#7+X-Bag in TL

1 messages · Page 6 of 1

onyx reef
#

goofy

mental storm
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yea probably

tight harbor
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me with my skim opener

lament elm
#

gg

onyx reef
#

people will just make skim openers and thats that

mental storm
#

i mean just skim the first cheese

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free midgame

onyx reef
#

or jigsaw

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it would make openers even more centralizing since you need to clear a skim asap

mental storm
#

its also just unnatural as fuck

onyx reef
#

easiest way to do that is skim into an opener

lament elm
#

me when 1st pc do non b2b line clear 🧨

dusky rose
#

did this get added to tl

onyx reef
#

yes

dusky rose
#

so much activity int he thread

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oh shoot

onyx reef
#

7+x is in tl

mental storm
#

7+x is being tested in tl for a day

tight harbor
#

a week when

dusky rose
#

so

lament elm
#

~5 more hours left?

dusky rose
#

how is it

onyx reef
#

personally after 10 matches in top x it just makes the opener phase boring

grand topaz
#

but yes... well, it's 4 hours and 43 minutes

grim otter
#

if it were as "not hard" to counter as you say, then why do most people consider it an issue then? Outside of high level gameplay, it does look that opener abuse is far more prevalent than countering said openers, making opener much more low effort-> high reward for most players

tight harbor
#

it feels boring after a few matches even in U

tight harbor
mental storm
#

i also dont like getting 3 smashboys in a row. if we want to fuck with the bags to nerf/remove opener, im down, but this ain't it

onyx reef
#

or hear me out in tl if someone is an opener main at your rank they shouldnt be outskilling you because thats how ranks work

grim otter
#

hard to say tbh

onyx reef
#

the only reason opener stomps is tournament play or unfair matches

tight harbor
#

I am new player and I prefer opener garbage tf

long palm
#

We have passed 5k messages

onyx reef
#

in which case you would have lost anyway

mental storm
tight harbor
#

it is not a year since I started so I am still considered new player right?

grim otter
tight harbor
#

multiple option good

mental storm
tight harbor
#

instead of just removing the whole thing

grim otter
onyx reef
#

why is the mindset the problem at all

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why is opener being strong inherently a bad thing

tight harbor
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"omg those T spinners"

mystic yoke
#

because it's singleplayer

tight harbor
#

"nah I won't learn T spin"

tired flame
#

maybe having somethign like this for the first 30 seconds

onyx reef
tired flame
#

may help

#

instead of chagning 7 bag

mental storm
#

"i will win by doing the same thing 7 times in a row faster than my opponent"

onyx reef
#

if the issue is blitz just make pc’s send 6 instead of 10

mystic yoke
#

and that's not healthy to just memorize a cancel thonk

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but I think removing PCs is alot better than this

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there's still stickplonk mains but TKI has been able to counter for so so long

lament elm
# dusky rose how is it

1 day, not much meta development and shifting.

Folks are either happy their greatest challenge — surviving the opener phase — is non-existent, or unhappy that their past few weekends upping their opener power for TL go down the drain in a moment's notice. Also this change affects minimally to the widers/combos and PC players (who? maybe like 3, 4 X ranks).

grim otter
onyx reef
#

if the issue is stickspin you have the most basic stacking

mystic yoke
#

I dont think stickspin is an issue in this day and age of ZPT

#

it's just SDPC and DPC that is fully singleplayer?

onyx reef
#

legitimately the only reason to change the way openers work is to force change for the sake of making things fresh

mystic yoke
#

I dont think so

tough light
#

The point of counter-opener changes are "Use brain to win instead of stupid ass memorisations" i think

#

jts

tough light
#

pretty boring to live with openers

tight harbor
#

boring or not depends on person

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I think

cyan forge
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there are people who play the game casually/normally/not at 24950 tr

onyx reef
#

people of low glicko will also fight people of equally skilled stickspins

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lol

cyan forge
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so its a matter of playability

tight harbor
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why are we talking like openers main won't be going up in rank after winning

mental storm
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what if pc gave like 3 b2b increments instead of damage

onyx reef
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no

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that makes pc op

mystic yoke
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like actually 0

dusky rose
#

we should not be buffing pcs oh my gdo

mystic yoke
#

s+ is not fringe

cyan forge
dusky rose
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pcs should like send. 6 max

lament elm
#

As it stands, the 7+X does what I presume it is supposed to be doing: nerf the opener mains at low ranks.

But affecting higher gameplay like this is unfun imo.

cyan forge
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it is not a fringe case for stickspin antispikes to happen

mystic yoke
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PCs are reliant on even/odd mino and are completely RNG midgame WeirdChamp PCs shouldnt be in TL at all

grim otter
#

with 7+X, I actually manage to reach my first ever FT7 game in TL dogchoke

cyan forge
#

and you dont even need that much pps to spike heavy in such a short time

onyx reef
cyan forge
#

you dont even need 3 pps

dusky rose
#

it's fun to do them

cyan forge
#

as long as you get to the c spin + quad thats enough to kill instantly

dusky rose
#

...but not to get them

brisk badger
mental storm
#

recall that pc is effectively locked to a single character in charsys concept writeup

lament elm
grim otter
mental storm
#

devs clearly aren't fond of the mechanic

onyx reef
dusky rose
cyan forge
grim otter
#

nvm then

#

I was about to compare em to black flashes

cyan forge
#

c spin tsd quad in the matter of like 4 pieces max

onyx reef
#

so the other 31 pieces of cancel power are just ignored?

cyan forge
#
  • more whatever
onyx reef
#

the other person can build too yknow

cyan forge
#

yea thats how stickspin works

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either way youre not in s+ so i dont think you have a direct opinion on how they feel

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and i dont either. but i think

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its just a common complaint from them

grim otter
#

I have seen midgame PCs being a life saver in top player game play though, as in if PC didn't send lines, the PCer would have been instantly spiked to death by the opponent high combo DS or high B2B spike

cyan forge
#

and so knowing that, you cant just say like "get better lol" cause it doesnt work like that

onyx reef
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midgame pc is garbage

lament elm
cyan forge
#

midgame pc at top ranks arent much thoufh

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its just +10 clean garbage which is kinda nothing

grim otter
cyan forge
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so it is a valid problem

onyx reef
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but you should have the tools at your rank to deal with whatever the opponent does at the same rank

cyan forge
#

if you have those tools then you should be at a higher rank, no?

tight harbor
#

that should be how competitive games work yeah

cyan forge
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cause then you know how to deal with it and therefore are better than your opponent

tight harbor
#

they would be at higher rank too

onyx reef
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if the opener player was actually that good they would be higher rank too

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lol

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it sounds like hard copium to me

cyan forge
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well yea thats also a thing

grim otter
#

Also how are you supposed to effectively follow up attack without midgame PCs if you used your whole stack and the opponent still lives, especially when you have lost B2B bonus for your TSD to do enough damage?

cyan forge
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idk it doesnt matter to me cause im already where i want to be in terms of rank

onyx reef
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why would you ever break b2b

cyan forge
#

but its more of a matter of how fun the game is

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to all players overall

onyx reef
mental storm
tight harbor
onyx reef
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but is infinite cheese in the opener more fun than infinite clean

tight harbor
#

not even survival or something

grim otter
onyx reef
#

lets be honest

tight harbor
onyx reef
#

an a rank without a set opener is not making a clean board

cyan forge
#

no, im not saying that 7+x is a good change

bold forum
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Sorry, I've been looking around couldn't find this, how exactly does 7+x work?

cyan forge
#

im just saying that you cant really put down the concerns of other ranks by just saying skill issue

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i quite dislike 7+x and think theres many better ways to solve this problem

lament elm
mental storm
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7+3, 7+2, 7+1, 7+1 bags for first 4. extra pieces are unique (never 2 extra T's for example)

cyan forge
#

but that doesnt mean that the problems that it does solve arent real

tight harbor
tight harbor
#

meaning you won't get OSZ in other +X if you have already gotten it in 1st +3

cyan forge
#

of course i do it too sometimes and im guilty of it but just try not to keep insisting on it to everyone, especially when it is a change affecting quite literally everyones experience

onyx reef
bold forum
cyan forge
#

yea i mean thats up to everyone elses opinions on the thing

onyx reef
#

thats the goal aint it?

cyan forge
#

at least for me though i FUCKING hate 7+x

grim otter
#

I opener main a lot before 7+3 too btw, and I still think opener wins are cheap

tight harbor
onyx reef
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i think opener wins are cheap

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but

cyan forge
#

i can get used to it/deal with it but still idk it changes everything

tight harbor
#

like you can't just go 5pps right after learning

onyx reef
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cheesy starts to the game are boring

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like

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really boring

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and so is just spamming 6-3 every game

grim otter
bold forum
#

NGL, my experience with 14 bag was pretty positive.

tight harbor
bold forum
#

This feels much more mild.

tight harbor
#

regardless how you choose to play the game

grim otter
mystic yoke
tight harbor
#

they feel the same to me

onyx reef
#

why not

grim otter
#

and losses also felt more "acceptable"

onyx reef
#

thats the point of a game

mystic yoke
#

going into TL is "vsing an opponent"

grim otter
#

personally

onyx reef
#

to be fun or boring

mystic yoke
#

osk can just buff b2b if it's too cheesy

onyx reef
#

the game should be fun to play

tired flame
#

Opener wins do force some kind of anxiety? Like if i know my opponent is way faster I kinda more prone to misdrop as i forcemyself faster

#

I do know some opponents get tripped up if i dont opener main for most of hte set until the end too

onyx reef
mental storm
onyx reef
#

more than it already is

brisk badger
#

I enjoy midgame more than opener game A_HuPopcorn

onyx reef
#

im pretty sure most people do lol

brisk badger
#

the focus on "enjoyment" is very subjective though

tired flame
#

and seen others do it too

grim otter
#

7+X thread becoming opener discussion thread kekw

tired flame
#

like rock paper scissors kidna

brisk badger
#

varies from person to person

grim otter
#

these two aren't separable I guess

onyx reef
#

i mean 7+x is just affecting the opener

brisk badger
#

so Shiro_Shrug

tight harbor
onyx reef
#

now for like

tight harbor
grim otter
mystic yoke
cyan forge
tired flame
#

How about 7+X then garbage messiness set to 0% for 20-30 seconds? so 4w strats absolutely gone for good. This should completely eliminate fears of 4w meta

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😔

tight harbor
#

midgame feels a lot more dull without plethora of clean garbage from opener phase

cyan forge
#

its much easier to midgame starting from clean garbage vs 1+1+2+2+2+3

tight harbor
#

for me

tired flame
#

i do not think new players will love 4w meta

onyx reef
brisk badger
onyx reef
#

theres balance

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lol

brisk badger
#

fighting bs with bs is fun balance ig

cyan forge
#

i mean its cool i guess

grim otter
#

Pure PCs are the only acceptable openers woomy

mystic yoke
#

I think that the problem with opener isnt being strong

bold forum
#

It's worth remembering that people haven't really had time to optimize 7+x. Given time people will develop more consistent openers for the format (even if just a bit weaker).

tired flame
#

so not really time

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or incentive

brisk badger
mental storm
#

people can solo lab

grim otter
cyan forge
#

sheetbot outputs gonna be wrong now woomy

bold forum
onyx reef
#

with incentive openers will pop back up

tight harbor
#

zen doesn't have 7+X right?

onyx reef
#

weaker

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but they will

tired flame
#

Im unsure on 7+x because i wouldnt know how the meta gonan be like if it stuck around

cyan forge
#

why not just reduce garbage sent at the start of rounds instead

tired flame
#

but intial impressions is 4w meta for newer players

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which is gonna be ????

tight harbor
#

skull

brisk badger
#

p sure somebody did suggest to hide the q for the opener phase

mystic yoke
brisk badger
#

dunno how that'd affect gameplay though

grim otter
bold forum
#

Like, I already felt like I could kinda make tki still work, this might not be as big a nerf to openers as it seems right now.

cyan forge
wise storm
#

i remember trying to teach someone the basics of stacking like not covering the well and flat stacking, then someone came in and told them to just learn SDPC cause they can win everytime

tired flame
onyx reef
cyan forge
#

to avoid extended sdpc and stuff

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but also mech mains

onyx reef
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but you can play the whole game that way too lol

mystic yoke
#

huh?

cyan forge
#

idk theres not really a good way to exterminate an entire part of a playerbase completely

onyx reef
#

“singleplayer” is just ignoring garbage right

cyan forge
#

yea

tired flame
cyan forge
#

just straight sprint 5 pps looping or something

rigid zenith
#

holy shit 5.2k messages in this thread

onyx reef
#

i can do that with or without openers lol

brisk badger
cyan forge
#

true

brisk badger
#

many messages

grim otter
#

wonder what feesh would think

tired flame
#

Change will always make people leave, the question is if the change will bring more people to replace or even grow more than before.

bold forum
onyx reef
#

i mean

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true

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kinda

grim otter
#

is it even possible to make tetris more multiplayer

primal gale
grim otter
#

in 1v1

grim otter
onyx reef
rugged spear
#

the only issue i have is queues like this

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what is a low rank going to do with this queue

grim otter
rigid zenith
onyx reef
#

c4w !!!!!

primal gale
tired flame
primal gale
#

there is a thing there now but not when it started

wise storm
bold forum
rugged spear
rigid zenith
primal gale
#

unless you're in this server and were reading the conversation when it happened you would have no clue

tight harbor
#

still 💀

tired flame
#

I forgot who mentioned it but 14 bag but piece_t and piece_i are in each group of 7 like normal also could work

onyx reef
#

slower but somehow not affecting the play your way motto of tetrio

tight harbor
#

oh god no

rugged spear
#

14 bag feels less chaotic than 7+x

grim otter
bold forum
tired flame
#

honestly i rather get the rng non 7 bag over with faster

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than 5 bags

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so maybe 1 14 bag will feel better than 7+x

tight harbor
#

use line clear delays to spend even more time in your board

bold forum
tight harbor
#

true

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7+x is way too complicated for beginners

bold forum
#

Also adds entropy to the midgame, which may or may not be a good thing depending who you ask.

cloud trout
#

Maybe just leave it as a game mode instead of changing the whole game around

tired flame
#

to make things clear

14 bag would be taking 2 7 bags, keeping the piece_i and piece_t in place, shuffle the rest

rigid zenith
tight harbor
#

my favorite option

deft oasis
#

complicated but easier

tight harbor
onyx reef
#

me after 14-bag openers get created

primal gale
tired flame
#

this way parity is kept, 1 14 bag feels less annoying than 5 7+x bags

primal gale
#

but nobody's been trying it

tight harbor
#

because it's boring

deft oasis
tight harbor
#

they do tho

onyx reef
#

eh

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not really

tired flame
#

hell even new people to the discord server at S+ rank and below still dotn know 7bag

tight harbor
#

from what I have seen when I was like B rank

bold forum
tired flame
#

hence why i always make sure to mention it just in-case

tight harbor
#

they know about bag stuffs

deft oasis
#

ok but nobody cares in gameplay

tired flame
#

not knowing 7+x 7 bag whatever that's an in-game lack of a tutorial or info problem

deft oasis
#

unless youre bag tracking which at that point is like top x level

onyx reef
#

bag system doesnt matter for anything other than the opener phase as long as it has some amount of certainty

tight harbor
#

lst serikabwah

deft oasis
#

lst is just mech with extra steps :kappa:

onyx reef
#

lol

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lst after the exact conditions for lst are gone

tight harbor
#

I mean you can reduce everything with that logic

onyx reef
#

lst will still work well enough to be usable

primal gale
#

I was able to somewhat lst in customs with a friend

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if you get good rng the first few bags and still have the right setup after 35 pieces you're gucci

tight harbor
#

lst is still kicking very well in 7+X

deft oasis
#

opening with lst was annoying but midgame lst was completely possible

tight harbor
#

cuz it's just 7 after 5 bags

primal gale
#

for sure

tight harbor
#

I just waste both T and triple up if extra T comes earlier

rugged spear
#

lst is still doable

tight harbor
#

and then do normal LST

onyx reef
#

i think its quite humorous though that community is very 50-50 on this change

rugged spear
#

with rng though

tight harbor
#

yep

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early extra T = forced waste T

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and you would have to waste another to fix it if you can't find dono to fix

rigid zenith
onyx reef
#

bring consistent passthrough pleasee

onyx reef
#

ok but passthrough does not matter at all below like x rank

rigid zenith
rugged spear
#

i think cpt has potential but theres just 0 visual indication on when it happens

onyx reef
#

just make it so that its the same garbage travel time 😭

#

the randomness is good

onyx reef
#

when they implemented cpt the garbage travel tome was wack

tough light
#

little reminder to not get way too out of topic

rare crystal
#

does cobra do cpt

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or only zpt and lpt

rugged spear
#

it's just u have no visual indication garbage travel starts

severe spindle
#

Midgame just feel boring now

tired flame
#

cause minimal doesnt show the garbage travel

severe spindle
#

Like its directly just thrown at u

tired flame
#

the floating colorful orb thing from board to board

severe spindle
#

While u try to stride out the rng based first bag

tired flame
#

cpt unfair treatment cause minimal players cant even see the mechanic properly

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But garbage travel did get changed for 1-2 tests of CPT

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in TL

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garbage travel time*

magic viper
#

my 24.9k TL opponents do c4w

severe spindle
#

Yea

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4w is buffed

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Bc theres also no opener to counter it

magic viper
#

I am not used to it, as i said-the people who are not used to it get TR ddrop

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Yeah

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i give Thumbs down luckily its only 1 day

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i would not even Want to play TL at all if it was perma

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in normal, u can use opener to counter c4w is unstoppable here

bold forum
#

Regardless, I do think it's good they're trying things.

magic viper
eternal dew
#

true, at least they are doing something and hopefully we could figure it out

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though that sound hard asf

severe spindle
#

Im not even 24.6k anymore😭

magic viper
#

😭

mystic yoke
#

i wonder what type of players are climbing right now

drifting veldt
#

koreans

eternal dew
#

I wasn't really affected because i barely rely on early game lol

magic viper
#

At least im still 101 apm

bold forum
magic viper
severe spindle
#

Im playing kinda like my ss self…

magic viper
severe spindle
#

My stats r literally ss stats😭

magic viper
tight harbor
#

my stats are still U oyes

magic viper
#

I still estimated 24.9k

severe spindle
#

80 apm 2.45pps 168vs

magic viper
#

but still- 😭

severe spindle
#

#

Wtf…………..

tight harbor
magic viper
severe spindle
#

Those were my ss stats

tight harbor
#

skull

magic viper
#

relizes those are low U rank stats

severe spindle
#

My u rank stats are 105apm 2.7pps 210vs

eternal dew
#

that apm was my x stats

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like 3 yrs ago

tight harbor
#

ok my SS and U stat didn't really change much

magic viper
#

Im still 24.9 Estimated stats

severe spindle
#

😭

tight harbor
#

I just greeded less and spike more

severe spindle
#

Im 24.5k estimated stats i think

magic viper
#

😭

severe spindle
#

I used to be estimated 24.7-24.8k

eternal dew
#

lol depends on the bot they always estimate me around 24955

magic viper
eternal dew
#

never reached 2493 in reality

severe spindle
#

I reached 24.7k

eternal dew
#

can't go fast

magic viper
#

at least im 24.9k X rank in 40l

eternal dew
mental storm
#

why does my opponent know 7+x pco

severe spindle
#

Theres people who can still pretty easily pc spam

#

Openers r still pretty common and possible woth this

tired flame
severe spindle
#

Not sure

tired flame
#

should be 2-3? then 7+x is over?

charred walrus
severe spindle
#

I just remember i got sent to oblivion

magic viper
#

its prob diao trollblob

severe spindle
brisk badger
severe spindle
#

2pcs is pretty es to get

rugged spear
brisk badger
#

14 bag in my experience had a bunch of 2 wides n stuff

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Bit more Deadge to me

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Personally at least

severe spindle
#

the lower ranks i think r just gonna switch to 2w or smthing

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ive seen b- 2w already theyll prob just do it even more

spiral vessel
#

skull

magic viper
#

caant win a single match with bag

mental storm
#

i've discovered 5-4 stacking and no longer suck at this mode

grand topaz
#

i've been winning so far lmaoo

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no early O is great

magic viper
#

im X rank, so itll takemore than that

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💀

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and im better with early O piece to stack TSD's

spiral vessel
#

need high ranks to play

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i want to see how 7+x is

foggy ferry
#

im down to 1v1 too

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24.8

spiral vessel
#

ooh ok

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code is *E

magic viper
#

Im Not playing teto

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..

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and im also not going to play on 7+X bag agaib

spiral vessel
#

ah ok

midnight ibex
#

whoever implemented 7+x in TL is the goat

bold forum
spiral vessel
#

😔

#

so true..

rigid zenith
#

i just wanna say that if 7+x is ever a permanent change, i highly suggest to not make that change in singleplayer

minor robin
#

i dont mind it in league but yeah for singleplayer it'd be a bad idea even though theres about a 0% chance of it happening

rigid zenith
tight harbor
#

this is already controversial enough

limber fable
#

I'm not a fan of this change.

If this is targeted for opener maining: openers are a part of the game. i've said this before and i'll say it again - you have to learn to play them to understand how to actually defend against it and that knowledge is incredibly helpful for understanding fundamental aspects of the game. Playing defense is a skill that unfortunately people just refuse to learn. people who are solely opener mains get weeded out very quickly at the top level

#

haven't been apart of the community for a while and haven't played in many tournamnets in the past few years so i'm not sure how the meta is shifting. but apm spamming was always a playstyle and you just had to learn to deal with it. opener maining is just an extreme version of that

#

i'm open to further discussion about it and am willing to have my mind changed

#

i think it's really important with any change that people also don't disregard other people's points just because they're "better" than them

spiral vessel
#

you cant even non-opener apm spam properly with 7+x

limber fable
#

take steps to educate them on why they might not be correct but i've seen this happen so much because for some reason there are so many people in this community that are on a high horse because they're a top player

#

as i said these are just my opinions and i'm just throwing them out there; there's definitely merit to having it but i just think that the cons heavily outweigh the pros in this situation

#

im just skimming through the thread but the main thing i'm seeing is the opener main bit; are there any other big contentions or is that the main argument

spiral vessel
#

yeah thats basically it

#

7+x is intended to shut down pre-planned placements of pieces in the early game

mental storm
#

i've noticed game length is longer on average

limber fable
#

opener maining is also considered such an issue just because of the way tetrio's damage system promotes apm heavy b2b playstyles

spiral vessel
#

its more boring, theres less of a concrete flow to the game

limber fable
#

without 7+x or with?

open lion
#

With

limber fable
#

it's a completely different game imo

pseudo heron
#

completely different at first, but it's the same once you get through the first four bags

open lion
#

I don’t think it’s a good way to kill it

pseudo heron
#

once you get through the + bags, it's just regular 7-bag

open lion
#

The game just kinda becomes slow

limber fable
#

doesnt change the fact that your board state is completely different

#

openers also help setup your board for the midgame

open lion
#

Maybe

#

Not completely

pseudo heron
#

you can get set up for midgame just fine without openers

sharp condor
open lion
#

Kinda just like make a 9-0

minor robin
#

its at least a good change for C ranks spamming stickspin

limber fable
#

you also have no b2b setup for midgame

open lion
#

Cursed tho

ruby comet
#

openers are repetitive and stale in my opinion. And they dont encourage new players to want to play the game. This game needs new players to survive

pseudo heron
sharp condor
#

idk lol

#

i'm pretty used to playing with an influx of clean garbage after the opener phase

pseudo heron
#

the rules are the same, but the board states are different

sharp condor
#

but now the games are significantly more cheesey

pseudo heron
#

because people don't know how to set up good attacks very well

sharp condor
#

i don't see how that negates my point

limber fable
#

a big problem is the pure lack of defensive understanding of the game

#

which opener maining exploits really early on

#

but at the same time how does this differ from knowing lots of chess traps

#

if you think about it they're also opener maining

sharp condor
#

there is more counterplay to chess traps

limber fable
#

and so the solution here is doing something like chess960

#

not a good comparison but only thing i could think of

open lion
#

I get speedgaped and also outplayed 😭

pseudo heron
#

I mean, I'm personally a fan of the "piece placements determine garbage hole placements" concept rather than the "mess with the randomizer in the first few bags" approach, but 7+X works fine at nerfing openers, and I'm okay with it

(I've never seen something like this for guideline versus, so I have no idea whether this is effective)

sharp condor
#

the problem isn't where the garbage holes are

#

it's that stickspin sends like 15 lines or something and basically oneshots at lower ranks

pseudo heron
#

the idea behind piece-placement-based garbage columns is that you know where the garbage holes are going to be, so you can counter openers more reliably without resorting to openers or directly nerfing openers

mental storm
#

spike and pc openers are less interactive for the user and more interactive for the opponent than usual

#

which is wacky

sharp condor
midnight ibex
# ruby comet openers are repetitive and stale in my opinion. And they dont encourage new play...

I agree. Don't want to put a big block of text but I like this change for the following reasons:

Variety - this prevents the game from getting stale. (More on meta below)

Unpredictable - even if new openers start popping up, it'll be tough to identify which extra pieces you'll have in queue. This promotes a steeper learning curve to be higher level.

Meta evolution - we'll start seeing a shift in the meta. We'll likely see more dynamic and (hopefully) more balanced gameplay (mainly targetting overleveled opener mains).

Skill development - Almost all players will have to adapt and change their playstyle. You won't be able to rely on memorized openers and and react to the pieces you're receiving real-time.

sharp condor
#

it's not like there isn't already counterplay for openers

pseudo heron
mental storm
#

they wouldn't know about it LULW

sharp condor
#

isn't this change targeting lower ranks

spiral vessel
#

"i keep dying to this powerful strategy people use against me in the beginning of the game"
"i dont want to learn how to survive this powerful strategy, instead lets change the entire beginning game to suit my needs to make sure i dont die"

sharp condor
#

i don't think most x ranks have a big issue with openers

foggy ferry
#

yeah i think a lot of ppl saying gameplay feels slow rn might see that change in the future as we get used to it

#

its just new thats expected with anything

spiral vessel
#

having lunch for breakfast kinda sucks

pseudo heron
#

always a tendency for some of the opposition to be knee-jerk no matter the change

primal gale
#

it's a bandaid to get around skill issue without resolving the underlying skill issue

#

also a lot more people are gonna mald about 4wide which is already annoying af

pseudo heron
#

or, think about it this way - why are openers so powerful in the first place? might it have something to do with the underlying game mechanics? hmm... really makes me think

primal gale
#

if tetrio had an underlying balance issue relating to openers then all top players would be opener mains because that's the meta playstyle that carries you

#

this is not the case

sharp condor
#

what point are you making then

pseudo heron
#

not that point

sharp condor
#

do you wanna tell us then 😭

tired flame
#

I dont think anyone here mentionrd openers being op at the top end, more about the rest of the players

sharp condor
#

cylinderknot's proposed changed affects only top players

pseudo heron
#

it doesn't

pseudo heron
#

it would affect all players, but I don't know how exactly it would affect lower-ranked players

sharp condor
#

okay

#

my bad then

#

but my thinking is that it doesn't affect lower-ranked players

mental storm
#

lmao

hushed oxide
#

fr

sharp condor
#

lol

spiral vessel
#

just learn to survive openers, stop complaining..

hushed oxide
#

@primal gale h

#

.8 pps speedgap 😭

mental storm
#

opponent stridepilled tho

hushed oxide
#

true

#

pure stride 💀

spiral vessel
#

stridepilled 💀

mental storm
#

imagine being a strider

hushed oxide
#

had to do a bit of inf dsing in that but

#

not korea

#

levels

#

bc i dont have the speed to be korean

merry breach
#

actually this isnt as bad as i thought

#

didnt know it only changes for 5 bags total

hushed oxide
#

i feel like

#

most people who complain is opener mains

#

bit idk

pseudo heron
#

openers are extremely powerful in the lower ranks because most of the lower-ranked players haven't also memorized canned setups

thus, openers are essentially a free ticket to roughly SS rank

the underlying game mechanics cause this phenomenon

saying "just get better lol" doesn't fix the underlying problem of openers being a free ticket to SS rank or so. I don't think most casual players would be a fan of studying and memorizing openers just to "get better at countering openers"

sharp condor
#

you don't have to study and memorise openers to counter them lol

tight harbor
#

who even study and memorise openers to counter them

sharp condor
#

yea 💀

hushed oxide
#

ye

mental storm
#

low elo isn't learning to counter them though

hushed oxide
#

though

#

i will say

sharp condor
#

it's not that hard to counter

tight harbor
#

if you have good fundamental

hushed oxide
#

low level cannot handle

sharp condor
#

if you won't take some time to think about how to counterplay something you're losing against then that's your fault

tight harbor
#

you can just survive most of the opener mains

hushed oxide
#

15+ spikes from stickspin and such

ruby comet
#

learning to counter is alot harder than learning to memorize the opener 💀 💀💀💀💀💀💀

sharp condor
#

no it's not

#

let's take sdpc

tight harbor
#

no it is not

sharp condor
#

all you have to do to counter it is send 4 lines at the start

pseudo heron
#

I wouldn't expect a B rank to be able to counter stickspin without also knowing what it is in the first place

sharp condor
#

so like build tki or something (very easy)

#

and then sdpc doesn't work anymore

pseudo heron
#

most B ranks probably don't even know what an opener is

tight harbor
#

I am just spamming apm and it somehow works out

#

I don't even care what opponent is doing

hushed oxide
#

stickspin at lower ranks

sharp condor
#

you said stickspin sends only 15 lines

tight harbor
#

it's honestly just skill issue

sharp condor
#

if you don't do anything it won't even kill you lol

hushed oxide
mental storm
#

the b ranks that know what opener is are the ones that are stickspinning to the moon

hushed oxide
#

the spike is 15

sharp condor
#

most players die because they overstack their own board and then 15 lines pushes them over

hushed oxide
sharp condor
#

there's a reason they're B rank

pseudo heron
#

there seems to be an assumption that low-ranked players are just miniature high-ranked players, but this assumption ignores the fact that low-ranked players have far less knowledge about the game (including far less knowledge about openers)

mental storm
#

did garbo not do the "dt cannon only account" shit that one time where he literally waited for opponent to stack 8 lines, then spike as his only gameplay?

sharp condor
#

lol

mental storm
#

and that shit was viable in b wasnt it?

#

maybe a? idr

tight harbor
#

there's a X rank who doesn't know any opener

pseudo heron
#

I'm not talking about X ranks

tight harbor
#

it's honestly just working on your fundamental

midnight ibex
open lion
#

Ppl in general

ruby comet
#

i learned stickspin a few weeks into playing, and instantly shot up to S rank (which is not high rank but still top 15%). so tell me its not easier to just memorize an opener PES_HahaDead

sharp condor
#

no one said it's not easy to rank up just by memorising an opener

tight harbor
#

so what's your point

sharp condor
#

we're just saying that you can learn counterplay for these openers

tight harbor
mental storm
#

oh wait not

#

cant read

sharp condor
#

lol

ruby comet
open lion
#

We should have opener league and no opener league

sharp condor
#

how is taht a humble brag 😭

mental storm
#

no we shouldnt

pseudo heron
#

the fact that it's super duper incredibly easy to shoot up a bunch of ranks by using a particular memorized setup seems to indicate some underlying issue with the game's design

sharp condor
#

you took your own experiecne as an argument and he did the same thing for a counterargument

#

lol

open lion
#

I can’t tell what I got x with opener or without

tired flame
#

It's is about lack of knowledge in the lower ranks, so saying counter opener is not simple. Where would one have to go to learn this stuff? And that might turn many away. I do agree you don't need them to climb

#

But need to be aware of them to a degree

ruby comet
sharp condor
#

this is how openers work

pseudo heron
#

saying "just get better at counterplay lol" doesn't change the fact that most low-ranked players don't know openers or counterplay

sharp condor
#

since they are memorised

ruby comet
#

its just memorization

sharp condor
ruby comet
#

nothing interesting

pseudo heron
hybrid depot
#

you can't expect a lower rank to play like an X rank

ruby comet
hybrid depot
#

that's literally why they are lower

sharp condor
#

you don't have to be X rank to send 1 tsd (tki) at the start

tired flame
#

I think the type of gamer who goes into guides and wikis are the minority

#

Most likengoing in blind

pseudo heron
#

saying "just get better at counterplay lol" is wishful thinking that ignores the fact that most low-ranked players don't understand openers and counterplay

#

they're not just slow X ranks

ruby comet
sharp condor
hybrid depot
#

"improve counterplay" is literally "get better"
which they are already trying to do

mental storm
#

B ranks aren't theorycrafting shit and definitely arent learning to "just tki lol" against sdpc without asking for vod review

tight harbor
sharp condor
#

all of us here have been low rank at one point and have had to deal with openers

tight harbor
#

you can literally survive just by playing

pseudo heron
#

B ranks aren't just slow X ranks; they're almost total noobs in comparison

sharp condor
mental storm
#

i'm no one 🙂

sharp condor
#

you're saying B ranks are slow X ranks?

pseudo heron
#

"just send a TKI at the start" assumes that a B rank has a lot more knowledge than they usually do

ruby comet
sharp condor
#

idk i'm talking about S ranks here

#

is stickspin that big of a problem in B rank?

tight harbor
sharp condor
#

you guys are all saying stickspin instantly propels you to SS rank

#

so why are there stickspin mains in B rank

tight harbor
#

ok so let's say stickspin just instantly propels you to SS rank

tired flame
hybrid depot
tight harbor
#

if it does propel it

#

then low rank doesn't have to worry about opener

#

checkmate

limber fable
open lion
#

Tki might become meta in this

hybrid depot
#

so a stickspin B might be a midgame C

ruby comet
sharp condor
#

lol

open lion
#

I mean I was in a rank

ruby comet
tight harbor
ruby comet
#

lol

pseudo heron
sharp condor
#

yes it is 💀

#

i'm against these changes because it makes my own games feel terrible

ruby comet
#

what else do opener mains do besides spam it at 2.5pps then pray they dont make it to midgame?

limber fable
tight harbor
visual cargo
#

why is there so many ppl here?

open lion
#

I was in a like 9 month ago I think and I beat them

tight harbor
#

what's 1 or 2 losses going to do anyway

pseudo heron
foggy ferry
sharp condor
ruby comet
sharp condor
foggy ferry
#

do you not see the bigger picture

pseudo heron
#

just learn midgame, it's easy

open lion
#

Too hard

sharp condor
#

i see the bigger picture

limber fable
sharp condor
#

i dont see your point

foggy ferry
#

of how much more fun it is for so many others

hybrid depot
#

this is like reading 3 conversations at once

sharp condor
limber fable
#

are you just saying that to fill in the chat or are you trying to make a genuine argument

tired flame
#

Yeah vonid what's your point?

pseudo heron
#

I'm parodying the opener main non-argument of "just get better at opener counterplay lol"

foggy ferry
#

1v1ing to prove your point LMAO

open lion
#

Idk what’s happening

pseudo heron
#

so I present: "just get better at midgame lol"

limber fable
sharp condor
#

i am joking 🙂

ruby comet
#

opener mains: PES_Rage just counter!!!!
everyone else: PES_Rage midgame is more fun!!!!

tight harbor
#

it solves opener problem

#

if you are good at midgame

tired flame
tight harbor
#

opener isn't really a problem

hybrid depot
limber fable
limber fable
#

it doesn't help or add to the conversation

sharp condor
#

this has turned into an opener main hate thread

ruby comet
open lion
#

That’s why the bag existssss

limber fable
#

it's literally a free for all here where no one wants to change their opinions

open lion
#

The bag happened because nobody liked opener

#

/ most

#

Cause nobody ever complained about mid game

hybrid depot
spiral vessel
#

doesnt matter how good i am at playing 7+x, its not as fun

sharp condor
#

yea i agree

limber fable
#

if the problem truly is the opener, why not nerf the damage in the opener round

open lion
#

I liked the old bag :(

spiral vessel
#

so i oppose it

limber fable
#

if that's truly the issue

sharp condor
#

i couldn't care less if osk removed pcs lol

#

i really don't like how the opener-midgame phase is so janky now

mental storm
#

yo bet

spiral vessel
hybrid depot
#

was it that you couldnt build an opener, or was it that you struggled to build, period, or somethign else

tight harbor
#

this just feels like april fool tbh

foggy ferry
#

i would agree that there is probably a better middle ground here but imo this is better than current

sharp condor
open lion
#

Bruh the gameplay would just be tetrises and t spins

foggy ferry
#

there is some merit to everyones points here

tight harbor
#

7 bag is better than 7+x

limber fable
sharp condor
tired flame
open lion
tight harbor
#

real

#

let ppl play however they want

#

more variety = good

spiral vessel
hybrid depot
open lion
#

Nou

sharp condor
#

7+x is very nonintuitive to play with

limber fable
#

would be very helpful if we could compile a list of the core arguments and make them subthreads so we could discuss the validity of them and have one full list in one spot where people can browse through it

tight harbor
#

it's currently just play sprint until you get out of horrible 7+x

sharp condor
#

might as well just disable garbage for thefirst 35 pieces

limber fable
#

ok leave the conversation then

foggy ferry
#

this is probably the worst discord to hop back into ima be real 😭

limber fable
#

no you're just yapping

open lion
#

Uhh idk

limber fable
#

i don't play the game either dawg this just is not the thread to yap in

tired flame
#

#1233972737576276040 1 14 bag, change garbage messiness/power for x duration seems better than how this is imo

limber fable
#

cry harder ig

tight harbor
primal gale
#

💀⁉️

sharp condor
#

yea have you seen the opener meta now

#

it's like

#

6-3, c4w, 9-0 or what

#

like what else are you supposed to do

spiral vessel
sharp condor
#

it's so stale seeing these eevery game

spiral vessel
#

its just

hybrid depot
spiral vessel
#

like

merry breach
#

havent played in tl but played some custom games and like

spiral vessel
primal gale
merry breach
#

this honestly isnt that bad

primal gale
#

openers can be healthy to the game!

merry breach
#

its a little awkward but thats because we arent used to it

tight harbor
spiral vessel
#

whereas the midgame im forced into from the start is dumb and disgusting

primal gale
#

they support a good transition to midgame when used right!

tight harbor
#

having opener or not does shape how midgame is

spiral vessel
#

and everyone loves a good midgame

sharp condor
#

we wouldn't be supporting reduced damage openers or whatever if we hated midgame

#

7+x just feels terrible to play with

spiral vessel
#

honestly, yeah

tight harbor
#

7+x is just sprint outta 7+x until it becomes 7

hybrid depot
#

ok yeah makes sense

spiral vessel
#

im glad osk put this in tl for a day or so tbh, good discussion

#

and i myself am learning a lot about what i value in tl

tight harbor
#

true

#

and how opener shapes midgame

spiral vessel
#

(im not going to play any tl tf)

spiral vessel
#

theres a lot of difference between 7+x midgame and out-of-opener midgame

hybrid depot
wise storm
tight harbor
#

it takes like 2mins to get back

hybrid depot
#

ok but what really changes? all that teh opener does to midgame is affect where your quad well is

tight harbor
#

from my experience on 7+x

tight harbor
#

midgame becomes a lot less aggressive with 7+x

hybrid depot
#

well doesn't that just dissipate after like, 20 lines

limber fable
spiral vessel
tight harbor
#

it takes longer

#

it becomes like normal game tho after 2min

#

from my experience

sharp condor
hybrid depot
#

i can't imagine how it takes 2 minutes but ok i can kinda understand in general

sharp condor
#

since it's not fun to have a free loss against someone double your speed

#

although i feel like those situations aren't that common

spiral vessel
#

ye

#

that is true

hybrid depot
#

so midgame with more ping pong is better? (or less?)

sharp condor
#

more

tight harbor
#

more

sharp condor
#

i saw a lot of people say midgame is less fun because there is way less influx of clean

hybrid depot
#

wait how are we defining "ping pong"

tight harbor
#

it feels like we playing without any real risk rn

hybrid depot
#

tanking and counterspiking?

sharp condor
#

like the game is inherently cheesier

tight harbor
#

until we got enough b2b

limber fable
#

debuff opener and buff midgame damages

spring minnow
sharp condor
#

buff midgame is too much i think

#

tetrio midgame is already pretty high attack

sharp condor
#

getting szsz queue is not fun

spiral vessel
#

ye..

sharp condor
#

and now it's pretty realistic to get ZZZ queue

spiral vessel
#

its just

#

not

#

as

#

fun

sharp condor
#

i think 4pps opener mains at lower ranks are problematic but i would strongly prefer an alternative solution to 7+x

hybrid depot
#

so if we like clean-garbage midgame then what do we say about just cleaner garbage in the opening

sharp condor
#

an idea that came up yesterday was reducing previews in opener phase

hybrid depot
#

(this may actually be off topic)

tight harbor
#

4pps opener mains at lower ranks are not going to be lower ranks in no time

sharp condor
#

which would reduce the buildability of openers as well as reduce speed at the start

spiral vessel
sharp condor
#

this way you can reach midgame without fucking up bags

sharp condor
tight harbor
#

isn't it fine the way it is rn?

spiral vessel
#

how can you try it?

hybrid depot
#

i would like the preview suggestion if it wasn't so gimmicky

sharp condor
#

idk just play witih less previews

#

what makes it gimmicky

dusk forge
#

Well even if they somehow crushing the lower rank with opener, they cant even survive with only that in high rank..... so whats the point....

sharp condor
#

i think 7+x is incredibly gimmicky

spring minnow
#

fr

wise storm
hybrid depot
#

ok that is true

spiral vessel
#

yep

sharp condor
#

idk my idea was like

hybrid depot
#

i'll give you that

spiral vessel
#

gimmicks = bad

sharp condor
#

1 preview for first bag, 2 previews for sceond bag ...

#

and then u go back to 5 previews for the 5th bag

tight harbor
#

👍

sharp condor
#

this disrupts the opener phase way less

#

yet it solves all the problems that i have seen discussed

hybrid depot
tight harbor
#

you can get pass through them if you have enough fundamental

spiral vessel
#

WAIT GUYS
i figured out a good way to nerf openers without changing bags!!!!
Just ping every low rank on discord and show them a tki tutorial!!

sharp condor
#

i'm not a game designer so i have no clue if this would be good, especially for players of different skills and playstyles and whatever

#

but as a player i think that i would prefer to play that a lot more than 7+x

#

from my limited experience with reduced previews in custom rulesets

dusk forge
spiral vessel
#

it would have to be reduced to like

#

1 preview

spiral vessel
#

ah

tight harbor
#

and even if you are slower

spiral vessel
#

1 preview for first bag..

tight harbor
#

you can just cancel or tank and counterspike

#

how do you think I am getting through opener mains with sub 2pps opener in U rank

sharp condor
#

well you have your current piece, next piece, and hold piece

#

but idk i just said 1 preview arbitrarily

dusk forge
#

I can still do opener even if i only have 1 preview tho?

sharp condor
#

it is significantly harder

#

and you are definitely slowed down

spiral vessel
#

yeah true

tight harbor
#

yep we should try that suggestion next

dusk forge
#

Only early IO that can mess up the board completely if doing pco setup

spiral vessel
#

but then again the other person is also slowed down

#

and probably more so

#

because they arent the opener main

sharp condor
#

go into a custom game and set previews to 1

#

and see how fast you can do your opener

#

i promise you that you will do it significantly slower

spiral vessel
#

yeah i've done 1 preview games

tight harbor
dusk forge
#

Let me try to tape a paper so i can only see 1 preview

sharp condor
#

this would be your view at teh start of the game

spiral vessel
#

dang i gotta eat

sharp condor
#

like

#

what opener would i even do here lol

tight harbor
#

stitch?

sharp condor
#

no clue if sdpc is possible because i can't see O pieces

tight harbor
#

pco is also safe

sharp condor
#

so it's risky to just try build it and pray it works

tight harbor
#

I think

sharp condor
#

pco is not 100%

sterile pagoda
#

pco or jaws

still mica
sharp condor
#

but it is close

still mica
tight harbor
#

isn't pco 100% with early S/Z?

sharp condor
#

ok but you are also limited by reaction time in this scenario

sharp condor
tight harbor
#

oh

dusk forge
#

Yeah i can still do 2 pps with only 1 preview

tight harbor
#

what about jigsaw

fresh ermine
spring minnow
#

2 pps is mega slower lmao

dusk forge
#

And i can always fail my first pc so i can get the 100% pc setup on 2nd pc

fresh ermine
#

7+x lets players look for freestyle stuff

sharp condor
#

🤔

#

my experiecne with 7+x is that everyone is doing 6-3, 9-0, or 4w

spring minnow
#

the freestyle in question: 10q40l

sharp condor
#

it's very difficult to freestyle a tsd pattern

tight harbor
sharp condor
#

like what do you do if your starting queue is full of SZ pieces

charred walrus
#

ye if you expected people to like do this then ur trolling hard

sharp condor
#

lol

tight harbor
#

you are dead if you trying to look for fancy

fresh ermine
#

opener phase skipped