#7+X-Bag in TL
1 messages · Page 8 of 1
@naive hare next block origin major?
why did they switch to taht after 35 pieces?
saw reallynotsomeone also say this
but i dont get it
I had normal midgame after
that's exposing a skill gap, not changing playstyles 
I did also encounter some inf-ds but it wasn't stale
because the momentum is just gone
I gains 10tr lost 0.3pps 30 on apm 42 on vs
I also made STSD / c-spin if I could
I hope this will not be permanently implanted
it's hard to switch the momentum from cheese to clean
I really dont like this change
once the momentum is cheese it's rlly hard to get playing clean again
downstack faster 
ah i see, i usually kill momentum right after openers anyways so i didnt notice
I played under 70 apm 150 vs 💀
this is true, most players will not ds or cancel well
You rely on 4 pps Mr t-spin Dt for a lot of your wins, so I'm not that surprised you wouldn't like it.
Not everyone will like the change.
But nothing osk does will have absolutely everyone "like" it.
There will always be likes and dislikes.
But from the game's perspective, the goal isn't to let people repeat the same pattern each game
It fixes the game for SS and lower ranks
S+ people actually have fun etc
How so?
openers never been an issue for me when i started TL it was 4w spam
more annoying
It's not 2.2 SDPC/DPC pps into "death"
You can't cheese lower ranks by bursting a strong opener
so wat if it is sdpc dpc into death
the player who does it earned the win by practicing the skill
It requires more fundamental stacking skills
Results in bad game
no it doesnt
I'm glad to see it stop becoming a skill
well 1 year ago, it was jsut me learning what tki is and stopping it for the vast majority of rounds
It's just bad design that guideline even allows this
If skill is determined by how well you can opener then that's not a good game
its only wat the whole game is building on ever since the bag system was first put in popular tetris
just throw it away cos players dont like losing
great idea
Well it was a mistake and this isn't even tetris
it's not thrown away, just delayed by 35 pieces, but i do get your point. It feels really strange to not 7 bag from the start
LOL
ok this guy is incapable of having a productive conversation
Yeah so uhm, 7+X will take some time for the community to adapt
Tbh 7 bag awareness also starts showing up in like, S+ish
So for about 70(?)% of players it's still a gimmick that just makes the game be "oh I died to something"
people will have to keep their ranks without preset 4-bag openers
ngl if i didnt have this discord identitfy openers and link me to four.lol I do wonder if I would had noticed i had to deal with openers blind somehow or managed to
and also general counter tips
I keep seeing "4W" being brought up in discussions with 7+X but I don't think I had more than 1 or 2 matches against 4 widers in the entire day. I could be wrong but I defo don't remember more than 2.
the ones i did see, dont know how to 4w at all so idk
Maybe it's just my luck I dunno.
in your stream i mean
I encountered 5 games of 4w out of about 140
I never got 4wided probably because I played like 3 friendly matches
And lost to it 1 time because I got too cocky
If anything. I won more rounds running 9-0.
jeez, 140 games in 24 hours sounds crazy lol
Well, games, not sets
I played about 16 sets of TL but I can check
yeah i'd call them rounds
oh
I do see people mix them around but its gets confusing
Then I got 4w'd only in about 5 rounds
There's a lot of different areas you can have skill in in a versus block stacker, like downstack, upstack, speed, efficiency, opening, timing, etc.
Real
With regular 7-bag, you put too much of an emphasis on the opening. Since you know you're getting the same 7 pieces in the first bag you can easily train and use an opener, which improves speed.
And if you can get to the same level with just training opening as someone who has trained in multiple other areas of the game, the game is not balanced
LOL
SO TRUE
i actuallyhad that idea
but i really hate the 7+x bag so idk
let it be known
I called it
7+x bag fixes this by making the opening not as concrete. You can still make an effective opening out of the pieces you see, but it's not the same every time
I've gotten so many perfect clears with my time, simply because I trained my PC vision to not rely on PCO all the time
If you're able to train your opening to adapt to the 7+3 at the start, then more power to you, I wholly respect it
its really weird i just try to make a tki shape as much as i can
If you have an early I there's a lot of ways you can make a shape similar to TKI
yeah
but like I said, it takes more awareness of the queue
something that isn't as necessary as in regular 7-bag
7+X opener moment
tbh some openers taught me how to do certain setups and improve my vision in general. i feel like i would struggle learning some of these without them (maybe)
stsd
yes i also had a hard time adapting at first
this is still basically freestyle
yes it is
openers can be freestyle
also do be careful about floor stsd, I don't want you to get the 1 in 10
i do
i'm used to it by now
L spin fix for the win
horror
honestly, it even affects the 6-3 opening
it's weird because i never stacked like that lmao
just upstacking is not as easy to do, needs some more awareness
at the start that is
pov you stack so high ur opponent sends 1 t spin and u die
tbh some people like the new bag cause they're good at it
gimmick users in the chatr
Rise up
AHAHAHAHAH
ive had that happen to me before out of careless mistakes
im just 3 pps power stacking and not making my stack go downnnnnnnnn
id delete my account if that happened to me and i watched the replay
finally no more of this 7+x stuff
cursed light mode
This bag thing funny because in low elo people just lost the ability to stack
So its just full of cheese players when I tried it
But the games so cursed when you get to the top because you're just praying you get some line blocks for quads and the game says no early
Overall though I think it was pretty fun when both sides played like humans though
fun fact: the x rank vs average decreased by 6 over the course of the 7+x bag TL
from ~234.9 vs to ~228.5 vs
yeah honestly that's what i was most interested in
coincidence?
how do the fanmade opener stats compare
X rank just opener mains confirmed?
real
osk ruined tl now
honestly osk should do some more test days
could be decreased more, it's only the fact that only some people actually queued that the average wasn't pulled down by much
Like I mentioned in my previous post. One day simply isn't enough time to see anything other than a kneejerk reaction to the change. You'd need a couple months at the bare minimum to see how the meta shifts
Honestly I find the change in stats to be rather interesting. I'd say changed my playstyle a bit from doing Sailboat and Hachispin to instead just seeing if I spotted anything funky and if not just doing 9-0 though I feel like I wasn't spotting actual midgame T-Spin setups as often as I normally would. Just to show some bot stats from 10/4 as an example here:
I use my openers to counterspike though once I get into the mindset of doing T-spins I will try to maintain that b2b pressure. Whereas with yesterday i just reverted to my old playstyle before I learned any openers and transitioned into T-spins where I found them easily.
Probably not. People's TR will adjust over time and those who refuse to play will just lose their ranks
a reset would be nice but ngl, most people's rank will just be around the same
opener mains would re-adjust to their real stats' rank according to their real APM
personally i went from 24.4k to 24.4k (briefly touched 24.5k) so i guess there is variability but not that much to warrant a reset imo
Yeah this thread has now hit 10x it's original message pre 7+x
I remember I used to read all new messages in this thread, until yeah
i technically scrolled through everything
doesn't mean i bothered to try and comprehend all the bad math 
release new season NOW
i will forever stand by the claim that openers are a game design flaw, and it's fascinating that just mixing up the order of the first 5 bags like that can so drastically invalidate this problem and make the game more fun at all levels of play
this game mode taught me im coping and i need to learn openers
(i gained 600 tr)
yeah i was thinking about https://youtu.be/zk3S3o1qOHo?t=501
i know it's never been tetr.io's "fundamental design" to prevent openers, but it still feels relevant for some reason
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴
Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
=== Sources and Resources ===
- Sources
[1] [AMA] I ...
mainly the bits about how people just had to start playing the game with a wiki open in a browser tab to switch to every second
Ruining the thrill of “are these multipliers gonna make it” by directly showing the result, but the info is technically there to calculate by hand for the mults
that's......not what i timestamped
Mhm yeah… it’s kind of the same with openers
You might just look at a fumen for an opener
and then as a competitive 1v1 game, you have people who either 1.) don't know harddrop/fourlol so they don't know what to look for, they just lose to something 2.) those who don't really want to memorize a 28-piece sequence to "win"
Yep
Sorry didn’t check timestamp
busy in fz99
technically if you talk to people in S+/SS they said they had a lot more fun
i also heard "i'm still trying to force DT cannon, sometimes it works" from S- rank which i found funny
lol
well some lower ranks did also say "now the games last longer and there is more cheese"
but the kind of garbage you get is the kind of garbage you're sent, and APM greatly correlates with rank
just played a 7+x game and it feels great honestly
Sure, game plays longer, but I can 'play' the game instead of making the same pattern over and over
normal matches when early o, stressed me out because I have to make sdpc pattern and hope not to misdrop.
But in 7+x, I can play from the midgame (although there were some players who squeezed out pc patterns, but it wasn't much of a big deal)
Also this could be my personal experience, but It seems I don't have a issue with having cheese phase?
All my games eventually lead to a clean well battle instead of cheese inf ds games (this kinda fluctuates with the opponent so I would need more matches to have a better opinion on this)
While I do agree "not being able to beat opener phase" is a clearly a skill issue (which includes not misdropping at all), I would like to state this:
You can tell b- rank who hates opener, "you have skill issue", but what's the point if that person doesn't enjoy the game?
I do think this also applies to the other side as well, I understand there are people who enjoy playing the opener phase.
But I think it's quite extreme to say 'I don't enjoy the game if there is no opener phase'...
also i do 3pps sdpc and take some free wins btw 
What's cool is that there are still opportunities to build tki or mko which are the only openers that matter to me
It's supposed to be more freestyle though
i made TST => TSM opener in 7+x
once
I guess yeah there are queues that ruin it
yea but then you make something else
Actually if you're fine with t overhang than you probably can make tspin most of the time
ngl from my games and ones ive watched, 7+x didn't make the rounds longer at all...
They definitely made my rounds longer though that's more to do with me punishing certain openers with counter-pressure.
i generally agree with the sentiment that opener maining and 4pps sdpc spam are pretty unhealthy for the game (skill should come from interacting with the opponent), but deleting the option entirely from the game feels a bit like pulling the rug from under the players have learned to play that way and relied on it since that's what the game mechanics have rewarded until now.
in my eyes this kind of change can be harmful because it addresses an issue by deleting it from play, rather than creating more viable counters, or lowering the value cap/adding nuance to said option (openers).
with that out of the way i will say the 7+x games i played yesterday felt good after getting over the intial awkwardness. not having to fight opener spam was a welcome change of pace and c4w has become stronger since it's less queue dependant than most other options and one of its main counters is dead.
I think c4w balance-wise is in quite a good spot - it's strong with clear strengths and weaknesses, but people rarely complain about it being too strong, much less no skill and uninteractive. I think it's worth looking into some other ideas that don't directly attack the ability to do openers or stack a certain way, but instead tone them down and add nuance, similar to the combo multiplier change that nerf/reworked c4w
some ideas to get the ball rolling:
- both players start with two lines of clean garbage (even parity so pc's are still possible, but more difficult)
- both players start with 4 lines of clean garbage that are wounded for 10s
- all attacks are 1/2'ed and passthrough for the first 5 secs (reason: passthrough to enable stopping pc loops, 1/2 attack so the pc looper can't just speed diff you)
- pc's are nerfed to 6 lines
- attacks start at 1/2x and scale to 1x by 10 secs
- any kind of similarly *reverse ramping LCD (though i imagine you guys don't want to touch this parameter until charsys comes out)
I had found using basic tech as openers (stuff like STSD, DT, C-spin, etc) worked better than trying an actual opener just because you only need a few pieces to correctly perform them.
that i can definitely agree with
someone finally agreed with my sentiments, i like it cuz it prevents opener but midgame feels weird (or for him "but also it prevents midgame tech like bag counting")
there are some problems to this, from what i've read the main problem is something like stickspin in lower ranks
its a good chance for all players to learn midgame and macro
i guess the nerfed attack things work at higher ranks too but not at lower ranks
4w in general became an issue in 7+x, since there's no opener loop to counter it which was a viable option in 7-bag there's no other way to counter it other than your own 4w or hope your opponent's real bad at it
"but also it prevents midgame tech like bag counting")
That would be incorrect. After the initial bags (35 pieces) you will be at the exact same position as a normal game.
there's no combo rework to be done because tetrio already has it reworked from the start
i think like archina said it's a bit too early to draw conclusions like this. is c4w stronger? yes. is it so strong that it's a problem? that is a different question entirely
i was not suggesting another combo rework, but a change that targets openers in a similar way that the combo rework targetted c4w
true, we don't have much data yet
ah okay
4w is the only strategy that particularly received an indirect buff as like TNT mentioned it's main checks are specific openers. If you can TSS though you can still harm 4w by applying heavy pressure afterwards. It's more difficult, yet definitely possible.
idk how to explain it, but literally midgame feels way too weird, even when i freestyle in normal 7bag, it doesn't feel that bad
yea i agree lol
it completely throws off my bag intuition
i think gyan explained it nicely?
That would likely be a mindset issue. Beyond the opening phase it's literally the exact same midgame 
opening is made weird so you get into midgame into an unfamiliar way which throws me off is what i find
57
lol oops
cookie are u fine? lol
discord being funny i promise
i saw that multiple edits in like 1 sec
"opener gaming" in 7+x 
i edited and it edited back somehow
hmmm nah, i tried getting rid of the mindset, after like 1-2 min, definitely yeah but even with 7+x, rounds still ends at like 40-70 sec
it's not the same midgame because the transition from opener to midgame is heavily affected
well, here's my thoughts
- starting with garbage still doesn't resolve any tspin reliant opener, sure it prevents pcs but stickspin / sdpc-spin is still a meta here
- passthrough also comes with the same problem, only now it's worse, you can't defend
- attacks starting at 1/2 could be a fix, the only problem i could think of is if the opener main waits the 1/2 period out while using a tspin reliant opener which can be brutal for low-rank players who can't top out the opener main before that happens
- pcs nerfed to 6 lines does work for pco dpc sdpc all that, but again tspin reliant openers are still viable
- ramping LCD?
even with 7+x tiki can still somehow get like 20 b2b wtf
lol
i dont want to say that the transition from opener to midgame is not THAT affected because this comes from a top player’s perspective
well yea only the first 35 pieces are changed
so if you can make ur way through it and keep ur bag intuition then you can just play normally
yeah, it's really hard to figure out if you're out of 7+x
Line Clear Delay
i skim sooo much even after that 35 pieces 
for me it's like either i find nice setup first few bags or i don't and i skim until 7 bag and then its b2b fiesta
Step 1: check the left of your board to see if pieces >=35.
Step 2: profit.
ngl this is one thing i learned from this 7+x day, and that is u rely so much on intuition when playing, I barely read queue in normal 7 bag
that could encourage long stacking, some openers with long stacking periods still counter it though like say ms2 and dt
kinda breaks the flow tbh, i never look at stats on either board until it's like the end of the game
yea exactly
in my head i have a every 7 piece rhythm with the bags
so i have a sense of what pieces are coming up
but now i have no clue what's going on and when i'm out of 7+x
like obviously it's after 35 pieces
but i'm not really counting that when i play lol
and i don't want to be staring at the piece count until it hits 35
I technically do though its not a guideline rhythm I follow subconsciously but rather TGM lol
btw you guys bag count? for me it's just "i placed a t now, gotta wait for another bag later" or "if i place this j at the well, i can't place another j on this other well" except when rng happens
Basically what I do
I just don't expect to see a piece for a little bit if it appeared recently
that's how i can play without reading queue
just look at the 35th piece and be like "ok it's 7-bag now" 🤷
the game tells you the number of pieces you've placed
it wouldn't be much different than timing your zone in TE:C zone battle so that when you finish your zone, you reach 60k score and send phase-3 garbage
altho the top-top-tier players, they don't really care they just send infinite amount of garbage and you die lmao
i agrée that the extra pieces make the flow of opener weird now
that's by design
or at least that's what i noticed by playing like 8ish games
especially if there's extra t s or z
this definitely breaks my flow
like i have to be checking until it hits 35
but i still think the advantage of opener nerf outweighs whatever this weirdness is
otherwise it's like im at 43, uhh 43 - 35 = 8, ok so i have 1 piece placed or somehting
like i dont wanna do those mental gynmastics either
to me instead of opener then midgame, in 7+x there's just no opener phase, it's essentially replaced with upstacking
i mean you can be like me and just place blocks without really looking at the piece count
but i'm 24.4k so
no clue but it's not working for me
on an unrelated but kind of funny note one of my friends' match history looks like this now
😭
As of right now with votes being so tight I dont think it will be considered.
We really needed a longer timeframe
lol
it's just like initial placement matches
ninetales i don't think this is a democratic process
osk is just using this thread to gather feedback
the problem is asking people in the top 10% "hey do you like this change" while the primary player base is in the other 90%
i think there should be more proper warning before just throwing pretty game changing mechanics into tl
yea i think this change is targetted at lower ranks right
I know that but you can't expect me to believe he isn't considering the votes too.
top 10% players tend to have less of a problem with an opener
like i saw a lot of people saying the problem is uninteractive stickspin gaming in B ranks
like, maybe a popup like those update popups when you enter the game for the first time since
in every rank
i feel like the sample size is way too low
It is indeed
no thanks openers suck
opinion
so is yours
i'mnot saying its not lol
"high ranks have no problem with opener" i do
am i high rank? not sure lmao
is 24.4k high
i didn't say they dont have no problem
but throughout this thread i've seen a lot of top top players saying they actually think openers add more depth
tend to
not all
my take is that 7+x should be permanent in tl in some form (maybe with some modifications, eg filter some bags because extra tsz starts can be problematic)
sprint and blitz should stay untouched
yes but you could still face problems with opener mains at that level
i think the transition is too sudden
by depth, do you mean repeat same pattern over and over from the first piece to the last for every bag pre-determined
how is that depth
if you want to nerf looping then do something like reduce pc damage or something lol
and the bags really affect how the game is played, based on what pieces occur in future bags you don't even know
but i was under the impression this change is targetted towards stickspin and stuff
i have no problem with nerfing looping with something like that
but i don't like how this completely affects my opener gameplay
it is geared against repeating the same pattern over and over from the start
so every 3 or 4-bag opener
and i think that includes LST opening
false, you can time your attacks to prevent another pc, you can downstack fast, you can make another opener to counter (sdpc easily counterable by a single t-spin since a tss fails to block a tsd and thus breaks the loop), etc
yea there is lots of counterplay to openers, especially at a top10% level
"can you TKI with 3.5 pps" very depth
i see the argument against openers at lower ranks but at top 10% there is no excuse to learning counterplay
from my experience you can still lst sometimes with 7+x
but t parity screws it up a lot
what is the alternative with the new changes
it's annoying and objectively the worst part of the game
no
look at every rank of play and see that it is
?
how lol
yeah i have problem with sdpc people but even then i would rather have them in my life 
Overall I've already made my own POV as both fair and unfair as I can make it
#1225191549881810965 message
"objectively {some subjective statement}" ?
or i might just be maso
only people who actually execute 3.5 pps whatever into [any backup tactics that vary from C- stacking to 9-0 at every rank] like openers
prefering to get destroyed
you are presenting these sweeping opinions as facts
i mean just bc counterplay exists doesn't mean that it's a balanced part of the meta
from what i've seen in this thread a lot of non-opener mains like openers too
you say that about my stance, but people saying "opener adds depth" does it? how is that a fact
i didn't say it's a fact
from the words of almighty opener god smolfeesh:
"playing openers alone is a refusal to play the game properly, but also not strategizing around opener mains is also a refusal to play the game properly"
the problem is that "relying on openers" is "playing the game properly" when it was never meant to be like that(?)
thanks to 7+X you do not rely on openers you play the game instead
no piece memorization you just play
I like openers but I don't like the results of a match to be determined by a players capability to do an opener.
but tetris is patterns game
i like regular 7bag because i can tki and go into a midgame i'm familiar with
are you not allowed to box because it's a memorised pattern 😢
i agree with this, i feel like with 7+x though we're more questioning what "properly" is supposed to mean
and so you grab a notebook to see "which opener people invented" memorize it and execute it with 4 pps? where is the pattern seeking
tspins setups are forbidden now because it's a memorized setup
do openers go against the essence of how tetrio should play
i think lst is pattern seeking
opener lst is less
why does it look exactly the game for the first 5 bags then 🤔
because there aren't any other patterns that work
yeah 7+X adds more patterns for first 5 bag
🤔
from what i've seen 7+x drastically lowers the variety
it's mostly just 9-0 and 6-3
nah there's definitely more variety, it's very fun for me the first couple bags
or even make a freestyle cspin
you are good at freestyle 😭
i think the biggest issue is not knowing where the t piece is given the first 5 pieces
if the t piece isn't there
most of my 1v1s have been pretty stale, mostly just 6-3 upstack or just infds looking for tsd
also it's really not fun when my starting queue is like TTSS or whatever
for me it feels like the freestyle makes it so i can expect a certain amount of damage from the opponent == it's very predictable
i like 7+x because it's a change of pace, rather than the same thing i played a million times, but i dont like it if it's permanent because then it will get stale and have the same problem
yea i played 7+x a few times before this thread because i think it can be fun at times
changing things up
but this is only for me cuz i played the game a million times, for lower ranks who havent, it's probably the same variety wise
but i do not see this being fun after a while
I can respect that but don't you find it also stale to have someone SDPC every single round? Not trying to argue. Just asking.
most of my games have far more variety than sdpc every game
i mean regardless of which system is in place people are going to find a meta so you could argue that it's gonna be predictable either way
if most of your matches are against sdpc then that is definitely problematic
i mean yeah, once again what are low ranks going to do with this queue
and i am open to looking for solutions to counteract that
but i do not believe 7+x is the way to go, because it brings a lot of problems
WHAT ARE HIGH RANKS GONNA DO WITH THIS QUEUE 😭
i feel like sdpc definitely has a disproportionate presence in my games
idk some person found a tss
box
tsm and it actually open so many possibilities
i think we can all agree that having one aspect of the game being more weighted as a skill determinant isn't good game design, that's the essence of why people hate openers especially at the lower ranks
cause it feels like openers are the solution to everything below S or even SS
a meta theory could be that there's so much material on openers that we fail to create material to know how to counter those openers, and thus lower ranks have no idea what to do when faced with a strong opener
It's definitely a mixed bag. It creates some problems for some players but it solves some problems for others too
it creates more problems than it solves imo
yea i agree with this
ye
i believe there are better solutions
(OPINION)
lol
(haha get it, mixed bag)
Would it be bad to have 7 bag up to "x" rank ( Not
rank, I mean a specific rank ) and then change the bag kinda like how the FTX changes at
and
?
omg someone noticed 
starting queue was oszzj, u literally don't know what you can do with this queue i believe
they should make tetrio have seasons with different game mechanics and then also add season pass (im going to get downvoted to hell)
yeah 7+X adds more patterns for first 5 bag
more variety more gaming
@hardy beacon @sharp condor the whole complaint by the pro-opener-main group is that you "cannot have a specific piece placement pre-determined for the first 35 pieces" because there are too many variations to consider,
it is by definition adding more variety to the game, by having more variations in the starting 5 bags
this is not a definition lol
Seasons would be cool. Osk has talked about that previously.
imo the problems 7+x fixes could outweigh the problems it creates if we do more testing and modifications
you know what else adds more variations in the starting 5 bag
it is literally the number of variations for the first 35 pieces
classic randomiser lol
i think openers won't be much of a help for lower ranks in the future (unless,,, people learn 7+x opener setups..)
(also just opinion tho)
there are more starting bags
but the number of seeds is still the same
so there is not more variety
and that is why classic has higher viewership, so despite intended as a joke, actually yes
and also your argument is saying classic randomiser would add more variety to the game
what lol
no way you think 9-0 every game is more variety
7+X is more fun than classic tho
classic tetris is the most stale thing i've ever seen
it was fun to watch before rolling
classic tetris is just old therefore famous
i think what they're trying to say is that more bags != more variety != more fun
the thing is
while the argument makes sense in theory, the change only affects the first 35 pieces
there isn't more bags
don't call me a pro-opener-main
call me a pro-variety
everything you do after the 35 pieces is up to you as per 7-bag system
i would not care if osk removed pc damage
I was more looking at it from the view point of lower ranks up to maybe
or whatever the threshold is are learning proper stacking. When you reach the threshold you're ready for new challenges with the new bag system?
Just a thought.
seed count remains the same so the number of bags is still the same
more piece combinations i think is what they meant
how is SDPC-DPC every game variety, tell me
based take
i see sdpc like 1 in 50 games so i don't really see this
lol
sounds like you are lucky
my opponents never sdpc me i wonder why
Is it really that rare at your rank!?
yes
That’s just luck then
what rank is that
i mean yeah but we have to consider the whole playerbase
wait a sec, im asking someone
X rank
so you have to be in the top 1% of players to stop being harassed by SDPC/DPC??
i didn't say there isn't a problem at lower ranks
and everyone in the other 99% should suffer? wtf???
pc spam is definitely more of a problem from A-U ranks i would say
I can practically hit sdpc in like 50% of my SS rounds
you are making words out of nothing
50% of them are countered
no one said this lol
your argument: "SDPC/DPC is not a problem because in X rank i don't see it happen"
i didn't say that 😭
I think we need to calm down a bit.
i just said i don't see sdpc every game
then what are you saying
this
but i watch so many twitch streams and i see it everywhere all the time
it is a very slippery slope to go from what i said to 99% of players should suffer
and people keep using it as a clutch
you see 650k blitz and know you're up for bullshit again
it's genuinely the worst part of the game every time i play it
i sincerely don't understand why anyone defends it
if 400 elo chess players can learn to play around scholar's mate spammers why dont lower ranks do the same
it is also the worst part of watching any gameplay that is SS/low U
i have 0 game design knowledge so i have no clue if this would be good or not but it makes sense to me
i've been told that openers in chess are actually one of the reasons why it is hard to get into
not true at all lol
apparently this?
Practically all of my tl record
well according to some people, it is
but i CAN'T see this in a normal game lol
to be fair you do have to memorize both chess and tetris openers
That's funny but NO lower rank player is gonna see that in a million years.
openers are a core part of the game in chess
if you don't like openers then you won't like chess
exactly
even me i can't see lmao
but you don't have to know openers to be top5%
like you genuinely don't
not just saying that

in tetrio you do lmao
also not true
?
that's why it's so many X people complaining they can't 4 pps repeat the same pattern to be 24.8k (or U rank complaining they can't be 23.8k for some reason)
I love chess ... ||as a spectator. As a player I am genuine dogshit||.
i'm an opener main and i could completely drop openers and still be x rank
otherwise tehy would lose to it, so yes
lol yea i enjoy spectating chess more
this is just untrue
i just wish it was fun to watch SS/U rank (pre-24k) gameplay, but maybe even low X
high x doesn't get fazed at stickspin they just send garbage lol
yea exactly
actually i think majority of the super gms dislike the heavy memorisation in the game and prefer 960 instead, but that's only a small small percentage of the general populace
sdpc
yea fair enough
first 5 bags
at a certain level it just becomes opener prep for 12 hours every day
i love how there's still stick base lol
lol
literally the state of tetrio right now
not true whatsoever
people opener-prepping every time
ok what are you basing your argument on
i play against some players who destroy me while doing dubble every game
or literally they afk at the start and plonk my attack
I should look at my sdpc winrate
OMG! That's my plonk strats too!!!! 
and i have beaten X rank players while doing this strategy too
again you can defend against openers
what about lowering garbage cap at the start so openers become easier to survive
i believe the main problem is in lower ranks
so this probably wouldn't help them that much
there's just weird timing + garbage counting strats that most people don't think about
idk about garbage counting
Sdpc sends like a lot of clean garbage
id but like
a bit too much for the effort it takes to make it
put i piece in well
do you think it is easy to play at high pps lol
i mean like first tss in sdpc gets countered by one tsd and boom loop gone
like if you're going to complain about them being 2pps higher than you then like why are they 2pps higher than you in the first place
ye exactly
no, but the game suddenly is about quick fingers over pattern seeking
because they know the pattern for the next N*4 bags
if they do the rest you can downstack
Everyone has an opinion that should be respected. Regardless of if you agree with it or not. I completely misread your post. My bad.
We all have our own ways we enjoy playing.
This is why it's important that the consideration to change the bag system in TL is not something that can be done on a whim. It needs to be clear that it is being done with the best intentions for the game and the players in it.
is quick fingers not part of the appeal of uncapped handling
speed is part of skill
i play tetrio because i can play fast
quick fingers is fun, repetition is boring
i hate games like tec because of the enforced handling
have you seen score attack matches in modern
i have
i think it's jsut st stacking being boring
you're missing out, zone battle has its merit up to a point, after which it becomes speedy fingers again
kind of a struggle
wdym speedy fingers
zone battle is like 2 pps 😭
and thats at a top level
i get like 1.5pps
the problem is that tetrio currently is equally boring, it's either LST x5 or SDPC/DPC
or often SDPC-spin
Definitely the main reason I play it too. Totally not because I'm tier 4 supporter or anything ... honest!
honestly i've seen real shit when it comes to pps, i lose to high pps but also to low pps they just have good timing and efficiency 😭
i basically never see sdpc
lst is more common but still not that rampant
for me
the main opener i see is freestyle out of tki
That’s at X though
look
what's the point here
drop/min on the right
still not even close to tetrio speeds
yeah? but they must've spent a lot of time training to get there right
hhow do people do 2.5pps in a handling locked game 😭
fr
i'm not sure but i died
2.5 is crazy lol
i mean i gotta admit dude has serious skill
i agree lol
eah, tetrio is completely different from te:c and other guideline games
Damn ... I really wanna play some more 7+X TL right now but I can't 
Testing period was too short!!!!

relatable
Maan
Honestly I could tolerate a longer testing period
I mean if it was extended further I think this thread would have well over 20% more messages than it does right now
every game i had was fun, i only got blitz'd once
Yeahhhhh
how did you get blitzed in 7+x lol
Rng
I do think there should be an ingame link to "feedback" too. Not every player uses discord.
probs just a bunch of PCs from someone flubbing PCO-type shapes or something along those lines
the whole point of the change tho is to make the game more accessible/fun in lower ranks, and as always, the people who bother to join the discord (or watch the game on twitch) are generally at least S+ but more commonly SS/U/X
7+X was some of the best fun in TL I've had in years. And I can say that without a single doubt in my mind.
it's hard to get feedback from C to S- as abundantly as U/X because the U/X is more, enthusiastic i guess
actually SAME
Not getting frustrated over getting SDPC'd every other round was beautiful.
i didn't lose to 3.5 pps 0:06 bs
Oh totally
no "i must TKI with 3.5 pps"
which makes sense since U/X players have higher stakes in the game
not saying that their opinion matters more
finally just getting to, uh, the game
I went up 700 TR thanks to the change.
without having to dredge through the "opener phase"
agree
Exactly. Nobodies opinion matters more than anyone else. Regardless of what side you're on.
Genuinely, 7+x was a boat load of fun
Not having to dread opener mains was sooooo relieving
Of course there are people who don't like the change, and that's valid too!
But to me, it's a whole new breath of fresh air
I loved adapting to the change in bags as well such as two
in first 5 or double
or
.
It added some real creativity to my freestyling playstyle.
Even if I did 6-3 spam for a lot of my tl games 🙃
samesies lol
I can tolerate 7+X
i took some games off people i didnt expect to lmao
I was amazed at the amount of people that were mentioning 4 widers. I only got like maybe 2 in the entire time the change was active. Maybe they're not as common in 
I was gonna work on my freestyle anyways
disregarding the debate over openers, what do you think are the main problems with 7+x in terms of how it affects the opening stacking? (for example, first two pieces are double sz)
from what i hear, mostly in like A or lower? or something like that
tbf its been a day and the way you stack it is widely different to start with this bag
Yeah, you're probably right.
oh yeah widing is kind of annoying now
by the time the opponent made c4w with 7+X i already had a proper defense up against it... i only lost to it like, once
because my main way of countering widers was opener apm spam 💀
and only encountered it in like, 5-6 games? out of about 160?
The main problem ( that I see ) with the new bag is how badly it impacts lower rank players that already struggle with stacking.
true
the opener bags feel way too random
made opener stacking go from too easy to too hard for alot of players
That's a net positive imo.
the first bag feels like true random rng and 7bag randomised
interesting opinion. But at least they get a chance to fix the stack rather than be obliterated by "an opener".
working as intended
like which types of bags specifically are problematic
half the time you get a 7bag queue, half the time you get a randomiser zzsstt queue
for example repeat t
what's wrong with zzsstt? i made a stack out of it 🤔
the fact that there's only 1 realistic option you can do
will an a or b rank be able to though?
variation is gone, the one thing you wanted with a more random randomiser
Tki can still be done
other than the first bag, the 7+2 and 7+1 bags feel fine
ye with some bags you can still make a tki ish shape
but you can get kind of droughted because of how the pieces are distributed across the first 4 bags right
i'm thinking maybe we could have something similar to stride mode where certain bags are filtered out
for example we could guarantee no repeat sz for the first bag
i also think maybe we should guarantee that there is exactly 1 T piece for each of the first bags?
messing with t piece count just kind of changes how the game is played
I think the bags themselves should not be limited or edited.
idk if this would like work out bag-wise
which is why i still have hope for 7+1, if 1 is never t
it's less weird than having a tpiece every 8 pieces but sometimes 2
do you mean 7+1 for like 5 bags or something
ye
ah yea
7+3 is too much
i wonder if 7+1 is enough to destroy openers
I wouldn't think so.
hold exists
That one extra random piece wouldn't do it.
but it would be a lot more rng
double up simulator 
hmm
i don't think 7+1 would be enough to destroy opener though
just from some experimentation it seems openers are much harder
for example here i can't make any pc-based opener
not jigsaw, pco, stickspin/sdpc
yes
i just tried 7+1 a few times and my opener really gets fucked
i'm not sure how possible it would be to tech new openers
i mean ye but what if you got like O+SZLJIOT for example
you're still getting stickspinned
i'm not so sure about that
think about how ofucked 2nd bag will be
there will be an additional wrong piece
No, you're getting Dpced
I think before any bag changes are brought to TL there should be a bag option added to zen so people that aren't familiar can practice in it freely.
and you can't just hold O for the whole thing
the longer the opener is, the more it will be affected in 7+1

and Yes I know custom games exist.
which i think is a good way to go about it
hmm good point
you can already do them in solo custom rooms
but nobody does it, like with cpt
huh
#1225191549881810965 message
oops
It's not the same doing it in custom rooms because you can get more freedom without exiting and re entering such as changing the gravity.
technically i was able to enable zen settings in a solo custom game 
zap how do i enable 7+x on solo?
i might be dumb but idk how lol
click
ye but this is impossible to determine during countdown
which is when i determine what to do 😢
it is if you suggested this to someone earlier 💀
u probably just t overhang
WASTE T
left side parity is fucked
ye this is issue
have fun resolving
waste is perfectly fine especially in the opener where no one has any attacks
- both side has same queue so it's not like it's not fair
yeah
less chaos in the first bag,
not sure if that is actually a problem; considering the game was never meant to be "the same as guideline" (citation needed)
i don't see what you mean. Then use 2nd bag to make something
hey has someone already done 7+x autostart room
oh i forgot about custom mode
what do u think with tiki's solve?
but people do different things in sdpc 2nd bag why is that any different
i forgot which is which but both from tiki/gyan
I saw the second one first
ew tss
gyan uses tss so much 
Tss is a nessesary evil.
5w float gets funny points
opener main percentage out of my 10 games is now at 50%.
aaaand of course opener research on 7+x has begun https://docs.google.com/document/d/1cSZT0m0XM6A5qtAcVMCOawSTzQJOLC5wCzR6LxHekuc/edit#heading=h.kp8wm7vckdbl
just saw this lol
pc
So that's
Opener mains - 1
Non-opener mains - 1
huh
yeah how is this a win lol
the papers can mean anything, dropkick solution finder on literally any bag and it will find solutions (as the name implies)
i'd argue that pc research is done purely for pc, i don't see how this is applicable to vs
if pco mains now have to do a ton more memorization, isn’t that still a win for non-opener mains
wait so what's the win for the opener mains then
They get to learn a new playstyle 

the only one I see is that 4w is possible in bags that make it very hard to pressure early
well everyone loses with that one right
like this is technically a very good c4w queue
true
i do hope this is tested again sometime soon, conceptually i really like it but haven't been able to play TL recently bc i've been busy w/ work
^yeah I only got to play two rounds yesterday :(
would like to provide feedback as a lower skill player lol
it’s pretty fun though
I Reeeallllly hope I one day never have to see this in TL ever again.
same
though opener mains inflate my own apm because they can be counterspiked to death…
I can't be unbiased towards them. I just absolutely hate the playstyle.
Yeah yeah ... 
just send the apm back
even with normal bags, I honestly think that practicing non-opener gameplay is a better investment on time in the long run
there'll be a ceiling where openers can take you
if you're satisfied with that, then I guess it's ok
but most people get stuck because they rely on them... and then they no longer find the game fun when they can't win w openers anymore
shame
I think 7+x discourages that to an extent... if people still want to try (which is possible but would take more effort), that's on them
there's still players who say 7+x is awkward... which I think it's because they're just not used to it 
idk, I think everyone would be fine with 7+x if tetrio started as 7+x bag system from the start
it'll just take more than a day to get used to
yeah... unfortunatly we can't force players to play in a mode they dislike
unless osk make it a 7+x month
someone should do some calculations for opener mains vs non-opener mains on whether they like the mode or not
would be fun to see
Non-opener mains would say yes. Opener mains would say no. What else is there to determine?
after getting a mostly good night of sleep, I have arrived at the following opinions:
- openers should have a place, but they shouldn't be a quick ticket to SS rank; they are excellent for entering the midgame with momentum
- the +3 in the first bag is likely very jarring for noobs at times, especially when there is a flood of O/S/Z pieces; even well-known difficult Tetris games like TGM prevent this from happening
- a happier medium might be 2/2/2/1 or 2/2/1/1/1 rather than 3/2/1/1, so smaller openers are easier to use but not overpowered in the lower ranks
basically, the current 7+X randomizer seems to be too effective at nerfing openers, and it makes transitioning to midgame harder
well, not necessarily... but that's what I'd expect too
Psylaris is an opener main that got all the way to
when he learned multiple "kill" openers.
reasons like: "I only opener main too because people opener me to death otherwise" or "I don't opener main, but I still don't like the rng"
The way I look at it there will be a fair few people in
and
that will probably drop like a bomb without their openers.
wdym drop a bomb
high apm
drop like a bomb.
theyre saying few people arent reliant on their openers
high apm in general or high apm at the opener?
ohh
mb, I misread
yeah, that's true
Niya
U to S
If there's any argument I'd have against opener mains, it's that there's next-to-no interaction between players during a match. The opener main is basically just playing blitz every round until they can't and drop dead.
LOL their games are so funny
my first game back on 7bag (they threw to 0-6 because they knew they could reverse me with dpc crutching)
sadge
there's fewer opener rounds to prop up stats
😎
if I don't kill with opener I go plonk infds mode
I'm not a fast player I make do with what I have
also can I just say being forced to play multiple rounds to margin time at two in the morning is NOT a fun experience
I wish I had your speed though. I could hit 24k easy 
Grind 1.9 pps plonking until you're mid X level like me 
only around 0.5pps to go oyes
I wonder if we will get any update from osk about the feedback received.
Idk maybe soon
nerf PC to 6 lines sent is honestly a better solution
buff midgame pcs 
openers that don't have PCs are counterable 100% of the time if you don't have the skill issue
frankly i agree with the people who think nerfing PC directly like that is almost entirely irrelevant
extended sdpc
screenwatch easy counter
who opener mains in b rank lmfao
you'd be surprised
i learned sdpc in b rank
-4 lines wont make it that much worse
huge game changer past s rank
if you're S rank and more you also just know dpc
no
skill issue
and as i said no one cares about higher ranks
if you're higher rank and you die to opener you suck
it's the lower ranks' fun that's being impacted with killer openers
how to encourage people to never learn screenwatching and just encourage infinite downstacking at every level
as an ex-B+ who could 2pps burst SDPC DPC back when Feesh was just getting popular,
I believe there has never been more unreasonably fast blitzers in the lower ranks than before
variety 
i mean, checks out to me
if you learnt of the "win game" guide at B rank you'd probably rely on it too
nice
but it becomes such a struggle that "can i deflect the opener main" rather than "can we have a fun game"
the question " can i deflect the opener main" isn't even that hard lmao
just opener back
Sorry but that's a stupid response.
not needing opener...
"If you can't beat em, join em..."
just need good skill, and keep the board always clean for the downstack
literally the reason why lower ranks are unplayable
i hate stressing about "ok early O == i need to 3.5 pps tki otherwise they immediately win"
this is not an argument
i learned extended-SDPC but i'm not sure it made the game better. it did help me learn 6-3 tho
then just early O = sdpc
i was told we need openers for variety
it's not that hard
why is variety somehow always SDPC
There was a time recently @primal gale can confirm. Where I was gonna learn SDPC because it felt more like a requirement than a choice.
i never said anything about variety
yep
then maybe you're approaching the game from a standpoint of "i need to win games" rather than "i want to have fun"
thankfully you can typically TKI TSD against the TSS and then you immediately force them into the C-spin path, which you guard, at which point they show their true color and do nothing but korean-stack for 3 minutes
Wrong. I was approaching games from I need to do this or I die to opener.
nah, not winning games enough
At SS just 2-2.5pps TKI is enough
that's just not true...
if you didn't want to learn sdpc there's other ways to counter
keep board ds-able yeyey
allow me to introduce you to the "receive 4 lines of garbage" sdpc variation
it's just plonking
i think countering is fun
countering SDPC/DPC isn't that fun however, it really boils down to getting that 1 TSD fast enough at that specific moment
if you fail to do it "oh i have DPC with 4 pps too bye"
game ends in 6 seconds if you mess up
skill issue
well at least if you remove openers from the first 5 bags, people stop having this problem
in every rank 👍
Hmm sorry if my english isn’t fluent enough. I’m at the borderline between SS-U, played two rounds or so and this is the argument I most agree with. I’m a non-opener main(I freestyle 99% of the time),, and I could clearly spot the difference regarding the flowthrough of the game. No ‘death in 5 seconds’ or so,,, Longer games and forced downstacking/midgame strategies and such. Felt much better personally but was worried that systems like this would make the opener/blitz main player feel like as if their playstyle has no worth. Conclusion is that there could be an alternative somewhere between the current bag system and 7+X ,,,, like the example mentioned above.
But I know nothing so ,,,, yup
so you still have no argument ok great
hello passthrough drama on crack
i've had multiple arguments over multiple hours of typing so at this point i just don't like explaining the same thing: openers are the reason why people are quitting the game at various ranks and why the game has lower than you'd expect retention rates, all this problem inherited from the "guideline 7-bag" which is, uh, the reason why every game starts the same
source?
I agree with this
aren't people far more likely to learn the opener as opposed to just giving up
I… personally wanted to give up lol
who wants to memorize 28 piece placements just to "not immediately die"
when there are 3000+ other games to play
have you ever spoken with people in the tetris community? there is literally no player I have seen that wasn't mad at one point to opener mains
i've been mad about opener maining for more than 2 years, as i found out
it's already been that long
please link this to leaving thanks
28 piece placements is nothing
sorry i'm not inviting all the people who have left back because they went inactive
For me the game is more about response and feedback,,, Somewhat felt odd about the game being finished in such a short period of time.
the entire argument in this thread (from the opener-main side) is people complaining about not having a 100% piece placement strategy for 35 pieces at the very start of a match
exactly
I mean come on give me one second to think,,,
"35 is nothing" kekw
and your point?
learn to play 35 pieces without exact repetition?
- also as a person who relies on multiplier or b2bs to win,,, The strategy for me to counter effective openers like PCs or stickspins
if ur baiting keep it up ur doing great
Is to ‘send four lines and wait’
if not maybe try placing 35 pieces
And isn’t it odd? I mean yeah it’s a strategy but it still feels awkward..
???? your argument here is "you can do [not opener] instead"
exactly the point
but why
you can just do [not opener] instead
I've stopped responding at this point.
when you just also do opener
because openers are boring to do and boring to watch and boring to counter
why are you forcing your way of playing down my throat?
and annoying to learn
wrong
look in the mirror?
Hey cool down
im not doing this
im not forcing people to play opener
im just saying you should do it if you want to reply to opener
you are literally telling me "if you don't like opener, just opener"
that was literally your argument 15 minutes ago
I think you both need to stop. You're not gonna agree on anything and it's contributing nothing to the feedback of 7+X
i also said you can choose to do something else instead
openers usually force you to opener to have a chance at surviving
you guys are literally arguing for banning openers
i agree, i will go eat 
yes we are
so you're just wrong
and i'm very excited to make the game less boring (by banning openers, yes)
ninetales is right
Kind agree ; I die tragically or I manage to survive almost having a heart attack
1 bag openers and 1st pc i got nothing against
ok but it makes the game unfun for most people in U and below, leading to burnout
and playing other games instead
its just the 0 variety and 100 consistency that can make it unfun for the opponent
and this comes from someone who sdpc crutched to ss
i learned extended-sdpc but i prefer doing something that is not the same thing
This… I agree
There’s my friend who went from C- to SS - one thing he got most stressed was opener mains
openers should be normalized
I will be very excited if 7+X becomes reality in TL ( Or some variation of it ) that ends opener maining.
I feel for those that opener main but in the grand scheme of things you need to adapt to the changes ingame.
If you're just opener maining every round of every match you're just playing blitz at that point.
Well ... blitz or die.
they're part of the game and should be treated as such
create 7+X openers 👍
pls explain why openers are actually good
you do it
why would i? i don't need openers
freestyle gaming
pls explain why midgame is actually good
you get to play multiplayer in multiplayer
every round there should be a 50/50 chance of it being 7bag or 7+x
openers is also multiplayer
keep people on their toes
objectively based tbh lmao
Hey you seem too biased..
We need openers and midgame also
that way nobody can rely on only opener and nobody can rely on only midgame
no i just haven't seen a valid argument yet
We need to be efficient taking advantage of the blocks
everything has just been malding and groveling
And also we need to ‘respond’
So I have to hope and pray at the end of every round that I'm not going to get 3PPS demolished by a 7 bag opener after winning / losing a round?
it might be because you just shut down every argument as "then learn to opener, skill issue"
lolno
@grand topaz@graceful owl
You really need to stop responding to each other.
why
tbf you are right, i've typed too much here
to be fair #1225191549881810965 message isnt really an argument either
I mean the whole point is getting the game more playable and fascinating as a ‘1v1’ game
Or take it to dm's...
It’s versus - we need time to actually think, play, and place the blocks I mean
exactly
openers have plenty of skill involved

