#Testing App Updater on iOS testflight.

1 messages · Page 1 of 1 (latest)

proven patio
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Hello,
I have a question regarding App Updater testing on iOS.
Specifically I wanted to ask if that is possible using testflight only?
So will build let's say 100 on testflight detect that there is version 101 on testflight?

I saw the "Testing" part of App Updater documentation and it says about "apps that are already live" so I guess not?
We use jenkins and mac buildmachine to do ios builds and all the xcode magic and upload directly to testflight so we're not used to doing builds locally on Mac.
Cheers

earnest blaze
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Specifically I wanted to ask if that is possible using testflight only?
No. If you see while there are official dedicated api's for Update detection on Android, we have a workaround built for iOS (using public itunes store api's).
So, test flight builds testing is not possible. Plugin quries production api's only to see if a new update exists.

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Btw, does having an option to test public testflight build works for you? If so I can see if there is an option.

proven patio
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Hi, hello and sorry for the late response.
I actually managed to prepare a local build with lower version to test it out.

We are also thinking about one potential edge case and how would App Updater work in this situation.

Let's say we have a live build with App Updater implemented.
In next update, we increase target minimum iOS version so on some phones, update will not be available.
Is App Updater somehow prepared for it? Since it is based on public itunes store api's will it return false positive that update is available but in fact, players with no longer supported iOS won't have it?

earnest blaze
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It's covered!