#Postpone Contracts / Postpone Emergency Contracts

12 messages · Page 1 of 1 (latest)

tall sedge
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Here is the Scenario:
You have 3 Contracts, now a CEO is calling you saying they immediately need Goods from you and you actually happen to have them. However because u already have the maximum of active Contracts all you can say is: "NO" .

3 Hours later the Shipment for one of the active Contracts is sent and you only have 2 active contracts left. Ugh. If only i could have told the CEO to wait 3 measly hours!

Solution:
When a CEO calls you for an "Emergency Contract" there could be a simple option to say: "Postpone".
As it is an Emergency Contract you could not Postpone it forever but for 24 hours/one full day.

After 24 hours the Player will be asked again if he wants to take this contract. If there is still no Space for new Contracts the Contract will expire and the player will loose a bit of reputation or money for wasting the CEO's time.
If there is Space for Contracts left the Player can accept the Contract.

This way the Player gets the chance to fulfill the Contract if the Player knows he can handle it and has the capacity, just happened to be asked with very bad timing.

urban yoke
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Those emergency contracts need to work better in general. Bad timing is a constant issue - it seems like the right solution is to wait before building a landing pad and accumulate some stock and research, so that once contracts start coming in you will be able to actually fulfill them instead of refusing 'components delivery' due to 'components' factory not being researched yet.

tall sedge
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This post is about Postponing Contracts?

urban yoke
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I'm just pointing out that's that not the only issue with contracts with 'very bad timing', they need rethinking in general, not just one edge case with contract slots.

And it's probably better to get a special slot for emergency contracts or at least CEO should warn to keep one slot open for possible incoming contracts since contracts IRL don't appear out of the blue, usually there are term negotiations beforehand or signs of companies looking for goods. If you are known to be busy to your capacity (contract count) you won't even be approached.

mighty heron
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"urgent" contracts stay in the contract list if you say "no".... i dont know for how long though...

high sandal
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Why not just keep one available slot free to handle emergencies? That's basically what you're asking the game to do for you, only difference is, the way it is now you can decide whether using that last slot now is more important.

tall sedge
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I am asking the Game to give us a 24 hours Postponing option in case there are contracst that are basically finished

lean shard
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The whole emergency contracts need rework. They offer too little reward for the stress compared to normal contracts. In addition they shouldn’t ask for things you don’t produce. Just imagine the Novartis CEO calling BASF. We need 200t of a specific chemical ingredient within 10days AND 700 Porsche 911 AND 900 bars of premium chocolate! If you decline….ahole.

tall sedge
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well i am pretty sure we are not supposed to finish all of them. sometimes you just can not handle all of them at once + laser

urban yoke
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May be we aren't, but that can be a question of volume, reward or/and time. Not a question of trying to buy noodles from icecream vendor.

tall sedge
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if they want vanilla ice cream and you happen to be out of vanilla ice cream you are out of vanilla ice cream. if they want chocolate an you storage is way too full, lucky for you.

mighty heron
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you dont need to produce everything yourself,.. there is market... i make so much money reselling stuff i bought on the market...

thats why i postpone almost every urgent contract (clicking "no"), and then check current prices to see if i worth buying stuff from the market...
and i agree since those contracts seem to be randomly generated they are in fact optional, opportunities to make good money if you can fullfill then...