#7+X-Bag in TL

1 messages · Page 13 of 1

mystic yoke
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that's vs the pc loop openers, not else

slender torrent
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well

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any decent midgame can beat some decent non pc loop

mystic yoke
#

higher ranks also have the freestyle skill to counter openers, but that skill is weaker as ranks go lower

charred walrus
#

pov: u use mech

slender torrent
#

well so learn counter it instead of using it?

charred walrus
#

“non pc loop” 💀

mystic yoke
#

the problem is the health of the rank when "winning the game" revolves around the first 10 seconds

slender torrent
fallow copper
#

Stops loop yeah but doesn’t stop them from being more efficient than you when the lower players can’t even form a t spin or stack correctly

charred walrus
#

“non pc loop” is like 1 thing lmao

slender torrent
#

that used to happend when I started playing tetris with a friend of mine, his game was basically trying to stall me till I md or end the opener, and use all the garbage I sent to finish

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well I think interaction with 2 or more playstyles much more fun than just who is better in x thing

charred walrus
#

Ur saying that but opener is negative interaction

slender torrent
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ok the "you do <opener>" one

charred walrus
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Ok no more ad hominem, opener mains literally just do the same thing regardless of anything that happens

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So i doubt they actually interact with their opponents board or anything

slender torrent
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well if they do that, theyre just bad opener mains, kek

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anyone that have basic plonk could beat it

charred walrus
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Lol cuz basic plonking is so easy

slender torrent
#

see

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so you agree that opener main isnt a issue stare

charred walrus
#

i was being sarcastic…

slender torrent
#

eh, were you?

quick sapphire
charred walrus
#

Ok lets define basic plonking to be 0.7 app, 0.15 ds/piece average (pretty easy fr fr) - i dont think new players can do that

fallow copper
charred walrus
#

i dont think a lot of experienced players could do that

slender torrent
charred walrus
#

You’re underestimating both the difficulty of plonking and how oppressively fast openers actually get

slender torrent
slender torrent
charred walrus
#

Even with an average of well over 0.8app in the opener i normally struggle playing against 4.5pps with 2.5pps; imagine being 1.5pps and playing against 3pps openers

fallow copper
slender torrent
#

if 2.5pps has already chance to beat 4.5pps I'd call it a win win

charred walrus
#

Openers are pretty much the same efficiency no matter your rank, but your ds and defense get a lot better; thats why openers arent as much of an issue in X rank

#

If you’re SS theres no way you defend against double speed openers

slender torrent
sage plume
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Openers: If you memorize this loop at 3 pps then you will be X rank pressure (for at least 10-20 seconds) -> takes a week or month or so for new players if they grind
Midgame: If you learn all of these improvised setups at 3 pps then you will be X rank pressure (for a longer time) -> higher skill ceiling, takes years to master
Slower midgame at 1.5 PPS still probably takes more time to grind than memorizing the opener

Reward:Effort ratio for opener at lower ranks is insane compared to that of midgame

It would still take a long time for the beginner midgamer to be able to defend against the opener consistently

slender torrent
charred walrus
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Openers are a skill, but its not a skill that is really beneficial for the game

sage plume
# slender torrent ok teach me that 3pps loop that makes me x rank

I'm saying X rank pressure, not actual X rank. At 3 PPS with SDPC-spin, you would be at least 150 APM, which is already X rank stats for a couple of seconds. But lower leveled players don't have enough defense yet and it takes a while to learn defense so those few seconds are enough to kill.

tired flame
charred walrus
charred walrus
slender torrent
#

btw in short thats my opnion about that subject:

daring hill
grand topaz
charred walrus
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Im not gonna say 5pps opener isnt a skill because it is, but also is it really interesting to compete in who can place 35 memorized piece setups faster?

sage plume
grand topaz
sage plume
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It's not impossible to counter opener with midgame at all, but it's certainly a lot harder than just using another opener to counter

slender torrent
charred walrus
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the issue isnt that opener is unbeatable, which might be true for 2 players of the same gametime but probably not true for 2 of the same tr. the issue is the gameplay resulting from opener spam which is honestly just dumb.

grand topaz
slender torrent
#

if I put out to compare someone who can 3pps midgame with 2pps opener and say that midgame can win would feels the same ThinkShrug

grand topaz
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technically to counter opener, your burst speed has to match the opener speed (somewhat closely)

slender torrent
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disagree for experience.

grand topaz
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unless you have high garbage efficiency and do shenanigans that are beyond my comprehension (see gabe_louis)

tired flame
grand topaz
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on the bright side, 7+X even messes with tki+plonk

tough light
slender torrent
tired flame
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While i did not start completely brand new, I did play at 1.4-1.5 pps and been basically slower than my opponents in midgame and opener pps for like 3 months.

tough light
#

so their TR goes like up because opener maining works and goes down again because they can't win with openers and loops

#

also tr can be always changed so it would be more appropriate to say likd "similar midgame skill, same APM" or something

tired flame
slender torrent
grand topaz
sage plume
# slender torrent well if they cant, have you considered why does tl puts 2 people at similar rank...

I mean, it's not like no one can deal with it, but at least half of them struggle

Also someone with 3 pps midgame with 2 pps opener would not have 2 pps opener unless they are trolling or timing as the opener phase is basically midgame for them

TL would put two A ranks at the same TR but it doesn't consider their skills

Like X rank opener, C rank midgame vs A rank opener and A rank midgame

Or top 100 players with 24.8k midgame but top 10 opener pressure

The opener (especially with speed) is there to inflate their TR to some degree

grand topaz
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lmao

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they're on a win streak too, new tech moment

slender torrent
slender torrent
sage plume
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If someone had 3 pps midgame and was lower ranked than usual then that means that they have something fundamentally wrong about how they play

Whether it's from infinite upstacking, not dealing with spikes, mding all the time, not cancelling cheese, or not being aware of opponent in general

slender torrent
#

||gotta get my mom from hospital btb||

slender torrent
grand topaz
sage plume
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but it's easier to grind speed with opener than it is grinding speed with midgame lol

Sure, the opener only covers up the lack of skill someone might have, but it is still relatively effective, and especially for lower ranks, grinding midgame to be able to counter X rank pressure as an A rank is a LOT of work

fallow copper
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Also a month ago I ms2 DPC’d someone in B+ rank

grand topaz
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why is DPC in B+ rank

fallow copper
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I was a victim and became a bully

grand topaz
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tbf i also learned stickspin/extended-sdpc-spin to stand a chance against it, altho i still can't execute it as fast as those who "main" it

fallow copper
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Understandable

fallow copper
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Especially the one where there’s like 2-3 possible solves

slender torrent
slender torrent
neat pagoda
grand topaz
neat pagoda
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Well either way they're sure not losing in D rank while doing it.

sage plume
#

I wonder what people have to say about this match (openers vs midgame): https://tetr.io/#R:jgPgKo5Hf

Puzzle together in this free-to-win modern yet familiar online stacker in the same genre as Tetris. Play multiplayer games against friends and foes all over the world, or claim a spot on the leaderboards - the stacker future is yours!

fallow copper
sage plume
#

because this is quite something

slender torrent
fallow copper
slender torrent
sage plume
#

5 game wins solely from opener

charred walrus
fallow copper
sage plume
#

against a player that can definitely go 4 pps

grand topaz
#

wow it's PC/PC/DPC duel

fallow copper
autumn dune
sage plume
slender torrent
#

put top20 opener against top 10 midgame

sage plume
#

to be fair this is the closest we get because everyone else is pretty standard

fallow copper
autumn dune
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yeah

slender torrent
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btw tsds pcs is pretty insane

fallow copper
#

I guess for both players

sage plume
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A game that would be just midgame should be pretty close between these two players

But openers make a significant difference

tired flame
slender torrent
tired flame
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Im not sure where you going with this but I would see a D rank fail bag 2 JZLI just from failing to read the queue properly too much to make reliable viable to get out of D rank

slender torrent
severe spindle
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Also the lower ranks cant stack properly in the first place how would changing to 7+x help if they cant even stack properly?

grand topaz
#

but their inf-ds is negative, so it's easier this or death

grand topaz
tired flame
severe spindle
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If u gave then a q of like sszzii they wouldnt really be able to do much and would hurt their overall game

grand topaz
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i fought a C+ rank once with 0-next-queue and i lost because they were used to not looking at the queue at all. it was funny

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they just look at whatever is the currently spawning next piece and then figure out where to put it.

fallow copper
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I can only see 1-2 pieces ahead it’s very tragic

severe spindle
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Also not liking openers and nerfing them is one thing but completely removing them is a completely different thing

primal gale
grand topaz
onyx reef
#

cool their relative skill level goes up a rank and then they are forced to learn the rest of the game

severe spindle
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From what ive seen they cant even recognize properly whether its possible to use an opener with the bag

golden drum
#

I've made one

fallow copper
onyx reef
fallow copper
golden drum
#

Gimme a sec

fallow copper
daring hill
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nice one

fallow copper
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Fully commit to opener main and throw game away when it doesn’t work

onyx reef
fallow copper
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I have auto correct on D:

onyx reef
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ok but ngl i have never seen this opener main -> quitting pipeline

onyx reef
#

people talk about it all the time but ive never actually seen it happen

winged tartan
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how could you lol

mortal scroll
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bro i tried to learn stickspin yday and genuinely couldnt visualize the lj formation in bag 2

winged tartan
#

they disappear for who knows why

fallow copper
winged tartan
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i've 1000% seen a good friend of mine rage quit the community because of allclear

mortal scroll
slender torrent
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wow just had midgame tl... It's just insanely fricking boring lol

onyx reef
#

multi is banned 💀

fallow copper
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The opener main of all opener main

grand topaz
onyx reef
grand topaz
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might be, but not when i watch top level play

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they keep b2b while ds, very wild

onyx reef
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no one can play like top players at that level duh

grand topaz
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i mean why is that? top players can do it, and others could too if they practiced it at least somewhat.

onyx reef
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if they could theyd be top players too lmao

golden drum
fallow copper
grand topaz
fallow copper
golden drum
#

Dumb

fallow copper
golden drum
#

We should move channels rq imma go to #tetrio·general

grand topaz
onyx reef
golden drum
onyx reef
#

given enough games as long as the players arent literally topping themselves out if they md opener constantly they will learn midgame one way or another

open lion
charred walrus
#

yes

grand topaz
golden drum
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I have the rotations on the bottom

onyx reef
mortal scroll
#

the 4 methods of stacking: 6-3, 9-0, 4-wide, donation tech

onyx reef
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i literally did not know how to cleanly donate until i was top 50, why expect an S+, SS, or U rank to be able to?

grand topaz
onyx reef
grand topaz
#

i really think below possibly U rank, the focus is speed and opener

onyx reef
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b2b is meaningless when you skim or when you get it you cant follow up because ur

  1. Too slow
  2. 30 multiplier spike hahaha
  3. No vision because A ranks dont have tspin vision yet
charred walrus
#

Fr

golden drum
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I need to learn b2b lmao, rn my x plonk playstyle is getting zzz spikes for counterspiking lol

grand topaz
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b2b isn't really needed until you wanna escape 24.4k i think

onyx reef
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b2b isnt needed until you want to push t100.

mortal scroll
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b2b isnt needed

charred walrus
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fr

mortal scroll
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osk should abolish b2b and replace it with subway surfers gameplay in the background

onyx reef
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ive been through ALL the ranks and i can say even in high x rank you can get away with .5 app

grand topaz
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(if this is true, i have no idea what i'm doing in 24.4k, probably just not inf-ds-ing enough)

mortal scroll
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yoo toptester is still t100 after all these days

onyx reef
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usually its misdrops plus bad survival decisions in my experience

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and burst speed is important to develop

charred walrus
onyx reef
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yes, yes you can

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maybe not high x rank but x rank yes

golden drum
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Just get .85 app at 2 pps and you're 24.8

onyx reef
golden drum
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Wait what I thought that was only enough for 24.8 lmao

mortal scroll
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depends on what kind of .85 app

onyx reef
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ok .85 app with good downstack

charred walrus
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stop openermaining 0.85 app

charred walrus
mortal scroll
onyx reef
#

i think though really opener maining is not the only prevalent playstyle below x rank its mostly inf-ds because everyone wants to be westl 🙃

charred walrus
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its stride-infds vs opener

onyx reef
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stride-infds vs openerinfds ohnoes

mortal scroll
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nah its like finite ds vs finite ds and whoever runs out of ds second wins

onyx reef
#

tonyisanoob - stickspins into infds for 5 minutes
psylaris - stickspins into infds for 5 minutes
Anyone below SS rank past the opener - infds

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ive watched taws u and normal taws but i cant remember names sorry shrug2

open lion
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wat so good about inf ds

charred walrus
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nobody plays daily 100L cheese even though its really fun

tired flame
open lion
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ono edit

grand topaz
onyx reef
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stickspin and then infds

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i know because ive coached him since d rank lol

grand topaz
#

cheese is funny (even my 40L in teto is cheese race)

severe spindle
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Cheese race is honestly pretty useless u encounter someone like toptester or infinitecheese or sum1 like that

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Also its rare that anyone would send that much cheese even tho it may help its not the best exercise i would prefer something like misa

mortal scroll
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i play cheese race for combo vision lmao

grand topaz
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mfw i was winning 4-0 against infinitecheese and then DC'd

severe spindle
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Also if ur hard stuck () rank thats a skill issue not a opener main issue

charred walrus
sage plume
#

cheese race is useful the moment you get cheese garbage in vs

severe spindle
#

No one has to agree lmao

severe spindle
open lion
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ye kinda just opinion also based on experiences

severe spindle
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Yea

mystic yoke
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ahh? It's very different to say "i cant make use of cheeserace" vs these players

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you cant just say something very wrong and say "oh just me tho dw"

severe spindle
fallow copper
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Begone demon I hold the cross

tired flame
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pretty fun it's like playing sudoku and chess and minesweeper

quick sapphire
#

Is it?

tired flame
#

It's a puzzle mode for low block atleast

long palm
#

You should try some 100l cheese ninetales

quick sapphire
#

I don't do jstris.

tired flame
#

cheeserace been on tetrio for almost ayear

winged tartan
#

i mean if you hang around the jstris geeks you will find plenty of people who dedicate daily hours to cheese

quick sapphire
winged tartan
tired flame
quick sapphire
mystic yoke
quick sapphire
#

That's how much I play jstris ^

charred walrus
#

solo -> custom game

quick sapphire
#

I'll try a round of it now but I won't be anywhere near as fast as usual because the missus is asleep. It is 3AM after all.

winged tartan
loud hazel
#

this is so based btw

loud hazel
#

he places his first piece only covering a single column so you can have a 90% chance to immediately send a quad

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isnt this just S/Z dpc here

sharp condor
#

Dpc is when you have 1 extra piece, not 3

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So it’s possible that after the T piece we get like TO or soemthing

grand topaz
#

today on SDPC in S-

cyan forge
#

thanks for adding an image of a round of tetra league to a discussion that is about a different bag

#

very helpful

grand topaz
cyan forge
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does it help the discussion at all though? once again, youre seemingly ranting about a problem that people already know exist

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this thread is supposed to be entirely high quality and helpful, so i don't think posting specific cherry-picked screencaps of what happens in certain games with certain people will help the problem at all

grand topaz
#

now this A rank is looping MS2

fallow copper
#

It could’ve been me

quick sapphire
#

There was no way this thread wasn't going to derail one way or the other over something.

cyan forge
#

repeated derailment or just baseless complaining doesnt do anything

quick sapphire
#

with that also said. I think this topic has been discussed to death to the point where every valid point has been made for both sides and now It's just a waiting game to see what happens next.

#

We can post about how we hate SDPC or whatever and the other side can argue that killing an entire playstyle is counterproductive to enhancing the games experience.

But that has already been covered maybe a thousand times already. People are sick of hearing about it.

#

It's clear who is for the change and who is against it. The votes are very close for both sides too.

osk has a lot of thinking to do I'd imagine. There won't be happy people regardless.

But you cannot please everyone.

open lion
#

I mean you prob could if you did two leagues but ppl say player base smol

quick sapphire
#

The playerbase is far too small.

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The queue times for the likes of high rank_u and rank_x is already several minutes

hybrid depot
#

weve kinda seen every argument there is for 7+x. we're already exploring other options.

wet vine
#

another extreme option: get rid of b2b

slender torrent
#

I only feel the other options being worse than 7+x

fallow copper
slender torrent
#

ngl, btb cool
building 50 of them on qp its like

PAAAAAAAWWHWHHH
THHDHSSSIIIIIPRRROOOAAAAHAHHHH

tidal magnet
#

7+x removes openers but it has too many drawbacks

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as u said other options must be explored that accomplishes the same goal with less drawbacks

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im not sure how people think about openers but it seems that people mostly dislike kill openers

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but other ones like tki are fine because they dont end the game right off the bat and allow the midgame to be entered

grand topaz
#

but with 7+X, you are effectively starting in mid-game 🤔 you don't need to TKI flattop LST to "be in mid-game"

#

the scary part is that once you're past the 35 pieces, you can still fall back to blitzing if you get lucky with bags, but maybe at that point it's ok

summer locust
cosmic wyvern
#

I feel like there aren't tooo many drawbacks to 7+X in general
if it'll make games take too long in the really low ranks (like margin time long), maybe its 7+X could add 2, 1, then no extra pieces instead of the standard 7+X 3, 2, 1, 1
then in x rank matches it might not need the 7+X at all? kagathink idk, like maybe one piece in the first bag then the rest of the bags are unaffected

merry breach
#

yea but if its different for ranks then wouldnt ppl just aim to rank up and opener main their way up from there

rare sequoia
merry breach
#

true forgot about that

rare sequoia
#

And yeah separating by ranks has some problems people further back have discussed iirc

cosmic wyvern
#

oo

grand topaz
#

it effectively interleaves a 5th bag into the first 4

tidal magnet
quick sapphire
open lion
#

But if you really think about it then everyone would prob just tki and whoever better at it wins

quick sapphire
open lion
#

I mean someone can prob still out speed

grand topaz
#

this is 7+X

tidal magnet
#

wrong emoji discord laggyi dk why

#

stupid slowmode omg

tidal magnet
# grand topaz this is 7+X

i would consider that a freestyle rather than an opener bc u dont know where all (or most) of the pieces will go beforehand
especially for the setup

hybrid depot
rare sequoia
#

that you can still make an "opener" in 7+x

#

more of just a freestyle dt though

grand topaz
midnight ibex
# grand topaz that the claim that you cannot make anything cool from the first 35 pieces is un...

I disagree. I feel like almost all players haven't had enough time to fully develop skills required to achieve effective strategies yet. Considering it was only implemented for a day.

The more players we have experimenting with 7+X (either that being from a custom game or TL), the more we will see what works and what doesn't.

Who knows, maybe the meta stays the same and we have another set of openers that players will start using. I'd really love to see what players can cook up with 7+X.

lament elm
#

Even if openers start to be developed, most will just become a soft opener with the current 7+X implementation, serving as nothing more than an idea to freestyle off of.

loud hazel
#

7+X pros: my dumbass plonking strats are actually viable now
7+X cons: my dumbass plonking strats are actually viable now

#

this says a lot about society..... /s

hushed oxide
scenic slate
#

but they are dumbass so whatever

open lion
#

Wat rank?

hushed oxide
trail mesa
#

While I like this idea, I'm also an opener theorist and this would make all my openers defunct 😔

#

I definitely disagree that you can't make openers with 7+x

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so while I do think 7+x would be a positive change to tetr.io, I'm selfish and still want toothpaste cone to be meta

trail mesa
#

what's that

loud hazel
#

this into this mech bullshiterry

#

80% quad chance btw

trail mesa
#

how is 8/10 90%

loud hazel
trail mesa
#

lmao

#

also what if they send tss

loud hazel
#

uh

#

dont you dare speak mean words about the best opener ever

trail mesa
#

sublime stacking is the best opener ever

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tst tower

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anyway this is getting offtopic

open lion
#

this bag is kinda weird tho because there's no specific type of people who like or don't like this bag specifically like plonkers or other groups

lament elm
#

pure midgamers who have difficulties countering openers really like this change ftw

slender torrent
slender torrent
grand topaz
#

there are two things i miss:
1.) when my hard drop button wasn't placing multiple places when i press it for some reason
2.) 7+X in tl

grim otter
#

so, when will 7+X be implemented?

#

majority seems to support it

wanton mulch
# grim otter majority seems to support it

I don't believe it's majority
And the conclusion of the discussion of whether 7+x should be implemented, for now, is that more experiments should be done before actually deciding if it's better than 7bag or not
For now, people are making alternatives for 7+x which could cover the pros of 7+x while avoiding the cons

grand topaz
#

(the erasure of SDPC/DPC as an opener meta strat is not a con)

slender torrent
neat pagoda
#

Although usually the main point of those is to collect reasons in the comments and there's already been a lot of that here.

mystic yoke
#

(there was no other testing yet)

open lion
#

I think remove pc for a day to test maybe or less

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Like I know pco is important but it maybe stops openers

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Like maybe disable pc for like the first 30 sec or smth

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But it also seems like bad idea

merry breach
#

not all openers are pc

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also i had a goofy idea

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kinda building upon the 1 mino at the start idea but u get to choose where it is on ur opponents board

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could work to counter openers (as in if u know theyre doing a specific opener u can sabotage) but takes the game to a weird style

open lion
#

Rip stick

merry breach
#

yea but instead of it being like random

#

the idea is you would pick it on ur opponents board

mystic yoke
#

sounds bad

merry breach
#

makes it a silly turn based something

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never said its a good idea but its definitely something no one else thought of yet

cinder vapor
slender torrent
grand topaz
#

the problem is that people can place every piece so reliably for 4 bags that you can do it almost always (except for if the 3rd bag O is "too late".

grand topaz
slender torrent
#

I didnt understand a thing

mystic yoke
#

versus blitz

winged tartan
#

yeah lol

#

TE:C has proven that modern score attack doesn't make sense

boreal drift
#

We have reached 12345 (and left it and came back)

CAD NO

mystic yoke
#

the point of pvp is interaction, so score attack would need to punish opponent in some way

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unless there was like "score attack stages" where tetrio spawns a unique board and queue, and each opponent score attacks for 5-10 bags and judges wins based on that

mystic yoke
#

but i digress woomy score attack from beginning is boring

boreal drift
#

Guys hold on we gotta keep 12345

golden drum
#

pls

golden topaz
#

got it

grand topaz
golden topaz
#

nooo

grand topaz
#

those 10 years of ST stacking will finally pay off

golden topaz
#

yeah but its like no gravity

mystic yoke
#

nah it's really niche

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it would be time based instead of bag based

winged tartan
#

well that's not really relevant to this discussion lol

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probably just mention it in #1020291878056362005 considering the dependency mode doesn't even exist yet

signal crypt
#

at least its not infinite gameplay on te:c because master gravity is hard

mystic yoke
winged tartan
#

(guideline nerfing something overpowered in tetr.io?? unspeakable)

#

tetr.io score attack would 100% just be DPC until gravity becomes too much

signal crypt
#

pretty much

trail mesa
#

honestly I'm changing my vote

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7+x hell yeah

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link to top message because it took me 12 minutes to scroll here and I don't feel like doing that again

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I think the reason so many people are against this change is because tetr.io is really the only choice for people who want ranked 1v1 tetris

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guideline games generally are less popular because either people don't like the slower pacing, or they don't want to pay for the app

#

the only other real alternative is jstris, since tetr.io and jstris already have an existing large playerbase, whilst smaller games like wwc and blox don't have many players so matchmaking takes longer and is less fair

#

and if you look at graphics it's extremely easy to see why tetr.io is the more popular of the two

#

so a lot of players have really only seriously played on tetr.io, so this change would be a massive change away from the status quo

#

and as this change inherently affects lower ranked players more, the majority of players will not like this change

#

because it pushes them out of their comfort zone involuntarily

grand topaz
#

(they could play tetris effect connected zone battle tbf and the game is in dire need of players)

#

(yes i do play both. the fact that game costs money doesn't mean it is not an option)

trail mesa
#

for most players having to pay money does mean it's not an option

#

most of the playerbase is still in school

grand topaz
#

(ask for it to be a birthday present)

long palm
trail mesa
#

I'd like to believe that people who don't have that much of a commitment to the game wouldn't rashly spend their birthday money on it

grand topaz
trail mesa
#

I'm pretty sure most of the playerbase is plays tetr.io seriously but at the same time is not that committed to it

open lion
#

i've got tetris effect but the thing is that its different

trail mesa
#

that's just something to consider, not an argument against 7+x

#

yeah I already mentioned that

#

money is usually the first barrier, then it's the fundamental difference in pacing

#

tetr.io and jstris are popular because they're fast paced, not just because they're free

open lion
#

yeah so prob like moving half the playerbase to t effect maybe isnt a great idea

trail mesa
#

but anyway I'd like to move on

#

The big argument in this thread is mainly about openers

open lion
#

alr

trail mesa
#

there is a bit of sprinkle mentioning unfavourable opening bags, but I don't think that argument really has any merit, because it really only affects you for the first 5 or so bags

#

once again it would disproportionately affect lower ranked players, but unfavourable bags are still uncommon and tl games are not bo1 anywhere

#

a lot of people are arguing that you can't make openers in 7+x

#

and a lot of other people are arguing that you can

#

and I'm seeing a lot of misunderstanding when it comes to openers

#

the reason why not having any openers would make the game more difficult is mainly because there wouldn't be an easy path to midgame anymore right

open lion
#

i mean you can make openers probably but not as much and probably not those ones that instakill everyone

trail mesa
#

but an opener doesn't need to have 3+ set bags that can always be done to effectively transition into midgame

trail mesa
#

TKI is a big example

#

it's pretty easy to prove that there's no good 100% single followup to either of the main tkis (flat, fonzie)

#

so why is it so good and popular?

#

because the first bag gives you a boardstate that is ridiculously easy to freestyle from

#

and those are the sort of openers that I predict will become mainstream under 7+x

#

Additionally, I think the sort of opener that will really take off wouldn't be those that use all the pieces in a bag

#

but rather a setup that utilises 3-5 pieces that you'd go for if you see that you have the pieces for

#

for example, the reliable tsd formation with the I, L and S on the left

#

that's something you could go for if you get those pieces early

#

openers never had to be set and specific setups that were fixed

#

openers are just meant to open

#

additionally I'dlike to add

#

the fact that opener maining exists is the fault of the game, so a solution that fixes that cannot be unfair to the players

#

if you have a shooter game where one gun is just unjustifiably better than the rest

#

and the devs nerf it for balancing

#

is that really unfair to people who mained that gun and never learnt anything else?

#

no

#

the root of the issue is that it was allowed to stay that way for so long

#

and osk can't change the past, so fixing it now is, in my opinion, the best solution

#

bit like tearing off a leech

#

(don't take that analogy seriously)

trail mesa
#

tl;dr

  1. most people don't want 7+x because it's a massive change, not because it's good or bad
  2. openers will probably still exist but purely to transition into midgame, which is a good thing
winged tartan
#

that remind me of

slender torrent
#

that remind me of (I didn't say I didnt understand that sentence)

grand topaz
winged tartan
#

ehh, that's a controversial take lol

slender torrent
#

how

charred walrus
#

Eh i would agree with that honestly

slender torrent
#

lemme see if I got it now, you're saying that openers are "free"

#

and its not like you need to spend times and times and repeat and repeat and refining movements and situations

grand topaz
slender torrent
#

what if you dont have the early O

grand topaz
#

then you mech

charred walrus
#

FR

slender torrent
grand topaz
#

which tells you were to put every single piece for every single bag, lmao

trail mesa
#

the main thing I don't understand is why people think making freestyle-based openers more common is a bad thing

fossil charm
#

and then you just learn to do this prohibitively fast and then game ruine

slender torrent
#

Two things to practice has less weight than focusing both times on improving stall and midgame

fossil charm
#

to the point that countering it is something only x ranks can do

grand topaz
#

was fun

trail mesa
#

it's impossible to fix the opener problem without restricting the types of openers that are viable

#

the only thing that will usurp an instant kill opener is a better instant kill opener

slender torrent
#

and most A rank could counter B ranks openers

#

and S to A

#

etc etc

trail mesa
#

honestly mainly my problem now is that 7+x makes bruteforcing cover extremely difficult

#

but that's a localised problem

#

and it really does not affect the game

grand topaz
# slender torrent and S to A

tbf if you watch low rank streams people keep complaining about "smurfs" but in reality it's just people doing sdpc-spin into C rank stacking

trail mesa
#

I'm going to have to apply perms and coms 💀

slender torrent
trail mesa
#

how many possible see7 starting sequences are there in 7+x

slender torrent
#

could be too?

trail mesa
#

omfg I need to open a separate thread to figure this out

slender torrent
#

if they still S- just mean most of S can beat them even if its no opener

fossil charm
# slender torrent I'm pretty sure most B ranks could counter C rank openers if they try

i mean in the end the better player still wins, sure
but I feel like if you want to rise the ranks rn, you need to either learn to do openers faster (and pick a better opener based on your own queue), or learn to turn the opener into a kill more reliably (midgame)
actually countering openers is something that requires you to see what your opponent is about to do, then quickly build something yourself faster than their memorized pattern

#

that's just not attainable unless you're a smurf lol

rugged ether
#

it's possible to predict what your opponent is doing tbh

trail mesa
#

no it's not

rugged ether
#

i just need to see my opponent using sdpc once and when i see that queue again, pretty sure they will use it again

slender torrent
#

no it's not depends tho

trail mesa
#

sdpc is my backup

#

if I do sdpc in round one chances are I won't use it again on the next round

#

I'll use something like toothpaste cone

slender torrent
#

I do 7 different openers (one being slow playing) on my matches

#

but

#

If youre talking about

#

S rank below

#

maybe yeah its pretty predictable

#

but not always

rugged ether
fossil charm
rugged ether
#

so there's no need to "counter"

slender torrent
rugged ether
sharp condor
#

like who is "most players"

trail mesa
#

most of the playerbase

sharp condor
#

from what i've read in this thread there's some pretty real reasons as to why 7+x is bag

sharp condor
trail mesa
#

please enlighten me

winged tartan
sharp condor
#

;

winged tartan
#

yeah i don't really think you're in a position to make sweeping claims like that

trail mesa
#

yeah I guess not

#

Ok I don't even need to read this

#

I can already tell my argument is kaboom

rugged ether
#

my personal standpoint is:
i don't mind 7+x staying, but maybe more of a seasonal change rather than permanent just for a change of pace

slender torrent
#

changes
Half of playerbase waiting:
changes
another half of playerbase waiting:

rugged ether
#

ye, you can't satisfy everyone

sharp condor
#

there's definitely significantly more opener mains nowdays than before but just from watching my S rank friends play, stickspin and whatever can be rly annoying to play against especially if the opponent has the ability to reliably turn the opener into kill (midgame)

signal crypt
#

you also climb up the rank as you learn how to counter opener imo, but thats a pretty decent stress

slender torrent
sharp condor
slender torrent
#

the counter -> tki plonk

sharp condor
#

obviously my friends don't represent the entire playerbase but if their matches are indicative of anything to me, then it's 1) the amount of opener mains are massively overblown in this thread, and 2) stickspin isn't as free of a win as it's been made out to be at S rank and higher

winged tartan
#

(please say ③ 4w isn't that big of a deal woomy)

sharp condor
#

I think stickspin and other kill openers are problematic in lower ranks and I think they deserve a nerf, but I think they're far from the only way to climb, and I don't think you need to specifically train for countering openers to beat them either

slender torrent
#

nuh uh

sharp condor
slender torrent
#

can I have a off-topic question but about cookies poimt

sharp condor
#

ask in another channel if its off topic

slender torrent
#

its kinda about here tho

winged tartan
#

i mean if it's directly related to these points i don't see how it would be offtopic

slender torrent
#

why when people talks about kill opener, they mostly say stickspin when extended looks more killer to me

sharp condor
#

both stickspin and extended stickspin are kill openers

grand topaz
slender torrent
#

also kill opener = 20+ dmg?

grand topaz
#

stickspin often relies on opponent sending a quad underneath while extended makes it for yourself

winged tartan
#

it's still the silver bullet to most "what if we just nerfed garbage for a tiny bit" ideas

sharp condor
#

i don't think there should be a strict damage-based definition to kill opener, it should just be an opener designed to kill, which both stickspin and extended clearly are

slender torrent
grand topaz
#

it's ok i can get out of anything provided enough time lul

grand topaz
#

you mean MS2?

fallow copper
grand topaz
#

how many lines is BT => C-spin PC?

slender torrent
#

sdpc and last and tkimech3pc

rugged ether
#

isn't ms2 14L

slender torrent
#

yeah 8L pcs dpc in general

#

no?

grand topaz
#

might be, i don't ms2

rugged ether
#

or am i tripping

slender torrent
#

Lemme try real fast

trail mesa
#

mmm what if we made EVERY attack send only one line

signal crypt
#

(not counting the skimmed line on pc)

trail mesa
#

that would solve the opener problem

rugged ether
#

would rather get opener gamed so i get free clean

sharp condor
signal crypt
grand topaz
slender torrent
rugged ether
#

o

slender torrent
#

wtf waste T

#

two

grand topaz
#

obv

charred walrus
#

Nice 2 wide

slender torrent
sharp condor
slender torrent
#

wtf

#

cookie knows how to explain to my lil brain

#

nice

#

(and have pacience to)

sharp condor
#

lol take a guess

slender torrent
#

well

#

mech point is literally btb to death

#

but it means

sharp condor
#

ok i edited my definition

slender torrent
#

the opener should kill or it will be killed

#

o

#

Btw I still can mech in 7+x

#

most of times breaks btb and board state tho (yeah breaks more)

#

hm

#

you know, I like 7+x

#

but

#

pleasekeepthatlilthingonthecustoms

grand topaz
#

i think 7+X would do better for TL so that lower ranks get to play the game, and then 7-bag moves to customs woke

slender torrent
#

nuh uh nuh uh

#

lower ranks would lose opener

grand topaz
#

good

#

that's literally the goal

slender torrent
#

be frustrated cuz cant do anything

#

leave

#

and half of U rank will become B rank

grand topaz
slender torrent
#

and x rank will have 4 ppl

grand topaz
slender torrent
#

deflation:

grand topaz
#

by the time you counter opener, you are at least low U rank, so top 6%

#

and then there are still openers executed so fast, even in high U you die

slender torrent
grand topaz
slender torrent
#

That should be question since you proposed the "low rank"

grand topaz
#

i think the primary offenders are S/S+

#

but you can also find it in B+/A-

#

there's something about A/A+ that it's mostly two-wide (or mech).

slender torrent
#

wtf

#

how can people mech and be A

grand topaz
#

slow.

slender torrent
#

that should be auto S+

#

but

#

ists

#

repeated

grand topaz
#

also they misdrop.

long palm
slender torrent
#

I do that too

slender torrent
slender torrent
#

I've never seen anymore recently tho

grand topaz
#

other than that, yea, 2-wide is a lost tech

#

i used to be S+ with 2-wide

slender torrent
#

I started S+ with mech

#

seriously thats the onlything I knew besides dt on that time stare

grand topaz
#

weird progression path

slender torrent
#

reminder I had only 1 week of modern tetris experience

#

and 1 week was on ppt

grand topaz
#

oh, i come from tetris 99 in terms of modern

slender torrent
#

then I got my rank on tetrio

#

if you saw any mech in the bg, it was prob me

#

but

#

uhm

#

yeah imma go sleep

grand topaz
#

i feel like we couldn't possibly be more offtopic than we are now

grand topaz
slender torrent
#

I'd agree 7+x on tetris99

#

getting in topic tutorial

#

getting off from tl tho

grand topaz
#

weirdge openers in 7+X

grand topaz
rare sequoia
grand topaz
#

i think it's good that people can't LST from every bag that isn't early O

rare sequoia
#

that doesnt really feel related to what i just said

#

im just pointing it out because every time someone brings that up you post about being able to do dt every game, which makes it seem like youre missing the point

grand topaz
#

flat-top tki => lst and maybe mko => 6-3 is rather popular, but it's interesting to see what happens if you can't do it all the time.

rare sequoia
#

whats wrong with mko into 6-3?

grand topaz
#

top ranks will always make something cool out of anything.

grand topaz
#

honestly that's the least common thing you see, flat top lst is like 98% of non-earlyO-games (random number)

rare sequoia
#

people can still lst from 7+x im pretty sure btw

grand topaz
#

the transition is not obvious (which is kind of the goal)

rare sequoia
#

just put LJ on one side and freestyle right side

grand topaz
#

we ended up hiding osk's messages
#1225191549881810965 message

#1225191549881810965 message

rare sequoia
#

and i dont think its as common as you say either

grand topaz
#

the first 5 t-spins are effectively pre-defined

rare sequoia
#

there are branching paths in the 2nd bag

#

then youre effectively freestyling 3rd bag

#

and 4th bag is really freestyle

#

normally people dont even make it that far into lst before needing to abort either

mystic yoke
#

singleyou players reach further down = more problem

mystic yoke
rare sequoia
#

hm i guess i thats true in a sense

#

but you can just as easily get 3+ tspins from a bunch of other openers as well

mystic yoke
#

that's why i wrap LST into the same issue and think it's not a negative side effect to kill it

#

watching low U ranks is really telling when they can opener LST like 5 or 6 TSDs but have zero idea how to start building LST midgame

#

5 is high even for low U, below 23.7?

rare sequoia
#

lst is usually a bit rare midgame unless youre just talking about maintaining it after finding it

mystic yoke
#

they have zero idea how to even start finding it

#

i see them fail height management for 3 consecutive bags and think "ah, they only know opener routes instead of fundamentals"

tired flame
#

that's 7 i think 😔

#

But yeah LST flattop is basically like opener until then

#

just replace multiple setups for bags 2/3 as pcsolves same thing

rare sequoia
# mystic yoke i see them fail height management for 3 consecutive bags and think "ah, they onl...

I feel like that's in the ballpark of a player who uses td openers not being able to spot them midgame and calling them out for it despite it being a situational advanced technique, but nonetheless is a bit valid

Openers are usually going to be above the level of what you can do or get away with in a normal game unless you're a top player, and imo that's a part of the fun. If it's not topping anyone out for free, i don't see too much of a problem with it

summer locust
grand topaz
#

i think if an opening is so mechanical it allows for a disproportionately faster gameplay (3.8 pps LST => 2.2 pps midgame) then it's just as much an "opener" as any other, but in the negative sense of the word

earnest socket
#

7+x bag every Sunday 🙏

honest oriole
#

0

#

.30

#

3*-3

#

02.+95*-6811

magic viper
earnest socket
#

its the best

#

i love it

magic viper
grand topaz
#

can we get 7+X back faster

magic viper
grand topaz
#

it will finally fix both B-, S-, S+, SS, U and X woke

earnest socket
#

7+x funny

wanton mulch
#

7+x for saturday and there's gonna be prople who play tl on only saturday and people who doesn't play tl on satruday separated

grand topaz
#

literally just saw an SS do MS2 => DPC => extended-SDPC-spin

#

but after a misdrop they go from 2.6 pps to 1.5 pps

#

vaow

severe spindle
#

But can they still midgame?

#

I drop from 4pps to 2.9pps but i can still midgame

#

And if they can midgame they should be fine

#

And eventually get to a rank where they people can consistently deal with it

grand topaz
#

if they could midgame they wouldn't be stuck in SS with that

tired flame
#

I don't get your point about the 2.6->1.5pps

#

that's just burst pps

#

like on minomuncher their typical pps at opener is around their burst pps

#

in the midgame

#

countdown and seeing the queue does makes burst at the start very easy. While midgame there's also more stuff to consider garbage

#

so naturally midgame pps is gonan be lower

wanton mulch
#

no i think this guy was complaining about how ironic this player is
who can play fast with high apm with cheap opener gaming
but then plays slow with midgame

tired flame
#

But it's is not expected to be slower in the midgame? It's not really a point

#

7+x is gonna be the same

wanton mulch
#

hence complaint

tired flame
#

stride out of 35 pieces at "opener pps" then back to midgame pps

#

Which also makes no sense. . .MS2 sends 0 at bag 1, why didnt they stop the pc at bag 1?

#

pc into DPC there's 2 timings to stop it

grand topaz
#

just like how you see this in A rank going from 50 APM to 12 APM

tired flame
grand topaz
wanton mulch
tired flame
wanton mulch
#

okay...?

tired flame
#

if they can or can not stack a boardstate then, it's gonna be the same in the midgame

#

While you notice the ones who selfdestruct after opener, I wouldn't say that's the norm

#

It's just gonna be the same, stride 35 pieces in a preferred boardstate then midgame.

#

cause non 7 bag feels really discomforting

#

many will just ignore playing around with it and just move out of it asap.

open lion
#

Kinda feels like the ppl who want it are just better at it tho

tired flame
#

Reading through some of the messages in teh backlog

#

What I dont really seen mentioned is

#

you dont need opener knowledge to survive openers and go into midgame

#

Like afk and ds or setup a tsd/quad/3w and downstack is still very effective to do without knowing what openers are.

#

I still think start of a rounds is a huge burst pps check, even when dsing

#

and it's kinda why opener mains exists cause the other player fails the dsing and or burst pps dsing check

open lion
#

I’m pretty sure it’s just because it’s something harder to do so nobody really talks about it

tired flame
#

Its how i started TL though

#

no opener knowledge and just never noticed them

#

I noticed 4w and plonking tactics more

#

that's more on cheese being an issue(cause dsing skill overall is 💀) and stalling/plonking tactics are suppose to scare you

#

The only reason why I learned openers is cause I got bored

#

doing nothing and waiting, setting up a quad and waiting, setting up a tsd and waiting, setting up a 3w and waiting

#

wanted to be more proactive and not be predictable

#

It's still a valid tactic in where im at rn(23.9k-24k)

#

just cant spam it cause everything can be countered

open lion
#

Tbh there’s many ways to stop openers just they’re either hard to do or ppl don’t wanna do them for some reasons

tired flame
#

Well knowing some players who strength is in upstacking, and have overstacking and poor dsing through cheese issues. They really dont see any other option to stop opener mains

#

than trying to beat them with more upstacking

#

Hmm how to do ratios/percentage differences . . .

#

like 1.5 pps(with 2.5 pps burst) at the start can ds through 3pps openers easily

#

downstacking haves an easier burst pps check

#

during start of hte round is my point but not sure how to quantify it

open lion
#

Well if osk can make two leagues without being in pain he should try it for like a day or two to see how many ppl actually try it

slender torrent
#

7+x on business days 🙏

earnest socket
#

let's make it thursday >:3

open lion
#

Every 3 am for 1 hour

slender torrent
earnest socket
tired flame
#

2 okay examples with huge caveats:

Made a plonkable board but then opponent either misdrops or I receive lucky garbage.

The point is even if they didnt misdrop and even if I got normal garbage rng, would have survived either way with having a plonkable setup.

These clips are clips cause it ended well, but in general it's not really that hard to ds at a slower pps over(still need some kind of burst) through openers and goto midgame.

I personally dont think opener counter knowledge whatever is needed until like U rank . . . which basically means you should be knowledgable abotu the game at that point

#

Some of us like to ds through openers intentionally. And personally why i dislike 7+x

#

Being forced to stride out of it is a disadvantage

#

The way how wacky 10 9 8 8 bag works makes plonking way too weak to consider

#

Also why i feel like dying to openers is either a skill check on burst pps or downstacking fail at the start of a round

#

And from looking at gameplay, basic dsing skill isn't really existent until around s+/ss rank

#

Which surprise surprise openers start becoming less relevant by u rank . . . Because people can basic ds properly.

#

Anyways this is just a bunch of yapping to suggest perhaps not 7+x but change garbage messiness to help with the apparent lack of downstacking skill in the game

#

There's not even a proper downstacking guide online, and most of the tech and skims are unnamed... Meanwhile openers and upstack spam is heavily focussed in most videos

#

Hence why i see many try to beat the start of the round with upstack vs upstack and never consider downstack as a viable counter, just an afterthought or something forced to do later on hence why opener focus is very prevalent

#

They don't know how to ds, how setup a basic dsable board or plonk even though it makes it easier on the burst pps check at the start of rounds

grand topaz
tired flame
#

I said change as in decrease

#

Where by what i wrote implies increasing it 💀

scenic slate
tired flame
#

np, I just decided to write a long wall of text about this, cause it seems no one is talking about it

scenic slate
#

i think people did talk about not being able to send as much clean leads to much weaker counterspiked but not in detail

tired flame
#

It's more of them talking about how impossible it is to survive kill openers that you need pps

#

I still believe you need burst pps, but less overall pps with downstacking is somewhat easy to survive

#

meanwhile opener maining usually require pure burst for a huge amount of bags and no stopping

#

And then openers like TKI into freestyle spam , PCO upstack, MKO spam where tehy can maintain pps because they can actually stack teh board stack after the 1-2 bags, are never the issue even though they are way more scarier

#

than stickspin, sdpc

#

Yet somehow stickspin is "kill opener" MS2 is "kill opener" 😔

scenic slate
#

personally think this is a good example of it not being as strong

grand topaz
#

if that's true, then it's a good thing

scenic slate
#

24 spike with 28 attack total means you had to do an awful lot of upstack before you spike

tired flame
#

1 screenshot doesnt tell me anything, I need video context not gonan imagine what they did.

scenic slate
grand topaz
#

tbf with 7+X you don't need to focus that hard on trying to counter

#

altho the truly blitz minded can still get through it sometimes, funnily enough

scenic slate
#

i just like to focus on countering but ok

tired flame
#

With 7+x you just stride 35 pieces then play

grand topaz
tired flame
#

if they can do that they more likely 2.5-3pps midgame

#

generally opener pps is usually 1-1.5 pps diff from midgame

scenic slate
#

if they can 4 pps opener i genuinely take that as their skill

open lion
#

7+x kinda makes striders the meta tho

#

rn you can still get away with a .5 pps dif

#

normally

scenic slate
#

yeah don't make it on one specific day of the week cuz some players that want it might not be able to play on that day/ some that don't want it might only be able to play on the day

charred walrus
open lion
#

just saying like U rank and things in X ppl can get away with more strats

rugged spear
#

7+x every 7+x days

quick sapphire
earnest socket
open lion
#

Let’s do coin toss whoever wins chooses the bag for the match

#

I ain’t getting forced to play 7x

brazen pawn
#

Alright

#

I choose….

#

One block!

#

Theres this one block randomiser that gives you the same piece no matter what

#

Oops wrong channel I thought I was in jstris🥲

#

Sorry

brazen pawn
open lion
#

I mean I’d just prefer no change

brazen pawn
#

Me too

open lion
#

The main idea is openers but it’s pretty easy(usually) to counter openers with another opener or you can tank it and send to try to stop it most people though don’t want to learn an opener that deals big dmg so they die

brazen pawn
#

Oh btw I upranked

brazen pawn
open lion
#

Stack so boring to me

brazen pawn
#

It’s so stale

open lion
#

It’s so stale to play the gametf

brazen pawn
#

7+x be like

#

I got an idea

#

What about

#

5x2 bag

#

I+O+T+L+S
I+O+T+J+Z

open lion
#

But tbh 7 bag was always the bag so ppl will have to learn a new bag even tho they thought it would stay forever

brazen pawn
open lion
#

I think you can still continue spdc after that

#

Just miss the first tss

brazen pawn
open lion
#

I mean with the bag I O T J Z

brazen pawn
#

Oh

open lion
#

Oh it’s another opener

brazen pawn
#

I could see potential for newer players

#

Line piece max drought is 9 instead of 13

#

But for pros

#

They can pc loop

grand topaz
#

i think the general populace doesn't even realize that 7-bag is a thing they just get a sequence of random pieces

#

and then get utterly destroyed by someone who memorized 21-28 exact piece placements from an external wiki site that is by default unaffiliated with tetrio

open lion
#

I mean I can’t even like opener main other ppl I just randomly get 3 pcs in a row

grand topaz
#

ok but you get PCs in a row in 7+1 bag

#

i'm impressed by your vision ngl i was not expecting 7+1 to be so predictable

open lion
#

What’s 7+1

mystic yoke
#

smaller 7+x

grand topaz
#

you played in a lobby i hosted once with 7+1 bag + bomb-style garbage i saw you making PCs over and over

#

i was like, dang

grand topaz
open lion
#

only cause i found out about the bombs

grand topaz
#

bombs are very funny

torpid acorn
#

Do not like this. I think a rebalance of perfect clears to lower the power of opening plays (where 99% of PCs occur) would be a better course of action

#

Because 7+X bag doesn't just disrupt openers it disrupts the whole rhythm of the start of the game

#

even non-opener stacking strategies are impacted by it

#

The only fun/interesting thing it does is make the occasional 2 line PC possible which is fun but its so easy to spot that both players will do it rendering it pointless lol

#

and even that 2 line PC is 11 lines of garbage (if somehow both players dont negate each other)

hushed oxide
loud hazel
torpid acorn
#

and in general I think PCs might just be too good

#

the reward for a PC is disporportioante to the rarity

#

they're rare midgame, sure but not at the beginning of a match and that's where they have the most influence

open lion
cloud mesa
#

since when you cancel it cancels 2x the attack (you would cancel 8 lines then probably tank)

atomic gorge
#

the one notable exception is 4w which is definitely a bit harder to fight if you dont know how to upstack

grand topaz
grand topaz
grand topaz
atomic gorge
#

stsd is hardly an opener since you're basically just building a midgame setup and filling in the stack

#

i go for that when i md openers on accident all the time

grand topaz
#

Yup

quick sapphire
#

I like just "Putting stuff wherever " That's got me to rank_ss somehow so it must work to some extent.

#

I think that's why 7+X benefits me so well because I don't formulate a plan from the start. I just mindlessly put stuff in places and it just 'works'.

My playstyle isn't reliant on a specific piece requirement like 9-0 or a specific starting bag like 'Early piece_o'.

Just 🪽 it.

daring moss
#

Why must you live someone else's life when you can discover your own path?

quick sapphire
torpid acorn
torpid acorn
open lion
torpid acorn
# quick sapphire I like just "*Putting stuff wherever* " That's got me to <:rank_ss:7587478824250...

you definitely don't need anything really fancy if you have the skills to adapt to changing circumstances, and trained sped and accuracy. I've still won games even at this point by just rapidly stacking and spamming quads with the occasional t spin thrown in, usually whenever garbage moves my hole.

There are many ways to approach the game and I don't think we should simply invalidate one because it's viewed as imbalance, my stance remains fix the imbalance instead of just saying "you can't do this anymore"

open lion
#

theres also no major dmg difference bc pcs are dead in that case

torpid acorn
#

also its going to be weird if you come from any Guideline stacker game where all this stuff is possible and then come here and discover everything you learned has been thrown out the window even though it's basically the same game

grand topaz
#

everything you learned has been thrown out the window
If all you've learned from a guideline game is how to place the initial 21 pieces then maybe it's for the best that the game lets you do something new

grand topaz
#

crossed from sdpc-in-profile @loud hazel tf

atomic gorge
#

this might be worth another feature request post but given that @fossil charm said the following #1225191549881810965 message

would it really hurt to try small changes here and there rather than overhauling the bag system (not saying we shouldn't, but this is a lot more contentious than small changes)?

the most obvious change would probably be nerfing pc from 10 -> 8 or something of the sort

loud hazel
winged tartan
#

i mean that changes even more than 7+X doesn't it lol

atomic gorge
#

would actually turn the entire game on its head

loud hazel
#

okay not like actual tec zone but for the first couple of bags openers send pure clean

#

and then its back to normal

#

instead of nuking openers entirely

grand topaz
#

There are opener mains in TE:C who get the SDPC, just enough for a zone and do the DPC in zone; if you want to erase opener focus then that's the opposite of what you want

#

Actually they do honeycup which is basically ms2

trail mesa
#

honey cup is bad though

loud hazel
#

wait

#

i meant phases

#

not zones

signal crypt
#

having something like phase 3 in tetr.io would just be margin time but it feels like playing cheese race

#

👎

loud hazel
#

and then the game is back to normal

#

this will make openers even more easy to counterspike

signal crypt
#

same thing could be said with the opener being able to spike even harder

#

with enough rng

grand topaz
#

On the other hand, if we want tetrio to be a fully guideline experience, the rotation system could be made SRS, 180 spins can be removed, next queue will be 4, and all handling is fixed to 2 ARR, 10 DAS, 1.5 DCD and 10x SDF.

grand topaz
lament elm
#

A—Are we just trolling each other now...

grand topaz
#

But objectively if you want guideline even further the 2 ARE and no more combo blocking. Suddenly it's just like PPT

#

But one of the best things about tetrio is that it's NOT fully guideline, so there's no reason to keep 7-bag as is just because it's guideline.

loud hazel
#

i just want openers to stay, even nerfed

#

theyre fun, actually

cinder vapor
#

Phases would hardly solve the opener issue and imo would make openers even more boring due to less counterplay being present

#

Cab's proposal of nerfing PCs a little would seem fine to me.

grand topaz
# loud hazel theyre fun, actually

the problem is that they're so low-risk high-reward with simple/straightforward (literally put this piece here and there 100% of the time) that they destroy the gameplay at lower ranks

grand topaz
#

I've seen an SS do MS2 DPC extended-sdpc-spin at this point I think all hope is lost

#

I would love to see what Doremy would do in a 7+X tournament

grand topaz
#

With 7-bag, at this point people might think openers are what this game is

loud hazel
#

however i only watched like 4 or so tl games from him

loud hazel
loud hazel
#

quoting this video from this timestamp: "The game couldnt possibly capture a persons personality, if boring people did not have an avenue to be their boring selfs. It would not be self expression if everyone was forced to play cooler than they really were"
I know its about a completely different game but i think it really fits to this conversation
https://youtu.be/z8llYT7KGdI?t=27m41s

A strange game. The only winning move is not to play.

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Table of Contents
0:00 Introduction
1:01 The...

▶ Play video
#

i think if a person decides to grind a certain playstyle we should allow them to do so, no matter what other people think of that playstyle

dreamy talon
#

The problem is not all openers, just the few that are game breaking

grand topaz
grand topaz
# loud hazel i think if a person decides to grind a certain playstyle we should allow them to...

interestingly the openers specifically make the people play "seemingly less boring than they are" (quoted words) because they're executing a solution step by step devised by someone else e.g stickmancomic for quick TR, while this algorithmic re-execution also making certain "more boring" strategies effectively obsolete - 9-0 stackers of the same speed as extended-sdpc-spin don't have nearly as much chance, thus the push towards "learning an opener" just to survive an opener, instead of letting you "play the game you normally would".

grand topaz
grand topaz