#7+X-Bag in TL
1 messages · Page 4 of 1
ive seen people do pco and stuff
no
theres' 2 possible ways to arrange the overlap between the pieces
try yourself
so you do divide by 2
alright
hmm
We have now hit 3k
this is what i mean
perhaps i am mistaken
are there any pc setups for this new bag
idk havent done perms and combinations for while lol
with good chances
well
gl
2l rng
true
PCO and pco shapes work kinda
this
have fun labbing 16,480,800 routes
yah just build boxes and pray
probably significantly less than 50%
^
pco itself is probably not buildable most of the time
pc gang is researching a bit rn
like not even close
i would agree with that
i tried pco a couple of times and yeah some worked some didnt
but there are other solves now with this new bag
i feel that might be possible
its gonna be a lot of computer power
it's not that bad
one that worked.
and another that also worked with a small warped build of pco. idk what u call this
thats pco solve pattern stuff
i feel like pco has better chance now
i mean not feel
i mean it does feel like it
im tripping
placebo
not more chances but different ones for sure
more likw low sample size
i feel like pco pattern + box shape might work
out of a couple million
the uh TZS pattern
I mean building pco like that and not split up already gives you less chances 
the chances are identical

how
side pco has a less of a chance of solve
i think it is just better to randomize starting boardstate than having to have players have to mentally adjust to new bag system since 7bag gets internalized
i remember tetragen just placed a couple random monominos at the bottom of the board without holes and it worked pretty well
There’s a few funny 180 rotations that only works with it split up
how?
i would think it's the other way since you get wall
can you show me an example
Nope
like what
Yeah I’ll try to find one
like with normal 7bag
i know it's normal 7 bag
wouldnt you have one on both

huh
it does
You are welcome to try
you mean the 180 exclusive solve
Yeah
well in this case it's a redundant solve
do you have a case where it's not redundant
why are you ping me this here
Oh wait what
this works with the other side though 
Mixed you and cookie up mb
lets talk abt the 7+X bag instead of the pco chances
They’re the one that told me and showed me it

i've never ever heard of this before
how does it work
what does the x stand for
X is a variable
what does variable mean
that variable is described in the patchnotes:
https://tetr.io/about/patchnotes/#chlog_6_4_4
it means it changes from bag to bag until it's just regular 7-bag again
why it so big
i feel like i've tried to link you to this before and you just aren't paying attention
it's in the pins, etc
ive never talked about 7+x bag to you

wtf
not here pls
will this be a weekly thing
I mean you pinged osk and then zap replied
~~it’s your screenshot
~~
oyes
this will very much affect LST a lot
I wonder how pc gang and lst cult are taking this
do 6-3
(and well all the opener mainers)
hi wyvr
hi
why ver
idk
striders wont be affected as much
of course
just plonk against stride
for some reason
making 4w jokes
really does limit things u can use
my whole first 70~120 pieces are fucked up
so with openers and lsting gone (or weaker if that works) we have
striding and plomking and 4wding as the new meta i think
like my speed is limited to 2.8 pps only when i have 7+x on
how
and then much much later it goes back to normal
that makes sense
since the bag returns back to normal
7+x affects the first bags a lot so that makes sense
mhm mhm
lol
do you know what variables are in math like algebra?
during the +x
variable means changing
just say what it is bro
variables can vary
thats facts
able:
ok back to the topic
able to vary
idk i won against this guy though
👀
i wonder what the avg app would be
it probably would drop quite heavily since people get app carried by openers lol
even to just apm spammer
yea but laurent doesnt opener much
at least last time i queued
i think??
but maybe cause i was just under tr by like a few hundred
and LSting
my app has taken a hit
mines hasnt i dont think so
freestyling is still a thing 
oof
true
but like lst in opener phase isn't really that strong since ppl are ready to deal with high apm from opener anyway
midgame lst is one of my win conditions for a reason
not now

true
The biggest issue with 7+x bag is that it makes downstacking mostly the only skillset which already was before, I'm not sure that this is a good idea because of the multiplied amount of rng there is already especially in garbage at high level. Trying to lower opener mains is a kinda nice idea, then you might rather do something such as PC sending only 6 lines (for example).
My conclusion is that this update can be nice for lower levels, where people aren't really opting for downstacking in general and just usually try the easiest way to send a lot of garbage and topout opponents who can't counter, while at high end where meta is more about who does infinite downstacking better, this is literally the worst idea by killing midgame t-spinning which you will be able to do on a more rng basis than it used be.
(lol things I just said are kinda unorganized but its oke)
everyones starting to get used to it LOL
i can tell
i've been playing matches while listening to the discourse of this change via TTS
oh god i am so sorry for your hearing comprehension
even the part where people were legit trying to solve 7+X
yeah that math rant didn't seem very productive lol
SOLVING 7+X 😭

⚰️
if you can solve 7+x and make it work in TL then its deserved win tbh
7+X=11
you stupid
no i not
genius
in other words, that first win i got before that string of losses bumped me to my personal highest TR so far
i just win in general now so im not the best indicator 
Top 100 when
7+x
played some games and I don't feel like it weirds out midgame
x = e
according to pcgang its like
but I wonder how it goes in even higher ranks
can x be 0?
yeah
1058400
lol

i agree with this, somehow the midgame doesn't feel the same as before, u can't build up momentum and b2b
Tetris fumen tool for mobile
made a 7+x opener
I piece can also be mixed in with the box shapes actually, should be pretty easy to freestyle
It feels very dead..
If u get what i mean
agree
time to wait for 17 hours
anybody have any thoughts? would like to hear
i think there was a dubble that used that 1st bag maybe
hmm bongcloud hmmm
GUYS, I propose 7+7 then 7 7 7 7
14 pieces to get out of opener
and okay the rng to get 2 normal bags for openers
but gets the midgame start earlier
🎰
currently the 35 feels like a hard limit
ok I ain't alone
feels like a drag

move the limit down and maybe something good is cooking

anybody else feel like 7+x helped with lookahead
cause i was used to 7 bag and this makes me have to actually look
im the opposite
i mained pcs and openers so helped my lookahead, so i play weird queue finer 
ok you know what, 7+x isnt so bad LOL
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i tried watching like 4 arbitrary replays and i didn't really see many people resorting to 4w lol
game feels so much more rng dependent now
smth like sdpc c spin and opener pcs are still possible with a little bit of freestyle
just way more rng dependent
do we seriously want people in tl relying on rng
that's because they havent figured it out
minimal contact to community
gives it a few more hours
4w will become like the TKI
omg is it only today?? how long is the change up for, i need to get in on this but will only be able to play later
i mean i used it a few times. it's not a problem YET, but i fear that people will start using it more like me
i kinda wanna avoid 4w cuz i dont know if its disrespectful... but also i can just say its for science
"then "today" ends <t:1714341600:R>"
by zaptor in ping
honour is long gone in TL
welp guess im maining 4w tomorrow if i play tl 
its stupid
then vote
c4w main : 7+X? so what? 🤣
i WILL say that 7+x felt better today. maybe because it was a real tl game or something i have no idea.
but i will still stand by my argument that 6-3 every round is not the most exciting
true
if opener game is that op i will be in 24.9 rn with my 4.5 pps dpc
if opener game is that op i will not spend 6 month in u rank before getting to x rank
this is my opinion
openers are easy to counter
plonkers :
i even lose to some u rank even tho i use dpc
for higher ranks
git gud
Opener is dreadful for lower ranks
i used to bitch about openers too
wtf i gud
when i was on low ranks
no im not talking about you in particular
but avg players dont wanna learn counter against opener
asides from opener
so gg no getting good
its not an opener problem its a person problem
implemented it just for lower rank, dont make me quit this game after 4 years of playing
if theyre not willing to learn how to counter them
then its not the opener's fault
i my self even as the opener main know how to counter opener, even tho its a 5050 chance
honestly one of the better ways to balance tl is by giving better match ups for example dont pair a 24.5k with a 24.9k
funny enough now im seeing a s rank play and they still die from 2 wide
not enough people
also
i think there will be a good chunk of people that will quit for something like jstris if this gets implemented permanently
(including myself and many people i know)
Count me in, no longer intrested in league if they implemented it there
And might as well you implemented it to custom rolm,blitz and 40l if that happend
though i'm opener main,
i think 7+x-bag is necessary in S+ or below
but not SS or over?
just my opinion
yeap
agree
it doesnt have to be 7+X for the lower ranks
AS A misdrop player i think its fair to put ctrl z in tl
Agreed
In the higher ranks i feel like without opener the game doesnt feel right anymore
imagine diao without tki + lst
diao very well rounded
7+X is a wumbo buff
he would have no problems
yeah im just joking
Lmao
can wumbo 4pps 4w
will still have a bit of problems for top players but they can adopt fast
i think there's faster folks
People who disagree 7+X is because they dislike the change itself, not because of the lack of opener phase
nah lmao, but like it would be nice if it's another mode of tl instead of changing the bag permanently (rn temporarily)
I imagine people would start making openers for 7+x bags soon
The strength would be weaker than the 7bag system, but if we had enough time eventually someone would start going 6pps pc loop blitzing anyway
Just a speculation, based on nothing
Me waking up every morning hoping 7+X change is permanent
me waking up every morning hoping every 7+X enjoyer shuts the fuck up
okay that might be a little bit too much
whenever i wake up to 7+x in tl i always get a splitting headache that incapacitates me for the rest of the day osk pls fix...
I do wonder hmm
7+x just makes it more impractical for people to just spam openers whenever
7+x should be an annual thing at least
JUST REMOVE THE T PIECE - all problems solved
True
no t spin openers if no t piece
gonezo
Only
and 
i think my main problem with 7+x is that with it being ft5 but no threat of dying to opener, games feel way longer which is less fun for me specifically
idk if anyone shares that feeling
i also wouldnt like if 3 out of 3 of the main tetris games would have their own annoyance (7+x feeling weird for tetrio, no players + lag for ppt2, zone + clean garbage making the games actually last forever for tec)
this is the only one with both a good playerbase and fun gameplay, so this would make it worse, but again i'm just one player
just wanted to give my feedback on this
feeling the same, but at the other side there could be people who enjoy openering and win
I feel like the 7+x system also messes with stacking a good amount
I do have a couple of observations that may or may not be 100% accurate. At least from first impressions, With the extra x pieces, it seems to make:
- LST harder to use due to needing to deal with x extra pieces to put in the stack, increasing the rate of overstacking and being much less sustainable.
- Counting to 4 is harder due to needing to place extra pieces to avoid covering garbage hole, leading to overstacking that makes B2B downstacking more unviable.
- Downstacking and powerstacking isn't really affected as much, although can't fully confirm that.
So if the observations are correct then we are gonna see more powerstacking and cheese as stuff like B2B gets nerfed.
I think it would need more investigation tbh. Curious about other people's insight.
for now in TL, after 7+3 7+2 7+1 bag goes back to normal (7 7 7 7...) so midgame is unaffected
yeaaah 
i mean having an extra
shuffled in somewhere arbitrary does mess with parity
hmm, any thoughts on having the order of 7+X separate... 
the open bag echoes thru the whole game tbh
sth like mini bag in-between
you mean like 7+2 then 7+3 or like the extra pieces are always at the end?
at the end maybe a bit too passive
well the latter has a feature request #1233972737576276040
put it in the front
pc is the best opener now. you hit them with a ton of garbage while they are dealing with an unfamiliar bag. plus the potential to go longer between each I piece makes it harder to deal with tons of clean garbage early on.
after playing around with it a bit i definitely think it’s a welcome change
early game is actually quite interesting with the freestyle setups
i still despise extra T tho we need to nuke that from orbit
mid-game setups decrease that gap. Fractal quad best, but STSD/c-spin also help a lot
most tetrio players cannot not set up those reliably
i'd say most players in general not just tetrio xd
mid game setups are usually both harder to learn and harder to see because you're not seeing those at the start of the game everytime 100% of the time
ok what if
a specific day every month is set so that its 7+x
and the rest is 7bag
alternate
i think the fundamental issue that the game is going to run into regardless of what changes you make to bag is that speed is overweighted and op
b2b is not actually that broken but when you blitz it out fast it’s op
yea
pcs are not broken either but with speed they are an issue
opener?
this doesnt really solve the problem tho
i can still opener
and ive gotten pc spammed into oblivion in tl
yep, 7+x just somehow buff 4w and pc..
honestly 4w is just not that threatening in this game
even at low level most players aren’t good enough at it to be a real threat
i feel like this change would cause like 1/3 of the community to just quit
and b2b cancels it easily
still temp, but if permanent, maybe
ive seen b- 2w
keep in mind 1/3 of players are below like A-
2w yea ive seen that
i dont think 7+x is some kind of panacea that will fix every problem in this game
i think it helps to alleviate one particular issue
yeah but without something to counter.. u just get tons of cheese, im bad at countering 4w without my opener lol
looping?
but also at the same time there is no real counter to something like 6-3 stride
lol that’s fair
Alright. I've got some porridge so I can sit down and type. I've yet to open TETR.IO so keep in mind everything I'm saying rn is just theory.
What are the immediate changes?
So, The obvious change that 7+X will bring is that your typical opener mains are going to be dead (for now, potentially.) 4-wide will become buffed due to it's non-reliance on bag order alongside it's checks (certain opening types) being unviable. Common stacking styles (such as 6-3) will likely rise in popularity as it's a simple setup to perform and is something people can immediately adjust to. More technical stacking styles that can be flexible with piece usage and bag order (such as LST) may also see a rise in usage. PC mains will likely see some success albeit some more labbing may need to be performed to bring it's reliability back.
What changes could be expected with future research?
Things I would predict is that either new or adapted openers would be created to deal with the randomness of the extra bag pieces. Like mentioned above PC spamming would likely become more common once it comes back to full strength. Adjustments to other stacking styles may also appear though I can't imagine them gaining any huge benefit from this. 4w will obv still be strong until an adjusted opener can re-check it's pressure.
Is one day enough to properly analyse this change?
In my opinion, not a chance. All one day will do is analyse people's kneejerk reactions to drastic changes. People who already understand the initial changes will thrive and people who relied on openers will just not play TL for the day. Considering there is no punishment for not playing TL for a day (thank god) it seems like the obvious choice for them. A change this large to core mechanics would likely take months to properly analyse shifts in the meta and player's strategies.
I'll likely hop into TL and give things a try alongside noting down my findings later on. It sounds like an interesting change though we'll need more time to see what kind of effect it may have on the game as a whole.
extreme dependence of lower-level players on memorized openers rather than organically learning to play the game
i will say i think you highly underestimate how difficult it is to reliably loop pc on this
hmm yeah fair but for those who are used to 7bag, it kinda messes up with the mind, even after 4 bags, where it became normal 7bag, i still find it diff to get back to "normal" midgame
it’s definitely possible if you get a little lucky but if ive learned anything from my college statistics classes the number of possible bag permutations is going to be a LOT worse
That's why I'm saying some adjustments would need to be made on "spare [pieces] bags"
adjustments can’t be reliably done though for PCs since you need 10 pieces max to pc
oh fuck i should get back to normal 7 bag lol
and also wont the opener community just find new openers..
yeah some games i can get to b2bing and some other games it feels like i cant ever fix my stack lmao
it doesnt really fix the underlying issue
can you imagine how hard this is
like actually think about it how do you opener on this
you have literally 10000x+ more variations
it'll take awhile or something, some openers can work but very luck based
dt is doable because it’s a midgame setup lol
tru
if you’re good enough to freestyle it obviously you can build anything
pcs r buffed tho
i find this one funny
I wouldn't say they are buffed right now. Though they are less nerfed than most openers
rtx is built diff
rtx has rtx vision
this i can agree with
yea rtxile is actually good at pcinh
4090, he's upgrading to 5090 soon
if a top 100 player can still build pcs idrc tbh
but the ones who would care enough to quit wouldn't be the people new to the game and who the change directly benefits, it'd be those who invested the most time into the previous one
i can pc on this too but i’m not representative of the playerbase
yea thats true, definitely agree with the idea that people should weigh their opinions
this also doesnt nerf stuff like 9-0 or 6-3
all i know is that im fucked... back to inf ds playstyle...
same
yep, tried 9-0 sprint and it's quite good
my stats r slightly worse then my ss stats rn..
it is
lst is decent as well
yea
i can't lst for the love of tetrio
lst is decent if you’re good at it
but if u get 2 ts or 3 ts in a row ur screwed
but i do not see a problem with rewarding fundamentally good upstack
I made an opener that can consistently lst in 7+x I think
o
especially since it’s genuinely very hard for most players to pull off
wer
lemme find
6-3 is definitely the strongest way to open from what i’ve seen
rarely kills though so i don’t think it’s really an issue
tki also doesnt work 2 well anymore either
i can't even 6-3 properly in sprint 
needs a bit of thinking but if you want lst it works
ngl a 2nd tl mode would be fun but idk if they will or even thought of it
idrk how you’d gauge this but i suppose i’m curious why this would be
2nd TL mode has problems
i can’t think of many players who love openers so much they would quit over a change
lack of player
mind you i love my openers too (mko?)
lmao
yep
Mko could be usable
no man it’s not 😭
definitely not
it is not usable 😭😭😭
ok... i can't opener now
yep
i mded my openers like crazy when i was playing in 7bag
not really no
for mko?
i was able to pull on mr tspin pretty quickly
cab do you have any thoughts on my opener, nobody has given any feedback 
you can dm me or ping me in a different channel haha
alrighty didn't wanna be a bother
also 2l pcs r a lot more common now
yea this is gonna be pretty meme i admit lol
sometimes you'll get a normal bag in 7+x, I barely messed around with it and got mr tspin and dt (dt is pretty easy tho)
mko is easy to get the first bag for
dt is very common
but if you want any followup other than 3-6 stacking you gotta pray
isn't that what MKO does anyway? I thought it's whole purpose was 6-3
yep, 2nd bag and more is hard or impossible
yea
have you seen my gameplay before haha
I have yeah
yea but ur caboozled pie(god of mko)
the way i do it with the floats is definitely no longer possible
yea
I see, no way to maintain 3w height diff?
and the pc followup think is doomed
there sometimes is a way but to even get to that setup is pretty bag reliant
Mko 4l was always scuffed
by pc followup im referring to the one i invented btw
ohh do you have a link anywhere? Idk if I've seen it before
ive seen it on stream i think..
"Did someone say MKO?" Caboozled materialises out of thin air, holding a large bag over his shoulder. Before you can reply, he whips out L and J pieces from the bag, and then slams them on the floor, cracking the ceramic. "Nobody said MKO!" you yell in desperation, but its too late - Caboozled had already stacked 4 floating TSDs in your living r...
10L pc at around 1:50
yea
yea anyway
I still feel like some alternatives should at least be considered before adding this to TL for real
im gonna go to bed but feel free to ping me if you have any questions or need anything
i agree with this
definitely don’t want to rush a permanent change
have a good night 
since i know that even though osk wants a more dynamic game the precedent just isn’y there
anyhow gn o/
gn
frankly i think they underestimate how difficult it is to loop PC, period lol
let alone without absolute 7 bag reliance
and in a versus setting too, no less
maybe a poll to see if this shouldbe added in or not?
I think it's too much for just a poll
i still don't agree with the people who say 4w is particularly buffed
i know how not having openers effects it, but is everyone forgetting that tetr.io's popularity from 2020 was founded on the core concept of making 4w unusable???
but then again idk how much osk is gonna read and how much people are gonna have to say bar the same things over and over again
the only counterpoints i've gotten are two particularly low quality recordings of moments against people who didn't seem to really do openers before this change 
I mean I've already said what I've had to say in this thread but I don't think many people have seen that because at the time me, baron, and zhun were pretty much the only active people discussing it
ok sorry i lied im not asleep yet
4w is buffed, if anything just by virtue of counterpressuring without openers being difficult
openers are a good counter to 4w because they are similarly braindead to blitz out fast
actually freestyling pressure takes a lot of skill
yeah this whole change is mostly for the lower ranks as well, who would have a considerably harder time building up a counter than say high u to x ranks
sure, but back then we didn't have extremely high caliber openers like stickspin and the like
and the measures still prevented people from dominating with 4W and nothing else
make it so you cant get two Ts in first bag and 7+x would alot better
(only complaint)
what i said yeah, not literally buffed but with other opener being nerfed, it's hard to counter
wow cabz lied being asleep 
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lmao
can we have no infds day, so clean garbage will be more challenging?
@night glade it's only for today, 7+x is the bag
thanks, didnt know about that
look they still didn't know 😎
I proposing a solution:
or a pop-up when u press enter mm for the first time
"It's 7+X bag today, enter at your own risk"
"It's 7+X bag today, your time to shine"
I'm enjoying this feature quite a lot! :D 👍
I like playing with this little bit more variety from the usual openers.
I just have to say I disagree with implementing this into tl
maybe make it a choice, only do it if both players agree
I mean I may be biased though idm the new change 
They couldn’t handle it and forfeited?
yup lol
7+X in tl will create a huge split in the community
and modern tetris is already a really fragmented community
tetrio with 7 bag is like the definitive modern tetris game and 7+x will just make it harder for new people to start enjoying modern tetris
because when they come in they wouldn't know which game to play and what to learn
cuz jstris will have 7 bag, teto 7+x, tec the zone and the score attack, ppt the whole puyo puyo part
7+x should be official lol (not biased!!!!)
But I'm surprised by the amount of chatters that are playing badly without their openers.
I've seen like 3, 4 peeps that are bragging about climbibg
up to a certain level openers can really inflate your tr
or maybe they didn't read the sign and tried their normal openers idk lol
I was doing ms2 onetrick until I reached U when I realized openers do nothing on that rank
considering that this is an update catered towards newer players, it will make things even more confusing for them
That or most chatters that do interact with the community are the one that will learn of the existence of openers
ig
we shouldn't look at tetrio in a vacuum, we need to look at the general modern tetris scene as a whole
Openers do plenty in U rank, it's just that at that point you need to also have a bit of other skills as well
yeah but they can counter them very well
I thought maybe playing faster was the key but I reached my speed limit
many people including myself in that rank can comfortably 100 apm spam 6-3, the only thing openers do is give them that seamless transition into the nidgame
how about we make 7+x a few days a month
and taking away that transition will screw people over at start
but then people will adapt
and the game will become a boring 6-3 infds stall fest
Funny argument but new players just get opener mained and leave
tetris isnt meant for everyone
people acting like new players actually use queue
changing the bag appeal to the type of player who play item room on tf
or the people who complain about the lack of items in competitive smash
i personally dont think 7+x is that bad of an idea in something like a season, but if it's gonna be 7+x forever then i dont really like it
when i was new I play till lvl10 then get in tl, then closed the game when I got down to 500tr
7-bag moves to the custom rooms lol
Tbh I like that this would differentiate tetrio more
7+X bag moves to custom rooms lol
I don't think there's anyone using openers under that rank
Already been and it was sad
Is that always a good thing though is the question
yall had the option to play it there
why force it on everyone
Bro there's stickspin 2 pps in B- into D stacking on md
7-bag was forced on everyone by default
imagine gambling 50% normal 7 bag 50% 7+x
Sometimes games are similar because it works and that's what people want
that wasn't what I remembered lol
That's how it is now
7 bag is a human right some ppl never played a tetris without it since the gameboy
I watch many replays and streams
srs spins is forced on everyone by default
I remember opponents dying themself
t spins are forced on everyone by default
It's SRS+ and I'm sure some would like SRS-X
cool 180 spins there
tetrio doesnt follow guideline anyways
hold piece is forced on everyone by defaut
not spins, not 180, not attack table, not handling settings
It's not forced you chose to play a guideline esque game which utilizes these things
none of those are guideline
wrong reply
my man, its the basic modern mechanics
i remember coming into tetrio a year ago
and complaining about t spins
Ok but why would tetrio need to be guideline
It already has SRS+ and 180
"im playing tetris wraaah why do i have memorize stupid hard setups to do the better attack"
its the same argument all over again
when did i say that tetrio needed to be guideline
I figured part of the argument is that 7+X bad because not guideline
read more messages also that one was a reply to someone who deleted their message
??
the fact the op says its more fair and more skill based is totally laugable
its more rng and less skill based besides cheesing to be honest like its the most unwarranted uneccessary change of gaming history
The whole point is less exact repetition of the exact same pattern
it's just less SDPC more gaming
im a cheese missdrop player like the bag change would benefit me and i hate it
it's as fair as previous
less sdpc is definitely better
theres always gonna be meta playstyles
Then is shifting the meta the way to do things
?
Honestly I still stand by nerfing opener attack being the way to go
In a game more focused on person vs person more than units or decks
me personally i think there should be different seasons of tl, or a second mode like tl where the game mechanic changes
honestly idk
a news flash: openers are fair anyone can do them if they try
i dont actually think 7+x is bad but i just feel opener should be part of the game
I mean even though I don't crutch openers, I really like the idea of being able to kickstart a clean and volatile game right from the get-go.
it's a whole big mechanic of tetris being removed
Besides, defense also feels more exhilarating against big pressure.
when will openers for 7+x be invented
Openers are a core part of modern tetris
agree
agree
I've already made one and posted it in this thread
it's nothing amazing but it's consistent
tbh, outside of soft openers, nothing much probably
so many possibilities for 7+X
well there's congruents ig
but idk
Yeah
this is like when fortnite added no build mode
though tetrio doesn’t have enough players for making 7+x a separate mode
queue times through the roof
i mean one of the reason why a lot of players become inactive is because the game is the same with no changes
adding a second ladder with changing rulesets would be interesting to me
I agree there should be changes but I don't think this is the right one
charsys is also coming around eventually
maybe i’m crazy but how about voting for the mode before the game start
idk about you but I don't think I'd wanna load up a ranked game just to maybe play the mode I want
i personally would just ask for 2 tls, one defualt and the other changing, allow option to queue for both at the same time gg
why does tetris need to change honestly like i think the reason why alot of ppl play it is cos its the perfect game
it doesnt need changes like overwatch
still doesnt solve the problem
it's a good game but it gets stale for the long time players
what if the new player gets screwed over by rng
im got 1500 hour of tetrio like i never once wanted a change
the game is still largely decided by skill
Having luck is one thing, but you need skill to capitalise on them too.
so new players can still get screwed over if it were randomised
u act as if new players use the queue
ok but we could have a mode be just that and annother where we get fun stuff like 7+x
Before it was no skill no luck, memorisation and fine enough queue usage.
the worst, gimmicky part of modern tetris
nuh uh
do you just want to play classic
this might be a terrible idea, but what if it was only implemented at lower ranks
i disagree
how to scroll all the way up to view the original feature request post on mobile
if a low player gets destroyed by an opener and quits so what
if they love tetris they can learn and do their own
name a single competitive game where a beginner wont get destroyed at first
such a wierd mentality tbh i think tetris should be accessible to everyone and as much as i love openers you do have to recognise they do push away alot of people from the game esp lower ranks
its up to the same exact beginner to either quit or grind their way onto being better
rock paper scissors
if u get matched and lose a game maybe u might win the next one
best game no cap
it is competitive?
it doesnt mean the bag needs to change
yes, one of the most

why tho
wtf 7x league
ive played a lot of competitive games in my life and i think the part of getting beat down at first is necessary
tho I feel like it unnecessary because rank sorts out anyway
i mean i guess in that aspect it would work but the core gameplay switching once you get a certain rank is iffy
and if an opener main is stuck at the rank and you can't counter then
it's honestly a skill issue
but when u get to a certain point its not a crutch any more
its just smth to start ur stack
they gotta get to that certain point tho
and?
so that when they do eventually get to the point where they have a solid midgame, they can learn openers
fair
if someone does an insane opener in a low rank just promote them to s+ if it matters so much
7+x being a togglable second ladder still seems like the obvious here so that newer players can learn the game without getting bullied and then go to normal ladder once they’re good enougg
thats not rlly the point
Would higher rank or lower rank take priority if one who could use openers matched with one who couldn't yet
good point actually
i think that the proper mindset people should adopt is not "i lost - the game is broken" but "i lost - im not good enough"
^^
higher rank like how if an a rank fights an s rank its a ft5
i mean
getting obilerated by stuffs you don't know is part of the fun of being a beginner imo
it would only be a problem if it was actually implemented
one of the best ssbm players of all time, mew2king once said "if youre not frame perfect 99 out of 100 times - you're not good enough, i am not good enough"
yes
so as long as theres nothing wrong w the basic idea everything else can be figured out later
not when all 10 of ur rank up games are against sdpc loopers
we need to study the relationship between vs/apm and approval of 7+X
so true
I was also C rank once ik
it's fun
my first ever teto experience
is getting beat down horribly by my friend who was an ss rank
at wat rank vsing some overwhelming opener is it bullying
u cant base an entire case on one example
lets break this down
what rank does it stop the alleged bullying problem
where is the line
instead of quitting, i decided to become better, as good as him
SS is a definite
i was a complainer at first though
once again thats not the whole picture
openers are too easy to execute meaning ppl just crutch them
A rank kinda
the game devs have to consider the larger community trying to get into the game
i just dont understand
that's where you start to encounter lotta opener mains
i been a ss to u player for years and to even consider changing the bag like makes me physically sick
so most of the ppl are starting to know how to play against them
The problem isn't that they're too easy it's the fact that they give too much for too little
i played thousands of ss games never felt bullied
without any explicit guide
thats bc ur not a new player trying to get into the game
yes, you just have low ranks where their only goal is to opener as fast as possible
a new player who gets ss is into the game
playing against some a rank w a 2.5 pps sdpc
it will get sorted out anyway
what are 1 or 2 losses going to do
so u started off as an ss rank?
you can argue about whether thats good for the game but personally i think opener main is kinda silly
yea so thats not a complete beginner
i started as d with 500tr
i started at c
and i can tell u for sure
getting opener mained every game was not fun
I jumped right away to TL after getting lvl 10 so I started at C+
but its not a problem with the bag
cant u go practice and just overcome it one way or the other without the game changing
every game is hyperbole
Even in SS it was a bit rough sometimes, and that was a year before sdpc and ms2 got popularized
i am an sdpc user with high blitz on my profile, but being dead honest, i was planning on improving my ds efficiency anyways
honestly Tetris games in general need a tutorial
When I first started I didn't even know what caused garbage to appear or that clearing garbage sent lines
anyone else got more opinions on this?
might be worth letting someone know
if yall think its alright
yes i'm sure osk is aware of the idea
7+x introduces even more nuances on top of the fundamentals they need to learn
that just mean only high ranks can do opener
yeah that's a little janky
fair ig
it'd be a hard edge where the ingame mechanics suddenly just act differently (yes i know there's a FT difference in the ranks)
ft is fine
Here's your obligatory announcement that we're closing in on 4k messages
it doesn’t change game mechanics
hm I guess you also have to consider a lower ranked player being used to 7+x and it feeling weird when it becomes 7 bag as well
yeah i'm just bracing for someone to correct me
but doesnt that allow them to develop better fundamentals
server is active 
so wouldnt going to a fixed set of 7 pieces be easier
Moreso this thread itself
what do the fundamentals mean if the round's over in 8 seconds?
even in U ranks rounds can end at 8 seconds if the bag favors the opener
in x rank as well
isnt that the point of implementing 7+x at lower ranks?
yeah i know it sounds stupid but just 4 days ago we were looking at matches like this
to prevent that from happening?
this is at a higher rank
i'm not deriving any implications from this matchup, just using it to illustrate that this is still an issue at higher ranks lol
Zap do you think osk is considering alternatives to 7+x?
just kill openers
i know as much as you do, osk's message history is public and we haven't discussed anything behind curtains 
gotcha
Uhhhhh
Yeaaaaaah 
and pco 5-4
the issue we are dealing with is the lower rank getting absolutely bodied with opener
while i think that if you want to climb the rank highers, you need to counter the opener, disrupting the opener phase also makes lower rank gameplay less monotonous
pco works fine with 7+x
dull opener phase
less ping pong 
rlly
yeah just other boxes
Sometimes
u can do pco w 2 s pieces and 2 z pieces?
any pc works fine if you know how to solve
enlighten me
yeah every game opening with 6-3 is a bit unappealing
loong pco
Supposedly it promotes creative play but like how the regret system in 5m blast went, people'll find other ways lol
the whole pco is just a box with not a box
no I like the next queue and the hold and the t-spins and the rotation system (except the I piece, something is wrong with that lmao)
I mean if you want player retention then you don't really want them to quit
pls fix I piece 
sometimes your messages make it sound like you dislike guideline in general
here's the thing you need to know about PC, you place this many pieces and you can technically solve this with all available information
even with 7+3, the chances are just stupid high most of the time
(solve looks like this)
Its just the s z spin right
goodbye SDPC-spin-to-win
i mean yea i can still pc
Oh
the better player will still win 99 % of the time with the bag anyway
correct, I even see DT into TST Tower, but MD and suddenly it's C- stacking
so players who lose and get upset will still be that way on any bag
I like that the game rewards building patterns rather than repetition
this game i had rn is the prime example
C- stacking is crazy lol
thats a random ss that matched up against me
opener or not the better player will always win
👍
it is actually the problem of the 7-bag predictability
i was trying to get a practical example but it's proving difficult lol
not at c rank no
Always been
would love to see a replay because more often than not the pc solvers humble you and i hate perfect clear solvers 
c deez huge nuts
it's like, always possible, always
practical? i don't think so, but still
gottem
wat exactly is an opener below say s- rank like lets be real
like why is it an issue exactly

I feel bad for the low rank streamers who are told "you wanna win? Have you learned SDPC-spin" and then the game is always SDPC-spin, people say it's variety but it's really not. Every piece is predetermined for 4 bags
Yada yada someone spends time memorizing a setup and sends a 30 spike to the other player
The other player quits and boom tetr.io loses another player
😦
sounds abt right
these players "bullying" with openers are either smurfing or going to rank up anyway
so wat exactly is the problem
this is A+ rank on the right
this tbh






