#Android don't execute OnAuthStatusChange() callback after GameServices.Authenticate()

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magic scaffold
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I may be having a similar issue to this other post: https://discord.com/channels/672868273779507223/1270853379031175230

Because we are using PlayFab, we made the server client id with web as the target platform too.
And I got the same log about the silent login failure on the development build installed from Unity. And that's when I got "Login Failed" after that interactive login screen.

magic scaffold
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Update. It seems that in the computer of my teammate (the one who makes the builds), the "com.unity.nuget.newtonsoft-json": "2.0.0" wasn't in the manifest file (git or unity issues?).

Sadly, after he tried to add it manually, he got this error, which makes no sense 🤔.

He had to go, but I appreciate if anyone have an idea to fix it