Currently the game has an amazing story (or start thereof), and allows to scale production in interesting ways.
But it is currently hard to compare different game runs, and the endgame requires still a lot of manual labour in parts which become eventually tedious. Here I gather a few ideas which (in my idea) will give (me) motivation for several play-throughs and run the game repeatedly, striving for improved optimization of what I have been building. I see two additions to the game which would make it easy for people to gain bragging rights for their bases, and for everyone also to find their own pet peeve which they want to optimize more and more:
Production and base statistics, some examples:
- Production and conumption per material per unit time (I'm thinking here on the statistics available e.g. in factorio)
- Building statistics, and their efficiencies? Maybe for individual buildings also a graph for efficiency and production over time (e.g. like for material prices)
- Power, water and oxygen generation and consumption statistics. For bonus points per type of associated building separately
- People and how they spent their time
- Graph at end of game to show growth over time (people, power consumption, fame with factions and total fame...
- Delivered goods statistics, by destination and/or faction for bonus points