the-bug-board
Large Hydroponic Farm research
Saveload
Resolved/fixed
Sandbox "Walk in the park" is not a nice walk without science
Resolved/fixed
Hard Crash on start of route to create OUTPOST
not producing energy cells
Modules
Resolved/fixed
Object selection inactivates (but remains selected) when drones demolish structures.
UI
broken cargo truck (closed beta testing)
Optimization
Beta storage pod contents
UI
Localisation issue
[Beta] Drone Resource Pathing
Drones
Unable to run wires
Modules
[Beta] Out of video memory trying to allocate a rendering resource
Resolved/fixed
After a bit of time i am unable to select more underground to excavate
To much send in contracts When using Load all
Contracts
Underground Conveyor turn
Conveyors
The connector takes input which it cannot output
Conveyors
No energy spam messages
Balance: Big water tank vs small water tank
Apartments go offline even though the perimeter is not broken
CTD: Ran out of ice while having >100 mushroom farms. then a stack overflow error
CTD
The building cannot be demolished
Hardlock/softlock
Modules
Drones
campaign belt bug
Canteen not working after loading saved game
Modules
Saveload
Mouse bug
No Oxygen / Colonist Dying
Rooms/walls
Saveload
contracts can't complete
Hardlock/softlock
Contracts
Crashing game
Saveload
Some window is not on the same language
UI
Visual
Duplicate
Icons of trucks disappeared
Can't start game
start
Flight Control Center Bug
Drones refuse to fulfill my Titanium plate contract even though my landing pad is set to the highest
Saveload
Cannot remove mining command marker from outer wall
"Energy Reserve" contract does not show information
Contracts
Bugged mission: Underwater Museum
Hardlock/softlock
Quests
About half of the Research updates are in Russian, and after this bug the audio/voices will cut out.
Quests
[0.96.40] Building keep re-enabling export once they are full, despite being connected to a belt.
Conveyors
Modules
HI EVERYONE when you have the martials to repair stuff why dont they repair is this a bug thank you
high tech factory/duralumin plate -> not using titanium still using silicon
Botanists on Hydroponic farms dont speed up production
UI
Colonists
Two display setup - game always starts on the primary display
Cargo Truck stuck in expedition control center, fully loaded for delivery.
Wrong language displaying on quest reward.
0.96.40 drones ignoring iron bars in container, build project won't complete
Drones
Social Research Tree Recreation items missing
Contract does not finish after delivery
Contracts
Version 96.30
Drones
0.96.30 Cargo truck with "return to base" set not returning to base
Contracts
Haulers are prioritizing regolith on the ground over a 3 bar demand storage - 0.96.30
Drones
Resolved/fixed
Arriving colonists get off the transport and just stand there and die of asphyxiation!
Hardlock/softlock
Colonists