#7+X-Bag in TL

1 messages · Page 8 of 1

queen barn
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gained 30 tr lost 30 vs

primal gale
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@naive hare next block origin major?

tired flame
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why did they switch to taht after 35 pieces?

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saw reallynotsomeone also say this

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but i dont get it

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I had normal midgame after

mystic yoke
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that's exposing a skill gap, not changing playstyles thonk

grand topaz
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I did also encounter some inf-ds but it wasn't stale

primal gale
severe spindle
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I gains 10tr lost 0.3pps 30 on apm 42 on vs

grand topaz
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I also made STSD / c-spin if I could

dusk forge
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I hope this will not be permanently implanted

primal gale
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it's hard to switch the momentum from cheese to clean

severe spindle
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I really dont like this change

primal gale
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once the momentum is cheese it's rlly hard to get playing clean again

queen barn
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downstack faster tf

tired flame
primal gale
mystic yoke
grand topaz
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You rely on 4 pps Mr t-spin Dt for a lot of your wins, so I'm not that surprised you wouldn't like it.

quick sapphire
grand topaz
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But from the game's perspective, the goal isn't to let people repeat the same pattern each game

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It fixes the game for SS and lower ranks

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S+ people actually have fun etc

tired flame
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How so?

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openers never been an issue for me when i started TL it was 4w spam

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more annoying

grand topaz
royal galleon
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You can't cheese lower ranks by bursting a strong opener

hardy beacon
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so wat if it is sdpc dpc into death

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the player who does it earned the win by practicing the skill

royal galleon
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It requires more fundamental stacking skills

grand topaz
hardy beacon
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no it doesnt

grand topaz
tired flame
grand topaz
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It's just bad design that guideline even allows this

royal galleon
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If skill is determined by how well you can opener then that's not a good game

hardy beacon
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its only wat the whole game is building on ever since the bag system was first put in popular tetris

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just throw it away cos players dont like losing

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great idea

grand topaz
tired flame
winged tartan
royal galleon
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LOL

winged tartan
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ok this guy is incapable of having a productive conversation

long palm
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Yeah so uhm, 7+X will take some time for the community to adapt

grand topaz
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Tbh 7 bag awareness also starts showing up in like, S+ish

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So for about 70(?)% of players it's still a gimmick that just makes the game be "oh I died to something"

grand topaz
tired flame
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ngl if i didnt have this discord identitfy openers and link me to four.lol I do wonder if I would had noticed i had to deal with openers blind somehow or managed to

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and also general counter tips

quick sapphire
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I keep seeing "4W" being brought up in discussions with 7+X but I don't think I had more than 1 or 2 matches against 4 widers in the entire day. I could be wrong but I defo don't remember more than 2.

tired flame
quick sapphire
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Maybe it's just my luck I dunno.

tired flame
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in your stream i mean

grand topaz
long palm
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I never got 4wided probably because I played like 3 friendly matches

grand topaz
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And lost to it 1 time because I got too cocky

quick sapphire
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If anything. I won more rounds running 9-0.

winged tartan
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jeez, 140 games in 24 hours sounds crazy lol

grand topaz
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Well, games, not sets

winged tartan
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lol

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oops

grand topaz
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I played about 16 sets of TL but I can check

tired flame
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games = sets

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rounds are parts of games/sets

winged tartan
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yeah i'd call them rounds

grand topaz
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oh

tired flame
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I do see people mix them around but its gets confusing

grand topaz
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Then I got 4w'd only in about 5 rounds

royal galleon
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There's a lot of different areas you can have skill in in a versus block stacker, like downstack, upstack, speed, efficiency, opening, timing, etc.

grand topaz
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Out of about 150 rounds

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It's 19 sets

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I checked just now

queen barn
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i only got four wided once...

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damn you badgoblin...

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(skill issue tbh)

golden drum
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Real

royal galleon
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With regular 7-bag, you put too much of an emphasis on the opening. Since you know you're getting the same 7 pieces in the first bag you can easily train and use an opener, which improves speed.

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And if you can get to the same level with just training opening as someone who has trained in multiple other areas of the game, the game is not balanced

naive hare
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SO TRUE

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i actuallyhad that idea

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but i really hate the 7+x bag so idk

primal gale
royal galleon
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7+x bag fixes this by making the opening not as concrete. You can still make an effective opening out of the pieces you see, but it's not the same every time

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I've gotten so many perfect clears with my time, simply because I trained my PC vision to not rely on PCO all the time

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If you're able to train your opening to adapt to the 7+3 at the start, then more power to you, I wholly respect it

naive hare
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its really weird i just try to make a tki shape as much as i can

royal galleon
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If you have an early I there's a lot of ways you can make a shape similar to TKI

naive hare
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yeah

royal galleon
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but like I said, it takes more awareness of the queue

naive hare
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oh totally i find myself board watching a lot more as well

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it has some good sides

royal galleon
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something that isn't as necessary as in regular 7-bag

rugged ether
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tbh some openers taught me how to do certain setups and improve my vision in general. i feel like i would struggle learning some of these without them (maybe)

naive hare
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stsd

naive hare
dusky rose
grand topaz
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yes it is

sharp condor
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openers can be freestyle

royal galleon
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also do be careful about floor stsd, I don't want you to get the 1 in 10

sharp condor
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i do

royal galleon
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honestly, it even affects the 6-3 opening

naive hare
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DUDE SERIOUSLY

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I KEPT TRYING TO DEFAULT BACK TO 6-3

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AND I CANT

grand topaz
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it's weird because i never stacked like that lmao

royal galleon
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just upstacking is not as easy to do, needs some more awareness

grand topaz
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well not until i learned extended-sdpc

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but i don't really need it

royal galleon
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at the start that is

naive hare
open lion
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tbh some people like the new bag cause they're good at it

naive hare
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gimmick users in the chatr

royal galleon
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Rise up

naive hare
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ive had that happen to me before out of careless mistakes

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im just 3 pps power stacking and not making my stack go downnnnnnnnn

dusky rose
# grand topaz

id delete my account if that happened to me and i watched the replay

slender torrent
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finally no more of this 7+x stuff

open lion
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cursed light mode

fallow copper
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This bag thing funny because in low elo people just lost the ability to stack

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So its just full of cheese players when I tried it

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But the games so cursed when you get to the top because you're just praying you get some line blocks for quads and the game says no early

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Overall though I think it was pretty fun when both sides played like humans though

queen barn
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fun fact: the x rank vs average decreased by 6 over the course of the 7+x bag TL

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from ~234.9 vs to ~228.5 vs

winged tartan
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yeah honestly that's what i was most interested in

queen barn
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coincidence?

winged tartan
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how do the fanmade opener stats compare

opal hamlet
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X rank just opener mains confirmed?

queen barn
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real

opal hamlet
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osk ruined tl now

hybrid depot
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honestly osk should do some more test days

wet vine
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could be decreased more, it's only the fact that only some people actually queued that the average wasn't pulled down by much

cinder vapor
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Like I mentioned in my previous post. One day simply isn't enough time to see anything other than a kneejerk reaction to the change. You'd need a couple months at the bare minimum to see how the meta shifts

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Honestly I find the change in stats to be rather interesting. I'd say changed my playstyle a bit from doing Sailboat and Hachispin to instead just seeing if I spotted anything funky and if not just doing 9-0 though I feel like I wasn't spotting actual midgame T-Spin setups as often as I normally would. Just to show some bot stats from 10/4 as an example here:

wet vine
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so u became less plonky and more inf ds?

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less op ofc

cinder vapor
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I use my openers to counterspike though once I get into the mindset of doing T-spins I will try to maintain that b2b pressure. Whereas with yesterday i just reverted to my old playstyle before I learned any openers and transitioned into T-spins where I found them easily.

fallow copper
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All the opener mains getting called out fr

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If this goes through will rank reset?

cinder vapor
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Probably not. People's TR will adjust over time and those who refuse to play will just lose their ranks

wet vine
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a reset would be nice but ngl, most people's rank will just be around the same

grand topaz
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opener mains would re-adjust to their real stats' rank according to their real APM

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personally i went from 24.4k to 24.4k (briefly touched 24.5k) so i guess there is variability but not that much to warrant a reset imo

boreal drift
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Yeah this thread has now hit 10x it's original message pre 7+x

final nexus
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I remember I used to read all new messages in this thread, until yeah

winged tartan
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i technically scrolled through everything

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doesn't mean i bothered to try and comprehend all the bad math woomy

grand topaz
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i will forever stand by the claim that openers are a game design flaw, and it's fascinating that just mixing up the order of the first 5 bags like that can so drastically invalidate this problem and make the game more fun at all levels of play

raw ice
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this game mode taught me im coping and i need to learn openers oyes (i gained 600 tr)

winged tartan
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yeah i was thinking about https://youtu.be/zk3S3o1qOHo?t=501
i know it's never been tetr.io's "fundamental design" to prevent openers, but it still feels relevant for some reason

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴

Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?

=== Sources and Resources ===

  • Sources

[1] [AMA] I ...

▶ Play video
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mainly the bits about how people just had to start playing the game with a wiki open in a browser tab to switch to every second

opal hamlet
winged tartan
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that's......not what i timestamped

long palm
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Mhm yeah… it’s kind of the same with openers

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You might just look at a fumen for an opener

winged tartan
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you type it at the beginning, with a space afterwards

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too late now sbup

grand topaz
long palm
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Yep

opal hamlet
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busy in fz99

grand topaz
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technically if you talk to people in S+/SS they said they had a lot more fun

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i also heard "i'm still trying to force DT cannon, sometimes it works" from S- rank which i found funny

long palm
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lol

grand topaz
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well some lower ranks did also say "now the games last longer and there is more cheese"

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but the kind of garbage you get is the kind of garbage you're sent, and APM greatly correlates with rank

wanton mulch
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just played a 7+x game and it feels great honestly
Sure, game plays longer, but I can 'play' the game instead of making the same pattern over and over
normal matches when early o, stressed me out because I have to make sdpc pattern and hope not to misdrop.
But in 7+x, I can play from the midgame (although there were some players who squeezed out pc patterns, but it wasn't much of a big deal)
Also this could be my personal experience, but It seems I don't have a issue with having cheese phase?
All my games eventually lead to a clean well battle instead of cheese inf ds games (this kinda fluctuates with the opponent so I would need more matches to have a better opinion on this)

While I do agree "not being able to beat opener phase" is a clearly a skill issue (which includes not misdropping at all), I would like to state this:

You can tell b- rank who hates opener, "you have skill issue", but what's the point if that person doesn't enjoy the game?

I do think this also applies to the other side as well, I understand there are people who enjoy playing the opener phase.
But I think it's quite extreme to say 'I don't enjoy the game if there is no opener phase'...

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also i do 3pps sdpc and take some free wins btw tf

final nexus
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What's cool is that there are still opportunities to build tki or mko which are the only openers that matter to me

wet vine
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only first bag for mko

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tki sucks in 7+x but good for a start

final nexus
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It's supposed to be more freestyle though

grand topaz
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once

wet vine
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real tki ends with more hanging tspin

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or pc

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i mean mko

final nexus
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I guess yeah there are queues that ruin it

grand topaz
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yea but then you make something else

final nexus
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Actually if you're fine with t overhang than you probably can make tspin most of the time

wet vine
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ngl from my games and ones ive watched, 7+x didn't make the rounds longer at all...

cinder vapor
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They definitely made my rounds longer though that's more to do with me punishing certain openers with counter-pressure.

dire osprey
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i generally agree with the sentiment that opener maining and 4pps sdpc spam are pretty unhealthy for the game (skill should come from interacting with the opponent), but deleting the option entirely from the game feels a bit like pulling the rug from under the players have learned to play that way and relied on it since that's what the game mechanics have rewarded until now.

in my eyes this kind of change can be harmful because it addresses an issue by deleting it from play, rather than creating more viable counters, or lowering the value cap/adding nuance to said option (openers).

with that out of the way i will say the 7+x games i played yesterday felt good after getting over the intial awkwardness. not having to fight opener spam was a welcome change of pace and c4w has become stronger since it's less queue dependant than most other options and one of its main counters is dead.

I think c4w balance-wise is in quite a good spot - it's strong with clear strengths and weaknesses, but people rarely complain about it being too strong, much less no skill and uninteractive. I think it's worth looking into some other ideas that don't directly attack the ability to do openers or stack a certain way, but instead tone them down and add nuance, similar to the combo multiplier change that nerf/reworked c4w

some ideas to get the ball rolling:

  • both players start with two lines of clean garbage (even parity so pc's are still possible, but more difficult)
  • both players start with 4 lines of clean garbage that are wounded for 10s
  • all attacks are 1/2'ed and passthrough for the first 5 secs (reason: passthrough to enable stopping pc loops, 1/2 attack so the pc looper can't just speed diff you)
  • pc's are nerfed to 6 lines
  • attacks start at 1/2x and scale to 1x by 10 secs
  • any kind of similarly *reverse ramping LCD (though i imagine you guys don't want to touch this parameter until charsys comes out)
cinder vapor
rigid zenith
wet vine
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someone finally agreed with my sentiments, i like it cuz it prevents opener but midgame feels weird (or for him "but also it prevents midgame tech like bag counting")

sharp condor
dire osprey
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its a good chance for all players to learn midgame and macro

sharp condor
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i guess the nerfed attack things work at higher ranks too but not at lower ranks

solemn grove
cinder vapor
solemn grove
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there's no combo rework to be done because tetrio already has it reworked from the start

dire osprey
dire osprey
solemn grove
cinder vapor
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4w is the only strategy that particularly received an indirect buff as like TNT mentioned it's main checks are specific openers. If you can TSS though you can still harm 4w by applying heavy pressure afterwards. It's more difficult, yet definitely possible.

wet vine
sharp condor
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it completely throws off my bag intuition

wet vine
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i think gyan explained it nicely?

cinder vapor
sharp condor
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it's 35 pieces, 5 of each piece

dire osprey
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opening is made weird so you get into midgame into an unfamiliar way which throws me off is what i find

rigid zenith
sharp condor
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lol oops

wet vine
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cookie are u fine? lol

sharp condor
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discord being funny i promise

wet vine
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i saw that multiple edits in like 1 sec

rugged ether
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"opener gaming" in 7+x tf

sharp condor
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i edited and it edited back somehow

wet vine
sharp condor
solemn grove
# dire osprey i generally agree with the sentiment that opener maining and 4pps sdpc spam are ...

well, here's my thoughts

  • starting with garbage still doesn't resolve any tspin reliant opener, sure it prevents pcs but stickspin / sdpc-spin is still a meta here
  • passthrough also comes with the same problem, only now it's worse, you can't defend
  • attacks starting at 1/2 could be a fix, the only problem i could think of is if the opener main waits the 1/2 period out while using a tspin reliant opener which can be brutal for low-rank players who can't top out the opener main before that happens
  • pcs nerfed to 6 lines does work for pco dpc sdpc all that, but again tspin reliant openers are still viable
  • ramping LCD?
wet vine
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even with 7+x tiki can still somehow get like 20 b2b wtf

sharp condor
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lol

rigid zenith
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i dont want to say that the transition from opener to midgame is not THAT affected because this comes from a top player’s perspective

sharp condor
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well yea only the first 35 pieces are changed

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so if you can make ur way through it and keep ur bag intuition then you can just play normally

solemn grove
wet vine
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i skim sooo much even after that 35 pieces kagaXD

rugged ether
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for me it's like either i find nice setup first few bags or i don't and i skim until 7 bag and then its b2b fiesta

cinder vapor
wet vine
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ngl this is one thing i learned from this 7+x day, and that is u rely so much on intuition when playing, I barely read queue in normal 7 bag

solemn grove
solemn grove
sharp condor
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yea exactly

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in my head i have a every 7 piece rhythm with the bags

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so i have a sense of what pieces are coming up

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but now i have no clue what's going on and when i'm out of 7+x

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like obviously it's after 35 pieces

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but i'm not really counting that when i play lol

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and i don't want to be staring at the piece count until it hits 35

cinder vapor
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I technically do though its not a guideline rhythm I follow subconsciously but rather TGM lol

solemn grove
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btw you guys bag count? for me it's just "i placed a t now, gotta wait for another bag later" or "if i place this j at the well, i can't place another j on this other well" except when rng happens

cinder vapor
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Basically what I do

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I just don't expect to see a piece for a little bit if it appeared recently

wet vine
grand topaz
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the game tells you the number of pieces you've placed

grand topaz
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altho the top-top-tier players, they don't really care they just send infinite amount of garbage and you die lmao

unreal sky
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i agrée that the extra pieces make the flow of opener weird now

grand topaz
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that's by design

unreal sky
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or at least that's what i noticed by playing like 8ish games

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especially if there's extra t s or z

sharp condor
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like i have to be checking until it hits 35

unreal sky
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but i still think the advantage of opener nerf outweighs whatever this weirdness is

sharp condor
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otherwise it's like im at 43, uhh 43 - 35 = 8, ok so i have 1 piece placed or somehting

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like i dont wanna do those mental gynmastics either

solemn grove
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to me instead of opener then midgame, in 7+x there's just no opener phase, it's essentially replaced with upstacking

grand topaz
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i mean you can be like me and just place blocks without really looking at the piece count

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but i'm 24.4k so

sharp condor
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no clue but it's not working for me

unreal sky
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on an unrelated but kind of funny note one of my friends' match history looks like this now

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😭

quick sapphire
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As of right now with votes being so tight I dont think it will be considered.

We really needed a longer timeframe

sharp condor
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lol

grand topaz
sharp condor
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ninetales i don't think this is a democratic process

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osk is just using this thread to gather feedback

grand topaz
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the problem is asking people in the top 10% "hey do you like this change" while the primary player base is in the other 90%

rugged spear
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i think there should be more proper warning before just throwing pretty game changing mechanics into tl

sharp condor
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yea i think this change is targetted at lower ranks right

quick sapphire
sharp condor
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top 10% players tend to have less of a problem with an opener

grand topaz
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haha

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opener is actively the worst part of the game imo

sharp condor
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like i saw a lot of people saying the problem is uninteractive stickspin gaming in B ranks

rugged spear
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like, maybe a popup like those update popups when you enter the game for the first time since

grand topaz
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in every rank

sharp condor
quick sapphire
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It is indeed

grand topaz
sharp condor
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opinion

grand topaz
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so is yours

sharp condor
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i'mnot saying its not lol

grand topaz
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"high ranks have no problem with opener" i do

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am i high rank? not sure lmao

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is 24.4k high

sharp condor
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i didn't say they dont have no problem

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but throughout this thread i've seen a lot of top top players saying they actually think openers add more depth

rugged spear
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not all

unreal sky
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my take is that 7+x should be permanent in tl in some form (maybe with some modifications, eg filter some bags because extra tsz starts can be problematic)
sprint and blitz should stay untouched

solemn grove
rugged spear
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i think the transition is too sudden

grand topaz
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how is that depth

sharp condor
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if you want to nerf looping then do something like reduce pc damage or something lol

rugged spear
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and the bags really affect how the game is played, based on what pieces occur in future bags you don't even know

sharp condor
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but i was under the impression this change is targetted towards stickspin and stuff

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i have no problem with nerfing looping with something like that

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but i don't like how this completely affects my opener gameplay

grand topaz
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so every 3 or 4-bag opener

sharp condor
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ah

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i thought you meant repeating as in looping

grand topaz
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and i think that includes LST opening

solemn grove
sharp condor
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yea there is lots of counterplay to openers, especially at a top10% level

grand topaz
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"can you TKI with 3.5 pps" very depth

sharp condor
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i see the argument against openers at lower ranks but at top 10% there is no excuse to learning counterplay

unreal sky
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from my experience you can still lst sometimes with 7+x

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but t parity screws it up a lot

sharp condor
grand topaz
rugged spear
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no

sharp condor
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it is not objectively the worst part of the game lol

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that is an opinion

grand topaz
rugged spear
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?

sharp condor
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how lol

wet vine
quick sapphire
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Overall I've already made my own POV as both fair and unfair as I can make it

#1225191549881810965 message

rugged spear
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"objectively {some subjective statement}" ?

wet vine
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or i might just be maso

grand topaz
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only people who actually execute 3.5 pps whatever into [any backup tactics that vary from C- stacking to 9-0 at every rank] like openers

wet vine
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prefering to get destroyed

sharp condor
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you are presenting these sweeping opinions as facts

unreal sky
sharp condor
grand topaz
sharp condor
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i didn't say it's a fact

solemn grove
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from the words of almighty opener god smolfeesh:

"playing openers alone is a refusal to play the game properly, but also not strategizing around opener mains is also a refusal to play the game properly"

sharp condor
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i never presented their opinion as fact lol

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i just repeated what they said

grand topaz
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the problem is that "relying on openers" is "playing the game properly" when it was never meant to be like that(?)

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thanks to 7+X you do not rely on openers you play the game instead

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no piece memorization you just play

quick sapphire
rugged spear
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but tetris is patterns game

sharp condor
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i like regular 7bag because i can tki and go into a midgame i'm familiar with

rugged spear
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are you not allowed to box because it's a memorised pattern 😢

unreal sky
grand topaz
rugged ether
unreal sky
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do openers go against the essence of how tetrio should play

sharp condor
rugged spear
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opener lst is less

grand topaz
rugged spear
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because there aren't any other patterns that work

sharp condor
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lol

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what do you think patterns are

grand topaz
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yeah 7+X adds more patterns for first 5 bag

sharp condor
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🤔

grand topaz
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more variety more gaming

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i'm sold and should be doing other things, hf lmao

sharp condor
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from what i've seen 7+x drastically lowers the variety

rugged spear
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it's mostly just 9-0 and 6-3

rugged ether
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i agree with this

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7+x "opener phase" is literally always the same

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kinda boring

sharp condor
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yea lol

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players better than me are able to still find tsd chains sometime

tough wagon
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nah there's definitely more variety, it's very fun for me the first couple bags

sharp condor
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or even make a freestyle cspin

sharp condor
rugged spear
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i think the biggest issue is not knowing where the t piece is given the first 5 pieces

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if the t piece isn't there

sharp condor
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most of my 1v1s have been pretty stale, mostly just 6-3 upstack or just infds looking for tsd

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also it's really not fun when my starting queue is like TTSS or whatever

rugged ether
tough wagon
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i like 7+x because it's a change of pace, rather than the same thing i played a million times, but i dont like it if it's permanent because then it will get stale and have the same problem

sharp condor
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yea i played 7+x a few times before this thread because i think it can be fun at times

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changing things up

tough wagon
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but this is only for me cuz i played the game a million times, for lower ranks who havent, it's probably the same variety wise

sharp condor
#

but i do not see this being fun after a while

quick sapphire
sharp condor
unreal sky
#

i mean regardless of which system is in place people are going to find a meta so you could argue that it's gonna be predictable either way

sharp condor
#

if most of your matches are against sdpc then that is definitely problematic

rugged spear
sharp condor
#

and i am open to looking for solutions to counteract that

#

but i do not believe 7+x is the way to go, because it brings a lot of problems

sharp condor
unreal sky
#

i feel like sdpc definitely has a disproportionate presence in my games

rugged spear
#

idk some person found a tss

rugged ether
#

box

tough wagon
solemn grove
#

i think we can all agree that having one aspect of the game being more weighted as a skill determinant isn't good game design, that's the essence of why people hate openers especially at the lower ranks
cause it feels like openers are the solution to everything below S or even SS

a meta theory could be that there's so much material on openers that we fail to create material to know how to counter those openers, and thus lower ranks have no idea what to do when faced with a strong opener

quick sapphire
rugged spear
#

it creates more problems than it solves imo

sharp condor
#

ye

#

i believe there are better solutions

rugged spear
#

(OPINION)

sharp condor
#

lol

quick sapphire
#

Would it be bad to have 7 bag up to "x" rank ( Not rank_x rank, I mean a specific rank ) and then change the bag kinda like how the FTX changes at rank_sminus and rank_u?

quick sapphire
rugged spear
tough wagon
#

they should make tetrio have seasons with different game mechanics and then also add season pass (im going to get downvoted to hell)

grand topaz
#

yeah 7+X adds more patterns for first 5 bag
more variety more gaming
@hardy beacon @sharp condor the whole complaint by the pro-opener-main group is that you "cannot have a specific piece placement pre-determined for the first 35 pieces" because there are too many variations to consider,

it is by definition adding more variety to the game, by having more variations in the starting 5 bags

sharp condor
#

this is not a definition lol

quick sapphire
unreal sky
#

imo the problems 7+x fixes could outweigh the problems it creates if we do more testing and modifications

sharp condor
#

you know what else adds more variations in the starting 5 bag

grand topaz
sharp condor
#

classic randomiser lol

solemn grove
unreal sky
#

(also just opinion tho)

rugged spear
#

there are more starting bags

#

but the number of seeds is still the same

#

so there is not more variety

grand topaz
sharp condor
#

and also your argument is saying classic randomiser would add more variety to the game

#

what lol

#

no way you think 9-0 every game is more variety

grand topaz
#

7+X is more fun than classic tho

sharp condor
#

classic tetris is the most stale thing i've ever seen

grand topaz
solemn grove
#

classic tetris is just old therefore famous

unreal sky
#

i think what they're trying to say is that more bags != more variety != more fun

grand topaz
rugged spear
#

there isn't more bags

sharp condor
#

call me a pro-variety

grand topaz
#

everything you do after the 35 pieces is up to you as per 7-bag system

sharp condor
#

i would not care if osk removed pc damage

quick sapphire
rugged spear
#

seed count remains the same so the number of bags is still the same

tough wagon
grand topaz
unreal sky
sharp condor
#

lol

grand topaz
rugged ether
#

my opponents never sdpc me i wonder why

quick sapphire
sharp condor
#

yes

long palm
#

That’s just luck then

grand topaz
unreal sky
#

i mean yeah but we have to consider the whole playerbase

wet vine
sharp condor
#

X rank

grand topaz
#

so you have to be in the top 1% of players to stop being harassed by SDPC/DPC??

sharp condor
#

i didn't say there isn't a problem at lower ranks

grand topaz
#

and everyone in the other 99% should suffer? wtf???

unreal sky
#

pc spam is definitely more of a problem from A-U ranks i would say

long palm
#

I can practically hit sdpc in like 50% of my SS rounds

sharp condor
long palm
#

50% of them are countered

sharp condor
#

no one said this lol

grand topaz
sharp condor
#

i didn't say that 😭

quick sapphire
#

I think we need to calm down a bit.

sharp condor
#

i just said i don't see sdpc every game

grand topaz
#

then what are you saying

sharp condor
grand topaz
#

but i watch so many twitch streams and i see it everywhere all the time

sharp condor
#

it is a very slippery slope to go from what i said to 99% of players should suffer

grand topaz
#

and people keep using it as a clutch

#

you see 650k blitz and know you're up for bullshit again

#

it's genuinely the worst part of the game every time i play it

#

i sincerely don't understand why anyone defends it

quick sapphire
#

Lets just agree to disagree and move on.

rugged spear
#

if 400 elo chess players can learn to play around scholar's mate spammers why dont lower ranks do the same

grand topaz
#

it is also the worst part of watching any gameplay that is SS/low U

sharp condor
grand topaz
long palm
grand topaz
#

well according to some people, it is

sharp condor
#

i believe they are wrong

#

as an avid chess player 😎

grand topaz
#

good for you i guess

#

they still won't like chess

wet vine
#

but i CAN'T see this in a normal game lol

solemn grove
sharp condor
#

i've never seen anyone complain about openers in chess lol

#

like ever

solemn grove
#

just that chess has way more to memorize

#

more branches, more variations

quick sapphire
sharp condor
#

openers are a core part of the game in chess

#

if you don't like openers then you won't like chess

sharp condor
#

but you don't have to know openers to be top5%

#

like you genuinely don't

#

not just saying that

quick sapphire
grand topaz
#

in tetrio you do lmao

sharp condor
#

also not true

rugged spear
#

?

grand topaz
#

that's why it's so many X people complaining they can't 4 pps repeat the same pattern to be 24.8k (or U rank complaining they can't be 23.8k for some reason)

sharp condor
#

do you really think all x ranks need to know openers to maintain x rank

#

lol

quick sapphire
sharp condor
#

i'm an opener main and i could completely drop openers and still be x rank

grand topaz
sharp condor
sharp condor
grand topaz
#

i just wish it was fun to watch SS/U rank (pre-24k) gameplay, but maybe even low X

solemn grove
sharp condor
#

yea exactly

wet vine
#

i can prolly see this

tough wagon
sharp condor
rugged spear
#

first 5 bags

sharp condor
#

at a certain level it just becomes opener prep for 12 hours every day

solemn grove
sharp condor
#

lol

grand topaz
sharp condor
#

not true whatsoever

grand topaz
#

people opener-prepping every time

grand topaz
sharp condor
#

i play against some players who destroy me while doing dubble every game

#

or literally they afk at the start and plonk my attack

long palm
#

I should look at my sdpc winrate

quick sapphire
sharp condor
solemn grove
#

again you can defend against openers

rugged spear
#

what about lowering garbage cap at the start so openers become easier to survive

sharp condor
#

so this probably wouldn't help them that much

solemn grove
#

there's just weird timing + garbage counting strats that most people don't think about

sharp condor
#

idk about garbage counting

long palm
#

Sdpc sends like a lot of clean garbage

rugged spear
#

id but like

grand topaz
#

a bit too much for the effort it takes to make it

rugged spear
#

put i piece in well

sharp condor
#

do you think it is easy to play at high pps lol

solemn grove
sharp condor
#

like if you're going to complain about them being 2pps higher than you then like why are they 2pps higher than you in the first place

grand topaz
#

no, but the game suddenly is about quick fingers over pattern seeking

because they know the pattern for the next N*4 bags

solemn grove
#

if they do the rest you can downstack

quick sapphire
# solemn grove again you *can* defend against openers

Everyone has an opinion that should be respected. Regardless of if you agree with it or not. I completely misread your post. My bad.

We all have our own ways we enjoy playing.

This is why it's important that the consideration to change the bag system in TL is not something that can be done on a whim. It needs to be clear that it is being done with the best intentions for the game and the players in it.

sharp condor
rugged spear
#

speed is part of skill

sharp condor
#

i play tetrio because i can play fast

grand topaz
sharp condor
#

i hate games like tec because of the enforced handling

grand topaz
#

have you seen score attack matches in modern

sharp condor
#

i have

rugged spear
#

i think it's jsut st stacking being boring

sharp condor
#

i saw the tec one

#

yea lol

#

it's so fucking boring

grand topaz
#

kind of a struggle

sharp condor
#

wdym speedy fingers

#

zone battle is like 2 pps 😭

#

and thats at a top level

#

i get like 1.5pps

grand topaz
#

or often SDPC-spin

quick sapphire
grand topaz
#

every piece placement same for 35 pieces

#

which is why 7+X targets it

solemn grove
#

honestly i've seen real shit when it comes to pps, i lose to high pps but also to low pps they just have good timing and efficiency 😭

sharp condor
#

lst is more common but still not that rampant

#

for me

#

the main opener i see is freestyle out of tki

long palm
#

That’s at X though

grand topaz
sharp condor
#

what's the point here

grand topaz
#

drop/min on the right

sharp condor
#

my mistake

#

2.5

grand topaz
#

that's insane in tec

#

actually wtf-tier

sharp condor
#

still not even close to tetrio speeds

rugged spear
#

yeah? but they must've spent a lot of time training to get there right

solemn grove
#

hhow do people do 2.5pps in a handling locked game 😭

sharp condor
#

fr

grand topaz
sharp condor
#

2.5 is crazy lol

solemn grove
grand topaz
#

i agree lol

solemn grove
#

eah, tetrio is completely different from te:c and other guideline games

quick sapphire
#

Damn ... I really wanna play some more 7+X TL right now but I can't TepigCry

#

Testing period was too short!!!!

grand topaz
#

relatable

boreal drift
#

Maan

long palm
#

Honestly I could tolerate a longer testing period

boreal drift
#

I mean if it was extended further I think this thread would have well over 20% more messages than it does right now

grand topaz
long palm
#

Yeahhhhh

sharp condor
long palm
#

Rng

grand topaz
#

which is quite impressive, to be blitzed in 7+x

#

i was very surprised

quick sapphire
winged tartan
#

probs just a bunch of PCs from someone flubbing PCO-type shapes or something along those lines

grand topaz
#

the whole point of the change tho is to make the game more accessible/fun in lower ranks, and as always, the people who bother to join the discord (or watch the game on twitch) are generally at least S+ but more commonly SS/U/X

quick sapphire
grand topaz
#

it's hard to get feedback from C to S- as abundantly as U/X because the U/X is more, enthusiastic i guess

quick sapphire
#

Not getting frustrated over getting SDPC'd every other round was beautiful.

grand topaz
#

i didn't lose to 3.5 pps 0:06 bs

boreal drift
#

Oh totally

grand topaz
#

no "i must TKI with 3.5 pps"

sharp condor
#

not saying that their opinion matters more

grand topaz
#

finally just getting to, uh, the game

quick sapphire
#

I went up 700 TR thanks to the change.

grand topaz
#

without having to dredge through the "opener phase"

quick sapphire
boreal drift
#

Genuinely, 7+x was a boat load of fun
Not having to dread opener mains was sooooo relieving

#

Of course there are people who don't like the change, and that's valid too!

#

But to me, it's a whole new breath of fresh air

quick sapphire
#

I loved adapting to the change in bags as well such as two piece_t in first 5 or double piece_z or piece_s.

It added some real creativity to my freestyling playstyle.

boreal drift
#

Even if I did 6-3 spam for a lot of my tl games 🙃

onyx reef
long palm
#

I can tolerate 7+X

onyx reef
#

i took some games off people i didnt expect to lmao

quick sapphire
#

I was amazed at the amount of people that were mentioning 4 widers. I only got like maybe 2 in the entire time the change was active. Maybe they're not as common in rank_ss

long palm
#

I was gonna work on my freestyle anyways

unreal sky
wet vine
onyx reef
quick sapphire
unreal sky
#

oh yeah widing is kind of annoying now

grand topaz
#

by the time the opponent made c4w with 7+X i already had a proper defense up against it... i only lost to it like, once

unreal sky
#

because my main way of countering widers was opener apm spam 💀

grand topaz
#

and only encountered it in like, 5-6 games? out of about 160?

quick sapphire
#

The main problem ( that I see ) with the new bag is how badly it impacts lower rank players that already struggle with stacking.

onyx reef
#

true

rugged spear
onyx reef
#

made opener stacking go from too easy to too hard for alot of players

quick sapphire
rugged spear
#

the first bag feels like true random rng and 7bag randomised

grand topaz
grand topaz
unreal sky
grand topaz
#

altho i do kinda miss tki

#

but i'm willing to give it up lol

rugged spear
#

half the time you get a 7bag queue, half the time you get a randomiser zzsstt queue

unreal sky
#

for example repeat t

grand topaz
#

what's wrong with zzsstt? i made a stack out of it 🤔

rugged spear
#

the fact that there's only 1 realistic option you can do

onyx reef
#

will an a or b rank be able to though?

rugged spear
#

variation is gone, the one thing you wanted with a more random randomiser

quick sapphire
rugged spear
#

shrug other than the first bag, the 7+2 and 7+1 bags feel fine

unreal sky
#

ye with some bags you can still make a tki ish shape

rugged spear
#

but you can get kind of droughted because of how the pieces are distributed across the first 4 bags right

unreal sky
#

i'm thinking maybe we could have something similar to stride mode where certain bags are filtered out

#

for example we could guarantee no repeat sz for the first bag

#

i also think maybe we should guarantee that there is exactly 1 T piece for each of the first bags?

rugged spear
#

messing with t piece count just kind of changes how the game is played

quick sapphire
#

I think the bags themselves should not be limited or edited.

unreal sky
#

idk if this would like work out bag-wise

rugged spear
#

which is why i still have hope for 7+1, if 1 is never t

sharp condor
#

then you get a t piece per 8 pieces

#

which is kind of weird

rugged spear
#

it's less weird than having a tpiece every 8 pieces but sometimes 2

sharp condor
#

do you mean 7+1 for like 5 bags or something

rugged spear
#

ye

sharp condor
#

ah yea

rugged spear
#

7+3 is too much

sharp condor
#

i wonder if 7+1 is enough to destroy openers

quick sapphire
#

I wouldn't think so.

unreal sky
#

hold exists

quick sapphire
#

That one extra random piece wouldn't do it.

unreal sky
#

but it would be a lot more rng

rugged spear
#

double up simulator oyes

sharp condor
#

hmm

unreal sky
#

i don't think 7+1 would be enough to destroy opener though

sharp condor
#

just from some experimentation it seems openers are much harder

#

for example here i can't make any pc-based opener

#

not jigsaw, pco, stickspin/sdpc

#

yes

#

i just tried 7+1 a few times and my opener really gets fucked

#

i'm not sure how possible it would be to tech new openers

unreal sky
#

you're still getting stickspinned

sharp condor
#

i'm not so sure about that

#

think about how ofucked 2nd bag will be

#

there will be an additional wrong piece

boreal drift
#

No, you're getting Dpced

quick sapphire
#

I think before any bag changes are brought to TL there should be a bag option added to zen so people that aren't familiar can practice in it freely.

sharp condor
#

and you can't just hold O for the whole thing

rugged spear
#

the longer the opener is, the more it will be affected in 7+1

boreal drift
quick sapphire
#

and Yes I know custom games exist.

rugged spear
sharp condor
#

i managed to biuld sdpc once after 6 attempts

#

and then what do u do from here

unreal sky
#

hmm good point

sharp condor
rugged spear
#

but nobody does it, like with cpt

sharp condor
#

huh

quick sapphire
sharp condor
#

oops

quick sapphire
#

It's not the same doing it in custom rooms because you can get more freedom without exiting and re entering such as changing the gravity.

winged tartan
#

technically i was able to enable zen settings in a solo custom game pankpause

quick sapphire
#

It'd just be nice to be able to select a different bag from the list.

wet vine
#

i might be dumb but idk how lol

winged tartan
rugged spear
#

ye but this is impossible to determine during countdown

#

which is when i determine what to do 😢

charred walrus
#

it is if you suggested this to someone earlier 💀

rugged spear
#

real

#

what if u get ii queue next

#

what u do

sharp condor
#

spin I

#

real question is TT queue 💀

rugged spear
#

u probably just t overhang

sharp condor
#

WASTE T

rugged spear
#

ur forced to waste t

#

regardless

sharp condor
#

left side parity is fucked

rugged spear
#

ye this is issue

sharp condor
#

have fun resolving

tough wagon
#

waste is perfectly fine especially in the opener where no one has any attacks

#
  • both side has same queue so it's not like it's not fair
rugged spear
#

yeah

grand topaz
#

imagine if it was instead 2+2+1+1+1 😅

#

not sure if it would change anything

rugged spear
#

less chaos in the first bag,

grand topaz
grand topaz
solemn grove
#

hey has someone already done 7+x autostart room

wet vine
wet vine
rugged spear
#

but people do different things in sdpc 2nd bag why is that any different

wet vine
#

i forgot which is which but both from tiki/gyan

minor socket
#

I saw the second one first

charred walrus
#

ew tss

wet vine
quick sapphire
charred walrus
#

5w float gets funny points

quick sapphire
#

opener main percentage out of my 10 games is now at 50%.

solemn grove
#

just saw this lol

rugged spear
#

pc

quick sapphire
#

So that's

Opener mains - 1
Non-opener mains - 1

rugged spear
#

huh

winged tartan
#

yeah how is this a win lol

#

the papers can mean anything, dropkick solution finder on literally any bag and it will find solutions (as the name implies)

rugged spear
#

i'd argue that pc research is done purely for pc, i don't see how this is applicable to vs

civic narwhal
#

if pco mains now have to do a ton more memorization, isn’t that still a win for non-opener mains

winged tartan
#

wait so what's the win for the opener mains then

quick sapphire
winged tartan
civic narwhal
#

the only one I see is that 4w is possible in bags that make it very hard to pressure early

winged tartan
#

well everyone loses with that one right

civic narwhal
#

true

silver holly
#

i do hope this is tested again sometime soon, conceptually i really like it but haven't been able to play TL recently bc i've been busy w/ work

civic narwhal
#

^yeah I only got to play two rounds yesterday :(

silver holly
#

would like to provide feedback as a lower skill player lol

civic narwhal
#

it’s pretty fun though

quick sapphire
#

I Reeeallllly hope I one day never have to see this in TL ever again.

civic narwhal
#

same

quick sapphire
#

Mind you.

#

They still didn't win.

civic narwhal
#

though opener mains inflate my own apm because they can be counterspiked to death…

quick sapphire
#

I can't be unbiased towards them. I just absolutely hate the playstyle.

#

Yeah yeah ... skillissue

civic narwhal
#

just send the apm back

#

even with normal bags, I honestly think that practicing non-opener gameplay is a better investment on time in the long run

#

there'll be a ceiling where openers can take you

#

if you're satisfied with that, then I guess it's ok

#

but most people get stuck because they rely on them... and then they no longer find the game fun when they can't win w openers anymore

#

shame

#

I think 7+x discourages that to an extent... if people still want to try (which is possible but would take more effort), that's on them

wanton mulch
#

there's still players who say 7+x is awkward... which I think it's because they're just not used to it thonk
idk, I think everyone would be fine with 7+x if tetrio started as 7+x bag system from the start

civic narwhal
#

it'll just take more than a day to get used to

wanton mulch
#

yeah... unfortunatly we can't force players to play in a mode they dislike

#

unless osk make it a 7+x month

civic narwhal
#

someone should do some calculations for opener mains vs non-opener mains on whether they like the mode or not

#

would be fun to see

quick sapphire
pseudo heron
#

after getting a mostly good night of sleep, I have arrived at the following opinions:

  • openers should have a place, but they shouldn't be a quick ticket to SS rank; they are excellent for entering the midgame with momentum
  • the +3 in the first bag is likely very jarring for noobs at times, especially when there is a flood of O/S/Z pieces; even well-known difficult Tetris games like TGM prevent this from happening
  • a happier medium might be 2/2/2/1 or 2/2/1/1/1 rather than 3/2/1/1, so smaller openers are easier to use but not overpowered in the lower ranks

basically, the current 7+X randomizer seems to be too effective at nerfing openers, and it makes transitioning to midgame harder

civic narwhal
quick sapphire
civic narwhal
#

reasons like: "I only opener main too because people opener me to death otherwise" or "I don't opener main, but I still don't like the rng"

quick sapphire
#

The way I look at it there will be a fair few people in rank_x and rank_u that will probably drop like a bomb without their openers.

civic narwhal
#

wdym drop a bomb

chilly robin
#

high apm

quick sapphire
chilly robin
#

theyre saying few people arent reliant on their openers

civic narwhal
#

high apm in general or high apm at the opener?

#

ohh

#

mb, I misread

#

yeah, that's true

cinder vapor
#

If there's any argument I'd have against opener mains, it's that there's next-to-no interaction between players during a match. The opener main is basically just playing blitz every round until they can't and drop dead.

lament elm
#

real

#

also what is that plonking wtg

#

wtf

primal gale
#

my first game back on 7bag (they threw to 0-6 because they knew they could reverse me with dpc crutching)

lament elm
#

sadge

mystic yoke
primal gale
#

if I don't kill with opener I go plonk infds mode

#

I'm not a fast player I make do with what I have

mental storm
#

wait bro is me if i did kill openers

#

woke idea time

primal gale
cinder vapor
golden drum
#

Grind 1.9 pps plonking until you're mid X level like me woke

lament elm
#

only around 0.5pps to go oyes

quick sapphire
#

I wonder if we will get any update from osk about the feedback received.

open lion
#

Idk maybe soon

vestal mantle
#

nerf PC to 6 lines sent is honestly a better solution

cloud mesa
#

buff midgame pcs pog

vestal mantle
#

openers that don't have PCs are counterable 100% of the time if you don't have the skill issue

winged tartan
#

frankly i agree with the people who think nerfing PC directly like that is almost entirely irrelevant

vestal mantle
graceful owl
#

not if you're a B rank

#

no one gives a shit about higher ranks

vestal mantle
#

who opener mains in b rank lmfao

graceful owl
#

you'd be surprised

vestal mantle
#

mech tsders

#

trol

graceful owl
#

i learned sdpc in b rank

vestal mantle
#

sdpc is bad without the pc

#

so pc nerf = problem solved

graceful owl
#

-4 lines wont make it that much worse

vestal mantle
#

huge game changer past s rank

graceful owl
#

if you're S rank and more you also just know dpc

vestal mantle
#

no

graceful owl
#

skill issue

#

and as i said no one cares about higher ranks

#

if you're higher rank and you die to opener you suck

#

it's the lower ranks' fun that's being impacted with killer openers

vestal mantle
#

how to encourage people to never learn screenwatching and just encourage infinite downstacking at every level

lament elm
#

as an ex-B+ who could 2pps burst SDPC DPC back when Feesh was just getting popular,

#

I believe there has never been more unreasonably fast blitzers in the lower ranks than before

winged tartan
#

i mean, checks out to me
if you learnt of the "win game" guide at B rank you'd probably rely on it too

grand topaz
#

but it becomes such a struggle that "can i deflect the opener main" rather than "can we have a fun game"

graceful owl
#

the question " can i deflect the opener main" isn't even that hard lmao

#

just opener back

quick sapphire
lament elm
#

not needing opener...

quick sapphire
#

"If you can't beat em, join em..."

lament elm
#

just need good skill, and keep the board always clean for the downstack

grand topaz
grand topaz
graceful owl
grand topaz
grand topaz
graceful owl
#

it's not that hard

grand topaz
#

why is variety somehow always SDPC

quick sapphire
#

There was a time recently @primal gale can confirm. Where I was gonna learn SDPC because it felt more like a requirement than a choice.

graceful owl
#

i never said anything about variety

graceful owl
grand topaz
#

thankfully you can typically TKI TSD against the TSS and then you immediately force them into the C-spin path, which you guard, at which point they show their true color and do nothing but korean-stack for 3 minutes

quick sapphire
lament elm
#

nah, not winning games enough
At SS just 2-2.5pps TKI is enough

graceful owl
#

if you didn't want to learn sdpc there's other ways to counter

lament elm
#

keep board ds-able yeyey

graceful owl
lament elm
#

skim single ye

#

hidden tech

#

keep it hidden

graceful owl
#

it's just plonking

grand topaz
#

countering SDPC/DPC isn't that fun however, it really boils down to getting that 1 TSD fast enough at that specific moment

#

if you fail to do it "oh i have DPC with 4 pps too bye"

#

game ends in 6 seconds if you mess up

graceful owl
grand topaz
#

in every rank 👍

stone roost
# pseudo heron after getting a mostly good night of sleep, I have arrived at the following opin...

Hmm sorry if my english isn’t fluent enough. I’m at the borderline between SS-U, played two rounds or so and this is the argument I most agree with. I’m a non-opener main(I freestyle 99% of the time),, and I could clearly spot the difference regarding the flowthrough of the game. No ‘death in 5 seconds’ or so,,, Longer games and forced downstacking/midgame strategies and such. Felt much better personally but was worried that systems like this would make the opener/blitz main player feel like as if their playstyle has no worth. Conclusion is that there could be an alternative somewhere between the current bag system and 7+X ,,,, like the example mentioned above.

#

But I know nothing so ,,,, yup

graceful owl
merry breach
#

hello passthrough drama on crack

grand topaz
# graceful owl so you still have no argument ok great

i've had multiple arguments over multiple hours of typing so at this point i just don't like explaining the same thing: openers are the reason why people are quitting the game at various ranks and why the game has lower than you'd expect retention rates, all this problem inherited from the "guideline 7-bag" which is, uh, the reason why every game starts the same

graceful owl
#

source?

graceful owl
#

aren't people far more likely to learn the opener as opposed to just giving up

stone roost
#

I… personally wanted to give up lol

grand topaz
#

who wants to memorize 28 piece placements just to "not immediately die"

#

when there are 3000+ other games to play

fresh ermine
# graceful owl source?

have you ever spoken with people in the tetris community? there is literally no player I have seen that wasn't mad at one point to opener mains

grand topaz
#

i've been mad about opener maining for more than 2 years, as i found out

#

it's already been that long

graceful owl
graceful owl
grand topaz
stone roost
#

For me the game is more about response and feedback,,, Somewhat felt odd about the game being finished in such a short period of time.

grand topaz
stone roost
#

I mean come on give me one second to think,,,

grand topaz
#

"35 is nothing" kekw

graceful owl
#

and your point?

grand topaz
graceful owl
#

then do it

#

lmao

#

that's still not an argumenbt

grand topaz
#

it is

#

technically a more valid one than "skill issue"

stone roost
#
  • also as a person who relies on multiplier or b2bs to win,,, The strategy for me to counter effective openers like PCs or stickspins
merry breach
stone roost
#

Is to ‘send four lines and wait’

merry breach
#

if not maybe try placing 35 pieces

stone roost
#

And isn’t it odd? I mean yeah it’s a strategy but it still feels awkward..

graceful owl
grand topaz
graceful owl
#

but why

grand topaz
#

you can just do [not opener] instead

quick sapphire
graceful owl
#

when you just also do opener

grand topaz
graceful owl
#

why are you forcing your way of playing down my throat?

grand topaz
#

and annoying to learn

grand topaz
stone roost
#

Hey cool down

graceful owl
#

im not forcing people to play opener

#

im just saying you should do it if you want to reply to opener

grand topaz
#

you are literally telling me "if you don't like opener, just opener"

#

that was literally your argument 15 minutes ago

quick sapphire
#

I think you both need to stop. You're not gonna agree on anything and it's contributing nothing to the feedback of 7+X

graceful owl
#

i also said you can choose to do something else instead

merry breach
#

openers usually force you to opener to have a chance at surviving

graceful owl
#

you guys are literally arguing for banning openers

grand topaz
graceful owl
#

so you're just wrong

grand topaz
#

and i'm very excited to make the game less boring (by banning openers, yes)

stone roost
graceful owl
merry breach
grand topaz
# graceful owl

ok but it makes the game unfun for most people in U and below, leading to burnout

#

and playing other games instead

merry breach
#

its just the 0 variety and 100 consistency that can make it unfun for the opponent

#

and this comes from someone who sdpc crutched to ss

grand topaz
#

i learned extended-sdpc but i prefer doing something that is not the same thing

stone roost
graceful owl
#

openers should be normalized

quick sapphire
#

I will be very excited if 7+X becomes reality in TL ( Or some variation of it ) that ends opener maining.

I feel for those that opener main but in the grand scheme of things you need to adapt to the changes ingame.

If you're just opener maining every round of every match you're just playing blitz at that point.

Well ... blitz or die.

graceful owl
#

they're part of the game and should be treated as such

grand topaz
fresh ermine
graceful owl
#

you do it

grand topaz
#

why would i? i don't need openers

merry breach
graceful owl
merry breach
#

you get to play multiplayer in multiplayer

primal gale
#

every round there should be a 50/50 chance of it being 7bag or 7+x

graceful owl
#

openers is also multiplayer

primal gale
#

keep people on their toes

grand topaz
stone roost
primal gale
#

that way nobody can rely on only opener and nobody can rely on only midgame

graceful owl
#

no i just haven't seen a valid argument yet

stone roost
#

We need to be efficient taking advantage of the blocks

graceful owl
#

everything has just been malding and groveling

stone roost
#

And also we need to ‘respond’

quick sapphire
grand topaz
quick sapphire
#

@grand topaz@graceful owl

You really need to stop responding to each other.

graceful owl
#

why

grand topaz
merry breach
stone roost
#

I mean the whole point is getting the game more playable and fascinating as a ‘1v1’ game

quick sapphire
#

Or take it to dm's...

stone roost
#

It’s versus - we need time to actually think, play, and place the blocks I mean

merry breach
#

exactly

graceful owl
#

openers have plenty of skill involved