#7+X-Bag in TL

1 messages · Page 10 of 1

spiral vessel
#

quite a lot of memory

grand topaz
#

and honestly even me in top 1.49% rn i don't like fighting opener mains it's stale

#

they do the same thing

spiral vessel
#

that is an objectively false statement

grand topaz
#

find me someone who says "i like losing to opener mains"

tight harbor
#

my openers are sub 2pps so openers definitely require skill too

spiral vessel
grand topaz
tight harbor
#

there you go

tired flame
spiral vessel
#

pretty much

quick sapphire
lucid basin
spiral vessel
lucid basin
#

instead of being obtuse

tight harbor
grand topaz
#

below S+ rank they don't know what is killing them

spiral vessel
lucid basin
#

I don't disagree, but especially at lower ranks, opener mains will be far less common

quick sapphire
#

I get that I'm not a mod but if you're just gonna argue with someone just block them / ignore them.

There is no need to explode into heated disagreements.

Ice Chill...

fallow copper
cyan forge
grand topaz
#

so 83% of people actually don't know what they are losing to when they encounter an opener-main

peak jasper
cyan forge
#

this is not a chatting channel

fallow copper
#

just looked it up

cyan forge
#

please stay on topic

spiral vessel
#

lmao??

cyan forge
#

83% of people????

tired flame
spiral vessel
#

many people DO know what they are losing to

tired flame
#

opener maining is way more common now

grand topaz
peak jasper
#

Yeah

tough light
#

one of the problems with opener mains are they are just too bad at midgames compared to their opener performance and people who has to counter it do not have fun struggling to cancel the garbages but opener mains still stay in lower ranks because they can't do anything when opener fails

peak jasper
#

Its in all ranks

#

Not D though and C

quick sapphire
#

🍿 anyone? Nobody is willing to listen to reason and people just want to vent. This benefits absolutely nobody and is just cluttering up potential actual feedback with useless heated disagreements.

peak jasper
#

B AND UP

grand topaz
spiral vessel
cyan forge
#

we should add regret! and cool! back and tie them to attacks

grand topaz
#

they just misdrop into 4 apm

tough light
#

I don't think anyone is having fun with opener maining

tired flame
peak jasper
#

I sorta am
Feels nice to learn solves

grand topaz
#

even when i win with opener i feel like i'm not winning

#

but at least i get TR i guess

spiral vessel
fallow copper
tight harbor
quick sapphire
cyan forge
lucid basin
# tired flame just wondering when was it that you been below S+?

I started playing about 2 years ago, which if memory serves is around when dpc became more well known. I have no memories of being overwhelmed by openers in general, maybe a few select players by the time I reached ss rank but I wouldn't be surprised if they have gotten more common as you say they have

cyan forge
#

once you say something, youve said your part i guess

spiral vessel
lucid basin
#

more common, but I'd still doubt that they're a very frequent thing

grand topaz
#

even manaka_rei started doing sdpc-spin 🤔

cyan forge
#

anti-stickspin society was a thing for a reason

tight harbor
#

I think we should do feedback box ingame

peak jasper
#

Nah

grand topaz
#

it's unfortunate that anti-stickspin-society ended and SDPC-spin is "the accepted way to play" now, despite having exact same attack pattern

#

stickspin into 9-0 is still X-tier meta

cyan forge
#

no more ASS....

rare sequoia
#

without kill openers, the main point of the opener phase is to enter the midgame with an advantage, such as b2b and a clean stack

Doing this with 6-3/9-0 in 7+x doesn't yield the same returns for the same effort and the transition is spent trying to return to 7 bag which wastes time and feels worse

Having small tspin openers to make that transition smoother would even out the additional pieces and awkwardness of 7+x, helping the player experience out

"Needing to work hard" for setups is what the midgame is for, but if you have to spend the first 15 seconds working hard to start playing the game then that's just as bad as having kill openers

Sure you can build stsd or tsts early but that gets stale too and isn't as viable as 6-3 or combo stacking

spiral vessel
#

whos saying it's "the accepted way to play"? anyone can play any way they want lol

cyan forge
#

i never bothered to learn sdpc spin cause i can just stickspin lol

quick sapphire
grand topaz
lucid basin
grand topaz
#

the resulting stack is diff

cyan forge
#

yea

rare sequoia
#

And Zhun is acting like sdpc is the only opener, keeping things like tki and MKO around is healthy for the game imo

cyan forge
#

sdpc-spin is not the meta at my rank btw (x)

grand topaz
#

i remember a form for the passthrough vote changes

cyan forge
#

sdpc-spin is like nothing

tired flame
#

also cool to see other opinions

grand topaz
spiral vessel
grand topaz
#

even tho it is "a little bit" more difficult to execute

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it "looks the same" across all games

lucid basin
#

I feel like the situation people are discussing with opener mains is well out of proportion from my experiences and I don't know if they're exaggerating (whether intentionally or not) or if I'm exceptionally lucky that I haven't played versus more opener mains

tired flame
#

earlier

grand topaz
#

just like how ST stacking is hard, but it is still boring to watch in modern score attack

tired flame
#

about feedback comign back or not for this 7+x

cyan forge
#

tki counterspike/plonk is a LOT more effective

tired flame
#

or maybe it was someone else

cyan forge
#

at least in mid x rank

#

24.9k ish

tired flame
#

im not gonna scroll through 10k+ messages

cyan forge
#

but top rank will relearn regardless

long palm
quick sapphire
spiral vessel
rare sequoia
#

just like 4w

grand topaz
#

yes, but mid-game you can still do it after 35 pieces reliably

#

even in 7+X

lucid basin
cyan forge
#

also opener mains are literally a part of the game whether people like it or not

grand topaz
#

you just can't "easily open into it" every game

spiral vessel
grand topaz
cyan forge
#

why not add 5m blast

#

yea thats why i dont really like 7+x bag

spiral vessel
grand topaz
#

so if 7+X was added as "the bag" then suddenly opener mains are no longer "literally part of the game" and we would have more fun playing.

cyan forge
lucid basin
peak jasper
#

Ot balance it in a sort of way

grand topaz
cyan forge
#

or... they can have a significant nerf and everyone can have fun?

fallow copper
rare sequoia
#

also bringing up score attack is irrelevant to the conversation because it's not tetra league

cyan forge
#

this is not a problem of skill

grand topaz
cyan forge
#

this is a problem of playability and fun

grand topaz
#

it is.. playable

#

i played 7+X TL 19 sets

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all of it was fun, even the losses

fallow copper
#

Fun is pretty subjective though

cyan forge
#

ok but like

rare sequoia
#

for you

grand topaz
#

no more 3.7 pps SDPC/DPC losses

cyan forge
#

that is YOUR opinion ONLY

grand topaz
#

well of course i had more fun, i don't rely on exact piece repetition between my games

cyan forge
#

sure. i had fun too, but what does that make of about ~15-25% of tetrio players?

#

youre just going to tell them to fuck off and die?

grand topaz
fallow copper
#

If only we got statistics on the amount of fun 😔

rare sequoia
#

It's easy to advocate for something that benefits you while disregarding everyone it negatively affects

cyan forge
#

its not like your rank gives you any more say on game changes

grand topaz
#

SS and below typically lose to opener-mains

spiral vessel
grand topaz
#

U and above counter it, but personally i don't think it is particularly fun

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i just hope i won to prove a point

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instead of playing the game

quick sapphire
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You gotta ask yourself. If you were an opener main and this change was added to the live game permanently. Would you continue playing?

Dedicating hours upon hours to getting openers like SDPC down to a T and then the whole thing is thrown out the window.

I really feel for opener mains and hope they don't outright leave the game if this is added but It really isn't fun to being the receiving end of 6 second rounds too because I didn't survive the opener.

cyan forge
#

yea so why not just nerf openers so that they are survivable instead of completely removing them

#

???

lucid basin
grand topaz
#

opener mains complaining the game lasts more time than 6 seconds

slender torrent
spiral vessel
grand topaz
cyan forge
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i mean if youre just going to completely categorize opener mains into this stereotype then i believe you shouldnt have a say in this

fallow copper
#

or whatever the % is

quick sapphire
cyan forge
#

because whether you like it or not, a dominant meta will appear. it happens in every game

hushed oxide
spiral vessel
#

bruh why did zhun block me

grand topaz
# peak jasper ..?

Niya uses 4 pps mech by default, AKA every bag placement for them is the same. All 7 piece placements every 7 piece placement are the same.

rare sequoia
#

Its not just opener mains, people use openers to transition smoothly to the midgame with a good stack and decent b2b as well, and for me that's a lot more fun than always stacking 6-3 or freestyling tst openers or stsds

grand topaz
#

so saying "you should use 1 type pokemon" is very ironic.

peak jasper
slender torrent
cyan forge
grand topaz
quick sapphire
spiral vessel
cyan forge
#

exactly. why not just balance it out instead of completely removing it

slender torrent
charred walrus
#

leaf type thonk

daring moss
cyan forge
#

there are two viable options here:

  1. buff people not using openers to survive without a large disadvantage
  2. nerf people using openers to not have a super giant advantage
peak jasper
#

I say for kill openers, they should be nerfed like a tad bit. For openers that are to transition into midgame (tki and mko), i say no nerf or buff is really needed.

daring moss
#

its just a huge nerf to the ice and leaf types

lucid basin
slender torrent
peak jasper
#

^

cyan forge
#

like example: decreasing garbage cap at the start of the game and giving garbage clears MORE cancel power

lucid basin
#

I swear almost nobody tried those openers for themselves for an extended period and it's honestly a bit of a shame

quick sapphire
rare sequoia
cyan forge
#

so that opener mains can still play the game, but if they only focus on openers, they will be heavily disadvantaged when the game balances out

charred walrus
#

speedcap first 14 pieces 👍👍

spiral vessel
lucid basin
cyan forge
#

its like how STOP 4-WIDING in jstris is just a bandaid solution

quick sapphire
#

I mko'd a few times during 7+X but that's probably because MKO is my primary opener.

charred walrus
lucid basin
#

at least for the first bag

spiral vessel
#

honestly i think that removing openers altogether is really silly

rare sequoia
#

And just being able to use something that resembles tki is not what I'm advocating for, I'm advocating for reliable tspin openers similar to those being usable consistently so people can comfortably get into the midgame

An example would be spreading out the x pieces in the bag or just considering another option that only nerfs kill openers

quick sapphire
#

This change wouldn't remove openers all together.

peak jasper
#

Some other openers are still sorta reliable. Like pco

spiral vessel
#

yeah i'll stop saying that actually

rare sequoia
#

7+x? It pretty much does remove openers

lucid basin
spiral vessel
#

more like removing most openers

peak jasper
#

But you canr just REMOVE an entire opener

lucid basin
#

there are only complications for 2nd and beyond

quick sapphire
peak jasper
#

HAHA

spiral vessel
#

yeah

#

first bag 2l is kinda funny

peak jasper
#

Did u squeal

slender torrent
long palm
#

2l pcs are a different thing all together when it comes to opener

slender torrent
long palm
#

its kinda just rng

peak jasper
#

2l IS rng

slender torrent
#

2l pc is finesse battle change my mind

slender torrent
#

mind changed

grand topaz
#

2L PC start in 7+X is very fun

slender torrent
#

meching 4pps is also very fun

grand topaz
#

ultra moment

quick sapphire
spiral vessel
#

lol

grand topaz
#

honestly i like the free TR from the mindless mech but it's kind of silly

slender torrent
rigid zenith
#

what i've learned from 7+x bag is that x ranks' opinions weighs way less than lower ranks since x ranks have the fundamentals and the knowledge to counter openers unlike lower ranks where they do not have enough experiences

slender torrent
spiral vessel
rare sequoia
#

X ranks have also invested the most time into the game while new players aren't guaranteed to stick around

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weighing one over the other isn't a good idea imo

quick sapphire
daring moss
#

when is 7-x going to be over?

peak jasper
#

Biggest what side if being X

daring moss
#

Is 7-x permanent?

quick sapphire
barren lava
#

next year

daring moss
barren lava
#

Sorry!

slender torrent
quick sapphire
#

You can still do 7+X in custom lobbies but not in TL.

spiral vessel
grand topaz
peak jasper
slender torrent
#

and my friend on S+ who took 4 games to notice the difference

grand topaz
spiral vessel
slender torrent
quick sapphire
atomic gorge
#

i would still change 7-x to not mess with T parity but i think that it's definitely a workshoppable idea

rigid zenith
grand topaz
atomic gorge
#

at the very least i don't want this to just die out

peak jasper
#

Even if ur an opener main or not

grand topaz
#

finally it's not piece repetition for the first 35 pieces this

quick sapphire
peak jasper
#

Def
I played 2 games konacry

rare sequoia
quick sapphire
#

I played maybe 12 games ( I was working for the majority of the day TepigCry )

lucid basin
#

I'd like to bring up something which I haven't seen addressed yet - the transition into midgame with 7bag is much cleaner than with 7+x, unless both players are efficient attackers someone is likely to end up leaning into cheese which slows the game's pace down a ton and unless one player has a dominant playstyle which controls the flow of the game, can lead into a slower-paced and cheesier midgame than the midgames that you get with 7bag (since it's likely both players will be sending large amounts of clean). I think that is a pretty impactful change which can drastically alter the flow of the game.

rare sequoia
lucid basin
#

that's great, can you tell me some?

tired flame
slender torrent
#

maybe 0.1% are competitive but its just starting

quick sapphire
#

I'd wager the vast majority in rank_d play for fun more than anything.

grand topaz
#

what i really did find funny in this discussion is that plenty people said they find everyday midgame "stale" except top-rank play where they do "cool t-spins", but we could get those if openers didn't dominate the game

rare sequoia
lucid basin
#

thanks, I'll give them a read

grand topaz
#

the change to the flow of game made the game less stressful imo

rare sequoia
barren lava
#

from: winterfrost45 in: feature·request

peak jasper
tough light
quick sapphire
#

If you're a regular midgame player ( not opener main ) you're typically gonna know how your transition to "midgame" is gonna go.

tough light
#

its still quite possible to get clean garbage midgame

#

its just not as fast as openers

rare sequoia
#

Without openers the games also last quite long in X so there'll need to be a solution to that, maybe reducing the ft

tough light
#

that can be discussed later if the game feels too long

spiral vessel
#

its not as fun for me because there is no big early-game spikes, i am already in "midgame" and the hardest thing is just deciding wtf i do with these 3 z pieces

grand topaz
rare sequoia
#

It is not an immediate transition to midgame, you need to build up resources and get the stack to a good equilibrium after the extra bag

#

and you need to build up b2b

#

if anything it makes the opener phase longer and more exhausting

quick sapphire
lucid basin
#

I don't think I mind sets being long

tired flame
lucid basin
#

in fact now that I think about it sets being long benefits me because my mechanics are bad and I misdrop a lot

tired flame
#

wasn't there an mmc thread about wanting x ranks to be ft11

fallow copper
#

ft15

rare sequoia
#

It benefits the cheesier and more defensive players because it's harder to get them out before they get into their flow, since their opponent won't have ways to send enough for the first 20-30 seconds

tired flame
#

i feel like long sets duration-wise is cause both sides lack upstack power and not entirely related to 7+x, except it will happen more often

lucid basin
quick sapphire
fallow copper
#

jk

#

I play rhythm games so I can't relate I won't lie

#

vrsg to be specific

daring moss
fallow copper
rare sequoia
#

Longer x rank sets is a terrible idea, you already earn abysmally low amounts of tr and can lose 3 wins of progress in 1 loss, it would be an endless slog for nothing

tired flame
fallow copper
daring moss
lucid basin
fallow copper
#

Why don't they just up the Tr cap

quick sapphire
fallow copper
#

aren't people in X rank capped at 24999 or whatever anyways

#

new rank angle? 😳

lucid basin
fallow copper
rare sequoia
lucid basin
fallow copper
#

also do they have anything to do at 24999 anyways

long palm
fallow copper
#

I feel like once you hit that there's no funny grind to do

#

unles you love tetris

lucid basin
quick sapphire
#

I legit feel like the only person that isn't really frustrated with dealing with cheese. It just gives me some nice opportunities to get some nice downstack spikes.

fallow copper
#

Z rank would be pretty wild

long palm
rare sequoia
#

This seems like it's getting a little off topic ...

lucid basin
warm galleon
#

Cheese is more fun than watching your opponent start every game idle waiting for you to send garbage before they decide to play

fallow copper
#

Ngl people that wait to accept garbage

#

are so lame.

#

I mean instead of doing literally anything early*

quick sapphire
rare sequoia
#

There is no "correct" way to play

lucid basin
#

So, my personal conclusion on 7+x is that it's neither strictly better nor worse, it is slower paced which I dislike but has a more involved and diverse opener phase which I like. I couldn't tell you whether I'd get bored of it quickly if it stayed but I am open to testing it further

grand topaz
#

i just got 1.92 pps 120 APM 226 VS in a 7+X game lmao

lucid basin
#

just felt like putting an overall conclusion

tired flame
#

I dont think cheese is an issue at higher ranks at all cause b2b is way better and minimalizes it

rugged spear
#

i just think the bag system creates more problems than it solves

grand topaz
#

i just sent 32 lines in a single spike in 7+X ? ?

#

what cheese

rare sequoia
lucid basin
fallow copper
rugged spear
tough light
#

Is it just me feeling like people who complain about "slower opener phase" are just too used to opener's attack speed

rare sequoia
tough light
#

building from zero starting up the first attack and thats when midgame begins i guess

peak jasper
fallow copper
#

like at start

peak jasper
#

Still a playstyle

rugged spear
lucid basin
tough light
#

why should transision to the midgame be that fast

quick sapphire
lucid basin
#

but it's normally not that fast in 7bag? most openers have at least 3 bags worth of theory

rare sequoia
open lion
#

whats the matter with dying being fast or not

warm galleon
quick sapphire
peak jasper
#

☹️

rare sequoia
peak jasper
#

☹️

quick sapphire
#

Please delete this.

warm galleon
mental storm
quick sapphire
peak jasper
#

Same

lucid basin
#

@rugged spear I agree that point 1 though rare is a very nasty side-effect, but 2 can be mitigated if you're ok with wasting one t at the start of the match, though yes you often don't have the information to determine how good of an idea that actually is

quick sapphire
#

It is just as much a viable strat to do nothing and wait for incoming garbage than it is to just upstack 6-3 or whatever.

fallow copper
#

Yeah, lame.

rare sequoia
#

Playstyles add variety and challenge in unique ways

dire osprey
peak jasper
fallow copper
#

Playing the game!

peak jasper
#

Thats playing the game though

open lion
grand topaz
#

cheese the people who wait

fallow copper
#

Unrelated topic steam won't open

rugged spear
rare sequoia
fallow copper
rugged spear
#

it's a unique change in pace but in the long run it'll become more stale than 7bag opener gameplay (opinion)

peak jasper
#

If you want we could discuss this more in #tetrio·general

grand topaz
mental storm
rare sequoia
grand topaz
#

i don't see it, openers turn the game into "starting the same way" but like, globally across all ranks every game

rare sequoia
#

Openers do more than just killspike

mental storm
#

openers that send a single digit number of lines are chill imo

rare sequoia
rugged spear
#

yeah

rare sequoia
#

Zhun you aren't considering that other openers besides sdpc exist

grand topaz
dire osprey
warm galleon
rugged spear
#

it's just gonna end up in 7pps stride battle at the start stare

lucid basin
rare sequoia
peak jasper
grand topaz
grand topaz
rare sequoia
rugged spear
#

the fact that this can happen is crazy

open lion
#

but tbh those openers are ez to learn

mental storm
#

dt as a kill opener is low elo cheese trash but it technically exists

fallow copper
#

dt is okay

grand topaz
rare sequoia
lucid basin
#

also note he said dt-cspin which is significantly more threatening than vanilla dt

grand topaz
rare sequoia
#

DT cspin is also unreliable

spiral vessel
lucid basin
spiral vessel
grand topaz
#

i mean i know how to counter an opener i just don't like doing it

#

7+X was a lot more fun for me

rare sequoia
spiral vessel
rugged spear
#

7+x was a fun thing but i think it has flaws that could be addressed with a better system

spiral vessel
grand topaz
rugged spear
#

it doesn't

#

simply becaus eou can get t pieces

peak jasper
grand topaz
#

7+X appended might also be fun. I'd have to see it to know it

lucid basin
open lion
#

what appended

rare sequoia
dire osprey
spiral vessel
grand topaz
# open lion what appended

there's an idea that 7bag => 3 extra piece => 7 bag => 2 extra piece => 7 bag => 1 extra piece => 7bag => 1 extra piece, instead of interleaving the 5th bag into them entirely

open lion
#

oh

lucid basin
mystic yoke
rare sequoia
#

I am more into the idea of 7+x appended than 7+x

spiral vessel
#

same

peak jasper
#

Same

tired flame
mystic yoke
#

time for double first PC spam

spiral vessel
#

if anything its less dry and unforgiving

mystic yoke
#

7+3, 7+2 is it? lel

rare sequoia
#

Zhun ignores what I say about non kill openers being cool and puts all openers into the sdpc category which is a little frustrating

lucid basin
#

it does take away a considerable part of the additional challenge in opener stacking while still making rigid openers unreliable

mystic yoke
rare sequoia
#

Yeah

open lion
#

isnt it not tho

mystic yoke
#

it isnt

spiral vessel
#

zhun is probably gonna wind up blocking everyone who likes openers at this rate

dire osprey
#

7+x appended is better but i think it’s still an awkward fix

mystic yoke
#

it's actually quite hard to choose the correct cont for TKI

#

some players wont let you do LST in full

#

diao aside

rare sequoia
#

Diao can get away with using among us on a top 100

lucid basin
#

probably

spiral vessel
#

😔

mystic yoke
#

that's true

spiral vessel
#

wait

#

oh nvm

#

hey

#

what if board height was raised in the beginning of the game, and then slowly lowers down to 20

#

does that sounds way too gimmicky

cyan forge
#

yea

long palm
#

yeah

mental storm
#

yes lmao

tired flame
#

That buffs lst starts

cyan forge
#

omg slowmode!!!!!!! yayyyyyyyyy

spiral vessel
#

lol

mystic yoke
#

or an april fool's QP lol

spiral vessel
#

how do you guys feel about a negative damage multi in the beginning

spiral vessel
cyan forge
#

ATTACKING YOURSELF

#

that is a stupid idea

spiral vessel
rare sequoia
#

"the midgame should be difficult to get into" is something I completely disagree with because that's the same thing he's against with opener mains, having a few tsds to get started only helps the player experience l

long palm
#

free clean to self trollblob

cyan forge
#

yea thats not negative buddy 💀

spiral vessel
#

ok bro 💀

cyan forge
#

lol

mystic yoke
spiral vessel
#

ngl osk should just release charsys rn it would solve everything frfr

spiral vessel
cyan forge
#

yea thats what ive been saying, but it could also lead to an imbalanced power shift over to pattern stacking/mech

spiral vessel
#

like a nerf to b2b in the early game

cyan forge
#

so maybe not

spiral vessel
#

oh i read it wrong

#

↔️

mystic yoke
#

it's hard cos midgame b2b might even be weak for low ranks

#

but dmg in opener is high

spiral vessel
#

mm

cyan forge
spiral vessel
#

oh yeah

mystic yoke
#

that's already QP implemented

cyan forge
#

yea so why not just add to tl

rare sequoia
#

Nerfing b2b indirectly buffs cheese though since it's harder to cancel

mystic yoke
#

I dont think that's a TL-viable mechanic

cyan forge
#

why not

#

i think its more viable than 7+x, at least

cyan forge
#

and it was also a quick example so idk

rugged spear
#

they need to fix this before that for sure

cyan forge
#

garbage cap, not garbage speed

rugged spear
#

yes

#

its a garbage cap related issue

spiral vessel
#

dang

cyan forge
#

well idk thats besides the point, its going to get fixed regardless

rugged spear
#

but yeah i'm interested to see how it'll play out

cyan forge
#

it still works, no?

rugged spear
#

well, lower garbage cap means a larger amount of garbage spawning in the same column

#

because of the behaviour shown in that thread

cyan forge
#

disregarding that bug

#

are u fr

rugged spear
#

ye, if that bug wsan't there it could work but we can't test it because it's still the case right now no?

cyan forge
#

well im just saying its an idea

#

so why not just put it out there, just like how manipulating board height in the middle of games is NOT implemented yet but was still an idea

rugged spear
spiral vessel
#

i think its a very interesting idea

#

i would be way more open to that, i would probably like that a lot actually

mystic yoke
#

increased defense in earlygame?

spiral vessel
#

rather than 7+x

cyan forge
#

yea

#

but like everything theres probably a way of abuse

#

either way, its probably one of the most ~vanilla~ options out there

mystic yoke
#

sounds like extended sdpcspin

rugged spear
#

i think b2b upstacking gets a decent buff there simply because u dont tank enough to die, or u cancel everything

cyan forge
#

i mean yea anything regarding time/pieces are going to have to be tweaked cause everyones experience is different

mystic yoke
#

that really really buffs striding

rugged spear
#

but i'd need to play it to see

dire osprey
#

thoughts on some of these 7+x alternatives while it’s on topic?

#1225191549881810965 message

spiral vessel
#

they are probably all better than what we saw tbh

mystic yoke
#

it's not a bad idea but it has alot of effects other than opener

dire osprey
#

some ideas to get the ball rolling:

  • both players start with two lines of clean garbage (even parity so pc's are still possible, but more difficult)
  • both players start with 4 lines of clean garbage that are wounded for 10s
  • all attacks are 1/2'ed and passthrough for the first 5 secs (reason: passthrough to enable stopping pc loops, 1/2 attack so the pc looper can't just speed diff you)
  • pc's are nerfed to 6 lines
  • attacks start at 1/2x and scale to 1x by 10 secs
  • any kind of similarly *reverse ramping LCD (though i imagine you guys don't want to touch this parameter until charsys comes out)
cyan forge
#

the reason why i say no decreasing actual damage is because it can lead to a lot of cheese which can be annoying

#

because 2 clean is much more annoying to deal with than 4 clean

rugged spear
#

also, time based multipliers just make it non existent in lower ranks and more noticeable at higher ranks right

cyan forge
#

yeah

dire osprey
#

yup thats the idea

quick sapphire
#

I got a great idea. What if * waves hand for you to come closer * Everyone started with a single block of garbage.

Not a line. A single mino of garbage. Starting at a random position on the bottom line? CH_Kek

mystic yoke
#

sounds bad

cyan forge
#

but it could also be openered easily

rugged spear
cyan forge
#

so maybe bottom 2 rows?

spiral vessel
#

like you are playing charsys

#

and its your opponents passive ability

#

or something like that

lucid basin
cyan forge
#

7+x also kinda gimmicky

dire osprey
mystic yoke
#

is tetrio far away from needing
High Elo balancing vs Low Elo balancing?

cyan forge
#

but i could play 1mino garbage start

quick sapphire
# spiral vessel feels gimmicky

That's ok. I wasn't really serious about it I just felt like lightening the mood. People seem so aggressive and unwilling to accept other peoples views lately that I just wanted to put a smile on someones face or something. GrowlShrug.

cyan forge
#

troll idea: add back 5m blast cool + regret and tie that to garbage output

lucid basin
#

ha

#

that would be pretty funny

spiral vessel
cyan forge
#

i would lowkey play that though

spiral vessel
#

i think it would be very interesting to try

quick sapphire
#

I'd play absolutely any bag / garbage system that varies from standard 7 bag.

cyan forge
#

5MLeague

quick sapphire
#

Variety is the spice of life!

charred walrus
#

how about: jstris attack table for first 20 seconds

cyan forge
#

pairs 💀

quick sapphire
#

Hell. I'd play "complete chaos".

lucid basin
#

I swear one of the quickplay april fools gimmicks was one mino of unclearable garbage

spiral vessel
#

i really want a setting in custom games where you can have inverted garbage.. i think it would be very interesting

spiral vessel
cyan forge
#

yea

lucid basin
#

oh yeah

spiral vessel
cyan forge
#

lowkey 0 downstackj. just buff opener mains

lucid basin
#

make it so that downstacking is impossible, the perfect change!

quick sapphire
neat pagoda
charred walrus
#

start with 1 random mino on the first or second row

charred walrus
#

actually yeah 5 so people dont memorize 20 openers

mystic yoke
#

7+x is one thing, what about a onetime 14bag

neat pagoda
cyan forge
#

man that video makes me miss rainbow garbage

mystic yoke
#

rainbow garbage is difficult to implement cos it shows size of garbage now

#

but i really really liked it

cyan forge
#

yea

cyan forge
mystic yoke
#

funny you say that

signal crypt
#

just go back to the inf ds era

mystic yoke
#

i look back at old tourneys on full PT and it's completely disgusting

cyan forge
#

yeah lol

mystic yoke
#

i have nostalgia only for storylines

mystic yoke
cyan forge
#

dt cannon main..

unreal sky
#

return to korean stack

golden drum
#

I'm normal I swear

golden drum
grand topaz
cyan forge
#

alright bro you just had to ruin the joke

rare sequoia
#

Wasn't that before it was patched

#

then it was one of kerr's openers

charred walrus
#

tspin mini double my goat

sharp condor
#

yea stickspin wasn't that good in 5mil blast

grand topaz
#

variety called

grand topaz
sharp condor
#

i can send a screenshot of 2 players doing 6-3 in 7+x and say that's "variety" too

rare sequoia
#

this the random screenshots don't really do much

bold citrus
rare sequoia
#

one sample size

And what does it prove that we don't already know

slender torrent
#

tsd quad end

#

wait tsd was in the other game nvm

#

only quad gamming

primal gale
#

you know shit got real when a slowmode gets added

open lion
onyx reef
#

just use like ellie vs neko or something lol

rare crystal
quick sapphire
long palm
#

yeah, unless you like spamming people with malding about 7+X

blazing acorn
#

Is there a recap of the conversation around 7+X Bag? I'm not sure I'm gonna be able to backread some 9000 messages lol

long palm
#

not really, its a lot of topics

quick sapphire
# blazing acorn Is there a recap of the conversation around 7+X Bag? I'm not sure I'm gonna be a...

Generally the conversation topics were 'potentially'

  • Kills opener mains
  • Ruins the clean transition into "midgame"
  • Creates more diversity in the "opening" phase due to more variety in early bags.
  • Creates new openers such as potential 2 line PC
  • Forces people to completely rethink piece placements due to things like double early T
  • 7+X stops matches being "blitz or die".
  • Not long enough testing period in TL.
rare sequoia
#

mm idk about that

sharp condor
quick sapphire
sharp condor
#

I don't think there's more diversity in opening phase, actually I think theres less

#

idk it felt like to me like you're stating this recap as factual conclusions

rare sequoia
#

Not exactly a recap and more of a what does ninetails thinks 7+x does

quick sapphire
#

There is defo more bullet points but I'd be here all night if I carried on.

silver holly
#

lay off of ninetales lmao the man isn't pushing an agenda

sharp condor
#

we're not saying he's pushing an agenda

rare sequoia
#

not trying to be rude, apologies if it came off that way

sharp condor
#

I don't think it's really possible for one person to summarise so much information and capture everything in an unbiased way

quick sapphire
#

It didn't I just clearly worded my post badly.

rare sequoia
#

just don't agree that it's a good recap of the many different opinions

quick sapphire
#

It's 3am cut me some slack TepigCry

rigid zenith
blazing acorn
#

homie get some sleep lol

Think the only thing that really sticks amongst those conversation topics is the last one. I'm thinking back to the ZPT testing days and that was over a week's period (although ZPT vs LPT was nowhere near as intrusive as this)

quick sapphire
#

If another test period is gonna get pushed there really needs to be an ingame feedback button.

#

And from what I hear. A bit more warning that it's getting changed.

rigid zenith
quick sapphire
#

I'd be lying if I said I was unbiased during the zpt feedback phase. I really desperately wanted it.

I was so tired of lag spikes and attacks that sometimes felt like they should have been blocked but wern't.

blazing acorn
rigid zenith
#

nah it was zpt and cpt

blazing acorn
#

Apparently I have the memory of a goldfish lmao

quick sapphire
rare sequoia
# blazing acorn Is there a recap of the conversation around 7+X Bag? I'm not sure I'm gonna be a...

I can recap my points at least, Ninetails is right that there'd be no end to an actual recap hence the 9k+ messages

  • 7+x seems too drastic
  • it removes the versatility of having openers as an option alongside 9-0/6-3/4w
  • ruins the transition to midgame as Ninetails put it
  • opener phase is dull and longer
  • games in general are longer and benefit defensive players more
  • openers like tki and mko etc are healthy for the game as a fun option to smoothly get into the midgame
  • finding a way to "remove" kill openers while keeping transition/setup openers is healthier for the game than 7+x as it is now

I think that's about it, these aren't fact just my 2 cents

quick sapphire
#

Well I'm going to sleep now. Hopefully we get an update or blog post soon with regards to things going forward and how the feedback is being received.

Just like ZPT I really hope bag changes are brought to TL in the future. Maybe ... just maybe I might hit rank_u.

mystic yoke
#

I think defensiveness is even more hit by the changes though

rare sequoia
#

Maybe bag changes or some other way to fix the current state of things, I do agree some openers are quite oppressive atm

#

nerfs or other options

long palm
sharp condor
#

yea i heard people saying you have to sprint out 35 pieces to start having normal ds so if you're significantly slower than your opponent then you can get fucked

blazing acorn
#

"opener phase is dull and longer" is an interesting angle. I figured that with the 7+X bag system nerfs the ever-loving hell out of theory openers and pushes them way faster into midgame rather than having a straight-up Chess opening — which, to me, is the "dull and longer" version of openers

signal crypt
rare sequoia
mystic yoke
#

it's as hard to defend with fewer resources

mystic yoke
rare sequoia
blazing acorn
#

I wouldn't say it's a "fewer resources" deal but "less consistent resources"

sharp condor
mystic yoke
#

if less consistent means "almost always", then it's fewer resources

sharp condor
#

a lot of the time you will be forced to simply stack for quads

spring minnow
#

35 piece classic lmao

rare sequoia
#

7+x appended or the +x being at the end of the bag are ideas I could get behind along with nerfing openers but keeping them around

sharp condor
rare sequoia
#

Also 7+1 is even worse because it doesn't actually do anything about openers and makes them stronger (1st bag dpc and other PC theory, and openers can still be made easily and consistently with a bag like that)

vast matrix
#

we need to look into the other direction

#

7-1 bag

rare sequoia
#

6 bag?

vast matrix
#

and it always removes O

#

now no one can sdpc or stick

sharp condor
vast matrix
rare sequoia
#

yeah missing pieces is just asking to be pc'd

signal crypt
#

i mean with the 7+x appended you already disrupt a lot of the 2nd bag setups

sharp condor
#

missing or adding, because ironically enough default 7bag has the worst pc chance

mystic yoke
#

7+ 3 and 7+2 ez double pc

signal crypt
#

7+3 is just first

mystic yoke
#

pc spam is not as threatening tho

#

I still dislike pcs in game

sharp condor
#

yea i don't think 7+3 appended would work at all

rare sequoia
sharp condor
#

7+3 appended is just 1st pc that goes into 1st pc again so it would make pc spamming even easier

#

7+anything appended has this problem actually

blazing acorn
#

Oh right, on the list of troll ideas

tired flame
#

7+3 then 9 8 8 bag

#

Bad idea?

signal crypt
#

yeah i see the 7+x appended being like, you allow openers like tki and mko to exist since you can always freestyle out of the first tsd, while the added pieces are disruptive enough that the kill openers we have now cant be used

rigid zenith
vast matrix
#

nestris for 20 pieces

rare sequoia
sharp condor
#

i would be more excited to explore changes that don't affect bags so much, i'm not a game designer so i have no clue how viable any of this would be but something like changing starting previews seem interesting to me

sharp condor
mystic yoke
#

Winter, I mentioned earlier about having multipliers only affect base dmg kagathink

wanton mulch
#

14bag ✅

mystic yoke
#

so not increasing off b2b

rare sequoia
sharp condor
rare sequoia
vast matrix
sharp condor
#

suppose you have 1 preview at the start along with your hold and current piece

vast matrix
#

then you can guess you can sdpc

#

but you cant actually see if you can

#

so it becomes rng when you can

sharp condor
#

that's one part of it, and it will feel shit to try and build sdpc and have it end up not working at you have a bad stack

#

the second part of it is a drastic speed nerf at the start

rare sequoia
#

I HATE ACCIDENTALLY HITTING EDIT COMMENT INSTEAD OF REPLY AND LOSING MY REPLY

blazing acorn
#

TEC and TGM3 (horrid example) give a maximum of 4 and 3PP respectively and they fair just fine. Although, TEC has its own established meta. There's also PPT Swap with 3PP, so it's not like it isn't an untested avenue

vast matrix
vast matrix
#

for both players

tired flame
#

Im like 90% sure i can 1 preview dot+tsar cannon

signal crypt
#

opener doesnt affect te:c much because of zone mechanic and phase 1 garbage distribution

sharp condor
sharp condor
tired flame
#

On mobile rn later

#

Not sure on the pc solve but c-spin probably

rare sequoia
#

Anyways my idea is for the first 21-28 pieces tspins send half damage and PC base damage is lowered, could be increased later in the game maybe

Or have PCs give diminishing returns as well, each successive one does less damage than the last

rare sequoia
sharp condor
#

i like the first idea

signal crypt
#

the first idea seems good

rigid zenith
mystic yoke
#

idk about diminishing returns, just remove PCs outright

rare sequoia
#

2nd idea would work in conjunction

sharp condor
#

although it would make countering certain attacks harder

#

wait yea 1st idea makes 4w op

rare sequoia
#

Mm true

sharp condor
#

also maybe dpc depending on how much the pc damage is nerfed by

vast matrix
sharp condor
#

gimme a second to try make an example of why i think its ok

vast matrix
rare sequoia
#

Baron had the idea to make lines the measurement for how long the nerfs lasted, so that would nerf 4w

sharp condor
#

pretend this is my starting bag

#

this is my attempt at building sdpc

rare sequoia
#

Or when charsys rolls around xp would work too, as my idea is based on

sharp condor
#

now my board is fucked, it would feel terrible to start with this, so someone who tries to build sdpc gets punished by this

mystic yoke
rare sequoia
#

okay but it'd feel bad normally as well

vast matrix
#

right but then when it does happen and you're the opponent you're just like "god damn it he got it"

#

or that's how i would feel

rare sequoia
#

not seeing previews drastically lowers speed and makes the opener phase long and dull as well

sharp condor
#

i would be hoping this disincentives doing it enough

vast matrix
#

at least as it is right now, sdpcing is a skill they've practiced and it isnt rng, they're just that good at doing it

mystic yoke
#

idk about you cookie but I rely on some dependencies all the way through see 7

rare sequoia
#

it's too overpowered though, especially in ranks like D

sharp condor
mystic yoke
#

that's an outright skill expression outside of opener

rare sequoia
vast matrix
#

yeah early s/z would suck a lot in this universe lol

sharp condor
#

hmm maybe you're right

rare sequoia
#

And I still think having openers of some kind is good

vast matrix
#

if you get like early i you can probably tki

sharp condor
mystic yoke
#

so we're talking about opener health in SS through A rank?

#

What's the target audience

rare sequoia
#

D ranks are using sdpc

sharp condor
#

i'm curious to see what percentage of D ranks are using sdpc, and also how effective it actually is

rare sequoia
#

well idk about D but definitely B and C

vast matrix
#

0

sharp condor
#

with the strength of sdpc you'd think they'd rank up pretty fast to like A and higher anyway

mystic yoke
#

and if we remove PC, isnt sdpc just dead in water

#

sdpc upstack does take skill

golden drum
#

sdpcspin is still a thing

sharp condor
#

i think stickspin/sdpcspin is a bigger problem since sdpc can be countered a lot easier with opening attack and stick/sdpcspin don't have much counterplay at lower ranks

vast matrix
#

yeah i would imagine if anything is happening down in the low ranks it's probably stickspin

rare sequoia
mystic yoke
#

i find the least problem with stickspin of singleyou openers
sdpcspin is concerning tho

vast matrix
#

because seeing pcs for sdpc is hard enough that i doubt anyone really is practicing it lmao

#

in low ranks i mean

sharp condor
mystic yoke
#

what does that mean?

sharp condor
#

lower ranks respond exactly the same way to them, like you can't really tell the openers apart as the opponent

#

i don't think i could tell the openers apart when playing against stick/sdpcspin

mystic yoke
#

hmm

vast matrix
signal crypt
#

people only learn up to the 8l pc i think

#

the dpc part is still pretty rare

sharp condor
#

between 2020 and 2024 opener meta has shifted drastically

rare sequoia
#

smolfeesh and others popularized opener meta as it is now

wanton mulch
blazing acorn
#

Anything and everything flies in every rank. Openers exist in pretty much all ranks; the only differences are proficiency in opener and game mechanics and opponents' responses to said openers/survival skill

sharp condor
#

it's less than 75% and that implies sdpc mains win 100% of the time they build it anyway

vast matrix
#

if you get early O you can always build the first bag

sharp condor
#

that's if you get early O

#

anyways i do see other problems with the reducing previews idea

signal crypt
#

idk the reduced preview thing is kinda a drag

#

you are second guessing which piece is next or not

spring minnow
#

time to add the jstris enforced speedcap to tl

sharp condor
spring minnow
#

speedcap gets raised with each rank

sharp condor
#

i'm trying to play with 2 previews rn and i can make tsd start basically everytime i woudl be able to regularly at like 2pps

hybrid depot
tired flame
sharp condor
#

100% wow

#

i didn't even know it was 100% buildable regularly

tired flame
#

dot and tsar are similiar

#

its really just about O

rare sequoia
#

ms2 is also 100% with mirrors, right?

tired flame
#

tried to set previews to 0 but couldnt

#

pretty sure it can be doen on 0 too

spring minnow
#

you have to turn off the "use next queue" option

#

or something along those lies

tired flame
sharp condor
#

doable or always doable

tired flame
#

c-spin always

sharp condor
#

hmm okay

tired flame
#

pc solves idk with limited previews, even with full previews i suck at pcing tsar to tell

winged tartan
#

idk lol it's important to stress that osk isn't trying to maximize suffering with this movement random

rare sequoia
grand topaz
grand topaz
sharp condor
#

But ya I see problems in that and other problems too now

winged tartan
#

well you aren't the first one to have the idea lol

#

circular thread

dreamy talon
#

i take back my opinions on this, its a great idea not having to worry about opener mains

grand topaz
#

so it's definitely more rare. also more difficult to execute, possibly bag dependant

#

at that point is it even "getting blitzed" or actually opponent just being pretty damn pro lol

dreamy talon
#

pure pc moment

slender torrent
#

is 7+x on custom rooms settings?

grand topaz
slender torrent
#

nice

sharp condor
#

also i can't find anyone who suggested it before me anyway lol

grand topaz
winged tartan
#

oh i guess you were the first one to have it that day

sharp condor
grand topaz
#

i'm so far not yet convinced that 7+X brings "more harm" considering it only affects the first 35 pieces

#

which at higher ranks is gone in like 10-15 seconds

#

at lower ranks, all they notice is that they didn't die in 10 seconds

solemn grove
#

for me it's generally a meh change
granted openers are gone, but my problem is openers are gone

#

i'll still bring up c4w meta theory, got wrecked by a 4w player that isn't even that good at 4w solely cause i see no counter to that

#

possible skill issue on my end but still

boreal drift
#

We're now 166 messages away from 10k

#

By far the most messages ever in a #1020054329782186065

grand topaz
#

the most requested feature of all time according to number of comments

sharp condor
#

in 7+x, opener phase is inherently more infds'y and garbage is less clean, which makes the midgame phase also less clean

grand topaz
#

stack quads then

sharp condor
#

less apm/pressure whatever, the point is the game is slower paced

grand topaz
#

(that sounds intended)

#

aka you don't die in 6 seconds

sharp condor
#

the second reason is that the weird bags throws off bag intuition

grand topaz
#

you also have a next queue though 🤔

sharp condor
sharp condor
sharp condor
solemn grove
molten pecan
#

openers are lit

solemn grove
#

if it was most requested you'd see +1 reactions on the post have a significant distance above all the x's

winged tartan
#

they were probably messing around lol

grand topaz
#

on the bright side, zpt is definitely an improvement now that it was merged

grand topaz
#

7+X only affects the first 5 bags afaik

sharp condor
solemn grove
#

no openers means starting the game off with less clean garbage

grand topaz
#

coolest t-spin setups of all time too

#

but he only plays t99 these days, retired from PPT

solemn grove
#

not everyone is ei_lara

grand topaz
#

well you could be

sharp condor
#

watch some cz gameplay who can always counter opener

grand topaz
#

you just have to get beyond the opener phase and play the game afterwards lol

sharp condor
#

you could be him too

grand topaz
sharp condor
#

yea like ei_lara isn't insanely higher skill too

#

you can't just say it's not a problem because a better player can fix the problem

grand topaz
#

i tried fighting ei_lara in PPT and lost every game

wanton mulch
grand topaz
sharp condor
#

i don't have any replays

quick sapphire
grand topaz
#

imagine becoming top #1 just to counter openers

sharp condor
sharp condor
grand topaz
wanton mulch
quick sapphire
grand topaz
#

which is what the top players are already doing anyway.

sharp condor
#

which is also what top players are doing

grand topaz
#

no time for defense

onyx reef
#

why are we bringing up what top players are doing when this change mostly changes lower ranks lol

grand topaz
#

you gotta counter opener with opener

onyx reef
#

i mean not really?

sharp condor
onyx reef
#

top players can downstack just fine against opener

grand topaz
#

alternately be like ting and be DS god

onyx reef
#

ok but those arent A ranks

grand topaz
#

indeed

solemn grove
#

7+x changes gameplay from D to mid U

grand topaz
#

in A rank the change is just "people stop dying in 10 seconds and can actually play the game", which is like +100% net positive

lament elm
grand topaz
#

that would be funny

peak jasper
#

Niya is a good example

onyx reef
quick sapphire
grand topaz
#

shifting away the opener phase results in opener stats being normalized back to "post-opener" phase stats

#

so we get to see people's real game stats by using 7+X

#

SDPC is pretty low risk you just gotta do it fast

onyx reef
#

the problem is opener stats now are underinflated instead of overinflated lol

solemn grove
#

honestly any PC opener can instantly shrivel to defeat with one misdrop

quick sapphire
sharp condor
#

what commonly used opener is higher risk than sdpc lol

grand topaz
#

what is the risk of using SDPC? if it was high risk, less people would use it.

solemn grove
quick sapphire
onyx reef
#

its also high reward and incredibly easy to learn

peak jasper
solemn grove
grand topaz
peak jasper
#

What if they are woomy

grand topaz
#

then you die

#

in 6 seconds

onyx reef
#

an x rank can deal with a misdropped sdpc almost 100% of the time an A rank is not going to be able to in any reasonable amount of time 💀

solemn grove
quick sapphire
sharp condor
#

yea if sdpc is 100% winrate as i keep seeing people say then why are A rank sdpc users still A rank

#

obviously there's some flaw to the opener

solemn grove
grand topaz
#

60 APM if opener, 10 APM if misdrop

peak jasper
#

A ranks dont know how to fix their boardstate if they md

solemn grove
quick sapphire
#

At the rate rank_x send garbage at each other they're not safe from SDPC missdrops either.

solemn grove
#

if you can pull off sdpc i'd say you deserve it

grand topaz
solemn grove
#

but again, one tsd at the start is enough to stop the pc down the line

peak jasper
grand topaz
peak jasper
#

Opening can only get you so far

#

You eventually hit a wall

onyx reef
sharp condor
#

also i'm not sure where this forced to learn opener thing is coming from

solemn grove
sharp condor
#

i see a lot of players just tki or literally 9-0 in A-S rank and do fine

#

like sometimes they will lose to 3pps extended sdpc but that's really not that common from my experience in watching their games

grand topaz
onyx reef
#

2.5 pps 💀

quick sapphire
peak jasper
#

????

solemn grove
#

besides, you can set up a t-spin, accept the c-spin, then counterspike

grand topaz
#

which kinda sucks. Now they gotta focus on openers with 2.5 pps to have a chance in the game

sharp condor
#

i don't think i've said that once

onyx reef
#

what A rank is going 2.5 pps 💀

grand topaz
onyx reef
#

i coached someone from d to x in the last year

peak jasper
#

That is

onyx reef
#

it was not like that

quick sapphire
grand topaz
#

you gotta match their speed

onyx reef
#

most people die to the opener phase because of plain bad stacking

sharp condor
#

no clue why DT is so popular lmao but yea like DT isn't some insanely unfun thing to do or anything is it

grand topaz
#

otherwise you die. And opener mains can do that thing fast, then completely dissolve to 0.7 pps in lower ranks

solemn grove
grand topaz
#

pls give me more early O anxiety as i play