Hi, I'm using the Essential Kit (Lite) to add native sharing onto my app and it's working, but for some reason I can't compile the APK with only the Sharing services, as I get build errors that I can only get past them by enabling Address Book, Network Services, Rate My App and Utilities, which I don't really need for. I wonder if there's something in the configuration of the kit that is meddling with that. On another issue, I keep getting FileNotFoundException errors when I build the project, and while I can still generate the APK, I can't use Build and Run as it halts the process. I'm using Unity 6.0.5, version 3.5.0 of the kit.
#Can't compile unless I activate certain features
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Let me have a quick test by enabling Services alone and fix if there is any issue.
I just checked building for both ios and Android platforms with Sharing enabled alone. I don't see any issues with it.
May I know if you have installed any Essential Kit versions earlier in the project?
No, first time I use it. I should try later on an empty project to see why it's happening
Well, I too tried in a fresh project.
Anyways, can I reproduce the issue? Can you share your Scripting defines info from player settings?
Hi. Sorry I couldn't test at the time as I had to finish that project. I just made an empty project with basic image sharing without any other stuff of that other project (it was an AR Foundation one), and it's still showing me the same error as before. I've checked the defines and it has "ENABLE_VOXELBUSTERS_ESSENTIAL_KIT". I'll attach the error messages next
Hi @flat citrus , I feel the need to bump this because our project is continuing development. I wonder if this issue is related to something installed on my PC meddling with it, since it happened with an empty project. I've tried it with 2 empty projects and it's still happening.
That's surprising as I too tested on my end with sharing alone.
I understand it might be empty project, but still can you pls do the following?
- Make a build for android
- After it fails, Pass me the complete project (including Library folder)
You can just do it in an empty project
OK. It's going to take a while since the library folder got too heavy (and my internet just died)
https://drive.google.com/file/d/1C2LEha-5CqJK1tuqxsjHtJyHhB9HdD-6/view?usp=sharing
There's the project, it uses Unity 6.0.59f2
A friend of mine tried it too with an empty project, and got the same exact error at build.
I will be on it and get you an answer by EOD.
Found the reason!
Please replace this file
Sorry! I didn't notice you are mentioning about Lite version. It was my mistake!
Yes! It compiles! Thanks for helping me. ๐