I think this would be an interesting mechanic that can make games end faster and make the later phases of games more intense, since you have to make fast decisions and decide between survival or going all out
this mechanic can work similar to how garbage increases over time, we can have:
lock delay - the initial amount of lock delay (default is 30f)
lock delay decrease - the rate of which lock delay decreases (maybe 0.1f/s, the amount of lock delay value will still be rounded to an integer)
lock delay decrease margin time - determines when the lock delay decrease kicks in (could be the same as garbage margin time - 10800f)
minimum lock delay - determines the minimum amount of lock delay (optional, but good to have imo, we could have it set to 10f)
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