#7+X-Bag in TL

1 messages · Page 9 of 1

stone roost
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Yeah someone can take advantage of the bag system to be efficient (to inflict more damage)

grand topaz
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yes, and now currently LST mains and stickspin / SDPC mains all do the SAME placements in almost every game

making the game both stale to play and stale to watch... and you are at least low U rank by the time you counter it, making the game suck for 94% of players

merry breach
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from what i heard this only affects the first 5 bags so it shouldnt be that big of a deal

stone roost
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But it has to be efficient, not necessary

graceful owl
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sdpcspin taught me how to time my attacks

grand topaz
graceful owl
stone roost
#

I mean openers have to be respected as the component of the game like other strategies

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Not ‘the one and only’

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We shouldn’t be forced to play in a single way

graceful owl
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it's not "the one and only" at all

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in SS rank sdpcspin already isn't that good

grand topaz
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there is no variety

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it's always sdpc-spin OR sdpc/dpc

grand topaz
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sometimes c4w i guess

fresh ermine
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it is true that openers can be teach players things, we are not against that.
The problem is that many players rely too much on them AND that they are overpowered

stone roost
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Well then why are you even fighting? Most of the people here in my opinion doesn’t want openers to be banned or like be gone

graceful owl
grand topaz
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openers are the worst part of this game

stone roost
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They just want to find the point where strategies balance

stone roost
#

Oh well sorry then,, but my opinion is like that

grand topaz
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people literally only learn the "mid-game tech" for the first 4 bags which is how we ended up here in the first place

graceful owl
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they're not even overpowered though

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you just dont know how to counter

grand topaz
merry breach
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thats the thing

graceful owl
#

ez

rugged spear
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i'm agreeing with openers being overpower but i'm disagreeing with this way to fix it

graceful owl
#

mad cuz bad?

slender torrent
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I agree if they arent on weekends

fresh ermine
grand topaz
merry breach
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because everyone tells everyone "learn this and that" in lower ranks and you simply cant counter it

grand topaz
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S+ people be like "i wanna play the game but this asshole is doing stickspin again"

merry breach
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b rank dt cannon was wild back then oyes

grand topaz
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7+X fixes this

graceful owl
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yeah you're just repeating the same arfguments

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variety 🤓

winged tartan
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this isn't a 1v1 discord chat random

slender torrent
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kek

merry breach
stone roost
winged tartan
#

you're being very very antagonistic, dude

quick sapphire
stone roost
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I mean aren’t we here to listen to others,,?

neat pagoda
#

Potentially interesting idea I haven't seen: You get a visual indicator of which column your next garbage will spawn in (maybe only for the first attack/few) so that you will be able to stack around it and not get spiked out as easily at the start.

winged tartan
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not if they're just going to ignore everything and provoke others kogori

quick sapphire
graceful owl
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then dont

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this argument is meaningless

slender torrent
graceful owl
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this entire thread is meaningless

winged tartan
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ok then why be in it

fresh ermine
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thank you zap

slender torrent
quick sapphire
#

Thank you Zap.

stone roost
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I don’t even get the point of him being so mad

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But the issue seems finished anyway so..

neat pagoda
fresh ermine
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people in favor of openers are good to have here but that dude..

quick sapphire
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All opinions on both sides should be respected but don't "take the piss".

slender torrent
winged tartan
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yeah i really don't want to make it look like i'm just ejecting everyone against this change but just a few people are really not giving me a choice random

fossil charm
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i feel like there happens to be an overlap of opener users and toxic people

winged tartan
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nowhere near as bad as they were lol

slender torrent
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yay

fossil charm
#

ig opener gaming is just inherently a bit more likely to get tilty

slender torrent
#

wtf how bad was he i need to roll back

merry breach
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lol

quick sapphire
buoyant drum
fossil charm
#

yea overlap doesnt mean all people lol

stone roost
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He was kinda toxic tho

merry breach
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pick your poison

fossil charm
#

's not rly to do with this thread even, just kinda in general as i looked across all the communities i know of for their responses

buoyant drum
merry breach
quick sapphire
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I've definitely over the years been toxic to opener mains ( Not ingame, More like that angry kid that screams at his PC monitor ).

fossil charm
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feesh server and blitzcord worst offenders which ... hmm yeah

slender torrent
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I'd agree keep 7+x till ninetales get U

winged tartan
spring minnow
slender torrent
quick sapphire
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Do you think you've got much valuable feedback from the bag test osk?

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In general. Not just here.

buoyant drum
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was the play count any different? are you going to publish your findings?

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man i wish i knew statistics and could use it irl

winged tartan
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new osk blog post pankpause

buoyant drum
#

^

winged tartan
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tbh i wish you posted more matomo tweets, those are the best

buoyant drum
#

man posts every other leap year

slender torrent
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link

neat pagoda
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I played a few sets just to be able to test it out.

lament elm
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So, the honest criticism is to change the current hacky implementation of 7+X just a bit

• Separate 7+X into big 7-bag and mini X-bag: put 7 first and TKI and one bag openers still work
• Change the 7+3 7+2 7+1 7+1 7 7 7 into 7+2 7+2 7+2 7+1 7 7 7

buoyant drum
lament elm
#

Seems like the two cool change

winged tartan
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well it was on the weekend

rugged spear
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7+3 affects it too hard, yeah

buoyant drum
winged tartan
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yeah lol

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there's also always the suggestion of removing piece_t from the X bag so you only need to alter 6 pieces and not 7, keeping the parity more controllable

slender torrent
buoyant drum
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@winged tartan oh with the T gone it's also cuter, 3 2 1 instead of 3 2 1 1

lament elm
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still keep the freestyle mindset I suppose

rugged spear
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that's also what i've been suggesting

rugged spear
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but if you inject 3 pieces into a bag without t then it might be too much to cycle for t pieces

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you never know till you play it

winged tartan
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rshrug pick your poison

quick sapphire
winged tartan
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pending crying

spring minnow
slender torrent
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The good of +3 +2 +1 +1 is that the pieces added was the 7bag

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if it was +2 +2 +1 it would miss 2 pieces

quick sapphire
buoyant drum
#

i DEMAND monthly update blog posts

spring minnow
lament elm
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no

spring minnow
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😢

quick sapphire
lament elm
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cant do funnies

spring minnow
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i wouldnt really want any double spiky pieces before my stack has stabilized

buoyant drum
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just remove rng and make tl set seed

quick sapphire
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dos350 are you gonna contribute or just put reacts on everything?

rugged spear
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i was thinking of something that punishes you the more bags of opener you do, but that'll introduce a big jump when it returns to normal 7bag suddenly

spring minnow
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2l pc

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flat

slender torrent
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my mech is already in ruins, I can fish it ignoring the disaster on first bags

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if you remove then I will just cannot

spring minnow
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just 2l pc then mech

slender torrent
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Cant

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it ruins 7 bag

spring minnow
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😢

slender torrent
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mech only works with extra L, J and I

winged tartan
tired flame
lament elm
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SZ patterns ye

tired flame
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So did a lot of backreading to catchup

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I do think 7bag intuition is messed up

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especially the first bag

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hence why i think first bag being 7 bag then adding the 3 random pieces after might be a okay compromise

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if the next 3 bags are still 9 8 8

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or maybe change it to 98810

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i do think +1 is pointless cause dpc for the first bag

grand topaz
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i was watching an X do 7+1 and there's still a PC solve almost every time. I was very surprised to see it

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but it did look trickier to get

summer locust
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personally idrc because this changes literally nothing about D rank play lol

grand topaz
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for example tki/mko

lament elm
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ye, zombie's idea

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My idea is to put mini bag in front

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So still 7p intuition and bag count

spring minnow
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ye

lament elm
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while keeping midgame feel

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But big bag first is fine to keep image of the game ig

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still punishing long kill openers

grand topaz
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i don't see if it is really necessary to have the 7-bag immediately available to you

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like, even without TKI bag i was making STSD

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there's options

spring minnow
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i think make the 7+x period shorter if the only intent is to kill openers

grand topaz
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i think the first 5 bag makes perfect sense because all the multi-bag openers are around ~4 bag long

lament elm
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Ye zhun very self-yakine gamer

grand topaz
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i wish i had yakine's dono vision

lament elm
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no problem cooking tspeen

grand topaz
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i'm nowhere close

lament elm
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Im keeping mine more practical

spring minnow
grand topaz
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openers are effectively an unfair advantage to those who don't know opener

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"knowing opener" means you went on harddrop/fourlol and memorized something or watched a yt video

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for bottom 50% it is better if there's no such thing at the start of a game

spring minnow
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im not arguing for openers just making the game less boring to start out

grand topaz
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it wasn't boring to me, i made TST+TSM opener once

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and ended up with perfect 6-3 stack

spring minnow
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no what im saying is that 2 bags of 7+whatever is already enough to stop openers

tired flame
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maybe just 1 14 bag and get it over with

spring minnow
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ye

tired flame
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i do dislike having to go to 35 before playing normally

spring minnow
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ye

tired flame
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but i do get what zhun means

grand topaz
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do you think it's ok for me to post a twitch clip or should i make a recording of the clip and post it as a video

tired flame
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i saw ninetales b2bx4-5 in the first 35 pieces and KO from freestyling

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which i do admit sounds fun to pull off

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if possible

spring minnow
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honestly 9-0 is just the more consistent strategy

timid kindle
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6-3

grand topaz
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me when 9-0 harder for me than STSD for i dunno why reason

spring minnow
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youre not really going to be freestyling with mega ttt

grand topaz
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i want to TTT trinity 😭

lament elm
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wtf i was a out to say BT

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but gg

grand topaz
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in 7-bag i make trinity as opener more often

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BT for me is mid-game tech

spring minnow
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7 bag trinity 🥶

grand topaz
#

cut-copy more practical for the same garbage pattern tho

spring minnow
#

midgame bt 🥶

grand topaz
spring minnow
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ye

grand topaz
spring minnow
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id do bt if i was trolling

grand topaz
#

i accidentally got a nilcross once

lament elm
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zhun the type to not keep high B2B and still 1app tspeen nowau

grand topaz
spring minnow
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ds

lament elm
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ah skul

grand topaz
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it adds extra bit of oomph

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it's one of the things i have been focusing on lately

rare sequoia
spring minnow
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ye

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but i cant even tki with 7+x 😢

grand topaz
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i just like how it's not that obvious how to get to 7-2 lst

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previously every "not-opener-main" tech was TKI flat-top LST 5x b2b

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except if PCO for some reason

rare sequoia
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lst is hard

spring minnow
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i just do 9-0 for 35 pieces then go into lst

grand topaz
grand topaz
rare sequoia
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sure the first 2 are pretty much determined but after that you have to freestyle depending on the 2nd bag and whatnot

tired flame
spring minnow
tired flame
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onyl have 2 follow ups

grand topaz
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the heck haha

tired flame
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then freestyle

rare sequoia
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it's actually pretty hard to learn how to maintain and balance the 7-2

tired flame
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well lst style

tight harbor
grand topaz
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but unironically tho i've seen top-rank do LST on a 6-3 with throwing i pieces on the rightmost column

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for like 3-4 TSD at most then do whatever else

tight harbor
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mixing lst and heart pattern is good for 6-3

grand topaz
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heart?

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LST is cool by default but it is issue when the game ends at the 4th TSD with it

obviously skill issue per say but it's kinda like the same "misdrop = death" as any opener style.. which is why i think the way 7+X alters init is nice

tight harbor
rare sequoia
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I just feel a lot better about 7+x being implemented if small but reliable openers still exist just to get the stack started and kill openers are out the window

tired flame
tight harbor
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negative overstack pattern

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while lst is positive overstack

timid kindle
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The bottom is off-putting

rare sequoia
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that keeps the variety and choice in how to open in the game there making 7+x a lot less dull when opening

tight harbor
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same

grand topaz
tired flame
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i have not done st stacking

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but probably?

grand topaz
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it's this but you do Z-prop every time

tired flame
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i only saw a swng video on it one time

grand topaz
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4 pps ST bonk

tight harbor
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ST stacking in 6 side of 6-3

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heart spam in 3 side

grand topaz
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wha

tight harbor
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nue tech

tight harbor
grand topaz
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definitely not

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first time hearing of it

tight harbor
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I get out of it after 1~2 tsd but nue stays in it

tight harbor
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nue wasted two T for getting overstack

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use lst pattern for gettinhg overstack instead

tired flame
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why so much work to do taht

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when you can just do reliable mech

tight harbor
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it's rng

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also

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reliable mech can't go on indefinitely

grand topaz
tight harbor
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smh

grand topaz
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it actually happens by default when you stack for ST

tight harbor
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yep cuz st stacking pattern consumes overstack

rugged spear
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ye

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st understaxks every bag so u need 2 waste to reset

tight harbor
#

you can use lst pattern for getting overstack instead of wasting T btw

timid kindle
tight harbor
timid kindle
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Wtf

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Need to beat that

tired flame
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anyways this is going way offtopic

grand topaz
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cc @primal gale

solemn grove
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i call skill issue

sharp condor
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i would be fine if kill openers were gutted but it would be nice to have a fun transition to midgame

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well my idea of fun anyway

cinder vapor
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imo openers wouldn't fully die even with 7+X bag. It's just that it's been so short a timeframe that people have had no chance to truly experiment with the potential.

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At the very least basic setups would remain

severe spindle
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I wouldnt want to meta to become cheese and inf ds with nothing to particularly counter something like 4w

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Opener currently counter 4w to bring a kind of balance to the game but if openers are removed 4w gets buffed

cinder vapor
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4w can still be hurt without 7bag

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4w only hurts those who can't apply consistent pressure and don't understand 4w's strengths

mystic yoke
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it's not meant to be a wide-scale impact, just regularize the matches more

spiral vessel
mystic yoke
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if someone say "i cant beat stickspin", well just say "you can cancel even while slow"

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if someone say to beat sdpc, it's just "send them anything at all"

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I dont like how noninteractive it is

cinder vapor
#

Every opener has a weak point to exploit. For SDPC it's weakness lies in it's first bag. So long as you can throw them a single line it will heavily neuter their damage potential and make it unviable to loop.

mystic yoke
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X rank sdpc are fast enough to beat travel time

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the interaction with travel time is what makes it alot more annoying

spiral vessel
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thats true actually

cinder vapor
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In X rank, sure. Though by that point people understand how to apply enough pressure to break the loop regardless.

spiral vessel
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after a certain speed the sdpcer usually can get the pc off every time, you just have to get some through the dpc (or the next sdpc)

cinder vapor
#

Which is why you don't see every X rank using SDPC

spiral vessel
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ye

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i kinda quit using it that much cause it starts to suck

mystic yoke
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and above

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high U ranks can get about that speed too but

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idk, u ranks are also weak

spiral vessel
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yeah

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the dpc is more scary tbh

mystic yoke
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cos it's usually quad solve?

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well dpc does feel spikier than sdpc

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sdpc is a little slow that regard

spiral vessel
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yeah

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if you dont get down fast enough the dpc tops u out a lot, and even if it doesnt kill you have to deal with the next sdpc (probably with b2b bonus too)

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and people usually can do sdpc faster than dpc

rare sequoia
mystic yoke
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I also agree with this

spring minnow
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ye fr

spiral vessel
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yeah

winged delta
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yes

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i think it might be because there's not enough cheese with just quad stacking

mystic yoke
#

wat

grand topaz
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even tho there were a few people trying pretty hard

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i kinda don't remember the waterdud duels though i think that was just weird

neat pagoda
#

Which ranks was 4w happening a lot in?

grand topaz
mystic yoke
grand topaz
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i ended up accidentally combo-ing them back lmao

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like you see them 4-widing and then you send a 9 combo and they end up with the cheesy garbgae it is hilarious.

rare sequoia
#

that's just 1 day of testing though, I imagine if it's implemented the meta will shift itself and 4/3/2w will become more popular

mystic yoke
#

that's pretty true

grand topaz
#

as common as "opener into 9-0" is, i wouldn't be surprised.

neat pagoda
mystic yoke
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i watched alot of people 3wing me

grand topaz
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4voltsbattery is the only real representative of "deliberately 2-widing" in U though

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tbf in a sense my STSD opening is also 3-wide in its nature

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i would be fine if kill openers were gutted but it would be nice to have a fun transition to midgame
what i actually preferred incurrent 7+X variation is that you had no guarantee to "easily transition to a general pattern stacking pattern" but i did see that the otherwise generally aggressive players i was fighting still got there after the 35th piece anyway

#

it's nice not seeing LST for the first 4-5 bags

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it might not be easy to do LST but it is mapped out and extremely common as opening, making the gameplay still systematic.

rare sequoia
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what's the benefit of not easily transitioning with a few bags of tspins in the beginning? It doesn't kill and lst isn't too much of a problem, besides even in 7+x I labbed a consistent lst opener

spiral vessel
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7+x feels kinda overly intrusive.. like so much is changed other than openers being nerfed

mystic yoke
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I dont think a consistent transition is the same problem as "consistently finishing my loop"

grand topaz
mystic yoke
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that's quite a long time to just kill openers

grand topaz
#

? it's 12 seconds?

mystic yoke
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it messes with parity and the like after finishing 5 bags

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almost like recovering back to standard

fading spire
#

preach

grand topaz
#

sounds fun

spiral vessel
grand topaz
#

at higher ranks if you play with 3 pps then it ends in 12 seconds

mystic yoke
#

3 pps is above X average thonk

grand topaz
#

meanwhile at higher ranks and 7 bag, loopers can kill you in 6 seconds

rare sequoia
#

what about lower ranks

grand topaz
grand topaz
mystic yoke
#

how can you assume opener speed in 7+x

grand topaz
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i have to check if my speed was impacted much but i was playing my regular 2.3 pps opening speed even in 7+X

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i think

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otherwise fake news. i was busy playing i'm not 100% sure

spiral vessel
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i mean

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7+x is geared towards lower ranks who have no idea how to survive opener

grand topaz
#

ok nvm it was 1.7 pps STSD freestyle'd

spiral vessel
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they arent going to be playing at 3 pps

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opener or not

grand topaz
#

even in low ranks

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that's actually the problem

spiral vessel
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i've seen openers in low ranks, they are rarely that fast

mystic yoke
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ZPT alone fixed many opener problems in high ranks

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7+x is for lower ranks

grand topaz
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well ok they are ~4 pps in X, 2.9-3.5 in U, and 2.6 in SS

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around 2.2 in S+

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around 1.5 in S-

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but thanks to 7+X the people cannot "2.4 pps opener => 0.9 pps stack" they skip the opener phase and transition immediately to "their otherwise regular mid-game"

spiral vessel
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ehh

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im not a low rank so i cant really comment on that

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but

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it kind of messes things up for non-opener mains, more than is necessary imo..

grand topaz
grand topaz
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so technically as 7+X still have the relevant restrictions on the provided pieces, you can definitely make something out of it.

mystic yoke
#

if i share my specific case, then I usually go slower in opener than midgame, then i go into long rounds and vibe
7+x really messed up my transition, had a hard time of it

mystic yoke
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x

grand topaz
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hm

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you can go slow against SDPC/DPC in X?

mystic yoke
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about 2 pps

grand topaz
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oh, that's just my normal speed lmao

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3.7 pps gets to me 😭

mystic yoke
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if i go by munchbot, im 1.8-1.9 on average

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obviously i can speed up if opponent is looping me

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so like, to be biased right

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what is the problem with my region of playstyle where I'm using opener to move into midgame

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well it doesnt rly matter

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cookie and winter already made the points

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and i shared yesterday

severe spindle
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I use opener to build b2b even tho i can still do it without opener, it feels worse…

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I dunno y but the games just feel worse overall

mystic yoke
#

by the way, is this just a discussion thread or a feedback thread? who's combing this thread for opinions and consensus

tired flame
#

I dont think there's a set of rules about that in the post guidelines

quick sapphire
#

Lookin back I really hope osk does decide to shake up the 7 bag system. The amount of fun those matches were ( for me at least ) was just awesome.

minor coral
#

no reasonable consensus is going to be found in this thread, but there's no harm in letting people debate it here

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if it's going to be a community decision, you'll hear about it

quick sapphire
#

Sorry Zudo ... I couldn't resist

minor coral
quick sapphire
#

At the very least I'm hoping for another round of testing. This time for longer than a day TepigCry.

slender torrent
grand topaz
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if 7+X ever becomes permanent, it'll be a significant "re-work" kind of change just like the stuff they do in Warframe every now and then to "rebalance the game's experience"

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overall even if some things people had been relying on gets nerfed out of existence, the game continued to move on

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i kinda miss Vazarin protective dash for example, it was one of the nerfs i really disliked, but they did make a better focus system afterwards, and Unairu is kinda just broken (it's PVE and i like the new Unairu)

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there's always something new even if an old way of doing things is obsolete

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at first the transition from 7 to 7+X would be strange, afterwards it'd be like "tetrio uses 7+X bag system." and people would just accept it as the way it is

slender torrent
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Its not "accept"

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its just bc aint no other free competitive tetris to play

grand topaz
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which i personally don't play

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i don't like the handling

slender torrent
#

in

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versus

grand topaz
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doesn't jstris also have that? i really don't play jstris like at all

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only thing i know is the custom maps that help you train

slender torrent
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tbf I heard about an api or something like jstris+ that works for matchmaking

tired flame
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I think this issue of 7 bag is mostly a tetrio issue because b2b levels are a thing here and not on jstris

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I am trying to wrap my head around the momentum problem

slender torrent
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I see no issue

tired flame
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7+X if implemeneted one of the main goals is to make the early game less explosive/spikey right?

slender torrent
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I really can only think that it was just to troll half of the players

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but maybe

fallow copper
#

So why couldn’t you just randomize the first 2 bags instead of 5

tired flame
#

So that what i was thinking about

fallow copper
#

Don’t most openers happen in the first 2 bags anyways

tired flame
#

instead of stalling the game until 35 pieces

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why not just fix the problem earlier

fallow copper
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Or 3 I guess sometimes

tired flame
#

i am trying to think if 1 block or 1-2 lines of garbage spawned at the start of the round but keeping 7 bag

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would have the same intent

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or not

slender torrent
#

I would prefer
(7+1) *7 than that

signal crypt
#

someone pointed out that you can dpc with 7+1

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so maybe more than that

fallow copper
slender torrent
#

its not like 3rd pc/dpc bag wasnt 7+1

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imagine

fallow copper
#

What if you just randomized the things except for the T piece and I

#

Per bag

#

So people can find funky T spins and more casual players can still send the funny lines

slender torrent
#

well, I play to have fun for 10 minutes, not to be tortured for 40min

#

thats why im against 7+x

grand topaz
# tired flame 7+X if implemeneted one of the main goals is to make the early game less explosi...

7+X exists to make the game's first 35 pieces stop being placed exactly the same way every single game at every single rank, where people need to memorize the piece placements to stand a chance against the other "opener mains" and by the time you do this you're U rank (top 6%) but that means the other 94% just get demolished by someone who can disproportionately fast do 120 APM which then devolves into 0.9 pps C- rank stacking.

#

and you look at the general case of "amateur" tournaments and they almost always start with LST opening or SDPC-DPC or SDPC-spin or stickspin every time.

fallow copper
signal crypt
#

7+X still feels like a temporary solution

grand topaz
#

so it shakes things up

slender torrent
grand topaz
tired flame
grand topaz
#

it effectively fixes the "dying immediately in 10 seconds" aspect at lower ranks.

tired flame
#

but i dont think that's the main point

mystic yoke
signal crypt
#

you deal with 1 problem while you create a few more problem

severe spindle
#

7+x extends the games for so long it becomes pretty annoying to play

grand topaz
severe spindle
#

It makes it seem like a task rather then a fun game

grand topaz
#

rounds weren't meant to be 10 seconds long

severe spindle
#

Early game also isnt nearly ad punishing and i like that ant the game

signal crypt
#

i understand that the opener issue is a thing, but making the first 35 pieces awkward is also not what i like about 7+X

slender torrent
mystic yoke
#

what skill from mech

tired flame
severe spindle
#

I like have an access to a bunch of garbage to send back

slender torrent
mystic yoke
#

7+X also affects freestyle

slender torrent
#

Not as does mech

grand topaz
severe spindle
grand topaz
#

so like, after ~20ish seconds

mystic yoke
#

it's not "board immediately becomes standard"

grand topaz
mystic yoke
#

it's "these pieces messed up my board, I have to commit sprinting for awhile longer to start tsding in earnest"

signal crypt
#

stacking feels really sketchy at the first 35 pieces because you have to account for the duplicate pieces

whereas i dont have to think much with normal 7bag

tired flame
severe spindle
severe spindle
#

I can hold 4pps for like 3sec

mystic yoke
#

"not thinking much" isnt the strength of normal

signal crypt
#

yeah

grand topaz
#

this is meant to be a puzzle game after all

slender torrent
signal crypt
#

i might want to reword that but stare

mystic yoke
severe spindle
signal crypt
#

hard to describe how 7+X affects the opening

severe spindle
grand topaz
# slender torrent

you could theoretically do 10 line clears and then follow up with whatever you want.

#

technically 9 line clears because math.

cloud mesa
#

i think 7+X would kill kill openers but tki -> lost should stay, i found it really hard and unlikely to get into lst with 7+X

#

lst***

grand topaz
#

tki -> lst should stay,
i hope not

#

it turns every game the same at the start

signal crypt
#

its hard to do that since tki applies 7bag in mind

cloud mesa
#

yeah i know

#

which is why I’m against 7+X

grand topaz
#

and why i'm in favor 😄

tight harbor
grand topaz
tight harbor
#

everyone is just sprinting away the first 5 bags

signal crypt
#

yeah

grand topaz
#

and STSD opener

#

??

#

maybe you are sprinting the 5 bags away i dunno

cloud mesa
#

doesn’t 7+X promote sprint/4w

tight harbor
cloud mesa
#

cause i went up against a 2.8pps sprinter

grand topaz
signal crypt
#

the X ranks already argued that the 6-3 sprint for the for the first 35 pieces is pretty much the same as if the openers werent affected

slender torrent
#

Bro

#

I gotta be honest, If 7+x becomes obligated

fallow copper
slender torrent
#

I'll learn 6pps 3-6 and mech above it

tight harbor
#

I am skimming single at the beginning

signal crypt
#

lol

grand topaz
slender torrent
grand topaz
#

in 7+X i can't do hamburger upstack, like "extended MKO" or whatever but i think that's ok

signal crypt
#

because you mech

slender torrent
#

:3

tired flame
#

7+x at teh end

tight harbor
tired flame
#

or atleast for the first bag

slender torrent
#

Bruh

signal crypt
mystic yoke
slender torrent
#

if its to play 6-3 I go to 40L not TL

tight harbor
#

we should test zombie's suggestion next

tired flame
#

nah

#

im sure they are thinking it through

#

and hope they find something more elegant

tight harbor
#

yep

tired flame
#

I dont think 7+x as it is solves the ineherent issue

grand topaz
#

it doesn't?

mystic yoke
#

who are the lower ranks here who still complain about stickspin

tight harbor
#

7+X is just minor inconvenience that reduces the depth rn

grand topaz
#

i played 19 sets and it did fix the issues

mystic yoke
#

what's the brand of opener mains that people complain about now

tired flame
slender torrent
#

They obliterated opener
they should next remove midgame

grand topaz
tired flame
#

It doesnt really make a point

signal crypt
#

the 6-3 sprint

grand topaz
#

you finally have to make your own piece placements instead of memorizing the first 4 bags for a free win

#

this is clearly better depth than it used to be

mystic yoke
#

i've never relied on the opener to kill

fallow copper
tired flame
grand topaz
mystic yoke
#

7+x rewards speed alot alot

grand topaz
#

some people c4w'd yes but it was counterable

slender torrent
tired flame
#

Did i say c4w?

signal crypt
#

4m

fallow copper
tired flame
#

this is why im saying you're being disingenious, other peopel have mentioned 9-0 6-3 sprint stride

fallow copper
mystic yoke
#

faster people dont have to muddy around with +x rng

grand topaz
#

can you even reliably 6-3 with 7+X 🤔

mystic yoke
#

yeah

signal crypt
#

yes

slender torrent
#

i think¿

tight harbor
#

I am trying to b2b chain with T spin in 7+X and it feels very rng in first 5 bags

grand topaz
#

that's.. the point

tight harbor
#

better to just sprint away the first 5 bags with a lil bit of tsds here and there

mystic yoke
#

that's an awful point

grand topaz
#

you need to work for your setups

tired flame
tight harbor
#

that's awful if that's the point

tired flame
#

hell if they sent some b2b i can use it

#

after the 35 pieces

grand topaz
#

but even if you just clear 35 pieces out that's fine

tired flame
grand topaz
#

personally that's why i liked the idea of 7+1 more (before i saw that people can PC-loop with that still anyway)

tight harbor
signal crypt
#

working for a setup thats full of rng is not really intuitive

tight harbor
#

gg

fallow copper
signal crypt
#

given there are a lot more factors into stacking

mystic yoke
#

removing opener influence is different from making it all RNG

tight harbor
#

that's worse than midgame T piece usage

grand topaz
#

compared to the problem that is being solved rn

slender torrent
#

removing opener is like removing half of pokemon types, change my mind stare

grand topaz
#

which is that S+ and below cannot guard against openers and it makes the game suck

tired flame
#

so it is a problem

fallow copper
#

So uh no one gave me feedback on my idea but could you not just do 1 T and I in each bag and have rest randomized

tired flame
#

I don't get why you're trying to downplay other opinions

grand topaz
signal crypt
#

nah i think zombie's idea is a better solution

fallow copper
tight harbor
#

we should try zombie suggestion's next

grand topaz
#

there is inherent bias

slender torrent
grand topaz
#

(good)

slender torrent
#

since the "x" is just a 7 bag mixed on the furst 5 bags

mystic yoke
fallow copper
slender torrent
#

hold

#

unless TT start

fallow copper
#

Double T start

slender torrent
fallow copper
#

No T start

grand topaz
#

fun

tight harbor
#

skull

slender torrent
#

well tbf

signal crypt
#

skull

slender torrent
#

Early T is good to freestyle tspins overhangs

#

I dont see why no

fallow copper
#

Everyone knows X rank have a mental breakdown for wasting T

#

True story

honest oriole
#

No just the lst’ers

signal crypt
#

remmy reference

mystic yoke
#

just lsters

fallow copper
#

Hi dragon

tight harbor
#

it is not just wasting T

slender torrent
#

Its not a waste T if its from a waste bag trollThink

honest oriole
#

Hi

tight harbor
#

it is wasting half of the T

fallow copper
#

WazG qt

tight harbor
#

I don't mind wasting 1 T like every 5 bag or smething

honest oriole
slender torrent
#

Its like saying not quading on first bag a waste I

#

./waste btb

honest oriole
#

Couldn’t you like technically not waste a t tho

tight harbor
honest oriole
#

Like you get sijt and tsm

tight harbor
honest oriole
#

Not gonna happen but it could oyes

fallow copper
#

Maybe the real 7 + X is the quads we lost on the way

slender torrent
tight harbor
slender torrent
#

Its

#

not impossible tho

#

tst exists

tight harbor
#

what does it have to do with quad being negative volume

#

it is mathematically impossible to not waste I

mystic yoke
#

at least troll in #lobby niya

slender torrent
#

??

#

I thought you could infinite tst tho?

tight harbor
mystic yoke
#

itst is yeah

#

works

tight harbor
#

cuz tst is negative volume

slender torrent
#

so

#

isnt 40btb possible with no waste T

tight harbor
#

you said no waste I too

honest oriole
#

If you can mix tst and tsd thonk

tight harbor
slender torrent
honest oriole
slender torrent
tight harbor
#

ok yeah

#

then it's possible

slender torrent
#

I mean

#

possible it is

#

but it doesnt mean someone is doing it

honest oriole
#

You’d need some weird stack that lets you tst every like 4/5 tsds

slender torrent
#

But yeah backing on the waste T thing

daring moss
#

wrong chat sorry

mystic yoke
#

this isnt 7+x bag talk

#

pls go #tetra·league

daring moss
#

what 😭

mystic yoke
#

just ping everyone there

mystic yoke
slender torrent
#

My point is if you got a TT, its not waste T if its literally minimum or cant be more optmized

#

or else I on no quad would be waste I

mystic yoke
#

hmm? that's not the correct way to say it

#

waste T and waste I are non-clearing placements

slender torrent
#

Tki have a non clear placement from I

mystic yoke
#

yes

#

doesnt change the definition

slender torrent
#

and no one gets sad on

#

wasting I

mystic yoke
#

cos there isnt enough stack for it

#

there is enough stack to avoid wasting T

#

one is aproblem, the other is not

fallow copper
mystic yoke
#

that's why you dont see waste I phrase often, except in 9-0

grand topaz
mystic yoke
#

or 6-3

slender torrent
mystic yoke
#

idk what you are saying niya

#

waste I and waste T are simple concept

#

is this an english problem

slender torrent
#

so aint no point on being mad at waste T on TT start, theres just no other way

#

thats what we are talking about

mystic yoke
#

ah, the other way is to have normal 7 bags

#

that is the exact reason for complaint

grand topaz
#

just get used to sometimes getting 2 Ts at the start lol

mystic yoke
#

or just do 7 bag with other changes

slender torrent
grand topaz
#

to have normal 7 bags
it's kinda established that regular 7-bag turns the game into mush for 90% of players

#

and even in U rank it is annoying to "counter openers" instead of freestyling lol

mystic yoke
#

into what?

grand topaz
mystic yoke
#

who established that

slender torrent
#

Its just like using I on tki, ur gonna waste T to tsd cuz aint no other optimal usage

mystic yoke
#

i've been slow freestyler all my playtime

grand topaz
#

A+ is doing DT cannon into TST tower

mystic yoke
#

lower rank replays are just giga awful freestyle

grand topaz
#

even C- rank is "trying to do SDPC-spin"

mystic yoke
#

cant even maintain quads

grand topaz
#

why would they maintain quads if they can just sdpc-spin

grand topaz
#

they don't even know they should be making quads

tight harbor
#

you don't even need to try to consciously think about countering

#

it just happens

grand topaz
#

lol i wish

#

it's always the same bs against early-O

tight harbor
#

I think countering is not correct way to describe it

grand topaz
#

"they hvae early O so i must TSD as they TSS and then guard the C-spin backup"

#

every single time

tight harbor
#

wtf who thinks like that

tired flame
grand topaz
#

and if i misdrop or fail the timingi t's "oh they got the SDPC DPC bye"

mystic yoke
#

huh?

tight harbor
#

just send lines send lines send more lines work

spring minnow
grand topaz
#

"i did the 28 piece sequence and didn't win, bad game"

fallow copper
#

I think most people try and use them for free kills

grand topaz
#

"i don't even know what happened but i'm already dead, bad game"

tired flame
#

I did once thought of increasing the b2b chain requirements for higher lvls

mystic yoke
grand topaz
fallow copper
tight harbor
grand topaz
tired flame
grand topaz
#

there are so many other games to play instead of being destroyed by stickspin

tight harbor
#

every beginner loses to stuffs they don't know anyway

grand topaz
#

openers are a design flaw that messes with user retention

mystic yoke
#

hmm?

#

dont invent points

grand topaz
#

it is disproportionately overpowered + you just memorize the exact piece placements

mystic yoke
#

wtf is anything with "user retention" here

tight harbor
#

they play the way they enjoy the game

grand topaz
tight harbor
#

no?

tired flame
grand topaz
#

you can ask anyone "do you like losing to opener mains"

tired flame
#

i think it's cause the b2b levels make it too strong

daring moss
#

me when playing a way that completely defeats the original design of the game

tight harbor
#

I think you are just hearing the vocal ones

tired flame
#

b2b lvl 2 should be higher b2b requirement

spring minnow
tight harbor
#

while most ppl don't really care

grand topaz
#

me when playing a way that completely defeats the original design of the game
openers ^

grand topaz
#

you can figure something out.

#

at least it's not the same transition every single game (tki flattop => lst)

tight harbor
#

playing games in a way that isn't the intended way isn't inherently bad

grand topaz
#

openers however kind of are

daring moss
#

do you think life is meant to be predetermined?

tight harbor
#

"NOOOO they are not playing the game like I want them to"

daring moss
#

if yes: you are a government puppet

quick sapphire
mystic yoke
#

he edited from much

grand topaz
quick sapphire
#

oh

#

My mistake.

grand topaz
#

no, it was mine lol

#

even with 140 WPM sometimes i misdrop

tight harbor
#

misdrop real

quick sapphire
#

87 is my best. ||But I feel I'm pushing us off topic.||

grand topaz
#

which site is this

daring moss
#

not bad

fallow copper
#

Im capped at 115 wpm

daring moss
#

what website is that?

quick sapphire
fallow copper
#

But I don't have any urge to improve past there at the moment so

#

Pretty much from that point on I should be typing in words and not letters

tired flame
fallow copper
#

and learn how to use the word delete hot command

tight harbor
#

I mean it doesn't really matter after 100 wpm anyway oyes

quick sapphire
#

Aaaanyway 7+X ... sigh

tight harbor
grand topaz
#

didn't make 140 😭

fallow copper
#

thats pretty much it though

#

I would say majority of people won't reach 110+

daring moss
#

this website is an L

cyan forge
#

2 minute break Now.

daring moss
#

60 seconds!?

#

i cannot type for this long

tight harbor
daring moss
#

😭

tight harbor
#

read the queue

grand topaz
tight harbor
#

anyway

quick sapphire
#

why the hell did I change the subject to typing tests...

tight harbor
#

we are getting off topic

quick sapphire
#

Stupid ninetales.

grand topaz
#

haha

fallow copper
grand topaz
#

anyway 7+X

daring moss
#

most people can't think fast enough to type like 120 wpm im pretty sure

long palm
fallow copper
#

in games

tight harbor
#

that's why I said it doesn't matter

#

after 100wpm

cyan forge
#

unless you want to send a giant flaming paragraph

quick sapphire
#

Well ... * Ahem! * So then. I think 7+X was a massive change to TL and one that was certainly welcomed with open arms by me. It reignited the fire inside me Fire1 for TL.

I lost around 40% of my matches I played within the timeframe but I can safely say I never tilted once.

#

It was awesome!

fallow copper
#

Anyone see that video where he types with the auto correct thing

#

seems kinda cool

grand topaz
#

and even in low X i see 4pps 0:10 length games

#

the game ends before it starts

#

sometimes i lose in 6 seconds to an SDPC/DPC main

tight harbor
#

0

#

it has started

grand topaz
#

there is no game to be played because it just ends

quick sapphire
#

From all the messages I've seen so far in this thread ( and granted I haven't seen all of them obviously ).

The main problem people see in "opener maining" is that it isn't really versus. It's just blitz or die.

#

Do the opener as fast as possible to destroy your opponent or you just die because your main way to win didn't work.

cyan forge
#

626 cpm

tight harbor
#

I mean midgame is also just "ds, do T spins and tetris until opponent die" if you reduce it like that

#

and everything in versus can be broken down into singleplayer

tired flame
#

So more personal thoughts.

I never thought of openers as an issue. My view of them when I started TL with no prior knowledge of openers was that 4wide starts was more annoying and painful.

#

Will 7+x make 4w more common?

#

will that be better or worse than how it is currently

#

is waht im mainly worried about

#

i also reached a point where 4w isnt the issue for me anymore

#

so im neutral but it was frustrating when starting out

tight harbor
#

same

quick sapphire
tired flame
#

then play

#

than it is to try to 4w

quick sapphire
#

I don't count pieces as I play.

#

I just ... play.

tired flame
#

cause literally 2-3 tsd/quads cancels a full board of 4w

#

and its not hard to 9-0 or 6-3 quad spam

#

even with 7+x

#

but for lower ranks?

tight harbor
#

I also don't count pieces but the change is easier to notice

tired flame
#

I was gonna say after you wrote your long wall of text yesterday ninetales

tight harbor
#

I am definitely out of first 5 bags if the game starts to become fun

quick sapphire
#

It will definitely negatively impact people at lower ranks with difficulty in stacking as it is.

tired flame
#

but i didnt want to argue

#

that your opponents tried to freestyle

#

the 7+X

#

my opponents never did we all stride

#

to 35

#

it's a bit different

quick sapphire
#

To be honest. Having 7+X for just the first two bags would make me just as happy.

tight harbor
#

I am that one guy who tries to do funny stuffs but most ppl just sprint

quick sapphire
#

Anything to kill the "kill" openers.

tight harbor
#

and sprinting is a lot more effective

quick sapphire
tired flame
#

So this 7+x will likely affect everyone differently

#

so more feedback from other skill ranges

#

probably is needed

tight harbor
#

yep

tired flame
#

atleast imo before even deciding on a change

tight harbor
#

currently we are just getting feedback from S~X

tired flame
#

I would absolutely hate 4w becoming meta

tight harbor
#

not that much from lower ranks

quick sapphire
#

I don't remember if I put it in my "wall of text" but I think they should do to the bag system what they do to FTX's

daring moss
#

off topic but does anyone wanna watch me get S+

tired flame
#

I also think peopel trying to downplay others thougths/feedback is kinda 💀

#

hence why i didnt say anything

daring moss
#

S+ is my dream rank ❤️

tired flame
#

I can tell you had a blast though

tight harbor
#

one more run for Utale pls

quick sapphire
#

Maybe it should work like this.

rank_d - rank_aplus = 7 Bag
rank_sminus - rank_ss = 7+X ( 2 bags )
rank_u - rank_x = 7+X ( 5 bags )

daring moss
tight harbor
#

ummm aren't we trying to solve opener problem at lowe rank?

long palm
#

so it would be 7+4 and 7+3???

tight harbor
#

or am I mistakened

long palm
#

gah

tired flame
#

I dont think different rulesets

#

is the way to go

quick sapphire
#

This way people get adept at stacking before they're put under more pressure by bag randomization.

daring moss
quick sapphire
tired flame
#

(7+x) 2 bags just sounds like 14 bag

long palm
#

yeahhhh

tight harbor
#

yeah but making 7+X at mid/high rank doesn't really change anything

tired flame
#

i think 1 14 bag so the speedrun is faster would work too

long palm
#

and 7+4 for a bag is awful

tight harbor
#

since openers aren't really a problem anymore

tired flame
tight harbor
#

starting from S rank most ppl don't really struggle with opener from what I see

tired flame
#

im sure you can tell with zhun

#

replying to everything

tight harbor
#

I mean yeah there are some ppl who have trouble but

spiral vessel
#

ok so you can 9-0 with 7+x, everyone knows that..

quick sapphire
grand topaz
#

and not get stickspun to death

#

every single game with early O

grand topaz
spiral vessel
#

learn to counter when

grand topaz
#

it's the opposite of what the game wants to be

tight harbor
#

I have seen someone surviving stickspin with 9-0 even at speed disadvantage

spiral vessel
#

stickspin is pretty weak tbh

#

like

tight harbor
#

not just one game or two

spiral vessel
#

if they dont get super rng spike, its not that hard to survive

grand topaz
quick sapphire
#

The minute I see early piece_o against opener mains I pretty much know I'm dead.

grand topaz
#

in SS you kinda get the opponent awareness to counter but you still don't have to like it

fallow copper
#

usually takes some time for meta to shift

tight harbor
#

I like how they serve as skill check

grand topaz
#

"skill"

long palm
quick sapphire
grand topaz
#

memorizing 28 piece placements with EXACT position

#

and executing it with 3.5 pps

#

they force you to do the same thing every game because they are doing the same thing

spiral vessel
#

skissue tbh

grand topaz
#

and by the time you can counter it, you are U rank (top 6%)

fallow copper
#

Isn't the solve on SDPC easy af

#

for pc

spiral vessel
fallow copper
#

isn't it like 3 solutions

spiral vessel
#

its a decent amount of memorization

fallow copper
#

or is that the dpc

grand topaz
#

so anyone below the top 6%, so 94% of people, have a bad experience against "opener mains"

spiral vessel
#

def no lol

grand topaz
#

it is a well-known problem

fallow copper
#

for one of the solves

spiral vessel
#

some common solves but

tight harbor
#

not everyone can do opener at 3pps right away

fallow copper
#

Someone give me a list real quick