#Allow ctrl z in handling test screen
12 messages · Page 1 of 1 (latest)
why not though
i feel like this falls in to the bucket of features that, even if they are sensible, would make little to no difference overall in the quality of the game. how do you think this will improve tetr.io in the first place? imo the handling test screen is fine as it is
The thing about handling test is that it's specifically meant to test your familiaritywith the handling values you set; using Ctrl + Y/Ctrl + Z shouldn't really be a thing given the explicit intent of 'testing your handling' and not 'practice area' unlike Zen. If anything you should be using your lack of Undo/Redo in that screen to further test your handling by digging yourself out of said misdropped position rather than Undo and restack as intended to confirm your comfort with the handling you're testing out.
you know like you try to do an opener in it sometimes to test your handling
yes it's a very minor thing and you could just go into zen but i think it will be good to have
not like it's hard to do anyways (if this is hard to do i'm leaving learning programming)
You could just assume unsuitable handlings as your misdrops as mentioned above
and the real game doesn't have undo
it's unreal test enviroment
uhhh i don't think it will actually help with that because the gameplay is full of constant inputs and thinks right
just stopping and undo then retrying might not be... really helpful since you know misdrop happened and may try to not misdrop unconsciously, like pressing shorter
not only that but also condition is changed, like you now know what happens next or whatever
You can just reset and try again