to match the opener speed (somewhat closely)
disagree for experience.
unless you have high garbage efficiency and do shenanigans that are beyond my comprehension (see gabe_louis)
I'm just wondering if opener maining is that dominating or not for newer players on the lower end
When i started TL, openers like SDPC were not the issue, it was 4w and plonk openers like tki into plonk or c-spin/td.
on the bright side, 7+X even messes with tki+plonk
little unsure about openers can be beaten in__ same__ tr, they might have lower tr because they couldn't win against someone who somehow can counter opener
from all D rank gameplay I saw, The max was 2 wide
While i did not start completely brand new, I did play at 1.4-1.5 pps and been basically slower than my opponents in midgame and opener pps for like 3 months.
so their TR goes like up because opener maining works and goes down again because they can't win with openers and loops
also tr can be always changed so it would be more appropriate to say likd "similar midgame skill, same APM" or something
that's not a bright side, I find that its more boring but wahtever
sorry but opener spam at same level will likely ends up in midgame gameplay ||that usually takes ages to end kek||
you must be excited to hear that the highest Opener score D rank player in their last 10 TL games is using mech-tsd
I mean, it's not like no one can deal with it, but at least half of them struggle
Also someone with 3 pps midgame with 2 pps opener would not have 2 pps opener unless they are trolling or timing as the opener phase is basically midgame for them
TL would put two A ranks at the same TR but it doesn't consider their skills
Like X rank opener, C rank midgame vs A rank opener and A rank midgame
Or top 100 players with 24.8k midgame but top 10 opener pressure
The opener (especially with speed) is there to inflate their TR to some degree
EW MIRRORED
I meant 3pps midgame vs 2pps opener
bro a quad quad spike would kill mirrored 😭
If someone had 3 pps midgame and was lower ranked than usual then that means that they have something fundamentally wrong about how they play
Whether it's from infinite upstacking, not dealing with spikes, mding all the time, not cancelling cheese, or not being aware of opponent in general
||gotta get my mom from hospital btb||
same feels with 5pps opener and 2pps midgame which is my point
is this "reliable tsd" (D rank)
Playstyle:
➤Opener: 0.8345
➤Plonk: 0.1187
➤Stride: 0.6945
➤Inf DS: -0.5563
but it's easier to grind speed with opener than it is grinding speed with midgame lol
Sure, the opener only covers up the lack of skill someone might have, but it is still relatively effective, and especially for lower ranks, grinding midgame to be able to counter X rank pressure as an A rank is a LOT of work
"Just play faster 4 head " 
I remember when I got pco looped in C+ rank
Also a month ago I ms2 DPC’d someone in B+ rank
why is DPC in B+ rank
I was a victim and became a bully
tbf i also learned stickspin/extended-sdpc-spin to stand a chance against it, altho i still can't execute it as fast as those who "main" it
Understandable
Also it was because I enjoy figuring out pc and the DPC tbh was way easier to solve than the ms2 ones at least for me
Especially the one where there’s like 2-3 possible solves
bcs its not op as it seems like
so ur helping me saying that even with opener you still cant leave D rank for certain level
That person might be smurfing, their recent 10 is 8 wins (mostly sweeps) and 2 forfeits.
i think they just learned new tech recently but didn't climb out yet. Sheetbot says they should be around C+ with such low inf-ds.
Well either way they're sure not losing in D rank while doing it.
I wonder what people have to say about this match (openers vs midgame): https://tetr.io/#R:jgPgKo5Hf
Nah I climbed pretty easily after I learned it

because this is quite something
I'll find my 1v1 against someone who only midgamed me and ask the same
wtf 336
441 round 
5 game wins solely from opener
this must be enjoyable to play
That too
against a player that can definitely go 4 pps
wow it's PC/PC/DPC duel
What rank are they
S
top 10 vs top 20
put top20 opener against top 10 midgame
to be fair this is the closest we get because everyone else is pretty standard
Ur Z rank
yeah
btw tsds pcs is pretty insane
Ngl that stat diff is wild
I guess for both players
A game that would be just midgame should be pretty close between these two players
But openers make a significant difference
I would say reliable is not an opener someone new should use . . . you either have to stride fast with it to upstack or plonk with it, but gl with plonking cheese and gl with striding fast then you wouldnt be in D rank.
I think if you reliable at D rank at 0.3pps is enough to win? not sure tho
Im not sure where you going with this but I would see a D rank fail bag 2 JZLI just from failing to read the queue properly too much to make reliable viable to get out of D rank
Zhunger sends what is supposely a D rank reliable up there
Also the lower ranks cant stack properly in the first place how would changing to 7+x help if they cant even stack properly?
but their inf-ds is negative, so it's easier this or death
they would be forced to do their regular stacking rather than crutching openers to "get out of their rank"
Im watching them fail bag 2 and bag 3, and then opponent harddrop spams to the top
they also failed to do bag 1 of dt cannon
If u gave then a q of like sszzii they wouldnt really be able to do much and would hurt their overall game
amazing D rank games
hurt their game?? they would just play like normal and see what happens.
i fought a C+ rank once with 0-next-queue and i lost because they were used to not looking at the queue at all. it was funny
they just look at whatever is the currently spawning next piece and then figure out where to put it.
I can only see 1-2 pieces ahead it’s very tragic
Also not liking openers and nerfing them is one thing but completely removing them is a completely different thing
I refuse to believe D ranks are actually learning reliable tsd what has the world come to
hey are you stuck in your rank? why don't you learn an opener? let me show you a cool opener it's called stickspin reliable tsd
cool their relative skill level goes up a rank and then they are forced to learn the rest of the game
From what ive seen they cant even recognize properly whether its possible to use an opener with the bag
I've made one
Alternatively they could just have an even faster opener 
and then they will have even faster midgame with their mechanical skill and become a strider :D
Where show
Gimme a sec
I feel called out
Or hear me out amber, they get their opener so fast they just kill themselves on the spot when they get forced to play mid game. The final commitment as they say
Fully commit to opener main and throw game away when it doesn’t work
and thats where they get hardstuck u rank and realize there has never been anyone who got x rank in recent time off pure opener
Spelled name wrong smh
I have auto correct on D:
ok but ngl i have never seen this opener main -> quitting pipeline
LMAO tru tru
people talk about it all the time but ive never actually seen it happen
how could you lol
bro i tried to learn stickspin yday and genuinely couldnt visualize the lj formation in bag 2
they disappear for who knows why
They can be the first… the true opener main
i've 1000% seen a good friend of mine rage quit the community because of 
multi is gone 😔
wow just had midgame tl... It's just insanely fricking boring lol
multi is banned 💀
The opener main of all opener main
cool their relative skill level goes up a rank and then they are forced to learn the rest of the game
apparently that kinda gets diminished to the point that the rest of the game is seen as "9-0 and inf-ds until someone dies"
isnt that literally most of midgame?
no one can play like top players at that level duh
i mean why is that? top players can do it, and others could too if they practiced it at least somewhat.
if they could theyd be top players too lmao
Here's one of the minimal solves
Is that quagmire with M-swampert arms
there is no incentive nor opportunity to get there becasue the game focus is opener phase (imo)
whenever someone wants to "climb a bit further" they try to optimize their opener for kill
What does one call this
Dumb

We should move channels rq imma go to #tetrio·general
that is a sick solve tho ngl
diminishing returns, its more effective to keep both at equal skill level than to focus on one
Its so funny lmao
given enough games as long as the players arent literally topping themselves out if they md opener constantly they will learn midgame one way or another
is the second s spin even possible
yes
they will learn midgame one way or another
to some degree, this thread is testament that even up to low X, the mid-game is often seen as "either 6-3, 9-0 or 4-wide" and nothing beyond that, even tho midgame has all the cool donation tech
no one can pull that off in a safe manner in low x below because
- There is no need to
- If they had that vision at a reasonable speed they’d be very high rank
the 4 methods of stacking: 6-3, 9-0, 4-wide, donation tech
i literally did not know how to cleanly donate until i was top 50, why expect an S+, SS, or U rank to be able to?
why expect an S+, SS, or U rank to be able to?
the real question is when they will ever need to learn it if the focus of the game is opener
they wont learn it because the focus of the game is speed and multiplier below top x rank
i really think below possibly U rank, the focus is speed and opener
b2b is meaningless when you skim or when you get it you cant follow up because ur
- Too slow
- 30 multiplier spike hahaha
- No vision because A ranks dont have tspin vision yet
Fr
I need to learn b2b lmao, rn my x plonk playstyle is getting zzz spikes for counterspiking lol
b2b isn't really needed until you wanna escape 24.4k i think
b2b isnt needed until you want to push t100.
b2b isnt needed
fr
osk should abolish b2b and replace it with subway surfers gameplay in the background
ive been through ALL the ranks and i can say even in high x rank you can get away with .5 app
(if this is true, i have no idea what i'm doing in 24.4k, probably just not inf-ds-ing enough)
yoo toptester is still t100 after all these days
usually its misdrops plus bad survival decisions in my experience
and burst speed is important to develop
the real question is can you get away with 0.5 app at 2pps and the answer is have both players md opener and find out
Just get .85 app at 2 pps and you're 24.8
24.95
Wait what I thought that was only enough for 24.8 lmao
depends on what kind of .85 app
ok .85 app with good downstack
stop openermaining 0.85 app
no, probably a bit lower but still 24.9
24925 probably ur fine above that a bit icky
i think though really opener maining is not the only prevalent playstyle below x rank its mostly inf-ds because everyone wants to be westl 🙃
its stride-infds vs opener
stride-infds vs openerinfds ohnoes
Who?
nah its like finite ds vs finite ds and whoever runs out of ds second wins
tonyisanoob - stickspins into infds for 5 minutes
psylaris - stickspins into infds for 5 minutes
Anyone below SS rank past the opener - infds
ive watched taws u and normal taws but i cant remember names sorry 
wat so good about inf ds
nobody plays daily 100L cheese even though its really fun
hi. daily cheeseracer here
back demon
ono edit
i dunno what tonyisanoob is doing but i lose 0-7 lmao
i don't do it daily anymore but i used to cheese-downstack 100L with blockfish guidance like i was following blockfish to see what it would do next to a random board with a given queue
cheese is funny (even my 40L in teto is cheese race)
Cheese race is honestly pretty useless u encounter someone like toptester or infinitecheese or sum1 like that
Also its rare that anyone would send that much cheese even tho it may help its not the best exercise i would prefer something like misa
i play cheese race for combo vision lmao
mfw i was winning 4-0 against infinitecheese and then DC'd
Rip
Also if ur hard stuck () rank thats a skill issue not a opener main issue
i dont like this take, cheese race is very heavy on unpatterned stack management
cheese race is useful the moment you get cheese garbage in vs
Thats just my take on it
No one has to agree lmao
I can ds it pretty easily and its not a problem for me
ye kinda just opinion also based on experiences
Yea
ahh? It's very different to say "i cant make use of cheeserace" vs these players
you cant just say something very wrong and say "oh just me tho dw"
Bc it really doesnt benefit me that much..
100L cheese and fun together in same sentence
Begone demon I hold the cross
pretty fun it's like playing sudoku and chess and minesweeper
Is it?
It's a puzzle mode for low block atleast
You should try some 100l cheese ninetales
I don't do jstris.
cheeserace been on tetrio for almost ayear
i mean if you hang around the jstris geeks you will find plenty of people who dedicate daily hours to cheese
🤨
#1074616344080810035 there's a file for it in the first message/pins or below me
nice
That's how much I play jstris ^
What menu? Custom game?
solo -> custom game
I'll try a round of it now but I won't be anywhere near as fast as usual because the missus is asleep. It is 3AM after all.

this is so based btw
i learned to do this from ___nek0 and its so funny sometimes
he places his first piece only covering a single column so you can have a 90% chance to immediately send a quad
isnt this just S/Z dpc here
Dpc is when you have 1 extra piece, not 3
So it’s possible that after the T piece we get like TO or soemthing
today on SDPC in S-
thanks for adding an image of a round of tetra league to a discussion that is about a different bag
very helpful
i presume you know that the primary aspect of the 7+X bag is to make situations like this effectively impossible
does it help the discussion at all though? once again, youre seemingly ranting about a problem that people already know exist
this thread is supposed to be entirely high quality and helpful, so i don't think posting specific cherry-picked screencaps of what happens in certain games with certain people will help the problem at all
now this A rank is looping MS2
It could’ve been me
I do agree the thread should keep to helpful constructive criticism / feedback. But I also think you're asking a bit much
.
There was no way this thread wasn't going to derail one way or the other over something.
idk its just that its a repeated thing
repeated derailment or just baseless complaining doesnt do anything
with that also said. I think this topic has been discussed to death to the point where every valid point has been made for both sides and now It's just a waiting game to see what happens next.
We can post about how we hate SDPC or whatever and the other side can argue that killing an entire playstyle is counterproductive to enhancing the games experience.
But that has already been covered maybe a thousand times already. People are sick of hearing about it.
It's clear who is for the change and who is against it. The votes are very close for both sides too.
osk has a lot of thinking to do I'd imagine. There won't be happy people regardless.
But you cannot please everyone.
I mean you prob could if you did two leagues but ppl say player base smol
The playerbase is far too small.
The queue times for the likes of high
and
is already several minutes
weve kinda seen every argument there is for 7+x. we're already exploring other options.
another extreme option: get rid of b2b
I only feel the other options being worse than 7+x
ngl, btb cool
building 50 of them on qp its like
PAAAAAAAWWHWHHH
THHDHSSSIIIIIPRRROOOAAAAHAHHHH
yeah i think that people continue to argue about openers even though things has been said about it
7+x removes openers but it has too many drawbacks
as u said other options must be explored that accomplishes the same goal with less drawbacks
im not sure how people think about openers but it seems that people mostly dislike kill openers
but other ones like tki are fine because they dont end the game right off the bat and allow the midgame to be entered
but with 7+X, you are effectively starting in mid-game 🤔 you don't need to TKI flattop LST to "be in mid-game"
the scary part is that once you're past the 35 pieces, you can still fall back to blitzing if you get lucky with bags, but maybe at that point it's ok
do you want to kill my tr or what
I feel like there aren't tooo many drawbacks to 7+X in general
if it'll make games take too long in the really low ranks (like margin time long), maybe its 7+X could add 2, 1, then no extra pieces instead of the standard 7+X 3, 2, 1, 1
then in x rank matches it might not need the 7+X at all?
idk, like maybe one piece in the first bag then the rest of the bags are unaffected
yea but if its different for ranks then wouldnt ppl just aim to rank up and opener main their way up from there
Only adding one piece just makes dpc an opener
true forgot about that
And yeah separating by ranks has some problems people further back have discussed iirc
oo
it adds 3 2 1 1 specifically to add a full 7 bag, otherwise you'd only have 3 pieces
it effectively interleaves a 5th bag into the first 4
i think that some form of openers should be allowed but only for the first bag
Well TKI and MKO are both attainable in 7+X. Simple but effective.
But if you really think about it then everyone would prob just tki and whoever better at it wins
How do you "better" someone at TKI?? It's 4 lines of garbage?
I mean someone can prob still out speed
i am playing 7+X 1v1s rn and we are making dt cannon opener
this is 7+X
i would consider that a freestyle rather than an opener bc u dont know where all (or most) of the pieces will go beforehand
especially for the setup
what point are you trying to make
that the claim that you cannot make anything cool from the first 35 pieces is unfounded
where was this stated?
I disagree. I feel like almost all players haven't had enough time to fully develop skills required to achieve effective strategies yet. Considering it was only implemented for a day.
The more players we have experimenting with 7+X (either that being from a custom game or TL), the more we will see what works and what doesn't.
Who knows, maybe the meta stays the same and we have another set of openers that players will start using. I'd really love to see what players can cook up with 7+X.
Even if openers start to be developed, most will just become a soft opener with the current 7+X implementation, serving as nothing more than an idea to freestyle off of.
7+X pros: my dumbass plonking strats are actually viable now
7+X cons: my dumbass plonking strats are actually viable now
this says a lot about society..... /s
wow me
finally someone gets it
oh well my dumbass plon'ing strats actually dont work in 7+x like not at all
but they are dumbass so whatever
Wat rank?
u
While I like this idea, I'm also an opener theorist and this would make all my openers defunct 😔
I definitely disagree that you can't make openers with 7+x
so while I do think 7+x would be a positive change to tetr.io, I'm selfish and still want toothpaste cone to be meta
real
rossel's opener ftw btw
what's that
lemme show it
this into this mech bullshiterry
80% quad chance btw
how is 8/10 90%
typo
this bag is kinda weird tho because there's no specific type of people who like or don't like this bag specifically like plonkers or other groups
pure midgamers who have difficulties countering openers really like this change ftw
@tight harbor tell him
and why tf is it mirrored
there are two things i miss:
1.) when my hard drop button wasn't placing multiple places when i press it for some reason
2.) 7+X in tl
I don't believe it's majority
And the conclusion of the discussion of whether 7+x should be implemented, for now, is that more experiments should be done before actually deciding if it's better than 7bag or not
For now, people are making alternatives for 7+x which could cover the pros of 7+x while avoiding the cons
(the erasure of SDPC/DPC as an opener meta strat is not a con)
even parts of who supports the idea doesnt supports 7+x
I'm guessing that there'd be an official opinion poll before any permanent change is made.
Although usually the main point of those is to collect reasons in the comments and there's already been a lot of that here.
after exhaustively testing methods to remove opener meta and deciding that 7+x was the best
(there was no other testing yet)
I think remove pc for a day to test maybe or less
Like I know pco is important but it maybe stops openers
Like maybe disable pc for like the first 30 sec or smth
But it also seems like bad idea
not all openers are pc
also i had a goofy idea
kinda building upon the 1 mino at the start idea but u get to choose where it is on ur opponents board
could work to counter openers (as in if u know theyre doing a specific opener u can sabotage) but takes the game to a weird style

Rip stick
yea but instead of it being like random
the idea is you would pick it on ur opponents board
sounds bad
makes it a silly turn based something
never said its a good idea but its definitely something no one else thought of yet
Would be interesting for macro play. Wouldn't completely destroy openers either as you could very easily either use another opener or attempt a more freestyle technique to overcome the random mino. Though it would be hilarious for those who forget openers can also be mirrored and don't account for both variations. 
after it I wanna updates to remove midgame meta and opener buff
extended-sdpc will reign supreme
the problem is that people can place every piece so reliably for 4 bags that you can do it almost always (except for if the 3rd bag O is "too late".
kinda like worms but that would be kinda confusing ux
score attack 
I didnt understand a thing
versus blitz
We have reached 12345 (and left it and came back)
CAD NO
the point of pvp is interaction, so score attack would need to punish opponent in some way
unless there was like "score attack stages" where tetrio spawns a unique board and queue, and each opponent score attacks for 5-10 bags and judges wins based on that
i.e how good are you really at upstacking vs your opponent, and isnt opener
but i digress
score attack from beginning is boring
Guys hold on we gotta keep 12345
pls
got it
kzl will win every game 
nooo
those 10 years of ST stacking will finally pay off
yeah but its like no gravity
isnt this actually fun? is this worth making a forum post
nah it's really niche
it would be time based instead of bag based
well that's not really relevant to this discussion lol
probably just mention it in #1020291878056362005 considering the dependency mode doesn't even exist yet
instead of the blitz we have rn its all st stacking 
at least its not infinite gameplay on te:c because master gravity is hard
i only wanted to redirect this, i went too far 
well that's just because DPC in TE isn't exactly as efficient as just getting TSDs every line clear
(guideline nerfing something overpowered in tetr.io?? unspeakable)
tetr.io score attack would 100% just be DPC until gravity becomes too much
pretty much
?
honestly I'm changing my vote
7+x hell yeah
link to top message because it took me 12 minutes to scroll here and I don't feel like doing that again
I think the reason so many people are against this change is because tetr.io is really the only choice for people who want ranked 1v1 tetris
guideline games generally are less popular because either people don't like the slower pacing, or they don't want to pay for the app
the only other real alternative is jstris, since tetr.io and jstris already have an existing large playerbase, whilst smaller games like wwc and blox don't have many players so matchmaking takes longer and is less fair
and if you look at graphics it's extremely easy to see why tetr.io is the more popular of the two
so a lot of players have really only seriously played on tetr.io, so this change would be a massive change away from the status quo
and as this change inherently affects lower ranked players more, the majority of players will not like this change
because it pushes them out of their comfort zone involuntarily
(they could play tetris effect connected zone battle tbf and the game is in dire need of players)
(yes i do play both. the fact that game costs money doesn't mean it is not an option)
for most players having to pay money does mean it's not an option
most of the playerbase is still in school
(ask for it to be a birthday present)
thats a long timeframe to wait on
I'd like to believe that people who don't have that much of a commitment to the game wouldn't rashly spend their birthday money on it
(it's been 3 years)
I'm pretty sure most of the playerbase is plays tetr.io seriously but at the same time is not that committed to it
i've got tetris effect but the thing is that its different
that's just something to consider, not an argument against 7+x
yeah I already mentioned that
money is usually the first barrier, then it's the fundamental difference in pacing
tetr.io and jstris are popular because they're fast paced, not just because they're free
yeah so prob like moving half the playerbase to t effect maybe isnt a great idea
but anyway I'd like to move on
The big argument in this thread is mainly about openers
alr
there is a bit of sprinkle mentioning unfavourable opening bags, but I don't think that argument really has any merit, because it really only affects you for the first 5 or so bags
once again it would disproportionately affect lower ranked players, but unfavourable bags are still uncommon and tl games are not bo1 anywhere
a lot of people are arguing that you can't make openers in 7+x
and a lot of other people are arguing that you can
and I'm seeing a lot of misunderstanding when it comes to openers
the reason why not having any openers would make the game more difficult is mainly because there wouldn't be an easy path to midgame anymore right
i mean you can make openers probably but not as much and probably not those ones that instakill everyone
but an opener doesn't need to have 3+ set bags that can always be done to effectively transition into midgame
yeah I'm getting there
TKI is a big example
it's pretty easy to prove that there's no good 100% single followup to either of the main tkis (flat, fonzie)
so why is it so good and popular?
because the first bag gives you a boardstate that is ridiculously easy to freestyle from
and those are the sort of openers that I predict will become mainstream under 7+x
Additionally, I think the sort of opener that will really take off wouldn't be those that use all the pieces in a bag
but rather a setup that utilises 3-5 pieces that you'd go for if you see that you have the pieces for
for example, the reliable tsd formation with the I, L and S on the left
that's something you could go for if you get those pieces early
openers never had to be set and specific setups that were fixed
openers are just meant to open
additionally I'dlike to add
the fact that opener maining exists is the fault of the game, so a solution that fixes that cannot be unfair to the players
if you have a shooter game where one gun is just unjustifiably better than the rest
and the devs nerf it for balancing
is that really unfair to people who mained that gun and never learnt anything else?
no
the root of the issue is that it was allowed to stay that way for so long
and osk can't change the past, so fixing it now is, in my opinion, the best solution
bit like tearing off a leech
(don't take that analogy seriously)
That remind of
tl;dr
- most people don't want 7+x because it's a massive change, not because it's good or bad
- openers will probably still exist but purely to transition into midgame, which is a good thing
that remind me of
that remind me of (I didn't say I didnt understand that sentence)
(the funny thing about TE:C ZB is that it's even more speed-focused than tetrio)
ehh, that's a controversial take lol
how
Eh i would agree with that honestly
lemme see if I got it now, you're saying that openers are "free"
and its not like you need to spend times and times and repeat and repeat and refining movements and situations
you are literally told where to put each piece and if you have early O works 100% of the time (sdpc-spin would be better example i guess)
what if you dont have the early O
then you mech
FR

which tells you were to put every single piece for every single bag, lmao
the main thing I don't understand is why people think making freestyle-based openers more common is a bad thing
and then you just learn to do this prohibitively fast and then game ruine
Two things to practice has less weight than focusing both times on improving stall and midgame
to the point that countering it is something only x ranks can do
based on what i've read, i find that people don't realize they can freestyle openers. I was fighting someone with 7+2, 7+X, total mayhem and we made it a challenge to start with DT if we could, and then said "
" when we got it
was fun
it's impossible to fix the opener problem without restricting the types of openers that are viable
the only thing that will usurp an instant kill opener is a better instant kill opener
I'm pretty sure most B ranks could counter C rank openers if they try
and most A rank could counter B ranks openers
and S to A
etc etc
honestly mainly my problem now is that 7+x makes bruteforcing cover extremely difficult
but that's a localised problem
and it really does not affect the game
tbf if you watch low rank streams people keep complaining about "smurfs" but in reality it's just people doing sdpc-spin into C rank stacking
I'm going to have to apply perms and coms 💀
well if they're C rank it means people in their rank still beats him 
how many possible see7 starting sequences are there in 7+x
this is typically S-
could be too?
omfg I need to open a separate thread to figure this out
if they still S- just mean most of S can beat them even if its no opener
i mean in the end the better player still wins, sure
but I feel like if you want to rise the ranks rn, you need to either learn to do openers faster (and pick a better opener based on your own queue), or learn to turn the opener into a kill more reliably (midgame)
actually countering openers is something that requires you to see what your opponent is about to do, then quickly build something yourself faster than their memorized pattern
that's just not attainable unless you're a smurf lol
it's possible to predict what your opponent is doing tbh
no it's not
i just need to see my opponent using sdpc once and when i see that queue again, pretty sure they will use it again
no it's not depends tho
sdpc is my backup
if I do sdpc in round one chances are I won't use it again on the next round
I'll use something like toothpaste cone
I do 7 different openers (one being slow playing) on my matches
but
If youre talking about
S rank below
maybe yeah its pretty predictable
but not always
doubt you'll top out your opponent with that compared to sdpc (within opener phase)
that's to the level of "last time they went with scissors so I'll go rock this time" idk lol
so there's no need to "counter"
btw yeah that makes sense, but I can't imagine any kill openers that has 100% chance to kill someone barely slower speed using a single tki
kinda true, but some openers are more obvious / dangerous than others so it's not that bad imo
where are you getting this from 
like who is "most players"
most of the playerbase
from what i've read in this thread there's some pretty real reasons as to why 7+x is bag
have you spoken to them or what lol
please enlighten me

;
yeah i don't really think you're in a position to make sweeping claims like that
yeah I guess not
Ok I don't even need to read this
I can already tell my argument is kaboom
my personal standpoint is:
i don't mind 7+x staying, but maybe more of a seasonal change rather than permanent just for a change of pace
changes
Half of playerbase waiting:
changes
another half of playerbase waiting:
ye, you can't satisfy everyone
i don't really agree with this, opener is a free way to rise the ranks quickly but just playing tetrio traditionally doesn't seem to be any worse than it was a few years ago
there's definitely significantly more opener mains nowdays than before but just from watching my S rank friends play, stickspin and whatever can be rly annoying to play against especially if the opponent has the ability to reliably turn the opener into kill (midgame)
you also climb up the rank as you learn how to counter opener imo, but thats a pretty decent stress
I'd change "free" to beginners friendly to learn
nah my friends don't think about countering openers at all and they're still climbing
the counter -> tki plonk
obviously my friends don't represent the entire playerbase but if their matches are indicative of anything to me, then it's 1) the amount of opener mains are massively overblown in this thread, and 2) stickspin isn't as free of a win as it's been made out to be at S rank and higher
(please say ③ 4w isn't that big of a deal
)
I think stickspin and other kill openers are problematic in lower ranks and I think they deserve a nerf, but I think they're far from the only way to climb, and I don't think you need to specifically train for countering openers to beat them either
nuh uh
lol yea i see 4w like one in every 10 of their games
can I have a off-topic question but about cookies poimt
ask in another channel if its off topic
its kinda about here tho
i mean if it's directly related to these points i don't see how it would be offtopic
why when people talks about kill opener, they mostly say stickspin when extended looks more killer to me
both stickspin and extended stickspin are kill openers
extended is a bit trickier to pull off because it's more pieces and therefore takes more time
also kill opener = 20+ dmg?
stickspin often relies on opponent sending a quad underneath while extended makes it for yourself
it's still the silver bullet to most "what if we just nerfed garbage for a tiny bit" ideas
i don't think there should be a strict damage-based definition to kill opener, it should just be an opener designed to kill, which both stickspin and extended clearly are
plonkers receinving 2 garbage instead of clean would be sad
it's ok i can get out of anything provided enough time lul
what about 8L pc openers
you mean MS2?

how many lines is BT => C-spin PC?
sdpc and last and tkimech3pc
isn't ms2 14L
might be, i don't ms2
or am i tripping
Lemme try real fast
mmm what if we made EVERY attack send only one line
assuming no multiplier it should be 4 + 7 + 7 + 6 + 10
(not counting the skimmed line on pc)
idk about but i don't like being stuck at ds-ing cheese the whole game 💀
would rather get opener gamed so i get free clean
openers with pcs are basically always designed to kill lol
turn into a plonk cancel game because no one wants to accept 1 line
7-bag with cheese-only mode not very fun because it favors blitz main, but with 7+X it's actually kinda fun
i won except i failed to save it correctly roflmao
its 8
o
7+X open 👍
I mean, everything is designed to kill if you say like that
wtf waste T
two
obv
Nice 2 wide
Bro wants to buff 4w in a level..
kill openers are designed to kill with the opener, as opposed to b2b openers like tki which are intendedto get you to familiar midgame board states
is mech b2b or kill opener
lol take a guess
ok i edited my definition
the opener should kill or it will be killed
o

Btw I still can mech in 7+x
most of times breaks btb and board state tho (yeah breaks more)
hm
you know, I like 7+x
but
pleasekeepthatlilthingonthecustoms
i think 7+X would do better for TL so that lower ranks get to play the game, and then 7-bag moves to customs 
be frustrated cuz cant do anything
leave
and half of U rank will become B rank
i don't think you've seen low rank gameplay if you think lower rank will be frustrated that they don't die in 10 seconds
and x rank will have 4 ppl
skill issue 
deflation:
by the time you counter opener, you are at least low U rank, so top 6%
and then there are still openers executed so fast, even in high U you die
well be sure I did, and the ones I did watch, 10 seconds didnt happen any damage besides sometimes 1 garb

ok what low rank should i look at
That should be question since you proposed the "low rank"
i think the primary offenders are S/S+
but you can also find it in B+/A-
there's something about A/A+ that it's mostly two-wide (or mech).
slow.
also they misdrop.
You teaching them…
nuh uh
I remember when I joined tetrio Mostly A rank used to 2wide
I've never seen anymore recently tho
4voltsbattery uses 2-wide to spike and he's like 24.5k
other than that, yea, 2-wide is a lost tech
i used to be S+ with 2-wide
I started S+ with mech
seriously thats the onlything I knew besides dt on that time 
weird progression path
oh, i come from tetris 99 in terms of modern
then I got my rank on tetrio
if you saw any mech in the bg, it was prob me
but
uhm
yeah imma go sleep
i feel like we couldn't possibly be more offtopic than we are now
good night 
weirdge openers in 7+X
DT sometimes still possible.. also game is 2+ pps
i just wanna say that by openers I at least dont just mean random setups, as cookie put it openers also have the function of getting you into a familiar midgame boardstate which just freestyling a shape does not accomplish
i think it's good that people can't LST from every bag that isn't early O
that doesnt really feel related to what i just said
im just pointing it out because every time someone brings that up you post about being able to do dt every game, which makes it seem like youre missing the point
flat-top tki => lst and maybe mko => 6-3 is rather popular, but it's interesting to see what happens if you can't do it all the time.
whats wrong with mko into 6-3?
top ranks will always make something cool out of anything.
nothing really, just spicing things up by making it less definitive.
honestly that's the least common thing you see, flat top lst is like 98% of non-earlyO-games (random number)
people can still lst from 7+x im pretty sure btw
the transition is not obvious (which is kind of the goal)
just put LJ on one side and freestyle right side
we ended up hiding osk's messages
#1225191549881810965 message
#1225191549881810965 message
lst isnt much of a problem though from what i know, tki is one of the least problematic openers for a reason
and i dont think its as common as you say either
the first 5 t-spins are effectively pre-defined
there are branching paths in the 2nd bag
then youre effectively freestyling 3rd bag
and 4th bag is really freestyle
normally people dont even make it that far into lst before needing to abort either
for about mid U rank or higher players, not lower players
singleyou players reach further down = more problem
i dont agree, it's basically still like "minimal solves for SDPC" = "third bag LST
hm i guess i thats true in a sense
but you can just as easily get 3+ tspins from a bunch of other openers as well
that's why i wrap LST into the same issue and think it's not a negative side effect to kill it
watching low U ranks is really telling when they can opener LST like 5 or 6 TSDs but have zero idea how to start building LST midgame
5 is high even for low U, below 23.7?
lst is usually a bit rare midgame unless youre just talking about maintaining it after finding it
they have zero idea how to even start finding it
i see them fail height management for 3 consecutive bags and think "ah, they only know opener routes instead of fundamentals"
5 tsds? how many it takes to allow a quad then add 1-2 more tsds usually
that's 7 i think 😔
But yeah LST flattop is basically like opener until then
just replace multiple setups for bags 2/3 as pcsolves same thing
I feel like that's in the ballpark of a player who uses td openers not being able to spot them midgame and calling them out for it despite it being a situational advanced technique, but nonetheless is a bit valid
Openers are usually going to be above the level of what you can do or get away with in a normal game unless you're a top player, and imo that's a part of the fun. If it's not topping anyone out for free, i don't see too much of a problem with it
and pco takes one bag in 7+x
technically 4x TSD + the quads inbetween are definitely enough for top-out and people in U can definitely do it with 3.8 pps from time to time, i was fighting it yesterday but thankfully with a plonk/negative-stride mindset so i countered it
i think if an opening is so mechanical it allows for a disproportionately faster gameplay (3.8 pps LST => 2.2 pps midgame) then it's just as much an "opener" as any other, but in the negative sense of the word
7+x bag every Sunday 🙏
😭
7+X bag makes me a U rank
can we get 7+X back faster
no no 7+X anymore p;ls
it will finally fix both B-, S-, S+, SS, U and X 
7+x funny
7+x for saturday and there's gonna be prople who play tl on only saturday and people who doesn't play tl on satruday separated
literally just saw an SS do MS2 => DPC => extended-SDPC-spin
but after a misdrop they go from 2.6 pps to 1.5 pps
vaow
But can they still midgame?
I drop from 4pps to 2.9pps but i can still midgame
And if they can midgame they should be fine
And eventually get to a rank where they people can consistently deal with it
if they could midgame they wouldn't be stuck in SS with that
I don't get your point about the 2.6->1.5pps
that's just burst pps
like on minomuncher their typical pps at opener is around their burst pps
in the midgame
countdown and seeing the queue does makes burst at the start very easy. While midgame there's also more stuff to consider garbage
so naturally midgame pps is gonan be lower
no i think this guy was complaining about how ironic this player is
who can play fast with high apm with cheap opener gaming
but then plays slow with midgame
But it's is not expected to be slower in the midgame? It's not really a point
7+x is gonna be the same
hence complaint
stride out of 35 pieces at "opener pps" then back to midgame pps
Which also makes no sense. . .MS2 sends 0 at bag 1, why didnt they stop the pc at bag 1?
pc into DPC there's 2 timings to stop it
opener mains not knowing what to do after the repeated 4 bag loops
just like how you see this in A rank going from 50 APM to 12 APM
why do you assume that?
because they play enough matches that i see it 
I meant this feels like explaining a experience rather than giving a solid argument
And im saying the same thing will happen regardless of bag
okay...?
What i see is the difference between someone who knows the boardstate after opener ends or not
if they can or can not stack a boardstate then, it's gonna be the same in the midgame
While you notice the ones who selfdestruct after opener, I wouldn't say that's the norm
It's just gonna be the same, stride 35 pieces in a preferred boardstate then midgame.
cause non 7 bag feels really discomforting
many will just ignore playing around with it and just move out of it asap.
Kinda feels like the ppl who want it are just better at it tho
Reading through some of the messages in teh backlog
What I dont really seen mentioned is
you dont need opener knowledge to survive openers and go into midgame
Like afk and ds or setup a tsd/quad/3w and downstack is still very effective to do without knowing what openers are.
I still think start of a rounds is a huge burst pps check, even when dsing
and it's kinda why opener mains exists cause the other player fails the dsing and or burst pps dsing check
I’m pretty sure it’s just because it’s something harder to do so nobody really talks about it
Its how i started TL though
no opener knowledge and just never noticed them
I noticed 4w and plonking tactics more
that's more on cheese being an issue(cause dsing skill overall is 💀) and stalling/plonking tactics are suppose to scare you
The only reason why I learned openers is cause I got bored
doing nothing and waiting, setting up a quad and waiting, setting up a tsd and waiting, setting up a 3w and waiting
wanted to be more proactive and not be predictable
It's still a valid tactic in where im at rn(23.9k-24k)
just cant spam it cause everything can be countered
Tbh there’s many ways to stop openers just they’re either hard to do or ppl don’t wanna do them for some reasons
Well knowing some players who strength is in upstacking, and have overstacking and poor dsing through cheese issues. They really dont see any other option to stop opener mains
than trying to beat them with more upstacking
Hmm how to do ratios/percentage differences . . .
like 1.5 pps(with 2.5 pps burst) at the start can ds through 3pps openers easily
downstacking haves an easier burst pps check
during start of hte round is my point but not sure how to quantify it
Well if osk can make two leagues without being in pain he should try it for like a day or two to see how many ppl actually try it
nuh uh I can play in sunday
7+x on business days 🙏
Every 3 am for 1 hour
NUH UH NUH UH
:3
some meh examples
2 okay examples with huge caveats:
Made a plonkable board but then opponent either misdrops or I receive lucky garbage.
The point is even if they didnt misdrop and even if I got normal garbage rng, would have survived either way with having a plonkable setup.
These clips are clips cause it ended well, but in general it's not really that hard to ds at a slower pps over(still need some kind of burst) through openers and goto midgame.
I personally dont think opener counter knowledge whatever is needed until like U rank . . . which basically means you should be knowledgable abotu the game at that point
Some of us like to ds through openers intentionally. And personally why i dislike 7+x
Being forced to stride out of it is a disadvantage
The way how wacky 10 9 8 8 bag works makes plonking way too weak to consider
Also why i feel like dying to openers is either a skill check on burst pps or downstacking fail at the start of a round
And from looking at gameplay, basic dsing skill isn't really existent until around s+/ss rank
Which surprise surprise openers start becoming less relevant by u rank . . . Because people can basic ds properly.
Anyways this is just a bunch of yapping to suggest perhaps not 7+x but change garbage messiness to help with the apparent lack of downstacking skill in the game
There's not even a proper downstacking guide online, and most of the tech and skims are unnamed... Meanwhile openers and upstack spam is heavily focussed in most videos
Hence why i see many try to beat the start of the round with upstack vs upstack and never consider downstack as a viable counter, just an afterthought or something forced to do later on hence why opener focus is very prevalent
They don't know how to ds, how setup a basic dsable board or plonk even though it makes it easier on the burst pps check at the start of rounds
Do another loop!
increased garbage messiness buffs the blitz mains, because they don't need garbage in order to send infinite amounts of damage in minimal amount of time
thank you that was why i am so against it
np, I just decided to write a long wall of text about this, cause it seems no one is talking about it
i think people did talk about not being able to send as much clean leads to much weaker counterspiked but not in detail
It's more of them talking about how impossible it is to survive kill openers that you need pps
I still believe you need burst pps, but less overall pps with downstacking is somewhat easy to survive
meanwhile opener maining usually require pure burst for a huge amount of bags and no stopping
And then openers like TKI into freestyle spam , PCO upstack, MKO spam where tehy can maintain pps because they can actually stack teh board stack after the 1-2 bags, are never the issue even though they are way more scarier
than stickspin, sdpc
Yet somehow stickspin is "kill opener" MS2 is "kill opener" 😔
mfw sending attack in 7+X
personally think this is a good example of it not being as strong
if that's true, then it's a good thing
24 spike with 28 attack total means you had to do an awful lot of upstack before you spike
1 screenshot doesnt tell me anything, I need video context not gonan imagine what they did.
fair if you just don't like being killed too early but it's usually just countering opener mains
tbf with 7+X you don't need to focus that hard on trying to counter
altho the truly blitz minded can still get through it sometimes, funnily enough
i just like to focus on countering but ok
With 7+x you just stride 35 pieces then play
it gets silly when you need to counter a 3.8-4 pps opener from someone who falls to 2.2 pps after
if they can do that they more likely 2.5-3pps midgame
generally opener pps is usually 1-1.5 pps diff from midgame
well yeah then when i counter out of the opener phrase i just kill ez win
if they can 4 pps opener i genuinely take that as their skill
7+x kinda makes striders the meta tho
rn you can still get away with a .5 pps dif
normally
yeah don't make it on one specific day of the week cuz some players that want it might not be able to play on that day/ some that don't want it might only be able to play on the day
more than that
just saying like U rank and things in X ppl can get away with more strats
7+x every 7+x days
I couldn't imagine playing TL for one day a week.
that's why we gotta convince osk to have 7+x bag all the time 
Let’s do coin toss whoever wins chooses the bag for the match
I ain’t getting forced to play 7x
Alright
I choose….
One block!
Theres this one block randomiser that gives you the same piece no matter what
Oops wrong channel I thought I was in jstris🥲
Sorry
If there was 7+3 I bet there would be pc spam everywhere
I mean I’d just prefer no change
Me too
The main idea is openers but it’s pretty easy(usually) to counter openers with another opener or you can tank it and send to try to stop it most people though don’t want to learn an opener that deals big dmg so they die
Oh btw I upranked
Forgot to change my username
Stacking>Opener
Stack so boring to me
It’s so stale
It’s so stale to play the game
But tbh 7 bag was always the bag so ppl will have to learn a new bag even tho they thought it would stay forever
Just a concept
?
I mean with the bag I O T J Z
Super popcorn dinosaur cake
Oh
Oh it’s another opener
I could see potential for newer players
Line piece max drought is 9 instead of 13
But for pros
They can pc loop
unironically this
But tbh 7 bag was always the bag
tbf the only two major contenders where 1v1 VS is applicable were PPT/PPT2 and TE:C ZB, afaik in jstris you are fighting multiple people + it is niche
i think the general populace doesn't even realize that 7-bag is a thing they just get a sequence of random pieces
and then get utterly destroyed by someone who memorized 21-28 exact piece placements from an external wiki site that is by default unaffiliated with tetrio
I mean I can’t even like opener main other ppl I just randomly get 3 pcs in a row
ok but you get PCs in a row in 7+1 bag
i'm impressed by your vision ngl i was not expecting 7+1 to be so predictable
What’s 7+1
smaller 7+x
you played in a lobby i hosted once with 7+1 bag + bomb-style garbage i saw you making PCs over and over
i was like, dang
it's when 7 bag and +1 random piece in each bag
only cause i found out about the bombs
bombs are very funny
Do not like this. I think a rebalance of perfect clears to lower the power of opening plays (where 99% of PCs occur) would be a better course of action
Because 7+X bag doesn't just disrupt openers it disrupts the whole rhythm of the start of the game
even non-opener stacking strategies are impacted by it
The only fun/interesting thing it does is make the occasional 2 line PC possible which is fun but its so easy to spot that both players will do it rendering it pointless lol
and even that 2 line PC is 11 lines of garbage (if somehow both players dont negate each other)
people have suggested this but what would you do to counter spike openers that dont rely on pcs
just counterspike them regularly as you do it now
well i'll be honest the vast majority of the openers I battle against are PC openers
and in general I think PCs might just be too good
the reward for a PC is disporportioante to the rarity
they're rare midgame, sure but not at the beginning of a match and that's where they have the most influence
In my opinion if they’re no pc spamming you u can just tki them(maybe)
time a cancel (tki works well for cancelling)
since when you cancel it cancels 2x the attack (you would cancel 8 lines then probably tank)
most genuinely powerful openers rely on bag (stsd, stickspin, ms2/other tds, etc)
the one notable exception is 4w which is definitely a bit harder to fight if you dont know how to upstack
rebalancing PCs does nothing against extended-sdpc which is also extremely popular et unfortunately every rank
I recommend freestyle stacking either a shape or just up
tbh I do STSD 3w open quite a bit with 7+X but not always. It's not as bag reliant because it's a 3-wide with a L/J in the well + overhang (but you know this)
stsd is hardly an opener since you're basically just building a midgame setup and filling in the stack
i go for that when i md openers on accident all the time
Yup
I like just "Putting stuff wherever " That's got me to
somehow so it must work to some extent.
I think that's why 7+X benefits me so well because I don't formulate a plan from the start. I just mindlessly put stuff in places and it just 'works'.
My playstyle isn't reliant on a specific piece requirement like 9-0 or a specific starting bag like 'Early
'.
Just 🪽 it.
fair but life isn't predetermined
Why must you live someone else's life when you can discover your own path?
( Something I say when I see my family watching the soaps on TV but I digress )
I'm SS and I really don't see this that often. I have seen it before but I don't see how nerfing PCs doesn't limit the power of this tactic either
Like I said even if you don't rely on openers you still rely on the bag patterns and messing with the bags, even if it's just the early bags, messes with that too.
b ruh if u so annoyed by it literally just tiki theyre both loops
you definitely don't need anything really fancy if you have the skills to adapt to changing circumstances, and trained sped and accuracy. I've still won games even at this point by just rapidly stacking and spamming quads with the occasional t spin thrown in, usually whenever garbage moves my hole.
There are many ways to approach the game and I don't think we should simply invalidate one because it's viewed as imbalance, my stance remains fix the imbalance instead of just saying "you can't do this anymore"
theres also no major dmg difference bc pcs are dead in that case
also its going to be weird if you come from any Guideline stacker game where all this stuff is possible and then come here and discover everything you learned has been thrown out the window even though it's basically the same game
everything you learned has been thrown out the window
If all you've learned from a guideline game is how to place the initial 21 pieces then maybe it's for the best that the game lets you do something new
from sdpc-in-profile @loud hazel 
real
openers ftw
this might be worth another feature request post but given that @fossil charm said the following #1225191549881810965 message
would it really hurt to try small changes here and there rather than overhauling the bag system (not saying we shouldn't, but this is a lot more contentious than small changes)?
the most obvious change would probably be nerfing pc from 10 -> 8 or something of the sort
one of the things i really root for is that instead of a bag overhaul we implement tec zones or something like it
i mean that changes even more than 7+X doesn't it lol
tec zone would be an enormous change lol
would actually turn the entire game on its head
okay not like actual tec zone but for the first couple of bags openers send pure clean
and then its back to normal
instead of nuking openers entirely
There are opener mains in TE:C who get the SDPC, just enough for a zone and do the DPC in zone; if you want to erase opener focus then that's the opposite of what you want
Actually they do honeycup which is basically ms2
honey cup is bad though
having something like phase 3 in tetr.io would just be margin time but it feels like playing cheese race
👎
my proposal is a single phase at the start that makes any opener send pure clean
and then the game is back to normal
this will make openers even more easy to counterspike
same thing could be said with the opener being able to spike even harder
with enough rng
tbh that makes the initial blitz main send 20 lines of clean, so 5 i pieces, which effectively just guarantees kill instead
On the other hand, if we want tetrio to be a fully guideline experience, the rotation system could be made SRS, 180 spins can be removed, next queue will be 4, and all handling is fixed to 2 ARR, 10 DAS, 1.5 DCD and 10x SDF.
that would make sure that everything people learned in guideline would be exactly the same. 
A—Are we just trolling each other now...
I'm on the mountains so I thought it'll be funny
But objectively if you want guideline even further the 2 ARE and no more combo blocking. Suddenly it's just like PPT
But one of the best things about tetrio is that it's NOT fully guideline, so there's no reason to keep 7-bag as is just because it's guideline.
i do not want guideline even further
i just want openers to stay, even nerfed
theyre fun, actually
Phases would hardly solve the opener issue and imo would make openers even more boring due to less counterplay being present
Cab's proposal of nerfing PCs a little would seem fine to me.
the problem is that they're so low-risk high-reward with simple/straightforward (literally put this piece here and there 100% of the time) that they destroy the gameplay at lower ranks
nerfing mid-game PC does nothing against extended-sdpc
I've seen an SS do MS2 DPC extended-sdpc-spin at this point I think all hope is lost
I would love to see what Doremy would do in a 7+X tournament
With 7-bag, at this point people might think openers are what this game is

wouldn't say they destroy the gameplay at lower ranks, watched my c rank friend play the game and all i see is people doing dt cannon mildly faster than they play and then its regular midgame at that level
however i only watched like 4 or so tl games from him
if this person wants to play this way, i dont see any problems with that, there is no objective "right" or "wrong" way to play tetris. there is opinions on it but thats what they are, opinions, they hold no objective value
quoting this video from this timestamp: "The game couldnt possibly capture a persons personality, if boring people did not have an avenue to be their boring selfs. It would not be self expression if everyone was forced to play cooler than they really were"
I know its about a completely different game but i think it really fits to this conversation
https://youtu.be/z8llYT7KGdI?t=27m41s
A strange game. The only winning move is not to play.
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Table of Contents
0:00 Introduction
1:01 The...
i think if a person decides to grind a certain playstyle we should allow them to do so, no matter what other people think of that playstyle
The problem is not all openers, just the few that are game breaking
with 7+X, the game starts at regular midgame level, instead of the irregularity of the opener phase
interestingly the openers specifically make the people play "seemingly less boring than they are" (quoted words) because they're executing a solution step by step devised by someone else e.g stickmancomic for quick TR, while this algorithmic re-execution also making certain "more boring" strategies effectively obsolete - 9-0 stackers of the same speed as extended-sdpc-spin don't have nearly as much chance, thus the push towards "learning an opener" just to survive an opener, instead of letting you "play the game you normally would".
so what you quoted from the video actually highlights the problem of 7-bag and the lab/opener meta, instead of allowing people to play as they normally would without them (possibly 7+x allows this)
I also welcome a shake-up to the flat top tki LST x7
