#7+X-Bag in TL
1 messages · Page 7 of 1
why sprint for 35 pieces
skull
sure but then the issue is other things
it creates lotta issues
encourages strider gameplay
cause 7+x is the first 35
how so
why make it so taht's better
first person to make it out of 7+x gets to play normally earlier
you can still see your queue and accomodate your board acordingly
speed limit in first 5 bags when 
like openers and with less memorisation
replied to the wrong message oop
rng freestyle just loses out to speed
I don't see how someone going fast in 7+x is different from someone going fast in 7 bag
cause rounds aren't being decided in the first 20 seconds now and players actually have to play midgame
you can't really reliably stack b2b in 7+x without going ooga booga tetris and a lil bit of T spin
because of rng
and no bag counting
you definitely can
it's just harder
which means it loses out to speed
you would loose the exact same way to a speedy opener guy
no?
how so
then also survive this with the opponent stacking tetrises
it is harder to survive when your pieces are rng
but yep that's not really the problem
you can't defend with an opener so you sre required to think more
the problem is that
were they always rng or no?
there are less varieties now
defensive opener maining 
and the midgame is very dull until like 2min marks
what ?
because of garbage flow
nvm
so like no real risk until someone get to high b2b
not much counterspike and stuffs
is the job of the player to create those spikes or counterspikes
I have played quite a few tl games and custom games
the game only gets to how it is like in 7bag at like 2min marks
before that it is kinda dull
i genuinely don't understand how it would feel that different for you
how do you feel about the gameflow?
the same apart from the opening phade, where it is a little bit awckward
but that's just because we are no used to it
we need to also have in mind that our experienced differ because of our playstyles and rank
true
i share nuru's opinion
I gtg but for the record, I'm in favor of 7+x or similar modifications
man if there's going to be a public poll about whether to keep 7+x or not it has to be at least a week long and seasonal 
idk nuru opinion
i like 7+x
kirby
no opener pressure with no passthrough to counter it
As an opener main, i think this is a very interesting idea that should probably be tested and explored
what rank r u
I don't think it'll solve the opener main problem since tki will still be doable, but its an interesting start
A
Having this as a seperate queue would probably be the best way to implement this
theres not enough players to split queue
Someone will inevitably find a way to pco with 7+x bag though
Wdym
the only thing this solves is stats because we dont die without sending a single thing
If this does get implemented im immediately dropping to B+ or something
omg did he call me slurs again
It's still doable
what if the garbage delay was longer on round start? then decayed as the round went on
or it started like how garbage works in qp then went insta like regular
wouldn't this buff pc loop cause they get garbage later?
yeah no this would buff plonks as well
Increasing garbage delay would basically be 5 pps pc looping with basically no way to cancel unless you matched the speed and efficiency
yup
also pretty sure these changes are targeted towards lower ranks
7+x or the garbage ones
well both right
well 7+x
garbage delay doesn't really affect erranks that much
which would defeat the idea
itll only be a matter of time until new openers develop that use 7+x
i will believe that whne i see one
there is over a million first bag combinations now so i think it will be very diffuclt
no
he's past that
he matured as a person
how many deaths threats you got so far? 
it's kinda hard to setup though cause 10 bag and only 5 piece previews
i doubt any openers like how it is currently will exist
is this explanation sufficient? i heard some other explanations though
nope it doesnt explain well at all
7! * 7! * 7! * 7! for the 4 bags
* 7! for the extra pieces (/3! /2! because the order of the extra pieces within each bag doesn't matter)
* (10 choose 3) for where the extra pieces go bag 1
* (9 choose 2) * 8 * 8 for the other bags
/ 2⁷ because each extra piece can be interchanged with the regular piece in that bag without affecting the actual queue, so this corrects for doublecounting
i think the explanation ingame is fine
is it appended to the first few bags or mixed with them?
technical stuff can be found from the wikis or community
the in-game explanation conveys it effectively without digging into the technical details, so it's great
it's mixed
patch notes has it as well:
the fact that they're mixed makes the calculations harder
i can see PC-end openers become less prevalent, while TD openers would be relatively unchanged
this comes out to a little over 585 quintillion different combinations for the first 35 pieces versus the usual 3.2 quintillion
increasing the combinations by a factor of 180
what's the number of possibilities for each individual bag?
try make a td opener
so first 4 bags has extras then next no extra?
correct
thx
the extras count goes 3, 2, 1, 1
idk any TD openers
I saw someone make most of an MS2 opener vs me a couple times
first bag has 7! * (7 choose 3) * (10 choose 3) / 2³ or 2646000 combos
wow!
sorry for short responses, i'm in game
but my intuition tells me memorised td openers are almost impossible too
I wonder what SS and lower opinions are on these settings
second bag is 7! * (4 choose 2) * (9 choose 2) / 2² or 272160 options per first bag
after that third bag is 7! * 2 * 8 / 2 = 40320 options per valid first and second bag
I just saw this
I'm probably gonna lose 300 tr next time I play tl

but his cspnin was mega freestyled
i'll send aphot later
and the last one "only" has 7! * 8 / 2 = 20160 options
art class when i have to separate the cool colors from the warm colors:
lol
lol
trolled
I came to realize my original calculations were off by a factor of 12 because of shit I didn't consider, this is the actual number

the per-bag calculations are correct and they do in fact multiply to that 585 quintillion number
still a factor of 180 is a HUGE increase for the first 5 bags
wait, when you're doing the (10 choose 3), why does the order not matter?
how does this compare against something like chess, in combinations
i understand that chess isn't rng
but still
opening with this is a power move
wait....
shit
maybe the 7 sextillion was correct after all
yeah making both of them choose 3 is wrong
let's say that my first bag amounts to this:
normal: _ S T O _ Z _ I L J
extra: O S Z
wouldn't this alone have six combinations?
you can justify one of them being choose 3 no matter which one you pick but that forces the other to be factorial
good catch
that gives...
15,876,000 for bag one
544,320 for bag two
40,320 for bag three
20,160 for bag four
and over 7 sextillion overall (2160 * 5040⁵ to be precise)
that's amazing
I love when my first instinct is correct but my faulty math later on makes me "correct" myself (I'm second-guessing a right answer and replacing it with nonsense)
lol that's such a mood
ain't no way OP is here
I feel like this topic has gone a little wild.
6193 messages
mission successful, you sowed the seeds of chaos... dare I say evil
giga sdpc
lol
when does this end time wise today (probably been asked)
im honestly not really sure i would rework it entirely
every 7 pieces SHOULD have a t piece
hmm
where is poll
what poll
theres only a mucho poll
Welp we've almost hit 9x the original message count of this thread pre-7+x
what fav type of pringle
they don't sell pringles in my country, so none :(
:(
im a fan of the new 7+x changes and i would like it if they were implemented permanently in some form
obviously there's still some problems, but maybe you could make like a filtered version of the possible bags to solve that?
what about no extra t piece in the first bag perhaps?
i'm not convinced this is correct
my thinking was you have 7! combinations for the first 7bag
and then you select 3 pieces for the X, which is 7 * 6 * 5
and then you can insert the first piece in 7 positions, you can insert the second piece in 8 positions, and you can insert the third piece in 9 positions, so you do 7 * 8 * 9
and then finally you remove duplicates so you divide by 2 ,3 times
and you end up with 7! * 7 * 6 * 5 * 7 * 8 * 9 / 2 / 2 / 2 = 66679200
can insert the first piece 8 different places
before the first piece, and after each of the pieces
Just chiming in my opinion, I think the 7+x change in TL is fantastic and I would like to see it become a permanent fixture
teto
teto
teto ris
maho failure
one of the ways will be redundant
take ZSIOLTJ and insert a z piece
i think 7+x bag is good and watching people be mad over their own inability to adapt to the change is even better
that's what the dividing by 2 at the end is for
no
consider like
ZSIOLTJz and zSIOLTJZ
that's what the dividing by 2 is for
you're talking about ZzSIOLTJ and zZSIOLTJ
so you're removing this redundancy twice
yeah and what's the difference between that and zZSIOLTJ/ZzSIOLTJ
that's not removing the redundancy twice
this is the edge case though what if you had something in the middle, you're always going to have a duplicate right?
because zZSIOLTJ is one way and ZzSIOLTJ is the other, just as ZSIOLTJz and zSIOLTJZ make a pair
ok i'll make a thread
nvm i can't lol
aABCD, AaBCD, ABaCD, ABCaD, ABCDa
aBACD, aBACD, aBACD, aBACD, aBACD
aBCAD, BaCAD, BCaAD, BCAaD, BCADa
aBCDA, BaCDA, BCaDA, BCDaA, BCDAa
suppose we have a 4bag of ABCD
and we insert anotehr A piece in
actually guys i think we should keep this ruleset
ABaCD is identical to aBACD
huh
you divide by 2, 3 times
/2 /2 /2
for the 3 duplicate pieces
people still doing combinatorics in here
are they doing it right tho
aggg, no one pinned the most precise explanation by o sk
720 * 7
this was my answer
66 million
4140?
7! is 5040
hmm i may be incorrect
but then that would still make my answer larger
7! * 7 * 6 * 5 * 8 * 9 * 10 / 2 / 2 / 2 = 95256000
This one
i got 10! * (7 choose 3) / 8
7C3 ways to determine the pieces in the bag, 10!/8 ways to arrange them
that's the 15,876,000 I got
:thmubup:
order matters, so these are two separate outcomes
ABaCD and aBACD, however, are identical because a and A are the same pieces
oops, wrong message
I quoted the wrong thing or I misread it
okay, I definitely misread it
whoops!
sorry lol
I have a tendency to misread things like that
I wonder what the probability of having the right bag for this is. I just somehow caught a lucky break
I'm being stupid. All I needed was that second L to spawn in the bag so it's actually like 1 in 7 on paper I guess
God now I want to see a 7+x bag tournament
bag 1
7! * (7 C 3) * (10 P 3)
-----------------------
2^3
7! ::: number of regular bag outcomes
7 choose 3 ::: ways to pick pieces from the extra bag (order does not matter)
10 permutation 3 ::: ways to insert the pieces into the current bag (order matters)
2^3 ::: avoid double-counting the three extra pieces
alternatively, you can do (7 P 3) with (10 C 3); the order only matters in one place
just explaining the "why" behind the math 😛
if i get lucky enough can i stickspin pc
idk who is insane enough to calculate this
idk
i've never done this
i still wouldnt cause its temporary
to be honest, this being the subject of discussion again* when it should evidently have a straightforward answer is an indication of insanity
this is irrelevant to the thread 
its temporary anyways at least for now
osk should KILL everyone who uses opener
everyone would be 💀
to provide the services 
no im dead
anyways i updated my prediction
my tr better not be rollbac
ok fuck it i bothered just writign a script
what
theres 453,600 combinations for bag 1
ono
huh...?
cuz people keep asking how many possible permutations there are
see darkportal is gonna disappear tmrw
actually wait i may be stupid

zaptor bad pin
oh
lol
perfect bag
idk if ppl will play 7x after its removed
i feel like this kinda removes some aspect of skill in the game
honestly starting with ss or zz isnt even that bad
you can just tuck into each other
i get it with people disliking sdpc and pc loops
but tki is also really hard to do anymore
which is skill based
is it getting reverted
after weekend
i've been checking the environment
6-3 is more difficult to start
and like
Why did they even implemented it in ranked and not quickplay just like april fools thing....
it's still there
yeah quickplay is useless for defining this
i agre
Or make a 2nd ranked lobby to test thing?
and it was tried in quick play, ironically i remember people not really noticing
Like it affect the tr rank
yea
i just think there should've been a warning and it would've been ok
i climbed back to X
yea at least they added it after lol
my guy this is the warning
its something weird
was that always there
damn the 4widers are back
oh lol wtf
i just mean like 2 seconds after
after a bit
and if you think the 30 minutes or so this wasn't there was AWFUL, ok then
but now is now, and the warning is there so 
so no then zz
can make the warning bigger
well not that bad bassically everyone with didscord knew
i just skimmed over it lol
yea i have friends who just didn't see it
or make i a pop up notif
yea i didnt see it
That’s on you ngl
tunnel vision
i seee hugeeeee gap
The warning is big enough
its very visible
it's definitely been there for at least 10 hours
frankly if they didn't see that, i don't see them reading patchnotes about this either
i just put the 2 z piece on right
next pieces are IITT
i actually got triple t lol
still fine
ok I piece is good actually
this wasn't an instantaneous timeline, but i guess it wasn't 30 minutes
i was still a little late to only begrudgingly posting that message
t overhang
i feel like tl should just be kept normal
"just a game" is a silly mentality
it's also immediately noticable, you'll lose one game at most and as osk always says
do u have to code the msg in or can u drag and drop a text bubble
wat
code warning into the game
it's html, people don't like it when you call that code 
it's not visible in my screen
oh
not complaining bc i already knew
but it's not visible for me unless i scroll down lmfao
there's a setting to get rid of that ad box isn't there
is there
yop
has the same effect as using an Adblock on browser
?
well i didnt know about toggling ads i just wanted to prove that it's possible for the warning to not be visible 😭
again, you'll play one game, realize stuff is weird, and quit if you don't like it
heck I'm one of the biggest opener mains out there, I'm basically a joke for how opener reliant I am, and I still played it
what if we had this instead
Make it flashing
well i mean just moving it above the matchmaking button alone would interrupt people's muscle memory
which would be for the best
for a warning
SELECT ALL BAGS WITH 7+X captcha
Pop up dialog (replace Peter Griffin with the actual message)
There is patchnote?
mak butter
ok i was testing something to see how this would look and i clicked it and it instantly threw me into a game 
no there's not, but i saw a lot of people ignore the last few ones lol
swap the text from the button
text, not containers

enter matchmaking has big font you can use
well either way thats probably gone by now
ehh it's been spoken about, namely by garbo
so quit yappin and win 
nice font
ok hold on
i have 100% winrate in 7-X 
ok done
how many pieces does this change again..
took just 3 tls to appear
it adds 7 pieces total?
thought Solstice was U, hmm
3 in first bag 2 in second and 1 in third and fourth
your first 35 pieces are affected and then it goes back to normal
oh you knew 
Nah it add extra suffering
but thanks for the compliment 
sounds like someone cant live without their openers 
this is actually really helpful for me because im already trying to open games with 6-3
What about being able to mash de button only if you check mark a box aggreing with the terms
mmm yes pco
you hover the queue button and colors invert, light theme highlighting the warning
i think it would be funny to hit X with 7+X but i also kinda want to earn it
@winged tartan if you guys actually threw this thing on tl im openning a better alternative
Make a 2nd rank for this thing .....
are you threatening me with a competing tetris video game because i am not the person to threaten with this sort of thing
Is all i can say if you want to add this thing
queue splitting was already discussed
#1234284921795772446
just 3 minos on the board and boom
Now im just playing just to lose to my muscle memory
I agree to the terms and conditions and Tetra League privacy policy.
GUYS Could we get a 20 wide league and iteks in it from tf like all hidden piece for opp watever for a fair and dynamic game without relying on the oppressive opener that anyone could learn if they want
I understood half of it
Im in support of a hidden queue
there, deciphered
what's happening is more shitposting 
Messing with board bags is too chaotic
just 2 next pieces
I think doing the 1/2/4 preview for the first 3 bags would solves quite a bit of problems
first piece pentomino, then rest is normal 7-bag
I dont think speed is the problem?
Tetrio isnt as speed reliant as other games
Even though it’s unlimited tuning
same as opener
Isnt the entire thread shitpost taken in game 
i still like this idea
Tec and jstris are speed reliant
no
🤔
I think realistically changing the bag system from 7 bag to 7 ( something something ) is a good start to spice up tetrio and create a competitive format that isn't generally used in "stacker" games.
I absolutely welcome the idea. It doesn't even need to be 7-X.
it def is
isnt like literally the main appeal of tetrio over the others are uncapped speed
i feel like speed has way more impact in tetrio compared to tec
yea
yeah
idk about main appeal
Remember the Tetris friend with the koreans
but it's a main appeal
tetrio has like the highest pps gaming
Wait u can win with less speed in tetrio
If anything 7+x buffed speed
can't you in tec
this
If its to add 7+x when buffing 4widing
they need to also force the opp to hold when a player holds like mutal hold
its only fair
mutual hold would be an awful idea
Surely 90dpm cant actually beat like 120 right
Flat stacking with x+7 is easier than t-spinning in 7+x lol
i think it's mostly because in tetrio lots of players trade efficiency for speed
whereas in TEC people are like all slow so efficiency is usually a lot closer
if that makes sense
Just because tec is slower than tetrio doesn’t mean it’s less speed reliant
Tec’s speed problem is precisely due to speed cap
Here are some response from** few streamers **had from this topic, (Rough explanation):
1.Great, main reason: great game play, not just openers anymore, not as much 4-wide as people thinks, more variety.
- This could be a weekly thing, do not have separate mode for this.
These are not my words, Since I don't even do TL.
If you’re slower at 1 point you’re slow for the entire game in tec
Why dont in lower rank they just lower the fire power of an btb and pc if the problem is about they cant counter it properly
So they can more focus on how to stack and survive properly
If you dont even do tl why even you had to put that on their mind 
variety is crazy i do have to say
We need to establish if the problem is with the lower rank or the higher rank
well a lot of people keep on claiming that 4wide is rampant, the only solution to the new bag system
that is indeed a great question just maybe wanted to see a change
i mean you are literally motivated to make people think that
as in a crazy thing to say
its either bad freestyle or well stacking
4w if you 4w
I would play 4w TL over 7+x
It’s just flat stacking for tetrises
Im my case i just too dumb to think what to do because there is no more opener
9-0
Maybe the mode is too immature for people to to t-spin
So i just die before putting my 5 block or i missdrop because keep remembering how 7 bag was
ok i beat an U rank, keep the change
But aside from openers, I see a lot more pps spam now
ye
what it looks like for me
Just look the few first piece and do the rest whitout looking at preview
current thought is to stack 4w, 6-3, 5-4 or 9-0
(JOKING) (except the part where i did beat an u rank)
i use web version
no because people in X can downstack cheese 
literal days because you can wait out lock delay for 57240493289024230 pieces
This topic is very controversial. I just added the idea for funs, didn't think it would escalate like this
bro who is stalling that long lmao
me
everyone
opponent has spotty connection:
what no openers does to an mf
seize the opportunity
since you have that strange power pls #1020069354366324766
well if you didn't make the thread, osk would've lol
not to pick on you but your creation of the thread wasn't exactly influential as far as the topic goes
Xrazoc is my hero
wtf
Well I didn't even think anyone would push this topic this far to begin win
the reason this was such a bombastic rollout is specifically because nobody was pushing the topic anymore 
7+x can be fun, but I would hate for it to be the new norm ngl
fax
ye
it could have been less bombastic
like announce it before people queue or something
how often are you going to say this
I literally read that at morning and I was like
"lol funny stuff for custom lobbies"
after my work I went to tl to refresh my mind and then that happens :|
if that notice was above the queue button, shifting it downwards, i'd argue that the notice would've been more impactful than an announcement in #news
i think it would have been nice to have a popup after you click tetra league
What did we even do to deserve this mode
well, I wasn't surprised by it because I did notice the thing, (and I stopped caring much for TL) but I can see how some people were peeved
yea i think most people don't really check #news
I mean the mode isnt bad
adding on to this, it can just be a one-time popup for when you first queue
but be obligated to play it on ranked system is kinda..
i keep mentioning the
nerf stinky opener mai ns
idk what this means
oh
fuck i can't read but yea i agree
is it bm to say something about the bag in the in game chat
no unless ur blaming the bag or something along those lines
I May not be a true TL gamer but I can relate most of these stuff everyone is talk about here
we had this like s s o o bag and i typed "this bag" and the other guy didnt say anything i wonder if he thought i was trolling or something lmao
i just found it funny
well blame the game, not the player
should be fine
you're entitled to express your opinion, unless your opinion is derogatory towards people

anyways yeah
good
I'm very curious what the end results we get from this massive topic.
A massive hate from me ofc
Aint no loop
4w is op now mfs when they learn how to cancel cheese
Not met a single 4 wider yet.
nerf 4 wide
I've played around 20 matches so far.
i also dont 4wide because i've always sucked at it so i cant myself prove it's actually good or not lmao
i hope it is not actually meta because that would suck a lot
Do you opener main
damn i was only a little bit i went from like 23k to 22.8 and stayed there lol
Cad review 7+X-Bag
TL history aside (my MDs are exposed lel) I'm missing openers as "a segueway into controlling midgame".
7+X bag feels like it's taking alot of pathing and continuations away and just playing blind
is it good? sure yea, but it's not only "kills openers" but kills "how comfortable I am for the next 7 bags"
well, not that I'll say whether that's good
but sprinters just run away with not needing to be fancy
Bro ive trolled opener super hard at least 3 times by now
By just like trying to find a tsd
and failing
so i just stack like a 1pps d rank for 10 pieces
I've been trolling by trying to find PCs
I drop 200 rank.....
i hate when i use first t to build tsd and then the second t is super late and my board becomes ultra messy
oh ur higher rank than me now
building 9-0 is probably safer if tki-ish is not available
this change is wacky i hate it now
me when i try to do a TKI-ish bag but T is 11th piece
I have mech 10% of the times
me when
I just have to be luck enough to get it 5 times in a gamr
"tki-ish" is my new favorite term
gonna be meta if and only if 7+x stays
we dont know that
Ok wait there should totally be like
Time at the start of each round
to examine the bag
and come up with funny 👍
I mean i guess u get 3 seconds but like
Im plonker
where 3app game
So im gonna say that the way you try to stop opener main is succeed...... and maybe also made them crying blood and losing sanity
did i enjoy it? No.
Why? You put this thing on sunday... the day where i can play almost fulltime.... and you made it 24 hours...... also im an opener main so duck this mode
Rip kuro
just osk
lol 200 rank
pls pls test removing PCs one day
I went 24.3k to 19k
From top 400 to 600 is big gap
won't affect majority of players at all
yeah lol
then pls do it
most discussion will probs just come from opener mains
cuz you woulnd't reall ynotice it if you are the opponent
it would just be like playing a regular opponent
Now i will need fo win like 20-30 times to just to back to my rank
I dropped 100tr ..
Time to be sad after midgame pcs
bro
midgame pcs are part of the bullshit
And theres so many more wides in use now
I dropped almost 5k :3
I drop 100tr....
Same
Midgame pcs are super funny and not very deadly
i can find lst and then i cant even continue because the next t piece is 20 pieces away this is so aids lol
Imagine gaining only 5 tr every win ans losing 15 tr every lose
I think midgame pc much more deadly due margintime tho?
just double up
unless it goes into 1st-3rd and ur opponent is dpc main 😭
i use tsmds in vs so that explains why i like this
midgame pc during margin time is very rare
no 🙂
Well happens
so
I think midgame pc more common to happen on margintime tho
🤔
anything is deadly in margin time
huh?
yea lol
nah
quad quad is deadly in margin time
is that because you're bad at finding PCs niya?
gravity is deadly in margin time
Bro i swear
U would think that X ranks are fine with gravity
But i like legit just die
I mean I pced mech once or twice
ye
x ranks probably have less practice with high grav

lol
lst is very deadly in margin time
I can get pc sometime up to 3 but its 1 in /7 chance
???
guys opener main spotted
😈
feels pretty common ye
gravity in quickplay is why i avoid it its comparable to margin time though maybe that why a lot of x ranks play it?
I have my blitz rank for a reason
quickplay is only playable bc of margintime
using quickplay as gravity practice is maniacal
high grav devolves into inf ds simulator with m ore mds
No its because high apm in qp os funny
ye
Also we fought already before
hmm
must have been a while ago
Far
lol
i did a 30+ minute ft7 to maintainance boot me out, too bad it didnt save it so i know the match length
your name does look familiar thuogh
actual zombie
wow lol
Also some people just straight up trolling an opener rn by making them stay in infinite ds
Wait ok I try to find tspins and open with like a tsd
But like i can see people just
Inf skimming
Thats
paying the 35p taxes
Thats the entire playstyle now..
ive been watching people cancelling and cheesing me
i just wanna do ultra
but not consistently
i do the 7 piece pc but only because i like gambling for a perfect clear not actually using it like its viable
Why so many 2 pps in x but average so high
im plonker
samer
lots of striders
i heard low and high x is a big difference
because 24.9k will uhh make the average higher
im arguably high x
nearly 960 so yes lol
ye my MD rate is exposed
I got like 80 apm 2.4 pps in 7 x
im trying to mech
wtf is a 7 piece pc
??
Nothing
o discord didnt scroll
actually still applies regardless of 7+x
high u onwards is where you have to defend using hard line clears
basically anything lower than 4 lines in one attack is a nothing burger, spikes are the main unit of determining top-outs
upvote keep 7+x till ninetales get U rank
Till nine TAILS gets x rank
i think its good that openers dont kill ppl anymore but it was really fun when they add a lot of clean garbage to the game that just pingpongs between boards
now some people just straight up afk at the start
bc most people struggle to make spikes from nothing even in high U
it seems healthier now just.. significantly more boring and drawn out
This is me 
And I'm in mid X lmao
tbh nothing much changed at high u onwards
lower ranks though,, wa
I've just messed around with 7+X in custom 1v1s
Same
Only won from pure skill
openers really arent a problem if youre at a certain rank u should beable to survive openers at that rank
Got murdered by an 24.92k tr person
From my experience a lot of people just start cheesing
Depends on how fast they opener
no i will not learn a core mechanic that everyone has been enjoying and learning about 20 years; tetris needs to change so i dont get sad when i lose to a gamer who earned his ability
ive rarely seen actual spikes in mid x
like
half the sets go by without a post opener spike
Stephen's 7+X review:
Firstly, I didn't play TL as I main SDPC, one of the many openers that got nerfed to the ground in 7+X bag. I knew my TR was at risk so I instead did FT7 friendlies in lobbies.
7+X bags are really jarring, especially when getting pairs of unhelpful pieces like L and J as the random pieces in bag 1 of 4.
Early (first 2 bags) - PC clearing being nerfed by RNG was the plan of 7+X, and it works effectively.
Midgame (bags 3 into margin time) - sure, midgame pcs exist at this point, kind of standard gameplay with more PC's
Margin time - pretty much inf ds
It's a 7/10 temp change for me, as I was planning on improving my efficiency in midgame anyways, considering most players above my rank usually spam lines of cheese.
The fact that the first 35 pieces of a game, which usually is ~20s at SS, has to be completely in the hands of RNG kind of makes the first 35 pieces really painful to work through.
Compared to the other 7+N game modes, this has reasonable potential but may need some randomization changes.
Firstly, I didn't play TL as I main SDPC,
🤔
ok so my review is that i was playing TL for 6 hours with 7+X and i don't think i've ever had so much fun in TL in a very long time
but i did get blitz mained by exactly 1 person, apparently with 1 mil blitz score they can still get past it via magic, sometimes
Uhh tki or lst and pco prob still work
you generally didn't need to be like "oh, early O, then i have to TKI with 3+ pps" ugh
my review:
I still can mech sometimes, so kinda funny
They generally do
Plus mech but it needs to bassically be mid game I think
no
Opener? Cause new bag?
i told some tetrio players i know that 7+X is up and they said "there's less aggression at the start" and another was "this was a massive blast, please osk make this change permanent".
I ignore how broken the first 02391209 bags are
and it suddently becomes mech later
30% of the times
10% it just works as fine
Some ppl like it some hate it
i will happily give up my opener for the sake of having more fun in all ranks
At most the game will prob be split apart into 2 tetra leagues
If they wanna implement this
it's funny how fun this game would be if openers weren't ruining it
It’s just an opinion tho
yeah and we should limit pps to 1.5 for everyone so it isnt ruined for slower players
If the game were split to two I’d play the 7 x cause the opener mains would be too good for me to opener them
ha ha very funny
hey, where'd my hax go
I kinda like the silent reply
i don't like desktop notifications but i like being notified, so i use it a lot
be the change you wanna be, they said
Yay
Seasons vibe
Ok I'm gonna be completely honest.
Biased part
I absolutely loved the change to the bag system. The matches I played today are some of the most enjoyable TL matches I've played in a long time. Not worrying about getting SDPC'd at 2.5pps every other round is a real breath of fresh air for me.
While I didn't win every match ( Naturally ) I don't believe I tilted once all day which is a first in a long time for me.
The fact you can still use openers but there is an increased RNG about it is perfect and enough to bring more variety to the start of every round for me.
The bag changes really punish opener mains which is huge for a freestyler like me so I was always gonna vote for it to remain.
Unbiased part
The change in bag system is in general a net positive change to tetrio.
It brings more variety to the way the beginning of each round plays and therefor adds more creativity to VS.
You're still able to do some openers with a bit of luck but the overall concept of things like "kill" openers and people that main "kill" openers ( such as SDPC ) will really struggle with the changes.
This could potentially drive people away from the game because the way they used to enjoy playing has gone and they may not wish to continue playing and make the adjustment to a different playstyle.
On the other hand other people may return to the game to try the shift in gameplay and potentially re-spark their interest in playing the game of a day to day basis.
As with all changes to tetrio. There will almost always be people that love it, and those that hate it.
It's important to strike the right balance.
Having a seperate playlist for this isn't the answer. It would split the playerbase too much. Especially in areas where queue times are already multiple minutes.
I'd love to see it permanent ( or any alternative form of bag other than 7 bag ), but that's again just personal bias.
W ninetales post
i want skill in the game keep 7+x
the two sides of the playerbase
I have genuinely not enjoyed TL as much as I've enjoyed my games today.
Opener vs freestyle 
I fully share the sentiment there, was genuinely refreshing to play this game without an overcentralizing opener meta
I'm conflicted with this change rn lmao
On one hand I hate how I can't do any more unconventional openers. I also feel like a lot of people are starting to cheese/inf ds .
On the other hand it also feels nice not facing any annoying openers like sdpc
I still hate it
"people starting to cheese" is just failing to adapt
And that's absolutely ok
.
All opinions are welcome.
Mutual respect is important.
Yeah
i find that if you guard the openers because they didn't get the PC + you don't die to the c-spin, then they already just start inf-ds-ing for 3 minutes anyway
depends on the rank
possible, they win against me no matter what lol
24.5-24.6 are like, they feel really floppy attacks but they are midgaming
I'm honestly under the track that versus stackers in general are getting stale with 7-bag
i agree
Having this slight change to the randomizer made so much of a difference
Midgame is literally the same minus the initial addition of some clean
Like i thought people would be on infskim mode
The midgame is fine, yeah
you say as opener wasnt a skill that people learn by repeating it 02930293293 times
But the reality is people are always on infskim mode without clean garbage
something I learned is that Im starting the sets vibing by sending clean
Its an overly repetitive skill that can stifle the creativity and freshness of the underlying game
- Good things
- cool
- its very new so rank really depends on skill
- bye bye sdpc dpc loop and tsar cannon
- bad things
- not 70apm stride games
- more cheese lines
- why my field being C rank
- apm is a lot fluctuating
tetris is inherently repetitive and its a core part of the appeal
send more tss/ tsm 
that doesnt keep the board clean
theres only 7 pieces and u clear a line with them literally thats all we are doing
I feel the C rank field lmao thats me when theres not an obvious tsd
saaaaame
Plonk is essentially waiting for you to send a medium clean attack, the counter is to make a big spike so that tanking isn't feasible
It's a rock-paper-scissors game
find me two cheese races that are the same
striding is kinda op
striding is giga strong, wym
but its been op so whatever
maybe create a cheese league then atleast theres a point in that
lmaooo literally me
ill be like: wtf is life
memorization =/= skill
when i can't find tsd
striding is countered by effective plonking, plonking is countered by effective spike timing, spiking is countered by striding
if i take an obvious shachiku, how memorized is that
hi I thought this was good
some bags were truly terrible but at least I know my opponent was also suffering
that's my review
stride at opener -> my field being c rank -> opponent plonking -> die
tspins aren't skill because you memorized the setup 
i asked the question last night at what rank is the opener thing a problem where players are bullied and the only answer i saw is ss
literally its not true
if someone loses to opener in ss its absolutely whatever
go and learn one
you have sent less than 100 messages in the server, why should everyone immediately yield to your knowledge of this community 
its slightly different from other shachikus cuz ur board and queue are different
and the lower it is the less relevant it becomes
unless ur an opener main no 2 games play out the exact same
i dont like naming "memorization isnt skill" in total right
SDPC nukes go brrrrr
like players are serious about openers being unfair in c or b even a
10s rounds
really?
there's prolly tons of variation in tspin, it's mostly tspin vision
let alone ss
and if u are an opener main then every round plays out in one of 2 ways
i mean come on
Openers plague everywhere up to low X lmao
memorization is a skill, i just dont like how repetitive opener gaming is
im feeling laggy
Spin the Rng wheel
define skill for you
Like i want to see something new not the same 35 piece placements every game
school is memorization mostly
That's generally how school works. 
dos how many hours do you have in tetrio
1500+
Its genuinely cool when i find a tsd tsd quad setup but not so when i build sdpc for the 3000th time
(they've been above SS rank for at least 3 years now)
yep and yet u get a certifcate for it
super biased but i loved the 7+x bag
the irony that people's argument "for opener" is that it "offers more variety" and then place the same 28 pieces in the exact same position in every single game over 1200 hours
I'm super biased too!!! 
I think i can handle the strange queues, just not hte starting bag
It's everything I always wanted, 7+X that is
seeing ninetales freestyle mko and 5-4 and doing b2bx4-5 koing hte opponent within 35 pieces was interesting
i like being sent 3 pcs and surviving. it gets the adrenaline pumping fr
lol damn
it is still very possible to build tsd or tss in early game but its a lot more interesting and it actually forces you to consider your opening pieces
But i also think if opponent chose to stride 35 pieces then play midgame would had wrecked
I've been a freestyler for as long as I can remember. It's my absolute favourite way to play.
To hell with metas or kill openers.
I kept freestyling STSD, somewhat unsurprisingly
I honestly prefer adapting to an entire queue over looking for the ordering of 1 or 2 pieces and then muscle-memorying an opener
they can go more brainddead stride 35 pieces out of 7+x then midgame and wreck you while you slowly try to freestyle the 💀 5 bags
which you ropponents didnt from what i saw
but my matches was just that
Do you think I fear ... midgame!?!?!? Hah! I haven't feared midgame since the days of facing matthew.
I had 2.3 pps in some games even with 7+X which is like, my usual speed even with 7-bag
Freestyle isn't slowing me down haha
it's nice/fun for practice, i still won't consider it
its nice not getting nuked in 6 seconds
on the other hand i miss nuking people in 6 seconds
As someone who play non guidelines more often, even if it is too early to evaluate it since I only played like 3 ish TL games with that, I think it is good
yeah maybe it's just a me needing to playmore and try out 7+x more if it ever comes back
i just 9-0 quad then go down
Yeah my stats with 7+X did not change from regular TL
My “average speed” is dropping cuz im not getting stride 3pps opener rounds
Significantly more reasonable opening damage than sdpc/dpc/sdpc/dpc
In all honesty I really feel like it hasn't gone on long enough for a lot of people to come up with a fair decision of their like or dislike of the changes.
But my actual speed isnt gonna really change that much
i miss controlling with opener
cos my goal wasnt ever to kill, just to keep b2b
I still think #1233972737576276040 would be a more fair compromise
That’s true yeah
though idk if it will be exploited theorycrafting
i missed gamushiro counterspike 😔
but gamu sucks
I only did customs
Omw to host a 7+X tournament
When
get double
in the first bag and they cry because they have to waste a
.
I started playing it and loved it from start to finish lmaooo tho I did somehow still get blitzed but only once
I've gone up massively in TR compared to the start of the day.
my rating has increased a substantial amount but my average stats got fucked
I honestly just feel like midgame is dead and not as fun for me bc everyone just kinda switched to inf ds and cheese
Meanwhile top-X uses 2 T to make fractal quad lmao



