#Updating gives - The type or namespace name 'NativeFeatureRuntimeConfiguration' could not be found

1 messages · Page 1 of 1 (latest)

lucid creek
unkempt monolith
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NativeFeatureRuntimeConfiguration exists in your project?

lucid creek
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Yes

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It's in /CoreLibrary/Runtime/NativePlugins/Core/Base

unkempt monolith
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Can you please try this once?

  1. Delete Assets/Plugins/VoxelBusters/CoreLibrary folder
  2. Import from the plugin again

Not sure why its giving the error while it still exists.

lucid creek
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No difference

unkempt monolith
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Did you move the plugin folders to a different asmdef folder by any chance?

lucid creek
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nope

unkempt monolith
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Ok. Please share your unity version. I will check on it.

lucid creek
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2021.3.33

unkempt monolith
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Mine is same too 😐

lucid creek
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the asmdef in /NativePlugins/Runtime has a reference to the CoreLibrary asmdef

unkempt monolith
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oh ok

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Delete Assets/Plugins/VoxelBusters folder completely and re-import. Seems like you are upgrading from a very old version.
We currently have only two folders CoreLibrary and EssetitalKit under VoxelBusters.

lucid creek
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That has sorted it - cheers

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I think I was updating from 2.2.1

unkempt monolith
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Thanks! Without your video, its almost impossible to figure it out. Thanks for sharing!

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Yea, 2.2.1 version is very old one.

lucid creek
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I only update when there's a need to, and I'm getting emails from Google about androidx.fragment:fragment:1.0.0 and com.google.android.play:core:1.9.0 being outdated in our app, and these don't support Android 14

unkempt monolith
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Can you please share the exact report from them?

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fragment is not directly used but as a in-direct dependency of google play services v1, iirc. Play core, yes, we updated to 2+ for rating.