#7+X-Bag in TL
1 messages · Page 6 of 1
yea probably
gg
people will just make skim openers and thats that
or jigsaw
it would make openers even more centralizing since you need to clear a skim asap
its also just unnatural as fuck
easiest way to do that is skim into an opener
me when 1st pc do non b2b line clear 🧨
did this get added to tl
yes
7+x is in tl
7+x is being tested in tl for a day
a week when
so
~5 more hours left?
how is it
personally after 10 matches in top x it just makes the opener phase boring
unfortunately only 5 hours left
but yes... well, it's 4 hours and 43 minutes
if it were as "not hard" to counter as you say, then why do most people consider it an issue then? Outside of high level gameplay, it does look that opener abuse is far more prevalent than countering said openers, making opener much more low effort-> high reward for most players
it feels boring after a few matches even in U
cuz they are only complaining without even trying to counter

i also dont like getting 3 smashboys in a row. if we want to fuck with the bags to nerf/remove opener, im down, but this ain't it
or hear me out in tl if someone is an opener main at your rank they shouldnt be outskilling you because thats how ranks work
hard to say tbh
yep pretty much
the only reason opener stomps is tournament play or unfair matches
I am new player and I prefer opener garbage 
We have passed 5k messages
in which case you would have lost anyway
👏
it is not a year since I started so I am still considered new player right?
why are there far more people who learn and abuse openers than those who learn to counter it in the first place? Because the former is far lower effort with instant results isn't it? It is already skewed to begin with
you could also just learn opener
multiple option good
this mindset is literally the problem
instead of just removing the whole thing
this is promoting the issue, not solving it lol
why is the mindset the problem at all
why is opener being strong inherently a bad thing
"omg those T spinners"
because it's singleplayer
"nah I won't learn T spin"
since osk have gave us more garbage mesiness options in customs
maybe having somethign like this for the first 30 seconds
if its singleplayer for two players they will cancel and be forced to multiplayer lol
"i will win by doing the same thing 7 times in a row faster than my opponent"
if the issue is blitz just make pc’s send 6 instead of 10
and that's not healthy to just memorize a cancel 
but I think removing PCs is alot better than this
there's still stickplonk mains but TKI has been able to counter for so so long
1 day, not much meta development and shifting.
Folks are either happy their greatest challenge — surviving the opener phase — is non-existent, or unhappy that their past few weekends upping their opener power for TL go down the drain in a moment's notice. Also this change affects minimally to the widers/combos and PC players (who? maybe like 3, 4 X ranks).
wouldn't this mean dpc would be sending cheese spikes?
if the issue is stickspin you have the most basic stacking
I dont think stickspin is an issue in this day and age of ZPT
it's just SDPC and DPC that is fully singleplayer?
legitimately the only reason to change the way openers work is to force change for the sake of making things fresh
I dont think so
The point of counter-opener changes are "Use brain to win instead of stupid ass memorisations" i think
jts
pretty much
pretty boring to live with openers
alr but u are looking at this from very high glicko standpoint
there are people who play the game casually/normally/not at 24950 tr
so its a matter of playability
what if pc gave like 3 b2b increments instead of damage
the problem with that anber is how s+ does 3+pps stickspin and hovers that TR with 0 midgame
like actually 0
we should not be buffing pcs oh my gdo
thats a fringe case
s+ is not fringe
you can not expect s ranks to know how to deal with like 20+ garbage in 4 or less pieces
pcs should like send. 6 max
As it stands, the 7+X does what I presume it is supposed to be doing: nerf the opener mains at low ranks.
But affecting higher gameplay like this is unfun imo.
it is not a fringe case for stickspin antispikes to happen
PCs are reliant on even/odd mino and are completely RNG midgame
PCs shouldnt be in TL at all
with 7+X, I actually manage to reach my first ever FT7 game in TL 
and you dont even need that much pps to spike heavy in such a short time
3 pps stickspin at s is lol
you dont even need 3 pps
midgame pcs are like tf2 random crits
it's fun to do them
as long as you get to the c spin + quad thats enough to kill instantly
...but not to get them
I don't mind the less volatile opener phase but that's just me lol
recall that pc is effectively locked to a single character in charsys concept writeup
I've met 2-3 peeps like that, pretty rare.
Do you watch/read JJK
devs clearly aren't fond of the mechanic
thats like 20 garbage with 35 pieces
no
???? i mean the spike part
c spin tsd quad in the matter of like 4 pieces max
so the other 31 pieces of cancel power are just ignored?
- more whatever
the other person can build too yknow
yea thats how stickspin works
either way youre not in s+ so i dont think you have a direct opinion on how they feel
and i dont either. but i think
its just a common complaint from them
I have seen midgame PCs being a life saver in top player game play though, as in if PC didn't send lines, the PCer would have been instantly spiked to death by the opponent high combo DS or high B2B spike
no
and so knowing that, you cant just say like "get better lol" cause it doesnt work like that
midgame pc is garbage
For my stacking? I can deal with most of the stuff since my core is freestyle.
But games are supposed to be fun, and slowly building momentum even when your speed is unlimited feels like a deliberate drag, a barricade...
midgame pc at top ranks arent much thoufh
its just +10 clean garbage which is kinda nothing
without midgame pc, there is like 0 chance of defense when you clear your board to bottom lol
no i cant
so it is a valid problem
but you should have the tools at your rank to deal with whatever the opponent does at the same rank
if you have those tools then you should be at a higher rank, no?
that should be how competitive games work yeah
cause then you know how to deal with it and therefore are better than your opponent
if those opener mains are winning like you are saying
they would be at higher rank too
if the opener player was actually that good they would be higher rank too
lol
it sounds like hard copium to me
well yea thats also a thing
Also how are you supposed to effectively follow up attack without midgame PCs if you used your whole stack and the opponent still lives, especially when you have lost B2B bonus for your TSD to do enough damage?
idk it doesnt matter to me cause im already where i want to be in terms of rank
huh?
why would you ever break b2b
true
you used your whole stack and the opponent still lives
you fucked up
SS players on their way to break b2b for no reason
but is infinite cheese in the opener more fun than infinite clean
not even survival or something
idk, midgame PCs looks and feels more satisfying no?
lets be honest

an a rank without a set opener is not making a clean board
no, im not saying that 7+x is a good change
Sorry, I've been looking around couldn't find this, how exactly does 7+x work?
im just saying that you cant really put down the concerns of other ranks by just saying skill issue
i quite dislike 7+x and think theres many better ways to solve this problem
currently it's 7+3 7+2 7+1 7+1 then normal 7 7 7
7+3, 7+2, 7+1, 7+1 bags for first 4. extra pieces are unique (never 2 extra T's for example)
but that doesnt mean that the problems that it does solve arent real
5th bag is distributed over first 4 bags
+3 in 1st
+2 in 2nd
+1 in 3rd and 4th
hear hear
meaning you won't get OSZ in other +X if you have already gotten it in 1st +3
of course i do it too sometimes and im guilty of it but just try not to keep insisting on it to everyone, especially when it is a change affecting quite literally everyones experience
we’ll just have to see if opener is more or less fun than straight midgame for lower ranks
I see, so each bag will have a different set of extra pieces.
yea i mean thats up to everyone elses opinions on the thing
thats the goal aint it?
at least for me though i FUCKING hate 7+x
I opener main a lot before 7+3 too btw, and I still think opener wins are cheap
are they really cheap tho
i can get used to it/deal with it but still idk it changes everything
like you can't just go 5pps right after learning
cheesy starts to the game are boring
like
really boring
and so is just spamming 6-3 every game
I feel like I won some players that I did not deserve to win, and vice versa lol
NGL, my experience with 14 bag was pretty positive.
you always deserve your wins 
This feels much more mild.
regardless how you choose to play the game
7+X wins felt more satisfying ngl
i dont think "boring" or "fun" are the ways to go about this
they feel the same to me
why not
and losses also felt more "acceptable"
thats the point of a game
going into TL is "vsing an opponent"
personally
to be fun or boring
osk can just buff b2b if it's too cheesy
the game should be fun to play
Opener wins do force some kind of anxiety? Like if i know my opponent is way faster I kinda more prone to misdrop as i forcemyself faster
I do know some opponents get tripped up if i dont opener main for most of hte set until the end too
this too
and make b2b the only viable strategy, very fun
finally bro we needed triple b2b at x6 ages ago
more than it already is
I enjoy midgame more than opener game 
im pretty sure most people do lol
the focus on "enjoyment" is very subjective though
But i also dont see this as an issue, cause I can swap between opener maining, neutral, and plonking/stall
and seen others do it too
7+X thread becoming opener discussion thread kekw
like rock paper scissors kidna
varies from person to person
these two aren't separable I guess
i mean 7+x is just affecting the opener
so 
yep
now for like
I mean the main focus they are trying to address is opener

yeah, I get that
"oh it's too cheesy"
"oh b2b is too strong"
like whatever man, there's balance
7+x bag will also change the midgame dynamic whether or not its directly affected
How about 7+X then garbage messiness set to 0% for 20-30 seconds? so 4w strats absolutely gone for good. This should completely eliminate fears of 4w meta
😔
midgame feels a lot more dull without plethora of clean garbage from opener phase
its much easier to midgame starting from clean garbage vs 1+1+2+2+2+3
for me
i do not think new players will love 4w meta
“oh, opener is too strong”
I feel as it only affects the entry to midgame and a little bit of time after entering it depending on the bags
fighting bs with bs is fun balance ig
i mean its cool i guess
Pure PCs are the only acceptable openers 
I think that the problem with opener isnt being strong
It's worth remembering that people haven't really had time to optimize 7+x. Given time people will develop more consistent openers for the format (even if just a bit weaker).
yeah but it's only 1 day
so not really time
or incentive
I don't think this is viable bc there's a lot more variety between the opening bags so it's much more of a pain in the ass to memorize and studyt
people can solo lab
weakening it by a lot is good enough too imo
sheetbot outputs gonna be wrong now 
I mean if it stuck around.
with incentive openers will pop back up
zen doesn't have 7+X right?
Im unsure on 7+x because i wouldnt know how the meta gonan be like if it stuck around
why not just reduce garbage sent at the start of rounds instead
skull
p sure somebody did suggest to hide the q for the opener phase
"ive kept saying "opener is singleplayer", not "opener is too strong"
dunno how that'd affect gameplay though
do we measure by time or pieces placed?
Like, I already felt like I could kinda make tki still work, this might not be as big a nerf to openers as it seems right now.
probably pieces
i remember trying to teach someone the basics of stacking like not covering the well and flat stacking, then someone came in and told them to just learn SDPC cause they can win everytime
yes #1233972737576276040 was made cause i want to TKI damn it
if you choose to do it that way sure it can be
but you can play the whole game that way too lol
huh?
idk theres not really a good way to exterminate an entire part of a playerbase completely
“singleplayer” is just ignoring garbage right
yea
this always happens here in #tetrio·general or #lobby someone asking for advice on how to start out
just straight sprint 5 pps looping or something
holy shit 5.2k messages in this thread
i can do that with or without openers lol

true
many messages
wonder what feesh would think
Change will always make people leave, the question is if the change will bring more people to replace or even grow more than before.
Tetra league is a singleplayer mode where you happen to have an opponent.
is it even possible to make tetris more multiplayer
he's more concerned with how it happened
in 1v1
I see
character system in the corner :3
the only issue i have is queues like this
what is a low rank going to do with this queue
been 3 years
there’s a slight notice that tetrio staff changed something in tl
there wasn't at the outset
yeah which is why i want 7+x appended add the extra pieces to the end of a 7 bag
there is a thing there now but not when it started
it was a stream, and there were 4 people who said to learn SDPC instead of learning basics, so i told the streamer to change their game to just chatting
Pray for tki 
I think only so much. There's so much to think about with your stacking as is, there's only so much brain space you can devote to countering your opponent. Maybe we'd have to make stacking simpler and/or slower. 
yeah this is probably a good way about it
+100 social credit
unless you're in this server and were reading the conversation when it happened you would have no clue
still 💀
slower does seem plausible
I forgot who mentioned it but 14 bag but
and
are in each group of 7 like normal also could work
slower but somehow not affecting the play your way motto of tetrio
oh god no
14 bag feels less chaotic than 7+x
wow
Gotta use line clear delays to take a peak at your opponent's board.
honestly i rather get the rng non 7 bag over with faster
than 5 bags
so maybe 1 14 bag will feel better than 7+x
It's for sure simpler to explain.
Also adds entropy to the midgame, which may or may not be a good thing depending who you ask.
Maybe just leave it as a game mode instead of changing the whole game around
to make things clear
14 bag would be taking 2 7 bags, keeping the
and
in place, shuffle the rest

modern tetris in general is complicated for beginners in general imo
my favorite option
complicated but easier
yep and 7+x will make it even more complicated
me after 14-bag openers get created
it's been an option for a while, in customs at least
this way parity is kept, 1 14 bag feels less annoying than 5 7+x bags
but nobody's been trying it
also no new player is paying attention to randomizer
they do tho
hell even new people to the discord server at S+ rank and below still dotn know 7bag
from what I have seen when I was like B rank
Yeah this is the tricky part. Nobody knows how strong opener's are gonna be until people spend time optimizing them.
hence why i always make sure to mention it just in-case
they know about bag stuffs
ok but nobody cares in gameplay
not knowing 7+x 7 bag whatever that's an in-game lack of a tutorial or info problem
unless youre bag tracking which at that point is like top x level
bag system doesnt matter for anything other than the opener phase as long as it has some amount of certainty
lst 
lst is just mech with extra steps :kappa:
lst will still work well enough to be usable
I was able to somewhat lst in customs with a friend
if you get good rng the first few bags and still have the right setup after 35 pieces you're gucci
lst is still kicking very well in 7+X
opening with lst was annoying but midgame lst was completely possible
cuz it's just 7 after 5 bags
for sure
I just waste both T and triple up if extra T comes earlier
lst is still doable
and then do normal LST
i think its quite humorous though that community is very 50-50 on this change
with rng though
yep
early extra T = forced waste T
and you would have to waste another to fix it if you can't find dono to fix
unlike consistent passthrough 😔
bring consistent passthrough pleasee
I'm 50-50 on this, lol.
ok but passthrough does not matter at all below like x rank
yeah it’s rare for a round to be decided by passthrough below x rank
i think cpt has potential but theres just 0 visual indication on when it happens
when they implemented cpt the garbage travel tome was wack
little reminder to not get way too out of topic
the travel time was the same
it's just u have no visual indication garbage travel starts
Midgame just feel boring now
cause minimal doesnt show the garbage travel
Like its directly just thrown at u
the floating colorful orb thing from board to board
While u try to stride out the rng based first bag
cpt unfair treatment cause minimal players cant even see the mechanic properly
But garbage travel did get changed for 1-2 tests of CPT
in TL
garbage travel time*
my 24.9k TL opponents do c4w
I am not used to it, as i said-the people who are not used to it get TR ddrop
Yeah
i give Thumbs down luckily its only 1 day
i would not even Want to play TL at all if it was perma
in normal, u can use opener to counter c4w is unstoppable here
Regardless, I do think it's good they're trying things.
😭
true, at least they are doing something and hopefully we could figure it out
though that sound hard asf
Im not even 24.6k anymore😭
😭
i wonder what type of players are climbing right now
koreans
I wasn't really affected because i barely rely on early game lol
At least im still 101 apm
Yeah, I feel like oppening doesn't matter too much at my rank.
😭 i dont like this mode it makes me hold back on TL
Same..
Im playing kinda like my ss self…
My stats r literally ss stats😭
what r ure stats
my stats are still U 
80 apm 2.45pps 168vs
but still- 😭
wtf U stat
silently throws out trash
Those were my ss stats
skull
relizes those are low U rank stats
My u rank stats are 105apm 2.7pps 210vs
ok my SS and U stat didn't really change much
Im still 24.9 Estimated stats
😭
I just greeded less and spike more
Im 24.5k estimated stats i think
😭
I used to be estimated 24.7-24.8k
lol depends on the bot they always estimate me around 24955

never reached 2493 in reality
I reached 24.7k
can't go fast
at least im 24.9k X rank in 40l

why does my opponent know 7+x pco
Theres people who can still pretty easily pc spam
Openers r still pretty common and possible woth this
how many pcs?
Not sure
should be 2-3? then 7+x is over?
not slow players 😔
I just remember i got sent to oblivion
its prob diao 
It was more like 3-4
Power stacking?
2pcs is pretty es to get
?\
14 bag in my experience had a bunch of 2 wides n stuff
Bit more
to me
Personally at least
the lower ranks i think r just gonna switch to 2w or smthing
ive seen b- 2w already theyll prob just do it even more
skull
caant win a single match with bag
i've discovered 5-4 stacking and no longer suck at this mode
im X rank, so itll takemore than that
💀
and im better with early O piece to stack TSD's
yo wanna 1v1
need high ranks to play
i want to see how 7+x is
ah ok
whoever implemented 7+x in TL is the goat
Queue times that bad that it's faster to ask for games? /hj
i just wanna say that if 7+x is ever a permanent change, i highly suggest to not make that change in singleplayer
i dont mind it in league but yeah for singleplayer it'd be a bad idea even though theres about a 0% chance of it happening
safe to say it before they make a controversial change
I'm not a fan of this change.
If this is targeted for opener maining: openers are a part of the game. i've said this before and i'll say it again - you have to learn to play them to understand how to actually defend against it and that knowledge is incredibly helpful for understanding fundamental aspects of the game. Playing defense is a skill that unfortunately people just refuse to learn. people who are solely opener mains get weeded out very quickly at the top level
haven't been apart of the community for a while and haven't played in many tournamnets in the past few years so i'm not sure how the meta is shifting. but apm spamming was always a playstyle and you just had to learn to deal with it. opener maining is just an extreme version of that
i'm open to further discussion about it and am willing to have my mind changed
i think it's really important with any change that people also don't disregard other people's points just because they're "better" than them
you cant even non-opener apm spam properly with 7+x
take steps to educate them on why they might not be correct but i've seen this happen so much because for some reason there are so many people in this community that are on a high horse because they're a top player
as i said these are just my opinions and i'm just throwing them out there; there's definitely merit to having it but i just think that the cons heavily outweigh the pros in this situation
im just skimming through the thread but the main thing i'm seeing is the opener main bit; are there any other big contentions or is that the main argument
yeah thats basically it
7+x is intended to shut down pre-planned placements of pieces in the early game
i've noticed game length is longer on average
opener maining is also considered such an issue just because of the way tetrio's damage system promotes apm heavy b2b playstyles
its more boring, theres less of a concrete flow to the game
Same feeling
without 7+x or with?
With
it's a completely different game imo
completely different at first, but it's the same once you get through the first four bags
I don’t think it’s a good way to kill it
once you get through the + bags, it's just regular 7-bag
The game just kinda becomes slow
doesnt change the fact that your board state is completely different
openers also help setup your board for the midgame
you can get set up for midgame just fine without openers
the midgame has way less clean lol
Kinda just like make a 9-0
its at least a good change for C ranks spamming stickspin
you also have no b2b setup for midgame
Cursed tho
openers are repetitive and stale in my opinion. And they dont encourage new players to want to play the game. This game needs new players to survive
but that's a matter of player skill; the actual gameplay elements are identical
idk lol
i'm pretty used to playing with an influx of clean garbage after the opener phase
the rules are the same, but the board states are different
but now the games are significantly more cheesey
because people don't know how to set up good attacks very well
i don't see how that negates my point
a big problem is the pure lack of defensive understanding of the game
which opener maining exploits really early on
but at the same time how does this differ from knowing lots of chess traps
if you think about it they're also opener maining
there is more counterplay to chess traps
and so the solution here is doing something like chess960
not a good comparison but only thing i could think of
I get speedgaped and also outplayed 😭
I mean, I'm personally a fan of the "piece placements determine garbage hole placements" concept rather than the "mess with the randomizer in the first few bags" approach, but 7+X works fine at nerfing openers, and I'm okay with it
(I've never seen something like this for guideline versus, so I have no idea whether this is effective)
the problem isn't where the garbage holes are
it's that stickspin sends like 15 lines or something and basically oneshots at lower ranks
the idea behind piece-placement-based garbage columns is that you know where the garbage holes are going to be, so you can counter openers more reliably without resorting to openers or directly nerfing openers
spike and pc openers are less interactive for the user and more interactive for the opponent than usual
which is wacky
how helpful will this really be for lower ranks
I agree. Don't want to put a big block of text but I like this change for the following reasons:
Variety - this prevents the game from getting stale. (More on meta below)
Unpredictable - even if new openers start popping up, it'll be tough to identify which extra pieces you'll have in queue. This promotes a steeper learning curve to be higher level.
Meta evolution - we'll start seeing a shift in the meta. We'll likely see more dynamic and (hopefully) more balanced gameplay (mainly targetting overleveled opener mains).
Skill development - Almost all players will have to adapt and change their playstyle. You won't be able to rely on memorized openers and and react to the pieces you're receiving real-time.
it's not like there isn't already counterplay for openers
I don't know how that would impact lower-ranked players
they wouldn't know about it LULW
isn't this change targeting lower ranks
"i keep dying to this powerful strategy people use against me in the beginning of the game"
"i dont want to learn how to survive this powerful strategy, instead lets change the entire beginning game to suit my needs to make sure i dont die"
i don't think most x ranks have a big issue with openers
yeah i think a lot of ppl saying gameplay feels slow rn might see that change in the future as we get used to it
its just new thats expected with anything
having lunch for breakfast kinda sucks
always a tendency for some of the opposition to be knee-jerk no matter the change
so true
it's a bandaid to get around skill issue without resolving the underlying skill issue
also a lot more people are gonna mald about 4wide which is already annoying af
or, think about it this way - why are openers so powerful in the first place? might it have something to do with the underlying game mechanics? hmm... really makes me think
what's your point
if tetrio had an underlying balance issue relating to openers then all top players would be opener mains because that's the meta playstyle that carries you
this is not the case
no one is making that point
what point are you making then
not that point
do you wanna tell us then 😭
I dont think anyone here mentionrd openers being op at the top end, more about the rest of the players
cylinderknot's proposed changed affects only top players
it doesn't
it would affect all players, but I don't know how exactly it would affect lower-ranked players
very old though
lmao
fr
lol
just learn to survive openers, stop complaining..
opponent stridepilled tho
stridepilled 💀
imagine being a strider
had to do a bit of inf dsing in that but
not korea
levels
bc i dont have the speed to be korean

it really isnt
i feel like
most people who complain is opener mains
bit idk
openers are extremely powerful in the lower ranks because most of the lower-ranked players haven't also memorized canned setups
thus, openers are essentially a free ticket to roughly SS rank
the underlying game mechanics cause this phenomenon
saying "just get better lol" doesn't fix the underlying problem of openers being a free ticket to SS rank or so. I don't think most casual players would be a fan of studying and memorizing openers just to "get better at countering openers"
you don't have to study and memorise openers to counter them lol
who even study and memorise openers to counter them
yea 💀
ye
low elo isn't learning to counter them though
isn't that their fault 😭
it's not that hard to counter
if you have good fundamental
low level cannot handle
if you won't take some time to think about how to counterplay something you're losing against then that's your fault
you can just survive most of the opener mains
15+ spikes from stickspin and such
learning to counter is alot harder than learning to memorize the opener 💀 💀💀💀💀💀💀
no it is not
all you have to do to counter it is send 4 lines at the start
I wouldn't expect a B rank to be able to counter stickspin without also knowing what it is in the first place
most B ranks probably don't even know what an opener is
I am just spamming apm and it somehow works out
I don't even care what opponent is doing
you said stickspin sends only 15 lines
it's honestly just skill issue
if you don't do anything it won't even kill you lol
yes
the b ranks that know what opener is are the ones that are stickspinning to the moon
the spike is 15
most players die because they overstack their own board and then 15 lines pushes them over
do you expect a b rank to not stack up
there's a reason they're B rank
there seems to be an assumption that low-ranked players are just miniature high-ranked players, but this assumption ignores the fact that low-ranked players have far less knowledge about the game (including far less knowledge about openers)
no one is assuming this
did garbo not do the "dt cannon only account" shit that one time where he literally waited for opponent to stack 8 lines, then spike as his only gameplay?
lol
you don't need any knowledge of opener
there's a X rank who doesn't know any opener
I'm not talking about X ranks
it's honestly just working on your fundamental
Ppl in general
i learned stickspin a few weeks into playing, and instantly shot up to S rank (which is not high rank but still top 15%). so tell me its not easier to just memorize an opener 
no one said it's not easy to rank up just by memorising an opener
I got to S rank in a few weeks without learning opener
so what's your point
we're just saying that you can learn counterplay for these openers

we are all saying this what
oh wait not
cant read
lol
grats on the humble brag, most people will not be able to do that
We should have opener league and no opener league
how is taht a humble brag 😭
no we shouldnt
the fact that it's super duper incredibly easy to shoot up a bunch of ranks by using a particular memorized setup seems to indicate some underlying issue with the game's design
you took your own experiecne as an argument and he did the same thing for a counterargument
lol
I can’t tell what I got x with opener or without
It's is about lack of knowledge in the lower ranks, so saying counter opener is not simple. Where would one have to go to learn this stuff? And that might turn many away. I do agree you don't need them to climb
But need to be aware of them to a degree
do you not see how many people in S, SS, U have like 2.5 pps at the opener then drop down to 1.5pps LMFAO
this is how openers work
saying "just get better at counterplay lol" doesn't change the fact that most low-ranked players don't know openers or counterplay
since they are memorised
its just memorization
then learn the counterplay 😭
nothing interesting
tell that to a B rank
that's easier said than done
you can't expect a lower rank to play like an X rank
again its easier to just memorize an opener than learn dynamic play
that's literally why they are lower
you don't have to be X rank to send 1 tsd (tki) at the start
I think the type of gamer who goes into guides and wikis are the minority
Most likengoing in blind
saying "just get better at counterplay lol" is wishful thinking that ignores the fact that most low-ranked players don't understand openers and counterplay
they're not just slow X ranks
tki doesnt stop most openers, an average player needs much more
literally no one said this
i disagree
"improve counterplay" is literally "get better"
which they are already trying to do
B ranks aren't theorycrafting shit and definitely arent learning to "just tki lol" against sdpc without asking for vod review
they don't need to understand counterplay
all of us here have been low rank at one point and have had to deal with openers
you can literally survive just by playing
B ranks aren't just slow X ranks; they're almost total noobs in comparison
no one is saying this 😭
(ouch)
i'm no one 🙂
you're saying B ranks are slow X ranks?
yes and?
"just send a TKI at the start" assumes that a B rank has a lot more knowledge than they usually do
exactly. this thread feels like high rank opener lovers want to gatekeep the game meta from everyone that hasnt spent the last two years SPAMMING the exact same thing every game
tki does stop most openers
you guys are all saying stickspin instantly propels you to SS rank
so why are there stickspin mains in B rank
ok so let's say stickspin just instantly propels you to SS rank
C-spin down stack says hi
more like, it propels you to higher than you should
^^^^^^^^
Tki might become meta in this
so a stickspin B might be a midgame C
bro if you think tki will stop a stickspin in C-A rank you have no idea what its like
a pretty dirty characterisation
lol
I mean I was in a rank
is it wrong tho
yep I stopped stickspin just by playing in A rank 👍
lol
but there are currently people climbing through the ranks to reach the higher ranks by using openers
what else do opener mains do besides spam it at 2.5pps then pray they dont make it to midgame?
you'll actually find most high rank players aren't opener mains
they will get there in no time
why is there so many ppl here?
I was in a like 9 month ago I think and I beat them
what's 1 or 2 losses going to do anyway
yea lol
it's an accurate one though LOL
just get better at midgame lol
this sentence alone is crazy
it's definitely not
idk im only SS peak
why
do you not see the bigger picture
just learn midgame, it's easy
Too hard
i see the bigger picture
what argument are you actually making here
i dont see your point
of how much more fun it is for so many others
this is like reading 3 conversations at once
would you like to 1v1 🙂
are you just saying that to fill in the chat or are you trying to make a genuine argument
Yeah vonid what's your point?
I'm parodying the opener main non-argument of "just get better at opener counterplay lol"
1v1ing to prove your point LMAO
Idk what’s happening
so I present: "just get better at midgame lol"
not the play unfortunately
i am joking 🙂
opener mains:
just counter!!!!
everyone else:
midgame is more fun!!!!
just get better at midgame tbh
it solves opener problem
if you are good at midgame
Makes sense but currently we are get better both and not only 1
well again. telling someone to get better is not that easy. so idk what you're trying to say
can we please stop with the logical fallacies and useless name throwing
yea lol
it doesn't help or add to the conversation
this has turned into an opener main hate thread
its just a bit of humor :// didnt realize we were so serious here
That’s why the bag existssss
it's literally a free for all here where no one wants to change their opinions
The bag happened because nobody liked opener
/ most
Cause nobody ever complained about mid game
the bag happened because from a skill standpoint, openers should be nerfed
i mean, i'm totally open to some type of opener nerf as long as it doesnt make the game less fun, but this update really makes the game less fun for me
doesnt matter how good i am at playing 7+x, its not as fun
yea i agree
if the problem truly is the opener, why not nerf the damage in the opener round
I liked the old bag :(
so i oppose it
if that's truly the issue
i couldn't care less if osk removed pcs lol
i really don't like how the opener-midgame phase is so janky now
yo bet
wellll cuz extended and stuff exists
actually i wanna get deeper (what) into this. what was less fun exactly
was it that you couldnt build an opener, or was it that you struggled to build, period, or somethign else
this just feels like april fool tbh
i would agree that there is probably a better middle ground here but imo this is better than current
yea fax
Bruh the gameplay would just be tetrises and t spins
there is some merit to everyones points here
7 bag is better than 7+x
that is quite literally the game
is it not supposed to be 😭
Feels like have to speedrun 35 pieces then actually play the game
But it no look funny
yea exactly
well, with openers, things felt super fun and volatile, i felt scared to misdrop, and i was trying to survive to midgame.
but with 7+x, i was already in midgame. i soft dropped my weird s/z bag and just made some boring tspins. it didnt really make me feel any emotions
just cuz the pieces are shit? like, what's happening during those 35 pieces that makes the game shit
Nou
Cause im smoothbrain 7bagger
7+x is very nonintuitive to play with
would be very helpful if we could compile a list of the core arguments and make them subthreads so we could discuss the validity of them and have one full list in one spot where people can browse through it
it's currently just play sprint until you get out of horrible 7+x
might as well just disable garbage for thefirst 35 pieces
ok leave the conversation then
this is probably the worst discord to hop back into ima be real 😭
no you're just yapping
Uhh idk
i don't play the game either dawg this just is not the thread to yap in
#1233972737576276040 1 14 bag, change garbage messiness/power for x duration seems better than how this is imo
cry harder ig
even opener gaming has a lot more depth and dynamic than this
💀⁉️
yea have you seen the opener meta now
it's like
6-3, c4w, 9-0 or what
like what else are you supposed to do
i feel like 7+x, if permanently implemented in tl, would be a ridiculous overreaction to what is to some a """problem"""
it's so stale seeing these eevery game
its just
so do you just dislike midgame? (serious question)
like
havent played in tl but played some custom games and like
no! i actually love midgame! its just the midgame that comes from opener is so much more fun and is something i love
of course we don't dislike midgame but there's no need to throw the baby out with the bathwater
this honestly isnt that bad
openers can be healthy to the game!
its a little awkward but thats because we arent used to it
opener and midgame are not unrelated
whereas the midgame im forced into from the start is dumb and disgusting
they support a good transition to midgame when used right!
having opener or not does shape how midgame is
EXACTLY
and everyone loves a good midgame
we wouldn't be supporting reduced damage openers or whatever if we hated midgame
7+x just feels terrible to play with
honestly, yeah
7+x is just sprint outta 7+x until it becomes 7
ok yeah makes sense
im glad osk put this in tl for a day or so tbh, good discussion
and i myself am learning a lot about what i value in tl
(im not going to play any tl
)
yeah
theres a lot of difference between 7+x midgame and out-of-opener midgame
to be fair, after like 4 lines worth of midgame the opener has no effect
or doesn't, cause there are some people in the S ranks that get looped by someone playing double their speed
not really
it takes like 2mins to get back
ok but what really changes? all that teh opener does to midgame is affect where your quad well is
from my experience on 7+x
no it does change garbage flow
midgame becomes a lot less aggressive with 7+x
well doesn't that just dissipate after like, 20 lines
i would actually hard disagree and here's why
openers help set your board up for something you can continue with later; there's a lot of pattern recognition also comes into play and there's certain things you can have the foresight significantly easier than with a more random board state
honestly, i'd say this is an issue on the opener main's part- they havent gotten good enough to stay highly rated when their opener isn't a factor
no because of garbage ping pong
it takes longer
it becomes like normal game tho after 2min
from my experience
problematic for the opener main's opponent though
i can't imagine how it takes 2 minutes but ok i can kinda understand in general
since it's not fun to have a free loss against someone double your speed
although i feel like those situations aren't that common
so midgame with more ping pong is better? (or less?)
more
more
i saw a lot of people say midgame is less fun because there is way less influx of clean
wait how are we defining "ping pong"
it feels like we playing without any real risk rn
tanking and counterspiking?
like the game is inherently cheesier
until we got enough b2b
debuff opener and buff midgame damages
Wha
no intuition rng piece stack 🤯
yeah tbh
yea like classic is not fun to me for this reason
getting szsz queue is not fun
ye..
and now it's pretty realistic to get ZZZ queue
i think 4pps opener mains at lower ranks are problematic but i would strongly prefer an alternative solution to 7+x
so if we like clean-garbage midgame then what do we say about just cleaner garbage in the opening
an idea that came up yesterday was reducing previews in opener phase
(this may actually be off topic)
which would reduce the buildability of openers as well as reduce speed at the start
eesh, that just sounds kinda nasty
this way you can reach midgame without fucking up bags
try it and see, i think it's a good idea personally
isn't it fine the way it is rn?
how can you try it?
i would like the preview suggestion if it wasn't so gimmicky
Well even if they somehow crushing the lower rank with opener, they cant even survive with only that in high rank..... so whats the point....
i think 7+x is incredibly gimmicky
fr
they'll always be an issue cause they'll get to the higher ranks, lose to them, then be back to destroy the lower ranks again
ok that is true
yep
idk my idea was like
i'll give you that
gimmicks = bad
1 preview for first bag, 2 previews for sceond bag ...
and then u go back to 5 previews for the 5th bag
which is good because it acts like gatekeeping zone for fundamental
👍
this disrupts the opener phase way less
yet it solves all the problems that i have seen discussed
well no the whole point of that is that it does
you can get pass through them if you have enough fundamental
WAIT GUYS
i figured out a good way to nerf openers without changing bags!!!!
Just ping every low rank on discord and show them a tki tutorial!!
i'm not a game designer so i have no clue if this would be good, especially for players of different skills and playstyles and whatever
but as a player i think that i would prefer to play that a lot more than 7+x
from my limited experience with reduced previews in custom rulesets
And now lets ping all opener main to stall the block till they do tspin
like this
ah
tki is pretty low kpp so it's easy to do fast
and even if you are slower
1 preview for first bag..
you can just cancel or tank and counterspike
how do you think I am getting through opener mains with sub 2pps opener in U rank
well you have your current piece, next piece, and hold piece
but idk i just said 1 preview arbitrarily
I can still do opener even if i only have 1 preview tho?
yeah true
yep we should try that suggestion next
Only early IO that can mess up the board completely if doing pco setup
but then again the other person is also slowed down
and probably more so
because they arent the opener main
go into a custom game and set previews to 1
and see how fast you can do your opener
i promise you that you will do it significantly slower
yeah i've done 1 preview games
most of the opener main's speed come from knowing the preview
Let me try to tape a paper so i can only see 1 preview
this would be your view at teh start of the game
dang i gotta eat
no clue if sdpc is possible because i can't see O pieces
pco is also safe
so it's risky to just try build it and pray it works
I think
pco is not 100%
pco or jaws
see square = stickspin
but it is close
or sdpcspin
isn't pco 100% with early S/Z?
ok but you are also limited by reaction time in this scenario
SZOI queue
oh
Yeah i can still do 2 pps with only 1 preview
what about jigsaw
the point is to nerf openers not to nerf the overall possibilities that the player have in the beginning
2 pps is mega slower lmao
And i can always fail my first pc so i can get the 100% pc setup on 2nd pc
7+x lets players look for freestyle stuff
the freestyle in question: 10q40l
it's very difficult to freestyle a tsd pattern
nah ppl just sprint to get out of 7+x asap

like what do you do if your starting queue is full of SZ pieces
ye if you expected people to like do this then ur trolling hard
lol
you are dead if you trying to look for fancy
then it is working
opener phase skipped
