#Android Resolve Force Resolver not working

1 messages · Page 1 of 1 (latest)

fossil dove
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Freshly installed the plugin. Right off the bat it doesn't work. No idea why.

Here's the log output:

GooglePlayServices.PlayServicesResolver:Log (string,Google.LogLevel) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1076)
GooglePlayServices.PlayServicesResolver/<ResolveUnsafe>c__AnonStorey25:<>m__47 (bool,string) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1946)
GooglePlayServices.PlayServicesResolver/<ResolveUnsafe>c__AnonStorey25:<>m__58 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:2024)
Google.RunOnMainThread:ExecuteNext () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486)
Google.RunOnMainThread:<ExecuteAllUnnested>m__12 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)
Google.RunOnMainThread:RunAction (System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
Google.RunOnMainThread:ExecuteAllUnnested (bool) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
Google.RunOnMainThread:ExecuteAll () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

dawn fulcrum
fossil dove
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To have problems right out the gate on a fresh install, not even worth the effort. Tried installing what you said, by this point I couldn't even remember how to activate the Force Resolver and was struggling to find your documentation for it anywhere. Not worth it.

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Thanks anyway.

dawn fulcrum
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@fossil dove Are you around?