#7+X-Bag in TL
1 messages · Page 9 of 1
yes, and now currently LST mains and stickspin / SDPC mains all do the SAME placements in almost every game
making the game both stale to play and stale to watch... and you are at least low U rank by the time you counter it, making the game suck for 94% of players
from what i heard this only affects the first 5 bags so it shouldnt be that big of a deal
But it has to be efficient, not necessary
sdpcspin taught me how to time my attacks
you can watch caboozled's spiking lecture for the same effect 🤔
so argument is just "why do this when you can just do that instead" which isn't really an argument lol
I mean openers have to be respected as the component of the game like other strategies
Not ‘the one and only’
We shouldn’t be forced to play in a single way
it's rather "why do you need to do this 1 specific thing in order to stand a chance when other player is doing that exact same specific thing over and over and over in every game"
there is no variety
it's always sdpc-spin OR sdpc/dpc
that's just not true
sometimes c4w i guess
it is true that openers can be teach players things, we are not against that.
The problem is that many players rely too much on them AND that they are overpowered
Well then why are you even fighting? Most of the people here in my opinion doesn’t want openers to be banned or like be gone
you haven't played enough
i do
openers are the worst part of this game
They just want to find the point where strategies balance
^
Oh well sorry then,, but my opinion is like that
people literally only learn the "mid-game tech" for the first 4 bags which is how we ended up here in the first place
it literally wins in 6 seconds
thats the thing
i'm agreeing with openers being overpower but i'm disagreeing with this way to fix it
mad cuz bad?
I agree if they arent on weekends
I do know, but most players don't
you really do enjoy baiting lmao
because everyone tells everyone "learn this and that" in lower ranks and you simply cant counter it
S+ people be like "i wanna play the game but this asshole is doing stickspin again"
b rank dt cannon was wild back then 
7+X fixes this
this isn't a 1v1 discord chat 
kek
do i get glicko for this zap
lol skill issue
Agreed
Don’t think this a solid exchange of opinion it’s just forcing to agree,,,
you're being very very antagonistic, dude
Something I've tried saying multiple times now...
I mean aren’t we here to listen to others,,?
Potentially interesting idea I haven't seen: You get a visual indicator of which column your next garbage will spawn in (maybe only for the first attack/few) so that you will be able to stack around it and not get spiked out as easily at the start.
not if they're just going to ignore everything and provoke others 
I'm not here to read two people ranting / provoking each other.
half of it is already a thing
this entire thread is meaningless
thank you zap

Thank you Zap.
I don’t even get the point of him being so mad
But the issue seems finished anyway so..
What do you mean?
people in favor of openers are good to have here but that dude..
All opinions on both sides should be respected but don't "take the piss".
you can predict where first garbage collumn is comming, but requires some steps
yeah i really don't want to make it look like i'm just ejecting everyone against this change but just a few people are really not giving me a choice 
i feel like there happens to be an overlap of opener users and toxic people
am I close? 
nowhere near as bad as they were lol
yay
ig opener gaming is just inherently a bit more likely to get tilty
wtf how bad was he i need to roll back
lol
In their defence, Not everyone that has chatted who is an opener main has been disrespectful. For the most part it's been very fair and honest feedback from both sides.
Agree
they are at the operational end of this change tho, imagine if you buffed openers instead
yea overlap doesnt mean all people lol
He was kinda toxic tho
7bag but it starts with O I L now
pick your poison
's not rly to do with this thread even, just kinda in general as i looked across all the communities i know of for their responses
yeah no NO

I've definitely over the years been toxic to opener mains ( Not ingame, More like that angry kid that screams at his PC monitor ).
feesh server and blitzcord worst offenders which ... hmm yeah
I'd agree keep 7+x till ninetales get U

theres still not much variety when people just shift to well stacking instead 

Do you think you've got much valuable feedback from the bag test osk?
In general. Not just here.
So curious
was the play count any different? are you going to publish your findings?
man i wish i knew statistics and could use it irl
new osk blog post 
^
tbh i wish you posted more matomo tweets, those are the best
man posts every other leap year
link
Well I'd imagine play count was probably higher but that doesn't necessarily mean it's because people liked it more.
I played a few sets just to be able to test it out.
So, the honest criticism is to change the current hacky implementation of 7+X just a bit
• Separate 7+X into big 7-bag and mini X-bag: put 7 first and TKI and one bag openers still work
• Change the 7+3 7+2 7+1 7+1 7 7 7 into 7+2 7+2 7+2 7+1 7 7 7
i would expect it to be lower actually
Seems like the two cool change
well it was on the weekend
7+3 affects it too hard, yeah
^ yes i guessed it was so tetris players gets to experience it rather than .io gamers
yeah lol
there's also always the suggestion of removing
from the X bag so you only need to alter 6 pieces and not 7, keeping the parity more controllable
I'd prefer +2 then the 7 bag
@winged tartan oh with the T gone it's also cuter, 3 2 1 instead of 3 2 1 1
still keep the freestyle mindset I suppose
that's also what i've been suggesting
yeah precisely
but if you inject 3 pieces into a bag without t then it might be too much to cycle for t pieces
you never know till you play it
pick your poison
Where!?
pending 
ye something like that would probably be better
The good of +3 +2 +1 +1 is that the pieces added was the 7bag
if it was +2 +2 +1 it would miss 2 pieces
Dammit Zap you got my hopes up!

i DEMAND monthly update blog posts
7 bag but it adds in an extra piece tht isnt s, z, t for the first 3 bags
no
😢
I think s and z should still be in it.
cant do funnies
i wouldnt really want any double spiky pieces before my stack has stabilized
just remove rng and make tl set seed
dos350 are you gonna contribute or just put reacts on everything?
i was thinking of something that punishes you the more bags of opener you do, but that'll introduce a big jump when it returns to normal 7bag suddenly
why
my mech is already in ruins, I can fish it ignoring the disaster on first bags
if you remove then I will just cannot
just 2l pc then mech
😢
mech only works with extra L, J and I
well suffice to say they uh
........can't send messages
oh ok
just dono
they got booted out the thread
So did a lot of backreading to catchup
I do think 7bag intuition is messed up
especially the first bag
hence why i think first bag being 7 bag then adding the 3 random pieces after might be a okay compromise
if the next 3 bags are still 9 8 8
or maybe change it to 98810
i do think +1 is pointless cause dpc for the first bag
i was watching an X do 7+1 and there's still a PC solve almost every time. I was very surprised to see it
but it did look trickier to get
personally idrc because this changes literally nothing about D rank play lol
• Separate 7+X into big 7-bag and mini X-bag: put 7 first and TKI and one bag openers still work
is there any specific need for this, or is it to make 1-bag openers more reliable?
for example tki/mko
ye, zombie's idea
My idea is to put mini bag in front
So still 7p intuition and bag count
ye
while keeping midgame feel
But big bag first is fine to keep image of the game ig
still punishing long kill openers
i don't see if it is really necessary to have the 7-bag immediately available to you
like, even without TKI bag i was making STSD
there's options
i think make the 7+x period shorter if the only intent is to kill openers
i think the first 5 bag makes perfect sense because all the multi-bag openers are around ~4 bag long
Ye zhun very self-yakine gamer
i wish i had yakine's dono vision
no problem cooking tspeen
i'm nowhere close
Im keeping mine more practical
ye but just changing the first 2 bags kills opener
sounds like a good thing to me
openers are effectively an unfair advantage to those who don't know opener
"knowing opener" means you went on harddrop/fourlol and memorized something or watched a yt video
for bottom 50% it is better if there's no such thing at the start of a game
im not arguing for openers just making the game less boring to start out
it wasn't boring to me, i made TST+TSM opener once
and ended up with perfect 6-3 stack
no what im saying is that 2 bags of 7+whatever is already enough to stop openers
i wonder if 14bag can get be made into an opener mainy opener
maybe just 1 14 bag and get it over with
ye
i do dislike having to go to 35 before playing normally
ye
but i do get what zhun means
do you think it's ok for me to post a twitch clip or should i make a recording of the clip and post it as a video
i saw ninetales b2bx4-5 in the first 35 pieces and KO from freestyling
which i do admit sounds fun to pull off
if possible
honestly 9-0 is just the more consistent strategy
6-3
me when 9-0 harder for me than STSD for i dunno why reason
youre not really going to be freestyling with mega ttt
i want to TTT trinity 😭
7 bag trinity 🥶
cut-copy more practical for the same garbage pattern tho
midgame bt 🥶
i do it it's fun
ye
i like doing things people don't find practical, bonus points if it wins lmao
id do bt if i was trolling
i accidentally got a nilcross once
zhun the type to not keep high B2B and still 1app tspeen nowau
tbf to have 1APP i do need to keep b2b
ds
ah skul
Kill openers are, spreading out the x in 7+x sounds a lot better than what we currently have tbh because small tki-like openers aren't as big of an advantage and don't need to be played around, while still being a fun and smooth transition into midgame
i just like how it's not that obvious how to get to 7-2 lst
previously every "not-opener-main" tech was TKI flat-top LST 5x b2b
except if PCO for some reason
lst is hard
i just do 9-0 for 35 pieces then go into lst
the first 5 t-spins look pretty pre-determined but i don't do it enough to know if it is true
from flattop? https://swng.github.io/cover-visualizer/flattop_lst/
ok this one is funny
sure the first 2 are pretty much determined but after that you have to freestyle depending on the 2nd bag and whatnot
that one is the best bag 2 afaik
i thinkt hats the best build
onyl have 2 follow ups
the heck haha
then freestyle
it's actually pretty hard to learn how to maintain and balance the 7-2
well lst style
ye
that one feels easiest to follow up
but unironically tho i've seen top-rank do LST on a 6-3 with throwing i pieces on the rightmost column
for like 3-4 TSD at most then do whatever else
heart?
LST is cool by default but it is issue when the game ends at the 4th TSD with it
obviously skill issue per say but it's kinda like the same "misdrop = death" as any opener style.. which is why i think the way 7+X alters init is nice
LS, JZ, JO, LO patterns
I just feel a lot better about 7+x being implemented if small but reliable openers still exist just to get the stack started and kill openers are out the window
The bottom is off-putting
that keeps the variety and choice in how to open in the game there making 7+x a lot less dull when opening
same
oh it's the thing they do for ST too
it's this but you do Z-prop every time
i only saw a swng video on it one time
4 pps ST bonk
wha
nue tech
have you seen nue ultra?
I get out of it after 1~2 tsd but nue stays in it
A replay of Ultra 2 minutes by NWEH on Jstris
nue wasted two T for getting overstack

use lst pattern for gettinhg overstack instead
watching that i just had 1 thought
why so much work to do taht
when you can just do reliable mech
using 2T at start of ST is actually regular for ST
smh
it actually happens by default when you stack for ST
yep cuz st stacking pattern consumes overstack
you can use lst pattern for getting overstack instead of wasting T btw
What's the score here
87.5k
anyways this is going way offtopic
i call skill issue
yea agree
i would be fine if kill openers were gutted but it would be nice to have a fun transition to midgame
well my idea of fun anyway
imo openers wouldn't fully die even with 7+X bag. It's just that it's been so short a timeframe that people have had no chance to truly experiment with the potential.
At the very least basic setups would remain
I wouldnt want to meta to become cheese and inf ds with nothing to particularly counter something like 4w
Opener currently counter 4w to bring a kind of balance to the game but if openers are removed 4w gets buffed
4w can still be hurt without 7bag
4w only hurts those who can't apply consistent pressure and don't understand 4w's strengths
it's not meant to be a wide-scale impact, just regularize the matches more
this goes for openers too tbh
if someone say "i cant beat stickspin", well just say "you can cancel even while slow"
if someone say to beat sdpc, it's just "send them anything at all"
I dont like how noninteractive it is
Every opener has a weak point to exploit. For SDPC it's weakness lies in it's first bag. So long as you can throw them a single line it will heavily neuter their damage potential and make it unviable to loop.
X rank sdpc are fast enough to beat travel time
the interaction with travel time is what makes it alot more annoying
thats true actually
In X rank, sure. Though by that point people understand how to apply enough pressure to break the loop regardless.
after a certain speed the sdpcer usually can get the pc off every time, you just have to get some through the dpc (or the next sdpc)
Which is why you don't see every X rank using SDPC
it's like nearing 4 pps
and above
high U ranks can get about that speed too but
idk, u ranks are also weak
cos it's usually quad solve?
well dpc does feel spikier than sdpc
sdpc is a little slow that regard
yeah
if you dont get down fast enough the dpc tops u out a lot, and even if it doesnt kill you have to deal with the next sdpc (probably with b2b bonus too)
and people usually can do sdpc faster than dpc
Exactly, 6-3 and 9-0 just don't really fill that hole for me, 1st bag tspins are fast and flexible for getting into midgame with a good board and a little b2b, and there's variety in the different kinds unlike just stacking the same well pattern for 15 seconds every game until midgame starts
I also agree with this
ye fr
yeah
wat
i only lost to 4-wide only once in yesterday's 19 sets of 7+X TL (24.4k)
even tho there were a few people trying pretty hard
i kinda don't remember the waterdud duels though i think that was just weird
Which ranks was 4w happening a lot in?
i do know that in my session, it was not that common while i was playing. 3 people tried it out of 19 and it wasn't really giving them wins (U rank)
it's not rly ranks but "these people do it"
i ended up accidentally combo-ing them back lmao
like you see them 4-widing and then you send a 9 combo and they end up with the cheesy garbgae it is hilarious.
that's just 1 day of testing though, I imagine if it's implemented the meta will shift itself and 4/3/2w will become more popular
that's pretty true
as common as "opener into 9-0" is, i wouldn't be surprised.
Well it's just weird because apparently some people were seeing it a ton but I didn't see it at all.
i watched alot of people 3wing me
4voltsbattery is the only real representative of "deliberately 2-widing" in U though
tbf in a sense my STSD opening is also 3-wide in its nature
i would be fine if kill openers were gutted but it would be nice to have a fun transition to midgame
what i actually preferred incurrent 7+X variation is that you had no guarantee to "easily transition to a general pattern stacking pattern" but i did see that the otherwise generally aggressive players i was fighting still got there after the 35th piece anyway
it's nice not seeing LST for the first 4-5 bags
it might not be easy to do LST but it is mapped out and extremely common as opening, making the gameplay still systematic.
what's the benefit of not easily transitioning with a few bags of tspins in the beginning? It doesn't kill and lst isn't too much of a problem, besides even in 7+x I labbed a consistent lst opener
7+x feels kinda overly intrusive.. like so much is changed other than openers being nerfed
I dont think a consistent transition is the same problem as "consistently finishing my loop"
the bag system returns to regular 7-bag after 35 pieces
that's quite a long time to just kill openers
? it's 12 seconds?
it messes with parity and the like after finishing 5 bags
almost like recovering back to standard
preach
sounds fun
i mean its a different time for everyone
at higher ranks if you play with 3 pps then it ends in 12 seconds
3 pps is above X average 
meanwhile at higher ranks and 7 bag, loopers can kill you in 6 seconds
what about lower ranks
opener speed is normal for 3 pps
lower ranks finally not dying to stickspin "out of nowhere, i don't know what happened"
how can you assume opener speed in 7+x
i presume people play the game more and think less about their strategy
i have to check if my speed was impacted much but i was playing my regular 2.3 pps opening speed even in 7+X
i think
otherwise fake news. i was busy playing i'm not 100% sure
ok nvm it was 1.7 pps STSD freestyle'd
the openers are actually playing at 2.6 pps
even in low ranks
that's actually the problem
i've seen openers in low ranks, they are rarely that fast
well ok they are ~4 pps in X, 2.9-3.5 in U, and 2.6 in SS
around 2.2 in S+
around 1.5 in S-
but thanks to 7+X the people cannot "2.4 pps opener => 0.9 pps stack" they skip the opener phase and transition immediately to "their otherwise regular mid-game"
ehh
im not a low rank so i cant really comment on that
but
it kind of messes things up for non-opener mains, more than is necessary imo..
there is some truth to that it is "new" to have more variations to stack out of at the start, but think of this, classic players can 9-0 with a FULLY random bag, and no SRS spins (and no holds)
it messed me up alot
so technically as 7+X still have the relevant restrictions on the provided pieces, you can definitely make something out of it.
if i share my specific case, then I usually go slower in opener than midgame, then i go into long rounds and vibe
7+x really messed up my transition, had a hard time of it
what rank is this?
x
about 2 pps
if i go by munchbot, im 1.8-1.9 on average
obviously i can speed up if opponent is looping me
so like, to be biased right
what is the problem with my region of playstyle where I'm using opener to move into midgame
well it doesnt rly matter
cookie and winter already made the points
and i shared yesterday
I use opener to build b2b even tho i can still do it without opener, it feels worse…
I dunno y but the games just feel worse overall
by the way, is this just a discussion thread or a feedback thread? who's combing this thread for opinions and consensus
osk was here earlier. So was Zap. Not personally seen the other mods but that doesn't mean they haven't been here while I wasn't here.
Lookin back I really hope osk does decide to shake up the 7 bag system. The amount of fun those matches were ( for me at least ) was just awesome.
no reasonable consensus is going to be found in this thread, but there's no harm in letting people debate it here
if it's going to be a community decision, you'll hear about it
But will we hear about it though? This is a text chat. osk ( or whoever announces it ) is gonna have to be planet sized loud for me to hear it from my bedroom.
Unless he announces it to everyone in VC.
Sorry Zudo ... I couldn't resist

At the very least I'm hoping for another round of testing. This time for longer than a day
.
I dont mind, if its not on my only 2 free days
if 7+X ever becomes permanent, it'll be a significant "re-work" kind of change just like the stuff they do in Warframe every now and then to "rebalance the game's experience"
overall even if some things people had been relying on gets nerfed out of existence, the game continued to move on
i kinda miss Vazarin protective dash for example, it was one of the nerfs i really disliked, but they did make a better focus system afterwards, and Unairu is kinda just broken (it's PVE and i like the new Unairu)
there's always something new even if an old way of doing things is obsolete
at first the transition from 7 to 7+X would be strange, afterwards it'd be like "tetrio uses 7+X bag system." and people would just accept it as the way it is
jstris
which i personally don't play
i don't like the handling
doesn't jstris also have that? i really don't play jstris like at all
only thing i know is the custom maps that help you train
if you think sprint, cheese, ultra a competitive in versus, ok
tbf I heard about an api or something like jstris+ that works for matchmaking
I think this issue of 7 bag is mostly a tetrio issue because b2b levels are a thing here and not on jstris
I am trying to wrap my head around the momentum problem
I see no issue
7+X if implemeneted one of the main goals is to make the early game less explosive/spikey right?
So why couldn’t you just randomize the first 2 bags instead of 5
So that what i was thinking about
Don’t most openers happen in the first 2 bags anyways
Or 3 I guess sometimes
i am trying to think if 1 block or 1-2 lines of garbage spawned at the start of the round but keeping 7 bag
would have the same intent
or not
I would prefer
(7+1) *7 than that

What if you just randomized the things except for the T piece and I
Per bag
So people can find funky T spins and more casual players can still send the funny lines
well, I play to have fun for 10 minutes, not to be tortured for 40min
thats why im against 7+x
7+X exists to make the game's first 35 pieces stop being placed exactly the same way every single game at every single rank, where people need to memorize the piece placements to stand a chance against the other "opener mains" and by the time you do this you're U rank (top 6%) but that means the other 94% just get demolished by someone who can disproportionately fast do 120 APM which then devolves into 0.9 pps C- rank stacking.
and you look at the general case of "amateur" tournaments and they almost always start with LST opening or SDPC-DPC or SDPC-spin or stickspin every time.
Who is torturing you for 40 minutes
7+X still feels like a temporary solution
so it shakes things up
7+x did
well it only affects the first 35 pieces, after which it is back to "normal".
I feel like you're trying to reframe it
it effectively fixes the "dying immediately in 10 seconds" aspect at lower ranks.
but i dont think that's the main point
isnt that your own skill issue hitting
you deal with 1 problem while you create a few more problem
7+x extends the games for so long it becomes pretty annoying to play
send more lines => game becomes less
It makes it seem like a task rather then a fun game
rounds weren't meant to be 10 seconds long
Early game also isnt nearly ad punishing and i like that ant the game
i understand that the opener issue is a thing, but making the first 35 pieces awkward is also not what i like about 7+X
I would say its skill deleted by the game
what skill from mech
yup I believe this is the crux of the issue
I like have an access to a bunch of garbage to send back
yes
pls explain what you mean
7+X also affects freestyle
Not as does mech
true, but after 35 pieces it all becomes normal.
But thats after 35pieces..
so like, after ~20ish seconds
it's not "board immediately becomes standard"
don't you have 4 pps? that's just 9 seconds
it's "these pieces messed up my board, I have to commit sprinting for awhile longer to start tsding in earnest"
stacking feels really sketchy at the first 35 pieces because you have to account for the duplicate pieces
whereas i dont have to think much with normal 7bag
that is kinda disingenious. You can't not say players have preffered openers because it does lead to certain board states they like to stack from. As it stands it's harder to do this on 7+X.
I dont..
well that's also not healthy
I can hold 4pps for like 3sec
"not thinking much" isnt the strength of normal
yeah
i dont have to think much
unironically sounds in favor of 7+X lmao
this is meant to be a puzzle game after all
i might want to reword that but 
Yea but that doesnt characterize my, winter, or cookie's points
Lmao
hard to describe how 7+X affects the opening
It feels awkward
you could theoretically do 10 line clears and then follow up with whatever you want.
technically 9 line clears because math.
i think 7+X would kill kill openers but tki -> lost should stay, i found it really hard and unlikely to get into lst with 7+X
lst***
its hard to do that since tki applies 7bag in mind
and why i'm in favor 😄
like it is any different with 7+X
yes
everyone is just sprinting away the first 5 bags
yeah
i dunno, i made TST opener
and STSD opener
??
maybe you are sprinting the 5 bags away i dunno
doesn’t 7+X promote sprint/4w
yep and not everyone is doing tki into lst in 7 bag as well
cause i went up against a 2.8pps sprinter
true, the other people are doing sdpc-spin 
the X ranks already argued that the 6-3 sprint for the for the first 35 pieces is pretty much the same as if the openers werent affected
You brought this on people, repent 
I'll learn 6pps 3-6 and mech above it
it is also not the only thing 
I am skimming single at the beginning

lol
it's almost every game...i count stickspin as sdpc-spin it has same damage output anyway
It def doesnt promote sprint to me
in 7+X i can't do hamburger upstack, like "extended MKO" or whatever but i think that's ok
because you mech
:3
and ppl are just sprinting 5 bags away in 7+X anyway almost every game
or atleast for the first bag
Bruh
i think that this idea is better
try not to meme so much here
if its to play 6-3 I go to 40L not TL
nah
im sure they are thinking it through
and hope they find something more elegant
yep
I dont think 7+x as it is solves the ineherent issue
it doesn't?
who are the lower ranks here who still complain about stickspin
7+X is just minor inconvenience that reduces the depth rn
i played 19 sets and it did fix the issues
what's the brand of opener mains that people complain about now
yes i know you said this 5x times
They obliterated opener
they should next remove midgame
?? i don't get it
It doesnt really make a point
the 6-3 sprint
you finally have to make your own piece placements instead of memorizing the first 4 bags for a free win
this is clearly better depth than it used to be
i've never relied on the opener to kill
Become late game player
it clearlyt means people will speedrun 35 pieces then play the game
but like, i didn't see that happening
7+x rewards speed alot alot
some people c4w'd yes but it was counterable
when does that start
Did i say c4w?
4m
Early game if you remove the two!
this is why im saying you're being disingenious, other peopel have mentioned 9-0 6-3 sprint stride

faster people dont have to muddy around with +x rng
can you even reliably 6-3 with 7+X 🤔
yeah
yes
I am trying to b2b chain with T spin in 7+X and it feels very rng in first 5 bags
that's.. the point
better to just sprint away the first 5 bags with a lil bit of tsds here and there
that's an awful point
you need to work for your setups
yup it's faster and more reliable
that's awful if that's the point
but even if you just clear 35 pieces out that's fine

personally that's why i liked the idea of 7+1 more (before i saw that people can PC-loop with that still anyway)
yep like wasting 2~3 Ts and sprinting
working for a setup thats full of rng is not really intuitive
gg
It is indeed game
given there are a lot more factors into stacking
removing opener influence is different from making it all RNG
this is... not a real problem
compared to the problem that is being solved rn
removing opener is like removing half of pokemon types, change my mind 
which is that S+ and below cannot guard against openers and it makes the game suck
It is a problem introduced by the problem being solved
so it is a problem
So uh no one gave me feedback on my idea but could you not just do 1 T and I in each bag and have rest randomized
def no
I don't get why you're trying to downplay other opinions
the real question is if it's really a "problem" at all, or just a change that people think "oh i can't do pattern-stacking easily immediately, therefore bad"
nah i think zombie's idea is a better solution
y
we should try zombie suggestion's next
there is inherent bias
It would ruin 7 bag
(good)
since the "x" is just a 7 bag mixed on the furst 5 bags
idk how much you are reducing freestyle tsd to "pattern stacking"
LST is not the only upstack of tki
Wasted T moment
Double T start

fun
skull
well tbf
skull
No just the lst’ers
remmy reference
just lsters
Hi dragon
it is not just wasting T
Its not a waste T if its from a waste bag 
Hi
it is wasting half of the T
WazG qt
I don't mind wasting 1 T like every 5 bag or smething
But that t could’ve been used to b2b
No it couldnt
Its like saying not quading on first bag a waste I
./waste btb
Couldn’t you like technically not waste a t tho
you get the same amount of T in 5 bags in both 7 and 7+X

Like you get sijt and tsm
quad is negative volume
Not gonna happen but it could 
Maybe the real 7 + X is the quads we lost on the way
impossible because quad is negative volulme
????
what does it have to do with quad being negative volume
it is mathematically impossible to not waste I
at least troll in #lobby niya
if you waste T yes
cuz tst is negative volume
it is possible
you said no waste I too
If you can mix tst and tsd 

so why this
No i to quads
I said no quad
You’d need some weird stack that lets you tst every like 4/5 tsds
But yeah backing on the waste T thing
wrong chat sorry
what 😭
just ping everyone there
not you
My point is if you got a TT, its not waste T if its literally minimum or cant be more optmized
or else I on no quad would be waste I
hmm? that's not the correct way to say it
waste T and waste I are non-clearing placements
Tki have a non clear placement from I
cos there isnt enough stack for it
there is enough stack to avoid wasting T
one is aproblem, the other is not
I do
that's why you dont see waste I phrase often, except in 9-0
i have replay of top X using 2 Ts to build fractal quad
pisses people off
or 6-3
exactly, its used bc games have a rule, and its just the most optimal way to do it

idk what you are saying niya
waste I and waste T are simple concept
is this an english problem
so aint no point on being mad at waste T on TT start, theres just no other way
thats what we are talking about
just get used to sometimes getting 2 Ts at the start lol
or just do 7 bag with other changes
well but we are talking about wasting T on TT start
to have normal 7 bags
it's kinda established that regular 7-bag turns the game into mush for 90% of players
and even in U rank it is annoying to "counter openers" instead of freestyling lol
into what?
mush
who established that
Its just like using I on tki, ur gonna waste T to tsd cuz aint no other optimal usage
i've been slow freestyler all my playtime
look at replays at lower ranks
A+ is doing DT cannon into TST tower
lower rank replays are just giga awful freestyle
even C- rank is "trying to do SDPC-spin"
cant even maintain quads
why would they maintain quads if they can just sdpc-spin
is it not annoying??
they don't even know they should be making quads
I think countering is not correct way to describe it
"they hvae early O so i must TSD as they TSS and then guard the C-spin backup"
every single time
wtf who thinks like that
where are you pulling this stat from?
and if i misdrop or fail the timingi t's "oh they got the SDPC DPC bye"
huh?
openers are used for more than free kills tho
i find that free kills is hte #1 reason and why both the openerers and the openereds keep getting tilted
"i did the 28 piece sequence and didn't win, bad game"
I think most people try and use them for free kills
"i don't even know what happened but i'm already dead, bad game"
not cause 7 bag but b2b levels
I did once thought of increasing the b2b chain requirements for higher lvls
if I see opponent having a fractal quad at 2 minutes, I will obviously cancel
opener is just a singular moment where it's obvious
make quads for b2b even with 7+X 👍
Damn they be summoning exodia
that just sounds like someone who doesn't want to learn how to play the game
learn what? lose to the same stickspin every single game? lol
what what does this even mean?
there are so many other games to play instead of being destroyed by stickspin
learn to play the game
every beginner loses to stuffs they don't know anyway
openers are a design flaw that messes with user retention
the problem is that people in every rank end up using the same 28 pieces for the 28 piece sequence and otherwise don't know anything else. 120 APM falls down to 20
it is disproportionately overpowered + you just memorize the exact piece placements
how is that a problem?
wtf is anything with "user retention" here
they play the way they enjoy the game
the whole point is that opener mains make the game miserable for most other players
no?
That what you think
you can ask anyone "do you like losing to opener mains"
i think it's cause the b2b levels make it too strong
me when playing a way that completely defeats the original design of the game
I think you are just hearing the vocal ones
b2b lvl 2 should be higher b2b requirement
i think a lot of people have brought up the clean transtition to midgame thats stunted due to 7+x
while most ppl don't really care
ty piggy
me when playing a way that completely defeats the original design of the game
openers ^
but it's only 35 pieces.
you can figure something out.
at least it's not the same transition every single game (tki flattop => lst)
playing games in a way that isn't the intended way isn't inherently bad
openers however kind of are
do you think life is meant to be predetermined?
"NOOOO they are not playing the game like I want them to"
if yes: you are a government puppet
Have you never heard the phrase "turned to mush"?
he edited from much
i did accidentally typo and typed much initially
misdrop real
87 is my best. ||But I feel I'm pushing us off topic.||
which site is this
not bad

Im capped at 115 wpm
what website is that?
But I don't have any urge to improve past there at the moment so
Pretty much from that point on I should be typing in words and not letters
why dont you use monkeytype
and learn how to use the word delete hot command
I mean it doesn't really matter after 100 wpm anyway 
Aaaanyway 7+X ... 

didn't make 140 😭
Things get spicy after 120
thats pretty much it though
I would say majority of people won't reach 110+
this website is an L
2 minute break Now.
they can if they lookahead

😭
read the queue
(majority of people type with like 45 dude)
anyway
why the hell did I change the subject to typing tests...
we are getting off topic
Stupid ninetales.
haha
Me increasing my wpm because I needed to flame people faster in real time
anyway 7+X
most people can't think fast enough to type like 120 wpm im pretty sure

in games
yep
that's why I said it doesn't matter
after 100wpm
unless you want to send a giant flaming paragraph
Well ... * Ahem! * So then. I think 7+X was a massive change to TL and one that was certainly welcomed with open arms by me. It reignited the fire inside me
for TL.
I lost around 40% of my matches I played within the timeframe but I can safely say I never tilted once.
It was awesome!
"NOOOO they are not playing the game like I want them to"
this claim actually applies in U rank for sure, countering openers every single time you see early O is super annoying, but in lower ranks it's effectively insta-win cheat code for the opener-main
and even in low X i see 4pps 0:10 length games
the game ends before it starts
sometimes i lose in 6 seconds to an SDPC/DPC main
there is no game to be played because it just ends
From all the messages I've seen so far in this thread ( and granted I haven't seen all of them obviously ).
The main problem people see in "opener maining" is that it isn't really versus. It's just blitz or die.
Do the opener as fast as possible to destroy your opponent or you just die because your main way to win didn't work.
626 cpm
I mean midgame is also just "ds, do T spins and tetris until opponent die" if you reduce it like that
and everything in versus can be broken down into singleplayer
So more personal thoughts.
I never thought of openers as an issue. My view of them when I started TL with no prior knowledge of openers was that 4wide starts was more annoying and painful.
Will 7+x make 4w more common?
will that be better or worse than how it is currently
is waht im mainly worried about
i also reached a point where 4w isnt the issue for me anymore
so im neutral but it was frustrating when starting out
same
People in discord seem to think so but from what I've seen within 7+X's timeframe I had maybe 2 four widers.
Maybe they're just not as common in
with 7+X
My view is it's easier to stride 35 pieces at around S+/SS+
then play
than it is to try to 4w
cause literally 2-3 tsd/quads cancels a full board of 4w
and its not hard to 9-0 or 6-3 quad spam
even with 7+x
but for lower ranks?
I also don't count pieces but the change is easier to notice
I was gonna say after you wrote your long wall of text yesterday ninetales
I am definitely out of first 5 bags if the game starts to become fun
It will definitely negatively impact people at lower ranks with difficulty in stacking as it is.
but i didnt want to argue
that your opponents tried to freestyle
the 7+X
my opponents never did we all stride
to 35
it's a bit different
To be honest. Having 7+X for just the first two bags would make me just as happy.
I am that one guy who tries to do funny stuffs but most ppl just sprint
Anything to kill the "kill" openers.

So this 7+x will likely affect everyone differently
so more feedback from other skill ranges
probably is needed
yep
atleast imo before even deciding on a change
currently we are just getting feedback from S~X
I would absolutely hate 4w becoming meta
not that much from lower ranks
I don't remember if I put it in my "wall of text" but I think they should do to the bag system what they do to FTX's
no you didnt
off topic but does anyone wanna watch me get S+
I also think peopel trying to downplay others thougths/feedback is kinda 💀
hence why i didnt say anything
S+ is my dream rank ❤️
I can tell you had a blast though
one more run for Utale pls
Maybe it should work like this.
-
= 7 Bag
-
= 7+X ( 2 bags )
-
= 7+X ( 5 bags )
this is actually a stellar idea
ummm aren't we trying to solve opener problem at lowe rank?
so it would be 7+4 and 7+3???
or am I mistakened
gah
This way people get adept at stacking before they're put under more pressure by bag randomization.
also eliminates my theory that new tetris players to tetrio would quit cause just because its different
You can't solve an opener problem at lower ranks without impacting their already inability to stack cleanly by giving them mixed bags.
(7+x) 2 bags just sounds like 14 bag
yeahhhh
yeah but making 7+X at mid/high rank doesn't really change anything
i think 1 14 bag so the speedrun is faster would work too
and 7+4 for a bag is awful
since openers aren't really a problem anymore
thats not true also
starting from S rank most ppl don't really struggle with opener from what I see
..
I mean yeah there are some ppl who have trouble but
ok so you can 9-0 with 7+x, everyone knows that..
They might not be a problem for you but there is definitely a lot of people ( me included ) that fall prey to 2.5pps opener mains.
( Yeah yeah ...
)
and a lot of people wanted 9-0 open to be viable
and not get stickspun to death
every single game with early O
i find openers to still be a problem even in 24.4k, so
learn to counter when
i shouldn't have to counter memorized BS
it's the opposite of what the game wants to be
I have seen someone surviving stickspin with 9-0 even at speed disadvantage
not just one game or two
if they dont get super rng spike, its not that hard to survive
stickspin wins quite many games in S+ and below
The minute I see early
against opener mains I pretty much know I'm dead.
in SS you kinda get the opponent awareness to counter but you still don't have to like it
It'd probably be more common if some pro person said its strong or something
usually takes some time for meta to shift
I like how they serve as skill check
"skill"
yeah haven't we proved that in our friendly 1v1's

memorizing 28 piece placements with EXACT position
and executing it with 3.5 pps
they force you to do the same thing every game because they are doing the same thing
skissue tbh
and by the time you can counter it, you are U rank (top 6%)
no??
uh no
isn't it like 3 solutions
its a decent amount of memorization
or is that the dpc
so anyone below the top 6%, so 94% of people, have a bad experience against "opener mains"
def no lol
it is a well-known problem
for one of the solves
some common solves but
not everyone can do opener at 3pps right away
Someone give me a list real quick

